16 lines
679 B
Groovy
16 lines
679 B
Groovy
[
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new MagicBloodrushActivation(
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MagicManaCost.create("{G}"),
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"Target attacking creature\$ gets +1/+2 and gains deathtouch until end of turn.") {
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicChangeTurnPTAction(creature,1,2));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Deathtouch));
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}
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});
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}
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}
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]
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