54 lines
1.9 KiB
Groovy
54 lines
1.9 KiB
Groovy
def control = {
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final int you, final MagicTargetFilter<MagicPermanent> filter ->
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return new MagicStatic(MagicLayer.Control,filter) {
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@Override
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public MagicPlayer getController(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return source.getController();
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}
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@Override
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public boolean condition(
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final MagicGame game,
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final MagicPermanent source,
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final MagicPermanent target) {
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if (you != source.getController().getIndex()) {
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//remove this static after the update
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game.addDelayedAction(new MagicRemoveStaticAction(source, this));
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return false;
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} else {
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return true;
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}
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}
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}
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}
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[
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new MagicLandfallTrigger() {
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@Override
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public MagicEvent getEvent(final MagicPermanent permanent) {
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return new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.NEG_TARGET_CREATURE
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),
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this,
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"PN may\$ gain control of target creature\$ for as long as PN controls SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game, {
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final MagicPermanent perm ->
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final MagicPermanent source = event.getPermanent();
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final MagicTargetFilter<MagicPermanent> filter = new MagicTargetFilter.MagicPermanentTargetFilter(perm);
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game.doAction(new MagicAddStaticAction(source, control(source.getController().getIndex(), filter)));
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} as MagicPermanentAction);
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}
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}
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}
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]
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