40 lines
1.7 KiB
Groovy
40 lines
1.7 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource()==permanent&&damage.getTarget().isPlayer()&&damage.isCombat()) ?
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new MagicEvent(
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permanent,
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this,
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"Put a charge counter on SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.Charge,1,true));
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}
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},
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new MagicAtEndOfTurnTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eotPlayer) {
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return (permanent.isController(eotPlayer) &&
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permanent.getCounters(MagicCounterType.Charge) > 0) ?
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new MagicEvent(
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permanent,
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permanent.getOpponent(),
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this,
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"SN deals damage equal to the number of charge counters on it to PN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent=event.getPermanent();
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final int counters=permanent.getCounters(MagicCounterType.Charge);
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final MagicDamage damage=new MagicDamage(permanent,event.getPlayer(),counters);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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]
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