39 lines
1.5 KiB
Groovy
39 lines
1.5 KiB
Groovy
[
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new MagicWhenAttacksUnblockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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return (creature == permanent) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(MagicTargetChoice.NEG_TARGET_CREATURE),
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new MagicDamageTargetPicker(3),
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this,
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"PN may\$ have SN deal 3 damage to target creature\$. " +
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"If you do, SN assigns no combat damage this turn."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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final MagicPermanent permanent = event.getPermanent();
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final MagicDamage damage = new MagicDamage(
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permanent,
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creature,
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3
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);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(MagicChangeStateAction.Set(
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permanent,
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MagicPermanentState.NoCombatDamage
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));
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}
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});
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}
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}
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}
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]
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