66 lines
2.3 KiB
Groovy
66 lines
2.3 KiB
Groovy
[
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_ZOMBIE_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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pt.add(1,1);
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}
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@Override
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public boolean condition(
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final MagicGame game,
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final MagicPermanent source,
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final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Token),
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"Token"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostTapEvent(source, "{2}{B}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_ALL_GRAVEYARDS,
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// exiling a high cost card is good here
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new MagicGraveyardTargetPicker(true),
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this,
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"Exile target creature card\$ from a graveyard. " +
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"Put a 2/2 black Zombie creature token onto the battlefield."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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final MagicPlayer player=event.getPlayer();
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game.doAction(new MagicRemoveCardAction(
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card,
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MagicLocationType.Graveyard
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));
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game.doAction(new MagicMoveCardAction(
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card,
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MagicLocationType.Graveyard,
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MagicLocationType.Exile
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));
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game.doAction(new MagicPlayTokenAction(
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player,
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TokenCardDefinitions.get("Zombie")
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));
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}
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});
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}
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}
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]
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