43 lines
1.5 KiB
Groovy
43 lines
1.5 KiB
Groovy
[
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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this,
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"PN sacrifices a non-Zombie creature."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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game.addEvent(new MagicSacrificePermanentEvent(
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event.getSource(),
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player,
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MagicTargetChoice.SACRIFICE_NON_ZOMBIE
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));
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}
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},
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new MagicAtEndOfTurnTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer eotPlayer) {
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final Collection<MagicPermanent> targets =
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game.filterPermanents(permanent.getController(),MagicTargetFilter.TARGET_CREATURE);
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return (targets.size() == 0) ?
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new MagicEvent(
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permanent,
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this,
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"Sacrifice SN."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicSacrificeAction(event.getPermanent()));
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}
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}
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]
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