28 lines
1.1 KiB
Groovy
28 lines
1.1 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final int amount = damage.getDealtAmount();
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return (damage.getTarget() == permanent) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(amount),
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amount,
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this,
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"SN deals RN damage to target creature or player\$."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getSource(),target,event.getRefInt());
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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]
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