[
new MagicStatic(
MagicLayer.ModPT,
MagicTargetFilter.TARGET_GOLEM_YOU_CONTROL) {
@Override
public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
pt.add(1,1);
}
},
Blade_Splicer.T
]