35 lines
1.2 KiB
Groovy
35 lines
1.2 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.FirstMain),
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"Haste"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicSacrificePermanentEvent(
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source,
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MagicTargetChoice.SACRIFICE_SAPROLING
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)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.POS_TARGET_CREATURE,
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MagicHasteTargetPicker.create(),
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this,
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"Target creature\$ gains haste until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainAbilityAction(creature, MagicAbility.Haste));
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}
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});
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}
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}
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]
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