49 lines
2.2 KiB
Groovy
49 lines
2.2 KiB
Groovy
[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent.isFriend(permanent) &&
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otherPermanent.hasSubType(MagicSubType.Ally)) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.NEG_TARGET_ARTIFACT
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),
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new MagicDestroyTargetPicker(false),
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this,
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"PN may\$ destroy target artifact\$. " +
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"If that artifact is put into a graveyard this way, SN deals damage to that artifact's controller equal to the number of Allies you control."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent target) {
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game.doAction(new MagicDestroyAction(target));
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final MagicCard card = target.getCard();
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final MagicPlayer player = event.getPlayer();
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// only deal damage when the target is destroyed
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if (card.isInGraveyard()
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||
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(card.isToken() && !card.getOwner().getPermanents().contains(target))) {
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final int amount =
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player.getNrOfPermanents(MagicSubType.Ally);
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if (amount > 0) {
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final MagicDamage damage = new MagicDamage(
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event.getPermanent(),
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card.getOwner(),
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amount
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);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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}
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});
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}
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}
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}
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]
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