37 lines
1.2 KiB
Groovy
37 lines
1.2 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Pump),
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"Strike"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{2}{R}"),
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new MagicSacrificePermanentEvent(
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source,
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MagicTargetChoice.SACRIFICE_SAMURAI
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)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Samurai creatures PN controls gain double strike until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> targets =
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_SAMURAI_YOU_CONTROL);
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for (final MagicPermanent creature : targets) {
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game.doAction(new MagicGainAbilityAction(creature,MagicAbility.DoubleStrike));
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}
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}
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}
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]
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