81 lines
2.8 KiB
Groovy
81 lines
2.8 KiB
Groovy
def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(2,2);
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}
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};
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def AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) {
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Flying);
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}
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};
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def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Bird);
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags|MagicType.Creature.getMask();
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}
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};
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[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent != permanent &&
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otherPermanent.isArtifact() &&
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otherPermanent.isFriend(permanent)) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.BECOME_CREATURE,
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0,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ have SN become a 2/2 Bird " +
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"artifact creature with flying until end of turn."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,AB,ST));
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}
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Animate,1),
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"Animate"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{W}"),
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new MagicPlayAbilityEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"SN becomes a 2/2 Bird artifact " +
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"creature with flying until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,AB,ST));
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}
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}
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]
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