43 lines
1.6 KiB
Groovy
43 lines
1.6 KiB
Groovy
[
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new MagicStatic(
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MagicLayer.ModPT,
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MagicTargetFilter.TARGET_ZOMBIE_YOU_CONTROL
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) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.add(1,1);
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}
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@Override
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public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return source != target;
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}
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},
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new MagicWhenOtherDiesTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent otherPermanent) {
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return (permanent != otherPermanent &&
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otherPermanent.getController() == permanent.getController() &&
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otherPermanent.isCreature() &&
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otherPermanent.hasSubType(MagicSubType.Zombie)) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_OPPONENT,
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this,
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"Target opponent\$ loses 1 life."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.doAction(new MagicChangeLifeAction(player,-1));
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}
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});
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}
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}
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]
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