34 lines
1.2 KiB
Groovy
34 lines
1.2 KiB
Groovy
[
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new MagicWhenOtherDiesTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent died) {
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return (died != permanent &&
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died.hasSubType(MagicSubType.Goblin) &&
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died.isFriend(permanent)) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(MagicTargetChoice.NEG_TARGET_PLAYER),
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new MagicDamageTargetPicker(1),
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this,
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"PN may\$ have SN deal 1 damage to target player\$."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTarget(game, new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(event.getSource(), target, 1);
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game.doAction( new MagicDealDamageAction(damage) );
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}
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});
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}
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}
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}
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]
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