34 lines
1.3 KiB
Groovy
34 lines
1.3 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final int amount = damage.getDealtAmount();
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return (amount > 0 &&
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damage.getSource() == permanent &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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damage.getTargetPlayer(),
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amount,
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this,
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"SN deals RN damage to each creature defending player controls."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> creatures=
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicPermanent creature : creatures) {
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final MagicDamage damage = new MagicDamage(
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event.getSource(),
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creature,
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event.getRefInt()
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);
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game.doAction(new MagicDealDamageAction(damage));
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}
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}
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}
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]
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