39 lines
1.3 KiB
Groovy
39 lines
1.3 KiB
Groovy
[
|
|
new MagicWhenDamageIsDealtTrigger() {
|
|
@Override
|
|
public MagicEvent executeTrigger(
|
|
final MagicGame game,
|
|
final MagicPermanent permanent,
|
|
final MagicDamage damage) {
|
|
return (permanent.getEquippedCreature() == damage.getSource() &&
|
|
damage.getTarget().isPlayer() &&
|
|
damage.isCombat()) ?
|
|
new MagicEvent(
|
|
permanent,
|
|
new MagicSimpleMayChoice(
|
|
MagicSimpleMayChoice.DRAW_CARDS,
|
|
2,
|
|
MagicSimpleMayChoice.DEFAULT_NONE
|
|
),
|
|
this,
|
|
"You may\$ draw two cards. If you do, discard a card."
|
|
) :
|
|
MagicEvent.NONE;
|
|
}
|
|
|
|
@Override
|
|
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
|
if (event.isYes()) {
|
|
final MagicPlayer player = event.getPlayer();
|
|
game.doAction(new MagicDrawAction(player, 2));
|
|
game.addEvent(new MagicDiscardEvent(
|
|
event.getSource(),
|
|
player,
|
|
1,
|
|
false
|
|
));
|
|
}
|
|
}
|
|
}
|
|
]
|