31 lines
1.1 KiB
Groovy
31 lines
1.1 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.TARGET_ARTIFACT_OR_ENCHANTMENT_YOUR_OPPONENT_CONTROLS
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),
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MagicDestroyTargetPicker.Destroy,
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this,
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"PN may\$ destroy target artifact or enchantment\$ an opponent controls."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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event.processTargetPermanent(game, {
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final MagicPermanent permanent ->
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game.doAction(new MagicDestroyAction(permanent));
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});
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}
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}
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}
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]
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