magarena/release/Magarena/scripts/Helm_of_the_Ghastlord.groovy

82 lines
3.2 KiB
Groovy

def Draw = new MagicWhenDamageIsDealtTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
return (damage.getSource() == permanent &&
permanent.isOpponent(damage.getTarget())) ?
new MagicEvent(
permanent,
permanent.getController(),
this,
"PN draws a card."
) :
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicDrawAction(event.getPlayer()));
}
};
def Discard = new MagicWhenDamageIsDealtTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
return (damage.getSource() == permanent &&
permanent.isOpponent(damage.getTarget())) ?
new MagicEvent(
permanent,
permanent.getController(),
damage.getTarget(),
this,
"RN discards a card."
) :
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.addEvent(new MagicDiscardEvent(event.getSource(), event.getRefPlayer()));
}
};
[
new MagicStatic(MagicLayer.ModPT) {
@Override
public void modPowerToughness(final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) {
pt.add(1, 1);
}
@Override
public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Blue);
}
},
new MagicStatic(MagicLayer.Ability) {
@Override
public void modAbilityFlags(final MagicPermanent source, final MagicPermanent permanent, final Set<MagicAbility> flags) {
permanent.addAbility(Draw);
}
@Override
public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Blue);
}
},
new MagicStatic(MagicLayer.ModPT) {
@Override
public void modPowerToughness(final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) {
pt.add(1, 1);
}
@Override
public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Black);
}
},
new MagicStatic(MagicLayer.Ability) {
@Override
public void modAbilityFlags(final MagicPermanent source, final MagicPermanent permanent, final Set<MagicAbility> flags) {
permanent.addAbility(Discard);
}
@Override
public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Black);
}
}
]