82 lines
3.2 KiB
Groovy
82 lines
3.2 KiB
Groovy
def Draw = new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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permanent.isOpponent(damage.getTarget())) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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this,
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"PN draws a card."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicDrawAction(event.getPlayer()));
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}
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};
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def Discard = new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource() == permanent &&
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permanent.isOpponent(damage.getTarget())) ?
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new MagicEvent(
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permanent,
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permanent.getController(),
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damage.getTarget(),
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this,
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"RN discards a card."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.addEvent(new MagicDiscardEvent(event.getSource(), event.getRefPlayer()));
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}
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};
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[
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new MagicStatic(MagicLayer.ModPT) {
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@Override
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public void modPowerToughness(final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) {
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pt.add(1, 1);
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}
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@Override
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public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Blue);
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}
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},
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new MagicStatic(MagicLayer.Ability) {
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@Override
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public void modAbilityFlags(final MagicPermanent source, final MagicPermanent permanent, final Set<MagicAbility> flags) {
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permanent.addAbility(Draw);
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}
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@Override
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public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Blue);
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}
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},
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new MagicStatic(MagicLayer.ModPT) {
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@Override
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public void modPowerToughness(final MagicPermanent source, final MagicPermanent permanent, final MagicPowerToughness pt) {
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pt.add(1, 1);
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}
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@Override
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public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Black);
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}
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},
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new MagicStatic(MagicLayer.Ability) {
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@Override
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public void modAbilityFlags(final MagicPermanent source, final MagicPermanent permanent, final Set<MagicAbility> flags) {
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permanent.addAbility(Discard);
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}
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@Override
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public boolean accept(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
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return MagicStatic.acceptLinked(game, source, target) && target.hasColor(MagicColor.Black);
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}
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}
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]
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