39 lines
1.3 KiB
Groovy
39 lines
1.3 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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if (event.isYes()) {
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game.doAction(new MagicChangeCountersAction(event.getRefPermanent(),MagicCounterType.PlusOne,1,true));
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}
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}
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def event = {
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final MagicPermanent permanent, final MagicPermanent target ->
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return new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.ADD_PLUSONE_COUNTER,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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target ,
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action,
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"PN may put a +1/+1 counter on RN."
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);
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}
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[
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new MagicWhenBecomesBlockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPermanent enchantedCreature = permanent.getEnchantedCreature();
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return (creature == enchantedCreature) ? event(permanent, enchantedCreature) : MagicEvent.NONE;
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}
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},
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new MagicWhenBlocksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPermanent enchantedCreature = permanent.getEnchantedCreature();
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return (creature == enchantedCreature) ? event(permanent, enchantedCreature) : MagicEvent.NONE;
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}
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}
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]
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