23 lines
881 B
Groovy
23 lines
881 B
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicTarget target = damage.getTarget();
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return target.isCreature() ?
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new MagicEvent(
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permanent,
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target,
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this,
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"Destroy RN. It can't be regenerated."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent creature = event.getRefPermanent();
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game.doAction(MagicChangeStateAction.Set(creature,MagicPermanentState.CannotBeRegenerated));
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game.doAction(new MagicDestroyAction(creature));
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}
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}
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]
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