53 lines
2.2 KiB
Groovy
53 lines
2.2 KiB
Groovy
def Spirit = new MagicStatic(MagicLayer.Type) {
|
|
@Override
|
|
public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
|
|
flags.add(MagicSubType.Spirit);
|
|
}
|
|
};
|
|
[
|
|
new MagicAtUpkeepTrigger() {
|
|
@Override
|
|
public MagicEvent executeTrigger(
|
|
final MagicGame game,
|
|
final MagicPermanent permanent,
|
|
final MagicPlayer upkeepPlayer) {
|
|
return new MagicEvent(
|
|
permanent,
|
|
new MagicMayChoice(
|
|
MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD
|
|
),
|
|
new MagicGraveyardTargetPicker(true),
|
|
this,
|
|
"PN may\$ exile target creature card\$ from his or her graveyard. " +
|
|
"If he or she does, put a token onto the battlefield that's a copy " +
|
|
"of that card except it's a Spirit in addition to its other types. " +
|
|
"Exile it at the beginning of the next end step."
|
|
);
|
|
}
|
|
|
|
@Override
|
|
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
|
if (event.isYes()) {
|
|
event.processTargetCard(game,{
|
|
final MagicCard card ->
|
|
final MagicPlayer player=event.getPlayer();
|
|
game.doAction(new MagicRemoveCardAction(
|
|
card,
|
|
MagicLocationType.Graveyard));
|
|
game.doAction(new MagicMoveCardAction(
|
|
card,
|
|
MagicLocationType.Graveyard,
|
|
MagicLocationType.Exile));
|
|
final MagicPutIntoPlayAction action = new MagicPlayTokenAction(
|
|
player,
|
|
card.getCardDefinition());
|
|
game.doAction(action);
|
|
final MagicPermanent permanent = action.getPermanent();
|
|
game.doAction(new MagicAddStaticAction(permanent, Spirit));
|
|
game.doAction(new MagicAddTriggerAction(permanent, MagicAtEndOfTurnTrigger.ExileAtEnd));
|
|
} as MagicCardAction);
|
|
}
|
|
}
|
|
}
|
|
]
|