38 lines
1.2 KiB
Groovy
38 lines
1.2 KiB
Groovy
def EventAction = {
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final MagicGame game, final MagicEvent event ->
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final MagicEvent search = new MagicSearchOntoBattlefieldEvent(
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event,
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new MagicMayChoice(
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"Search for a basic land card?",
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MagicTargetChoice.BASIC_LAND_CARD_FROM_LIBRARY
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),
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MagicPlayMod.TAPPED
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);
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game.addEvent(search);
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game.addEvent(search);
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} as MagicEventAction;
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def Event = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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EventAction,
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"PN may search his or her library for up to two basic land cards and put them onto the battlefield tapped, then shuffle his or her library."
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);
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};
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPayedCost payedCost) {
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return Event(permanent);
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}
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},
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new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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return (permanent == creature) ? Event(permanent) : MagicEvent.NONE;
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}
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}
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]
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