31 lines
1.1 KiB
Groovy
31 lines
1.1 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicDamage damage) {
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return damage.getTarget() == permanent ?
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new MagicEvent(
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permanent,
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damage.getDealtAmount(),
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this,
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"PN sacrifices RN permanents."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent = event.getPermanent();
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final MagicPlayer player = event.getPlayer();
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int amount = event.getRefInt();
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while (amount > 0 && player.getPermanents().size() > 0) {
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game.addEvent(new MagicSacrificePermanentEvent(
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permanent,
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player,
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MagicTargetChoice.SACRIFICE_PERMANENT
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));
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amount--;
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}
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}
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}
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]
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