magarena/release/Magarena/scripts/Aurification.groovy

86 lines
3.0 KiB
Groovy

def AB = new MagicStatic(MagicLayer.Ability) {
@Override
public void modAbilityFlags(
final MagicPermanent source,
final MagicPermanent permanent,
final Set<MagicAbility> flags) {
flags.add(MagicAbility.Defender);
}
@Override
public boolean condition(
final MagicGame game,
final MagicPermanent source,
final MagicPermanent target) {
return target.getCounters(MagicCounterType.Gold) > 0;
}
};
def ST = new MagicStatic(MagicLayer.Type) {
@Override
public void modSubTypeFlags(
final MagicPermanent permanent,
final Set<MagicSubType> flags) {
flags.add(MagicSubType.Wall);
}
@Override
public boolean condition(
final MagicGame game,
final MagicPermanent source,
final MagicPermanent target) {
return target.getCounters(MagicCounterType.Gold) > 0;
}
};
[
new MagicWhenDamageIsDealtTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
return (permanent.isController(damage.getTarget()) &&
damage.getSource().isCreature()) ?
new MagicEvent(
permanent,
damage.getSource(),
this,
"PN puts a gold counter on RN."
) :
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPermanent creature = event.getRefPermanent();
game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.Gold,1,true));
game.doAction(new MagicAddStaticAction(creature, AB));
game.doAction(new MagicAddStaticAction(creature, ST));
}
},
new MagicWhenLeavesPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicRemoveFromPlayAction act) {
return act.isPermanent(permanent) ?
new MagicEvent(
permanent,
this,
"Remove all gold counters from all creatures."
):
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final Collection<MagicPermanent> targets =
game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE);
for (final MagicPermanent permanent : targets) {
final int amount = permanent.getCounters(MagicCounterType.Gold);
if (amount > 0) {
game.doAction(new MagicChangeCountersAction(
permanent,
MagicCounterType.Gold,
-amount,
true
));
}
}
}
}
]