86 lines
3.0 KiB
Groovy
86 lines
3.0 KiB
Groovy
def AB = new MagicStatic(MagicLayer.Ability) {
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@Override
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public void modAbilityFlags(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Defender);
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}
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@Override
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public boolean condition(
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final MagicGame game,
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final MagicPermanent source,
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final MagicPermanent target) {
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return target.getCounters(MagicCounterType.Gold) > 0;
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}
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};
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def ST = new MagicStatic(MagicLayer.Type) {
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@Override
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public void modSubTypeFlags(
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final MagicPermanent permanent,
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final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Wall);
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}
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@Override
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public boolean condition(
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final MagicGame game,
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final MagicPermanent source,
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final MagicPermanent target) {
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return target.getCounters(MagicCounterType.Gold) > 0;
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}
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};
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[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (permanent.isController(damage.getTarget()) &&
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damage.getSource().isCreature()) ?
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new MagicEvent(
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permanent,
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damage.getSource(),
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this,
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"PN puts a gold counter on RN."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent creature = event.getRefPermanent();
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game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.Gold,1,true));
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game.doAction(new MagicAddStaticAction(creature, AB));
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game.doAction(new MagicAddStaticAction(creature, ST));
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}
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},
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new MagicWhenLeavesPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicRemoveFromPlayAction act) {
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return act.isPermanent(permanent) ?
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new MagicEvent(
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permanent,
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this,
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"Remove all gold counters from all creatures."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> targets =
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game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_CREATURE);
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for (final MagicPermanent permanent : targets) {
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final int amount = permanent.getCounters(MagicCounterType.Gold);
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if (amount > 0) {
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game.doAction(new MagicChangeCountersAction(
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permanent,
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MagicCounterType.Gold,
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-amount,
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true
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));
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}
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}
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}
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}
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]
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