35 lines
1.1 KiB
Groovy
35 lines
1.1 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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if (event.getPlayer().controlsPermanent(MagicSubType.Demon) == false) {
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game.doAction(new ChangeLifeAction(event.getPlayer(),-1));
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}
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}
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def event = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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action,
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"If PN controls no Demons, lose 1 life."
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);
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}
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[
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new ThisAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) {
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return permanent.getController().controlsPermanent(MagicSubType.Demon) == false ?
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event(permanent):
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MagicEvent.NONE;
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}
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},
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new ThisBlocksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocker) {
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return permanent.getController().controlsPermanent(MagicSubType.Demon) == false ?
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event(permanent):
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MagicEvent.NONE;
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}
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}
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]
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