29 lines
1.3 KiB
Groovy
29 lines
1.3 KiB
Groovy
[
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new AtYourUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return upkeepPlayer.controlsPermanent(MagicColor.Green) ||
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upkeepPlayer.controlsPermanent(MagicColor.White) ?
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new MagicEvent(
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permanent,
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NEG_TARGET_PLAYER,
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this,
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"Target player\$ loses 1 life. If PN controls a green permanent and "+
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"a white permanent, that player loses 3 life instead."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game, {
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final MagicPlayer player = event.getPlayer();
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if (player.controlsPermanent(MagicColor.Green) && player.controlsPermanent(MagicColor.White)) {
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game.doAction(new ChangeLifeAction(it, -3));
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} else if (player.controlsPermanent(MagicColor.Green) || player.controlsPermanent(MagicColor.White)) {
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game.doAction(new ChangeLifeAction(it, -1));
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}
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});
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}
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}
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]
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