magarena/grammar/parsable.txt

4741 lines
284 KiB
Plaintext

{0}: destroy target reflection.
{0}: @ gains flying.
{0}: @ gets -1/-0 and gains flying until end of turn.
{0}: @ gets -1/-0 and gains swampwalk until end of turn.
{0}: @ gets -1/-1 and gains flying until end of turn.
{0}: @ gets +1/-1 until end of turn.
{0}: @ loses flying.
0: put a 2/2 green wolf creature token onto the battlefield.
0: put a 2/2 red and green satyr creature token with haste onto the battlefield.
{0}: regenerate enchanted creature.
{0}: return @ to its owner's hand.
{0}: tap all lands you control. @ becomes a 3/3 turtle artifact creature until end of turn.
0: target player puts the top ten cards of his or her library into his or her graveyard.
-15: exile all other permanents.
{1}: add {b}.
{1}: add {r} or {w}.
{1}{b}{b}: @ gets -3/-0 and gains forestwalk until end of turn.
{1}{b}{b}: regenerate @.
{1}{b}{b}, sacrifice a creature: return target creature card from your graveyard to your hand.
{1}{b}{b}, {t}: destroy target tapped nonblack creature.
{1}{b}, discard a card: exile target card from a graveyard.
{1}{b}, discard a card: @ gets +2/+2 until end of turn.
{1}{b}, discard a card: regenerate @.
{1}: @ becomes a 1/1 blinkmoth artifact creature with flying and infect until end of turn. it's still a land.
{1}: @ becomes a 1/1 blinkmoth artifact creature with flying until end of turn. it's still a land.
{1}: @ becomes a 2/2 assembly-worker artifact creature until end of turn. it's still a land.
{1}{b}: enchanted creature gets +2/+2 until end of turn.
{1}{b}, exile a card from your graveyard: @ deals 1 damage to each creature and each player.
{1}{b}: @ gets +1/+0 until end of turn.
{1}{b}: @ gets +1/+1 until end of turn.
{1}{b}: @ gets +2/+2 until end of turn.
{1}{b}{g}: put a plague counter on @ or remove a plague counter from it.
{1}{b/g}: regenerate @.
{1}{b}{g}: regenerate @.
{1}{b}{g}: target creature gets +1/+1 and gains intimidate until end of turn.
{1}{b}{g}, {t}: target forest becomes a 4/4 black and green elemental horror creature. it's still a land.
{1}{b}, pay 2 life: draw a card.
{1}{b}, pay 2 life: return target creature card from your graveyard to your hand.
{1}{b}: put a -1/-1 counter on enchanted creature.
{1}{b}: regenerate @.
{1}{b}: regenerate target zombie.
{1}{b}, remove a +1/+1 counter from @: all other creatures get -1/-1 until end of turn.
{1}{b}{r}: regenerate @.
{1}{b}{r}, {t}: each player discards a card. activate this ability only any time you could cast a sorcery.
{1}{b}, sacrifice a creature: regenerate @.
{1}{b}, sacrifice a creature: return @ from your graveyard to your hand.
{1}{b}, sacrifice a creature: target player loses 1 life and you gain 1 life.
{1}{b}, sacrifice a land: target creature gets +2/+0 until end of turn.
{1}{b}, sacrifice @: exile target card from a graveyard.
{1}{b}, sacrifice @: you draw two cards and lose 2 life.
{1}{b}: target creature you control gains deathtouch until end of turn.
{1}{b}, {t}: attacking creatures get -1/-1 until end of turn.
{1}{b}, {t}: destroy target creature with shadow.
{1}{b}, {t}, discard a card: target creature gets +1/+0 and gains first strike until end of turn.
{1}{b}, {t}: put target creature card from your graveyard on top of your library.
{1}{b}, {t}: return target zombie card from your graveyard to your hand.
{1}{b}, {t}, sacrifice @: destroy target nonblack creature.
{1}{b}, {t}: target creature gets -1/-1 until end of turn.
{1}{b}, {t}: target creature gets -2/-2 until end of turn.
{1}{b}, {t}: target player loses 1 life.
-1: creatures can't be blocked this turn.
+1: creatures you control get +1/+1 and gain haste until end of turn.
+1: @ deals 1 damage to target creature or player.
+1: @ deals 1 damage to target player.
{1}, discard a card at random: @ gets +2/+0 until end of turn.
{1}, discard a card at random: put a +1/+1 counter on target creature.
{1}, discard a card: @ gets +1/+1 until end of turn.
{1}, discard a card: put a +1/+1 counter on @.
{1}, discard a land card: draw a card.
+1: draw a card. target player puts the top card of his or her library into his or her graveyard.
+1: draw a card, then discard a card at random.
+1: each player discards a card.
{1}: exile target card from a graveyard.
{1}{g}: add one mana of any color.
{1}: @ gains first strike until end of turn.
{1}{g}: all creatures get -1/-0 until end of turn.
{1}{g}: @ becomes a 3/3 green ape creature with trample until end of turn. it's still a land.
{1}{g}: @ deals 1 damage to target creature with flying.
{1}: @ gets +0/+1 until end of turn.
{1}: @ gets +1/+0 until end of turn.
{1}: @ gets +1/-1 and gains flying until end of turn.
{1}: @ gets -1/+1 until end of turn.
{1}: @ gets +1/-1 until end of turn.
{1}: @ gets +1/+1 until end of turn.
{1}{g}: @ gains deathtouch until end of turn.
{1}{g}: @ gains flying and loses trample until end of turn.
{1}{g}: @ gains hexproof until end of turn.
{1}{g}: @ gains reach until end of turn.
{1}{g}: @ gains trample until end of turn.
{1}{g}{g}: destroy all other enchantments.
{1}{g}: @ gets -0/-1 and gains flying until end of turn.
{1}{g}: @ gets +1/+0 until end of turn.
{1}{g}: @ gets -1/+1 until end of turn.
{1}{g}{g}: target creature gains forestwalk until end of turn.
{1}{g}: put a 1/1 green insect creature token onto the battlefield.
{1}{g}: regenerate @.
{1}{g}: regenerate enchanted creature.
{1}{g}: regenerate target beast.
{1}{g}: regenerate target creature.
{1}{g}: regenerate target creature with a +1/+1 counter on it.
{1}{g}: regenerate target green creature.
{1}{g}: return target basic land card from your graveyard to your hand.
{1}{g}, sacrifice a human: put two +1/+1 counters on target creature.
{1}{g}, sacrifice a land: put two 1/1 green squirrel creature tokens onto the battlefield.
{1}{g}, sacrifice a land: squirrel creatures get +1/+1 until end of turn.
{1}{g}, sacrifice an elf: target creature gets +3/+3 until end of turn.
{1}{g}, sacrifice @: destroy target artifact or enchantment.
{1}{g}, sacrifice @: destroy target enchantment.
{1}{g}, sacrifice @: return target arcane card from your graveyard to your hand.
{1}{g}: target blocking creature gets +0/+1 until end of turn.
{1}{g}: target kavu creature gets -1/+1 until end of turn.
{1}{g}, {t}: @ deals 5 damage to target attacking or blocking creature with flying.
{1}{g}, {t}, discard a card: creatures you control get +1/+1 and gain trample until end of turn.
{1}{g}, {t}: target creature doesn't untap during its controller's next untap step.
{1}{g}, {t}: target creature gets -2/-0 until end of turn.
{1}{g}, {t}: target creature gets +4/+4 until end of turn.
{1}{g}{u}: creatures you control gain shroud until end of turn.
{1}{g}{u}, return @ to its owner's hand: put two +1/+1 counters on enchanted creature.
{1}{g}{w}: until end of turn, @ becomes a 3/4 green and white elemental creature with reach. it's still a land.
{1}: @ loses flying until end of turn.
{1}, pay 1 life: draw a card, then discard a card.
{1}, pay 2 life: @ deals 1 damage to target creature or player.
{1}: prevent the next 1 damage that would be dealt to target creature you control this turn.
{1}: prevent the next 1 damage that would be dealt to @ this turn.
+1: put a 1/1 black vampire creature token with lifelink onto the battlefield.
+1: put a 1/1 black wolf creature token with deathtouch onto the battlefield.
-1: put a +1/+1 counter on each creature you control. those creatures gain vigilance until end of turn.
+1: put a 1/1 white soldier creature token onto the battlefield.
-1: put a 3/3 green beast creature token onto the battlefield.
+1: put a 3/3 green beast creature token onto the battlefield.
+1: put three 1/1 white soldier creature tokens onto the battlefield.
{1}{r}: @ becomes a 2/1 red warrior creature with first strike until end of turn. it's still a land.
{1}{r}: @ deals 1 damage to each creature without flying.
{1}{r}: @ deals 1 damage to target creature.
{1}{r}: @ deals 1 damage to target creature or player.
{1}{r}: @ deals 1 damage to target creature or player and 1 damage to itself.
{1}{r}: @ deals 2 damage to each creature without flying.
{1}{r}, discard a card at random: @ deals 1 damage to target creature or player.
{1}: regenerate @.
{1}: regenerate target creature with power 5 or greater.
{1}: regenerate target golem you control.
{1}, remove a +1/+1 counter from a creature you control: put a 1/1 green saproling creature token onto the battlefield.
{1}, remove a +1/+1 counter from @: prevent all combat damage that would be dealt this turn.
{1}, remove a +1/+1 counter from @: put a 1/1 colorless pentavite artifact creature token with flying onto the battlefield.
{1}, remove a +1/+1 counter from @: put a 1/1 colorless thopter artifact creature token with flying onto the battlefield. activate this ability only any time you could cast a sorcery.
{1}, remove a +1/+1 counter from @: regenerate @.
{1}, remove a fade counter from @: @ deals 1 damage to target creature or player.
{1}, remove a fade counter from @: destroy target artifact.
{1}, remove four +1/+1 counters from @: target player draws three cards.
{1}, remove two charge counters from @: put a 2/2 colorless spawn artifact creature token onto the battlefield.
{1}, return a land you control to its owner's hand: put a 1/1 blue illusion creature token with flying onto the battlefield.
-1: return target creature to its owner's hand.
{1}: return target land you control to its owner's hand.
{1}: return @ to its owner's hand.
{1}{r}: @ gains first strike until end of turn.
{1}{r}{g}: @ becomes a 4/4 juggernaut artifact creature until end of turn.
{1}{r}: @ gets +1/+0 until end of turn.
{1}{r}: @ gets +1/+0 until end of turn and deals 1 damage to you.
{1}{r}: @ gets +2/+0 until end of turn.
{1}{r}: @ gets +3/-3 until end of turn.
{1}{r/g}: put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
{1}{r}{g}: target land you control becomes a 4/4 elemental creature until end of turn. it's still a land.
{1}{r}{r}: @ deals 1 damage to target creature or player and 1 damage to you.
{1}{r}{r}: @ deals 2 damage to target creature with flying and that creature loses flying until end of turn.
{1}{r}{r}: @ deals damage equal to its power to target creature or player.
{1}{r}, remove a +1/+1 counter from @: @ deals 1 damage to target creature.
{1}{r}, remove a +1/+1 counter from @: @ deals 1 damage to target creature or player.
{1}{r}{r}: put a +1/+1 counter on @.
{1}{r}{r}{r}: return @ from your graveyard to your hand.
{1}{r}{r}, sacrifice @: @ deals 2 damage to target creature or player.
{1}{r}{r}, {t}: gain control of target artifact for as long as you control @.
{1}{r}{r}, {t}: target creature gains mountainwalk until end of turn.
{1}{r}, sacrifice a creature: @ deals 2 damage to target creature or player.
{1}{r}, sacrifice a creature: destroy target nonbasic land.
{1}{r}, sacrifice a goblin: @ deals 2 damage to target creature or player.
{1}{r}, sacrifice a goblin: @ deals 4 damage to target creature.
{1}{r}, sacrifice a land: put a +1/+1 counter on @.
{1}{r}, sacrifice another creature: @ deals 2 damage to target player.
{1}{r}, sacrifice @: @ deals 1 damage to target creature or player.
{1}{r}, sacrifice @: @ deals 3 damage to each tapped creature and each player.
{1}{r}, sacrifice @: @ deals 3 damage to target player.
{1}{r}: target creature gains haste until end of turn.
{1}{r}: target dwarf creature gets +1/+0 until end of turn.
{1}{r}: target goblin creature gets +1/+0 until end of turn.
{1}{r}, {t}: @ deals 1 damage to target creature or player.
{1}{r}, {t}: @ deals 3 damage to target player.
{1}{r}, {t}: @ deals damage equal to its power to target creature. that creature deals damage equal to its power to @.
{1}{r}, {t}: @ deals damage to target player equal to the number of creatures with defender you control.
{1}{r}, {t}, discard a card: target creature gets +1/-1 and gains haste until end of turn.
{1}{r}, {t}: put a mine counter on target land.
{1}{r}, {t}: put a pressure counter on @.
{1}{r}, {t}, remove two pressure counters from @ and sacrifice it: put a 4/4 red hellion creature token with haste onto the battlefield.
{1}{r}, {t}: target dwarf creature gains mountainwalk until end of turn.
{1}{r}, {t}: target goblin creature gets +2/+0 until end of turn.
{1}{r}, {t}: you may put an elemental creature card from your hand onto the battlefield. that creature gains haste until end of turn. sacrifice it at the beginning of the next end step.
{1}{r}{w}: creatures you control get +1/+0 until end of turn.
{1}{r/w}, {q}: attacking creatures get +1/+0 until end of turn.
{1}, sacrifice a creature: @ deals 1 damage to target creature or player.
{1}, sacrifice a creature: exile @. return it to the battlefield under its owner's control at the beginning of the next end step.
{1}, sacrifice a creature: put a +1/+1 counter on @.
{1}, sacrifice a creature: put a +1/+1 counter on target creature.
{1}, sacrifice a creature: you gain 2 life.
{1}, sacrifice a land: target creature gets +1/+1 until end of turn.
{1}, sacrifice a nonland permanent: @ deals 1 damage to target creature or player.
{1}, sacrifice a nontoken artifact: put a 1/1 blue thopter artifact creature token with flying onto the battlefield. you gain 1 life.
{1}, sacrifice another thopter: put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
{1}, sacrifice a pentavite: put a +1/+1 counter on @.
{1}, sacrifice a permanent: you gain 1 life.
{1}, sacrifice a saproling: draw a card.
{1}, sacrifice a scarecrow: draw a card.
{1}, sacrifice @: @ deals 2 damage to target creature or player.
{1}, sacrifice @: @ deals damage equal to its power to target creature or player.
{1}, sacrifice @: destroy target artifact or enchantment.
{1}, sacrifice @: draw a card.
{1}, sacrifice @: exile target card from a graveyard.
{1}, sacrifice @: exile target card from a graveyard. draw a card.
{1}, sacrifice @: target creature gains deathtouch until end of turn.
{1}, {t}: add {b}.
{1}, {t}: add {g}.
{1}, {t}: add one mana of any color.
{1}, {t}: add {r}.
{1}, {t}: add {u}.
{1}, {t}: add {w}.
{1}, tap an untapped creature you control: untap enchanted creature.
{1}: tap enchanted creature.
+1: tap target permanent. it doesn't untap during its controller's next untap step.
+1: tap target permanent, then untap another target permanent.
-1: target artifact becomes a 5/5 artifact creature.
{1}: target creature gains flying until end of turn.
+1: target creature gets +3/+3 and gains flying until end of turn.
{1}: target creature with a +1/+1 counter on it gains flying until end of turn.
{1}: target creature with power 5 or greater gains first strike until end of turn.
{1}: target creature with power 5 or greater gains indestructible until end of turn.
{1}: target creature with power 5 or greater gains trample until end of turn.
{1}: target creature with power 5 or greater gains vigilance until end of turn.
+1: target permanent doesn't untap during its controller's next untap step.
+1: target player discards a card.
-1: target player draws a card.
{1}, {t}: attacking creatures get +1/+0 until end of turn.
{1}, {t}: @ deals 1 damage to target attacking creature.
{1}, {t}: @ deals 1 damage to target creature. tap that creature.
{1}, {t}: @ deals 1 damage to target opponent.
{1}, {t}: destroy all artifacts, creatures, and enchantments.
{1}, {t}, discard a card: put a study counter on @.
{1}, {t}, discard a card: regenerate target creature.
{1}, {t}, discard a card: you gain 4 life.
{1}, {t}: exile target creature you control.
{1}, {t}, pay 1 life: add one mana of any color.
{1}, {t}, pay 1 life: put a 0/1 white goat creature token onto the battlefield.
{1}, {t}: put a +1/+1 counter on @.
{1}, {t}: put a charge counter on @.
{1}, {t}: put a fate counter on another target creature.
{1}, {t}: put a magnet counter on target creature.
{1}, {t}: put a storage counter on @.
{1}, {t}: put a winch counter on @.
{1}, {t}, remove a charge counter from @: put a charge counter on target artifact.
{1}, {t}, remove x ki counters from @: return target creature with converted mana cost x or less to its owner's hand.
{1}, {t}, remove x ki counters from @: target creature gets -x/-x until end of turn.
{1}, {t}, sacrifice a creature: @ deals 2 damage to target creature or player.
{1}, {t}, sacrifice a creature: return target artifact card from your graveyard to your hand.
{1}, {t}, sacrifice a creature: you gain 4 life.
{1}, {t}, sacrifice @: add one mana of any color.
{1}, {t}, sacrifice @: add one mana of any color. draw a card.
{1}, {t}, sacrifice @: add one mana of any color. draw a card at the beginning of the next turn's upkeep.
{1}, {t}, sacrifice an artifact: draw a card.
{1}, {t}, sacrifice an artifact: you gain 1 life.
{1}, {t}, sacrifice @: @ deals 2 damage to target creature or player.
{1}, {t}, sacrifice @: @ deals 4 damage to target artifact creature.
{1}, {t}, sacrifice @: @ deals damage equal to the number of time counters on it to each creature and each player.
{1}, {t}, sacrifice @: draw a card.
{1}, {t}, sacrifice @: draw two cards, then put a card from your hand on top of your library.
{1}, {t}, sacrifice @: put a 1/1 colorless myr artifact creature token onto the battlefield.
{1}, {t}, sacrifice @: target creature gets +2/+2 until end of turn.
{1}, {t}: scry 2.
{1}, {t}, tap an untapped creature you control: put a 1/1 green saproling creature token onto the battlefield.
{1}, {t}, tap an untapped creature you control: target creature gets +1/+1 until end of turn.
{1}, {t}: tap target artifact, creature, or land.
{1}, {t}: tap target land.
{1}, {t}: tap target non-human creature.
{1}, {t}: target 1/1 creature gets +1/+2 until end of turn.
{1}, {t}: target blinkmoth creature gets +1/+1 until end of turn.
{1}, {t}: target creature gains first strike until end of turn.
{1}, {t}: target creature gains flanking until end of turn.
{1}, {t}: target creature gains protection from artifacts until end of turn.
{1}, {t}: untap each other myr you control.
{1}, {t}: untap target artifact.
{1}, {t}: untap target creature.
{1}, {t}: untap target land.
{1}, {t}: you gain 1 life.
{1}{u}{b}: @ becomes a 3/2 blue and black elemental creature until end of turn and can't be blocked this turn. it's still a land.
{1}{u}: @ becomes a 1/2 blue atog artifact creature until end of turn.
{1}{u}: @ becomes a 2/1 blue faerie creature with flying until end of turn. it's still a land.
{1}{u/b}, {q}: target creature gets -2/-0 until end of turn.
{1}{u}{b}, {t}: target player puts the top three cards of his or her library into his or her graveyard.
{1}{u}: @ can't be blocked this turn.
{1}{u}: counter target red spell.
{1}{u}, discard a card: draw a card.
{1}{u}, discard a card: return @ to its owner's hand.
{1}{u}: @ gains flying until end of turn.
{1}{u}: @ gains shroud until end of turn.
{1}: untap @.
+1: untap target mountain. it becomes a 4/4 red elemental creature until end of turn. it's still a land.
{1}: until end of turn, @ loses defender and gains flying.
{1}{u}, {q}: @ gains flying until end of turn.
{1}{u}{r}: draw a card, then discard a card.
{1}{u}: return @ to its owner's hand.
{1}{u}{r}: @ gets +3/+0 and gains flying until end of turn.
{1}{u}{r}: return @ to its owner's hand.
{1}{u}{r}, {t}: draw a card, then discard a card.
{1}{u}, sacrifice @: counter target creature spell.
{1}{u}, sacrifice @: draw a card.
{1}{u}, sacrifice @: return target creature to its owner's hand.
{1}{u}: scry 1.
{1}{u}: target creature gains flying until end of turn.
{1}{u}: target creature you control can't be blocked this turn.
{1}{u}, {t}: draw a card, then discard a card.
{1}{u}, {t}: put a 2/2 blue homunculus creature token onto the battlefield, then sacrifice a creature.
{1}{u}, {t}: put target artifact card from your graveyard on top of your library.
{1}{u}, {t}: put target green creature on top of its owner's library.
{1}{u}, {t}: return target creature with a counter on it to its owner's hand.
{1}{u}, {t}: return target kavu to its owner's hand.
{1}{u}, {t}: return target wizard you control to its owner's hand.
{1}{u}, {t}, sacrifice @: draw two cards.
{1}{u}, {t}: target creature gains flying until end of turn.
{1}{u}, {t}: you may tap or untap target creature.
{1}{u}, {t}: you may tap or untap target permanent.
{1}{u}{u}: @ gains shroud until end of turn.
{1}{u}: untap target creature with a +1/+1 counter on it.
{1}{u}{u}, sacrifice a creature: counter target creature spell.
{1}{u}{u}: target creature gains flying until end of turn.
{1}{w}: @ becomes a 1/5 white soldier creature until end of turn. it's still a land.
{1}{w}{b}: target creature gains lifelink until end of turn.
{1}{w}{b}, {t}: destroy target creature or enchantment.
{1}{w}: creatures you control get +1/+1 until end of turn.
{1}{w}: @ gains first strike until end of turn.
{1}{w}: @ gains vigilance until end of turn.
{1}{w}: @ gets +0/+1 until end of turn.
{1}{w}: @ gets +0/+3 until end of turn.
{1}{w}: @ gets +1/+0 until end of turn.
{1}{w}: prevent all combat damage that would be dealt to and dealt by @ this turn.
{1}{w}: prevent all damage that would be dealt to target tapped merfolk or kithkin creature this turn.
{1}{w}: prevent the next 1 combat damage that would be dealt to you this turn.
{1}{w}: prevent the next 1 damage that would be dealt to target creature or player this turn.
{1}{w}: prevent the next 1 damage that would be dealt to @ this turn.
{1}{w}: put a +1/+1 counter on @.
{1}{w}: put a +1/+1 counter on enchanted creature.
{1}{w}: put a 1/1 white pegasus creature token with flying onto the battlefield.
{1}{w}, {q}: put a 1/1 white kithkin soldier creature token onto the battlefield.
{1}{w}, remove a +1/+1 counter from @: destroy target enchantment.
{1}{w}: return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
{1}{w}: return @ to its owner's hand.
{1}{w}, sacrifice @: creatures you control get +1/+1 until end of turn.
{1}{w}, sacrifice @: @ deals 3 damage to target attacking or blocking creature.
{1}{w}, sacrifice @: destroy target enchantment.
{1}{w}, sacrifice @: exile target attacking creature.
{1}{w}, sacrifice @: exile target enchantment.
{1}{w}: target creature gains first strike until end of turn.
{1}{w}: target creature you control gains lifelink until end of turn.
{1}{w}: target green creature gains first strike until end of turn.
{1}{w}: target permanent you control gains protection from white until end of turn.
{1}{w}: target soldier creature gets +1/+0 until end of turn.
{1}{w}, {t}: destroy target black creature.
{1}{w}, {t}, discard a card: destroy target artifact or enchantment.
{1}{w}, {t}, discard a card: put two 1/1 white citizen creature tokens onto the battlefield.
{1}{w}, {t}: prevent all combat damage that would be dealt by target attacking creature this turn.
{1}{w}, {t}: prevent all combat damage that would be dealt by target blocked creature this turn.
{1}{w}, {t}: prevent all damage that would be dealt to target creature with power 5 or greater this turn.
{1}{w}, {t}: put a 1/1 white soldier creature token onto the battlefield.
{1}{w}, {t}, sacrifice @: destroy target artifact or enchantment.
{1}{w}, {t}: you gain 2 life.
{1}{w}, {t}: you gain 5 life.
{1}{w}, {t}: you may put an equipment card from your hand onto the battlefield.
{1}{w}{u}, {t}: return target artifact or enchantment card from your graveyard to your hand.
{1}{w}{w}: @ becomes a 2/2 white spirit artifact creature with flying and first strike until end of turn.
{1}{w}{w}, {q}: return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
{1}{w}{w}: target creature gets +1/+1 until end of turn.
{1}{w}{w}: target knight creature gets +1/+1 until end of turn.
{1}{w}{w}, {t}: return target creature an opponent controls to its owner's hand.
{1}{w}{w}, {t}: target creature gains vigilance until end of turn.
+1: you gain 2 life.
{2}{b}: @ becomes a 5/5 black horror artifact creature with trample until end of turn.
{2}{b}{b}: put a -1/-1 counter on target creature.
{2}{b}{b}: target creature gets -1/-1 until end of turn. put a +1/+1 counter on @.
{2}{b}: @ deals 1 damage to each creature and each player.
{2}{b}, discard a card: @ gains fear until end of turn.
{2}{b}, discard a card: target opponent loses 1 life and you gain 1 life.
{2}{b}: each player loses 1 life.
{2}: @ becomes a 2/2 golem artifact creature until end of turn.
{2}{b}: @ gains deathtouch until end of turn.
{2}{b}: @ gains lifelink until end of turn.
{2}{b}: @ gets +1/+1 until end of turn.
{2}{b}: @ gets +2/+2 until end of turn.
{2}{b}{g}, sacrifice a creature: target creature gets +2/+2 until end of turn. another target creature gets -2/-2 until end of turn.
{2}{b}{g}, {t}, sacrifice a creature: draw a card.
{2}{b}: regenerate @.
{2}{b}: regenerate target treefolk.
{2}{b}, remove a +1/+1 counter from @: target player discards a card. activate this ability only any time you could cast a sorcery.
{2}{b}{r}, sacrifice @: @ deals damage equal to its power to target player.
{2}{b}, sacrifice a creature: target creature gets -2/-2 until end of turn.
{2}{b}, sacrifice @: destroy target treefolk or forest.
{2}{b}, sacrifice @: return another target creature card from your graveyard to your hand.
{2}{b}, sacrifice @: target creature gets -1/-1 until end of turn.
{2}{b}, {t}: destroy target creature with a counter on it.
{2}{b}, {t}, discard a card: destroy target nonblack creature. it can't be regenerated.
{2}{b}, {t}, sacrifice a goblin: destroy target land.
{2}{b}, {t}, sacrifice a zombie: destroy target non-zombie creature. it can't be regenerated. activate this ability only any time you could cast a sorcery.
{2}{b}, {t}: target player discards a card. activate this ability only any time you could cast a sorcery.
{2}: @ deals 1 damage to each creature and each player.
{2}: @ deals 1 damage to target creature.
{2}: @ deals 1 damage to target creature or player. sacrifice @.
+2: @ deals 2 damage to target creature or player and you gain 2 life.
-2: @ deals 3 damage to target creature or player.
-2: @ deals 3 damage to target creature or player and you gain 3 life.
-2: destroy target tapped creature.
{2}: discard a card.
{2}, discard a card at random: @ deals 2 damage to target creature or player.
{2}, discard a card: put a +1/+1 counter on @ or @ gains flying, first strike, or trample.
{2}, discard a card: put a 1/1 white pegasus creature token with flying onto the battlefield.
+2: each player draws a card.
{2}: enchanted forest becomes a 4/4 green spirit creature until end of turn. it's still a land.
{2}: enchanted island becomes a 3/2 blue spirit creature with flying until end of turn. it's still a land.
{2}: enchanted land becomes a legendary 8/12 spirit creature with trample until end of turn. it's still a land.
{2}: enchanted mountain becomes a 6/1 red spirit creature until end of turn. it's still a land.
{2}: equipped creature gains hexproof until end of turn.
-2: gain control of target creature.
-2: gain control of target creature until end of turn. untap that creature. it gains haste until end of turn.
{2}: @ gains first strike until end of turn.
{2}: @ gains flying until end of turn.
{2}: @ gains mountainwalk until end of turn.
{2}: @ gains trample until end of turn.
{2}: @ gets +1/+0 until end of turn.
{2}: @ gets +1/+1 until end of turn. sacrifice it at the beginning of the next end step.
{2}{g}{g}{g}: @ becomes a 5/3 green treefolk artifact creature with trample until end of turn.
{2}{g}{g}{g}: creatures you control get +3/+3 and gain trample until end of turn.
{2}{g}{g}{g}: elf creatures you control get +3/+3 and gain trample until end of turn.
{2}{g}{g}: put a 3/3 green centaur creature token onto the battlefield.
{2}{g}: put a 1/1 green saproling creature token onto the battlefield.
{2}{g}: put a 2/2 green wolf creature token onto the battlefield.
{2}{g}: regenerate @.
{2}{g}, sacrifice @: @ deals 2 damage to target creature with flying.
{2}{g}, sacrifice @: put a 3/3 green centaur creature token onto the battlefield.
{2}{g}: target beast creature gets +1/+1 until end of turn.
{2}{g}: target elf creature gains forestwalk until end of turn.
{2}{g}: target green creature gains protection from black until end of turn.
{2}{g}, {t}: return target enchantment card from your graveyard to your hand.
{2}{g}, {t}: target creature gets +2/+2 until end of turn.
{2}{g}, {t}: untap target creature.
{2}{g}{w}: target creature gets +3/+3 until end of turn. untap that creature.
{2}{g}{w}, {t}: put a +1/+1 counter on each creature you control.
{2}{g/w}, {t}: put a 1/1 green and white elf warrior creature token onto the battlefield.
{2}{g}{w}, {t}: put a 1/1 green saproling creature token onto the battlefield.
{2}, pay 2 life: draw a card.
{2}: prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
{2}: prevent the next 1 damage that would be dealt by @ this turn.
{2}: prevent the next 1 damage that would be dealt to target creature or player this turn. return @ to its owner's hand at the beginning of the next end step.
{2}: prevent the next 1 damage that would be dealt to you this turn.
{2}: put a 1/1 colorless sliver creature token onto the battlefield.
{2}: put a charge counter on @.
-2: put three 1/1 white soldier creature tokens onto the battlefield.
{2}, {q}: add one mana of any color.
{2}{r}: creatures you control get +1/+0 until end of turn.
{2}{r}: @ deals 1 damage to target player.
{2}: regenerate @.
{2}: regenerate equipped creature.
{2}: regenerate target artifact creature.
{2}: regenerate target samurai.
{2}, remove a +1/+1 counter from a creature you control: draw a card.
{2}, remove a +1/+1 counter from a creature you control: put a +1/+1 counter on @.
{2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn.
{2}, remove a +1/+1 counter from @: put a +1/+1 counter on target creature.
{2}, remove a +1/+1 counter from @: put a 1/1 green spike creature token onto the battlefield.
{2}, remove a +1/+1 counter from @: return @ to its owner's hand.
{2}, remove a +1/+1 counter from @: target land becomes a 2/2 creature that's still a land. put a +1/+1 counter on it.
{2}, remove a cube counter from @: regenerate target creature.
{2}, return a land you control to its owner's hand: draw a card, then discard a card.
{2}, return a land you control to its owner's hand: tap target land.
{2}, return a land you control to its owner's hand: target creature with power 2 or less can't be blocked this turn.
{2}, return a land you control to its owner's hand: target player puts the top two cards of his or her library into his or her graveyard.
{2}, return a land you control to its owner's hand: untap target land.
{2}{r}: @ gains first strike until end of turn.
{2}{r}{g}, discard two cards at random: @ deals 4 damage to target creature or player.
{2}{r}, {q}: @ deals damage equal to its power to target creature or player.
{2}{r}, sacrifice a samurai: samurai creatures you control gain double strike until end of turn.
{2}{r}, sacrifice @: @ deals 2 damage to target creature.
{2}{r}, sacrifice @: @ deals 2 damage to target creature or player.
{2}{r}, sacrifice @: destroy target scarecrow or plains.
{2}{r}: target creature gets +1/+0 until end of turn.
{2}{r}, {t}: @ deals 1 damage to each opponent.
{2}{r}, {t}: @ deals 2 damage to target creature.
{2}{r}, {t}: destroy target nonbasic land.
{2}{r}, {t}, discard a card: destroy target land.
{2}{r}, {t}, put a -1/-1 counter on a creature you control: @ deals 2 damage to target creature or player.
{2}{r}{w}: put a 1/1 red and white soldier creature token with haste onto the battlefield.
{2}{r}{w}, {t}: target creature gains double strike until end of turn.
{2}, sacrifice a land: put two 1/1 red and white goblin soldier creature tokens onto the battlefield.
{2}, sacrifice a nontoken permanent: draw a card.
{2}, sacrifice a permanent: return target creature to its owner's hand.
{2}, sacrifice @: @ deals 2 damage to each attacking creature without flying.
{2}, sacrifice @: @ deals damage equal to the number of charge counters on it to target creature or player.
{2}, sacrifice @: draw a card.
{2}, sacrifice @: exile target creature. return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
{2}, sacrifice @: target player draws a card.
{2}, {t}: add {b} or {g}.
{2}, {t}: add {g} or {u}.
{2}, {t}: add one mana of any color.
{2}, {t}: add {r} or {w}.
{2}, {t}: add {u} or {r}.
{2}, {t}: add {w} or {b}.
{2}, {t}: all creatures get -1/-0 until end of turn.
{2}, tap an untapped creature you control: you gain 2 life. activate this ability only any time you could cast a sorcery.
{2}: target artifact creature gets +1/+1 until end of turn.
{2}: target black creature gains wither until end of turn.
{2}: target black or green creature gains haste until end of turn.
{2}: target blue or red creature gets +1/+0 until end of turn.
{2}: target creature gains flying until end of turn.
{2}: target creature with a +1/+1 counter on it gains shroud until end of turn.
{2}: target creature you control gains flying until end of turn.
{2}: target green or blue creature gets +0/+1 until end of turn.
{2}: target ninja creature can't be blocked this turn.
-2: target player sacrifices a creature.
{2}: target red creature gains haste until end of turn.
{2}: target red or white creature gains trample until end of turn.
{2}: target white creature gains persist until end of turn.
{2}: target white or black creature gains flying until end of turn.
{2}, {t}: attacking creatures get +1/+0 until end of turn.
{2}, {t}: @ deals 1 damage to target player.
{2}, {t}, discard a card at random: regenerate target creature.
{2}, {t}: draw a card. activate this ability only if you have no cards in hand.
{2}, {t}: draw a card, then discard a card.
{2}, {t}: each player draws a card.
{2}, {t}: exile another target creature. return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}, {t}: exile target card from a graveyard.
{2}, {t}: exile target creature you control.
{2}, {t}: exile target permanent you control.
{2}, {t}: prevent all combat damage that would be dealt by target creature this turn.
{2}, {t}: prevent the next 1 damage that would be dealt to target creature or player this turn.
{2}, {t}: put a 0/1 colorless pest artifact creature token onto the battlefield.
{2}, {t}: put a +1/+1 counter on @.
{2}, {t}: put a charge counter on @.
{2}, {t}, remove a charge counter from @: draw a card.
{2}, {t}, remove a charge counter from @: put a -1/-1 counter on target creature.
{2}, {t}, remove a charge counter from @: put a 1/1 green insect creature token with infect onto the battlefield.
{2}, {t}, remove a charge counter from @: put a 3/3 colorless golem artifact creature token onto the battlefield.
{2}, {t}, remove a charge counter from @: target creature gets +3/+0 until end of turn.
{2}, {t}, remove a charge counter from @: target player gains 3 life.
{2}, {t}, remove a ki counter from @: put a 1/1 colorless spirit creature token onto the battlefield.
{2}, {t}, remove four charge counters from @: you gain 2 life and draw a card.
{2}, {t}, sacrifice a creature: draw a card.
{2}, {t}, sacrifice a land: draw a card and put a charge counter on @.
{2}, {t}, sacrifice @: destroy target attacking creature without flying. it can't be regenerated.
{2}, {t}, sacrifice @: return target artifact card from your graveyard to your hand.
{2}, {t}: shuffle your library.
{2}, {t}: tap target creature.
{2}, {t}: tap target noncreature artifact.
{2}, {t}: target creature gains flying until end of turn.
{2}, {t}: target creature with power 2 or less can't be blocked this turn.
{2}, {t}: target creature with power 3 or less gains flying until end of turn.
{2}, {t}: target player puts the top two cards of his or her library into his or her graveyard.
{2}, {t}: untap target attacking creature you control. prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}, {t}: you gain 1 life.
{2}, {t}: you may put a multicolored creature card from your hand onto the battlefield.
{2}, {t}: you may tap or untap target creature.
{2}{u}{b}: target player puts the top two cards of his or her library into his or her graveyard.
{2}{u}: @ can't be blocked this turn.
{2}{u}, discard a card: return @ to its owner's hand.
{2}{u}: draw a card, then put a +1/+1 counter on @.
{2}: untap target artifact creature.
{2}: until end of turn, @ becomes a 2/1 construct artifact creature with flying.
{2}{u}: return target white or black creature you control to its owner's hand.
{2}{u}: return @ to its owner's hand.
{2}{u}, sacrifice a land: draw a card.
{2}{u}: tap target creature with flying.
{2}{u}: tap target creature without flying.
{2}{u}, {t}: prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
{2}{u}, {t}: put a -1/-1 counter on target creature. you may tap or untap that creature.
{2}{u}, {t}: target creature gets -2/-0 until end of turn.
{2}{u}{u}: draw a card.
{2}{u}{u}: @ gets +2/+2 and gains flying until end of turn.
{2}{u}: untap @.
{2}{u}: untap enchanted creature.
{2}{u}: untap target artifact.
{2}{u}{u}: return @ to its owner's hand.
{2}{u}{u}, {t}: counter target spell.
{2}{w}{b}, {t}: creatures you control gain deathtouch and lifelink until end of turn.
{2}{w}: creatures you control get +1/+1 until end of turn.
{2}{w}, discard a card: @ gets +1/+2 until end of turn.
{2}{w}: @ gains first strike until end of turn.
{2}{w}: prevent all combat damage that would be dealt by target creature this turn.
{2}{w}: put a 1/1 white soldier creature token onto the battlefield.
{2}{w}: put a healing counter on @.
{2}{w}: put target nontoken mercenary on the bottom of its owner's library.
{2}{w}, {q}: @ gets +0/+2 until end of turn.
{2}{w}, remove a +1/+1 counter from @: put two 1/1 white spirit creature tokens with flying onto the battlefield.
{2}{w}: return @ to its owner's hand.
{2}{w}: tap target creature.
{2}{w}: target player gains 1 life.
{2}{w}, {t}: @ deals 2 damage to target attacking or blocking creature.
{2}{w}, {t}: prevent the next 2 damage that would be dealt to target creature or player this turn.
{2}{w}, {t}: put a trap counter on target land you control.
{2}{w}, {t}, sacrifice @: destroy all enchantments.
{2}{w}, {t}, sacrifice @: destroy target artifact or enchantment.
{2}{w}{u}: exile target creature. return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{w}{u}: put a +1/+1 counter on @.
{2}: you gain 1 life.
{3}{b}{b}: gain control of target vampire for as long as you control @.
{3}{b}{b}, sacrifice a bat: put two 1/1 black bat creature tokens with flying onto the battlefield.
{3}{b}: destroy enchanted land.
{3}{b}, discard a card: target creature gets -2/-2 until end of turn.
{3}: @ becomes a 1/5 spirit artifact creature with flying until end of turn.
{3}: @ becomes a 2/2 beast artifact creature until end of turn.
{3}{b}: @ gains deathtouch until end of turn.
{3}{b}: regenerate @.
{3}{b}{r}, {t}: @ deals 2 damage to target player.
{3}{b}, sacrifice a goblin: put two 1/1 black goblin rogue creature tokens onto the battlefield.
{3}{b}: target player discards a card. activate this ability only any time you could cast a sorcery.
{3}{b}, {t}: destroy target tapped creature.
{3}{b}, {t}, sacrifice a human: destroy target creature.
{3}{b}, {t}: target creature gains swampwalk until end of turn.
{3}: @ deals 1 damage to target creature or player.
-3: destroy all creatures with power 4 or greater.
+3: destroy target noncreature permanent.
-3: destroy target nonland permanent.
{3}, discard a card at random: target creature gets +2/+2 until end of turn.
{3}: each player puts the top two cards of his or her library into his or her graveyard.
{3}: exile target creature you control.
-3: exile target permanent.
{3}: gain control of target sliver.
{3}: @ gains flying until end of turn.
{3}: @ gets +1/+0 until end of turn.
{3}{g}: put a 1/1 green saproling creature token onto the battlefield.
{3}{g}, sacrifice @: @ deals 2 damage to target creature or player.
{3}{g}, sacrifice @: destroy target artifact.
{3}{g}: target creature gets +2/+2 until end of turn.
{3}{g}, {t}: you may tap or untap target artifact, creature, or land.
{3}: put a 1/1 colorless sliver creature token onto the battlefield.
{3}: put a +1/+1 counter on @.
{3}: put an ice counter on @.
{3}: put target card from a graveyard on the bottom of its owner's library.
{3}: put target nontoken rebel on the bottom of its owner's library.
{3}{r}: @ deals 1 damage to target creature or player.
{3}: regenerate @.
{3}: remove an ice counter from @.
{3}, return a land you control to its owner's hand: counter target spell unless its controller pays {3}.
{3}, return a land you control to its owner's hand: target creature you control gains shroud until end of turn.
{3}: return target creature card from your graveyard to your hand.
{3}: return @ to its owner's hand.
{3}{r}: put a 2/1 red goblin creature token with haste onto the battlefield. exile it at the beginning of the next end step.
{3}{r}, remove a +1/+1 counter from @: destroy target artifact or land.
{3}{r}{r}: return @ from your graveyard to your hand.
{3}{r}, sacrifice a land: @ deals 2 damage to target player.
{3}{r}, sacrifice @: destroy target artifact.
{3}, sacrifice a creature: draw a card.
{3}, sacrifice a creature: return target creature card from your graveyard to the battlefield.
{3}, sacrifice @: creatures you control gain hexproof until end of turn and can't be blocked this turn.
{3}, sacrifice @: regenerate target creature.
{3}: target blue creature gains shroud until end of turn.
{3}: target creature doesn't untap during its controller's next untap step.
-3: target creature gains flying and double strike until end of turn.
{3}: target creature gets +3/+3 until end of turn.
{3}: target green creature gets +1/+1 until end of turn.
{3}: target player puts the top three cards of his or her library into his or her graveyard.
{3}, {t}: @ deals 1 damage to target creature or player.
{3}, {t}: exile target card from a graveyard.
{3}, {t} or {b}, {t}: return target artifact creature card from your graveyard to your hand.
{3}, {t} or {g}, {t}: target creature gains trample until end of turn.
{3}, {t} or {r}, {t}: @ deals 1 damage to target creature or player.
{3}, {t} or {w}, {t}: prevent the next 2 damage that would be dealt to target creature or player this turn.
{3}, {t}: prevent the next 2 damage that would be dealt to you this turn.
{3}, {t}: put a 0/1 colorless prism artifact creature token onto the battlefield.
{3}, {t}: put a +1/+1 counter on target creature.
{3}, {t}: put a charge counter on @.
{3}, {t}: put a hatchling counter on @.
{3}, {t}: put an elixir counter on @.
{3}, {t}: put a token that's a copy of @ onto the battlefield.
{3}, {t}: regenerate target artifact creature.
{3}, {t}: remove a -1/-1 counter from target creature.
{3}, {t}, remove a charge counter from @: draw a card.
{3}, {t}: return target myr card from your graveyard to your hand.
{3}, {t}, sacrifice a land: destroy target nonbasic land.
{3}, {t}, sacrifice @: @ deals damage equal to the number of charge counters on it to target creature or player.
{3}, {t}, sacrifice @: destroy target land.
{3}, {t}, sacrifice @: draw three cards.
{3}, {t}, sacrifice @: return all enchantment cards from your graveyard to your hand.
{3}, {t}: tap target creature, then return @ to its owner's hand.
{3}, {t}: target creature gains first strike until end of turn.
{3}, {t}: target creature gains trample until end of turn.
{3}, {t}: target creature gets -2/-0 until end of turn.
{3}, {t}: target creature you control gets +2/+2 until end of turn. return it to its owner's hand at the beginning of the next end step.
{3}, {t}: target creature you control gets +3/+3 until end of turn. its controller sacrifices it at the beginning of the next end step.
{3}, {t}: untap target artifact.
{3}, {t}: untap target creature.
{3}{u}: all other creatures lose flying until end of turn.
{3}{u}: draw a card.
{3}{u}, exile @: you may put a creature card from your hand onto the battlefield. if you do, that creature gains haste until end of turn. at the beginning of the next end step, sacrifice that creature. if you do, return @ to the battlefield.
{3}{u}: gain control of target artifact.
{3}{u}: @ gains flying until end of turn.
{3}: untap @.
{3}: until end of turn, @ loses defender and gains flying.
{3}{u}: return @ to its owner's hand.
{3}{u}, sacrifice a permanent: return target permanent to its owner's hand.
{3}{u}: target player draws a card. activate this ability only any time you could cast a sorcery.
{3}{u}, {t}: counter target spell unless its controller pays {2}.
{3}{u}, {t}, discard a card: untap target creature and gain control of it until end of turn. that creature gains haste until end of turn.
{3}{u}, {t}: draw a card.
{3}{u}, {t}: tap target creature.
{3}{u}{u}: counter target enchantment spell.
{3}{u}: untap @.
{3}{u}{u}: shuffle your library.
{3}{w}{b}, {t}: target player loses 1 life and you gain 1 life.
{3}{w}: creatures you control get +1/+1 until end of turn.
{3}{w}: exile @, then return it to the battlefield under its owner's control.
{3}{w}: @ gets +0/+5 until end of turn.
{3}{w}: prevent all combat damage that would be dealt to and dealt by @ this turn.
{3}{w}, sacrifice @: destroy target enchantment.
{3}{w}: tap target creature.
{3}{w}{u}: until end of turn, @ becomes a 4/4 white and blue elemental creature with flying and vigilance. it's still a land.
{3}{w}{w}, sacrifice @: exile all black creatures.
{3}{w}{w}: you draw a card and target opponent gains 3 life.
-3: you may put a green creature card from your hand onto the battlefield.
{3}: you may put a minotaur permanent card from your hand onto the battlefield.
{3}: you may tap or untap equipped creature.
{4}{b}{b}: exile target creature and put a +1/+1 counter on @.
{4}{b}{b}, {t}, sacrifice @: target creature gets -6/-6 until end of turn.
{4}: @ becomes a 4/2 golem artifact creature until end of turn. it's still a land.
{4}{b}: put target creature card from a graveyard onto the battlefield under your control.
{4}{b}, sacrifice a creature: return target creature card from your graveyard to your hand.
-4: creatures you control get +3/+3 and gain trample until end of turn.
-4: each dragon creature you control deals damage equal to its power to target player.
{4}: @ gains flying until end of turn.
{4}{g}: @ deals 2 damage to each creature with flying and each player.
{4}{g}: put a +1/+1 counter on target creature.
{4}{g}, sacrifice a creature: destroy target creature with flying.
{4}{g}{w}: put a 3/3 green centaur creature token onto the battlefield.
{4}: @ loses defender until end of turn.
{4}: put a pressure counter on @.
{4}{r}: @ becomes a 4/4 red giant artifact creature with trample until end of turn.
{4}, return a land you control to its owner's hand: draw a card.
{4}{r}: exile @.
{4}{r}, {t}, sacrifice a creature: @ deals 2 damage to target creature or player.
{4}, sacrifice @: you may put an artifact card from your hand onto the battlefield.
{4}, {t}: draw a card.
{4}, {t}, exile @: exile target creature.
{4}, {t}: put a 0/1 white goat creature token onto the battlefield.
{4}, {t}: put a 1/1 colorless gnome artifact creature token onto the battlefield.
{4}, {t}: put a -1/-1 counter on target creature.
{4}, {t}: put a charge counter on @.
{4}, {t}: put a divinity counter on target permanent other than @.
{4}, {t}: put a fate counter on target permanent.
{4}, {t}, remove a +1/+1 counter from @: destroy target creature.
{4}, {t}: return target artifact creature card from your graveyard to the battlefield.
{4}, {t}, sacrifice a creature: @ deals 4 damage to target creature.
{4}, {t}, sacrifice a land: @ deals 1 damage to target creature or player.
{4}, {t}, sacrifice @: destroy target nonbasic land.
{4}, {t}: tap target creature.
{4}, {t}: target creature can't be blocked this turn.
{4}, {t}: target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.
{4}, {t}: you may put a creature card from your hand onto the battlefield.
{4}: untap @.
{4}{u}: return @ to its owner's hand.
{4}{w}: exile @.
{4}{w}: @ gets +1/+2 until end of turn.
{4}{w}, {t}, sacrifice @: return target artifact card from your graveyard to the battlefield.
{5}{g}: @ gets +3/+3 until end of turn.
{5}{g}: regenerate @.
{5}: put a 1/1 colorless myr artifact creature token onto the battlefield.
{5}{r}: @ deals 6 damage to each other creature with flying.
{5}{r}{r}: put a 5/5 red dragon creature token with flying onto the battlefield.
{5}{r}{r}, {t}, discard a card: @ deals 6 damage to each creature and each player.
{5}, {t}: destroy target creature with flying.
{5}, {t}: discard a card at random, then draw two cards.
{5}, {t}: draw a card.
{5}, {t}: draw two cards, then discard a card.
{5}, {t}, exile @: exile target artifact, creature, or land. activate this ability only any time you could cast a sorcery.
{5}, {t}: prevent all damage that would be dealt to you this turn by attacking creatures without flying.
{5}, {t}: return target enchantment card from your graveyard to your hand.
{5}, {t}, sacrifice @: @ deals 3 damage to target creature.
{5}, {t}, sacrifice @: put a 3/4 colorless gargoyle artifact creature token with flying onto the battlefield.
{5}, {t}, sacrifice @: return target card from your graveyard to your hand.
{5}{w}: @ gains vigilance and lifelink until end of turn.
{6}: @ becomes a 3/3 elemental artifact creature that's still a land.
-6: put five 4/4 red dragon creature tokens with flying onto the battlefield.
{6}, {t}: prevent all damage that would be dealt to you this turn by creatures with flying.
{6}, {t}: return target rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
{7}{b}: target creature gets -3/-3 until end of turn.
-7: destroy all lands target player controls.
{7}{g}: @ gets +5/+5 until end of turn.
{7}{r}: @ deals 5 damage to target player.
{7}, {t}: exile target creature you don't control.
{7}, {t}: put a 2/2 colorless assembly-worker artifact creature token onto the battlefield.
{7}{u}: @ gets +3/+3 and gains flying until end of turn.
{7}{w}: you gain 5 life.
{8}: creatures you control gain flying until end of turn.
{8}: creatures you control get +3/+0 until end of turn.
-8: @ deals 10 damage to target player and each creature he or she controls.
{8}: tap all creatures target player controls.
{8}: target creature gets +5/+5 and gains trample until end of turn.
{8}: target player loses 3 life and you gain 3 life.
{8}, {t}: @ deals 12 damage to target creature.
{8}, {t}: @ deals 4 damage to target creature or player.
{8}, {t}: draw four cards.
{8}, {t}, sacrifice @: you gain 8 life.
{8}, {t}: target creature gets +6/+6 until end of turn.
{8}, {t}: target player puts the top eight cards of his or her library into his or her graveyard.
{8}, {t}: you gain 10 life.
affinity for artifacts
all artifacts have shroud.
all creatures are black.
all creatures are black and have deathtouch.
all creatures gain fear until end of turn.
all creatures get -1/-0.
all creatures get -1/-0 until end of turn.
all creatures get -1/-1.
all creatures get +1/+1 and have haste.
all creatures get -1/-1 until end of turn.
all creatures get +1/+1 until end of turn.
all creatures get -2/-0 until end of turn.
all creatures get +2/+2.
all creatures get -2/-2 until end of turn.
all creatures get -2/-2 until end of turn. scry 1.
all creatures get -5/-0.
all creatures get -x/-x until end of turn.
all creatures get +x/-x until end of turn.
all creatures have exalted.
all creatures have forestwalk.
all creatures have haste.
all creatures have protection from black.
all creatures have protection from red.
all creatures have vigilance.
all creatures have wither.
all creatures lose flying.
all creatures lose flying and islandwalk.
all creatures lose flying until end of turn.
all goblins are black and are zombies in addition to their other creature types.
all lands have indestructible.
all permanents are colorless.
all sliver creatures get +0/+1.
all sliver creatures get +0/+2.
all sliver creatures get +1/+0.
all sliver creatures get +1/+1.
all sliver creatures get +2/+0.
all sliver creatures get +2/+2.
all sliver creatures have defender.
all sliver creatures have double strike.
all sliver creatures have first strike.
all sliver creatures have flanking.
all sliver creatures have flying.
all sliver creatures have haste.
all sliver creatures have reach.
all sliver creatures have shadow.
all sliver creatures have trample.
all sliver creatures have vigilance.
all slivers are colorless.
all slivers have shroud.
annihilator 1
annihilator 2
annihilator 3
annihilator 4
annihilator 6
artifact creatures you control gain flying until end of turn.
artifact creatures you control get +2/+2.
artifacts and enchantments you control have shroud.
artifacts you control have hexproof.
artifacts you control have indestructible.
as an additional cost to cast @, discard a card.
as an additional cost to cast @, discard a card at random.
as an additional cost to cast @, discard a card or pay {5}.
as an additional cost to cast @, discard a red or green card.
as an additional cost to cast @, discard x cards at random.
as an additional cost to cast @, exile a creature you control.
as an additional cost to cast @, pay 3 life.
as an additional cost to cast @, pay x life.
as an additional cost to cast @, put a -1/-1 counter on a creature you control.
as an additional cost to cast @, return a creature you control to its owner's hand.
as an additional cost to cast @, return a land you control to its owner's hand.
as an additional cost to cast @, sacrifice a blue permanent.
as an additional cost to cast @, sacrifice a creature.
as an additional cost to cast @, sacrifice a goblin.
as an additional cost to cast @, sacrifice a green creature.
as an additional cost to cast @, sacrifice a land.
as an additional cost to cast @, sacrifice all creatures you control.
as an additional cost to cast @, sacrifice an artifact.
as an additional cost to cast @, sacrifice an artifact or creature.
as an additional cost to cast @, you may pay {2}{r}.
as @ enters the battlefield, put a phylactery counter on an artifact you control.
as @ enters the battlefield, sacrifice all lands you control.
as @ enters the battlefield, you may pay 2 life. if you don't, @ enters the battlefield tapped.
attacking creatures gain first strike until end of turn.
attacking creatures get -1/-0.
attacking creatures get +1/+0.
attacking creatures get +1/+0 and gain first strike until end of turn.
attacking creatures get +1/+0 and gain trample until end of turn.
attacking creatures get +1/+1 until end of turn.
attacking creatures get +2/+0 until end of turn.
attacking creatures get -3/-0 until end of turn.
attacking creatures with flying get -2/-2 and lose flying until end of turn.
attacking creatures you control get +1/+0.
attacking creatures you control get +2/+0.
attacking creatures you control get +3/+0.
attacking creatures you control have deathtouch.
attacking creatures you control have lifelink.
@ attacks each turn if able.
at the beginning of each end step, if a creature died this turn, put a carrion counter on @.
at the beginning of each player's upkeep, @ deals 1 damage to that player.
at the beginning of each player's upkeep, @ deals 2 damage to that player.
at the beginning of each player's upkeep, @ deals damage to that player equal to the number of artifacts he or she controls.
at the beginning of each player's upkeep, @ deals damage to that player equal to the number of nonbasic lands he or she controls.
at the beginning of each player's upkeep, @ deals damage to that player equal to the number of swamps he or she controls.
at the beginning of each player's upkeep, that player discards a card.
at the beginning of each player's upkeep, that player discards a card at random.
at the beginning of each player's upkeep, that player loses 1 life.
at the beginning of each player's upkeep, that player loses 1 life and discards a card.
at the beginning of each player's upkeep, that player loses 2 life and draws two cards.
at the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
at the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
at the beginning of each player's upkeep, that player sacrifices a creature.
at the beginning of each player's upkeep, that player sacrifices a green or white permanent.
at the beginning of each player's upkeep, that player sacrifices a land.
at the beginning of each player's upkeep, that player sacrifices an artifact.
at the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
at the beginning of each player's upkeep, that player sacrifices a nonbasic land.
at the beginning of each player's upkeep, that player sacrifices a non-zombie creature.
at the beginning of the end step, destroy all goblins.
at the beginning of the end step, return @ to its owner's hand.
at the beginning of the end step, sacrifice @.
at the beginning of your upkeep, @ deals 1 damage to each creature and each player.
at the beginning of your upkeep, @ deals 1 damage to each opponent.
at the beginning of your upkeep, @ deals 1 damage to each player.
at the beginning of your upkeep, @ deals 1 damage to you.
at the beginning of your upkeep, @ deals 2 damage to each other creature you control.
at the beginning of your upkeep, @ deals 2 damage to you.
at the beginning of your upkeep, @ deals 3 damage to target creature you control.
at the beginning of your upkeep, @ deals 4 damage to enchanted creature.
at the beginning of your upkeep, @ deals 4 damage to you.
at the beginning of your upkeep, @ deals 5 damage to target creature or player.
at the beginning of your upkeep, destroy all artifacts and enchantments. they can't be regenerated.
at the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
at the beginning of your upkeep, draw a card.
at the beginning of your upkeep, each player discards a card.
at the beginning of your upkeep, each player sacrifices a non-vampire creature.
at the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
at the beginning of your upkeep, exile a card from your graveyard.
at the beginning of your upkeep, put a +1/+1 counter on @.
at the beginning of your upkeep, put a -1/-1 counter on each creature.
at the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
at the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
at the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
at the beginning of your upkeep, put a 1/1 red goblin creature token with haste onto the battlefield.
at the beginning of your upkeep, put a -2/-2 counter on @.
at the beginning of your upkeep, put a 2/2 green wolf creature token onto the battlefield.
at the beginning of your upkeep, put a credit counter on @.
at the beginning of your upkeep, put a currency counter on @.
at the beginning of your upkeep, put a doom counter on @.
at the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
at the beginning of your upkeep, put a growth counter on @.
at the beginning of your upkeep, put a pain counter on @.
at the beginning of your upkeep, put a pin counter on @.
at the beginning of your upkeep, put a plague counter on @.
at the beginning of your upkeep, put a spore counter on @.
at the beginning of your upkeep, put a spore counter on each fungus you control.
at the beginning of your upkeep, put a tide counter on @.
at the beginning of your upkeep, put a time counter on @.
at the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.
at the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
at the beginning of your upkeep, remove a -1/-1 counter from @.
at the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
at the beginning of your upkeep, remove a depletion counter from @.
at the beginning of your upkeep, remove an intervention counter from @.
at the beginning of your upkeep, remove a pupa counter from @. if you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
at the beginning of your upkeep, remove a shell counter from @.
at the beginning of your upkeep, return a black creature you control to its owner's hand.
at the beginning of your upkeep, return a blue creature you control to its owner's hand.
at the beginning of your upkeep, return a creature you control to its owner's hand.
at the beginning of your upkeep, return a green creature you control to its owner's hand.
at the beginning of your upkeep, return an artifact you control to its owner's hand.
at the beginning of your upkeep, return a permanent you control to its owner's hand.
at the beginning of your upkeep, return a red creature you control to its owner's hand.
at the beginning of your upkeep, return a white creature you control to its owner's hand.
at the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
at the beginning of your upkeep, return target spirit card from your graveyard to your hand.
at the beginning of your upkeep, sacrifice a creature.
at the beginning of your upkeep, sacrifice a creature. if you can't, sacrifice @.
at the beginning of your upkeep, sacrifice a creature other than @.
at the beginning of your upkeep, sacrifice a creature other than @. if you can't, @ deals 7 damage to you.
at the beginning of your upkeep, sacrifice a homunculus.
at the beginning of your upkeep, sacrifice an artifact other than @. if you can't, tap @ and you lose 4 life.
at the beginning of your upkeep, sacrifice a nonblack creature.
at the beginning of your upkeep, sacrifice a non-zombie creature, then put a 2/2 black zombie creature token onto the battlefield.
at the beginning of your upkeep, sacrifice a permanent.
at the beginning of your upkeep, sacrifice a snake.
at the beginning of your upkeep, sacrifice @ unless you discard a card.
at the beginning of your upkeep, sacrifice @ unless you pay {1}{u}.
at the beginning of your upkeep, sacrifice @ unless you pay {1}{w}.
at the beginning of your upkeep, sacrifice @ unless you pay {2}.
at the beginning of your upkeep, sacrifice @ unless you pay {2}{b}{b}.
at the beginning of your upkeep, sacrifice @ unless you pay 2 life.
at the beginning of your upkeep, sacrifice @ unless you pay {3}.
at the beginning of your upkeep, sacrifice @ unless you pay {b}.
at the beginning of your upkeep, sacrifice @ unless you pay {b}{b}.
at the beginning of your upkeep, sacrifice @ unless you pay {b}{b}{b}{b}.
at the beginning of your upkeep, sacrifice @ unless you pay {b}{r}{g}.
at the beginning of your upkeep, sacrifice @ unless you pay {g}.
at the beginning of your upkeep, sacrifice @ unless you pay {g}{g}.
at the beginning of your upkeep, sacrifice @ unless you pay {g}{w}{u}.
at the beginning of your upkeep, sacrifice @ unless you pay {r}{g}{w}.
at the beginning of your upkeep, sacrifice @ unless you pay {r}{r}{r}{r}.
at the beginning of your upkeep, sacrifice @ unless you pay {u}.
at the beginning of your upkeep, sacrifice @ unless you pay {u}{b}{r}.
at the beginning of your upkeep, sacrifice @ unless you pay {u}{u}.
at the beginning of your upkeep, sacrifice @ unless you pay {w}{u}.
at the beginning of your upkeep, sacrifice @ unless you pay {w}{u}{b}.
at the beginning of your upkeep, sacrifice @ unless you pay {w}{w}.
at the beginning of your upkeep, sacrifice @ unless you remove a +1/+1 counter from it.
at the beginning of your upkeep, sacrifice @ unless you return a land you control to its owner's hand.
at the beginning of your upkeep, sacrifice @ unless you return an untapped island you control to its owner's hand.
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature.
at the beginning of your upkeep, sacrifice @ unless you sacrifice a land.
at the beginning of your upkeep, sacrifice @ unless you sacrifice a mountain.
at the beginning of your upkeep, sacrifice @ unless you sacrifice an enchantment.
at the beginning of your upkeep, sacrifice @ unless you sacrifice a pegasus.
at the beginning of your upkeep, sacrifice @ unless you tap an untapped creature you control.
at the beginning of your upkeep, scry 1.
at the beginning of your upkeep, tap target creature.
at the beginning of your upkeep, target creature other than @ gets -1/-1 until end of turn.
at the beginning of your upkeep, target player draws a card and loses 1 life.
at the beginning of your upkeep, target player loses 1 life.
at the beginning of your upkeep, untap enchanted land. you gain control of that land until end of turn.
at the beginning of your upkeep, you draw a card and you lose 1 life.
at the beginning of your upkeep, you gain 2 life.
at the beginning of your upkeep, you lose 1 life.
at the beginning of your upkeep, you lose 1 life and put a 1/1 black faerie rogue creature token with flying onto the battlefield.
at the beginning of your upkeep, you lose 2 life.
at the beginning of your upkeep, you lose 3 life.
at the beginning of your upkeep, you may discard a card. if you don't, sacrifice @ and draw a card.
at the beginning of your upkeep, you may draw two cards.
at the beginning of your upkeep, you may exile a card from your hand. if you do, untap @.
at the beginning of your upkeep, you may gain 1 life.
at the beginning of your upkeep, you may gain control of target permanent until end of turn. if you do, untap it and it gains haste until end of turn.
at the beginning of your upkeep, you may have @ deal 1 damage to target player.
at the beginning of your upkeep, you may have target opponent discard a card at random.
at the beginning of your upkeep, you may pay {1}. if you do, untap @.
at the beginning of your upkeep, you may pay {2}. if you do, untap @.
at the beginning of your upkeep, you may pay {4}. if you do, untap @.
at the beginning of your upkeep, you may pay {u}{u}{u}. if you do, untap @.
at the beginning of your upkeep, you may put a 1/1 black and green worm creature token onto the battlefield.
at the beginning of your upkeep, you may put a +1/+1 counter on @.
at the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
at the beginning of your upkeep, you may put a 1/1 green squirrel creature token onto the battlefield.
at the beginning of your upkeep, you may put a 1/1 white spirit creature token with flying onto the battlefield.
at the beginning of your upkeep, you may put a 3/3 green beast creature token onto the battlefield.
at the beginning of your upkeep, you may put a charge counter on @.
at the beginning of your upkeep, you may put a charge counter on target artifact.
at the beginning of your upkeep, you may put a charge counter on target permanent you control.
at the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
at the beginning of your upkeep, you may put a fuse counter on @.
at the beginning of your upkeep, you may put a growth counter on @.
at the beginning of your upkeep, you may put an arrow counter on @.
at the beginning of your upkeep, you may put an infection counter on @.
at the beginning of your upkeep, you may put a page counter on @.
at the beginning of your upkeep, you may put a petal counter on @.
at the beginning of your upkeep, you may put a soot counter on @.
at the beginning of your upkeep, you may put a treasure counter on @.
at the beginning of your upkeep, you may put a verse counter on @.
at the beginning of your upkeep, you may remove a +1/+1 counter from @. if you don't, sacrifice @ and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
at the beginning of your upkeep, you may remove a vitality counter from @. if you do, you gain 1 life.
at the beginning of your upkeep, you may return @ from your graveyard to your hand.
at the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
at the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
at the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. that creature gains haste until end of turn. exile it at the beginning of the next end step.
at the beginning of your upkeep, you may return target goblin card from your graveyard to your hand.
at the beginning of your upkeep, you may sacrifice an artifact. if you don't, tap @ and it deals 2 damage to you.
at the beginning of your upkeep, you may sacrifice a nonartifact creature. if you do, put a +1/+1 counter on @. if you don't, tap @.
at the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. that creature gains haste until end of turn.
at the beginning of your upkeep, you may untap target tapped creature an opponent controls. if you do, untap @.
battle cry
{b}{b}: counter target green spell.
{b}{b}: creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
{b}{b}: draw a card.
{b}{b}: @ gains swampwalk until end of turn and deals 2 damage to you.
{b}{b}: @ gets +1/+0 until end of turn.
{b}{b}, pay 2 life, sacrifice a swamp: return target creature card from your graveyard to the battlefield.
{b}{b}: regenerate @.
{b}{b}: return @ to its owner's hand.
{b}{b}{r}, {t}: regenerate target black or green creature.
{b}{b}, sacrifice @: @ deals 3 damage to each creature and each player.
{b}{b}, sacrifice @: destroy target blocking creature.
{b}{b}: target creature gains shadow until end of turn.
{b}{b}, {t}: destroy target green creature.
{b}{b}, {t}: destroy target legendary creature. it can't be regenerated.
{b}{b}, {t}: destroy target white creature.
{b}{b}, {t}: put a charge counter on @.
{b}{b}, {t}: target player loses 2 life and you gain 2 life.
{b}: @ deals 1 damage to each creature and each player.
{b}: destroy target artifact, creature, or land you control.
{b}, discard a card: @ gains flying until end of turn.
{b}, discard a card: regenerate @.
{b}, discard a creature card: return target creature card from your graveyard to your hand.
beasts can't block.
{b}: enchanted creature gets -1/-1 until end of turn.
{b}: @ gains deathtouch until end of turn.
{b}: @ gains fear until end of turn.
{b}: @ gains first strike until end of turn.
{b}: @ gains flying until end of turn.
{b}: @ gains haste until end of turn.
{b}: @ gains infect until end of turn.
{b}: @ gains swampwalk until end of turn and deals 1 damage to you.
{b}{g}: @ becomes a 2/2 black and green insect artifact creature with deathtouch until end of turn.
{b/g}{b/g}: exile target card from a graveyard. you gain 1 life.
{b}: @ gets +1/+0 until end of turn.
{b}: @ gets +1/-1 until end of turn.
{b}: @ gets +1/+1 until end of turn.
{b}: @ gets +2/-1 until end of turn.
{b}{g}: @ gets +1/+1 until end of turn.
{b}{g}: regenerate @.
{b/g}, remove a -1/-1 counter from a creature you control: @ gets +3/+3 until end of turn.
{b/g}, remove a -1/-1 counter from @: regenerate @.
{b}{g}, {t}, sacrifice @: draw a card.
bird creatures get +1/+1.
black creatures can't attack or block.
black creatures can't block.
black creatures get +1/+1.
black creatures get +2/+0 until end of turn.
black creatures you control have protection from white.
black creatures you control have wither.
blocking creatures gain first strike until end of turn.
blocking creatures get +0/+3 until end of turn.
blocking creatures get +1/+1 until end of turn.
blocking creatures get +7/+7 until end of turn.
bloodthirst 1
bloodthirst 2
bloodthirst 3
bloodthirst 6
bloodthirst x
blue creatures get +1/+1.
blue creatures you control can't be blocked.
{b}, pay 1 life: add one mana of any color.
{b}, pay 1 life: @ gets +1/+1 until end of turn.
{b}, pay 1 life: return @ to its owner's hand.
{b}, pay 2 life: draw a card.
{b}, pay 5 life: regenerate @.
{b}, put a -1/-1 counter on a creature you control: prevent the next 2 damage that would be dealt to target player this turn.
{b}: put target creature card from your graveyard on top of your library.
{b}{r}: @ becomes a 3/1 black and red devil artifact creature with first strike until end of turn.
{b}{r}: dragon creatures get +1/+1 until end of turn.
{b}{r}: each player loses 1 life.
{b}: regenerate @.
{b}: regenerate enchanted creature.
{b}, remove a -1/-1 counter from @: put a -1/-1 counter on each other creature.
{b}: return @ to its owner's hand.
{b/r}: @ gets +1/+0 until end of turn.
{b}{r}: @ gets +1/+0 until end of turn.
{b}{r}{g}, {t}: return target creature card from your graveyard to your hand.
{b}{r}{g}, {t}: target player draws a card.
{b}{r}: target blocking creature gets -1/-1 until end of turn.
{b}{r}, {t}: @ deals 2 damage to target white creature.
{b}{r}, {t}, sacrifice @: draw a card.
{b}, sacrifice a cleric: target player loses 2 life and you gain 2 life.
{b}, sacrifice a creature: destroy target nonblack creature.
{b}, sacrifice a creature: regenerate @.
{b}, sacrifice a creature: target creature gets -1/-1 until end of turn.
{b}, sacrifice a creature: target player discards a card. activate this ability only any time you could cast a sorcery.
{b}, sacrifice a creature: target player loses 1 life.
{b}, sacrifice a goblin: @ gets +2/+2 until end of turn.
{b}, sacrifice an elf: regenerate @.
{b}, sacrifice another creature: regenerate @.
{b}, sacrifice another creature: target creature gets -2/-2 until end of turn.
{b}, sacrifice a swamp: put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
{b}, sacrifice @: destroy target nonblack creature.
{b}, sacrifice @: target opponent discards a card at random. activate this ability only any time you could cast a sorcery.
{b}, sacrifice @: target player discards a card.
{b}, sacrifice @: target player loses 1 life and you gain 1 life.
{b}, tap another untapped creature you control: @ gets +1/+1 until end of turn.
{b}, {t}, discard a card: return target creature card from your graveyard to your hand.
{b}, {t}, discard a card: target creature gets -1/-1 until end of turn.
{b}, {t}: exile target instant or sorcery card from a graveyard. each opponent loses 2 life.
{b}, {t}: put target zombie card from your graveyard on top of your library.
{b}, {t}, sacrifice an artifact: draw a card.
{b}, {t}, sacrifice @: return target creature card from your graveyard to the battlefield.
{b}, {t}, sacrifice @: return target creature card from your graveyard to the battlefield. that creature gains haste. at the beginning of the next end step, sacrifice it.
{b}, {t}: tap target creature.
{b}, {t}: target creature gets +1/+0 until end of turn.
{b}, {t}: target creature gets -1/-1 until end of turn.
{b}, {t}: target creature gets -2/-0 until end of turn.
{b}, {t}: target creature gets -2/-2 until end of turn.
{b}, {t}: target creature gets -4/-4 until end of turn.
{b}, {t}: target faerie or elf gains lifelink until end of turn.
{b}, {t}: target legendary creature gains fear until end of turn.
{b}, {t}: target player loses 1 life.
bushido 1
bushido 2
bushido 5
buyback {2}
buyback {2}{b}{b}
buyback {2}{g}
buyback {2}{u}
buyback {2}{w}{w}
buyback {3}
buyback {4}
buyback {5}
@ can't attack or block.
@ can't be blocked.
@ can't be countered.
@ can't block.
@ can't block and can't be blocked.
cascade
champion a creature
champion a faerie
champion a goblin
champion a goblin or shaman
champion a kithkin
champion a merfolk
champion an elemental
champion an elf
champion a treefolk or warrior
changeling
cipher
cleric creatures have vigilance.
counter target artifact or enchantment spell.
counter target artifact spell.
counter target blue instant spell.
counter target blue spell.
counter target creature spell.
counter target creature spell. its controller loses 1 life.
counter target creature spell. put a 1/1 blue spirit creature token with flying onto the battlefield.
counter target creature spell. put a 2/2 blue illusion creature token onto the battlefield.
counter target instant or sorcery spell.
counter target instant or sorcery spell unless its controller pays {1}.
counter target instant spell.
counter target multicolored spell.
counter target nonblue spell.
counter target noncreature spell.
counter target noncreature spell. its controller loses 2 life.
counter target noncreature spell unless its controller pays {2}.
counter target red or green spell.
counter target sorcery spell.
counter target spell.
counter target spell and @ deals 3 damage to target creature.
counter target spell if it was kicked.
counter target spell. its controller discards a card.
counter target spell. its controller draws a card.
counter target spell. its controller loses 3 life.
counter target spell. its controller loses 3 life and you gain 3 life.
counter target spell. its controller puts the top two cards of his or her library into his or her graveyard.
counter target spell. return target permanent to its owner's hand.
counter target spell. scry 1.
counter target spell unless its controller pays {1}.
counter target spell unless its controller pays {1}. scry 1.
counter target spell unless its controller pays {1}. that player discards a card.
counter target spell unless its controller pays {2}.
counter target spell unless its controller pays {3}.
counter target spell unless its controller pays {4}.
counter target spell unless its controller pays {4}. you gain 4 life.
counter target spell unless its controller pays {6}.
counter target spell unless its controller pays {x}.
counter target spell unless its controller pays {x}. you gain x life.
counter target spell with converted mana cost 1.
counter target spell with converted mana cost 2.
counter target spell with converted mana cost 4 or less.
counter target spell with converted mana cost x.
counter target spell. you gain 3 life.
counter target spell. you gain 5 life.
counter target spirit or arcane spell.
creatures and lands you control have shroud.
creatures can't attack.
creatures can't attack this turn.
creatures can't block.
creatures can't block this turn.
creatures enchanted player controls get -1/-1.
creatures target player controls get +1/+1 until end of turn.
creatures with flying get +1/+1.
creatures with flying get -2/-0.
creatures with flying get +2/+0.
creatures with flying your opponents control get -1/-0.
creatures with flying your opponents control get -1/-1.
creatures without flying can't attack.
creatures without flying can't block this turn.
creatures without flying get -2/-0.
creatures without flying have reach.
creatures with power 7 or greater can't attack or block.
creatures you control are slivers in addition to their other creature types.
creatures you control can't attack.
creatures you control gain deathtouch and lifelink until end of turn.
creatures you control gain double strike until end of turn.
creatures you control gain haste until end of turn.
creatures you control gain indestructible until end of turn. untap each creature you control.
creatures you control gain intimidate until end of turn.
creatures you control gain reach until end of turn.
creatures you control gain shroud until end of turn.
creatures you control get +0/+1.
creatures you control get +0/+1 and have reach.
creatures you control get +0/+2.
creatures you control get +0/+2 until end of turn.
creatures you control get +0/+3 until end of turn.
creatures you control get +0/+4 until end of turn.
creatures you control get +0/+5 and gain reach until end of turn.
creatures you control get +0/+5 until end of turn.
creatures you control get +1/+0.
creatures you control get +1/+0 and gain fear until end of turn.
creatures you control get +1/+0 until end of turn.
creatures you control get -1/-1.
creatures you control get +1/-1.
creatures you control get +1/+1.
creatures you control get +1/+1 and gain vigilance until end of turn.
creatures you control get +1/+1 and have flying and indestructible.
creatures you control get +1/+1 until end of turn.
creatures you control get +1/+2 until end of turn. untap those creatures.
creatures you control get +2/+0 until end of turn.
creatures you control get +2/+1 until end of turn.
creatures you control get +2/+2.
creatures you control get +2/+2 and have trample.
creatures you control get +2/+2 until end of turn.
creatures you control get +3/+3.
creatures you control get +3/+3 and gain trample until end of turn.
creatures you control get +3/+3 until end of turn.
creatures you control get +7/+7 until end of turn.
creatures you control have deathtouch.
creatures you control have double strike.
creatures you control have double strike and lifelink.
creatures you control have exalted.
creatures you control have fear.
creatures you control have first strike.
creatures you control have flying.
creatures you control have haste.
creatures you control have hexproof.
creatures you control have lifelink.
creatures you control have reach.
creatures you control have shadow.
creatures you control have trample.
creatures you control have vigilance.
creatures you control with flying get +1/+1.
creatures your opponents control get -1/-0.
creatures your opponents control get -1/-1 until end of turn.
creatures your opponents control get -2/-0 until end of turn.
creatures your opponents control get -2/-2.
creatures your opponents control get -4/-0 until end of turn.
creatures your opponents control lose infect.
creature tokens get -1/-1.
creature tokens get +1/+1.
creature tokens you control get +1/+1.
creature tokens you control get +1/+1 and have vigilance.
cumulative upkeep {1}
cumulative upkeep {1}{b}
cumulative upkeep {1}{u}
cumulative upkeep {1}{u}{u}
cumulative upkeep {1}{w}
cumulative upkeep {2}
cumulative upkeep {3}
cumulative upkeep {b}
cumulative upkeep {g}
cumulative upkeep {g}{g}
cumulative upkeep {r}
cumulative upkeep {u}
cumulative upkeep {u}{r}
cumulative upkeep {w}
cycling {1}{b}
cycling {1}{b}{b}
cycling {1}{r}
cycling {1}{r}{r}
cycling {1}{u}
cycling {1}{w}
cycling {2}
cycling {2}{b}
cycling {2}{g}
cycling {2}{g}{g}
cycling {2}{r}
cycling {2}{u}
cycling {2}{w}
cycling {3}
cycling {3}{b}{b}
cycling {4}{g}{g}
cycling {4}{u}{u}
cycling {5}{b}{r}{g}
cycling {5}{g}{w}{u}
cycling {5}{r}{g}{w}
cycling {5}{r}{r}
cycling {5}{u}{b}{r}
cycling {5}{w}{u}{b}
cycling {b}
cycling {b}{b}
cycling {b/r}
cycling {g}
cycling {g/w}
cycling {r}
cycling {r/g}
cycling {u}
cycling {u/b}
cycling {w}
@ deals 10 damage to target creature or player.
@ deals 10 damage to target player and you gain 10 life.
@ deals 13 damage to each creature.
@ deals 13 damage to target creature.
@ deals 1 damage to each attacking creature.
@ deals 1 damage to each creature.
@ deals 1 damage to each creature and each player.
@ deals 1 damage to each creature target opponent controls.
@ deals 1 damage to each creature with flying and each player.
@ deals 1 damage to each creature without flying.
@ deals 1 damage to each creature without flying and each player.
@ deals 1 damage to each creature your opponents control. scry 1.
@ deals 1 damage to target creature.
@ deals 1 damage to target creature and 1 damage to target player.
@ deals 1 damage to target creature and 1 damage to that creature's controller.
@ deals 1 damage to target creature or player.
@ deals 1 damage to target creature or player. scry 1.
@ deals 1 damage to target creature. put a -1/-1 counter on that creature.
@ deals 1 damage to target creature you don't control.
@ deals 1 damage to target player and 1 damage to target creature that player controls.
@ deals 1 damage to target player and you gain 1 life.
@ deals 1 damage to target player. you gain 1 life.
@ deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
@ deals 2 damage to each attacking creature or @ deals 2 damage to each blocking creature.
@ deals 2 damage to each creature.
@ deals 2 damage to each creature and each player.
@ deals 2 damage to each creature with flying.
@ deals 2 damage to each creature without flying.
@ deals 2 damage to each creature with shadow.
@ deals 2 damage to each nonartifact creature.
@ deals 2 damage to target attacking or blocking creature.
@ deals 2 damage to target creature.
@ deals 2 damage to target creature and 2 damage to target player.
@ deals 2 damage to target creature and you gain 2 life.
@ deals 2 damage to target creature or player.
@ deals 2 damage to target creature or player and 1 damage to another target creature or player.
@ deals 2 damage to target creature or player and 3 damage to you.
@ deals 2 damage to target creature or player. return @ to its owner's hand, then discard a card at random.
@ deals 2 damage to target creature or player. scry 2.
@ deals 2 damage to target creature. that creature can't block this turn.
@ deals 2 damage to target creature with flying. that creature loses flying until end of turn.
@ deals 2 damage to target opponent and you gain 2 life.
@ deals 3 damage to each creature.
@ deals 3 damage to each creature and each player.
@ deals 3 damage to each creature with flying and each player.
@ deals 3 damage to each opponent.
@ deals 3 damage to target attacking or blocking creature.
@ deals 3 damage to target creature.
@ deals 3 damage to target creature or player.
@ deals 3 damage to target creature or player and you gain 3 life.
@ deals 3 damage to target creature or player. scry 1.
@ deals 3 damage to target creature or player. you gain 3 life.
@ deals 3 damage to target creature. other creatures can't attack this turn.
@ deals 3 damage to target creature with flying.
@ deals 3 damage to target nonblack creature. you gain 3 life.
@ deals 3 damage to target nonred creature.
@ deals 3 damage to target nonwhite creature.
@ deals 3 damage to target player.
@ deals 3 damage to target player and 3 damage to target creature.
@ deals 4 damage to each creature.
@ deals 4 damage to each creature with flying.
@ deals 4 damage to each player.
@ deals 4 damage to target attacking or blocking creature.
@ deals 4 damage to target creature.
@ deals 4 damage to target creature and 2 damage to that creature's controller.
@ deals 4 damage to target creature or player.
@ deals 4 damage to target creature or player and 2 damage to you.
@ deals 4 damage to target creature or player and you gain 4 life.
@ deals 4 damage to target creature you don't control.
@ deals 4 damage to target opponent. you gain 4 life.
@ deals 4 damage to target player.
@ deals 4 damage to target player and 1 damage to each creature that player controls.
@ deals 4 damage to target player and each creature he or she controls.
@ deals 5 damage to each creature with flying.
@ deals 5 damage to each opponent.
@ deals 5 damage to target creature.
@ deals 5 damage to target creature or player.
@ deals 5 damage to target opponent.
@ deals 5 damage to target opponent. you gain 5 life.
@ deals 5 damage to target player.
@ deals 6 damage to each creature and each player.
@ deals 7 damage to target creature or player.
@ deals 7 damage to target creature with flying.
@ deals 7 damage to target opponent.
@ deals damage to each opponent equal to the number of islands that player controls.
@ deals damage to each player equal to the number of lands he or she controls.
@ deals damage to target attacking creature equal to the number of attacking creatures.
@ deals damage to target attacking creature equal to the number of equipment you control.
@ deals damage to target creature equal to the number of lands you control.
@ deals damage to target creature equal to the number of mountains you control.
@ deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
@ deals damage to target creature or player equal to the number of attacking creatures you control.
@ deals damage to target creature or player equal to the number of creatures you control.
@ deals damage to target creature or player equal to the number of mountains you control.
@ deals damage to target player equal to the number of artifacts you control.
@ deals damage to target player equal to the number of creatures you control.
@ deals x damage to each creature.
@ deals x damage to each creature and each player.
@ deals x damage to each creature with flying.
@ deals x damage to each creature with flying and each player.
@ deals x damage to each creature without flying.
@ deals x damage to each creature without flying and each player.
@ deals x damage to target creature.
@ deals x damage to target creature and you gain x life.
@ deals x damage to target creature or player.
@ deals x damage to target creature or player and you gain x life.
@ deals x damage to target creature or player. you gain x life.
@ deals x damage to target creature without flying you don't control.
@ deals x damage to target player.
@ deals x damage to target player and each creature he or she controls.
deathtouch
defender
destroy all artifacts.
destroy all artifacts and enchantments.
destroy all artifacts, creatures and enchantments.
destroy all artifacts, creatures, and enchantments.
destroy all artifacts, creatures, and lands. they can't be regenerated.
destroy all artifacts. they can't be regenerated.
destroy all black creatures.
destroy all creatures.
destroy all creatures and lands.
destroy all creatures. they can't be regenerated.
destroy all creatures with converted mana cost x or less.
destroy all creatures with flying.
destroy all creatures with power 4 or greater. they can't be regenerated.
destroy all creatures you don't control. they can't be regenerated.
destroy all enchantments.
destroy all enchantments target player controls.
destroy all forests.
destroy all goblins.
destroy all green creatures.
destroy all green creatures. they can't be regenerated.
destroy all islands.
destroy all lands.
destroy all nonartifact permanents.
destroy all nonbasic lands.
destroy all nonland permanents.
destroy all nontoken creatures.
destroy all nonwhite creatures.
destroy all plains.
destroy all tapped creatures.
destroy all white creatures.
destroy all white permanents.
destroy each artifact, creature, and enchantment with converted mana cost x.
destroy each artifact with converted mana cost x or less.
destroy each creature with converted mana cost 3 or less.
destroy each creature with converted mana cost 3 or less. they can't be regenerated.
destroy each nonland artifact with converted mana cost 4 or less.
destroy each nonland permanent with converted mana cost x or less.
destroy target artifact.
destroy target artifact creature.
destroy target artifact creature or black creature. it can't be regenerated.
destroy target artifact, creature, or land. @ deals 3 damage to you.
destroy target artifact. @ deals 3 damage to that artifact's controller.
destroy target artifact, enchantment, or land.
destroy target artifact. it can't be regenerated.
destroy target artifact. its controller loses 1 life.
destroy target artifact or creature. it can't be regenerated.
destroy target artifact or enchantment.
destroy target artifact or enchantment. @ deals 2 damage to that permanent's controller.
destroy target artifact or enchantment. its controller gains 4 life.
destroy target artifact or enchantment. scry 2.
destroy target artifact or enchantment with converted mana cost x. it can't be regenerated. you gain x life.
destroy target artifact or enchantment. you gain 3 life.
destroy target artifact or enchantment. you gain 4 life.
destroy target artifact or land.
destroy target artifact or land. it can't be regenerated.
destroy target artifact or land. its controller loses 1 life.
destroy target artifact with converted mana cost x. it can't be regenerated. @ deals x damage to that artifact's controller.
destroy target artifact you don't control.
destroy target attacking creature.
destroy target attacking creature with flying.
destroy target attacking creature without flying.
destroy target attacking creature with power 3 or less.
destroy target attacking or blocking creature.
destroy target attacking or blocking creature with power 3 or less.
destroy target black creature.
destroy target blocked creature.
destroy target blocking creature.
destroy target blue or black creature with flying.
destroy target creature.
destroy target creature an opponent controls. each other creature that player controls gets -2/-0 until end of turn.
destroy target creature. it can't be regenerated.
destroy target creature. its controller discards a card.
destroy target creature. its controller loses 2 life.
destroy target creature. its owner gains 4 life.
destroy target creature or enchantment.
destroy target creature or land.
destroy target creature or land. it can't be regenerated.
destroy target creature with converted mana cost 3 or less. it can't be regenerated.
destroy target creature with converted mana cost x.
destroy target creature with defender.
destroy target creature with flying.
destroy target creature with flying. its controller gets a poison counter.
destroy target creature with flying. you gain 2 life.
destroy target creature with power 2 or less.
destroy target creature with power 4 or greater.
destroy target creature with power 4 or greater. it can't be regenerated.
destroy target creature with power 4 or greater. scry 1.
destroy target creature with power x or less.
destroy target creature. you gain 4 life.
destroy target enchanted permanent.
destroy target enchantment.
destroy target enchantment. you gain 2 life.
destroy target enchantment. you gain 3 life.
destroy target equipment. add {g}.
destroy target green creature. it can't be regenerated.
destroy target green or white creature.
destroy target human creature.
destroy target land.
destroy target land. creatures without flying can't block this turn.
destroy target land. @ deals 13 damage to target creature.
destroy target land. @ deals 1 damage to each creature and each player.
destroy target land. @ deals 1 damage to each human creature.
destroy target land. @ deals 2 damage to that land's controller.
destroy target land. its controller discards a card.
destroy target land. its controller loses 2 life.
destroy target land or nonblack creature.
destroy target land or nonblack creature. it can't be regenerated.
destroy target land. put a 1/1 red goblin creature token onto the battlefield.
destroy target land. you gain 2 life.
destroy target land. you gain 4 life.
destroy target legendary creature.
destroy target mountain. @ deals 3 damage to that land's controller.
destroy target nonartifact creature.
destroy target nonartifact, nonblack creature. it can't be regenerated.
destroy target nonblack attacking creature.
destroy target nonblack creature.
destroy target nonblack creature. it can't be regenerated.
destroy target nonblack creature. it can't be regenerated. its controller loses 2 life.
destroy target nonblack creature. its controller loses 2 life.
destroy target nonblack creature. put a 1/1 black faerie rogue creature token with flying onto the battlefield.
destroy target nonblack creature. you gain 3 life.
destroy target noncreature artifact.
destroy target noncreature permanent.
destroy target non-elf creature.
destroy target nongreen creature. it can't be regenerated.
destroy target nonland permanent with converted mana cost 3 or less.
destroy target non-spirit creature.
destroy target non-vampire, non-werewolf, non-zombie creature.
destroy target nonwhite permanent.
destroy target permanent.
destroy target plains or island. @ deals 3 damage to that land's controller.
destroy target spirit.
destroy target spirit or enchantment.
destroy target tapped creature.
destroy target untapped creature.
destroy target wall. it can't be regenerated.
destroy target white creature. it can't be regenerated.
devour 1
devour 2
devour 3
discard a card: add {b}.
discard a card at random: @ gains first strike and haste until end of turn.
discard a card at random: @ gains protection from white until end of turn.
discard a card at random: @ gets +1/+0 and gains first strike until end of turn.
discard a card: @ gains first strike until end of turn.
discard a card: @ gains flying until end of turn.
discard a card: @ gains hexproof until end of turn. tap it.
discard a card: @ gains shadow until end of turn.
discard a card: @ gains shroud until end of turn and can't be blocked this turn.
discard a card: @ gets +0/+4 until end of turn.
discard a card: @ gets +1/+1 until end of turn.
discard a card: prevent all damage that would be dealt to @ this turn.
discard a card: regenerate @.
discard a card: return enchanted creature to its owner's hand.
discard a card: return @ to its owner's hand.
discard a card: you may tap or untap target artifact, creature, or land.
discard a creature card: @ gets +2/+2 until end of turn.
discard a creature card: put a +1/+1 counter on @.
discard a land card: @ deals 2 damage to target creature or player.
discard a land card: @ deals 3 damage to target creature or player.
discard a land card: @ gets +1/+1 until end of turn.
discard an artifact card: @ gets +2/+2 until end of turn.
discard an artifact card: return @ to its owner's hand.
@ doesn't untap during your untap step.
double strike
dragon creatures you control get +3/+3.
draw a card.
draw a card at the beginning of the next turn's upkeep.
draw four cards.
draw four cards, then discard three cards at random.
draw three cards.
draw three cards. target player puts the top three cards of his or her library into his or her graveyard.
draw three cards, then discard a card.
draw two cards.
draw two cards, then discard a card.
draw two cards, then discard a card at random.
draw two cards, then sacrifice a permanent.
draw x cards.
each attacking creature doesn't untap during its controller's next untap step.
each creature you control with a +1/+1 counter on it has flying.
each creature you control with a +1/+1 counter on it has trample.
each creature you control with a level counter on it gets +2/+2.
each opponent sacrifices a land.
each opponent sacrifices an artifact or enchantment.
each other creature you control with a +1/+1 counter on it has haste.
each player draws three cards, then discards three cards at random.
each player draws two cards.
each player draws x cards.
each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
each player puts the top five cards of his or her library into his or her graveyard.
each player returns a creature he or she controls to its owner's hand.
each player sacrifices a creature.
each player sacrifices a land.
each player sacrifices an enchantment.
each player sacrifices a permanent.
each wolf you control has deathtouch.
echo {0}
echo {1}{b}
echo {1}{g}
echo {1}{g}{g}
echo {1}{r}
echo {1}{r}{r}
echo {2}{b}
echo {2}{g}
echo {2}{r}
echo {2}{r}{r}
echo {2}{u}
echo {2}{w}{w}
echo {3}
echo {3}{g}
echo {3}{g}{g}
echo {3}{r}
echo {3}{w}
echo {3}{w}{w}
echo {4}
echo {4}{g}
echo {4}{r}{r}
echo {5}{g}
echo {5}{r}
echo {6}
echo {g}
echo {g}{g}
echo {r}
eldrazi spawn creatures you control get +2/+1.
elemental creatures you control get +1/+1.
enchant artifact
enchant artifact an opponent controls
enchant artifact creature
enchant black creature
enchant creature
enchant creature an opponent controls
enchant creature with converted mana cost 2 or less
enchant creature without flying
enchant creature with power 3 or less
enchant creature you control
enchanted artifact doesn't untap during its controller's untap step.
enchanted artifact has shroud.
enchanted creature attacks each turn if able.
enchanted creature can't attack.
enchanted creature can't attack or block.
enchanted creature can't be blocked.
enchanted creature can't be blocked and has shroud.
enchanted creature can't block.
enchanted creature doesn't untap during its controller's untap step.
enchanted creature gets -0/-1.
enchanted creature gets +0/+1.
enchanted creature gets +0/+1 and has flying.
enchanted creature gets +0/+2.
enchanted creature gets +0/+2 and has reach.
enchanted creature gets +0/+3 and has reach.
enchanted creature gets +0/+4.
enchanted creature gets -1/-0.
enchanted creature gets +1/+0.
enchanted creature gets +10/+10 and has trample and annihilator 2.
enchanted creature gets +1/+0 and has fear.
enchanted creature gets +1/+0 and has first strike.
enchanted creature gets +1/+0 and has flying and first strike.
enchanted creature gets +1/+0 and has trample.
enchanted creature gets -1/-1.
enchanted creature gets -1/+1.
enchanted creature gets +1/-1.
enchanted creature gets +1/+1.
enchanted creature gets +1/-1 and attacks each turn if able.
enchanted creature gets +1/+1 and can't be blocked.
enchanted creature gets -1/-1 and can't block.
enchanted creature gets +1/+1 and has deathtouch.
enchanted creature gets +1/+1 and has double strike.
enchanted creature gets -1/-1 and has fear.
enchanted creature gets +1/+1 and has first strike.
enchanted creature gets +1/+1 and has flanking.
enchanted creature gets +1/+1 and has flying.
enchanted creature gets +1/+1 and has flying and lifelink.
enchanted creature gets +1/+1 and has lifelink.
enchanted creature gets +1/+1 and has mountainwalk.
enchanted creature gets +1/+1 and has protection from creatures.
enchanted creature gets +1/+1 and has reach.
enchanted creature gets +1/+1 and has trample.
enchanted creature gets +1/+1 and has vigilance.
enchanted creature gets +1/+2.
enchanted creature gets +1/+2 and has flying.
enchanted creature gets +1/+2 and has protection from black.
enchanted creature gets +1/+2 and has vigilance.
enchanted creature gets +1/+3.
enchanted creature gets -13/-0.
enchanted creature gets +1/+3 and has flying.
enchanted creature gets +1/+5.
enchanted creature gets -2/-0.
enchanted creature gets +2/+0.
enchanted creature gets +2/+0 and can't be blocked.
enchanted creature gets +2/+0 and has flying.
enchanted creature gets +2/+0 and has trample.
enchanted creature gets -2/-1.
enchanted creature gets +2/-1.
enchanted creature gets +2/+1.
enchanted creature gets +2/+1 and has protection from white.
enchanted creature gets -2/-2.
enchanted creature gets +2/-2.
enchanted creature gets +2/+2.
enchanted creature gets +2/+2 and attacks each turn if able.
enchanted creature gets +2/+2 and can't attack.
enchanted creature gets +2/+2 and can't block.
enchanted creature gets +2/+2 and has first strike.
enchanted creature gets +2/+2 and has flying.
enchanted creature gets +2/+2 and has flying and shroud.
enchanted creature gets +2/+2 and has flying and vigilance.
enchanted creature gets +2/+2 and has haste.
enchanted creature gets +2/+2 and has intimidate.
enchanted creature gets +2/+2 and has lifelink.
enchanted creature gets +2/+2 and has mountainwalk.
enchanted creature gets +2/+2 and has protection from creatures.
enchanted creature gets +2/+2 and has reach.
enchanted creature gets +2/+2 and has trample.
enchanted creature gets +2/+2 and has trample and lifelink.
enchanted creature gets +2/+2 and has vigilance.
enchanted creature gets +2/+3.
enchanted creature gets +2/+5.
enchanted creature gets -3/-0.
enchanted creature gets +3/+0 and has first strike.
enchanted creature gets +3/-1.
enchanted creature gets +3/+1.
enchanted creature gets -3/-2.
enchanted creature gets +3/+2.
enchanted creature gets +3/-3.
enchanted creature gets +3/+3.
enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
enchanted creature gets +3/+3 and has flying.
enchanted creature gets +3/+3 and has haste.
enchanted creature gets +3/+3 and has trample.
enchanted creature gets +3/+3 and has vigilance.
enchanted creature gets +4/+0.
enchanted creature gets -4/-1.
enchanted creature gets +4/+2.
enchanted creature gets +4/+4.
enchanted creature gets +4/+4 and has flying and first strike.
enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
enchanted creature gets -5/-0.
enchanted creature gets +5/+5 and has trample.
enchanted creature gets +6/+6.
enchanted creature gets +8/+8 and has trample.
enchanted creature has defender.
enchanted creature has defender and flying.
enchanted creature has double strike.
enchanted creature has fear.
enchanted creature has first strike.
enchanted creature has first strike and trample.
enchanted creature has flying.
enchanted creature has flying, first strike, and vigilance.
enchanted creature has forestwalk.
enchanted creature has haste.
enchanted creature has infect.
enchanted creature has intimidate.
enchanted creature has islandwalk.
enchanted creature has lifelink.
enchanted creature has mountainwalk.
enchanted creature has protection from creatures.
enchanted creature has reach.
enchanted creature has shadow.
enchanted creature has shroud.
enchanted creature has swampwalk.
enchanted creature has trample.
enchanted creature has trample and haste.
enchanted creature has vigilance.
enchanted creature loses flying.
enchanted creatures you control have shroud.
enchanted land has shroud.
enchanted land is a 2/2 blue elemental creature with flying. it's still a land.
enchanted land is a 2/6 white wall creature with defender. it's still a land.
enchanted land is a 3/3 black ooze creature. it's still a land.
enchanted land is a 4/2 red beast creature with trample. it's still a land.
enchanted land is a 5/6 green treefolk creature that's still a land.
enchanted land is a 6/4 green elemental creature. it's still a land.
enchanted mountain is a 7/7 red giant creature with haste. it's still a land.
enchanted permanent doesn't untap during its controller's untap step.
enchanted permanent has indestructible.
enchant enchantment
enchant equipment
enchant forest
enchant green creature
enchant green or white creature
enchant island
enchant land
enchant land you control
enchant mountain
enchant mountain you control
enchant nonbasic land
enchant nonblack creature
enchant nonland permanent
enchant non-wall creature
enchant non-wall creature you control
enchant permanent
enchant plains
enchant player
enchant red or green creature
enchant swamp
enchant tapped creature
enchant wall
@ enters the battlefield tapped.
@ enters the battlefield with a -1/-1 counter on it.
@ enters the battlefield with a +1/+1 counter on it.
@ enters the battlefield with a charge counter on it.
@ enters the battlefield with a javelin counter on it.
@ enters the battlefield with a sleight counter on it.
@ enters the battlefield with a tide counter on it.
@ enters the battlefield with eight +1/+1 counters on it.
@ enters the battlefield with five -1/-1 counters on it.
@ enters the battlefield with five +1/+1 counters on it.
@ enters the battlefield with four +1/+0 counters on it.
@ enters the battlefield with four -1/-1 counters on it.
@ enters the battlefield with four +1/+1 counters on it.
@ enters the battlefield with four healing counters on it.
@ enters the battlefield with four polyp counters on it.
@ enters the battlefield with four shell counters on it.
@ enters the battlefield with seven +1/+0 counters on it.
@ enters the battlefield with seven +1/+1 counters on it.
@ enters the battlefield with seven dream counters on it.
@ enters the battlefield with seven omen counters on it.
@ enters the battlefield with six +1/+1 counters on it.
@ enters the battlefield with six charge counters on it.
@ enters the battlefield with ten ice counters on it.
@ enters the battlefield with three -1/-1 counters on it.
@ enters the battlefield with three +1/+1 counters on it.
@ enters the battlefield with three charge counters on it.
@ enters the battlefield with three credit counters on it.
@ enters the battlefield with three ice counters on it.
@ enters the battlefield with three mining counters on it.
@ enters the battlefield with three net counters on it.
@ enters the battlefield with three ore counters on it.
@ enters the battlefield with three wish counters on it.
@ enters the battlefield with two -1/-1 counters on it.
@ enters the battlefield with two +1/+1 counters on it.
@ enters the battlefield with two charge counters on it.
@ enters the battlefield with two intervention counters on it.
@ enters the battlefield with x +1/+0 counters on it.
@ enters the battlefield with x +1/+1 counters on it.
@ enters the battlefield with x charge counters on it.
@ enters the battlefield with x echo counters on it.
@ enters the battlefield with x ice counters on it.
@ enters the battlefield with x scream counters on it.
equip {0}
equip {1}
equip {2}
equip {3}
equip {4}
equip {5}
equip {6}
equipped creature can't be blocked and has shroud.
equipped creature doesn't untap during its controller's untap step.
equipped creature gets +0/+2 and has reach.
equipped creature gets +0/+2 and has vigilance.
equipped creature gets +0/+3.
equipped creature gets +0/+3 and has vigilance.
equipped creature gets +0/+6.
equipped creature gets +1/+0.
equipped creature gets +1/+0 and has first strike.
equipped creature gets +1/+0 and has flying.
equipped creature gets +1/+0 and has vigilance.
equipped creature gets +1/+0 and has wither.
equipped creature gets +1/-1.
equipped creature gets +1/+1.
equipped creature gets +1/+1 and has deathtouch.
equipped creature gets +1/+1 and has haste.
equipped creature gets +1/+1 and has trample.
equipped creature gets +1/+2.
equipped creature gets +1/+2 and has hexproof.
equipped creature gets +1/+5.
equipped creature gets +2/+0.
equipped creature gets +2/+0 and has first strike.
equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
equipped creature gets +2/+0 and has shroud.
equipped creature gets +2/+1.
equipped creature gets +2/+1 and has haste.
equipped creature gets +2/+2.
equipped creature gets +2/+2 and can't block.
equipped creature gets +2/+2 and has flying.
equipped creature gets +2/+2 and has infect.
equipped creature gets +2/+2 and has lifelink and trample.
equipped creature gets +2/+4 and has reach.
equipped creature gets +2/+4 and loses flying.
equipped creature gets +3/+0.
equipped creature gets +3/+0 and attacks each turn if able.
equipped creature gets +3/+0 and has trample.
equipped creature gets +3/+0 and has trample and lifelink.
equipped creature gets +3/+1.
equipped creature gets +3/+1 and has haste.
equipped creature gets +3/+2.
equipped creature gets +3/+3.
equipped creature gets +3/+3 and has first strike.
equipped creature gets +4/+0.
equipped creature gets +4/-1.
equipped creature gets +4/+2.
equipped creature gets +4/+4.
equipped creature gets +4/+4 and has vigilance and lifelink.
equipped creature gets +5/+0.
equipped creature gets +5/+5.
equipped creature gets +6/+6.
equipped creature has deathtouch.
equipped creature has deathtouch and lifelink.
equipped creature has defender, flying, and first strike.
equipped creature has double strike.
equipped creature has fear.
equipped creature has first strike.
equipped creature has first strike, trample, and haste.
equipped creature has flying.
equipped creature has flying and first strike.
equipped creature has flying and haste.
equipped creature has haste.
equipped creature has haste and shroud.
equipped creature has hexproof and haste.
equipped creature has indestructible.
equipped creature has intimidate.
equipped creature has shroud.
equipped creature has trample.
equipped creature has vigilance.
equipped creatures you control get +1/+0 and have first strike.
evoke {1}{b}
evoke {1}{g}
evoke {1}{r}
evoke {1}{r}{r}
evoke {1}{u}{u}
evoke {2}{g}{g}
evoke {2}{u}
evoke {3}{b}
evoke {3}{u}
evoke {3}{w}
evoke {4}{g}
evoke {4}{r}
evoke {5}{w}
evoke {b}
evoke {r}
evoke {w}
evolve
exalted
exile @.
exile all creatures.
exile target artifact.
exile target artifact or enchantment.
exile target attacking creature.
exile target attacking creature. put a token that's a copy of that creature onto the battlefield. exile it at the beginning of the next end step.
exile target attacking or blocking creature.
exile target black or red permanent.
exile target card from a graveyard.
exile target card from a graveyard. put a 1/1 white and black spirit creature token with flying onto the battlefield.
exile target card from a graveyard. you gain 3 life.
exile target creature.
exile target creature or enchantment.
exile target creature. return it to the battlefield under its owner's control at the beginning of the next end step.
exile target creature. return that card to the battlefield under its owner's control at the beginning of the next end step.
exile target creature with power 2 or less. its controller gains 4 life.
exile target creature you control. return that card to the battlefield under its owner's control at the beginning of the next end step.
exile target creature you control, then return it to the battlefield under its owner's control.
exile target enchantment.
exile target land.
exile target nontoken permanent, then return it to the battlefield under its owner's control.
exile target tapped creature.
exile target white permanent.
extort
fading 1
fading 2
fading 3
fading 4
fading 5
fading 7
fear
first strike
flanking
flash
flying
forestwalk
{g}: add one mana of any color.
gain control of target artifact until end of turn. untap that artifact. it gains haste until end of turn.
gain control of target creature an opponent controls until end of turn. untap that creature. it gains haste until end of turn.
gain control of target creature. untap that creature. it gains haste until end of turn. sacrifice it at the beginning of the next end step.
gain control of target creature until end of turn. put a +1/+1 counter on it and untap it. that creature gains haste until end of turn.
gain control of target creature until end of turn. untap it. it gains trample and haste until end of turn.
gain control of target creature until end of turn. untap that creature. it gains haste until end of turn.
gain control of target creature until end of turn. untap that creature. it gains haste until end of turn. scry 1.
gain control of target creature until end of turn. untap that creature. it gets +x/+0 and gains haste until end of turn.
gain control of target creature until end of turn. untap that creature. until end of turn, it gets +2/+0 and gains haste.
gain control of target creature with converted mana cost x or less.
gain control of target nonartifact, nonblack creature.
gain control of target permanent until end of turn. untap it. it gains haste until end of turn.
{g}, discard a card: @ gains trample until end of turn.
{g}, discard a card: @ gets +0/+2 until end of turn.
{g}, discard a card: regenerate @.
{g}, discard a card: target creature gets +2/+2 until end of turn.
{g}: enchanted creature gains trample until end of turn.
{g}: @ gains forestwalk until end of turn and deals 1 damage to you.
{g}: @ gains haste until end of turn.
{g}: @ gains indestructible until end of turn.
{g}: @ gains reach until end of turn.
{g}: @ gains trample until end of turn.
{g}{g}: @ becomes a 4/3 centaur creature until end of turn. it's still an enchantment.
{g}{g}: counter target black spell.
{g}: @ gets +0/+1 until end of turn.
{g}: @ gets +1/+0 until end of turn.
{g}: @ gets +1/+1 until end of turn.
{g}: @ gets +1/-2 until end of turn.
{g}{g}: @ gains first strike until end of turn.
{g}{g}: @ gains forestwalk until end of turn and deals 2 damage to you.
{g}{g}{g}{g}, {t}: regenerate target creature.
{g}{g}{g}{g}, {t}: target creature gains forestwalk until end of turn.
{g}{g}{g}, sacrifice @: put a 6/6 green wurm creature token onto the battlefield.
{g}{g}{g}, {t}: target creature gains flying until end of turn.
{g}{g}: put a spore counter on target fungus.
{g}{g}: return @ to its owner's hand.
{g}{g}, sacrifice @: put target land on top of its owner's library.
{g}{g}: tap target creature with flying.
{g}{g}, {t}: creatures you control get +2/+2 until end of turn.
{g}{g}, {t}: @ deals damage equal to its power to target creature. that creature deals damage equal to its power to @.
{g}{g}, {t}: put a charge counter on @.
goblin creatures get +1/+1.
goblin creatures you control have haste.
golem creatures you control get +1/+1.
golem creatures you control have first strike.
golem creatures you control have flying.
golem creatures you control have trample.
golem creatures you control have vigilance.
green creatures and white creatures can't block this turn.
green creatures and white creatures have protection from gorgons.
green creatures have forestwalk.
green creatures you control gain forestwalk until end of turn.
green creatures you control get +0/+2.
green creatures you control get +1/+1.
green creatures you control get +1/+1 until end of turn.
green creatures you control have trample.
{g}: regenerate @.
{g}: regenerate another target elf.
{g}: regenerate enchanted creature.
{g}, remove a -1/-1 counter from @: destroy target artifact or enchantment.
{g}: return @ to its owner's hand.
{g}, sacrifice a creature: target creature gets +3/+3 until end of turn.
{g}, sacrifice a creature: you gain 1 life.
{g}, sacrifice a forest: @ gets +2/+2 until end of turn.
{g}, sacrifice a forest: regenerate @.
{g}, sacrifice a kithkin: you gain 1 life.
{g}, sacrifice another creature: put a +1/+1 counter on @.
{g}, sacrifice a wall: draw a card.
{g}, sacrifice @: destroy target artifact or enchantment.
{g}, sacrifice @: target creature gets +2/+2 until end of turn.
{g}, sacrifice @: until end of turn, target land becomes a 3/3 creature that's still a land.
{g}, {t}: add one mana of any color.
{g}, {t}: add {r}.
{g}: target beast creature gains trample until end of turn.
{g}: target creature gains trample until end of turn.
{g}: target creature gets +1/+1 until end of turn.
{g}: target creature loses flying until end of turn.
{g}: target creature with a +1/+1 counter on it gains reach until end of turn.
{g}: target creature with a +1/+1 counter on it gains trample until end of turn.
{g}: target land becomes a 1/1 creature until end of turn. it's still a land.
{g}, {t}, discard a card: prevent all combat damage that would be dealt this turn.
{g}, {t}, discard a card: regenerate target creature.
{g}, {t}, discard a card: target creature gets +2/+2 until end of turn.
{g}, {t}: put a 1/1 green elf warrior creature token onto the battlefield.
{g}, {t}: put a 1/1 green saproling creature token onto the battlefield.
{g}, {t}: regenerate target creature.
{g}, {t}, sacrifice a creature: destroy target enchantment.
{g}, {t}, sacrifice a forest: regenerate target creature.
{g}, {t}, sacrifice @: destroy target artifact.
{g}, {t}, sacrifice @: destroy target enchantment.
{g}, {t}: target attacking creature gets +2/+2 until end of turn.
{g}, {t}: target creature gains trample until end of turn.
{g}, {t}: target creature gets +0/+1 until end of turn.
{g}, {t}: target creature gets +1/+1 until end of turn.
{g}, {t}: target creature gets +2/+2 until end of turn.
{g}, {t}: target creature gets +5/+5 until end of turn.
{g}, {t}: target land becomes a 2/2 green creature that's still a land.
{g}, {t}: target legendary creature gets +1/+1 until end of turn.
{g}, {t}: untap target attacking creature you control. prevent all combat damage that would be dealt to and dealt by it this turn.
{g}, {t}: untap target elf.
{g}, {t}: you may put a basic land card from your hand onto the battlefield.
{g}, {t}: you may put a creature card from your hand onto the battlefield.
{g}{u}: @ becomes a 2/3 green and blue crab artifact creature with hexproof until end of turn.
{g/u}: @ gains shroud until end of turn.
{g}{u}: put @ on top of its owner's library.
{g}{u}, remove a +1/+1 counter from a creature you control: draw a card.
{g/u}, sacrifice @: put target card from a graveyard on the bottom of its owner's library.
{g}{u}, {t}, sacrifice @: draw a card.
{g}{w}: @ becomes a 3/3 green and white wolf artifact creature until end of turn.
{g/w}{g/w}: @ gets +1/+1 until end of turn.
{g}{w}, sacrifice @: regenerate each creature you control.
{g/w}, {t}, sacrifice @: destroy target enchantment.
{g}{w}, {t}, sacrifice @: draw a card.
{g}{w}{u}, {t}: regenerate target creature.
haste
hellbent — {1}, pay 2 life: draw a card. activate this ability only if you have no cards in hand.
hellbent — {1}{r}, {t}: @ deals 1 damage to target creature or player. activate this ability only if you have no cards in hand.
hellbent — @ gets +2/+1 as long as you have no cards in hand.
hellbent — @ gets +2/+2 as long as you have no cards in hand.
hellbent — @ has double strike as long as you have no cards in hand.
hellbent — @ has shadow as long as you have no cards in hand.
hellbent — {t}, sacrifice a creature or land: draw a card. activate this ability only if you have no cards in hand.
hexproof
if damage would be dealt to @, prevent that damage. remove a +1/+1 counter from @.
illusion creatures you control get +1/+1 and have hexproof.
indestructible
infect
intimidate
islandwalk
kavu creatures have trample.
kicker {1}
kicker {1}{b}
kicker {1}{g}
kicker {1}{r}
kicker {1}{u}
kicker {1}{w}
kicker {2}
kicker {2}{b}
kicker {2}{g}
kicker {2}{r}
kicker {2}{u}
kicker {2}{w}
kicker {3}
kicker {3}{b}
kicker {3}{g}
kicker {3}{r}
kicker {3}{u}
kicker {3}{w}
kicker {4}
kicker {4}{u}
kicker {5}
kicker {6}
kicker {7}
kicker {8}
kicker {8}{r}
kicker {b}
kicker {g}
kicker {r}
kicker {u}
kicker {w}
kicker {w}{w}
kicker {x}
kicker {x}{2}
knight creatures you control have double strike.
landfall — whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
landfall — whenever a land enters the battlefield under your control, @ gains flying until end of turn.
landfall — whenever a land enters the battlefield under your control, @ gains intimidate until end of turn.
landfall — whenever a land enters the battlefield under your control, @ gains vigilance until end of turn.
landfall — whenever a land enters the battlefield under your control, @ gets +1/+1 until end of turn.
landfall — whenever a land enters the battlefield under your control, @ gets +2/+2 until end of turn.
landfall — whenever a land enters the battlefield under your control, @ gets +4/+4 and gains trample until end of turn.
landfall — whenever a land enters the battlefield under your control, @ loses defender until end of turn.
landfall — whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
landfall — whenever a land enters the battlefield under your control, you may add one mana of any color.
landfall — whenever a land enters the battlefield under your control, you may exile target nonland permanent other than @.
landfall — whenever a land enters the battlefield under your control, you may gain 2 life.
landfall — whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control @.
landfall — whenever a land enters the battlefield under your control, you may have @ deal 1 damage to target player.
landfall — whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
landfall — whenever a land enters the battlefield under your control, you may have target player lose 3 life. if you do, put three +1/+1 counters on @.
landfall — whenever a land enters the battlefield under your control, you may pay {2}. if you do, draw a card.
landfall — whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each plant creature you control.
landfall — whenever a land enters the battlefield under your control, you may put a 1/1 white bird creature token with flying onto the battlefield.
landfall — whenever a land enters the battlefield under your control, you may put a 4/4 green beast creature token onto the battlefield.
landfall — whenever a land enters the battlefield under your control, you may put a quest counter on @.
landfall — whenever a land enters the battlefield under your control, you may return @ from your graveyard to the battlefield.
landfall — whenever a land enters the battlefield under your control, you may untap @.
lands gain shroud until end of turn.
legendary creatures you control get +2/+2.
legendary snakes you control have shroud.
level 1-2
level 12+
level 1-3
level 1-4
level 1-5
level 2-3
level 2-4
level 2-5
level 2-6
level 3+
level 4+
level 4-6
level 4-7
level 5+
level 6+
level 6-11
level 7+
level 8+
level up {1}
level up {1}{b}
level up {1}{g}
level up {1}{r}
level up {1}{u}
level up {2}
level up {2}{b}
level up {2}{g}
level up {2}{u}
level up {2}{w}
level up {3}
level up {3}{r}
level up {4}
level up {r}
level up {u}
level up {w}
lifelink
living weapon
metalcraft — artifacts you control have shroud as long as you control three or more artifacts.
metalcraft — as long as you control three or more artifacts, @ gets +2/+2 and has flying.
metalcraft — as long as you control three or more artifacts, @ gets +4/+4 and has trample.
metalcraft — creatures you control get +3/+0 as long as you control three or more artifacts.
metalcraft — equipment you control have equip {0} as long as you control three or more artifacts.
metalcraft — @ gets +2/+2 as long as you control three or more artifacts.
metalcraft — @ has double strike as long as you control three or more artifacts.
metalcraft — @ has flying as long as you control three or more artifacts.
metalcraft — @ has protection from all colors as long as you control three or more artifacts.
metalcraft — @ is a 5/5 golem artifact creature as long as you control three or more artifacts.
minion creatures get +1/+1.
minotaur creatures get +1/+0.
minotaur creatures you control have haste.
miracle {1}{r}
miracle {1}{u}
miracle {g}
miracle {r}
miracle {u}
miracle {w}
miracle {x}{r}
miracle {x}{w}{w}
modular 1
modular 2
modular 3
modular 4
modular 6
morbid — at the beginning of each end step, if a creature died this turn, destroy target non-demon creature.
morbid — @ enters the battlefield with four +1/+1 counters on it if a creature died this turn.
morbid — @ enters the battlefield with two +1/+1 counters on it if a creature died this turn.
morbid — when @ enters the battlefield, if a creature died this turn, put a 2/2 black zombie creature token onto the battlefield.
morbid — when @ enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
morbid — when @ enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
morbid — when @ enters the battlefield, if a creature died this turn, you gain 5 life.
mountainwalk
multikicker {1}
multikicker {1}{b}
multikicker {1}{g}
multikicker {1}{r}
multikicker {1}{u}
multikicker {1}{w}
multikicker {2}
multikicker {b}
multikicker {g}
multikicker {r}
multikicker {u}
multikicker {w}
myr creatures get +1/+1.
nightmare creatures get +1/+1.
nonartifact creatures can't block this turn.
nonartifact creatures get -1/-1 until end of turn.
nonblack creatures get -1/-1.
non-eye creatures you control can't attack.
nongreen creatures you control get +1/+0 until end of turn.
nonwhite creatures get -1/-1.
nonwhite creatures get -1/-1 until end of turn.
other archer creatures you control get +1/+1.
other artifact creatures you control get +1/+1.
other barbarian creatures get +1/+1.
other bird creatures get +1/+1.
other black creatures get -1/-1.
other black creatures get +1/+1.
other black creatures you control get +1/+1.
other blue creatures you control get +1/+1.
other creatures are 1/1.
other creatures you control get +0/+1.
other creatures you control get +0/+2 and have vigilance.
other creatures you control get -1/-1.
other creatures you control get +1/+1.
other creatures you control get +2/+2.
other creatures you control have exalted.
other creatures you control have extort.
other creatures you control have intimidate.
other creatures you control have trample.
other creatures you control have vigilance.
other creatures you control with defender get +0/+2.
other creatures you control with flanking have flanking.
other creatures you control with flying get +0/+1.
other creatures you control with infect get +1/+1.
other dragon creatures you control have haste.
other elemental creatures you control get +1/+1.
other elf creatures get +1/+1 and have forestwalk.
other elf creatures have forestwalk.
other elf creatures you control get +1/+1.
other enchantments you control have shroud.
other faerie creatures you control get +0/+1.
other faerie creatures you control get +1/+1.
other faeries you control have shroud.
other giant creatures you control get +2/+2 and have trample.
other goblin creatures get +1/+1 and have mountainwalk.
other goblin creatures you control get +1/+1.
other goblin creatures you control get +1/+1 and have haste.
other green creatures you control get +1/+1.
other green creatures you control have intimidate.
other griffin creatures get +1/+1.
other human creatures you control get +1/+1.
other kithkin creatures you control get +1/+1.
other knight creatures you control get +1/+1 and have indestructible.
other kobold creatures you control get +0/+1 and have trample.
other kobold creatures you control get +1/+0.
other kobold creatures you control have first strike.
other merfolk creatures get +1/+1 and have islandwalk.
other merfolk creatures you control get +1/+1.
other merfolk creatures you control get +1/+1 and have islandwalk.
other minotaur creatures you control get +1/+1 and have trample.
other myr creatures you control get +1/+1.
other nonblack creatures you control get +1/+1.
other non-human creatures you control get +1/+1 and have undying.
other permanents you control have hexproof.
other permanents you control have indestructible.
other red creatures you control get +1/+1.
other rigger creatures you control get +1/+0 and have haste.
other scarecrow creatures you control get +1/+1.
other snake creatures you control get +0/+1.
other snake creatures you control get +1/+0.
other snake creatures you control get +2/+2.
other soldier creatures get +1/+1.
other soldier creatures get +1/+1 and have first strike.
other soldier creatures you control get +0/+1.
other soldier creatures you control get +1/+0.
other soldier creatures you control get +1/+1 and have vigilance.
other soldier creatures you control have first strike.
other spirit creatures you control get +0/+1.
other spirit creatures you control get +1/+0.
other spirit creatures you control get +1/+1 and have hexproof.
other treefolk and forests you control have indestructible.
other treefolk creatures you control get +1/+1.
other vampire creatures you control get +1/+1.
other vampire creatures you control get +1/+1 and have first strike.
other vampire creatures you control get +2/+2.
other white creatures get +1/+1.
other white creatures you control get +1/+1.
other zombie creatures get +1/+1.
other zombie creatures have swampwalk.
other zombie creatures you control get +1/+1.
pay 1 life: draw a card.
pay 1 life: @ gets +1/+1 until end of turn.
pay 1 life: @ gets +2/-1 until end of turn.
pay 1 life: prevent the next 1 damage that would be dealt to @ this turn.
pay 1 life: regenerate @.
pay 1 life: return @ to its owner's hand.
pay 1 life: target creature gets -1/-1 until end of turn.
pay 2 life: prevent the next 1 damage that would be dealt to target creature this turn.
pay 2 life: regenerate @.
pay 2 life: regenerate enchanted creature.
pay 2 life: return @ to its owner's hand.
pay 3 life: put a +1/+1 counter on @.
pay 3 life: put a +1/+1 counter on target creature.
pay 4 life: regenerate @.
pay 7 life: draw seven cards.
pay 8 life: untap @.
persist
plainswalk
prevent all combat damage that would be dealt by enchanted creature.
prevent all combat damage that would be dealt by non-werewolf creatures.
prevent all combat damage that would be dealt by target attacking creature this turn.
prevent all combat damage that would be dealt by target creature this turn.
prevent all combat damage that would be dealt this turn.
prevent all combat damage that would be dealt to @.
prevent all combat damage that would be dealt to and dealt by @.
prevent all combat damage that would be dealt to and dealt by creatures you control.
prevent all combat damage that would be dealt to and dealt by enchanted creature.
prevent all combat damage that would be dealt to attacking creatures you control.
prevent all combat damage that would be dealt to equipped creature.
prevent all combat damage that would be dealt to target creature this turn.
prevent all damage that would be dealt by creatures this turn.
prevent all damage that would be dealt by enchanted creature.
prevent all damage that would be dealt to @.
prevent all damage that would be dealt to and dealt by enchanted creature.
prevent all damage that would be dealt to creatures.
prevent all damage that would be dealt to creatures this turn.
prevent all damage that would be dealt to creatures you control.
prevent all damage that would be dealt to creature tokens you control.
prevent all damage that would be dealt to enchanted creature.
prevent all damage that would be dealt to target creature this turn.
prevent all damage that would be dealt to you.
prevent all damage that would be dealt to you and creatures you control this turn.
prevent all damage that would be dealt to you this turn by attacking creatures.
prevent the next 1 damage that would be dealt to target creature or player this turn.
prevent the next 2 damage that would be dealt to target creature or player this turn.
prevent the next 2 damage that would be dealt to target creature this turn.
prevent the next 3 damage that would be dealt to target creature or player this turn.
prevent the next 3 damage that would be dealt to target creature this turn.
prevent the next 4 damage that would be dealt to target creature or player this turn.
prevent the next 7 damage that would be dealt to target creature or player this turn.
prevent the next x damage that would be dealt to you this turn.
protection from all colors
protection from artifacts
protection from beasts
protection from black
protection from blue
protection from clerics
protection from creatures
protection from demons
protection from dragons
protection from everything
protection from goblins
protection from green
protection from kavu
protection from red
protection from spirits
protection from vampires
protection from white
protection from zombies
put a 1/1 black rat creature token onto the battlefield.
put a 1/1 blue and black horror creature token with flying onto the battlefield.
put a 1/1 colorless spirit creature token onto the battlefield.
put a -1/-1 counter on each attacking creature.
put a +1/+1 counter on each creature you control.
put a -1/-1 counter on target creature.
put a +1/+1 counter on target creature.
put a +1/+1 counter on target creature and untap it.
put a -1/-1 counter on @: untap @.
put a 1/1 green saproling creature token onto the battlefield.
put a 1/1 green squirrel creature token onto the battlefield.
put a 1/1 white pegasus creature token with flying onto the battlefield.
put a 2/2 black zombie creature token onto the battlefield.
put a 2/5 green treefolk shaman creature token onto the battlefield.
put a 3/3 blue weird creature token with defender and flying onto the battlefield. exile it at the beginning of the next end step.
put a 3/3 green beast creature token onto the battlefield.
put a 3/3 green centaur creature token onto the battlefield.
put a 3/3 green elephant creature token onto the battlefield.
put a 4/4 green beast creature token onto the battlefield.
put a 4/4 red and green giant warrior creature token with haste onto the battlefield. exile it at the beginning of the next end step.
put a 4/4 red giant creature token onto the battlefield.
put a 4/4 white angel creature token with flying onto the battlefield. exile it at the beginning of the next end step.
put a 5/5 blue and red elemental creature token with flying onto the battlefield.
put a 5/5 blue wall creature token with defender onto the battlefield. sacrifice it at the beginning of the next end step.
put a 5/5 green wurm creature token with trample onto the battlefield.
put a 6/12 colorless construct artifact creature token with trample onto the battlefield. exile it at the beginning of your next end step.
put a 6/6 green wurm creature token onto the battlefield.
put a card from your hand on top of your library: return @ to its owner's hand.
put a creature card from a graveyard onto the battlefield under your control. it gains haste until end of turn.
put an x/x green ooze creature token onto the battlefield.
put an x/x green wurm creature token onto the battlefield.
put a token that's a copy of target creature onto the battlefield.
put four +1/+1 counters on each creature you control.
put four 1/1 green snake creature tokens onto the battlefield.
put four 1/1 red goblin creature tokens onto the battlefield.
put four 1/1 white bird creature tokens with flying onto the battlefield.
put four 1/1 white citizen creature tokens onto the battlefield.
put target artifact, creature, or enchantment on the bottom of its owner's library.
put target artifact, creature, or enchantment on top of its owner's library.
put target artifact or enchantment on the bottom of its owner's library.
put target artifact or enchantment on top of its owner's library.
put target attacking or blocking creature on top of its owner's library.
put target card from a graveyard on top of its owner's library.
put target card from your graveyard on top of your library.
put target creature card from a graveyard onto the battlefield under your control.
put target creature on top of its owner's library.
put target creature or land on top of its owner's library.
put target enchantment on top of its owner's library.
put target land card from a graveyard onto the battlefield under your control.
put target land on top of its owner's library.
put target nonland permanent on top of its owner's library.
put target permanent on top of its owner's library.
put three +1/+1 counters on target creature.
put three 1/1 green elf warrior creature tokens onto the battlefield.
put three 1/1 green saproling creature tokens onto the battlefield.
put three 1/1 red goblin creature tokens onto the battlefield.
put three 1/1 red goblin scout creature tokens with mountainwalk onto the battlefield.
put three 1/1 white soldier creature tokens onto the battlefield.
put three 1/1 white spirit creature tokens with flying onto the battlefield.
put three 6/6 green wurm creature tokens onto the battlefield.
put two 1/1 blue merfolk wizard creature tokens onto the battlefield.
put two 1/1 colorless myr artifact creature tokens onto the battlefield.
put two 1/1 colorless sliver creature tokens onto the battlefield.
put two 1/1 green insect creature tokens with infect onto the battlefield.
put two 1/1 green snake creature tokens onto the battlefield.
put two 1/1 green squirrel creature tokens onto the battlefield.
put two 1/1 red goblin creature tokens onto the battlefield.
put two 1/1 white bird creature tokens with flying onto the battlefield.
put two 1/1 white human creature tokens onto the battlefield.
put two 1/1 white kithkin soldier creature tokens onto the battlefield.
put two 1/1 white soldier ally creature tokens onto the battlefield.
put two 1/1 white soldier creature tokens onto the battlefield.
put two 1/1 white spirit creature tokens with flying onto the battlefield.
put two 2/2 black zombie creature tokens onto the battlefield.
put two 2/2 blue drake creature tokens with flying onto the battlefield.
put two 2/2 green bear creature tokens onto the battlefield.
put two 2/2 white knight creature tokens with vigilance onto the battlefield.
put two x/x red elemental creature tokens onto the battlefield.
put x 1/1 green saproling creature tokens onto the battlefield.
put x 1/1 red goblin creature tokens onto the battlefield.
put x 4/4 white angel creature tokens with flying onto the battlefield.
put x x/x green ooze creature tokens onto the battlefield.
{r}: add {b}.
rampage 1
rampage 2
rampage 3
rampage 4
{r}: another target barbarian creature gets +1/+0 until end of turn.
rat creatures have fear.
rats you control have deathtouch.
{r}: @ deals 1 damage to each creature and each player.
{r}, discard a card at random: @ gets +2/+0 until end of turn.
{r}, discard a card at random: @ gets +3/+0 until end of turn.
reach
{r}: each creature you control gets +1/+0 until end of turn.
red creatures get +1/+1.
red creatures you control get +1/+0.
red creatures you control have first strike.
regenerate each creature you control.
regenerate target creature.
regenerate target permanent.
remove a +1/+0 counter from @: prevent the next 1 damage that would be dealt to @ this turn.
remove a +1/+1 counter from @: add {1}.
remove a -1/-1 counter from @: add one mana of any color.
remove a +1/+1 counter from @: @ can't be blocked this turn.
remove a +1/+1 counter from @: @ deals 1 damage to target creature or player.
remove a +1/+1 counter from @: @ gets +2/+2 until end of turn.
remove a -1/-1 counter from @: put a -1/-1 counter on another target creature.
remove a +1/+1 counter from @: put target artifact card from your graveyard on top of your library.
remove a +1/+1 counter from @: you gain 2 life.
remove a charge counter from @: add one mana of any color.
remove a charge counter from @: target creature gets +1/+1 until end of turn.
remove a corpse counter from @: regenerate @.
remove a divinity counter from @: destroy all lands.
remove a divinity counter from @: destroy all other creatures.
remove a fade counter from @: exile target creature.
remove a fade counter from @: exile target land.
remove a fade counter from @: @ gets +1/+1 until end of turn.
remove a fade counter from @: prevent the next 2 damage that would be dealt to target creature or player this turn.
remove a fade counter from @: tap target creature.
remove a healing counter from @: prevent the next 1 damage that would be dealt to enchanted creature this turn.
remove a healing counter from @: prevent the next 1 damage that would be dealt to @ this turn.
remove an ice counter from @: add {1}.
remove a quest counter from @ and sacrifice it: put four +1/+1 counters on target creature.
remove a shield counter from @: prevent the next 1 damage that would be dealt to you this turn.
remove five blaze counters from @: @ deals 5 damage to target creature or player.
remove five fuse counters from @, sacrifice @: @ deals 20 damage to target player.
remove three charge counters from @: @ becomes a 6/6 construct artifact creature with trample until end of turn.
remove three charge counters from @: draw a card.
remove three charge counters from @: put a 3/3 colorless golem artifact creature token onto the battlefield.
remove three quest counters from @ and sacrifice it: draw two cards.
remove three quest counters from @ and sacrifice it: put a 5/5 black zombie giant creature token onto the battlefield.
remove three quest counters from @ and sacrifice it: put a 7/1 red elemental creature token with trample and haste onto the battlefield. exile it at the beginning of the next end step.
remove three quest counters from @ and sacrifice it: you gain 8 life.
remove three spore counters from @: @ deals 1 damage to target creature or player.
remove three spore counters from @: prevent all combat damage that would be dealt this turn.
remove three spore counters from @: put a 1/1 green saproling creature token onto the battlefield.
remove three spore counters from @: regenerate @.
remove three study counters from @, sacrifice @: draw seven cards.
remove two +1/+1 counters from @: draw a card.
remove two +1/+1 counters from @: @ gets +4/+4 until end of turn.
remove two +1/+1 counters from @: regenerate @.
remove two carrion counters from @: @ gets +1/+1 until end of turn.
{r}: enchanted creature can't block this turn.
{r}: enchanted creature deals 1 damage to target creature with flying.
{r}: enchanted creature gets +1/+0 until end of turn.
{r}: enchanted creature gets +1/-1 until end of turn.
replicate {1}{r}
replicate {1}{u}
replicate {2}{u}
replicate {3}{u}
replicate {r}
replicate {u}
replicate {u}{r}
return all artifacts and enchantments to their owners' hands.
return all artifacts to their owners' hands.
return all creatures to their owners' hands.
return all enchantment cards from your graveyard to the battlefield.
return all green permanents to their owners' hands.
return all islands to their owners' hands.
return all lands to their owners' hands.
return all nonblue creatures to their owners' hands.
return all nonland permanents to their owners' hands.
return all permanents to their owners' hands.
return each creature card with converted mana cost x from your graveyard to the battlefield.
return target artifact card from your graveyard to the battlefield.
return target artifact card from your graveyard to your hand.
return target artifact, enchantment, or land to its owner's hand.
return target artifact or enchantment card from a graveyard to its owner's hand.
return target artifact or enchantment card from your graveyard to your hand.
return target artifact to its owner's hand.
return target attacking creature to its owner's hand.
return target black creature card from your graveyard to your hand.
return target card from your graveyard to your hand.
return target card from your graveyard to your hand. exile @.
return target creature card from a graveyard to its owner's hand.
return target creature card from your graveyard to the battlefield.
return target creature card from your graveyard to the battlefield. put a +1/+1 counter on it.
return target creature card from your graveyard to the battlefield. sacrifice that creature at the beginning of the next end step.
return target creature card from your graveyard to the battlefield. that creature gains haste. return it to your hand at the beginning of the next end step.
return target creature card from your graveyard to your hand.
return target creature card from your graveyard to your hand. target player sacrifices a creature.
return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
return target creature card with converted mana cost x from your graveyard to the battlefield. it gains haste. exile it at the beginning of the next end step.
return target creature card with converted mana cost x or less from your graveyard to the battlefield.
return target creature to its owner's hand.
return target creature to its owner's hand. its controller draws a card.
return target creature to its owner's hand. its controller loses 1 life.
return target creature to its owner's hand. scry 1.
return target creature to its owner's hand. you gain 2 life.
return target creature you don't control to its owner's hand.
return target enchanted permanent to its owner's hand.
return target goblin card from your graveyard to your hand.
return target green card from your graveyard to your hand.
return target instant or sorcery card from your graveyard to your hand.
return target legendary creature card from your graveyard to the battlefield. that creature gains haste. exile it at the beginning of the next end step.
return target multicolored card from your graveyard to your hand.
return target nonland permanent to its owner's hand.
return target nonland permanent with converted mana cost x to its owner's hand.
return target nonland permanent you don't control to its owner's hand.
return target permanent card from your graveyard to the battlefield.
return target permanent card from your graveyard to your hand.
return target permanent to its owner's hand.
return target permanent to its owner's hand. its controller loses 3 life.
return target permanent you control to its owner's hand.
return target permanent you control to its owner's hand. you gain 4 life.
return target sorcery card from your graveyard to your hand.
return @ to its owner's hand: regenerate target creature.
{r}: @ gains first strike until end of turn.
{r}: @ gains flying until end of turn.
{r}: @ gains haste until end of turn.
{r}: @ gains protection from red until end of turn.
{r}{g}: @ becomes a 3/2 red and green beast artifact creature with trample until end of turn.
{r}{g}: creatures you control gain trample until end of turn.
{r}{g}: each blocked creature gets +1/+0 and gains trample until end of turn.
{r}: @ gets +0/+1 until end of turn.
{r}: @ gets +1/+0 until end of turn.
{r}: @ gets +1/+0 until end of turn. sacrifice @ at the beginning of the next end step.
{r}: @ gets +1/-1 until end of turn.
{r}: @ gets +1/+1 until end of turn.
{r}: @ gets +2/-2 until end of turn.
{r}{g}: @ gets +1/-1 until end of turn.
{r}{g}{g}, {t}: regenerate target black or green creature.
{r/g}{r/g}{r/g}: @ gets +3/+0 until end of turn.
{r}{g}, {t}, sacrifice @: draw a card.
{r}{g}, {t}: target creature gets +1/+1 and gains trample until end of turn.
{r}{g}, {t}: target creature gets +2/+2 until end of turn.
{r}: prevent the next 1 damage that would be dealt to @ this turn.
{r}: regenerate @.
{r}: return @ to its owner's hand.
{r}{r}: @ gains first strike until end of turn.
{r}{r}: @ gains flying until end of turn.
{r}{r}: @ gets +2/+0 until end of turn and deals 1 damage to you.
{r}{r}{r}: regenerate @.
{r}{r}{r}: regenerate enchanted creature.
{r}{r}{r}, {t}: destroy target artifact creature.
{r}{r}{r}, {t}: destroy target noncreature artifact.
{r}{r}: target creature gets +1/-1 until end of turn.
{r}{r}, {t}: @ deals 2 damage to target creature.
{r}{r}, {t}: put a charge counter on @.
{r}, sacrifice a creature: @ deals 1 damage to target creature or player.
{r}, sacrifice a creature: @ deals 1 damage to target player.
{r}, sacrifice a land: @ deals 1 damage to each creature without flying.
{r}, sacrifice an artifact: @ gets +3/+0 until end of turn.
{r}, sacrifice an artifact: target creature can't block this turn.
{r}, sacrifice a zombie: @ deals 2 damage to target creature or player.
{r}, sacrifice @: @ deals 1 damage to each creature without flying.
{r}, sacrifice @: @ deals 2 damage to each creature.
{r}, sacrifice @: @ deals 2 damage to target blocking creature.
{r}, sacrifice @: @ deals 2 damage to target creature or player.
{r}, sacrifice @: @ deals 6 damage to each creature and each player.
{r}, sacrifice @: @ deals damage equal to its power to target creature.
{r}, sacrifice @: destroy target artifact.
{r}, sacrifice @: destroy target creature with defender. @ deals 2 damage to that creature's controller.
{r}, sacrifice @: destroy target land.
{r}, sacrifice @: target black creature gets +1/+0 and gains first strike until end of turn.
{r}, sacrifice @: target creature can't block this turn.
{r}, sacrifice @: target green creature gets +1/+0 and gains first strike until end of turn.
{r}: tap target wall.
{r}: target creature gains haste until end of turn.
{r}: target creature gets +1/+0 until end of turn.
{r}: target creature you control gains haste until end of turn.
{r}: target goblin gains protection from white until end of turn.
{r}, {t}: attacking creatures gain first strike until end of turn.
{r}, {t}: @ deals 1 damage to target attacking or blocking creature.
{r}, {t}: @ deals 1 damage to target creature or player.
{r}, {t}: @ deals 1 damage to target creature or player and 1 damage to you.
{r}, {t}: @ deals 2 damage to target blue creature.
{r}, {t}: @ deals damage equal to its power to target creature or player.
{r}, {t}: @ deals damage equal to its power to target creature. that creature deals damage equal to its power to @.
{r}, {t}, discard a card: @ deals 1 damage to target creature or player.
{r}, {t}, discard a card: destroy target blue permanent.
{r}, {t}, discard a card: destroy target wall.
{r}, {t}, discard a card: target creature can't block this turn.
{r}, {t}: put a 3/1 red elemental creature token with haste onto the battlefield.
{r}, {t}, sacrifice a creature: @ deals 2 damage to target creature or player.
{r}, {t}, sacrifice a goblin: red creatures get +1/+1 until end of turn.
{r}, {t}, sacrifice @: @ deals damage equal to its power to target creature.
{r}, {t}: target creature can't block this turn.
{r}, {t}: target creature gains first strike until end of turn.
{r}, {t}: target creature gets +2/+0 until end of turn.
{r}, {t}: target legendary creature gains first strike until end of turn.
{r}: untap @.
{r}{w}: @ becomes a 1/1 red and white soldier artifact creature with double strike until end of turn.
{r/w}: @ gains first strike until end of turn.
{r}{w}: @ gains first strike until end of turn.
{r/w}: @ gets +1/+0 until end of turn.
{r}{w}: @ gets +1/+1 until end of turn.
{r}{w}: @ gets +2/+0 until end of turn.
{r/w}: red creatures and white creatures you control gain first strike until end of turn.
{r}{w}, {t}: @ deals 2 damage to target attacking or blocking creature.
{r}{w}, {t}, sacrifice @: draw a card.
{r}{w}, {t}: target creature gets +2/+0 and gains vigilance and haste until end of turn.
{r}: you may put a creature card from your hand onto the battlefield. that creature gains haste. sacrifice the creature at the beginning of the next end step.
sacrifice a bat: regenerate @.
sacrifice a beast: you gain 4 life.
sacrifice a caribou token: you gain 1 life.
sacrifice a creature: add one mana of any color.
sacrifice a creature: add {r}.
sacrifice a creature: creatures you control get +1/+1 until end of turn.
sacrifice a creature: @ deals 1 damage to target creature or player.
sacrifice a creature: @ gains flying until end of turn.
sacrifice a creature: @ gets +1/+1 until end of turn.
sacrifice a creature: @ gets +2/+1 until end of turn.
sacrifice a creature: @ gets +2/+2 until end of turn.
sacrifice a creature or land.
sacrifice a creature: put a +1/+1 counter on @.
sacrifice a creature: put a charge counter on @.
sacrifice a creature: regenerate @.
sacrifice a creature: regenerate enchanted creature.
sacrifice a creature: regenerate target creature.
sacrifice a creature, return @ to its owner's hand: return target creature card from your graveyard to the battlefield. activate this ability only any time you could cast a sorcery.
sacrifice a creature: scry 1.
sacrifice a creature: target creature gets -1/-1 until end of turn.
sacrifice @: add {b}.
sacrifice @: add {g}.
sacrifice @: add one mana of any color.
sacrifice @: add {r}.
sacrifice @: add {u}.
sacrifice @: add {w}.
sacrifice a forest: regenerate @.
sacrifice a forest: regenerate enchanted creature.
sacrifice a forest: target attacking creature gets -3/-0 until end of turn.
sacrifice a forest: you gain 3 life.
sacrifice a goblin: add {r}.
sacrifice a goblin: @ gets +2/+2 and gains trample until end of turn.
sacrifice a goblin: regenerate @.
sacrifice a goblin: regenerate target creature.
sacrifice a goblin: target creature gets +1/+1 until end of turn.
sacrifice a human: regenerate @.
sacrifice a land: @ deals 1 damage to each creature with flying.
sacrifice a land: destroy target enchantment.
sacrifice a land: @ gains flying until end of turn.
sacrifice a land: @ gets +0/+3 until end of turn.
sacrifice a land: @ gets +1/+1 until end of turn.
sacrifice a land: prevent the next 2 damage that would be dealt to target creature or player this turn.
sacrifice a land: return @ to its owner's hand.
sacrifice a land: target creature gains haste until end of turn.
sacrifice a land: target creature you control gains shroud until end of turn.
sacrifice a land: you gain 2 life.
sacrifice a land: you gain 3 life.
sacrifice an artifact: @ deals 1 damage to each creature without flying.
sacrifice an artifact: @ gains flying until end of turn.
sacrifice an artifact: @ gains haste until end of turn.
sacrifice an artifact: @ gains trample until end of turn.
sacrifice an artifact: @ gets +1/+0 and gains first strike until end of turn.
sacrifice an artifact: @ gets +1/+1 until end of turn.
sacrifice an artifact: @ gets +2/+2 until end of turn.
sacrifice an artifact: @ gets +3/+3 and gains trample until end of turn.
sacrifice an artifact: put a +1/+1 counter on @.
sacrifice an artifact: put a +1/+1 counter on target creature.
sacrifice an artifact: regenerate @.
sacrifice an artifact: target artifact gains indestructible until end of turn.
sacrifice an elemental: @ gets +2/+0 and gains first strike until end of turn.
sacrifice an elemental: target giant creature gets +3/+1 until end of turn.
sacrifice an enchantment: @ gets +1/+1 until end of turn.
sacrifice an enchantment: @ gets +2/+2 until end of turn.
sacrifice an island: put two polyp counters on @.
sacrifice another creature: @ gains deathtouch until end of turn.
sacrifice another creature: @ gets +1/+0 until end of turn.
sacrifice another creature: @ gets +2/+2 until end of turn.
sacrifice another creature: regenerate @.
sacrifice another creature: untap @ and put a +1/+1 counter on it.
sacrifice an untapped creature: enchanted creature gets +2/+0 until end of turn.
sacrifice a permanent: regenerate target creature.
sacrifice a permanent: regenerate target creature you control.
sacrifice a permanent: return target creature to its owner's hand.
sacrifice a prism token: add one mana of any color.
sacrifice a saproling: add one mana of any color.
sacrifice a saproling: @ gets +1/+2 until end of turn.
sacrifice a saproling: regenerate target fungus.
sacrifice a saproling: saproling creatures get +1/+1 until end of turn.
sacrifice a saproling: target creature gains haste until end of turn.
sacrifice a saproling: target creature gets -1/-1 until end of turn.
sacrifice a saproling: target creature gets +1/+1 until end of turn.
sacrifice a saproling: you gain 2 life.
sacrifice a swamp: @ gains fear until end of turn.
sacrifice a swamp: regenerate target black creature.
sacrifice a thrull: put three time counters on @.
sacrifice @: counter target instant or sorcery spell unless its controller pays {1}.
sacrifice @: counter target red instant or sorcery spell.
sacrifice @: counter target spell unless its controller pays {1}.
sacrifice @: counter target spell unless its controller pays {2}.
sacrifice @: counter target spell unless its controller pays {3}.
sacrifice @: creatures you control gain flying until end of turn.
sacrifice @: creatures you control gain indestructible until end of turn.
sacrifice @: creatures you control with power 5 or greater gain flying until end of turn.
sacrifice @: @ deals 1 damage to target attacking or blocking creature.
sacrifice @: @ deals 1 damage to target creature.
sacrifice @: @ deals 1 damage to target creature or player.
sacrifice @: @ deals 2 damage to each creature with flying.
sacrifice @: @ deals 2 damage to each creature without flying.
sacrifice @: @ deals 2 damage to target creature or player.
sacrifice @: @ deals 2 damage to target creature with flying. that creature loses flying until end of turn.
sacrifice @: @ deals 4 damage to target creature. activate this ability only any time you could cast a sorcery.
sacrifice @: @ deals damage equal to its power to target creature with flying.
sacrifice @: destroy target artifact or enchantment.
sacrifice @: destroy target black creature.
sacrifice @: destroy target enchantment.
sacrifice @: destroy target ninja.
sacrifice @: destroy target nonbasic land.
sacrifice @: destroy target nonblack creature.
sacrifice @: destroy target nonblack creature. it can't be regenerated.
sacrifice @: draw a card.
sacrifice @: draw a card, then discard a card.
sacrifice enchanted creature: creatures you control get +2/+0 until end of turn.
sacrifice @: enchanted creature gets +3/+3 until end of turn.
sacrifice @: exile target card from a graveyard.
sacrifice @: prevent all combat damage that would be dealt this turn.
sacrifice @: put a -1/-1 counter on target creature.
sacrifice @: put a +1/+1 counter on target creature.
sacrifice @: put a +2/+2 counter on target chimera creature. it gains first strike.
sacrifice @: put a +2/+2 counter on target chimera creature. it gains flying.
sacrifice @: put a +2/+2 counter on target chimera creature. it gains trample.
sacrifice @: put a +2/+2 counter on target chimera creature. it gains vigilance.
sacrifice @: put two charge counters on target artifact.
sacrifice @: regenerate all werewolf creatures you control.
sacrifice @: regenerate enchanted creature.
sacrifice @: regenerate target artifact.
sacrifice @: regenerate target creature.
sacrifice @: return enchanted creature to its owner's hand.
sacrifice @: return target creature to its owner's hand.
sacrifice @: return target creature you control to its owner's hand.
sacrifice @: target creature gets +0/+4 until end of turn.
sacrifice @: target creature gets -1/-1 until end of turn.
sacrifice @: target creature gets +1/+1 until end of turn.
sacrifice @: target creature gets -2/-0 until end of turn.
sacrifice @: target creature gets +2/+2 until end of turn.
sacrifice @: target creature gets +3/+3 until end of turn.
sacrifice @: target creature loses protection from black until end of turn.
sacrifice @: target player loses 1 life.
sacrifice @: target player loses 1 life and you gain 1 life.
sacrifice @: you gain 3 life.
sacrifice @: you gain 4 life.
sacrifice @: you may put a land card from your hand onto the battlefield.
sacrifice @: you may tap or untap target creature.
saproling creatures and other treefolk creatures get +1/+1.
saproling creatures get +1/+1.
scry 2.
scry 2, then draw a card.
scry 2, then draw two cards. you lose 2 life.
scry 3.
scry 4, then draw two cards.
shadow
shroud
skeleton creatures you control and other zombie creatures you control get +1/+1 and have deathtouch.
sliver creatures you control get +0/+1.
sliver creatures you control get +1/+1.
sliver creatures you control get +2/+0.
sliver creatures you control get +3/+3.
sliver creatures you control have double strike.
sliver creatures you control have first strike.
sliver creatures you control have flying.
sliver creatures you control have haste.
sliver creatures you control have lifelink.
sliver creatures you control have trample.
sliver creatures you control have vigilance.
soldier creatures have vigilance.
soldier creatures you control get +1/+2.
soulbond
soulshift 1
soulshift 2
soulshift 3
soulshift 4
soulshift 5
soulshift 6
soulshift 7
soulshift 8
spirit creatures you control get +1/+1.
@'s power and toughness are each equal to the number of artifact cards in all graveyards.
@'s power and toughness are each equal to the number of artifacts you control.
@'s power and toughness are each equal to the number of black permanents you control.
@'s power and toughness are each equal to the number of blue permanents you control.
@'s power and toughness are each equal to the number of cards in all graveyards.
@'s power and toughness are each equal to the number of cards in your hand.
@'s power and toughness are each equal to the number of clerics on the battlefield.
@'s power and toughness are each equal to the number of creature cards in all graveyards.
@'s power and toughness are each equal to the number of creatures on the battlefield.
@'s power and toughness are each equal to the number of creatures you control.
@'s power and toughness are each equal to the number of enchantment cards in all graveyards.
@'s power and toughness are each equal to the number of forests you control.
@'s power and toughness are each equal to the number of forests you control plus the number of treefolk you control.
@'s power and toughness are each equal to the number of goblins on the battlefield.
@'s power and toughness are each equal to the number of green permanents you control.
@'s power and toughness are each equal to the number of illusions on the battlefield.
@'s power and toughness are each equal to the number of instant cards in all graveyards.
@'s power and toughness are each equal to the number of islands you control.
@'s power and toughness are each equal to the number of land cards in all graveyards.
@'s power and toughness are each equal to the number of lands you control.
@'s power and toughness are each equal to the number of non-wall creatures you control.
@'s power and toughness are each equal to the number of rats you control.
@'s power and toughness are each equal to the number of red permanents you control.
@'s power and toughness are each equal to the number of soldiers you control.
@'s power and toughness are each equal to the number of sorcery cards in all graveyards.
@'s power and toughness are each equal to the number of spirits you control.
@'s power and toughness are each equal to the number of swamps you control.
@'s power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
@'s power and toughness are each equal to the number of white permanents you control.
@'s power and toughness are each equal to the number of wizards on the battlefield.
@'s power and toughness are each equal to the number of zombies on the battlefield plus the number of zombie cards in all graveyards.
squirrel creatures get +1/+1.
storm
swampwalk
{t}: add {1}.
{t}: add {1}. you gain 1 life.
{t}: add {b} or {g}.
{t}: add {b} or {g}. @ deals 1 damage to you.
{t}: add {b} or {r}.
{t}: add {b} or {r}. @ deals 1 damage to you.
{t}: add {b} or {r}. put a depletion counter on @.
{t}: add {b}, {r}, or {g}.
{t}: add {b}.
{t}: add {b}. @ deals 1 damage to you.
{t}: add {g} or {u}.
{t}: add {g} or {u}. @ deals 1 damage to you.
{t}: add {g} or {w}.
{t}: add {g} or {w}. @ deals 1 damage to you.
{t}: add {g} or {w}. put a depletion counter on @.
{t}: add {g}.
{t}: add {g}. @ deals 1 damage to you.
{t}: add {g}, {u}, or {b}.
{t}: add {g}, {w}, or {u}.
{t}: add one mana of any color.
{t}: add one mana of any color. @ deals 1 damage to you.
{t}: add one mana of any color. @ deals 3 damage to you.
{t}: add {r}, {g}, or {w}.
{t}: add {r} or {g}.
{t}: add {r} or {g}. @ deals 1 damage to you.
{t}: add {r} or {g}. each opponent gains 1 life.
{t}: add {r} or {g}. put a depletion counter on @.
{t}: add {r} or {w}.
{t}: add {r} or {w}. @ deals 1 damage to you.
{t}: add {r}.
{t}: add {r}. @ deals 1 damage to you.
{t}: add {u}, {b}, or {r}.
{t}: add {u} or {b}.
{t}: add {u} or {b}. @ deals 1 damage to you.
{t}: add {u} or {b}. put a depletion counter on @.
{t}: add {u} or {r}.
{t}: add {u} or {r}. @ deals 1 damage to you.
{t}: add {u}.
{t}: add {u}. @ deals 1 damage to you.
{t}: add {w} or {b}.
{t}: add {w} or {b}. @ deals 1 damage to you.
{t}: add {w} or {u}.
{t}: add {w} or {u}. @ deals 1 damage to you.
{t}: add {w} or {u}. put a depletion counter on @.
{t}: add {w}.
{t}: add {w}. @ deals 1 damage to you.
{t}: add {w}, {u}, or {b}.
{t}: another target minotaur creature gets +1/+1 until end of turn.
tap all artifacts.
tap all blue creatures.
tap all creatures.
tap all creatures without flying.
tap all creatures your opponents control and untap all creatures you control.
tap all nonwhite creatures.
tap an untapped artifact you control: @ gets +1/+1 until end of turn.
tap an untapped cephalid you control: tap target permanent.
tap an untapped cleric you control: prevent the next 2 damage that would be dealt to target creature or player this turn.
tap an untapped creature you control: @ deals 1 damage to target player.
tap an untapped creature you control: @ gains flying until end of turn.
tap an untapped creature you control: @ gets +1/+1 until end of turn.
tap an untapped creature you control: prevent the next 1 damage that would be dealt to target creature this turn.
tap an untapped creature you control: tap target artifact, creature, or land.
tap an untapped creature you control: tap target artifact or creature.
tap an untapped creature you control: target player puts the top card of his or her library into his or her graveyard.
tap an untapped creature you control: untap target basic land.
tap an untapped druid you control: add {g}.
tap an untapped dwarf you control: target creature gets +2/+0 until end of turn.
tap an untapped legendary permanent you control: untap @.
tap an untapped merfolk you control: @ gets +2/+1 until end of turn.
tap an untapped merfolk you control: target player puts the top card of his or her library into his or her graveyard.
tap an untapped swamp you control: @ deals 1 damage to target creature or player.
tap an untapped wizard you control: counter target spell unless its controller pays {1}.
tap an untapped wizard you control: draw a card.
tap an untapped zombie you control: target creature gains swampwalk until end of turn.
tap target artifact, creature, or land.
tap target creature.
tap target creature an opponent controls. that creature doesn't untap during its controller's next untap step.
tap target creature. it deals damage equal to its power to another target creature.
tap target creature. it doesn't untap during its controller's next untap step.
tap target creature you don't control.
tap target permanent.
tap target untapped creature. it deals damage equal to its power to its controller.
tap target untapped creature. that creature deals damage equal to its power to its controller.
tap target untapped creature you control. if you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
target attacking creature gets +x/+0 until end of turn.
target attacking or blocking creature gets +4/+0 until end of turn. destroy that creature at the beginning of the next end step.
target blocking creature gets +3/+0 and gains first strike until end of turn.
target blocking creature gets +3/+1 until end of turn.
target blocking creature gets +4/+4 until end of turn.
target blocking creature gets +7/+7 until end of turn.
target creature can't attack or block this turn.
target creature can't attack this turn.
target creature can't be blocked this turn.
target creature can't block this turn.
target creature gains deathtouch until end of turn.
target creature gains deathtouch until end of turn. regenerate it.
target creature gains double strike until end of turn.
target creature gains fear until end of turn.
target creature gains first strike until end of turn.
target creature gains flying until end of turn.
target creature gains flying until end of turn. prevent all damage that would be dealt to that creature this turn.
target creature gains flying until end of turn. untap it.
target creature gains haste until end of turn.
target creature gains indestructible until end of turn.
target creature gains protection from artifacts until end of turn.
target creature gains shadow until end of turn.
target creature gains shroud until end of turn.
target creature gains shroud until end of turn and can't be blocked this turn.
target creature gains swampwalk until end of turn.
target creature gains undying until end of turn.
target creature gets -0/-3 until end of turn.
target creature gets +0/+3 until end of turn.
target creature gets +0/+4 until end of turn.
target creature gets +1/+0 and gains first strike until end of turn.
target creature gets +1/+0 and gains flying and first strike until end of turn.
target creature gets +1/+0 and gains infect until end of turn.
target creature gets -1/-0 until end of turn.
target creature gets +1/+0 until end of turn and can't be blocked this turn.
target creature gets +1/+1 and gains double strike until end of turn.
target creature gets +1/+1 and gains first strike until end of turn.
target creature gets +1/+1 and gains flying and first strike until end of turn.
target creature gets +1/-1 and gains haste until end of turn.
target creature gets +1/+1 and gains indestructible until end of turn.
target creature gets +1/+1 and gains lifelink until end of turn.
target creature gets +1/+1 and gains reach until end of turn.
target creature gets +1/+1 and gains trample until end of turn.
target creature gets -1/-1 until end of turn.
target creature gets +1/+1 until end of turn.
target creature gets +1/+1 until end of turn. another target creature gets -1/-1 until end of turn.
target creature gets -1/-1 until end of turn. tap that creature.
target creature gets +1/+1 until end of turn. untap that creature.
target creature gets +1/+2 until end of turn.
target creature gets +1/+3 until end of turn. untap that creature.
target creature gets +2/+0 and gains deathtouch until end of turn.
target creature gets +2/+0 and gains fear until end of turn.
target creature gets +2/+0 and gains first strike until end of turn.
target creature gets +2/+0 until end of turn.
target creature gets +2/+0 until end of turn. @ deals 2 damage to that creature.
target creature gets +2/+0 until end of turn. regenerate it. you lose 2 life.
target creature gets +2/+2 and gains first strike until end of turn.
target creature gets +2/+2 and gains flying until end of turn.
target creature gets +2/+2 and gains lifelink until end of turn.
target creature gets +2/+2 and gains trample until end of turn.
target creature gets -2/-2 until end of turn.
target creature gets +2/+2 until end of turn.
target creature gets +2/+2 until end of turn. another target creature gets -2/-2 until end of turn.
target creature gets +2/+2 until end of turn. scry 1.
target creature gets +2/+2 until end of turn. untap that creature.
target creature gets +2/+4 until end of turn.
target creature gets +3/+0 and gains first strike until end of turn.
target creature gets +3/+0 and gains haste until end of turn.
target creature gets +3/+0 and gains trample until end of turn.
target creature gets -3/-0 until end of turn.
target creature gets +3/+0 until end of turn.
target creature gets -3/-0 until end of turn. scry 1.
target creature gets +3/+1 and gains trample until end of turn.
target creature gets -3/-1 until end of turn.
target creature gets +3/+1 until end of turn. scry 1.
target creature gets +3/+3 and gains double strike until end of turn.
target creature gets +3/+3 and gains first strike until end of turn.
target creature gets +3/+3 and gains flying until end of turn.
target creature gets +3/+3 and gains trample until end of turn.
target creature gets -3/-3 until end of turn.
target creature gets +3/+3 until end of turn.
target creature gets +3/+3 until end of turn. another target creature gets -3/-3 until end of turn.
target creature gets +4/+0 until end of turn.
target creature gets +4/+0 until end of turn. another target creature gets -4/-0 until end of turn.
target creature gets +4/+2 and gains trample until end of turn.
target creature gets -4/-2 until end of turn.
target creature gets +4/+2 until end of turn.
target creature gets -4/-4 until end of turn.
target creature gets +4/-4 until end of turn.
target creature gets +4/+4 until end of turn.
target creature gets +5/+0 and gains haste until end of turn.
target creature gets -5/-0 until end of turn.
target creature gets +5/+5 and gains shroud until end of turn.
target creature gets -5/-5 until end of turn.
target creature gets +5/+5 until end of turn.
target creature gets -5/-5 until end of turn. @ deals 5 damage to that creature's controller.
target creature gets -6/-0 until end of turn.
target creature gets -7/-0 until end of turn.
target creature gets +7/+7 until end of turn.
target creature gets +x/+0 until end of turn.
target creature gets -x/-x until end of turn.
target creature gets +x/+x until end of turn.
target creature loses flying until end of turn.
target creature loses shadow until end of turn.
target creature with flying loses flying until end of turn. @ deals damage to that creature equal to the number of forests you control.
target creature without flying can't block this turn.
target creature you control deals damage equal to its power to another target creature.
target creature you control deals damage equal to its power to target creature or player.
target creature you control deals damage equal to its power to target creature with flying.
target creature you control gets +0/+1 and gains hexproof until end of turn.
target creature you control gets +1/+0 and gains first strike until end of turn.
target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
target creature you control gets +1/+1 and gains hexproof until end of turn.
target creature you control gets +2/+0 until end of turn.
target creature you control on the battlefield deals damage equal to its power to target creature or player.
target creature you don't control gets -4/-0 until end of turn.
target land becomes a 2/2 creature that's still a land.
target land becomes a 3/3 creature until end of turn. it's still a land.
target land becomes a 3/3 elemental creature with flying until end of turn. it's still a land.
target mountain becomes a 3/1 creature. it's still a land.
target nonblack creature gets -1/-1 until end of turn.
target opponent discards a card at random.
target opponent discards a card at random, then discards a card.
target opponent draws a card.
target opponent loses 2 life. you gain 2 life.
target opponent loses 3 life.
target opponent puts the top seven cards of his or her library into his or her graveyard.
target opponent sacrifices a creature.
target player discards a card.
target player discards a card at random.
target player discards a card, then puts the top card of his or her library into his or her graveyard.
target player discards two cards at random.
target player discards x cards at random.
target player draws a card.
target player draws four cards.
target player draws three cards.
target player draws three cards and loses 3 life.
target player draws three cards, loses 3 life, and gets three poison counters.
target player draws two cards.
target player draws two cards and loses 2 life.
target player draws x cards.
target player gains 4 life.
target player gains 5 life.
target player gains 6 life.
target player gains 7 life.
target player gains 7 life and draws two cards.
target player gains 8 life.
target player gains x life.
target player loses 1 life and you gain 1 life.
target player loses 1 life, discards a card, then sacrifices a permanent.
target player loses 2 life and you gain 2 life.
target player loses 4 life and you gain 4 life.
target player loses 5 life.
target player loses 5 life and you gain 5 life.
target player puts the top card of his or her library into his or her graveyard.
target player puts the top eight cards of his or her library into his or her graveyard.
target player puts the top five cards of his or her library into his or her graveyard.
target player puts the top four cards of his or her library into his or her graveyard.
target player puts the top ten cards of his or her library into his or her graveyard.
target player puts the top three cards of his or her library into his or her graveyard.
target player puts the top two cards of his or her library into his or her graveyard.
target player puts the top two cards of his or her library into his or her graveyard. draw two cards.
target player puts the top x cards of his or her library into his or her graveyard and you gain x life.
target player sacrifices a creature.
target player sacrifices a creature and loses 1 life.
target player sacrifices a creature with converted mana cost 3 or less.
target player sacrifices a land.
target player sacrifices an attacking creature.
target player sacrifices an attacking or blocking creature.
target player sacrifices a permanent.
{t}: counter target spell unless its controller pays {1}.
{t}: @ deals 1 damage to each creature with flying.
{t}: @ deals 1 damage to each creature without flying.
{t}: @ deals 1 damage to each opponent.
{t}: @ deals 1 damage to each other creature without flying.
{t}: @ deals 1 damage to itself.
{t}: @ deals 1 damage to target attacking or blocking creature.
{t}: @ deals 1 damage to target attacking or blocking spirit.
{t}: @ deals 1 damage to target creature.
{t}: @ deals 1 damage to target creature and that creature's controller loses 1 life.
{t}: @ deals 1 damage to target creature or player.
{t}: @ deals 1 damage to target creature or player and 1 damage to you.
{t}: @ deals 1 damage to target creature with flying.
{t}: @ deals 1 damage to target player.
{t}: @ deals 2 damage to each attacking or blocking creature target player controls.
{t}: @ deals 2 damage to target attacking or blocking creature.
{t}: @ deals 2 damage to target creature.
{t}: @ deals 2 damage to target creature or player and 3 damage to itself.
{t}: @ deals 2 damage to target creature or player and 3 damage to you.
{t}: @ deals 2 damage to target creature with flying.
{t}: @ deals 3 damage to target attacking or blocking creature.
{t}: @ deals 3 damage to target creature or player.
{t}: @ deals 4 damage to each creature without flying and each player.
{t}: @ deals 4 damage to target attacking creature with flying.
{t}: @ deals damage equal to its power to another target creature. that creature deals damage equal to its power to @.
{t}: @ deals damage equal to its power to target creature. that creature deals damage equal to its power to @.
{t}: @ deals damage equal to its power to target creature with flying.
{t}: @ deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
{t}: @ deals damage equal to the number of +1/+1 counters on it to target creature or player.
{t}: @ deals damage equal to the number of age counters on it to target attacking or blocking creature.
{t}: @ deals damage to target attacking creature equal to the number of untapped mountains you control.
{t}: destroy target blue creature.
{t}: destroy target creature. it can't be regenerated.
{t}: destroy target creature or land.
{t}: destroy target creature token.
{t}: destroy target creature with a bounty counter on it.
{t}: destroy target creature with islandwalk.
{t}: destroy target creature with power 4 or greater.
{t}: destroy target djinn or efreet.
{t}: destroy target enchanted creature.
{t}: destroy target land.
{t}: destroy target tapped creature.
{t}: destroy target wall.
{t}, discard a card at random: @ deals 1 damage to target creature or player.
{t}, discard a card: draw a card.
{t}, discard a card: you gain 3 life.
{t}, discard a nonblack card: draw a card.
{t}: draw a card.
{t}: draw a card, then discard a card.
{t}: draw a card, then put @ on top of its owner's library.
{t}: draw three cards.
{t}: draw two cards, then put a card from your hand on top of your library.
{t}: each 1/1 creature you control gets +1/+2 until end of turn.
{t}: each player draws a card.
{t}: each player draws a card, then discards a card.
{t}: each player puts the top card of his or her library into his or her graveyard.
{t}: enchanted creature gets +2/-2 until end of turn.
{t}, exile a creature you control: put a storage counter on @.
{t}: exile target creature and put a +1/+1 counter on @.
{t}: gain control of target thrull for as long as you control @.
{t}: @ gets +0/+4 until end of turn.
{t}: @ gets -2/+2 and loses flying until end of turn.
{t}: @ gets +3/+3 until end of turn.
threshold — {1}{g}: regenerate @. activate this ability only if seven or more cards are in your graveyard.
threshold — {2}{r}, {t}: @ deals 2 damage to target creature or player. activate this ability only if seven or more cards are in your graveyard.
threshold — {3}{b}{b}, {t}: target creature gets -2/-2 until end of turn. activate this ability only if seven or more cards are in your graveyard.
threshold — {3}{b}: @ deals 3 damage to each creature and each player. activate this ability only if seven or more cards are in your graveyard.
threshold — as long as seven or more cards are in your graveyard, @ gets +1/+1 and can't block.
threshold — as long as seven or more cards are in your graveyard, @ gets +1/+1 and has first strike.
threshold — as long as seven or more cards are in your graveyard, @ gets +1/+1 and has flying.
threshold — as long as seven or more cards are in your graveyard, @ gets +1/+1 and has protection from black.
threshold — as long as seven or more cards are in your graveyard, @ gets +2/+2 and can't block.
threshold — as long as seven or more cards are in your graveyard, @ gets +2/+2 and has shroud.
threshold — as long as seven or more cards are in your graveyard, @ gets +3/+0 and attacks each turn if able.
threshold — as long as seven or more cards are in your graveyard, @ gets +3/+3 and has flying.
threshold — {b}, {t}, sacrifice @: target creature gets -2/-2 until end of turn. activate this ability only if seven or more cards are in your graveyard.
threshold — enchanted creature can't block as long as seven or more cards are in your graveyard.
threshold — enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
threshold — enchanted creature has shroud as long as seven or more cards are in your graveyard.
threshold — @ gets +1/+1 as long as seven or more cards are in your graveyard.
threshold — @ gets +2/+2 as long as seven or more cards are in your graveyard.
threshold — @ gets +3/+3 as long as seven or more cards are in your graveyard.
threshold — @ gets +4/+4 as long as seven or more cards are in your graveyard.
threshold — @ gets +7/+7 as long as seven or more cards are in your graveyard.
threshold — {g}, {t}, sacrifice @: target creature gets +3/+3 until end of turn. activate this ability only if seven or more cards are in your graveyard.
threshold — {g}{w}: @ becomes a 4/4 green and white insect monk creature with first strike until end of turn. it's still a land. activate this ability only if seven or more cards are in your graveyard.
threshold — @ has flying as long as seven or more cards are in your graveyard.
threshold — other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
threshold — {r}, {t}, sacrifice @: @ deals 2 damage to target creature or player. activate this ability only if seven or more cards are in your graveyard.
threshold — squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
threshold — {t}: prevent the next 4 damage that would be dealt to target creature or player this turn. activate this ability only if seven or more cards are in your graveyard.
threshold — {w}, {t}, sacrifice @: you gain 4 life. activate this ability only if seven or more cards are in your graveyard.
thrull creatures get +1/+1.
totem armor
{t}: other creatures you control with flying get +1/+0 until end of turn.
{t}: other faerie creatures you control get +1/+0 until end of turn.
{t}, pay 1 life: add {g} or {w}.
{t}, pay 1 life: add {g}.
{t}, pay 1 life: add one mana of any color.
{t}, pay 1 life: counter target black spell.
{t}, pay 1 life: counter target white spell.
{t}: prevent all damage that would be dealt to target creature this turn.
{t}: prevent all damage that would be dealt to target legendary creature this turn.
{t}: prevent the next 1 damage that would be dealt to each creature and each player this turn.
{t}: prevent the next 1 damage that would be dealt to target creature or player this turn.
{t}: prevent the next 1 damage that would be dealt to target creature this turn.
{t}: prevent the next 1 damage that would be dealt to target player this turn.
{t}: prevent the next 1 damage that would be dealt to you this turn.
{t}: prevent the next 2 damage that would be dealt to target artifact creature this turn.
{t}: prevent the next 2 damage that would be dealt to target creature or player this turn.
{t}: prevent the next 2 damage that would be dealt to target creature this turn.
{t}: prevent the next 3 damage that would be dealt to target creature or player this turn.
{t}: prevent the next 4 damage that would be dealt to target creature or player this turn.
{t}: put a 1/1 colorless myr artifact creature token onto the battlefield.
{t}: put a +1/+1 counter on @.
{t}: put a +1/+1 counter on each artifact creature you control.
{t}: put a -1/-1 counter on target creature.
{t}: put a +1/+1 counter on target creature.
{t}: put a 1/1 white human creature token onto the battlefield.
{t}: put a 2/2 black vampire creature token with flying onto the battlefield.
{t}: put a 2/2 colorless pincher creature token onto the battlefield.
{t}: put a 3/3 green elephant creature token onto the battlefield.
{t}: put a bounty counter on target nonblack creature.
{t}: put a charge counter on @.
{t}: put a charge counter on target artifact.
{t}: put a devotion counter on @.
{t}: put a fuse counter on target creature.
{t}: put a storage counter on @.
{t}: put target card from a graveyard on the bottom of its owner's library.
{t}: put two 3/3 green elephant creature tokens onto the battlefield.
trample
{t}: regenerate another target goblin.
{t}: regenerate another target vampire.
{t}: regenerate target elephant.
{t}: regenerate target insect, rat, spider, or squirrel.
{t}, remove a +1/+1 counter from @: put a +1/+1 counter on each other creature you control.
{t}, remove a charge counter from @: add one mana of any color.
{t}, remove a charge counter from @: tap target artifact or creature.
{t}, remove a charge counter from @: target player loses 2 life.
{t}, remove a charge counter from @: target player puts the top two cards of his or her library into his or her graveyard.
{t}, remove a devotion counter from @: you gain 1 life.
{t}, remove a javelin counter from @: @ deals 1 damage to target creature or player.
{t}, remove three charge counters from @: destroy target permanent.
{t}, remove three charge counters from @: put a 9/9 colorless golem artifact creature token onto the battlefield.
{t}, remove x charge counters from @: target creature gets -x/-x until end of turn.
{t}, remove x winch counters from @: you may put a creature card with converted mana cost x from your hand onto the battlefield.
{t}: return target legendary creature to its owner's hand.
{t}: return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
{t}, sacrifice a creature: @ deals 1 damage to target creature or player.
{t}, sacrifice a creature: destroy target nonblack creature.
{t}, sacrifice a creature: put a charge counter on @.
{t}, sacrifice a creature: target creature gets +2/+2 until end of turn.
{t}, sacrifice a creature: you gain 1 life.
{t}, sacrifice @: add one mana of any color.
{t}, sacrifice a forest: @ deals 2 damage to target player.
{t}, sacrifice a goblin: @ deals 2 damage to target creature or player.
{t}, sacrifice a goblin: goblin creatures get +2/+0 until end of turn.
{t}, sacrifice a land: destroy target land.
{t}, sacrifice a mountain: @ deals 3 damage to target creature.
{t}, sacrifice a mountain: put a 3/3 red elemental creature token onto the battlefield.
{t}, sacrifice an artifact: @ deals 2 damage to target creature or player.
{t}, sacrifice an artifact: draw a card.
{t}, sacrifice an artifact: target player puts the top three cards of his or her library into his or her graveyard.
{t}, sacrifice an island: put a 2/2 blue elemental creature token with flying onto the battlefield.
{t}, sacrifice another orc or goblin: other orc creatures get +1/+1 until end of turn.
{t}, sacrifice a swamp: target creature gets +1/+1 until end of turn.
{t}, sacrifice @: counter target spell.
{t}, sacrifice @: @ deals 2 damage to target attacking or blocking creature.
{t}, sacrifice @: @ deals 3 damage to target attacking or blocking creature.
{t}, sacrifice @: @ deals damage equal to its power to target creature or player.
{t}, sacrifice @: @ deals damage equal to the number of pressure counters on it to target creature or player.
{t}, sacrifice @: destroy target attacking creature.
{t}, sacrifice @: destroy target attacking or blocking creature with flying.
{t}, sacrifice @: destroy target land.
{t}, sacrifice @: destroy target nonbasic land.
{t}, sacrifice @: destroy target wall.
{t}, sacrifice @: exile target black creature.
{t}, sacrifice @: exile target red creature.
{t}, sacrifice @: put a +1/+2 counter on target creature.
{t}, sacrifice @: return target artifact card from your graveyard to your hand.
{t}, sacrifice @: return target enchantment card from your graveyard to your hand.
{t}, sacrifice @: return target land card from your graveyard to your hand.
{t}, sacrifice @: target attacking creature without flying gets -1/-2 until end of turn.
{t}, sacrifice @: target creature can't be blocked this turn.
{t}, sacrifice @: target creature can't block this turn.
{t}, sacrifice @: target creature gains flying until end of turn.
{t}, sacrifice @: target creature gets -1/-1 until end of turn.
{t}, sacrifice @: target creature gets -2/-2 until end of turn.
{t}, sacrifice @: target creature gets -3/-3 until end of turn.
{t}, sacrifice @: target creature gets -4/-4 until end of turn.
{t}, sacrifice @: target land becomes a 3/3 artifact creature that's still a land.
{t}, sacrifice @: untap all forests.
{t}, sacrifice @: you gain 4 life.
{t}, tap an untapped creature you control: add one mana of any color.
{t}: tap enchanted creature.
{t}: tap target artifact.
{t}: tap target artifact you don't control.
{t}: tap target creature.
{t}: tap target creature with converted mana cost 3 or less.
{t}: tap target creature with power 2 or less.
{t}: tap target creature with power 3 or less.
{t}: tap target spirit.
{t}: target 1/1 creature gets +1/+2 until end of turn.
{t}: target assembly-worker creature gets +1/+1 until end of turn.
{t}: target attacking creature gets +1/+1 until end of turn.
{t}: target attacking or blocking creature gets +1/+1 until end of turn.
{t}: target attacking or blocking creature gets +2/+2 until end of turn.
{t}: target black creature gets -2/-0 until end of turn.
{t}: target black or red creature gains haste until end of turn.
{t}: target blocking creature gets -1/-1 until end of turn.
{t}: target creature can't attack or block this turn.
{t}: target creature can't be blocked this turn.
{t}: target creature can't block this turn.
{t}: target creature gains flying until end of turn.
{t}: target creature gains forestwalk until end of turn.
{t}: target creature gains haste until end of turn.
{t}: target creature gains shadow until end of turn.
{t}: target creature gets +0/+1 until end of turn.
{t}: target creature gets +0/+4 until end of turn.
{t}: target creature gets -1/-0 until end of turn.
{t}: target creature gets +1/+0 until end of turn.
{t}: target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{t}: target creature gets -1/-1 until end of turn.
{t}: target creature gets +1/+1 until end of turn.
{t}: target creature gets +1/+2 until end of turn.
{t}: target creature gets -2/-0 until end of turn.
{t}: target creature gets +3/-2 until end of turn.
{t}: target creature loses first strike or swampwalk until end of turn.
{t}: target creature loses flying until end of turn.
{t}: target creature loses forestwalk until end of turn.
{t}: target creature with flying gets -1/-1 until end of turn.
{t}: target creature with power 2 or less can't be blocked this turn.
{t}: target creature with power 5 or greater gains haste until end of turn.
{t}: target creature you control gets +1/+0 and gains flying until end of turn. destroy that creature at the beginning of the next end step.
{t}: target elf or soldier creature gets +2/+2 until end of turn.
{t}: target goblin creature you control gets +1/+0 and gains flying until end of turn. sacrifice that creature at the beginning of the next end step.
{t}: target legendary creature gets +2/+2 until end of turn.
{t}: target merfolk creature can't be blocked this turn.
{t}: target merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{t}: target player draws a card, then discards a card.
{t}: target player loses 1 life.
{t}: target player loses 5 life.
{t}: target player puts the top card of his or her library into his or her graveyard.
{t}: target red or green creature gets -2/-0 until end of turn.
{t}: untap another target permanent.
{t}: untap enchanted creature.
{t}: untap target artifact or creature.
{t}: untap target attacking creature. prevent all combat damage that would be dealt to and dealt by that creature this turn.
{t}: untap target attacking creature with shadow. prevent all combat damage that would be dealt to and dealt by that creature this turn.
{t}: untap target blue creature.
{t}: untap target creature.
{t}: untap target forest.
{t}: untap target land.
{t}: untap target permanent.
{t}: you gain 1 life.
{t}: you gain 2 life.
{t}: you may put a faerie permanent card from your hand onto the battlefield.
{t}: you may put a goblin permanent card from your hand onto the battlefield.
{t}: you may put a land card from your hand onto the battlefield.
{t}: you may put a land card from your hand onto the battlefield. activate this ability only any time you could cast a sorcery.
{t}: you may tap or untap another target permanent.
{t}: you may tap or untap target artifact an opponent controls.
{u}{b}: @ becomes a 2/2 blue and black horror artifact creature until end of turn and can't be blocked this turn.
{u}{b}{b}{r}, {t}: destroy target tapped or blocking creature.
{u/b}: @ gets +1/+1 until end of turn.
{u}{b}: @ gets -2/-0 until end of turn and can't be blocked this turn.
{u}{b}, pay 1 life: return @ to its owner's hand.
{u}{b}: remove a blood counter from @.
{u}{b}, {t}: put a 1/1 blue and black zombie wizard creature token onto the battlefield.
{u}{b}, {t}, sacrifice @: draw a card.
{u}{b}, {t}, sacrifice @: target creature gets -3/-3 until end of turn. draw a card.
{u}{b}, {t}: target player puts the top card of his or her library into his or her graveyard.
{u}: @ can't be blocked this turn.
{u}, discard a card: draw a card.
{u}, discard a card: return @ to its owner's hand.
{u}: enchanted creature gains flying until end of turn.
{u}: enchanted creature gains shroud until end of turn.
{u}: exile @. return it to the battlefield under its owner's control at the beginning of the next end step.
{u}: @ gains flying until end of turn.
{u}: @ gains flying until end of turn. target opponent may draw a card.
{u}: @ gains hexproof until end of turn.
{u}: @ gains islandwalk until end of turn.
{u}: @ gains mountainwalk until end of turn.
{u}: @ gains shroud until end of turn.
{u}: @ gets +1/+0 until end of turn.
{u}: @ gets -1/+1 until end of turn.
{u}: @ gets +1/-1 until end of turn.
{u}: @ gets +1/+1 until end of turn.
undying
unleash
untap all artifacts.
untap all creatures you control.
untap all creatures you control. samurai creatures you control get +1/+1 until end of turn.
untap all lands you control.
untap all white creatures you control.
untapped creatures you control get +0/+2.
untap target artifact, creature, or land.
untap target attacking creature. prevent all combat damage that would be dealt to and dealt by that creature this turn.
untap target creature and gain control of it until end of turn. that creature gains haste until end of turn.
untap target creature. it gets +2/+4 and gains reach until end of turn.
untap target creature. it gets +2/+4 until end of turn.
untap target creature. it gets +3/+3 until end of turn.
untap target permanent.
untap target permanent and gain control of it until end of turn. it gains haste until end of turn.
until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
until end of turn, creatures you control get +1/+1 and gain trample and infect.
until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
until end of turn, target land becomes a 3/3 creature that's still a land.
{u}: prevent all combat damage that would be dealt to and dealt by @ this turn.
{u}: prevent the next 1 damage that would be dealt to target cleric or wizard creature this turn.
{u}: put @ on top of its owner's library.
{u}{r}: @ deals 1 damage to target creature or player.
{u}: regenerate @.
{u}: return @ to its owner's hand.
{u}: return @ to its owner's hand. target opponent may draw a card.
{u/r}: @ gains flying until end of turn.
{u}{r}: @ gains flying until end of turn.
{u/r}: @ gets +1/-1 until end of turn.
{u}{r}, {t}, sacrifice @: draw a card.
{u}{r}: until end of turn, @ becomes a 2/1 blue and red elemental artifact creature.
{u/r}{u/r}{u/r}{u/r}: you may put a blue or red creature card from your hand onto the battlefield.
{u}, sacrifice a creature: discard a card, then draw a card.
{u}, sacrifice @: counter target noncreature spell.
{u}, sacrifice @: counter target spell unless its controller pays {2}.
{u}, sacrifice @: return target creature to its owner's hand.
{u}, sacrifice @: target player puts the top three cards of his or her library into his or her graveyard.
{u}, tap an untapped blue creature you control, remove a polyp counter from @: put a +0/+1 counter on target creature.
{u}: tap enchanted creature.
{u}: tap target green creature.
{u}, {t}: counter target spell unless its controller pays {1}.
{u}, {t}: @ deals 1 damage to target creature or player.
{u}, {t}, discard a card: return target creature to its owner's hand.
{u}, {t}, discard a card: return target permanent you control to its owner's hand.
{u}, {t}, discard a card: target creature gains flying until end of turn.
{u}, {t}, discard a card: you may tap or untap target artifact, creature, or land.
{u}, {t}: draw a card, then discard a card.
{u}, {t}: draw two cards.
{u}, {t}: put a 0/1 blue homunculus artifact creature token onto the battlefield.
{u}, {t}: put target creature you control on top of its owner's library.
{u}, {t}, return an artifact you control to its owner's hand: you may put an artifact card from your hand onto the battlefield.
{u}, {t}: return target permanent you control to its owner's hand.
{u}, {t}, sacrifice a creature or enchantment: counter target spell.
{u}, {t}: target creature can't be blocked this turn.
{u}, {t}: target creature gains flying until end of turn.
{u}, {t}: target player puts the top two cards of his or her library into his or her graveyard.
{u}, {t}: untap target legendary permanent.
{u}, {t}: you may tap or untap another target creature.
{u}, {t}: you may tap or untap target creature.
{u}{u}: @ gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
{u}: untap @.
{u}: untap enchanted creature.
{u}{u}, sacrifice a wizard: counter target spell.
{u}{u}: tap target creature without flying.
{u}{u}: target creature you control gains flying until end of turn. sacrifice it at the beginning of the next end step.
{u}{u}, {t}, discard a card: counter target creature spell.
{u}{u}, {t}, discard a card: counter target noncreature spell.
{u}{u}, {t}: gain control of target legendary permanent.
{u}{u}, {t}: put a charge counter on @.
{u}{u}, {t}: return target creature to its owner's hand.
{u}{u}{u}: regenerate @.
{u}{u}{u}: tap all creatures without flying.
{u}{u}{u}, {t}: return target permanent to its owner's hand.
vampire creatures you control get +2/+0 and gain first strike until end of turn.
vanishing 1
vanishing 2
vanishing 3
vanishing 4
vigilance
{w}{b}: @ becomes a 1/4 white and black thrull artifact creature with lifelink until end of turn.
{w}: @ becomes a 2/2 bird artifact creature with flying until end of turn.
{w}{b}: @ gains fear and vigilance until end of turn.
{w/b}: @ gains first strike until end of turn.
{w/b}: @ gains flying until end of turn.
{w}{b}, pay 3 life: regenerate @.
{w}{b}: target artifact creature gains deathtouch and lifelink until end of turn.
{w}{b}, {t}: prevent all combat damage that would be dealt by target creature this turn.
{w}{b}, {t}, sacrifice @: draw a card.
{w/b}{w/b}: @ gets +1/+0 until end of turn.
{w/b}{w/b}{w/b}: @ gets +3/+3 until end of turn.
{w/b}{w/b}{w/b}: regenerate target creature.
{w}, discard a card: prevent the next 3 damage that would be dealt to target creature or player this turn.
{w}, discard a card: you gain 3 life.
{w}: enchanted creature gains vigilance until end of turn.
{w}: enchanted creature gets +0/+1 until end of turn.
{w}: enchanted creature gets +1/+1 until end of turn.
werewolf creatures you control get +1/+0 and have trample.
{w}: @ gains first strike until end of turn.
{w}: @ gains flying until end of turn.
{w}: @ gains flying until end of turn. target opponent gains 2 life.
{w}: @ gains lifelink until end of turn.
{w}: @ gains shadow until end of turn.
{w}: @ gains vigilance until end of turn.
{w}: @ gets +0/+1 until end of turn.
{w}: @ gets +1/+1 until end of turn.
when a creature dies, destroy enchanted creature.
when a creature you control dies, sacrifice @. if you do, put four 1/1 colorless spirit creature tokens onto the battlefield.
when a dragon enters the battlefield, you may return @ from your graveyard to the battlefield.
when a nonblack creature enters the battlefield, sacrifice @. if you do, destroy that creature.
when an opponent casts a creature spell, sacrifice @.
when another creature enters the battlefield, return @ to its owner's hand.
when another creature enters the battlefield, sacrifice @ and it deals 3 damage to target player.
when another creature enters the battlefield, sacrifice @. if you do, @ deals 4 damage to that creature.
when a player casts a spell, sacrifice @ and counter that spell.
when @ becomes the target of a spell or ability, return @ to its owner's hand.
when @ becomes the target of a spell or ability, sacrifice it.
when @ dies, add {1}.
when @ dies, all creatures get -1/-1 until end of turn.
when @ dies, all creatures get -5/-5 until end of turn.
when @ dies, @ deals 1 damage to each creature and each player.
when @ dies, destroy all nonland permanents. they can't be regenerated.
when @ dies, destroy target artifact or enchantment.
when @ dies, destroy target land.
when @ dies, destroy target wall.
when @ dies, discard a card.
when @ dies, draw a card.
when @ dies, each opponent discards a card.
when @ dies, each opponent loses 2 life.
when @ dies, each player discards a card.
when @ dies, each player draws a card.
when @ dies, each player loses 3 life.
when @ dies, each player loses 4 life.
when @ dies, each player sacrifices a creature.
when @ dies, each player sacrifices a land.
when @ dies, exile all creatures.
when @ dies, exile @ and return target creature card from your graveyard to the battlefield.
when @ dies, exile it.
when @ dies, exile target permanent.
when @ dies, exile @, then return another target creature card from your graveyard to your hand.
when @ dies, gain control of target creature.
when @ dies, it deals 2 damage to target creature.
when @ dies, it deals 2 damage to target creature or player.
when @ dies, it deals 2 damage to you.
when @ dies, it deals 3 damage to each creature and each player.
when @ dies, it deals 3 damage to target creature or player.
when @ dies, it deals 5 damage to each creature without flying.
when @ dies, put a 1/1 colorless myr artifact creature token onto the battlefield.
when @ dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
when @ dies, put a 1/1 green saproling creature token onto the battlefield.
when @ dies, put a 1/1 white spirit creature token with flying onto the battlefield.
when @ dies, put a 2/1 black cat creature token onto the battlefield.
when @ dies, put a 2/4 black spider creature token with reach onto the battlefield.
when @ dies, put a 3/3 black kavu creature token onto the battlefield.
when @ dies, put a 3/3 green boar creature token onto the battlefield.
when @ dies, put a 3/3 white bird creature token with flying onto the battlefield.
when @ dies, put a 4/4 red bird creature token with flying onto the battlefield at the beginning of the next end step.
when @ dies, put a 6/6 black wurm creature token with trample onto the battlefield.
when @ dies, put four 1/1 green insect creature tokens onto the battlefield.
when @ dies, put it on top of its owner's library.
when @ dies, put seven 1/1 green insect creature tokens onto the battlefield.
when @ dies, put target creature card from your graveyard on top of your library.
when @ dies, put three 1/1 green saproling creature tokens onto the battlefield.
when @ dies, put three 5/5 green wurm creature tokens with trample onto the battlefield.
when @ dies, put two 1/1 green insect creature tokens onto the battlefield.
when @ dies, put two 1/1 white spirit creature tokens with flying onto the battlefield.
when @ dies, put two 2/2 black zombie creature tokens onto the battlefield.
when @ dies, return another target artifact card from your graveyard to your hand.
when @ dies, return it to its owner's hand.
when @ dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
when @ dies, return @ to its owner's hand.
when @ dies, shuffle it into its owner's library.
when @ dies, target creature an opponent controls gets -3/-3 until end of turn.
when @ dies, target creature gets -1/-1 until end of turn.
when @ dies, target creature gets +1/+1 until end of turn.
when @ dies, target creature gets -2/-2 until end of turn.
when @ dies, target opponent discards a card at random.
when @ dies, target player loses 2 life.
when @ dies, target player puts the top five cards of his or her library into his or her graveyard.
when @ dies, you gain 1 life.
when @ dies, you gain 2 life.
when @ dies, you gain 3 life.
when @ dies, you gain 4 life.
when @ dies, you gain control of all enchantments.
when @ dies, you lose 2 life.
when @ dies, you may draw a card.
when @ dies, you may exile it. if you do, return target spirit permanent card from your graveyard to the battlefield.
when @ dies, you may gain 3 life.
when @ dies, you may have it deal 1 damage to target creature or player.
when @ dies, you may have target creature get -2/-2 until end of turn.
when @ dies, you may pay {1}{b}. if you do, target player discards a card at random.
when @ dies, you may pay {1}{u}. if you do, draw a card.
when @ dies, you may pay {2}. if you do, return another target creature card from your graveyard to your hand.
when @ dies, you may pay {b}. if you do, target player discards a card.
when @ dies, you may put a -1/-1 counter on target creature.
when @ dies, you may put it on top of its owner's library.
when @ dies, you may put target zombie card from your graveyard on top of your library.
when enchanted creature dies, its controller draws a card.
when enchanted creature dies, its controller loses 2 life.
when enchanted creature dies, put a 2/2 white griffin creature token with flying onto the battlefield.
when enchanted creature dies, put a 3/3 green elephant creature token onto the battlefield.
when enchanted creature dies, return @ from your graveyard to the battlefield.
when enchanted creature dies, return that card to its owner's hand.
when enchanted creature dies, return that card to the battlefield under its owner's control.
when enchanted creature dies, return @ to its owner's hand.
when enchanted creature dies, you draw two cards.
when @ enters the battlefield, add one mana of any color.
when @ enters the battlefield, add {r}.
when @ enters the battlefield, another target permanent gains indestructible for as long as you control @.
when @ enters the battlefield, counter target spell.
when @ enters the battlefield, creatures you control gain shroud until end of turn.
when @ enters the battlefield, creatures you control get +1/+0 until end of turn.
when @ enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
when @ enters the battlefield, creatures you control get +1/+1 until end of turn.
when @ enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
when @ enters the battlefield, destroy all djinns and efreets. they can't be regenerated.
when @ enters the battlefield, destroy all lands you control. if it was kicked, destroy all lands instead.
when @ enters the battlefield, destroy all other creatures you control. if it was kicked, destroy all other creatures instead.
when @ enters the battlefield, destroy all tapped creatures.
when @ enters the battlefield, destroy target angel.
when @ enters the battlefield, destroy target artifact.
when @ enters the battlefield, destroy target artifact, enchantment, or land.
when @ enters the battlefield, destroy target artifact or enchantment.
when @ enters the battlefield, destroy target creature with defender.
when @ enters the battlefield, destroy target creature with flying.
when @ enters the battlefield, destroy target creature with power 4 or greater. it can't be regenerated.
when @ enters the battlefield, destroy target enchantment.
when @ enters the battlefield, destroy target equipment.
when @ enters the battlefield, destroy target goblin.
when @ enters the battlefield, destroy target island or swamp an opponent controls.
when @ enters the battlefield, destroy target land.
when @ enters the battlefield, destroy target nonartifact, nonblack creature.
when @ enters the battlefield, destroy target nonbasic land.
when @ enters the battlefield, destroy target nonblack creature.
when @ enters the battlefield, destroy target nonblack creature. it can't be regenerated.
when @ enters the battlefield, destroy target noncreature permanent.
when @ enters the battlefield, destroy target non-demon creature.
when @ enters the battlefield, destroy target permanent.
when @ enters the battlefield, discard a card at random.
when @ enters the battlefield, draw a card.
when @ enters the battlefield, draw a card at the beginning of the next turn's upkeep.
when @ enters the battlefield, draw a card, then discard a card.
when @ enters the battlefield, draw two cards.
when @ enters the battlefield, each opponent discards a card.
when @ enters the battlefield, each player discards a card.
when @ enters the battlefield, each player draws two cards, then discards a card at random.
when @ enters the battlefield, each player gets a poison counter.
when @ enters the battlefield, each player loses 1 life.
when @ enters the battlefield, each player loses 3 life.
when @ enters the battlefield, each player sacrifices a creature.
when @ enters the battlefield, each player sacrifices a land.
when @ enters the battlefield, exile a land you control.
when @ enters the battlefield, exile all cards from your hand.
when @ enters the battlefield, exile all lands.
when @ enters the battlefield, exile all other permanents you control.
when @ enters the battlefield, exile all zombies, then return all human creature cards from your graveyard to the battlefield.
when @ enters the battlefield, exile another target creature with shadow.
when @ enters the battlefield, exile another target nonland permanent.
when @ enters the battlefield, exile another target permanent. return that card to the battlefield under its owner's control at the beginning of the next end step.
when @ enters the battlefield, exile target black permanent.
when @ enters the battlefield, exile target card from a graveyard.
when @ enters the battlefield, exile target creature.
when @ enters the battlefield, exile target creature other than @.
when @ enters the battlefield, exile target green or white creature an opponent controls.
when @ enters the battlefield, exile target land.
when @ enters the battlefield, gain control of all dragons, then untap all dragons.
when @ enters the battlefield, gain control of enchanted land until end of turn.
when @ enters the battlefield, gain control of target artifact for as long as you control @.
when @ enters the battlefield, gain control of target creature an opponent controls until end of turn. untap that creature. it gains haste until end of turn.
when @ enters the battlefield, gain control of target permanent until end of turn. untap that permanent. it gains haste until end of turn.
when @ enters the battlefield, goblin creatures get +3/+0 until end of turn.
when @ enters the battlefield, green creatures get -1/-1 until end of turn.
when @ enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
when @ enters the battlefield, if it was kicked, destroy target artifact. it can't be regenerated.
when @ enters the battlefield, if it was kicked, destroy target artifact or enchantment.
when @ enters the battlefield, if it was kicked, destroy target creature.
when @ enters the battlefield, if it was kicked, destroy target creature with flying.
when @ enters the battlefield, if it was kicked, destroy target enchantment.
when @ enters the battlefield, if it was kicked, destroy target land.
when @ enters the battlefield, if it was kicked, destroy target nonbasic land.
when @ enters the battlefield, if it was kicked, destroy target nonblack creature. it can't be regenerated.
when @ enters the battlefield, if it was kicked, destroy target noncreature permanent.
when @ enters the battlefield, if it was kicked, draw two cards.
when @ enters the battlefield, if it was kicked, it deals 2 damage to target creature.
when @ enters the battlefield, if it was kicked, put x 1/1 green saproling creature tokens onto the battlefield.
when @ enters the battlefield, if it was kicked, put x feather counters on it.
when @ enters the battlefield, if it was kicked, return target permanent to its owner's hand.
when @ enters the battlefield, if it was kicked, target creature gains flying until end of turn.
when @ enters the battlefield, if it was kicked, target player sacrifices a creature.
when @ enters the battlefield, it deals 1 damage to each creature with flying your opponents control. tap those creatures.
when @ enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
when @ enters the battlefield, it deals 1 damage to target creature or player.
when @ enters the battlefield, it deals 1 damage to target player.
when @ enters the battlefield, it deals 1 damage to you.
when @ enters the battlefield, it deals 2 damage to each creature and each player.
when @ enters the battlefield, it deals 2 damage to each creature with flying and each player.
when @ enters the battlefield, it deals 2 damage to enchanted creature.
when @ enters the battlefield, it deals 2 damage to target creature.
when @ enters the battlefield, it deals 2 damage to target creature or player.
when @ enters the battlefield, it deals 3 damage to each creature.
when @ enters the battlefield, it deals 3 damage to each creature without flying.
when @ enters the battlefield, it deals 3 damage to target creature or player.
when @ enters the battlefield, it deals 3 damage to target creature with flying.
when @ enters the battlefield, it deals 3 damage to target creature you control.
when @ enters the battlefield, it deals 3 damage to target player.
when @ enters the battlefield, it deals 3 damage to you.
when @ enters the battlefield, it deals 4 damage to each other creature.
when @ enters the battlefield, it deals 4 damage to target creature.
when @ enters the battlefield, it deals 4 damage to target player.
when @ enters the battlefield, it deals 4 damage to you.
when @ enters the battlefield, it deals 6 damage to each creature with flying.
when @ enters the battlefield, it deals damage equal to its power to target creature or player.
when @ enters the battlefield, it deals damage to target creature equal to the number of mountains you control.
when @ enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
when @ enters the battlefield, it deals damage to target player equal to the number of humans you control.
when @ enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
when @ enters the battlefield, it gets +2/+0 until end of turn.
when @ enters the battlefield, it gets +2/+2 until end of turn.
when @ enters the battlefield, other mercenary creatures get +1/+1 until end of turn.
when @ enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
when @ enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
when @ enters the battlefield, put a 0/1 green plant creature token onto the battlefield.
when @ enters the battlefield, put a -1/-1 counter on each creature.
when @ enters the battlefield, put a -1/-1 counter on each creature target player controls.
when @ enters the battlefield, put a +1/+1 counter on each other shaman creature you control.
when @ enters the battlefield, put a +1/+1 counter on enchanted creature.
when @ enters the battlefield, put a -1/-1 counter on target creature.
when @ enters the battlefield, put a +1/+1 counter on target creature.
when @ enters the battlefield, put a +1/+1 counter on target creature you don't control.
when @ enters the battlefield, put a 1/1 green elf warrior creature token onto the battlefield.
when @ enters the battlefield, put a 1/1 white bird creature token with flying onto the battlefield.
when @ enters the battlefield, put a 1/1 white human creature token onto the battlefield.
when @ enters the battlefield, put a 1/1 white soldier creature token onto the battlefield.
when @ enters the battlefield, put a 2/2 black zombie creature token onto the battlefield.
when @ enters the battlefield, put a 2/2 white knight creature token with vigilance onto the battlefield.
when @ enters the battlefield, put a 3/3 colorless golem artifact creature token onto the battlefield.
when @ enters the battlefield, put a 4/4 red dragon creature token with flying onto the battlefield.
when @ enters the battlefield, put a 4/4 white angel creature token with flying onto the battlefield.
when @ enters the battlefield, put a 5/5 green wurm creature token with trample onto the battlefield.
when @ enters the battlefield, put a creature you control on top of its owner's library.
when @ enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
when @ enters the battlefield, put four 1/1 colorless myr artifact creature tokens onto the battlefield.
when @ enters the battlefield, put four 1/1 green insect creature tokens with flying and deathtouch onto the battlefield.
when @ enters the battlefield, put four 1/1 green squirrel creature tokens onto the battlefield.
when @ enters the battlefield, put six +1/+1 counters on enchanted creature.
when @ enters the battlefield, put target artifact on top of its owner's library.
when @ enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
when @ enters the battlefield, put target creature on top of its owner's library.
when @ enters the battlefield, put target red or green creature on top of its owner's library.
when @ enters the battlefield, put three 0/1 black serf creature tokens onto the battlefield.
when @ enters the battlefield, put three -1/-1 counters on target creature.
when @ enters the battlefield, put three 1/1 red goblin creature tokens onto the battlefield.
when @ enters the battlefield, put three 1/1 white kithkin soldier creature tokens onto the battlefield.
when @ enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 black bat creature tokens with flying onto the battlefield.
when @ enters the battlefield, put two 1/1 black goblin rogue creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 blue merfolk wizard creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 green and blue snake creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 green saproling creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 red and green goblin warrior creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 red goblin creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 white soldier creature tokens onto the battlefield.
when @ enters the battlefield, put two 1/1 white spirit creature tokens with flying onto the battlefield.
when @ enters the battlefield, put two 2/2 green wolf creature tokens onto the battlefield.
when @ enters the battlefield, put two 3/1 red elemental shaman creature tokens onto the battlefield.
when @ enters the battlefield, put two 3/3 colorless golem artifact creature tokens onto the battlefield.
when @ enters the battlefield, return a black or red creature you control to its owner's hand.
when @ enters the battlefield, return a blue or black creature you control to its owner's hand.
when @ enters the battlefield, return a creature you control to its owner's hand.
when @ enters the battlefield, return a green or white creature you control to its owner's hand.
when @ enters the battlefield, return a land you control to its owner's hand.
when @ enters the battlefield, return all blue creatures your opponents control to their owners' hands.
when @ enters the battlefield, return all other nonland permanents to their owners' hands.
when @ enters the battlefield, return a permanent you control to its owner's hand.
when @ enters the battlefield, return a red or green creature you control to its owner's hand.
when @ enters the battlefield, return a red or green enchantment you control to its owner's hand.
when @ enters the battlefield, return a white or blue creature you control to its owner's hand.
when @ enters the battlefield, return each other creature you control to its owner's hand.
when @ enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
when @ enters the battlefield, return target artifact or enchantment to its owner's hand.
when @ enters the battlefield, return target blue or red creature card from your graveyard to your hand.
when @ enters the battlefield, return target creature an opponent controls to its owner's hand.
when @ enters the battlefield, return target creature card from your graveyard to the battlefield.
when @ enters the battlefield, return target creature to its owner's hand.
when @ enters the battlefield, return target enchantment card from your graveyard to your hand.
when @ enters the battlefield, return target enchantment creature card from your graveyard to your hand.
when @ enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
when @ enters the battlefield, return target land to its owner's hand.
when @ enters the battlefield, return target nonland permanent to its owner's hand.
when @ enters the battlefield, return target permanent to its owner's hand.
when @ enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
when @ enters the battlefield, return target sliver to its owner's hand.
when @ enters the battlefield, sacrifice a creature.
when @ enters the battlefield, sacrifice a land.
when @ enters the battlefield, sacrifice all creatures you control.
when @ enters the battlefield, sacrifice it unless you discard a card at random.
when @ enters the battlefield, sacrifice it unless you discard a creature card.
when @ enters the battlefield, sacrifice it unless you discard a land card.
when @ enters the battlefield, sacrifice it unless you discard a noncreature card.
when @ enters the battlefield, sacrifice it unless you exile a creature you control other than @.
when @ enters the battlefield, sacrifice it unless you pay {1}.
when @ enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
when @ enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return an untapped forest you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return an untapped island you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return an untapped mountain you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return an untapped plains you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you return an untapped swamp you control to its owner's hand.
when @ enters the battlefield, sacrifice it unless you sacrifice a forest.
when @ enters the battlefield, sacrifice it unless you sacrifice a land.
when @ enters the battlefield, sacrifice it unless you sacrifice an artifact.
when @ enters the battlefield, scry 1.
when @ enters the battlefield, scry 1, then scry 2, then scry 3.
when @ enters the battlefield, scry 2.
when @ enters the battlefield, scry 3.
when @ enters the battlefield, tap all islands.
when @ enters the battlefield, tap all lands target player controls.
when @ enters the battlefield, tap all lands you control.
when @ enters the battlefield, tap all legendary creatures.
when @ enters the battlefield, tap all nonwhite creatures.
when @ enters the battlefield, tap all other creatures.
when @ enters the battlefield, tap all red creatures.
when @ enters the battlefield, tap enchanted creature.
when @ enters the battlefield, tap enchanted creature and put three pupa counters on @.
when @ enters the battlefield, tap enchanted permanent.
when @ enters the battlefield, tap target creature an opponent controls. that creature doesn't untap during its controller's next untap step.
when @ enters the battlefield, tap target creature an opponent controls. that creature doesn't untap during its controller's untap step for as long as you control @.
when @ enters the battlefield, tap target red or green creature an opponent controls. that creature doesn't untap during its controller's untap step for as long as you control @.
when @ enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
when @ enters the battlefield, target creature can't be blocked this turn.
when @ enters the battlefield, target creature can't block this turn.
when @ enters the battlefield, target creature gains fear until end of turn.
when @ enters the battlefield, target creature gains first strike until end of turn.
when @ enters the battlefield, target creature gains flying until end of turn.
when @ enters the battlefield, target creature gets +0/+3 until end of turn.
when @ enters the battlefield, target creature gets -1/-1 until end of turn.
when @ enters the battlefield, target creature gets +1/+1 until end of turn.
when @ enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
when @ enters the battlefield, target creature gets +2/+0 until end of turn.
when @ enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
when @ enters the battlefield, target creature gets -2/-2 until end of turn.
when @ enters the battlefield, target creature gets +2/+2 until end of turn.
when @ enters the battlefield, target creature gets +3/+3 until end of turn.
when @ enters the battlefield, target creature gets +4/+0 until end of turn.
when @ enters the battlefield, target opponent discards a card.
when @ enters the battlefield, target opponent loses 1 life and you gain 1 life.
when @ enters the battlefield, target opponent loses 2 life.
when @ enters the battlefield, target opponent loses 2 life and you gain 2 life.
when @ enters the battlefield, target opponent loses 3 life.
when @ enters the battlefield, target player discards a card.
when @ enters the battlefield, target player discards a card at random.
when @ enters the battlefield, target player loses 1 life.
when @ enters the battlefield, target player loses 2 life and you gain 2 life.
when @ enters the battlefield, target player loses 3 life.
when @ enters the battlefield, target player loses 6 life.
when @ enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
when @ enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
when @ enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.
when @ enters the battlefield, untap all creatures you control.
when @ enters the battlefield, untap another target creature you control.
when @ enters the battlefield, untap enchanted creature.
when @ enters the battlefield, untap target goat and gain control of it until end of turn. it gains haste until end of turn.
when @ enters the battlefield, you draw a card and you lose 1 life.
when @ enters the battlefield, you draw two cards and you lose 2 life.
when @ enters the battlefield, you gain 10 life.
when @ enters the battlefield, you gain 1 life.
when @ enters the battlefield, you gain 20 life.
when @ enters the battlefield, you gain 2 life.
when @ enters the battlefield, you gain 3 life.
when @ enters the battlefield, you gain 4 life.
when @ enters the battlefield, you gain 5 life.
when @ enters the battlefield, you gain 7 life.
when @ enters the battlefield, you lose 1 life.
when @ enters the battlefield, you lose 2 life.
when @ enters the battlefield, you lose 3 life.
when @ enters the battlefield, you lose 4 life.
when @ enters the battlefield, you lose 5 life.
when @ enters the battlefield, you may destroy target artifact.
when @ enters the battlefield, you may destroy target creature with flying.
when @ enters the battlefield, you may destroy target creature with power 1 or less.
when @ enters the battlefield, you may destroy target enchantment.
when @ enters the battlefield, you may destroy target equipment.
when @ enters the battlefield, you may destroy target nonblack creature.
when @ enters the battlefield, you may destroy target vampire, werewolf, or zombie.
when @ enters the battlefield, you may discard a card. if you do, draw a card.
when @ enters the battlefield, you may exile an instant card from your hand.
when @ enters the battlefield, you may exile another target creature.
when @ enters the battlefield, you may exile target artifact or enchantment.
when @ enters the battlefield, you may have it deal 4 damage to target creature with flying.
when @ enters the battlefield, you may have target opponent discard a card.
when @ enters the battlefield, you may have target opponent sacrifice a creature.
when @ enters the battlefield, you may pay {x}. if you do, put x 1/1 red and white goblin soldier creature tokens onto the battlefield.
when @ enters the battlefield, you may pay {x}. if you do, target creature gets +x/+0 until end of turn.
when @ enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
when @ enters the battlefield, you may return another target creature you control to its owner's hand.
when @ enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
when @ enters the battlefield, you may return target artifact card from your graveyard to your hand.
when @ enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
when @ enters the battlefield, you may return target blue instant card from your graveyard to your hand.
when @ enters the battlefield, you may return target card from your graveyard to your hand.
when @ enters the battlefield, you may return target creature card from your graveyard to your hand.
when @ enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
when @ enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
when @ enters the battlefield, you may return target creature to its owner's hand.
when @ enters the battlefield, you may return target dragon permanent card from your graveyard to the battlefield.
when @ enters the battlefield, you may return target enchantment card from your graveyard to your hand.
when @ enters the battlefield, you may return target instant card from your graveyard to your hand.
when @ enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
when @ enters the battlefield, you may return target land card from your graveyard to your hand.
when @ enters the battlefield, you may return target land to its owner's hand.
when @ enters the battlefield, you may return target mercenary card from your graveyard to your hand.
when @ enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
when @ enters the battlefield, you may return target sorcery card from your graveyard to your hand.
when @ enters the battlefield, you may return target tapped creature to its owner's hand.
when @ enters the battlefield, you may tap or untap target permanent.
when @ enters the battlefield, you may tap target creature.
whenever a beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
whenever a beast enters the battlefield, you may draw a card.
whenever a beast enters the battlefield, you may gain 3 life.
whenever a black creature enters the battlefield under your control, you may have target player discard a card.
whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
whenever a creature an opponent controls dies, that player loses 2 life.
whenever a creature an opponent controls dies, you may gain 3 life.
whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. if you do, put a 2/2 black zombie creature token onto the battlefield.
whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on @.
whenever a creature dealt damage by @ this turn dies, put a +2/+2 counter on @.
whenever a creature dealt damage by @ this turn dies, you may draw a card.
whenever a creature dies, @ deals 2 damage to that creature's controller.
whenever a creature dies, @ gets +2/+2 until end of turn.
whenever a creature dies, put a +1/+1 counter on @.
whenever a creature dies, put a +1/+1 counter on enchanted creature.
whenever a creature dies, put a charge counter on @.
whenever a creature dies, that creature's controller may draw a card.
whenever a creature dies, that creature's controller sacrifices a land.
whenever a creature dies, untap @.
whenever a creature dies, you gain 1 life.
whenever a creature dies, you gain 2 life.
whenever a creature dies, you may pay {1}. if you do, you gain 1 life.
whenever a creature dies, you may pay {3}. if you do, draw a card.
whenever a creature dies, you may put a quest counter on @.
whenever a creature dies, you may untap @.
whenever a creature enters the battlefield, @ deals 2 damage to it.
whenever a creature enters the battlefield, destroy it.
whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
whenever a creature enters the battlefield, it gains double strike and haste until end of turn.
whenever a creature enters the battlefield, its controller sacrifices a creature or land.
whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
whenever a creature enters the battlefield under your control, you may gain 1 life.
whenever a creature enters the battlefield under your control, you may pay {2}{r}. if you do, that creature deals damage equal to its power to target creature or player.
whenever a creature enters the battlefield under your control, you may return @ to its owner's hand.
whenever a creature enters the battlefield, untap all creatures.
whenever a creature enters the battlefield, you lose 1 life and add {b}.
whenever a creature enters the battlefield, you may untap @.
whenever a creature with flying dealt damage by @ this turn dies, put a +1/+1 counter on @.
whenever a creature with flying dies, put a +1/+1 counter on @.
whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
whenever a creature with power 5 or greater enters the battlefield under your control, you may have @ deal 5 damage to target creature or player.
whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on @.
whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
whenever a creature with shadow dies, put a +1/+1 counter on @.
whenever a creature you control dies, draw a card.
whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
whenever a creature you control dies, you draw a card and lose 1 life.
whenever a creature you control dies, you may pay {x}. if you do, you gain x life.
whenever a demon enters the battlefield under your control, return @ from your graveyard to your hand.
whenever a djinn or efreet enters the battlefield, destroy it. it can't be regenerated.
whenever a forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
whenever a forest enters the battlefield under your control, @ gets +2/+2 until end of turn.
whenever a forest enters the battlefield under your control, you may return @ from your graveyard to your hand.
whenever a goblin enters the battlefield under your control, you may put a quest counter on @.
whenever a green creature dies, its controller discards a card.
whenever a human enters the battlefield under your control, @ deals 1 damage to target creature or player.
whenever a land enters the battlefield, @ deals 2 damage to that land's controller.
whenever a land enters the battlefield, tap all lands its controller controls.
whenever a land enters the battlefield under your control, put a +1/+1 counter on @.
whenever a land enters the battlefield under your control, put a 1/1 green saproling creature token onto the battlefield.
whenever a land enters the battlefield under your control, untap @.
whenever a land enters the battlefield under your control, you gain 1 life.
whenever a land enters the battlefield under your control, you gain 3 life.
whenever a land enters the battlefield, you may gain 1 life.
whenever an angel enters the battlefield under your control, you gain 1 life.
whenever an artifact enters the battlefield, @ gets +4/+4 until end of turn.
whenever an artifact enters the battlefield, remove a +1/+1 counter from @.
whenever an artifact enters the battlefield under your control, you may tap target permanent.
whenever an artifact enters the battlefield, you may gain 1 life.
whenever an artifact enters the battlefield, you may untap @.
whenever an equipment enters the battlefield under your control, you may draw a card.
whenever a nontoken creature dies, put a 1/1 white spirit creature token with flying onto the battlefield.
whenever a nontoken creature you control dies, put a 1/1 green saproling creature token onto the battlefield.
whenever a nontoken creature you control dies, put a charge counter on @.
whenever a nontoken creature you control dies, target opponent discards a card.
whenever a nontoken snake enters the battlefield under your control, you may return @ from your graveyard to your hand.
whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.
whenever an opponent casts a black spell, you may pay {g}{g}. if you do, you draw a card.
whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on @.
whenever an opponent casts a blue or black spell, you may put a 1/1 green snake creature token onto the battlefield.
whenever an opponent casts a creature spell, @ deals 1 damage to that player.
whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
whenever an opponent casts a green spell, you draw a card.
whenever an opponent casts a multicolored spell, you gain 1 life.
whenever an opponent casts a multicolored spell, you gain 4 life.
whenever an opponent casts an artifact spell, put a +1/+1 counter on @.
whenever an opponent casts an artifact spell, you may put a 1/1 green insect creature token onto the battlefield.
whenever an opponent casts a red spell, you gain 2 life.
whenever an opponent casts a spell, counter it unless that player pays {1}.
whenever an opponent casts a spell, @ gets +2/+2 until end of turn.
whenever an opponent casts a spell, put a 1/1 green insect creature token onto the battlefield.
whenever an opponent casts a spell, that player draws seven cards.
whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
whenever an opponent casts a spell, you may put a +1/+1 counter on @.
whenever an opponent casts a spirit or arcane spell, @ deals 2 damage to that player.
whenever an opponent casts a white or blue instant or sorcery spell, @ deals 2 damage to that player.
whenever an opponent casts a white spell, he or she loses 2 life.
whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
whenever another artifact enters the battlefield, put a +1/+1 counter on @.
whenever another artifact enters the battlefield under your control, @ gets +1/+1 until end of turn and can't be blocked this turn.
whenever another artifact enters the battlefield under your control, @ gets +2/+2 until end of turn.
whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.
whenever another black creature you control dies, put a 1/1 white spirit creature token with flying onto the battlefield.
whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
whenever another creature dies, @ deals 2 damage to target player.
whenever another creature dies, put a +1/+1 counter on @.
whenever another creature dies, scry 1.
whenever another creature dies, tap @.
whenever another creature dies, untap @.
whenever another creature dies, you may draw a card. if you do, discard a card.
whenever another creature dies, you may gain 1 life.
whenever another creature dies, you may have @ deal 1 damage to target player.
whenever another creature dies, you may put a +1/+1 counter on @.
whenever another creature enters the battlefield, exile @. return @ to the battlefield under its owner's control at the beginning of the next end step.
whenever another creature enters the battlefield, its controller loses 1 life.
whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
whenever another creature enters the battlefield under your control, @ deals 2 damage to each opponent.
whenever another creature enters the battlefield under your control, @ gets +1/+0 and gains trample until end of turn.
whenever another creature enters the battlefield under your control, @ gets +1/+1 until end of turn.
whenever another creature enters the battlefield under your control, @ gets +2/+2 until end of turn.
whenever another creature enters the battlefield under your control, @ gets +3/+3 until end of turn.
whenever another creature enters the battlefield under your control, put a +1/+1 counter on @.
whenever another creature enters the battlefield under your control, put a time counter on @.
whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.
whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
whenever another creature enters the battlefield under your control, you gain 2 life.
whenever another creature enters the battlefield under your control, you may gain 1 life.
whenever another creature enters the battlefield, untap @.
whenever another creature enters the battlefield, you gain 1 life.
whenever another creature enters the battlefield, you lose 1 life.
whenever another creature enters the battlefield, you may gain 1 life.
whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. if you do, draw a card.
whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
whenever another creature you control dies, it deals damage equal to its power to target player.
whenever another creature you control dies, put a +1/+1 counter on @.
whenever another elf enters the battlefield, put a +1/+1 counter on @.
whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
whenever another human creature dies, put a +1/+1 counter on @.
whenever another human enters the battlefield under your control, put a +1/+1 counter on @.
whenever another human enters the battlefield under your control, untap @.
whenever another kavu enters the battlefield, put a +1/+1 counter on @.
whenever another non-spirit creature you control dies, put a 1/1 white spirit creature token with flying onto the battlefield.
whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. if you do, put a token that's a copy of that artifact onto the battlefield.
whenever another nontoken creature dies, you may draw a card.
whenever another nontoken creature dies, you may put a 1/1 black rat creature token onto the battlefield.
whenever another nontoken creature enters the battlefield under your control, you may draw a card.
whenever another nontoken creature enters the battlefield under your control, you may pay {g}{u}. if you do, put a token that's a copy of that creature onto the battlefield.
whenever another nontoken creature you control dies, put a 3/1 black and red graveborn creature token with haste onto the battlefield.
whenever another nontoken elf enters the battlefield, you may put a 1/1 green insect creature token onto the battlefield.
whenever another red creature enters the battlefield under your control, @ gets +1/+0 until end of turn.
whenever another scarecrow enters the battlefield under your control, destroy target permanent.
whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
whenever another zombie you control dies, target opponent loses 1 life.
whenever a player casts a black, red, or green creature spell, it gains devour 5.
whenever a player casts a black spell, @ gets +2/+2 until end of turn.
whenever a player casts a black spell, you gain 1 life.
whenever a player casts a black spell, you may gain 1 life.
whenever a player casts a black spell, you may pay {1}. if you do, target player loses 1 life.
whenever a player casts a black spell, you may pay {1}. if you do, you gain 1 life.
whenever a player casts a black spell, you may pay {3}. if you do, untap target permanent.
whenever a player casts a black spell, you may pay {b}. if you do, put a +1/+1 counter on @.
whenever a player casts a blue spell, @ gets +2/+2 until end of turn.
whenever a player casts a blue spell, you may gain 1 life.
whenever a player casts a blue spell, you may pay {1}. if you do, target player puts the top two cards of his or her library into his or her graveyard.
whenever a player casts a blue spell, you may pay {1}. if you do, you gain 1 life.
whenever a player casts a blue spell, you may pay {3}. if you do, untap target permanent.
whenever a player casts a giant spell, you may put a +1/+1 counter on @.
whenever a player casts a goblin spell, you may pay {g}. if you do, you gain 2 life.
whenever a player casts a green or white spell, that player discards a card.
whenever a player casts a green spell, put a +1/+1 counter on @.
whenever a player casts a green spell, you may gain 1 life.
whenever a player casts a green spell, you may pay {1}. if you do, target creature gets +1/+1 until end of turn.
whenever a player casts a green spell, you may pay {1}. if you do, you gain 1 life.
whenever a player casts a green spell, you may pay {3}. if you do, untap target permanent.
whenever a player casts a kithkin spell, you may have target player lose 1 life.
whenever a player casts an artifact spell, you may gain 1 life.
whenever a player casts an artifact spell, you may pay {1}. if you do, you gain 1 life.
whenever a player casts an enchantment spell, counter it.
whenever a player casts a nonblack spell, that player loses 1 life.
whenever a player casts a noncreature spell, @ deals 6 damage to that player.
whenever a player casts a red spell, you may gain 1 life.
whenever a player casts a red spell, you may pay {1}. if you do, target creature can't block this turn.
whenever a player casts a red spell, you may pay {1}. if you do, you gain 1 life.
whenever a player casts a red spell, you may pay {3}. if you do, untap target permanent.
whenever a player casts a red spell, you may pay {r}. if you do, @ deals 1 damage to target creature or player.
whenever a player casts a spell, counter it unless that player pays {3}.
whenever a player casts a spell, @ deals 2 damage to that player.
whenever a player casts a spell, @ gets -1/-1 until end of turn.
whenever a player casts a spell, sacrifice a creature.
whenever a player casts a spell, tap @.
whenever a player casts a spell, that player discards a card.
whenever a player casts a spell, that player may draw a card.
whenever a player casts a spell, that player may gain 2 life.
whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
whenever a player casts a spell with converted mana cost 3 or less, @ deals 2 damage to that player.
whenever a player casts a spell, you lose 1 life.
whenever a player casts a spell, you may put a +1/+1 counter on @.
whenever a player casts a white spell, you may gain 1 life.
whenever a player casts a white spell, you may pay {1}. if you do, you gain 1 life.
whenever a player casts a white spell, you may pay {3}. if you do, untap target permanent.
whenever a samurai you control dies, you may put a +1/+1 counter on @.
whenever a swamp enters the battlefield under your control, you may return @ from your graveyard to your hand.
whenever @ attacks, all attacking creatures with flanking get +1/+1 until end of turn.
whenever @ attacks, all other creatures you control get +1/+1 until end of turn.
whenever @ attacks, another target attacking creature gets +0/+2 until end of turn. untap that creature.
whenever @ attacks, another target creature you control gains flying until end of turn.
whenever @ attacks, attacking creatures gain first strike until end of turn.
whenever @ attacks, attacking creatures gain flying and lifelink until end of turn.
whenever @ attacks, attacking creatures gain trample until end of turn.
whenever @ attacks, attacking creatures get +1/+1 until end of turn.
whenever @ attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
whenever @ attacks, creatures with power 1 or less can't block this turn.
whenever @ attacks, creatures you control get +2/+0 until end of turn.
whenever @ attacks, destroy all other creatures.
whenever @ attacks, each attacking human gains flying until end of turn.
whenever @ attacks, each opponent loses 1 life.
whenever @ attacks, each opponent loses 2 life.
whenever @ attacks, each other attacking creature gains fear until end of turn.
whenever @ attacks, each other attacking creature gets +1/+0 until end of turn.
whenever @ attacks, each other creature you control gets +1/+0 until end of turn.
whenever @ attacks, exile another target creature. return that card to the battlefield under its owner's control at the beginning of the next end step.
whenever @ attacks, goblin creatures you control get +1/+1 until end of turn.
whenever @ attacks, human creatures you control get +1/+0 until end of turn.
whenever @ attacks, it doesn't untap during its controller's next untap step.
whenever @ attacks, it gets +0/+2 until end of turn.
whenever @ attacks, it gets +0/+3 until end of turn.
whenever @ attacks, it gets +1/+1 until end of turn.
whenever @ attacks, it gets +1/-2 until end of turn.
whenever @ attacks, it gets +2/+0 until end of turn.
whenever @ attacks, it gets +3/+0 until end of turn.
whenever @ attacks, it gets +3/-3 until end of turn.
whenever @ attacks, it gets +3/+3 until end of turn.
whenever @ attacks, it gets +5/+0 until end of turn.
whenever @ attacks, other attacking creatures get +1/+1 until end of turn.
whenever @ attacks, put a +1/+1 counter on each attacking creature.
whenever @ attacks, put a +1/+1 counter on it.
whenever @ attacks, return another creature you control to its owner's hand.
whenever @ attacks, sacrifice it unless you sacrifice an island.
whenever @ attacks, samurai creatures you control get +1/+1 until end of turn.
whenever @ attacks, scry 3.
whenever @ attacks, tap all artifacts.
whenever @ attacks, target creature can't block this turn.
whenever @ attacks, target creature gets +0/+3 until end of turn.
whenever @ attacks, target creature you control gains flying until end of turn.
whenever @ attacks, untap each other creature you control.
whenever @ attacks, you may have target creature gain flying until end of turn.
whenever @ attacks, you may have target creature lose flying until end of turn.
whenever @ attacks, you may pay {r}. if you do, target creature can't block this turn.
whenever @ attacks, you may pay {w}. if you do, it gains flying until end of turn.
whenever @ attacks, you may pay {w}. if you do, tap target creature an opponent controls.
whenever @ attacks, you may pay {x}{r}. if you do, @ deals x damage to target creature or player.
whenever @ attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
whenever @ attacks, you may return target enchantment card from your graveyard to the battlefield.
whenever @ attacks, you may tap target creature.
whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
whenever @ becomes blocked, draw a card.
whenever @ becomes blocked, it gets +1/+1 until end of turn.
whenever @ becomes blocked, it gets +2/+0 until end of turn.
whenever @ becomes blocked, it gets +2/+2 until end of turn.
whenever @ becomes blocked, it gets +3/+0 and gains trample until end of turn.
whenever @ becomes blocked, it gets +6/+3 until end of turn.
whenever @ becomes blocked, prevent all combat damage that would be dealt by it this turn.
whenever @ becomes blocked, prevent all combat damage that would be dealt this turn.
whenever @ becomes blocked, regenerate it.
whenever @ becomes blocked, untap it.
whenever @ becomes blocked, you gain 1 life.
whenever @ becomes blocked, you gain 2 life.
whenever @ becomes blocked, you may draw a card.
whenever @ becomes blocked, you may draw three cards.
whenever @ becomes blocked, you may draw two cards.
whenever @ becomes blocked, you may have it deal 1 damage to target creature or player.
whenever @ blocks, it deals 1 damage to target attacking creature.
whenever @ blocks, it gets +0/+2 until end of turn.
whenever @ blocks, it gets +0/+3 until end of turn.
whenever @ blocks, it gets +1/+0 and gains first strike until end of turn.
whenever @ blocks, it gets +1/+1 until end of turn.
whenever @ blocks, it gets +2/+0 until end of turn.
whenever @ blocks, it gets +2/+2 until end of turn.
whenever @ blocks, it gets +7/+7 until end of turn.
whenever @ blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
whenever @ blocks, put a -0/-1 counter on it.
whenever @ blocks, put a +1/+1 counter on it.
whenever @ blocks, remove an ice counter from it.
whenever @ blocks, you gain 3 life.
whenever @ blocks, you may draw a card.
whenever @ blocks, you may gain 4 life.
whenever @ deals combat damage, sacrifice a permanent.
whenever @ deals combat damage to a creature, destroy that creature.
whenever @ deals combat damage to a creature, destroy that creature. it can't be regenerated.
whenever @ deals combat damage to a creature, put a +1/+1 counter on @.
whenever @ deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
whenever @ deals combat damage to a creature, tap that creature. that creature doesn't untap during its controller's next untap step.
whenever @ deals combat damage to a creature, that creature's controller loses that much life.
whenever @ deals combat damage to a player, destroy target nonblack creature that player controls.
whenever @ deals combat damage to a player, draw a card.
whenever @ deals combat damage to a player, each player discards a card.
whenever @ deals combat damage to a player, gain control of all artifacts that player controls.
whenever @ deals combat damage to a player, it deals that much damage to each creature that player controls.
whenever @ deals combat damage to a player, put a +1/+1 counter on each creature you control.
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
whenever @ deals combat damage to a player, put a 1/1 white soldier creature token onto the battlefield.
whenever @ deals combat damage to a player, put a charge counter on it.
whenever @ deals combat damage to a player, put an infection counter on it.
whenever @ deals combat damage to a player, put a token that's a copy of @ onto the battlefield.
whenever @ deals combat damage to a player, put two +1/+1 counters on it.
whenever @ deals combat damage to a player, that player discards a card.
whenever @ deals combat damage to a player, that player discards a card and you draw a card.
whenever @ deals combat damage to a player, that player discards a card at random.
whenever @ deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
whenever @ deals combat damage to a player, that player sacrifices a creature.
whenever @ deals combat damage to a player, that player sacrifices a permanent.
whenever @ deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
whenever @ deals combat damage to a player, you may destroy target artifact that player controls.
whenever @ deals combat damage to a player, you may destroy target enchantment that player controls.
whenever @ deals combat damage to a player, you may discard a card. if you do, draw a card.
whenever @ deals combat damage to a player, you may draw a card.
whenever @ deals combat damage to a player, you may draw a card. if you do, discard a card.
whenever @ deals combat damage to a player, you may exile target black or red permanent that player controls.
whenever @ deals combat damage to a player, you may have @ deal 1 damage to target creature that player controls.
whenever @ deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
whenever @ deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
whenever @ deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
whenever @ deals combat damage to a player, you may pay {2}{b}. if you do, put target creature card from a graveyard onto the battlefield under your control.
whenever @ deals combat damage to a player, you may pay {2}{g}. if you do, put six +1/+1 counters on @.
whenever @ deals combat damage to a player, you may pay {2}{w}. if you do, @ deals 3 damage to each nonwhite creature.
whenever @ deals combat damage to a player, you may return target arcane card from your graveyard to your hand.
whenever @ deals combat damage to a player, you may return target creature card from your graveyard to your hand.
whenever @ deals combat damage to a player, you may return target creature that player controls to its owner's hand.
whenever @ deals combat damage to a player, you may sacrifice it. if you do, @ deals 3 damage to that player.
whenever @ deals combat damage to a player, you may sacrifice it. if you do, destroy target creature that player controls.
whenever @ deals combat damage to a player, you may sacrifice it. if you do, draw three cards.
whenever @ deals combat damage to a player, you may sacrifice it. if you do, gain control of target creature that player controls.
whenever @ deals combat damage to a player, you may untap target creature.
whenever @ deals combat damage, you gain that much life.
whenever @ deals damage to a creature, @ deals 3 damage to that creature's controller and 3 damage to you.
whenever @ deals damage to a creature, exile that creature.
whenever @ deals damage to a creature, put a +1/+1 counter on @.
whenever @ deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
whenever @ deals damage to a player, destroy target enchantment that player controls.
whenever @ deals damage to a player, tap target land that player controls. that land doesn't untap during its controller's next untap step.
whenever @ deals damage to a player, that player discards a card.
whenever @ deals damage to a player, that player gets a poison counter.
whenever @ deals damage to a player, that player gets two poison counters.
whenever @ deals damage to a player, you may draw a card.
whenever @ deals damage to a player, you may put a goblin permanent card from your hand onto the battlefield.
whenever @ deals damage, you gain that much life.
whenever @ deals damage, you lose that much life.
whenever equipped creature dies, draw two cards.
whenever equipped creature dies, you gain 3 life.
whenever @ or another ally enters the battlefield under your control, you may have ally creatures you control gain first strike until end of turn.
whenever @ or another ally enters the battlefield under your control, you may have ally creatures you control gain flying until end of turn.
whenever @ or another ally enters the battlefield under your control, you may have ally creatures you control gain vigilance until end of turn.
whenever @ or another ally enters the battlefield under your control, you may have ally creatures you control get +1/+0 until end of turn.
whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on @.
whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on each ally creature you control.
whenever @ or another ally enters the battlefield under your control, you may put a 2/2 green wolf creature token onto the battlefield. if you do, put a +1/+1 counter on @.
whenever @ or another artifact creature dies, you may untap target artifact.
whenever @ or another artifact enters the battlefield, put a charge counter on @.
whenever @ or another cleric dies, put a 2/2 black zombie creature token onto the battlefield.
whenever @ or another creature dies, target player loses 1 life and you gain 1 life.
whenever @ or another creature dies, target player puts the top card of his or her library into his or her graveyard.
whenever @ or another creature you control dies, each opponent sacrifices a creature.
whenever @ or another creature you control with power 5 or greater dies, you may gain 5 life.
whenever @ or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
whenever @ or another vampire you control dies, you may pay {b}. if you do, target player loses 2 life and you gain 2 life.
whenever @ or another zombie dies, each opponent loses 1 life.
whenever @ or another zombie enters the battlefield, all non-zombie creatures get -1/-1 until end of turn.
whenever you cast a black spell, @ gains fear until end of turn.
whenever you cast a black spell, @ gets +1/+1 until end of turn.
whenever you cast a black spell, remove a -1/-1 counter from @.
whenever you cast a black spell, you may untap @.
whenever you cast a blue spell, @ gains flying until end of turn.
whenever you cast a blue spell, @ gets +1/+1 until end of turn.
whenever you cast a blue spell, remove a -1/-1 counter from @.
whenever you cast a blue spell, target creature gains flying until end of turn.
whenever you cast a blue spell, you may put a 1/1 blue bird creature token with flying onto the battlefield.
whenever you cast a blue spell, you may untap @.
whenever you cast a creature spell, @ becomes a 4/4 illusion creature with flying until end of turn. it's still an enchantment.
whenever you cast a creature spell, @ deals 1 damage to target player.
whenever you cast a creature spell, put a +1/+1 counter on @.
whenever you cast a creature spell, put a 1/1 green saproling creature token onto the battlefield.
whenever you cast a creature spell, put a 3/3 green beast creature token onto the battlefield.
whenever you cast a creature spell, tap target creature.
whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on @.
whenever you cast a creature spell with infect, target player gets a poison counter.
whenever you cast a creature spell, you may draw a card.
whenever you cast a creature spell, you may pay {1}. if you do, draw a card.
whenever you cast a creature spell, you may pay {1}. if you do, draw a card, then discard a card.
whenever you cast a creature spell, you may pay {1}. if you do, return target creature to its owner's hand.
whenever you cast a creature spell, you may pay {g}{g}. if you do, return @ from your graveyard to your hand.
whenever you cast a creature spell, you may put a quest counter on @.
whenever you cast a druid spell, you may draw a card.
whenever you cast a green spell, @ gains forestwalk until end of turn.
whenever you cast a green spell, @ gets +1/+1 until end of turn.
whenever you cast a green spell, remove a -1/-1 counter from @.
whenever you cast a green spell, you may put a 2/2 green wolf creature token onto the battlefield.
whenever you cast a green spell, you may untap @.
whenever you cast a merfolk spell, you may tap or untap target permanent.
whenever you cast a multicolored spell, @ deals 2 damage to target creature or player.
whenever you cast a multicolored spell, @ gets +3/+3 until end of turn.
whenever you cast a multicolored spell, untap @.
whenever you cast a multicolored spell, you may return @ from your graveyard to your hand.
whenever you cast an artifact spell, draw a card.
whenever you cast an artifact spell, you may draw a card. if you do, discard a card.
whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
whenever you cast an artifact spell, you may pay {1}. if you do, @ deals 1 damage to target creature or player.
whenever you cast an artifact spell, you may pay {1}. if you do, put a 1/1 colorless myr artifact creature token onto the battlefield.
whenever you cast an artifact spell, you may pay {1}. if you do, you gain 3 life.
whenever you cast an artifact spell, you may put a charge counter on @.
whenever you cast an artifact spell, you may untap target creature.
whenever you cast an elf spell, you may have @ deal 2 damage to target creature with flying.
whenever you cast an elf spell, you may put a 1/1 green elf warrior creature token onto the battlefield.
whenever you cast an enchantment spell, draw a card.
whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
whenever you cast an enchantment spell, put a 4/4 white angel creature token with flying onto the battlefield.
whenever you cast an enchantment spell, you may draw a card.
whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
whenever you cast an instant or sorcery spell, @ deals 2 damage to each opponent.
whenever you cast an instant or sorcery spell, @ gets +1/+1 until end of turn. untap it.
whenever you cast an instant or sorcery spell, @ gets +2/+0 until end of turn.
whenever you cast an instant or sorcery spell, @ gets +3/+0 until end of turn.
whenever you cast an instant or sorcery spell, @ gets +4/+0 until end of turn.
whenever you cast an instant or sorcery spell, put a 1/1 red elemental creature token onto the battlefield.
whenever you cast an instant or sorcery spell, put a 2/2 blue drake creature token with flying onto the battlefield.
whenever you cast an instant or sorcery spell, scry 1.
whenever you cast an instant or sorcery spell, you may pay {1}. if you do, scry 2.
whenever you cast an instant or sorcery spell, you may put a charge counter on @.
whenever you cast an instant or sorcery spell, you may put a charge counter on @. if you do, @ deals damage equal to the number of charge counters on it to target creature or player.
whenever you cast an instant or sorcery spell, you may untap @.
whenever you cast an instant spell, you may pay {1}. if you do, draw a card.
whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
whenever you cast a nonred spell, untap @.
whenever you cast a red spell, @ deals 1 damage to each creature without flying.
whenever you cast a red spell, @ deals 3 damage to target player.
whenever you cast a red spell, @ gains first strike until end of turn.
whenever you cast a red spell, @ gets +1/+1 until end of turn.
whenever you cast a red spell, remove a -1/-1 counter from @.
whenever you cast a red spell, target creature can't block this turn.
whenever you cast a red spell, you may untap @.
whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
whenever you cast a spell, return target permanent to its owner's hand.
whenever you cast a spell, you gain 1 life.
whenever you cast a spell, you gain 2 life.
whenever you cast a spell, you may pay {1}. if you do, @ deals 1 damage to target player.
whenever you cast a spell, you may put two +1/+1 counters on @.
whenever you cast a spell, you may return @ to its owner's hand.
whenever you cast a spell, you may untap @.
whenever you cast a spirit or arcane spell, @ becomes a 4/4 spirit artifact creature until end of turn.
whenever you cast a spirit or arcane spell, @ deals 1 damage to target creature.
whenever you cast a spirit or arcane spell, @ deals 2 damage to each creature without flying.
whenever you cast a spirit or arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
whenever you cast a spirit or arcane spell, @ gains flying until end of turn.
whenever you cast a spirit or arcane spell, @ gains forestwalk until end of turn.
whenever you cast a spirit or arcane spell, @ gets +1/+1 until end of turn.
whenever you cast a spirit or arcane spell, @ gets +2/+2 until end of turn.
whenever you cast a spirit or arcane spell, put a +1/+1 counter on target creature.
whenever you cast a spirit or arcane spell, put a 3/3 white spirit creature token with flying onto the battlefield.
whenever you cast a spirit or arcane spell, regenerate @.
whenever you cast a spirit or arcane spell, regenerate target creature.
whenever you cast a spirit or arcane spell, target creature can't block this turn.
whenever you cast a spirit or arcane spell, target creature gains fear until end of turn.
whenever you cast a spirit or arcane spell, target creature gains flying until end of turn.
whenever you cast a spirit or arcane spell, target land becomes a 3/3 creature until end of turn. it's still a land.
whenever you cast a spirit or arcane spell, target opponent loses 1 life and you gain 1 life.
whenever you cast a spirit or arcane spell, untap @.
whenever you cast a spirit or arcane spell, you may destroy target nonbasic land.
whenever you cast a spirit or arcane spell, you may draw a card.
whenever you cast a spirit or arcane spell, you may exile @. if you do, return it to the battlefield under its owner's control at the beginning of the next end step.
whenever you cast a spirit or arcane spell, you may put a ki counter on @.
whenever you cast a spirit or arcane spell, you may return @ to its owner's hand.
whenever you cast a spirit or arcane spell, you may sacrifice @. if you do, draw a card.
whenever you cast a spirit or arcane spell, you may tap or untap target creature.
whenever you cast a treefolk spell, @ gets +2/+2 until end of turn.
whenever you cast a treefolk spell, you may have target creature get +3/-3 until end of turn.
whenever you cast a vampire creature spell, it gains bloodthirst 3.
whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on @.
whenever you cast a white spell, @ gains vigilance until end of turn.
whenever you cast a white spell, @ gets +1/+1 until end of turn.
whenever you cast a white spell, @ loses defender until end of turn.
whenever you cast a white spell, remove a -1/-1 counter from @.
whenever you cast a white spell, you gain 3 life.
whenever you cast a white spell, you may tap target creature.
whenever you cast a white spell, you may untap @.
whenever you cast a wizard spell, you may untap @.
when @ is put into a graveyard from anywhere, shuffle it into its owner's library.
when @ is put into a graveyard from the battlefield, destroy target nonblack creature.
when @ is put into a graveyard from the battlefield, draw a card.
when @ is put into a graveyard from the battlefield, draw three cards.
when @ is put into a graveyard from the battlefield, exile equipped creature.
when @ is put into a graveyard from the battlefield, put a 1/1 colorless spirit creature token onto the battlefield.
when @ is put into a graveyard from the battlefield, return @ to its owner's hand.
when @ is put into a graveyard from the battlefield, you may pay {b}. if you do, draw a card.
when @ is put into a graveyard from the battlefield, you may pay {g}. if you do, draw a card.
when @ is put into a graveyard from the battlefield, you may pay {r}. if you do, draw a card.
when @ is put into a graveyard from the battlefield, you may pay {u}. if you do, draw a card.
when @ is put into a graveyard from the battlefield, you may pay {w}. if you do, draw a card.
when @ leaves the battlefield, destroy all skeleton tokens. they can't be regenerated.
when @ leaves the battlefield, destroy target white creature. it can't be regenerated.
when @ leaves the battlefield, draw a card.
when @ leaves the battlefield, exile all nightmares.
when @ leaves the battlefield, exile all serf tokens.
when @ leaves the battlefield, exile target card from a graveyard.
when @ leaves the battlefield, it deals 1 damage to each goblin creature.
when @ leaves the battlefield, it deals 4 damage to target creature.
when @ leaves the battlefield, it deals 6 damage to target creature.
when @ leaves the battlefield, put a +1/+1 counter on each creature target player controls.
when @ leaves the battlefield, put a 2/2 black zombie creature token onto the battlefield.
when @ leaves the battlefield, put a 3/3 green beast creature token onto the battlefield.
when @ leaves the battlefield, put a 4/4 green elemental creature token onto the battlefield.
when @ leaves the battlefield, put target nonland permanent on top of its owner's library.
when @ leaves the battlefield, return the exiled cards to their owners' hands.
when @ leaves the battlefield, return the exiled card to its owner's hand.
when @ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
when @ leaves the battlefield, sacrifice a creature.
when @ leaves the battlefield, sacrifice a land.
when @ leaves the battlefield, sacrifice a land and @ deals 1 damage to you.
when @ leaves the battlefield, sacrifice all non-ogre creatures you control.
when @ leaves the battlefield, shuffle your library.
when @ leaves the battlefield, that player gains 3 life.
when @ leaves the battlefield, that player gains 6 life.
when @ leaves the battlefield, you lose 10 life.
when @ leaves the battlefield, you lose 20 life.
when you cast a creature spell, sacrifice @.
when you cast a spell, return @ to its owner's hand.
when you cast a spell, sacrifice @.
when you cast @, counter it unless you sacrifice a land.
when you cast @, destroy target permanent.
when you cast @, draw four cards.
when you cast @, you may return target creature card from your graveyard to the battlefield.
white creatures and blue creatures can't block.
white creatures get -1/-1.
white creatures get +1/-1.
white creatures get +1/+1.
white creatures get +2/+0 until end of turn.
white creatures have plainswalk.
white creatures you control get +0/+1.
white creatures you control get +1/+1.
white creatures you control get +2/+2 until end of turn.
white creatures you control have protection from black.
wither
{w}, pay 1 life: prevent the next 2 damage that would be dealt to target creature this turn.
{w}: prevent the next 1 damage that would be dealt to @ this turn.
{w}: put @ on top of its owner's library.
{w}: regenerate @.
{w}: return enchanted creature to its owner's hand.
{w}: return @ to its owner's hand.
{w}, sacrifice a creature: prevent the next 1 damage that would be dealt to target creature or player this turn.
{w}, sacrifice a creature: target creature can't attack this turn.
{w}, sacrifice an enchantment: destroy target enchantment.
{w}, sacrifice a soldier: prevent all combat damage that would be dealt this turn.
{w}, sacrifice @: prevent the next 1 damage that would be dealt to each creature you control this turn.
{w}, sacrifice @: prevent the next 2 damage that would be dealt to target creature or player this turn.
{w}, sacrifice @: prevent the next 3 damage that would be dealt to target creature or player this turn.
{w}, sacrifice @: put a 1/1 white spirit creature token with flying onto the battlefield at the beginning of the next end step.
{w}, sacrifice @: return target artifact card from your graveyard to your hand.
{w}, sacrifice @: return target enchantment creature card from your graveyard to your hand.
{w}, sacrifice @: you gain 3 life.
{w}, sacrifice @: you gain 5 life.
{w}: target creature gains first strike until end of turn.
{w}: target creature gains protection from black until end of turn.
{w}: target creature gains protection from red until end of turn.
{w}, {t}: @ deals 1 damage to target attacking or blocking creature.
{w}, {t}, discard a card: creatures you control get +1/+0 until end of turn.
{w}, {t}, discard a card: target creature can't attack this turn.
{w}, {t}, discard a card: target player gains 3 life.
{w}, {t}: exile target skeleton, vampire, or zombie.
{w}, {t}: @ gets +0/+3 until end of turn.
{w}, {t}: prevent the next 1 damage that would be dealt to target creature or player this turn.
{w}, {t}: prevent the next 2 damage that would be dealt to target creature or player this turn.
{w}, {t}: prevent the next 2 damage that would be dealt to target creature this turn. target opponent may draw a card.
{w}, {t}: prevent the next 2 damage that would be dealt to target legendary creature this turn.
{w}, {t}: prevent the next 2 damage that would be dealt to you this turn.
{w}, {t}: put a +1/+1 counter on target soldier creature.
{w}, {t}: regenerate target artifact.
{w}, {t}: remove a -1/-1 counter from target creature. if you do, you gain 2 life.
{w}, {t}: tap target artifact.
{w}, {t}: tap target creature.
{w}, {t}: tap target permanent.
{w}, {t}: target blocking creature gets +2/+2 until end of turn.
{w}, {t}: target creature can't block this turn.
{w}, {t}: target creature gains first strike until end of turn.
{w}, {t}: target player gains 1 life.
{w}, {t}: target soldier creature gets +1/+1 until end of turn.
{w}, {t}: you gain 2 life.
{w}{u}: @ becomes a 2/2 white and blue bird artifact creature with flying until end of turn.
{w}{u}{b}{r}{g}: exile target permanent.
{w}{u}{b}{r}{g}, remove five -1/-1 counters from @: target player draws three cards.
{w}{u}: target creature gains flying until end of turn.
{w}{u}, {t}: put a bribery counter on target creature you don't control. its controller draws a card.
{w}{u}, {t}, sacrifice a bird: draw a card.
{w}{u}, {t}, sacrifice @: draw a card.
{w}{w}: @ gains first strike until end of turn.
{w}{w}: @ gets +0/+2 until end of turn.
{w}{w}: @ gets +1/+0 until end of turn.
{w}{w}: target attacking creature gets -1/-0 until end of turn.
{w}{w}: target creature gains indestructible until end of turn.
{w}{w}, {t}: destroy target black permanent.
{w}{w}, {t}: destroy target red permanent.
{w}{w}, {t}: put a charge counter on @.
{w}{w}, {t}: return target artifact card from your graveyard to your hand.
{w}{w}{w}: regenerate @.
{x}{1}, {t}: put x charge counters on @. activate this ability only any time you could cast a sorcery.
{x}{b}{b}: target creature gets -0/-x until end of turn and @ gets +x/+0 until end of turn.
{x}{b}, {t}, discard a card: target creature gets +x/+0 until end of turn.
-x: @ deals x damage to target creature.
{x}, discard a card with converted mana cost x: @ deals x damage to target creature or player.
{x}: equipped creature gets +x/+0 until end of turn.
{x}{g}{g}: @ deals x damage to each creature with flying.
{x}{g}, {t}: @ deals x damage to target creature with flying.
{x}{r}{g}, {t}: target creature gets +x/+0 and gains trample until end of turn.
{x}{r}, sacrifice @: @ deals x damage to target creature.
{x}{r}, {t}: @ deals x damage to target creature without flying.
{x}{r}, {t}, discard a card: destroy all artifacts with converted mana cost x or less.
{x}{r}, {t}, sacrifice @: @ deals x damage to target creature or player.
{x}, sacrifice an artifact with converted mana cost x: @ deals x damage to target creature or player.
{x}, sacrifice @: destroy each artifact, creature, and enchantment with converted mana cost x or less.
{x}, sacrifice @: destroy target artifact with converted mana cost x.
{x}, sacrifice @: put x 1/1 green snake creature tokens onto the battlefield. activate this ability only any time you could cast a sorcery.
{x}, {t}: each creature with converted mana cost x can't attack or block this turn.
{x}, {t}, remove x charge counters from @: @ deals x damage to target creature or player.
{x}, {t}: target creature gets -x/+x until end of turn.
{x}, {t}: target creature with power x or less can't be blocked this turn.
{x}, {t}: target creature you control gets +x/+x until end of turn. destroy it at the beginning of the next end step.
{x}, {t}: target player puts the top x cards of his or her library into his or her graveyard.
{x}, {t}: you gain x life.
{x}{u}{r}, {t}: @ deals x damage to target creature. that creature's controller draws x cards.
{x}{u}{u}, {t}: return target creature with converted mana cost x to its owner's hand.
{x}{u}: you may put a creature card with converted mana cost x from your hand onto the battlefield. if you do, return @ to its owner's hand.
{x}{w}, {t}: @ deals x damage to target attacking or blocking creature.
{x}{x}{1}: destroy target artifact or creature with converted mana cost x.
{x}{x}{1}: destroy target noncreature artifact with converted mana cost x.
{x}{x}{b}: destroy target nonblack creature with converted mana cost x.
{x}{x}, {t}: prevent the next x damage that would be dealt to target creature or player this turn.
{x}{x}, {t}: target player puts the top x cards of his or her library into his or her graveyard.
you control enchanted artifact.
you control enchanted artifact creature.
you control enchanted creature.
you control enchanted enchantment.
you control enchanted equipment.
you control enchanted land.
you control enchanted permanent.
you draw a card at the beginning of the next turn's upkeep.
you draw three cards and you lose 3 life.
you draw two cards and you lose 2 life.
you draw x cards and you lose x life.
you gain 1 life.
you gain 20 life.
you gain 2 life.
you gain 3 life.
you gain 4 life.
you gain 5 life.
you gain 6 life.
you gain 7 life.
you gain 8 life.
you gain shroud until end of turn.
you gain x life.
you gain x life and draw x cards.
you have hexproof.
you have shroud.
you may put a creature card from your hand onto the battlefield. that creature gains haste. its controller sacrifices it at the beginning of the next end step.
you may put a creature card from your hand onto the battlefield. that creature gains haste. sacrifice that creature at the beginning of the next end step.
you may put a green creature card from your hand onto the battlefield.
you may put a nonwhite creature card from your hand onto the battlefield. at the beginning of the next end step, return that creature to your hand.
you may tap or untap target artifact, creature, or land.
you may tap or untap target creature.
you may tap or untap target permanent.
you may tap or untap target permanent, then you may tap or untap another target permanent.
zombie creatures you control get +2/+1.
zombies you control have lifelink.