27 lines
1004 B
Groovy
27 lines
1004 B
Groovy
[
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new MagicWhenBlocksOrBecomesBlockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocker) {
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final MagicPermanent target = permanent == blocker ? blocker.getBlockedCreature() : blocker;
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return !target.hasSubType(MagicSubType.Wall) ?
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new MagicEvent(
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permanent,
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target,
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this,
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"Destroy RN at end of combat."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processRefPermanent(game, {
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final MagicPermanent permanent ->
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game.doAction(new MagicAddTriggerAction(
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permanent,
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MagicAtEndOfCombatTrigger.Destroy
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))
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} as MagicPermanentAction);
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}
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}
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]
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