75 lines
2.8 KiB
Groovy
75 lines
2.8 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.Exile));
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}
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});
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} as MagicEventAction
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[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Main),
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"Exile one"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.TARGET_PLAYER,
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this,
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"Target player\$ exiles a card from his or her graveyard."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game, {
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final MagicPlayer targetPlayer ->
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game.addEvent(new MagicEvent(
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event.getSource(),
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targetPlayer,
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new MagicTargetChoice("a card from your graveyard"),
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MagicGraveyardTargetPicker.ExileOwn,
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action,
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"PN exiles a card\$ from his or her graveyard."
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));
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} as MagicPlayerAction);
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Main),
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"Exile all"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source, "{1}"),
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new MagicExileEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Exile all cards from all graveyards. Draw a card."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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for (final MagicPlayer player : game.getPlayers()) {
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for (final MagicCard card : new MagicCardList(player.getGraveyard())) {
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game.doAction(new MagicRemoveCardAction(card, MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(card, MagicLocationType.Graveyard, MagicLocationType.Exile));
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}
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}
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game.doAction(new MagicDrawAction(event.getPlayer()));
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}
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}
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]
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