39 lines
1.2 KiB
Groovy
39 lines
1.2 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Life"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{B}"),
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new MagicSacrificePermanentEvent(
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source,
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new MagicTargetChoice("a Cleric to sacrifice")
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)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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this,
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"Target player\$ loses 2 life and PN gains 2 life."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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game.doAction(new MagicChangeLifeAction(player, -2));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(), 2));
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}
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});
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}
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}
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]
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