30 lines
1.2 KiB
Groovy
30 lines
1.2 KiB
Groovy
[
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new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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return (damage.getSource()==permanent.getEquippedCreature() &&
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damage.getTarget().isPlayer() &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(2),
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this,
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"SN deals 2 damage to target creature or player\$ and PN draws a card."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getPermanent(),target,2);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(new MagicDrawAction(event.getPlayer(),1));
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}
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});
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}
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}
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]
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