26 lines
983 B
Groovy
26 lines
983 B
Groovy
[
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent otherPermanent) {
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return (otherPermanent != permanent &&
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otherPermanent.isFriend(permanent) &&
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otherPermanent.isCreature()) ?
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new MagicEvent(
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permanent,
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this,
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"SN gets +1/+0 and gains trample until end of turn."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent = event.getPermanent();
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game.doAction(new MagicChangeTurnPTAction(permanent,1,0));
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game.doAction(new MagicSetAbilityAction(permanent,MagicAbility.Trample));
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}
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}
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]
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