47 lines
1.8 KiB
Groovy
47 lines
1.8 KiB
Groovy
def Zombie = new MagicStatic(MagicLayer.Type) {
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@Override
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public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Zombie);
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}
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};
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def Black = new MagicStatic(MagicLayer.Color) {
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@Override
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public int getColorFlags(final MagicPermanent permanent,final int flags) {
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return flags|MagicColor.Black.getMask();
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}
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};
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.TARGET_CREATURE_CARD_FROM_ALL_GRAVEYARDS,
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new MagicGraveyardTargetPicker(true),
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this,
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"Put target creature\$ card from a graveyard onto the " +
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"battlefield under your control. That creature is a black " +
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"Zombie in addition to its other colors and types."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetCard(game, {
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final MagicCard targetCard ->
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final MagicPlayer player = event.getPlayer();
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final MagicPlayCardAction action = new MagicPlayCardAction(targetCard,player,MagicPlayCardAction.NONE);
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game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
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game.doAction(action);
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final MagicPermanent permanent = action.getPermanent();
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game.doAction(new MagicAddStaticAction(permanent, Zombie));
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game.doAction(new MagicAddStaticAction(permanent, Black));
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} as MagicCardAction);
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}
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}
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]
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