39 lines
1.4 KiB
Groovy
39 lines
1.4 KiB
Groovy
[
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new MagicPermanentActivation(
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[
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MagicConditionFactory.ManaCost("{1}"),
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MagicCondition.ONE_CREATURE_CONDITION
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],
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new MagicActivationHints(MagicTiming.Pump),
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"Pump"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{1}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.SACRIFICE_CREATURE,
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MagicSacrificeTargetPicker.create(),
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this,
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"Sacrifice a creature. PN gains life " +
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"equal to sacrificed creature's toughness."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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final int toughness=creature.getToughness();
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game.doAction(new MagicSacrificeAction(creature));
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),toughness));
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}
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});
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}
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}
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]
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