magarena/data/mtg-data.txt

83601 lines
2.1 MiB

10E 2007-07-14 Tenth Edition
2ED 1993-12-01 Unlimited Edition
3ED 1994-04-01 Revised Edition
4ED 1995-04-01 Fourth Edition
5DN 2004-06-04 Fifth Dawn
5ED 1997-03-24 Fifth Edition
6ED 1999-04-28 Classic Sixth Edition
7ED 2001-04-11 Seventh Edition
8ED 2003-07-28 Eighth Edition
9ED 2005-07-29 Ninth Edition
ALA 2008-10-03 Shards of Alara
ALL 1996-06-10 Alliances
APC 2001-06-04 Apocalypse
ARB 2009-04-30 Alara Reborn
ARC 2010-06-18 Archenemy
ARN 1993-12-01 Arabian Nights
ASTRAL 1997-04 Astral
ATH 1998-11 Anthologies
ATQ 1994-03-01 Antiquities
BOK 2005-02-04 Betrayers of Kamigawa
BRB 1999-11-12 Battle Royale Box Set
BTD 2000-12 Beatdown Box Set
CHK 2004-10-01 Champions of Kamigawa
CHR 1995-07 Chronicles
CON 2009-02-06 Conflux
CSP 2006-07-21 Coldsnap
DDG 2011-04-01 Duel Decks: Knights vs. Dragons
DIS 2006-05-05 Dissension
DKM 2001-12 Deckmasters
DRK 1994-08-01 The Dark
DST 2004-02-06 Darksteel
DVD 2009-04-10 Duel Decks: Divine vs. Demonic
EVE 2008-07-25 Eventide
EVG 2007-11-16 Duel Decks: Elves vs. Goblins
EVT 2010-09-03 Duel Decks: Elspeth vs. Tezzeret
EXO 1998-06-15 Exodus
FEM 1994-11-01 Fallen Empires
FUT 2007-05-04 Future Sight
FVD 2008-08-29 From the Vault: Dragons
FVE 2009-08-28 From the Vault: Exiled
FVR 2010-08-27 From the Vault: Relics
GPT 2006-02-03 Guildpact
GVL 2009-10-30 Duel Decks: Garruk vs. Liliana
H09 2009-11-20 Premium Deck Series: Slivers
H10 2010-11-19 Premium Deck Series: Fire and Lightning
HML 1995-10-01 Homelands
HOP 2009-09-04 Planechase
ICE 1995-06-01 Ice Age
INV 2000-10-02 Invasion
JUD 2002-05-27 Judgment
JVC 2008-11-07 Duel Decks: Jace vs. Chandra
LEA 1993-08-05 Limited Edition Alpha
LEB 1993-10-01 Limited Edition Beta
LEG 1994-06-01 Legends
LGN 2003-02-03 Legions
LRW 2007-10-12 Lorwyn
M10 2009-07-17 Magic 2010
M11 2010-07-16 Magic 2011
MBS 2011-02-04 Mirrodin Besieged
ME2 2008-09-22 Masters Edition II
ME3 2009-09-07 Masters Edition III
ME4 2011-01-10 Masters Edition IV
MED 2007-09-10 Masters Edition
MIR 1996-10-08 Mirage
MMQ 1999-10-04 Mercadian Masques
MOR 2008-02-01 Morningtide
MRD 2003-10-02 Mirrodin
NEM 2000-02-14 Nemesis
NPH 2011-05-13 New Phyrexia
ODY 2001-10-01 Odyssey
ONS 2002-10-07 Onslaught
P02 1998-06 Portal Second Age
PCY 2000-06-05 Prophecy
PLC 2007-02-02 Planar Chaos
PLS 2001-02-05 Planeshift
POR 1997-06 Portal
PRO ? Promo set for Gatherer
PTK 1999-05 Portal Three Kingdoms
PVC 2010-03-19 Duel Decks: Phyrexia vs. the Coalition
RAV 2005-10-07 Ravnica: City of Guilds
ROE 2010-04-23 Rise of the Eldrazi
S00 2000-07 Starter 2000
S99 1999-07 Starter 1999
SCG 2003-05-26 Scourge
SDC 2001-06 Dreamcast
SHM 2008-05-02 Shadowmoor
SOK 2005-06-03 Saviors of Kamigawa
SOM 2010-10-01 Scars of Mirrodin
STH 1998-03-02 Stronghold
TMP 1997-10-14 Tempest
TOR 2002-02-04 Torment
TSB 2006-10-06 Time Spiral "Timeshifted"
TSP 2006-10-06 Time Spiral
UDS 1999-06-07 Urza's Destiny
UGL 1998-08-17 Unglued
ULG 1999-02-15 Urza's Legacy
UNH 2004-11-19 Unhinged
USG 1998-10-12 Urza's Saga
VG ? Vanguard
VG1 ? Vanguard Set 1
VG2 ? Vanguard Set 2
VG3 ? Vanguard Set 3
VG4 ? Vanguard Set 4
VGO ? MTGO Vanguard
VIS 1997-02-03 Visions
WTH 1997-06-09 Weatherlight
WWK 2010-02-05 Worldwake
ZEN 2009-10-02 Zendikar
A Display of My Dark Power
Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
ARC C
AErathi Berserker
{2}{R}{R}{R}
Creature - Human Berserker
2/4
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
LEG U
AEther Adept
{1}{U}{U}
Creature - Human Wizard
2/2
When AEther Adept enters the battlefield, return target creature to its owner's hand.
M11 C
AEther Barrier
{2}{U}
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.
NEM R
AEther Burst
{1}{U}
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst.
ODY C
AEther Charge
{4}{R}
Enchantment
Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
ONS U
AEther Figment
{1}{U}
Creature - Illusion
1/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
AEther Figment is unblockable.
If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
ZEN U
AEther Flash
{2}{R}{R}
Enchantment
Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it.
WTH U, 6ED U, 7ED U
AEther Membrane
{1}{R}{R}
Creature - Wall
0/5
Defender; reach (This creature can block creatures with flying.)
Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
PLC U
AEther Mutation
{3}{G}{U}
Sorcery
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
APC U
AEther Rift
{1}{R}{G}
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
INV R
AEther Shockwave
{3}{W}
Instant
Choose one - Tap all Spirits; or tap all non-Spirit creatures.
SOK U
AEther Snap
{3}{B}{B}
Sorcery
Remove all counters from all permanents and exile all tokens.
DST R
AEther Spellbomb
{1}
Artifact
{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice AEther Spellbomb: Draw a card.
MRD C, ARC C, EVT C
AEther Sting
{3}{R}
Enchantment
Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player.
UDS U
AEther Storm
{3}{U}
Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy AEther Storm. It can't be regenerated. Any player may activate this ability.
HML U, 5ED U, ME2 U
AEther Tide
{X}{U}
Sorcery
As an additional cost to cast AEther Tide, discard X creature cards.
Return X target creatures to their owners' hands.
EXO C
AEther Tradewinds
{2}{U}
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
WWK C
AEther Vial
{1}
Artifact
At the beginning of your upkeep, you may put a charge counter on AEther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.
DST U, FVR M
AEther Web
{1}{G}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
TSP C
AEtherflame Wall
{1}{R}
Creature - Wall
0/4
Defender
AEtherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: AEtherflame Wall gets +1/+0 until end of turn.
TSP C
AEthermage's Touch
{2}{W}{U}
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
DIS R
AEtherplasm
{2}{U}{U}
Creature - Illusion
1/1
Whenever AEtherplasm blocks a creature, you may return AEtherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
GPT U
AEthersnipe
{5}{U}
Creature - Elemental
4/4
When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C, JVC C
AEthertow
{3}{W/U}
Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Abandon Hope
{X}{1}{B}
Sorcery
As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
TMP U
Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
ODY C
Abbey Gargoyles
{2}{W}{W}{W}
Creature - Gargoyle
3/4
Flying, protection from red
HML U, 5ED U, ME2 U
Abbey Matron
{2}{W}
Creature - Human Cleric
1/3
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
HML C (x2)
Abduction
{2}{U}{U}
Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.
WTH U, 6ED U
Abeyance
{1}{W}
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
WTH R
Abjure
{U}
Instant
As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
WTH C
Abolish
{1}{W}{W}
Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
PCY U, EVT U
Abomination
{3}{B}{B}
Creature - Horror
2/6
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
LEG U, 4ED U
Aboroth
{4}{G}{G}
Creature - Elemental
9/9
Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WTH R
Aboshan's Desire
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
ODY C
Aboshan, Cephalid Emperor
{4}{U}{U}
Legendary Creature - Cephalid
3/3
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
ODY R
About Face
{R}
Instant
Switch target creature's power and toughness until end of turn.
ULG C
Absolute Grace
{1}{W}
Enchantment
All creatures have protection from black.
USG U
Absolute Law
{1}{W}
Enchantment
All creatures have protection from red.
USG U
Absolver Thrull
{3}{W}
Creature - Thrull Cleric
2/3
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts is put into a graveyard, destroy target enchantment.
GPT C
Absorb
{W}{U}{U}
Instant
Counter target spell. You gain 3 life.
INV R
Absorb Vis
{6}{B}
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON C
Abu Ja'far
{W}
Creature - Human
0/1
When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated.
ARN U, CHR U
Abuna Acolyte
{1}{W}
Creature - Cat Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
SOM U
Abuna's Chant
{3}{W}
Instant
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)
5DN C
Abundance
{2}{G}{G}
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
USG R, 10E R
Abyssal Gatekeeper
{1}{B}
Creature - Horror
1/1
When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature.
WTH C, DVD C
Abyssal Horror
{4}{B}{B}
Creature - Horror
2/2
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
USG R, S99 R, 7ED R
Abyssal Hunter
{3}{B}
Creature - Human Assassin
1/1
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
MIR R, 6ED R
Abyssal Nightstalker
{3}{B}
Creature - Nightstalker
2/2
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
P02 U
Abyssal Nocturnus
{1}{B}{B}
Creature - Horror
2/2
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
GPT R
Abyssal Persecutor
{2}{B}{B}
Creature - Demon
6/6
Flying, trample
You can't win the game and your opponents can't lose the game.
WWK M
Abyssal Specter
{2}{B}{B}
Creature - Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
ICE U, 5ED U, 6ED U, BRB U, 7ED U, 8ED U, DVD U
Academy Rector
{3}{W}
Creature - Human Cleric
1/2
When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
UDS R
Academy Researchers
{1}{U}{U}
Creature - Human Wizard
2/2
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
USG U, 10E U
Academy Ruins
Legendary Land
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
TSP R
Academy at Tolaria West
Plane - Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever you roll {C}, discard your hand.
HOP C
Accelerate
{1}{R}
Instant
Target creature gains haste until end of turn.
Draw a card.
TOR C
Accelerated Mutation
{3}{G}{G}
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
SCG C
Acceptable Losses
{3}{R}
Sorcery
As an additional cost to cast Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
ODY C
Accorder Paladin
{1}{W}
Creature - Human Knight
3/1
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
MBS U
Accorder's Shield
{0}
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
SOM C
Accumulated Knowledge
{1}{U}
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
NEM C
Accursed Centaur
{B}
Creature - Zombie Centaur
2/2
When Accursed Centaur enters the battlefield, sacrifice a creature.
ONS C
Acid Rain
{3}{U}
Sorcery
Destroy all Forests.
LEG R, ME4 R
Acid Web Spider
{3}{G}{G}
Creature - Spider
3/5
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
SOM U
Acidic Dagger
{4}
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only during combat before blockers are declared.
MIR R
Acidic Slime
{3}{G}{G}
Creature - Ooze
2/2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
M10 U, M11 U
Acidic Sliver
{B}{R}
Creature - Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
STH U, H09 U
Acidic Soil
{2}{R}
Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
USG U
Acolyte of Xathrid
{B}
Creature - Human Cleric
0/1
{1}{B}, {T}: Target player loses 1 life.
M10 C
Acorn Harvest
{3}{G}
Sorcery
Put two 1/1 green Squirrel creature tokens onto the battlefield.
Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR C
Acquire
{3}{U}{U}
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
5DN R
Acridian
{1}{G}
Creature - Insect
2/4
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG C
Act of Aggression
{3}{R/P}{R/P}
Instant
({R/P} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
NPH U
Act of Treason
{2}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
M10 U, M11 C
Active Volcano
{R}
Instant
Choose one - Destroy target blue permanent; or return target Island to its owner's hand.
LEG C, CHR C, ME3 U
Ad Nauseam
{3}{B}{B}
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
ALA R
Adamaro, First to Desire
{1}{R}{R}
Legendary Creature - Spirit
*/*
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
SOK R
Adarkar Sentinel
{5}
Artifact Creature - Soldier
3/3
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
ICE U, ME2 C
Adarkar Unicorn
{1}{W}{W}
Creature - Unicorn
2/2
{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
ICE C
Adarkar Valkyrie
{4}{W}{W}
Snow Creature - Angel
4/5
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control.
CSP R
Adarkar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R
Adarkar Windform
{4}{U}
Snow Creature - Illusion
3/3
Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP U
Adder-Staff Boggart
{1}{R}
Creature - Goblin Warrior
2/1
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Addle
{1}{B}
Sorcery
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
INV U
Admonition Angel
{3}{W}{W}{W}
Creature - Angel
6/6
Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
WWK M
Adun Oakenshield
{B}{R}{G}
Legendary Creature - Human Knight
1/2
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
LEG R, MED R
Advance Scout
{1}{W}
Creature - Human Soldier Scout
1/1
First strike
{W}: Target creature gains first strike until end of turn.
TMP C, BRB C
Advanced Hoverguard
{3}{U}
Creature - Drone
2/2
Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
5DN C
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG U
Adventuring Gear
{1}
Artifact - Equipment
Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN C
Advice from the Fae
{2/U}{2/U}{2/U}
Sorcery
({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
SHM U
Aegis of Honor
{W}
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
ODY R
Aegis of the Meek
{3}
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
ICE R
Aeolipile
{2}
Artifact
{1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
FEM R, ME2 C
Aeon Chronicler
{3}{U}{U}
Creature - Avatar
*/*
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
PLC R
Aerial Caravan
{4}{U}{U}
Creature - Human Soldier
4/3
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
MMQ R
Aerie Mystics
{4}{W}
Creature - Bird Wizard
3/3
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
CON U
Aerie Ouphes
{4}{G}
Creature - Ouphe
3/3
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE C
Aesthir Glider
{3}
Artifact Creature - Bird
2/1
Flying
Aesthir Glider can't block.
ALL C (x2), ME4 C
Affa Guard Hound
{2}{W}
Creature - Hound
2/2
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
ROE U
Afflict
{2}{B}
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.
ODY C, 10E C
Afiya Grove
{1}{G}
Enchantment
Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
MIR R
Afterlife
{2}{W}
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
MIR U, MMQ U
Aftershock
{2}{R}{R}
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
TMP C
Agadeem Occultist
{2}{B}
Creature - Human Shaman Ally
0/2
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
WWK R
Ageless Entity
{3}{G}{G}
Creature - Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
DST R
Ageless Sentinels
{3}{W}
Creature - Wall
4/4
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
SCG R
Agent of Masks
{3}{W}{B}
Creature - Human Advisor
2/3
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
GPT U
Agent of Shauku
{1}{B}
Creature - Human Mercenary
1/1
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
PCY C
Agent of Stromgald
{R}
Creature - Human Knight
1/1
{R}: Add {B} to your mana pool.
ALL C (x2)
Aggravated Assault
{2}{R}
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
ONS R
Aggression
{2}{R}
Enchantment - Aura
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
ICE U
Aggressive Urge
{1}{G}
Instant
Target creature gets +1/+1 until end of turn.
Draw a card.
INV C, 10E C
Agility
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
MIR C
Agonizing Demise
{3}{B}
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
INV C
Agonizing Memories
{2}{B}{B}
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
WTH U, 6ED U, 7ED U, 10E U
Agony Warp
{U}{B}
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
ALA C, ARC C
Agrus Kos, Wojek Veteran
{3}{R}{W}
Legendary Creature - Human Soldier
3/3
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
RAV R
Agyrem
Plane - Ravnica
Whenever a white creature is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature is put into a graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.
Whenever you roll {C}, creatures can't attack you until a player planeswalks.
HOP C
Air Bladder
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
NEM C
Air Elemental
{3}{U}{U}
Creature - Elemental
4/4
Flying
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, P02 U, 6ED U, S99 U, BRB U, BTD U, 7ED U, 8ED U, 9ED U, 10E U, JVC U, M10 U, ME4 U
Air Servant
{4}{U}
Creature - Elemental
4/3
Flying
{2}{U}: Tap target creature with flying.
M11 U
Airborne Aid
{3}{U}
Sorcery
Draw a card for each Bird on the battlefield.
ONS C
Airdrop Condor
{4}{R}
Creature - Bird
2/2
Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
ONS U
Aisling Leprechaun
{G}
Creature - Faerie
1/1
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
LEG C
Ajani Goldmane
{2}{W}{W}
Planeswalker - Ajani
4
[+1] You gain 2 life.
[-1] Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[-6] Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
LRW R, M10 M, M11 M
Ajani Vengeant
{2}{R}{W}
Planeswalker - Ajani
3
[+1] Target permanent doesn't untap during its controller's next untap step.
[-2] Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
[-7] Destroy all lands target player controls.
ALA M
Ajani's Mantra
{1}{W}
Enchantment
At the beginning of your upkeep, you may gain 1 life.
M11 C
Ajani's Pridemate
{1}{W}
Creature - Cat Soldier
2/2
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
M11 U
Akki Avalanchers
{R}
Creature - Goblin Warrior
1/1
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
CHK C
Akki Blizzard-Herder
{1}{R}
Creature - Goblin Shaman
1/1
When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land.
BOK C
Akki Coalflinger
{1}{R}{R}
Creature - Goblin Shaman
2/2
First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
CHK U, EVG U
Akki Drillmaster
{2}{R}
Creature - Goblin Shaman
2/2
{T}: Target creature gains haste until end of turn.
SOK C
Akki Lavarunner
{3}{R}
Creature - Goblin Warrior
1/1
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
----
Tok-Tok, Volcano Born
Legendary Creature - Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
CHK R
Akki Raider
{1}{R}
Creature - Goblin Warrior
2/1
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
BOK U
Akki Rockspeaker
{1}{R}
Creature - Goblin Shaman
1/1
When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
CHK C
Akki Underling
{1}{R}
Creature - Goblin Warrior
2/1
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
SOK C
Akki Underminer
{3}{R}
Creature - Goblin Rogue Shaman
1/1
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
CHK U
Akoum Battlesinger
{1}{R}
Creature - Human Berserker Ally
1/1
Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
WWK C
Akoum Boulderfoot
{4}{R}{R}
Creature - Giant Warrior
4/5
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
ROE U
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
ZEN U
Akrasan Squire
{W}
Creature - Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA C
Akroma's Blessing
{2}{W}
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
ONS U
Akroma's Devoted
{3}{W}
Creature - Human Cleric
2/4
Cleric creatures have vigilance.
LGN U
Akroma's Memorial
{7}
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
FUT R
Akroma's Vengeance
{4}{W}{W}
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
ONS R, HOP R
Akroma, Angel of Fury
{5}{R}{R}{R}
Legendary Creature - Angel
6/6
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC R
Akroma, Angel of Wrath
{5}{W}{W}{W}
Legendary Creature - Angel
6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red
LGN R, TSB S, DVD M
Akroma, Angel of Wrath Avatar
Vanguard
Hand +1, life +7
Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
VG S
Akron Legionnaire
{6}{W}{W}
Creature - Giant Soldier
8/4
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
LEG R, CHR R, 5ED R, ME3 R
Aku Djinn
{3}{B}{B}
Creature - Djinn
5/6
Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
VIS R
Akuta, Born of Ash
{2}{B}{B}
Legendary Creature - Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
SOK R
Al-abara's Carpet
{5}
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
LEG R, ME4 R
Alabaster Dragon
{4}{W}{W}
Creature - Dragon
4/4
Flying
When Alabaster Dragon is put into a graveyard from the battlefield, shuffle Alabaster Dragon into its owner's library.
POR R, WTH R
Alabaster Leech
{W}
Creature - Leech
1/3
White spells you cast cost {W} more to cast.
INV R
Alabaster Potion
{X}{W}{W}
Instant
Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
LEG C, 4ED C, 5ED C, ME3 U
Alabaster Wall
{2}{W}
Creature - Wall
0/4
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
MMQ C
Alaborn Cavalier
{2}{W}{W}
Creature - Human Knight
2/2
Whenever Alaborn Cavalier attacks, you may tap target creature.
P02 U, DDG U
Alaborn Grenadier
{W}{W}
Creature - Human Soldier
2/2
Vigilance
P02 C
Alaborn Musketeer
{1}{W}
Creature - Human Soldier
2/1
Reach (This creature can block creatures with flying.)
P02 C, ME4 C
Alaborn Trooper
{2}{W}
Creature - Human Soldier
2/3
P02 C, ME4 C
Alaborn Veteran
{2}{W}
Creature - Human Knight
2/2
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
P02 R
Alaborn Zealot
{W}
Creature - Human Soldier
1/1
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
P02 U
Aladdin
{2}{R}{R}
Creature - Human Rogue
1/1
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
ARN R, CHR U, ME4 R
Aladdin's Lamp
{10}
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
ARN R, 3ED R, 4ED R
Aladdin's Ring
{8}
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R
Alarum
{1}{W}
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
MIR C
Albino Troll
{1}{G}
Creature - Troll
3/3
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.
USG U, GVL U
Alchor's Tomb
{4}
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
LEG R, ME4 R
Aleatory
{1}{R}
Instant
Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
MIR U
Alert Shu Infantry
{2}{W}
Creature - Human Soldier
2/2
Vigilance
PTK U
Alexi's Cloak
{1}{U}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
PCY C
Alexi, Zephyr Mage
{3}{U}{U}
Legendary Creature - Human Spellshaper
3/3
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
PCY R
Algae Gharial
{3}{G}
Creature - Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Algae Gharial.
ALA U
Ali Baba
{R}
Creature - Human Rogue
1/1
{R}: Tap target Wall.
ARN U, 4ED U
Ali from Cairo
{2}{R}{R}
Creature - Human
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
ARN R, ME4 R
Aliban's Tower
{1}{R}
Instant
Target blocking creature gets +3/+1 until end of turn.
HML C (x2)
All Hallow's Eve
{2}{B}{B}
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
LEG R, ME3 R
All Is Dust
{7}
Tribal Sorcery - Eldrazi
Each player sacrifices all colored permanents he or she controls.
ROE M
All Shall Smolder in My Wake
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
ARC C
All Suns' Dawn
{4}{G}
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
5DN R
All in Good Time
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
ARC C
Allay
{1}{W}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
EXO C
Alley Grifters
{1}{B}{B}
Creature - Human Mercenary
2/2
Whenever Alley Grifters becomes blocked, defending player discards a card.
MMQ C
Allied Strategies
{4}{U}
Sorcery
Domain - Target player draws a card for each basic land type among lands he or she controls.
PLS U, PVC U
Allosaurus Rider
{5}{G}{G}
Creature - Elf Warrior
1+*/1+*
You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
CSP R, EVG R
Alloy Golem
{6}
Artifact Creature - Golem
4/4
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
INV U
Alloy Myr
{3}
Artifact Creature - Myr
2/2
{T}: Add one mana of any color to your mana pool.
NPH U
Alluring Scent
{1}{G}{G}
Sorcery
All creatures able to block target creature this turn do so.
POR R, P02 R, S99 R, ME4 C
Alluring Siren
{1}{U}
Creature - Siren
1/1
{T}: Target creature an opponent controls attacks you this turn if able.
M10 U, M11 U
Alms
{W}
Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
WTH C
Alpha Kavu
{2}{G}
Creature - Kavu
2/2
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
PLS U
Alpha Myr
{2}
Artifact Creature - Myr
2/1
MRD C
Alpha Status
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
SCG U
Alpha Tyrranax
{4}{G}{G}
Creature - Beast
6/5
SOM C
Altar Golem
{7}
Artifact Creature - Golem
*/*
Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
EVE R
Altar of Bone
{G}{W}
Sorcery
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
ICE R
Altar of Dementia
{2}
Artifact
Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
TMP R
Altar of Shadows
{7}
Artifact
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
MRD R
Altar's Light
{2}{W}{W}
Instant
Exile target artifact or enchantment.
MRD U
Alter Reality
{1}{U}
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR R
Aluren
{2}{G}{G}
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
TMP R
Ambassador Laquatus
{1}{U}{U}
Legendary Creature - Merfolk Wizard
1/3
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
TOR R, 10E R
Ambassador Oak
{3}{G}
Creature - Treefolk Warrior
3/3
When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
MOR C
Amber Prison
{4}
Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
MIR R, 6ED R
Ambition's Cost
{3}{B}
Sorcery
You draw three cards and you lose 3 life.
PTK R, 8ED U
Ambush
{3}{R}
Instant
Blocking creatures gain first strike until end of turn.
HML C
Ambush Commander
{3}{G}{G}
Creature - Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
SCG R, EVG R
Ambush Party
{4}{R}
Creature - Human Rogue
3/1
First strike, haste
HML C (x2), 5ED C, ME2 C
Amnesia
{3}{U}{U}{U}
Sorcery
Target player reveals his or her hand and discards all nonland cards.
DRK U, MED R
Amoeboid Changeling
{1}{U}
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
LRW C, H09 C
Amok
{1}{R}
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
STH R
Amphibious Kavu
{2}{G}
Creature - Kavu
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
PLS C
Amrou Kithkin
{W}{W}
Creature - Kithkin
1/1
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
LEG C, 4ED C, ME3 C
Amrou Scout
{1}{W}
Creature - Kithkin Rebel Scout
2/1
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
TSP C
Amrou Seekers
{2}{W}
Creature - Kithkin Rebel
2/2
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
TSP C
Amugaba
{5}{U}{U}
Creature - Illusion
6/6
Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
ODY R
Amulet of Kroog
{2}
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
ATQ C, 4ED C, 5ED C, ME4 C
Amulet of Quoz
{6}
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
ICE R
Amulet of Unmaking
{5}
Artifact
{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
MIR R
Amulet of Vigor
{1}
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
WWK R
An-Havva Constable
{1}{G}{G}
Creature - Human
2/1+*
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
HML R, 5ED R
An-Havva Inn
{1}{G}{G}
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
HML U
An-Havva Township
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {G} to your mana pool.
{2}, {T}: Add {R} or {W} to your mana pool.
HML U
An-Zerrin Ruins
{2}{R}{R}
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
HML R, ME2 R
Ana Battlemage
{2}{G}
Creature - Human Wizard
2/2
Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
PLC U
Ana Disciple
{G}
Creature - Human Wizard
1/1
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
APC C
Ana Sanctuary
{2}{G}
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
APC U
Anaba Ancestor
{1}{R}
Creature - Minotaur Spirit
1/1
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
HML R, ME3 C
Anaba Bodyguard
{3}{R}
Creature - Minotaur
2/3
First strike (This creature deals combat damage before creatures without first strike.)
HML C (x2), 6ED C, 10E C
Anaba Shaman
{3}{R}
Creature - Minotaur Shaman
2/2
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
HML C (x2), 6ED C, 8ED C, 9ED C
Anaba Spirit Crafter
{2}{R}{R}
Creature - Minotaur Shaman
1/3
Minotaur creatures get +1/+0.
HML R, ME3 C
Anaconda
{3}{G}
Creature - Snake
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
POR U (x2), USG U, 7ED U, 9ED U
Anarchist
{4}{R}
Creature - Human Wizard
2/2
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
EXO C, ODY C, 9ED U
Anarchy
{2}{R}{R}
Sorcery
Destroy all white permanents.
ICE U, ME2 R
Anathemancer
{1}{B}{R}
Creature - Zombie Wizard
2/2
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB U
Anavolver
{3}{G}
Creature - Volver
3/3
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
APC R
Ancestor's Chosen
{5}{W}{W}
Creature - Human Cleric
4/4
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
JUD U, 10E U
Ancestor's Prophet
{4}{W}
Creature - Human Cleric
1/5
Tap five untapped Clerics you control: You gain 10 life.
ONS R
Ancestral Knowledge
{1}{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
WTH R
Ancestral Mask
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
MMQ C
Ancestral Memories
{2}{U}{U}{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
MIR R, POR R, 6ED R, 7ED R
Ancestral Recall
{U}
Instant
Target player draws three cards.
LEA R, LEB R, 2ED R
Ancestral Tribute
{5}{W}{W}
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY R
Ancestral Vision
Sorcery
Ancestral Vision is blue.
Suspend 4-{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
TSP R, JVC R
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
LRW R
Ancient Craving
{3}{B}
Sorcery
You draw three cards and you lose 3 life.
P02 R, S99 R
Ancient Den
Artifact Land
(Ancient Den isn't a spell.)
{T}: Add {W} to your mana pool.
MRD C, HOP C
Ancient Grudge
{1}{R}
Instant
Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Ancient Hellkite
{4}{R}{R}{R}
Creature - Dragon
6/6
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
M11 R
Ancient Hydra
{4}{R}
Creature - Hydra
5/1
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
NEM U
Ancient Kavu
{3}{R}
Creature - Kavu
3/3
{2}: Ancient Kavu becomes colorless until end of turn.
INV C
Ancient Ooze
{5}{G}{G}
Creature - Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
SCG R
Ancient Runes
{2}{R}
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
TMP U
Ancient Silverback
{4}{G}{G}
Creature - Ape
6/5
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
UDS R, 7ED R, 9ED R
Ancient Spider
{2}{G}{W}
Creature - Spider
2/5
First strike; reach (This creature can block creatures with flying.)
PLS R
Ancient Spring
Land
Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
INV C
Ancient Stirrings
{G}
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
ROE C
Ancient Tomb
Land
{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
TMP U
Ancient Ziggurat
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells.
CON U, H09 U
Andradite Leech
{2}{B}
Creature - Leech
2/2
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
INV R
Angel of Despair
{3}{W}{W}{B}{B}
Creature - Angel
5/5
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
GPT R
Angel of Fury
{4}{W}{W}
Creature - Angel
3/5
Flying
When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
P02 R, ME2 R
Angel of Light
{4}{W}
Creature - Angel
3/3
Flying, vigilance
S99 U, ME2 U
Angel of Mercy
{4}{W}
Creature - Angel
3/3
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
P02 U, S99 U, INV U, 8ED U, 9ED U, 10E U, DVD U
Angel of Retribution
{6}{W}
Creature - Angel
5/5
Flying, first strike
TOR R
Angel of Salvation
{6}{W}{W}
Creature - Angel
5/5
Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
FUT R, EVT R
Angel's Feather
{2}
Artifact
Whenever a player casts a white spell, you may gain 1 life.
DST U, 9ED U, 10E U, DVD U, M10 U, M11 U
Angel's Grace
{W}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
TSP R
Angel's Herald
{W}
Creature - Human Cleric
1/1
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
ALA U
Angel's Mercy
{2}{W}{W}
Instant
You gain 7 life.
M10 C
Angel's Trumpet
{3}
Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
ULG U
Angelfire Crusader
{3}{W}
Creature - Human Soldier Knight
2/3
{R}: Angelfire Crusader gets +1/+0 until end of turn.
APC C
Angelheart Vial
{5}
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
ROE R
Angelic Arbiter
{5}{W}{W}
Creature - Angel
5/6
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
M11 R
Angelic Benediction
{3}{W}
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
ALA U, DVD U
Angelic Blessing
{2}{W}
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
POR C, P02 C, EXO C, S99 C, S00 C, 9ED C, 10E C
Angelic Chorus
{3}{W}{W}
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
USG R, 10E R
Angelic Curator
{1}{W}
Creature - Angel Spirit
1/1
Flying, protection from artifacts
ULG C
Angelic Favor
{3}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
NEM U
Angelic Page
{1}{W}
Creature - Angel Spirit
1/1
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
USG C, BRB C, 7ED C, 8ED C, DVD C
Angelic Protector
{3}{W}
Creature - Angel
2/2
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
TMP U, DVD U
Angelic Renewal
{1}{W}
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
WTH C
Angelic Shield
{W}{U}
Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
INV U
Angelic Voices
{2}{W}{W}
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
LEG R, CHR R, ME4 U
Angelic Wall
{1}{W}
Creature - Wall
0/4
Defender, flying (This creature can't attack, and it can block creatures with flying.)
P02 C, ODY C, 10E C
Angelsong
{1}{W}
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C, DVD C
Anger
{3}{R}
Creature - Incarnation
2/2
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
JUD U
Angry Mob
{2}{W}{W}
Creature - Human
2+*/2+*
Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
DRK U, 4ED U, 5ED U, MED U
Angus Mackenzie
{G}{W}{U}
Legendary Creature - Human Cleric
2/2
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
LEG R, ME3 R
Animal Boneyard
{2}{W}
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."
ODY U
Animal Magnetism
{4}{G}
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
ONS R
Animate Artifact
{3}{U}
Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U
Animate Dead
{1}{B}
Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U
Animate Land
{G}
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
NEM U
Animate Wall
{W}
Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED U
Ankh of Mishra
{2}
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R
Annex
{2}{U}{U}
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
ONS U, 9ED U
Annihilate
{3}{B}{B}
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
INV U
Annul
{U}
Instant
Counter target artifact or enchantment spell.
USG C, MRD C
Anodet Lurker
{5}
Artifact Creature - Construct
3/3
When Anodet Lurker is put into a graveyard from the battlefield, you gain 3 life.
5DN C
Anoint
{W}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
TMP C
Anowon, the Ruin Sage
{3}{B}{B}
Legendary Creature - Vampire Shaman
4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
WWK R
Ant Queen
{3}{G}{G}
Creature - Insect
5/5
{1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
M10 R
Antagonism
{3}{R}
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
USG R
Anthem of Rakdos
{2}{B}{R}{R}
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
DIS R
Anthroplasm
{2}{U}{U}
Creature - Shapeshifter
0/0
Anthroplasm enters the battlefield with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
ULG R
Anti-Magic Aura
{2}{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura.
LEG C, 5ED U
Antler Skulkin
{5}
Artifact Creature - Scarecrow
3/3
{2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE C
Anurid Barkripper
{1}{G}{G}
Creature - Frog Beast
2/2
Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
JUD C
Anurid Brushhopper
{1}{G}{W}
Creature - Frog Beast
3/4
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
JUD R
Anurid Murkdiver
{4}{B}{B}
Creature - Zombie Frog Beast
4/3
Swampwalk
ONS C
Anurid Scavenger
{2}{G}
Creature - Frog Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
TOR U
Anurid Swarmsnapper
{2}{G}
Creature - Frog Beast
1/4
Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
JUD U
Anvil of Bogardan
{2}
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
VIS R
Apathy
{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
WTH C
Apes of Rath
{2}{G}{G}
Creature - Ape
5/4
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
TMP U
Apex Hawks
{2}{W}
Creature - Bird
2/2
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK C
Aphetto Alchemist
{1}{U}
Creature - Human Wizard
1/2
{T}: Untap target artifact or creature.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Aphetto Dredging
{3}{B}
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
ONS C, H09 C
Aphetto Exterminator
{2}{B}
Creature - Human Wizard
3/1
Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
LGN U
Aphetto Grifter
{2}{U}
Creature - Human Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.
ONS U
Aphetto Runecaster
{3}{U}
Creature - Human Wizard
2/3
Whenever a permanent is turned face up, you may draw a card.
SCG U
Aphetto Vulture
{4}{B}{B}
Creature - Zombie Bird
3/2
Flying
When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.
ONS U
Aphotic Wisps
{B}
Instant
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
SHM C
Apocalypse
{2}{R}{R}{R}
Sorcery
Exile all permanents. You discard your hand.
TMP R
Apocalypse Chime
{2}
Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated.
HML R
Apocalypse Hydra
{X}{R}{G}
Creature - Hydra
0/0
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
CON M
Apostle's Blessing
{1}{W/P}
Instant
({W/P} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
NPH C
Apothecary Initiate
{W}
Creature - Kithkin Cleric
1/1
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
SHM C
Apprentice Necromancer
{1}{B}
Creature - Zombie Wizard
1/1
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
UDS R
Apprentice Sorcerer
{2}{U}
Creature - Human Wizard
1/1
{T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P02 U
Apprentice Wizard
{1}{U}{U}
Creature - Human Wizard
0/1
{U}, {T}: Add {3} to your mana pool.
DRK R, 4ED C, MED C
Approach My Molten Realm
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
ARC C
Aquamoeba
{1}{U}
Creature - Elemental Beast
1/3
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
TOR C
Aquamorph Entity
{2}{U}{U}
Creature - Shapeshifter
*/*
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC C
Aquastrand Spider
{1}{G}
Creature - Spider Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
DIS C
Aquitect's Will
{U}
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
LRW C
Araba Mothrider
{1}{W}
Creature - Human Samurai
1/1
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
SOK C
Arachnoid
{6}
Artifact Creature - Spider
2/6
Reach (This creature can block creatures with flying.)
5DN U
Arashi, the Sky Asunder
{3}{G}{G}
Legendary Creature - Spirit
5/5
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
SOK R
Arbiter of Knollridge
{6}{W}
Creature - Giant Wizard
5/5
Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
LRW R
Arbor Elf
{G}
Creature - Elf Druid
1/1
{T}: Untap target Forest.
WWK C
Arboria
{2}{G}{G}
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
LEG U, ME3 R
Arc Blade
{3}{R}{R}
Sorcery
Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3-{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT U
Arc Lightning
{2}{R}
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
USG C, BRB C, HOP C
Arc Mage
{2}{R}
Creature - Human Spellshaper
2/2
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
NEM U
Arc Runner
{2}{R}
Creature - Elemental Ox
5/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
M11 C
Arc Trail
{1}{R}
Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
SOM U
Arc-Slogger
{3}{R}{R}
Creature - Beast
4/5
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
MRD R
Arcades Sabboth
{2}{G}{G}{W}{W}{U}{U}
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
LEG R, CHR R, ME3 R
Arcane Denial
{1}{U}
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
ALL C (x2), MED C
Arcane Laboratory
{2}{U}
Enchantment
Each player can't cast more than one spell each turn.
USG U, 7ED U
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA U
Arcane Spyglass
{4}
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
DST C
Arcane Teachings
{2}{R}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
JUD C, 10E U
Arcanis the Omnipotent
{3}{U}{U}{U}
Legendary Creature - Wizard
3/4
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
ONS R, 10E R
Arcanis, the Omnipotent Avatar
Vanguard
Hand +1, life -3
{X}, Return a creature you control with converted mana cost X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
VG S
Arcanum Wings
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
FUT U
Arcbound Bruiser
{5}
Artifact Creature - Golem
0/0
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST C
Arcbound Crusher
{4}
Artifact Creature - Juggernaut
0/0
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST U, HOP U
Arcbound Fiend
{6}
Artifact Creature - Horror
0/0
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST U
Arcbound Hybrid
{4}
Artifact Creature - Beast
0/0
Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST C
Arcbound Lancer
{7}
Artifact Creature - Beast
0/0
First strike
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST U
Arcbound Overseer
{8}
Artifact Creature - Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST R
Arcbound Overseer Avatar
Vanguard
Hand +0, life +3
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
VG S
Arcbound Ravager
{2}
Artifact Creature - Beast
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST R
Arcbound Reclaimer
{4}
Artifact Creature - Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST R
Arcbound Slith
{2}
Artifact Creature - Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST U, HOP U
Arcbound Stinger
{2}
Artifact Creature - Insect
0/0
Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST C
Arcbound Wanderer
{6}
Artifact Creature - Golem
0/0
Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
5DN U
Arcbound Worker
{1}
Artifact Creature - Construct
0/0
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
DST C, EVT C
Archaeological Dig
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
INV U
Archangel
{5}{W}{W}
Creature - Angel
5/5
Flying, vigilance
VIS R, POR R, P02 R, 6ED R, S99 R
Archdemon of Unx
{5}{B}{B}
Creature - Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
ALA R
Archery Training
{W}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
UDS U
Architects of Will
{2}{U}{B}
Artifact Creature - Human Wizard
3/3
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B} ({U/B}, Discard this card: Draw a card.)
ARB C, ARC C
Archive Trap
{3}{U}{U}
Instant - Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
ZEN R
Archivist
{2}{U}{U}
Creature - Human Wizard
1/1
{T}: Draw a card.
ULG R, 7ED R, 8ED R, 9ED R
Archmage Ascension
{2}{U}
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
ZEN R
Archon of Justice
{3}{W}{W}
Creature - Archon
4/4
Flying
When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.
EVE R
Archon of Redemption
{3}{W}{W}
Creature - Archon
3/4
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
WWK R
Arctic Flats
Snow Land
Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
CSP U
Arctic Foxes
{1}{W}
Creature - Fox
1/1
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
ICE C
Arctic Merfolk
{1}{U}
Creature - Merfolk
1/1
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
PLS C
Arctic Nishoba
{5}{G}
Creature - Cat Warrior
6/6
Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from the battlefield, you gain 2 life for each age counter on it.
CSP U
Arctic Wolves
{3}{G}{G}
Creature - Wolf
4/5
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.
WTH U
Arcum Dagsson
{3}{U}
Legendary Creature - Human Artificer
2/2
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
CSP R
Arcum's Sleigh
{1}
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
ICE U
Arcum's Weathervane
{2}
Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
ICE U
Arcum's Whistle
{3}
Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
ICE U
Arden Angel
{4}{W}{W}
Creature - Angel
4/4
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, choose a number from 1 to 4 at random. If it's 1, you may return Arden Angel onto the battlefield.
SDC S
Ardent Militia
{4}{W}
Creature - Human Soldier
2/5
Vigilance
POR U, WTH C, 6ED U, S99 U, 7ED U, 8ED U
Ardent Plea
{1}{W}{U}
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB U
Ardent Recruit
{W}
Creature - Human Soldier
1/1
Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
MBS C
Ardent Soldier
{1}{W}
Creature - Human Soldier
1/2
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
INV C
Arena
Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
PRO S, TSB S
Arena of the Ancients
{3}
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
LEG R, CHR R, ME3 R
Arenson's Aura
{2}{W}
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
ICE C, 5ED U
Argent Mutation
{2}{U}
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
NPH U
Argent Sphinx
{2}{U}{U}
Creature - Sphinx
4/3
Flying
Metalcraft - {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
SOM R
Argentum Armor
{6}
Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
SOM R
Argivian Archaeologist
{1}{W}{W}
Creature - Human Artificer
1/1
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
ATQ R, MED R
Argivian Blacksmith
{1}{W}{W}
Creature - Human Artificer
2/2
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
ATQ C, ME4 U
Argivian Find
{W}
Instant
Return target artifact or enchantment card from your graveyard to your hand.
WTH U
Argivian Restoration
{2}{U}{U}
Sorcery
Return target artifact card from your graveyard to the battlefield.
WTH U, EVT U
Argothian Elder
{3}{G}
Creature - Elf Druid
2/2
{T}: Untap two target lands.
USG U, BRB U
Argothian Enchantress
{1}{G}
Creature - Human Druid
0/1
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
USG R
Argothian Pixies
{1}{G}
Creature - Faerie
2/1
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
ATQ C, CHR C, ME4 C
Argothian Swine
{3}{G}
Creature - Boar
3/3
Trample
USG C
Argothian Treefolk
{3}{G}{G}
Creature - Treefolk
3/5
Prevent all damage that would be dealt to Argothian Treefolk by artifacts.
ATQ C, ME4 U
Argothian Wurm
{3}{G}
Creature - Wurm
6/6
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
USG R
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
ZEN R
Ark of Blight
{2}
Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
SCG U
Arm with AEther
{2}{U}
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
NPH U
Armadillo Cloak
{1}{G}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
INV C, PVC C, ARC C
Armageddon
{3}{W}
Sorcery
Destroy all lands.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, S99 R, MED R, ME4 R
Armageddon Clock
{6}
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
ATQ U, 3ED R, 4ED R, ME4 R
Armament Master
{W}{W}
Creature - Kor Soldier
2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
ZEN R
Armed Response
{2}{W}
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
5DN C
Armillary Sphere
{2}
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
CON C, DDG C
Armistice
{2}{W}
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
MMQ R
Armor Sliver
{2}{W}
Creature - Sliver
2/2
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
TMP U, H09 U
Armor Thrull
{2}{B}
Creature - Thrull
1/3
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
FEM C (x4), ME2 C
Armor of Faith
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
ICE C, 5ED C, ME2 C
Armor of Thorns
{1}{G}
Enchantment - Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
MIR C
Armored Ascension
{3}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
SHM U, M10 U, M11 U
Armored Cancrix
{4}{U}
Creature - Crab
2/5
M11 C
Armored Galleon
{4}{U}
Creature - Human Pirate
5/4
Armored Galleon can't attack unless defending player controls an Island.
P02 U
Armored Griffin
{3}{W}
Creature - Griffin
2/3
Flying, vigilance
P02 U, ME2 C
Armored Guardian
{3}{W}{U}
Creature - Cat Soldier
2/5
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
INV R
Armored Pegasus
{1}{W}
Creature - Pegasus
1/2
Flying
POR C, TMP C, 6ED C, BRB C, S00 C
Armorer Guildmage
{R}
Creature - Human Wizard
1/1
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
MIR C
Arms Dealer
{2}{R}
Creature - Goblin Rogue
1/1
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
MMQ U
Army Ants
{1}{B}{R}
Creature - Insect
1/1
{T}, Sacrifice a land: Destroy target land.
VIS U
Army of Allah
{1}{W}{W}
Instant
Attacking creatures get +2/+0 until end of turn.
ARN C (x2)
Arnjlot's Ascent
{1}{U}{U}
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
ICE C
Arrest
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
MMQ U, MRD C, SOM C
Arrogant Bloodlord
{1}{B}{B}
Creature - Vampire Knight
4/4
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
ROE U
Arrogant Vampire
{3}{B}{B}
Creature - Vampire
4/3
Flying
POR U
Arrogant Wurm
{3}{G}{G}
Creature - Wurm
4/4
Trample
Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR U
Arrow Volley Trap
{3}{W}{W}
Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
ZEN U
Arsenal Thresher
{2}{W/B}{U}
Artifact Creature - Construct
2/2
As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
ARB C, HOP C
Artifact Blast
{R}
Instant
Counter target artifact spell.
ATQ C, MED C, ME4 C
Artifact Mutation
{R}{G}
Instant
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
INV R
Artifact Possession
{2}{B}
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
ATQ C
Artifact Ward
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
ATQ C
Artificer's Intuition
{1}{U}
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
5DN R
Artificial Evolution
{U}
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
ONS R
Artillerize
{3}{R}
Instant
As an additional cost to cast Artillerize, sacrifice an artifact or creature.
Artillerize deals 5 damage to target creature or player.
NPH C
Artisan of Kozilek
{9}
Creature - Eldrazi
10/9
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
ROE U, ARC U
Ascendant Evincar
{4}{B}{B}
Legendary Creature - Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
NEM R, 10E R, HOP R
Ascending Aven
{2}{U}{U}
Creature - Bird Soldier
3/2
Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Asceticism
{3}{G}{G}
Enchantment
Creatures you control can't be the targets of spells or abilities your opponents control.
{1}{G}: Regenerate target creature.
SOM R
Asha's Favor
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
CON C
Ashcoat Bear
{1}{G}
Creature - Bear
2/2
Flash (You may cast this spell any time you could cast an instant.)
TSP C
Ashen Firebeast
{6}{R}{R}
Creature - Elemental Beast
6/6
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
ODY R
Ashen Ghoul
{3}{B}
Creature - Zombie
3/1
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
ICE U, ME2 U
Ashen Monstrosity
{5}{R}{R}
Creature - Spirit
7/4
Haste
Ashen Monstrosity attacks each turn if able.
BOK U
Ashen Powder
{2}{B}{B}
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
MIR R, 6ED R
Ashen-Skin Zubera
{1}{B}
Creature - Zubera Spirit
1/2
When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.
CHK C
Ashenmoor Cohort
{5}{B}
Creature - Elemental Warrior
4/3
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
SHM C
Ashenmoor Gouger
{B/R}{B/R}{B/R}
Creature - Elemental Warrior
4/4
Ashenmoor Gouger can't block.
SHM U
Ashenmoor Liege
{1}{B/R}{B/R}{B/R}
Creature - Elemental Knight
4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
SHM R
Ashes of the Fallen
{2}
Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
SOK R
Ashes to Ashes
{1}{B}{B}
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
DRK C, 4ED U, 5ED U, ME3 U
Ashling the Pilgrim
{1}{R}
Legendary Creature - Elemental Shaman
1/1
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
LRW R
Ashling the Pilgrim Avatar
Vanguard
Hand -1, life +6
{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.
VG S
Ashling's Prerogative
{1}{R}
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
LRW R
Ashling, the Extinguisher
{2}{B}{B}
Legendary Creature - Elemental Shaman
4/4
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
EVE R
Ashling, the Extinguisher Avatar
Vanguard
Hand +1, life -3
{5}: Destroy all nonland permanents. Activate this ability only once and only during your turn.
VG S
Ashnod
Vanguard
Hand +1, life -8
Whenever a creature deals damage to you, destroy it.
VG S
Ashnod's Altar
{3}
Artifact
Sacrifice a creature: Add {2} to your mana pool.
ATQ U, CHR C, 5ED U, 6ED U, ME4 R
Ashnod's Battle Gear
{2}
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
ATQ U, 4ED U
Ashnod's Cylix
{2}
Artifact
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
ALL R, ME2 R
Ashnod's Transmogrant
{1}
Artifact
{T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
ATQ U, CHR C, 5ED C, MED C
Ashuza's Breath
{1}{R}
Sorcery
Ashuza's Breath deals X damage to each creature, where X is a number chosen at random from 0 to 2.
SDC S
Asmira, Holy Avenger
{2}{G}{W}
Legendary Creature - Human Cleric
2/3
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
MIR R
Aspect of Mongoose
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
TSP U
Aspect of Wolf
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R
Assassin's Blade
{1}{B}
Instant
Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
POR U
Assassinate
{2}{B}
Sorcery
Destroy target tapped creature.
TSP C, 10E C, M10 C, M11 C
Assault
{R}
Sorcery
Assault deals 2 damage to target creature or player.
----
Battery
{3}{G}
Sorcery
Put a 3/3 green Elephant creature token onto the battlefield.
INV U (x2), TSB S, HOP U
Assault Griffin
{3}{W}
Creature - Griffin
3/2
Flying
M11 C
Assault Strobe
{R}
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
SOM C
Assault Zeppelid
{2}{G}{U}
Creature - Beast
3/3
Flying, trample
DIS C
Assembly Hall
{5}
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
MMQ R
Assembly-Worker
{3}
Artifact Creature - Assembly-Worker
2/2
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
TSP U, EVT U
Assert Authority
{5}{U}{U}
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
MRD U
Astral Slide
{2}{W}
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
ONS U
Astral Steel
{2}{W}
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG C
Astrolabe
{3}
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
ALL C (x2), ME3 C
Aswan Jaguar
{1}{G}{G}
Creature - Cat
2/2
As Aswan Jaguar enters the battlefield, choose a creature type at random from among all creature types that a creature card in target opponent's decklist has.
GG, T: Destroy target creature with the chosen type. It can't be regenerated.
ASTRAL S
Atalya, Samite Master
{3}{W}{W}
Legendary Creature - Human Cleric
2/3
{X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
INV R
Atog
{1}{R}
Creature - Atog
1/2
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
ATQ C, 3ED C, 5ED U, MRD U, ME4 C
Atogatog
{W}{U}{B}{R}{G}
Legendary Creature - Atog
5/5
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
ODY R
Attrition
{1}{B}{B}
Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
UDS R
Attunement
{2}{U}
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
USG R
Augur il-Vec
{1}{W}
Creature - Human Cleric
1/3
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
FUT C
Augur of Skulls
{1}{B}
Creature - Skeleton Wizard
1/1
{1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
FUT C
Augury Adept
{1}{W/U}{W/U}
Creature - Kithkin Wizard
2/2
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
SHM R
Augury Owl
{1}{U}
Creature - Bird
1/1
Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11 C
Auntie's Hovel
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
LRW R
Auntie's Snitch
{2}{B}
Creature - Goblin Rogue
3/1
Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
MOR R
Aura Barbs
{2}{R}
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
BOK U
Aura Blast
{1}{W}
Instant
Destroy target enchantment.
Draw a card.
PLS C
Aura Extraction
{1}{W}
Instant
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
ONS U
Aura Finesse
{U}
Instant
Attach target Aura you control to target creature.
Draw a card.
ROE C
Aura Flux
{2}{U}
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
ULG C
Aura Fracture
{2}{W}
Enchantment
Sacrifice a land: Destroy target enchantment.
PCY C
Aura Gnarlid
{2}{G}
Creature - Beast
2/2
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
ROE C
Aura Graft
{1}{U}
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
ODY U, 10E U
Aura Mutation
{G}{W}
Instant
Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
INV R
Aura Shards
{1}{G}{W}
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
INV U
Aura Thief
{3}{U}
Creature - Illusion
2/2
Flying
When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.)
UDS R
Aura of Dominion
{U}{U}
Enchantment - Aura
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
CHK U
Aura of Silence
{1}{W}{W}
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
WTH U, 10E U
Auramancer
{2}{W}
Creature - Human Wizard
2/2
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ODY C
Auramancer's Guise
{2}{U}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
PLC U
Auratog
{1}{W}
Creature - Atog
1/2
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
TMP R, TSB S
Auratouched Mage
{5}{W}
Creature - Human Wizard
3/3
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
RAV U
Aurification
{2}{W}{W}
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
ONS R
Auriok Bladewarden
{1}{W}
Creature - Human Soldier
1/1
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
MRD U
Auriok Champion
{W}{W}
Creature - Human Cleric
1/1
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
5DN R
Auriok Edgewright
{W}{W}
Creature - Human Soldier
2/2
Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.
SOM U
Auriok Glaivemaster
{W}
Creature - Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
DST C
Auriok Replica
{3}
Artifact Creature - Cleric
2/2
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
SOM C
Auriok Salvagers
{3}{W}
Creature - Human Soldier
2/4
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
5DN U
Auriok Siege Sled
{6}
Artifact Creature - Juggernaut
3/5
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
DST U
Auriok Steelshaper
{1}{W}
Creature - Human Soldier
1/1
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1.
MRD R
Auriok Sunchaser
{1}{W}
Creature - Human Soldier
1/1
Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
SOM C
Auriok Survivors
{5}{W}
Creature - Human Soldier
4/6
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
NPH U
Auriok Transfixer
{W}
Creature - Human Scout
1/1
{W}, {T}: Tap target artifact.
MRD C
Auriok Windwalker
{3}{W}
Creature - Human Wizard
2/3
Flying
{T}: Attach target Equipment you control to target creature you control.
5DN R
Aurochs
{3}{G}
Creature - Aurochs
2/3
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
ICE C, 5ED C, ME2 C
Aurochs Herd
{5}{G}
Creature - Aurochs
4/4
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
CSP C
Aurora Eidolon
{3}{W}
Creature - Spirit
2/2
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
DIS C
Aurora Griffin
{3}{W}
Creature - Griffin
2/2
Flying
{W}: Target permanent becomes white until end of turn.
PLS C
Auspicious Ancestor
{3}{W}
Creature - Human Cleric
2/3
When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
MIR R
Austere Command
{4}{W}{W}
Sorcery
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
LRW R
Autochthon Wurm
{10}{G}{G}{G}{W}{W}
Creature - Wurm
9/14
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
RAV R
Autumn Willow
{4}{G}{G}
Legendary Creature - Avatar
4/4
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
HML R, MED R
Autumn's Veil
{G}
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
M11 U
Avalanche
{X}{2}{R}{R}
Sorcery
Destroy X target snow lands.
ICE U
Avalanche Riders
{3}{R}
Creature - Human Nomad
2/2
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
ULG U, TSB S
Avarax
{3}{R}{R}
Creature - Beast
3/3
Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.
ONS U
Avarice Totem
{1}
Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
5DN U
Avatar of Discord
{B/R}{B/R}{B/R}
Creature - Avatar
5/3
({B/R} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
DIS R, ARC R
Avatar of Fury
{6}{R}{R}
Creature - Avatar
6/6
If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
PCY R
Avatar of Hope
{6}{W}{W}
Creature - Avatar
4/9
If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
PRO R, PCY R, 8ED R
Avatar of Might
{6}{G}{G}
Creature - Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
PCY R, 10E R
Avatar of Will
{6}{U}{U}
Creature - Avatar
5/6
If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.
Flying
PCY R
Avatar of Woe
{6}{B}{B}
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
PCY R, TSB S, ARC R
Aven Archer
{3}{W}{W}
Creature - Bird Soldier Archer
2/2
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
ODY U
Aven Augur
{3}{U}
Creature - Bird Wizard
2/2
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
FUT C
Aven Brigadier
{3}{W}{W}{W}
Creature - Bird Soldier
3/5
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
ONS R
Aven Cloudchaser
{3}{W}
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
ODY C, 8ED C, 9ED C, 10E C
Aven Envoy
{U}
Creature - Bird Soldier
0/2
Flying
LGN C
Aven Farseer
{1}{W}
Creature - Bird Soldier
1/1
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
SCG C
Aven Fateshaper
{6}{U}
Creature - Bird Wizard
4/5
Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
ONS U
Aven Fisher
{3}{U}
Creature - Bird Soldier
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher is put into a graveyard from the battlefield, you may draw a card.
ODY C, 8ED C, 9ED C, 10E C
Aven Flock
{4}{W}
Creature - Bird Soldier
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
ODY C, 8ED C, 9ED C
Aven Fogbringer
{3}{U}
Creature - Bird Wizard
2/1
Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
JUD C
Aven Liberator
{2}{W}{W}
Creature - Bird Soldier
2/3
Flying
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
SCG C
Aven Mimeomancer
{1}{W}{U}
Creature - Bird Wizard
3/1
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
ARB R
Aven Mindcensor
{2}{W}
Creature - Bird Wizard
2/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
FUT U
Aven Redeemer
{3}{W}
Creature - Bird Cleric
2/2
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
LGN C
Aven Riftwatcher
{2}{W}
Creature - Bird Rebel Soldier
2/3
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
PLC C
Aven Shrine
{1}{W}{W}
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
ODY R
Aven Smokeweaver
{2}{U}{U}
Creature - Bird Soldier
2/3
Flying, protection from red
ODY U
Aven Soulgazer
{3}{W}{W}
Creature - Bird Cleric
3/3
Flying
{2}{W}: Look at target face-down creature.
ONS U
Aven Squire
{1}{W}
Creature - Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
CON C
Aven Trailblazer
{2}{W}
Creature - Bird Soldier
2/*
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
CON C
Aven Trooper
{3}{W}
Creature - Bird Soldier
1/1
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
TOR C
Aven Warcraft
{2}{W}
Instant
Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
JUD U
Aven Warhawk
{4}{W}
Creature - Bird Soldier
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
LGN U
Aven Windreader
{3}{U}{U}
Creature - Bird Soldier Wizard
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
ODY C, 9ED C, 10E C
Avenger en-Dal
{1}{W}
Creature - Human Spellshaper
1/1
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
NEM R
Avenger of Zendikar
{5}{G}{G}
Creature - Elemental
5/5
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
WWK M
Avenging Angel
{3}{W}{W}
Creature - Angel
3/3
Flying
When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library.
TMP R
Avenging Druid
{2}{G}
Creature - Human Druid
1/3
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
EXO C
Avian Changeling
{2}{W}
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Flying
LRW C
Avizoa
{3}{U}
Creature - Jellyfish
2/2
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
WTH R
Avoid Fate
{G}
Instant
Counter target instant or Aura spell that targets a permanent you control.
LEG C, TSB S
Awakener Druid
{2}{G}
Creature - Human Druid
1/1
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
M10 U, M11 U
Awakening
{2}{G}{G}
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
STH R
Awakening Zone
{2}{G}
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE R
Awe Strike
{W}
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
MRD C
Awesome Presence
{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
ALL C (x2)
Axegrinder Giant
{4}{R}{R}
Creature - Giant Warrior
6/4
LRW C
Axelrod Gunnarson
{4}{B}{B}{R}{R}
Legendary Creature - Giant
5/5
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
LEG R, CHR R, ME3 U
Ayesha Tanaka
{W}{W}{U}{U}
Legendary Creature - Human Artificer
2/2
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
LEG R, CHR R
Aysen Abbey
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {W} to your mana pool.
{2}, {T}: Add {G} or {U} to your mana pool.
HML U
Aysen Bureaucrats
{1}{W}
Creature - Human Advisor
1/1
{T}: Tap target creature with power 2 or less.
HML C (x2), 5ED C, ME2 C
Aysen Crusader
{2}{W}{W}
Creature - Human Knight
2+*/2+*
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
HML R, ME2 U
Aysen Highway
{3}{W}{W}{W}
Enchantment
White creatures have plainswalk.
HML R
Ayumi, the Last Visitor
{3}{G}{G}
Legendary Creature - Spirit
7/3
Legendary landwalk
SOK R
Azami, Lady of Scrolls
{2}{U}{U}{U}
Legendary Creature - Human Wizard
0/2
Tap an untapped Wizard you control: Draw a card.
CHK R
Azimaet Drake
{2}{U}
Creature - Drake
1/3
Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
MIR C
Azorius AEthermage
{1}{W}{U}
Creature - Human Wizard
1/1
Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
DIS U
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
DIS C
Azorius First-Wing
{W}{U}
Creature - Griffin
2/2
Flying, protection from enchantments
DIS C
Azorius Guildmage
{W/U}{W/U}
Creature - Vedalken Wizard
2/2
({W/U} can be paid with either {W} or {U}.)
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
DIS U
Azorius Herald
{2}{W}
Creature - Spirit
2/1
Azorius Herald is unblockable.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
DIS U
Azorius Ploy
{1}{W}{W}{U}
Instant
Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
DIS U
Azorius Signet
{2}
Artifact
{1}, {T}: Add {W}{U} to your mana pool.
DIS C, ARC C
Azure Drake
{3}{U}
Creature - Drake
2/4
Flying
LEG U, CHR U, 5ED U, BRB U, 9ED U, M11 C
Azusa, Lost but Seeking
{2}{G}
Legendary Creature - Human Monk
1/2
You may play two additional lands on each of your turns.
CHK R
Back to Basics
{2}{U}
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
USG R
Back to Nature
{1}{G}
Instant
Destroy all enchantments.
M11 U
Backdraft
{1}{R}
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
LEG U
Backfire
{U}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
LEG U, 4ED U
Backlash
{1}{B}{R}
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
INV U
Backslide
{1}{U}
Instant
Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card: Draw a card.)
ONS C
Bad Moon
{1}{B}
Enchantment
Black creatures get +1/+1.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S, GVL R
Bad River
Land
Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
MIR U
Badlands
Land - Swamp Mountain
LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R
Baki's Curse
{2}{U}{U}
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
HML R
Baku Altar
{2}
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
BOK R
Bala Ged Scorpion
{3}{B}
Creature - Scorpion
2/3
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
ROE C
Bala Ged Thief
{3}{B}
Creature - Human Rogue Ally
2/2
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
ZEN R
Balance
{1}{W}
Sorcery
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, FVE M, ME4 R
Balance of Power
{3}{U}{U}
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
POR R, PTK R, 8ED R
Balancing Act
{2}{W}{W}
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
ODY R
Balduvian Barbarians
{1}{R}{R}
Creature - Human Barbarian
3/2
ICE C, 6ED C, 7ED C, 8ED C, 9ED C
Balduvian Bears
{1}{G}
Creature - Bear
2/2
ICE C
Balduvian Conjurer
{1}{U}
Creature - Human Wizard
0/2
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
ICE U, ME2 C
Balduvian Dead
{3}{B}
Creature - Zombie
2/3
{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
ALL U, ME2 U
Balduvian Fallen
{3}{B}
Creature - Zombie
3/5
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
CSP U
Balduvian Frostwaker
{2}{U}
Creature - Human Wizard
1/1
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
CSP U
Balduvian Horde
{2}{R}{R}
Creature - Human Barbarian
5/5
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
ALL R, 6ED R, BTD R, MED R
Balduvian Hydra
{X}{R}{R}
Creature - Hydra
0/1
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
ICE R, ME2 R
Balduvian Rage
{X}{R}
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
CSP U
Balduvian Shaman
{U}
Creature - Human Cleric Shaman
1/1
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
ICE C
Balduvian Trading Post
Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
ALL R, ME2 R
Balduvian War-Makers
{4}{R}
Creature - Human Barbarian
3/3
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
ALL C (x2)
Balduvian Warlord
{3}{R}
Creature - Human Barbarian
3/2
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
CSP U
Balefire Liege
{2}{R/W}{R/W}{R/W}
Creature - Spirit Horror
2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
EVE R, HOP R
Baleful Stare
{2}{U}
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
POR U, 7ED U, 9ED U
Ball Lightning
{R}{R}{R}
Creature - Elemental
6/1
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
DRK R, 4ED R, 5ED R, BTD R, MED R, M10 R, H10 R
Ballista Squad
{3}{W}
Creature - Human Rebel
2/2
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
MMQ U, 9ED U, 10E U
Balloon Peddler
{2}{U}
Creature - Human Spellshaper
2/2
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
MMQ C
Ballynock Cohort
{2}{W}
Creature - Kithkin Soldier
2/2
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
SHM C
Ballynock Trapper
{3}{W}
Creature - Kithkin Soldier
2/2
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
EVE C
Ballyrush Banneret
{1}{W}
Creature - Kithkin Soldier
2/1
Kithkin spells and Soldier spells you cast cost {1} less to cast.
MOR C
Balm of Restoration
{2}
Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
FEM R
Baloth Cage Trap
{3}{G}{G}
Instant - Trap
If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
ZEN U
Baloth Woodcrasher
{4}{G}{G}
Creature - Beast
4/4
Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
ZEN U
Balshan Beguiler
{2}{U}
Creature - Human Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
ODY U
Balshan Collaborator
{3}{U}
Creature - Bird Soldier
2/2
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
TOR U
Balshan Griffin
{3}{U}{U}
Creature - Griffin
3/2
Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
ODY U
Balthor the Defiled
{2}{B}{B}
Legendary Creature - Zombie Dwarf
2/2
Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
JUD R
Balthor the Stout
{1}{R}{R}
Legendary Creature - Dwarf Barbarian
2/2
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
TOR R
Bamboozle
{2}{U}
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
ODY U
Bandage
{W}
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
STH C, 10E C
Bane of the Living
{2}{B}{B}
Creature - Insect
4/3
Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
LGN R
Banefire
{X}{R}
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
CON R
Baneful Omen
{4}{B}{B}{B}
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
ROE R
Baneslayer Angel
{3}{W}{W}
Creature - Angel
5/5
Flying, first strike, lifelink, protection from Demons and from Dragons
M10 M, M11 M
Banewasp Affliction
{1}{B}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
ALA C
Banishing Knack
{U}
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
EVE C
Banishment Decree
{3}{W}{W}
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
MBS C
Banshee
{2}{B}{B}
Creature - Spirit
0/1
{X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
DRK U, CHR U, ME3 U
Banshee's Blade
{2}
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U
Bant
Plane - Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it.
HOP C
Bant Battlemage
{2}{W}
Creature - Human Wizard
2/2
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
ALA U
Bant Charm
{G}{W}{U}
Instant
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
ALA U
Bant Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
ALA C
Bant Sojourners
{1}{G}{W}{U}
Creature - Human Soldier
2/4
When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
ARB C
Bant Sureblade
{G/U}{W}
Creature - Human Soldier
2/1
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
ARB C
Barbarian Bully
{2}{R}
Creature - Human Barbarian
2/2
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
JUD C
Barbarian General
{4}{R}
Creature - Human Barbarian Soldier
3/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK U
Barbarian Guides
{2}{R}
Creature - Human Barbarian
1/2
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
ICE C
Barbarian Horde
{3}{R}
Creature - Human Barbarian Soldier
3/3
PTK C
Barbarian Lunatic
{2}{R}
Creature - Human Barbarian
2/1
{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
ODY C
Barbarian Outcast
{1}{R}
Creature - Human Barbarian Beast
2/2
When you control no Swamps, sacrifice Barbarian Outcast.
TOR C
Barbarian Riftcutter
{4}{R}
Creature - Human Barbarian
3/3
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.
RAV C
Barbarian Ring
Land
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
ODY U, H10 U
Barbary Apes
{1}{G}
Creature - Ape
2/2
LEG C
Barbed Battlegear
{3}
Artifact - Equipment
Equipped creature gets +4/-1.
Equip {2}
SOM U
Barbed Field
{2}{R}{R}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
PCY U
Barbed Foliage
{2}{G}{G}
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
MIR U
Barbed Lightning
{2}{R}
Instant
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
DST C
Barbed Sextant
{1}
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C, ME2 C
Barbed Shocker
{3}{R}
Creature - Insect
2/2
Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
TSP U
Barbed Sliver
{2}{R}
Creature - Sliver
2/2
All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
TMP U, H09 U
Barbed Wire
{3}
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
MMQ U
Barbed-Back Wurm
{4}{B}
Creature - Wurm
4/3
{B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
MIR U
Barbtooth Wurm
{5}{G}
Creature - Wurm
6/4
P02 C, S99 C
Bargain
{2}{W}
Sorcery
Target opponent draws a card.
You gain 7 life.
P02 U, S99 U
Bargaining Table
{5}
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
MMQ R
Barishi
{2}{G}{G}
Creature - Elemental
4/3
When Barishi is put into a graveyard from the battlefield, exile Barishi, then shuffle all creature cards from your graveyard into your library.
WTH U
Barkhide Mauler
{4}{G}
Creature - Beast
4/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ONS C
Barkshell Blessing
{G/W}
Instant
Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Barktooth Warbeard
{4}{B}{R}{R}
Legendary Creature - Human Warrior
6/5
LEG U, ME3 C
Barl's Cage
{4}
Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
DRK R, CHR R, 5ED R, ME3 R
Baron Sengir
{5}{B}{B}{B}
Legendary Creature - Vampire
5/5
Flying
Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
HML R, MED R
Barony Vampire
{2}{B}
Creature - Vampire
3/2
M11 C
Barrage Ogre
{3}{R}{R}
Creature - Ogre Warrior
3/3
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
SOM U
Barrel Down Sokenzan
{2}{R}
Instant - Arcane
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
SOK C
Barreling Attack
{2}{R}{R}
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
MIR R
Barren Glory
{4}{W}{W}
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
FUT R
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
ONS C, DVD C, ARC C
Barrenton Cragtreads
{2}{W/U}{W/U}
Creature - Kithkin Scout
3/3
Barrenton Cragtreads can't be blocked by red creatures.
SHM C
Barrenton Medic
{4}{W}
Creature - Kithkin Cleric
0/4
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
SHM C
Barrin
Vanguard
Hand +0, life +6
Sacrifice a permanent: Return target creature to its owner's hand.
VG S
Barrin's Codex
{4}
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
USG R
Barrin's Spite
{2}{U}{B}
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
INV R
Barrin's Unmaking
{1}{U}
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
INV C
Barrin, Master Wizard
{1}{U}{U}
Legendary Creature - Human Wizard
1/1
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
USG R
Barrow Ghoul
{1}{B}
Creature - Zombie
4/4
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
WTH C
Bartel Runeaxe
{3}{B}{R}{G}
Legendary Creature - Giant Warrior
6/5
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
LEG R, ME3 U
Barter in Blood
{2}{B}{B}
Sorcery
Each player sacrifices two creatures.
MRD U, DVD U
Baru, Fist of Krosa
{3}{G}{G}
Legendary Creature - Human Druid
4/4
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.
FUT R
Basal Sliver
{2}{B}
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
TSP C
Basal Thrull
{B}{B}
Creature - Thrull
1/2
{T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
FEM C (x4), MED C
Basalt Gargoyle
{2}{R}
Creature - Gargoyle
3/2
Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
TSP U
Basalt Golem
{5}
Artifact Creature - Golem
2/4
Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
MIR U
Basalt Monolith
{3}
Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana pool.
{3}: Untap Basalt Monolith.
LEA U, LEB U, 2ED U, 3ED U, ME4 U
Bash to Bits
{3}{R}
Instant
Destroy target artifact.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Basilisk Collar
{1}
Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
WWK R
Basking Rootwalla
{G}
Creature - Lizard
1/1
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR C, GVL C
Bathe in Light
{1}{W}
Instant
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
RAV U
Baton of Courage
{3}
Artifact
Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
5DN C
Baton of Morale
{2}
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE U
Battered Golem
{3}
Artifact Creature - Golem
3/2
Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.
5DN C
Battering Craghorn
{2}{R}{R}
Creature - Goat Beast
3/1
First strike
Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C, ARC C
Battering Ram
{2}
Artifact Creature - Construct
1/1
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
ATQ C, 4ED C, 5ED C
Battering Sliver
{5}{R}
Creature - Sliver
4/4
All Sliver creatures have trample.
PLC C
Battering Wurm
{6}{G}
Creature - Wurm
4/3
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
GPT U
Batterskull
{5}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
NPH M
Battle Cry
{2}{W}
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
ICE U
Battle Frenzy
{2}{R}
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
ICE C
Battle Hurda
{4}{W}
Creature - Giant
3/3
First strike
WWK C
Battle Mastery
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
LRW U
Battle Rampart
{2}{R}
Creature - Wall
1/3
Defender
{T}: Target creature gains haste until end of turn.
MMQ C, ROE C
Battle Screech
{2}{W}{W}
Sorcery
Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD U
Battle Squadron
{3}{R}{R}
Creature - Goblin
*/*
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
MMQ R
Battle Strain
{1}{R}
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
ODY U
Battle of Wits
{3}{U}{U}
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
ODY R, 9ED R
Battle-Mad Ronin
{1}{R}
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
CHK C
Battle-Rattle Shaman
{3}{R}
Creature - Goblin Shaman
2/2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
ROE C
Battlefield Forge
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
APC R, 9ED R, 10E R
Battlefield Medic
{1}{W}
Creature - Human Cleric
1/1
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
ONS C
Battlefield Percher
{3}{B}{B}
Creature - Bird
2/2
Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
NEM U
Battlefield Scrounger
{3}{G}{G}
Creature - Centaur
3/3
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
JUD C
Battlegate Mimic
{1}{R/W}
Creature - Shapeshifter
2/1
Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
EVE C, HOP C
Battlegrace Angel
{3}{W}{W}
Creature - Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
ALA R
Battlegrowth
{G}
Instant
Put a +1/+1 counter on target creature.
MRD C
Battletide Alchemist
{3}{W}{W}
Creature - Kithkin Cleric
3/4
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
MOR R
Battlewand Oak
{2}{G}
Creature - Treefolk Warrior
1/3
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
LRW C
Battlewise Aven
{3}{W}
Creature - Bird Soldier
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
JUD C
Batwing Brume
{1}{W/B}
Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
EVE U, ARC U
Bay Falcon
{1}{U}
Creature - Bird
1/1
Flying, vigilance
MIR C
Bayou
Land - Swamp Forest
LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R
Bayou Dragonfly
{1}{G}
Creature - Insect
1/1
Flying, swampwalk
TMP C
Bazaar Trader
{1}{R}
Creature - Goblin
1/1
{T}: Target player gains control of target artifact, creature, or land you control.
WWK R
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
ARN U, ME3 R
Bazaar of Wonders
{3}{U}{U}
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
MIR R
Beacon Behemoth
{3}{G}{G}
Creature - Beast
5/3
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
CON C
Beacon Hawk
{1}{W}
Creature - Bird
1/1
Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
DIS C
Beacon of Creation
{3}{G}
Sorcery
Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.
5DN R
Beacon of Destiny
{1}{W}
Creature - Human Cleric
1/3
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
LGN R
Beacon of Destruction
{3}{R}{R}
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
5DN R, 10E R
Beacon of Immortality
{5}{W}
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
5DN R, 10E R
Beacon of Tomorrows
{6}{U}{U}
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
5DN R
Beacon of Unrest
{3}{B}{B}
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
5DN R, 10E R, HOP R, ARC R
Bear Cub
{1}{G}
Creature - Bear
2/2
P02 C
Bear Umbra
{2}{G}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE R
Bearscape
{1}{G}{G}
Enchantment
{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
ODY R
Beast Attack
{2}{G}{G}{G}
Instant
Put a 4/4 green Beast creature token onto the battlefield.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U, GVL U
Beast Hunt
{3}{G}
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
HOP C, ZEN C
Beast Walkers
{1}{W}{W}
Creature - Human Beast Soldier
2/2
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
HML R
Beast Within
{2}{G}
Instant
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
NPH U
Beast of Burden
{6}
Artifact Creature - Golem
*/*
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
PRO R, ULG R, 7ED R, 8ED R, 9ED R
Beastbreaker of Bala Ged
{1}{G}
Creature - Human Warrior
2/2
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
ROE U
Beastmaster Ascension
{2}{G}
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
ZEN R
Beastmaster's Magemark
{2}{G}
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
GPT C
Beasts of Bogardan
{4}{R}
Creature - Beast
3/3
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.
LEG U, CHR U
Beckon Apparition
{W/B}
Instant
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
EVE C
Bedlam
{2}{R}{R}
Enchantment
Creatures can't block.
USG R, 7ED R
Bee Sting
{3}{G}
Sorcery
Bee Sting deals 2 damage to target creature or player.
POR U, P02 U, ME4 U
Befoul
{2}{B}{B}
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
USG C, 7ED U, CHK C
Behemoth Sledge
{1}{G}{W}
Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
ARB U
Behemoth's Herald
{G}
Creature - Elf Shaman
1/1
{2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
ALA U
Behold the Power of Destruction
Scheme
When you set this scheme in motion, destroy all nonland permanents target opponent controls.
ARC C
Belbe's Armor
{3}
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
NEM U
Belbe's Percher
{2}{B}
Creature - Bird
2/2
Flying
Belbe's Percher can block only creatures with flying.
NEM C
Belbe's Portal
{5}
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
NEM R
Belfry Spirit
{3}{W}{W}
Creature - Spirit
1/1
Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying onto the battlefield.
GPT U
Belligerent Hatchling
{3}{R/W}
Creature - Elemental
6/6
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
EVE U
Bellowing Fiend
{4}{B}
Creature - Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
TMP R, 7ED R
Bellowing Tanglewurm
{3}{G}{G}
Creature - Wurm
4/4
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
SOM U
Belltower Sphinx
{4}{U}
Creature - Sphinx
2/5
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
RAV U
Beloved Chaplain
{1}{W}
Creature - Human Cleric
1/1
Protection from creatures
ODY U
Ben-Ben, Akki Hermit
{2}{R}{R}
Legendary Creature - Goblin Shaman
1/1
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
CHK R
Benalish Cavalry
{1}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
TSP C
Benalish Commander
{3}{W}
Creature - Human Soldier
*/*
Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.
PLC R
Benalish Emissary
{2}{W}
Creature - Human Wizard
1/4
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
INV U
Benalish Heralds
{3}{W}
Creature - Human Soldier
2/4
{3}{U}, {T}: Draw a card.
INV U
Benalish Hero
{W}
Creature - Human Soldier
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C
Benalish Infantry
{2}{W}
Creature - Human Soldier
1/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
WTH C
Benalish Knight
{2}{W}
Creature - Human Knight
2/2
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
WTH C, 10E C
Benalish Lancer
{2}{W}
Creature - Human Knight
2/2
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
INV C, DDG C
Benalish Missionary
{W}
Creature - Human Cleric
1/1
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
WTH C
Benalish Trapper
{1}{W}
Creature - Human Soldier
1/2
{W}, {T}: Tap target creature.
INV C
Bend or Break
{3}{R}
Sorcery
Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
INV R
Benediction of Moons
{W}
Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
GPT C
Benevolent Ancestor
{2}{W}
Creature - Spirit
0/4
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
RAV C
Benevolent Bodyguard
{W}
Creature - Human Cleric
1/1
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
JUD C
Benevolent Unicorn
{1}{W}
Creature - Unicorn
1/2
If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
MIR C
Benthic Behemoth
{5}{U}{U}{U}
Creature - Serpent
7/6
Islandwalk
TMP R, 7ED R
Benthic Djinn
{2}{U}{B}
Creature - Djinn
5/3
Islandwalk
At the beginning of your upkeep, you lose 2 life.
MIR R
Benthic Explorers
{3}{U}
Creature - Merfolk Scout
2/4
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
ALL C (x2), ME3 C
Benthicore
{6}{U}
Creature - Elemental
5/5
When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
LRW U
Bequeathal
{G}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, you draw two cards.
EXO C
Bereavement
{1}{B}
Enchantment
Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.
USG U, 7ED U
Berserk
{G}
Instant
Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
LEA U, LEB U, 2ED U, MED R, FVE M
Berserk Murlodont
{4}{G}
Creature - Beast
3/3
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
LGN C
Berserkers of Blood Ridge
{4}{R}
Creature - Human Berserker
4/4
Berserkers of Blood Ridge attacks each turn if able.
M10 C, M11 C
Beseech the Queen
{2/B}{2/B}{2/B}
Sorcery
({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
SHM U, HOP U
Bestial Fury
{2}{R}
Enchantment - Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
ALL C (x2), MED C
Bestial Menace
{3}{G}{G}
Sorcery
Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
WWK U
Betrayal
{U}
Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
VIS C
Betrayal of Flesh
{5}{B}
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to the battlefield.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)
MRD U
Betrothed of Fire
{1}{R}
Enchantment - Aura
Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
WTH C
Bewilder
{2}{U}
Instant
Target creature gets -3/-0 until end of turn.
Draw a card.
TSP C
Bifurcate
{3}{G}
Sorcery
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
MMQ R
Big Game Hunter
{1}{B}{B}
Creature - Human Rebel Assassin
1/1
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC U
Bile Urchin
{B}
Creature - Spirit
1/1
Sacrifice Bile Urchin: Target player loses 1 life.
BOK C
Bind
{1}{G}
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
INV R
Binding Agony
{1}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
MIR C
Binding Grasp
{3}{U}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
ICE U, 5ED U, ME2 R
Biomantic Mastery
{4}{G/U}{G/U}{G/U}
Sorcery
({G/U} can be paid with either {G} or {U}.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
DIS R
Bioplasm
{3}{G}{G}
Creature - Ooze
4/4
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
GPT R
Biorhythm
{6}{G}{G}
Sorcery
Each player's life total becomes the number of creatures he or she controls.
ONS R, 9ED R
Birchlore Rangers
{G}
Creature - Elf Druid
1/1
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Bird Maiden
{2}{R}
Creature - Human Bird
1/2
Flying
ARN C (x2), 4ED C, 5ED C, ME4 C
Birds of Paradise
{G}
Creature - Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, RAV R, 10E R, M10 R, M11 R
Birds of Paradise Avatar
Vanguard
Hand +0, life -3
Lands you control have "{T}: Add one mana of any color to your mana pool."
VG S (x2)
Birthing Pod
{3}{G/P}
Artifact
({G/P} can be paid with either {G} or 2 life.)
{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
NPH R
Biting Tether
{4}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
SHM U
Bitter Ordeal
{2}{B}
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
FUT R
Bitterblossom
{1}{B}
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
MOR R
Bituminous Blast
{3}{B}{R}
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
ARB U, ARC U
Black Carriage
{3}{B}{B}
Creature - Horse
4/4
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
HML R
Black Knight
{B}{B}
Creature - Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U, M11 U, ME4 U
Black Lotus
{0}
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
LEA R, LEB R, 2ED R
Black Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Black Mana Battery.
{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
LEG U, 4ED R
Black Market
{3}{B}{B}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
MMQ R
Black Poplar Shaman
{2}{B}
Creature - Treefolk Shaman
1/3
{2}{B}: Regenerate target Treefolk.
LRW C
Black Scarab
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
ICE U
Black Sun's Zenith
{X}{B}{B}
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
MBS R
Black Vise
{1}
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME3 R, FVR M
Black Ward
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R} to your mana pool.
SOM R
Blackcleave Goblin
{3}{B}
Creature - Goblin Zombie
2/1
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Blackmail
{B}
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
ONS U, 9ED U
Blade Sliver
{2}{R}
Creature - Sliver
2/2
All Sliver creatures get +1/+0.
LGN U
Blade Splicer
{2}{W}
Creature - Human Artificer
1/1
When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have first strike.
NPH R
Blade of the Bloodchief
{1}
Artifact - Equipment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
ZEN R
Blade of the Sixth Pride
{1}{W}
Creature - Cat Rebel
3/1
FUT C
Blade-Tribe Berserkers
{3}{R}
Creature - Human Berserker
3/3
Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
SOM C
Bladed Pinions
{2}
Artifact - Equipment
Equipped creature has flying and first strike.
Equip {2}
SOM C
Bladed Sentinel
{4}
Artifact Creature - Construct
2/4
{W}: Bladed Sentinel gains vigilance until end of turn.
MBS C
Blademane Baku
{1}{R}
Creature - Spirit
1/1
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
BOK C
Blades of Velis Vel
{1}{R}
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
LRW C
Bladetusk Boar
{3}{R}
Creature - Boar
3/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN C
Bladewing the Risen
{3}{B}{B}{R}{R}
Legendary Creature - Zombie Dragon
4/4
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
SCG R, FVD R
Bladewing's Thrall
{2}{B}{B}
Creature - Zombie
3/3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
SCG U
Blanchwood Armor
{2}{G}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
USG U, 7ED U, 8ED U, 9ED U, 10E U
Blanchwood Treefolk
{4}{G}
Creature - Treefolk
4/5
USG C
Blanket of Night
{1}{B}{B}
Enchantment
Each land is a Swamp in addition to its other land types.
VIS U
Blasted Landscape
Land
{T}: Add {1} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG U
Blaster Mage
{2}{R}
Creature - Human Spellshaper
2/2
{R}, {T}, Discard a card: Destroy target Wall.
MMQ C
Blasting Station
{3}
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
5DN U
Blastoderm
{2}{G}{G}
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
NEM C, GVL C
Blatant Thievery
{4}{U}{U}{U}
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
ONS R
Blaze
{X}{R}
Sorcery
Blaze deals X damage to target creature or player.
POR U (x2), P02 U, 6ED U, PTK U, 7ED U, 8ED U, 9ED U, 10E U, HOP U
Blaze of Glory
{W}
Instant
Cast Blaze of Glory only during the declare attackers step.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
LEA R, LEB R, 2ED R, ME4 U
Blazethorn Scarecrow
{5}
Artifact Creature - Scarecrow
3/3
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
SHM C
Blazing Archon
{6}{W}{W}{W}
Creature - Archon
5/6
Flying
Creatures can't attack you.
RAV R
Blazing Blade Askari
{2}{R}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
TSP C
Blazing Effigy
{1}{R}
Creature - Elemental
0/3
When Blazing Effigy is put into a graveyard from the battlefield, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
LEG C
Blazing Salvo
{R}
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
ODY C
Blazing Shoal
{X}{R}{R}
Instant - Arcane
You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
BOK R
Blazing Specter
{2}{B}{R}
Creature - Specter
2/2
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
INV R
Blazing Torch
{1}
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1}
ZEN U
Bleak Coven Vampires
{3}{B}{B}
Creature - Vampire Warrior
4/3
Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
SOM C
Blessed Breath
{W}
Instant - Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Blessed Orator
{3}{W}
Creature - Human Cleric
1/4
Other creatures you control get +0/+1.
ODY U, 9ED U
Blessed Reversal
{1}{W}
Instant
You gain 3 life for each creature attacking you.
POR R, ULG R, 7ED R, 8ED R
Blessed Wind
{7}{W}{W}
Sorcery
Target player's life total becomes 20.
PCY R
Blessed Wine
{1}{W}
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C
Blessing
{W}{W}
Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Blessing of Leeches
{2}{B}
Enchantment - Aura
Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
BOK C
Blessing of the Nephilim
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
DIS U
Blight
{B}{B}
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it.
LEG U, 4ED U, 5ED U, 6ED U, MED U
Blight Mamba
{1}{G}
Creature - Snake
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{G}: Regenerate Blight Mamba.
SOM C
Blight Sickle
{2}
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
SHM C
Blighted Agent
{1}{U}
Creature - Human Rogue
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent is unblockable.
NPH C
Blighted Shaman
{1}{B}
Creature - Human Cleric Shaman
1/1
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
MIR U, 6ED U
Blightning
{1}{B}{R}
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
ALA C
Blightsoil Druid
{1}{B}
Creature - Elf Druid
1/2
{T}, Pay 1 life: Add {G} to your mana pool.
MOR C
Blightspeaker
{1}{B}
Creature - Human Rebel Cleric
1/1
{T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
PLC C
Blightsteel Colossus
{12}
Artifact Creature - Golem
11/11
Trample, infect
Blightsteel Colossus is indestructible.
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
MBS M
Blightwidow
{3}{G}
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS C
Blind Creeper
{1}{B}
Creature - Zombie Beast
3/3
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
5DN C
Blind Fury
{2}{R}{R}
Instant
Cast Blind Fury only before the combat damage step.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
MIR U
Blind Hunter
{2}{W}{B}
Creature - Bat
2/2
Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
GPT C
Blind Phantasm
{2}{U}
Creature - Illusion
2/3
FUT C
Blind Seer
{2}{U}{U}
Legendary Creature - Human Wizard
3/3
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
INV R
Blind Zealot
{1}{B}{B}
Creature - Human Cleric
2/2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
NPH C
Blind with Anger
{3}{R}
Instant - Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
CHK U
Blind-Spot Giant
{2}{R}
Creature - Giant Warrior
4/3
Blind-Spot Giant can't attack or block unless you control another Giant.
LRW C
Blinding Angel
{3}{W}{W}
Creature - Angel
2/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
NEM R, 8ED R, 9ED R
Blinding Beam
{2}{W}
Instant
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
MRD C, EVT C
Blinding Light
{2}{W}
Sorcery
Tap all nonwhite creatures.
MIR U, POR R, S99 R, INV U
Blinding Mage
{1}{W}
Creature - Human Wizard
1/2
{W}, {T}: Tap target creature.
M10 C, M11 C
Blinding Powder
{1}
Artifact - Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
BOK U
Blinding Souleater
{3}
Artifact Creature - Cleric
1/3
{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)
NPH C
Blinking Spirit
{3}{W}
Creature - Spirit
2/2
{0}: Return Blinking Spirit to its owner's hand.
ICE R, 5ED R, BRB R, 9ED R
Blinkmoth Infusion
{12}{U}{U}
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Untap all artifacts.
5DN R
Blinkmoth Nexus
Land
{T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
DST R
Blinkmoth Urn
{5}
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
MRD R
Blinkmoth Well
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Tap target noncreature artifact.
MRD U
Blister Beetle
{1}{B}
Creature - Insect
1/1
When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
ALA C
Blistergrub
{2}{B}
Creature - Horror
2/2
Swampwalk
When Blistergrub is put into a graveyard from the battlefield, each opponent loses 2 life.
SOM C
Blistering Barrier
{2}{R}
Creature - Wall
5/2
Defender (This creature can't attack.)
MIR C
Blistering Dieflyn
{3}{R}
Creature - Imp
0/1
Flying
{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.
SHM C
Blistering Firecat
{1}{R}{R}{R}
Creature - Elemental Cat
7/1
Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
Blisterstick Shaman
{2}{R}
Creature - Goblin Shaman
2/1
When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.
MBS C
Blitz Hellion
{3}{R}{G}
Creature - Hellion
7/7
Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
ARB R
Blizzard
{G}{G}
Enchantment
Cast Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
ICE R
Blizzard Elemental
{5}{U}{U}
Creature - Elemental
5/5
Flying
{3}{U}: Untap Blizzard Elemental.
UDS R, BTD R
Blizzard Specter
{2}{U}{B}
Snow Creature - Specter
2/3
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
CSP U
Bloated Toad
{2}{G}
Creature - Frog
2/2
Protection from blue
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG U
Blockade Runner
{3}{U}
Creature - Merfolk
2/2
{U}: Blockade Runner is unblockable this turn.
MMQ C
Blockbuster
{3}{R}{R}
Enchantment
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
RAV U
Blood Celebrant
{B}
Creature - Human Cleric
1/1
{B}, Pay 1 life: Add one mana of any color to your mana pool.
LGN C
Blood Clock
{4}
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
SOK R
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
DIS R
Blood Cultist
{1}{B}{R}
Creature - Human Wizard
1/1
{T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
ALA U
Blood Frenzy
{1}{R}
Instant
Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
TMP C
Blood Funnel
{1}{B}
Enchantment
Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
RAV R
Blood Hound
{2}{R}
Creature - Hound
1/1
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
MMQ R
Blood Knight
{R}{R}
Creature - Human Knight
2/2
First strike, protection from white
PLC U
Blood Lust
{1}{R}
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
LEG U, 4ED C, 5ED C, ME3 C
Blood Moon
{2}{R}
Enchantment
Nonbasic lands are Mountains.
DRK R, CHR R, 8ED R, 9ED R
Blood Oath
{3}{R}
Instant
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
MMQ R
Blood Pet
{B}
Creature - Thrull
1/1
Sacrifice Blood Pet: Add {B} to your mana pool.
TMP C, 6ED C, 7ED C
Blood Rites
{3}{R}{R}
Enchantment
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
CHK U
Blood Seeker
{1}{B}
Creature - Vampire Shaman
1/1
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
ZEN C
Blood Speaker
{3}{B}
Creature - Ogre Shaman
3/2
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
CHK U
Blood Tithe
{3}{B}
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
M11 C
Blood Tribute
{4}{B}{B}
Sorcery
Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
ZEN R
Blood Tyrant
{4}{U}{B}{R}
Creature - Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
CON R
Blood Vassal
{2}{B}
Creature - Thrull
2/2
Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
USG C
Blood of the Martyr
{W}{W}{W}
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
DRK U, CHR U
Bloodbond March
{2}{B}{G}
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
RAV R
Bloodbraid Elf
{2}{R}{G}
Creature - Elf Berserker
3/2
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB U
Bloodchief Ascension
{B}
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
ZEN R
Bloodcrazed Goblin
{R}
Creature - Goblin Berserker
2/2
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
M11 C
Bloodcurdler
{1}{B}
Creature - Horror
1/1
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
ODY R
Bloodcurdling Scream
{X}{B}
Sorcery
Target creature gets +X/+0 until end of turn.
P02 U
Bloodfire Colossus
{6}{R}{R}
Creature - Giant
6/6
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
APC R, 9ED R, 10E R
Bloodfire Dwarf
{R}
Creature - Dwarf
1/1
{R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
APC C
Bloodfire Infusion
{2}{R}
Enchantment - Aura
Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
APC C
Bloodfire Kavu
{2}{R}{R}
Creature - Kavu
2/2
{R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
APC U
Bloodghast
{B}{B}
Creature - Vampire Spirit
2/1
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
ZEN R
Bloodhall Ooze
{R}
Creature - Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
CON R
Bloodhusk Ritualist
{2}{B}
Creature - Vampire Shaman
2/2
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
WWK U
Bloodied Ghost
{1}{W/B}{W/B}
Creature - Spirit
3/3
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
EVE U
Bloodletter Quill
{3}
Artifact
{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
RAV R
Bloodline Shaman
{1}{G}
Creature - Elf Wizard Shaman
1/1
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
ONS U
Bloodmark Mentor
{1}{R}
Creature - Goblin Warrior
1/1
Red creatures you control have first strike.
SHM U, DDG U
Bloodpyre Elemental
{4}{R}
Creature - Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
ALA C
Bloodrite Invoker
{2}{B}
Creature - Vampire Shaman
3/1
{8}: Target player loses 3 life and you gain 3 life.
ROE C
Bloodrock Cyclops
{2}{R}
Creature - Cyclops
3/3
Bloodrock Cyclops attacks each turn if able.
WTH C, BTD C, 10E C
Bloodscale Prowler
{2}{R}
Creature - Viashino Warrior
3/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
GPT C
Bloodscent
{3}{G}
Instant
All creatures able to block target creature this turn do so.
MRD U
Bloodshed Fever
{R}
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.
SHM C
Bloodshot Cyclops
{5}{R}
Creature - Cyclops Giant
4/4
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
UDS R, 7ED R, 8ED R
Bloodshot Trainee
{3}{R}
Creature - Goblin Warrior
2/3
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
FUT U, SOM U
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
ONS R
Bloodstoke Howler
{5}{R}
Creature - Beast
3/4
Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
LGN C
Bloodstone Cameo
{3}
Artifact
{T}: Add {B} or {R} to your mana pool.
INV U
Bloodthirsty Ogre
{2}{B}
Creature - Ogre Warrior Shaman
3/1
{T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
CHK U
Bloodthorn Taunter
{1}{R}
Creature - Human Scout
1/1
Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
ALA C
Bloodthrone Vampire
{1}{B}
Creature - Vampire
1/1
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
ROE C, M11 C
Bloom Tender
{1}{G}
Creature - Elf Druid
1/1
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
EVE R
Blossoming Wreath
{G}
Instant
You gain life equal to the number of creature cards in your graveyard.
WTH C
Blowfly Infestation
{2}{B}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
SHM U
Bludgeon Brawl
{2}{R}
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
NPH R
Blue Elemental Blast
{U}
Instant
Choose one - Counter target red spell; or destroy target red permanent.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U
Blue Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
LEG U, 4ED R
Blue Scarab
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
ICE U
Blue Sun's Zenith
{X}{U}{U}{U}
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
MBS R
Blue Ward
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Blunt the Assault
{3}{G}
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
SOM C
Blurred Mongoose
{1}{G}
Creature - Mongoose
2/1
Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
INV R
Boa Constrictor
{4}{G}
Creature - Snake
3/3
{T}: Boa Constrictor gets +3/+3 until end of turn.
MMQ U
Boar Umbra
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE U
Boartusk Liege
{1}{R/G}{R/G}{R/G}
Creature - Goblin Knight
3/4
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
SHM R
Body Double
{4}{U}
Creature - Shapeshifter
0/0
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
PLC R
Body Snatcher
{2}{B}{B}
Creature - Minion
2/2
When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
UDS R
Body of Jukai
{7}{G}{G}
Creature - Spirit
8/5
Trample
Soulshift 8 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
BOK U
Bog Down
{2}{B}
Sorcery
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.
PLS C
Bog Elemental
{3}{B}{B}
Creature - Elemental
5/4
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
PCY R
Bog Glider
{2}{B}
Creature - Human Mercenary
1/1
Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
PCY C
Bog Gnarr
{4}{G}
Creature - Beast
2/2
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
APC C
Bog Hoodlums
{5}{B}
Creature - Goblin Warrior
4/1
Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Bog Imp
{1}{B}
Creature - Imp
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
DRK C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C
Bog Initiate
{1}{B}
Creature - Human Wizard
1/1
{1}: Add {B} to your mana pool.
INV C
Bog Raiders
{2}{B}
Creature - Zombie
2/2
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
POR C, USG C, S99 C, M11 C
Bog Rats
{B}
Creature - Rat
1/1
Bog Rats can't be blocked by Walls.
DRK C, CHR C, 5ED C, 6ED C
Bog Serpent
{5}{B}
Creature - Serpent
5/5
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
PLC C
Bog Smugglers
{1}{B}{B}
Creature - Human Mercenary
2/2
Swampwalk
MMQ C
Bog Tatters
{4}{B}
Creature - Wraith
4/2
Swampwalk
ZEN C
Bog Witch
{2}{B}
Creature - Human Spellshaper
1/1
{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
MMQ C, ARC C
Bog Wraith
{3}{B}
Creature - Wraith
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, S99 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
ODY C
Bog-Strider Ash
{3}{G}
Creature - Treefolk Shaman
2/4
Swampwalk
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
LRW C
Bogardan Firefiend
{2}{R}
Creature - Elemental Spirit
2/1
When Bogardan Firefiend is put into a graveyard from the battlefield, it deals 2 damage to target creature.
WTH C, 10E C, HOP C
Bogardan Hellkite
{6}{R}{R}
Creature - Dragon
5/5
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
TSP R, FVD R, M10 M, DDG M
Bogardan Lancer
{1}{R}
Creature - Human Knight
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
FUT C
Bogardan Phoenix
{2}{R}{R}{R}
Creature - Phoenix
3/3
Flying
When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
VIS R
Bogardan Rager
{5}{R}
Creature - Elemental
3/4
Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
TSP C, HOP C, DDG C
Boggart Arsonists
{2}{R}
Creature - Goblin Rogue
2/1
Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
SHM C
Boggart Birth Rite
{B}
Tribal Sorcery - Goblin
Return target Goblin card from your graveyard to your hand.
LRW C
Boggart Forager
{R}
Creature - Goblin Rogue
1/1
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
LRW C
Boggart Harbinger
{2}{B}
Creature - Goblin Shaman
2/1
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
LRW U
Boggart Loggers
{2}{B}
Creature - Goblin Rogue
2/1
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
LRW C
Boggart Mob
{3}{B}
Creature - Goblin Warrior
5/5
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
LRW R
Boggart Ram-Gang
{R/G}{R/G}{R/G}
Creature - Goblin Warrior
3/3
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM U, H10 U
Boggart Shenanigans
{2}{R}
Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
LRW U, EVG U
Boggart Sprite-Chaser
{1}{R}
Creature - Goblin Warrior
1/2
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
LRW C
Boil
{3}{R}
Instant
Destroy all Islands.
TMP U, 6ED U, 7ED U, 8ED U
Boiling Blood
{2}{R}
Instant
Target creature attacks this turn if able.
Draw a card.
WTH C
Boiling Seas
{3}{R}
Sorcery
Destroy all Islands.
POR U, 9ED U
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
WWK C
Bojuka Brigand
{1}{B}
Creature - Human Warrior Ally
1/1
Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
WWK C
Bola Warrior
{1}{R}
Creature - Human Spellshaper Warrior
1/1
{R}, {T}, Discard a card: Target creature can't block this turn.
NEM C
Bold Defense
{2}{W}
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
ZEN C
Boldwyr Heavyweights
{2}{R}{R}
Creature - Giant Warrior
8/8
Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
MOR R
Boldwyr Intimidator
{5}{R}{R}
Creature - Giant Warrior
5/5
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
FUT U, MOR U
Bomb Squad
{3}{R}
Creature - Dwarf
1/1
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
ODY R
Bond of Agony
{X}{B}
Sorcery
As an additional cost to cast Bond of Agony, pay X life.
Each other player loses X life.
DIS U
Bonded Fetch
{2}{U}
Creature - Homunculus
0/2
Defender, haste
{T}: Draw a card, then discard a card.
FUT U
Bonds of Quicksilver
{3}{U}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
SOM C
Bone Dancer
{1}{B}{B}
Creature - Zombie
2/2
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
WTH R
Bone Flute
{3}
Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
DRK U, ME3 C
Bone Harvest
{2}{B}
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
MIR C, BTD C
Bone Mask
{4}
Artifact
{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. For each 1 damage prevented this way, exile the top card of your library.
MIR R
Bone Saw
{0}
Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CON C
Bone Shaman
{2}{R}{R}
Creature - Giant Shaman
3/3
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
ICE C
Bone Shredder
{2}{B}
Creature - Minion
1/1
Flying
Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
ULG U, PVC U
Bone Splinters
{B}
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
ALA C
Bonehoard
{4}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
MBS R
Boneknitter
{1}{B}
Creature - Zombie Cleric
1/1
{1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Boneshard Slasher
{1}{B}
Creature - Horror
1/1
Flying
Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
TOR U
Bonesplitter
{1}
Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD C
Bonesplitter Sliver
{3}{R}
Creature - Sliver
2/2
All Sliver creatures get +2/+0.
TSP C
Bonethorn Valesk
{4}{R}
Creature - Beast
4/2
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
SCG C
Booby Trap
{6}
Artifact
As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
TMP R, 9ED R
Book Burning
{1}{R}
Sorcery
Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.
JUD C
Book of Rass
{6}
Artifact
{2}, Pay 2 life: Draw a card.
DRK U, CHR R, ME4 U
Boom
{1}{R}
Sorcery
Destroy target land you control and target land you don't control.
----
Bust
{5}{R}
Sorcery
Destroy all lands.
PLC R
Boomerang
{U}{U}
Instant
Return target permanent to its owner's hand.
LEG C, CHR C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C
Boon Reflection
{4}{W}
Enchantment
If you would gain life, you gain twice that much life instead.
SHM R
Borborygmos
{3}{R}{R}{G}{G}
Legendary Creature - Cyclops
6/7
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
GPT R
Border Guard
{2}{W}
Creature - Human Soldier
1/4
POR C, S99 C
Border Patrol
{4}{W}
Creature - Human Nomad
1/6
Vigilance
JUD C
Borderland Behemoth
{5}{R}{R}
Creature - Giant Warrior
4/4
Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
MOR R
Borderland Ranger
{2}{G}
Creature - Human Scout
2/2
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
M10 C
Boreal Centaur
{1}{G}
Snow Creature - Centaur Warrior
2/2
{S}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Boreal Druid
{G}
Snow Creature - Elf Druid
1/1
{T}: Add {1} to your mana pool.
CSP C
Boreal Griffin
{3}{W}{W}
Snow Creature - Griffin
3/2
Flying
{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Boreal Shelf
Snow Land
Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
CSP U
Boris Devilboon
{3}{B}{R}
Legendary Creature - Zombie Wizard
2/2
{2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.
LEG R, ME3 U
Boros Fury-Shield
{2}{W}
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
RAV C
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
RAV C, HOP C
Boros Guildmage
{R/W}{R/W}
Creature - Human Wizard
2/2
({R/W} can be paid with either {R} or {W}.)
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
RAV U, HOP U
Boros Recruit
{R/W}
Creature - Goblin Soldier
1/1
({R/W} can be paid with either {R} or {W}.)
First strike
RAV C
Boros Signet
{2}
Artifact
{1}, {T}: Add {R}{W} to your mana pool.
RAV C, HOP C
Boros Swiftblade
{R}{W}
Creature - Human Soldier
1/2
Double strike
RAV U, HOP U
Borrowing 100,000 Arrows
{2}{U}
Sorcery
Draw a card for each tapped creature target opponent controls.
PTK U, ME3 U
Borrowing the East Wind
{X}{G}{G}
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
PTK R
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
CHK R
Bosh, Iron Golem
{8}
Legendary Artifact Creature - Golem
6/7
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
MRD R, HOP R
Bosh, Iron Golem Avatar
Vanguard
Hand +0, life -2
{X}, Sacrifice an artifact with converted mana cost X: Bosh, Iron Golem Avatar deals X damage to target creature or player.
VG S
Bosium Strip
{3}
Artifact
{3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
WTH R
Bosk Banneret
{1}{G}
Creature - Treefolk Shaman
1/3
Treefolk spells and Shaman spells you cast cost {1} less to cast.
MOR C
Bottle Gnomes
{3}
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.
TMP U, MRD U, 9ED U, 10E U, JVC U
Bottle of Suleiman
{4}
Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.
ARN R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R
Bottled Cloister
{4}
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
RAV R
Bottomless Pit
{1}{B}{B}
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
STH U
Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
FEM R, 5ED R
Bouncing Beebles
{2}{U}
Creature - Beeble
2/2
Bouncing Beebles is unblockable as long as defending player controls an artifact.
ULG C
Bound
{3}{B}{G}
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
----
Determined
{G}{U}
Instant
Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
DIS R
Bound in Silence
{2}{W}
Tribal Enchantment - Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
FUT U
Bounteous Kirin
{5}{G}{G}
Legendary Creature - Kirin Spirit
4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
SOK R
Bountiful Harvest
{4}{G}
Sorcery
You gain 1 life for each land you control.
M10 C
Bounty Hunter
{2}{B}{B}
Creature - Human Archer Minion
2/2
{T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
TMP R
Bounty of the Hunt
{3}{G}{G}
Instant
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
ALL U, ME2 R
Brace for Impact
{4}{W}
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
DIS U
Brackwater Elemental
{2}{U}
Creature - Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON C
Braid of Fire
{1}{R}
Enchantment
Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP R
Braids, Cabal Minion
{2}{B}{B}
Legendary Creature - Human Minion
2/2
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
ODY R
Braids, Conjurer Adept
{2}{U}{U}
Legendary Creature - Human Wizard
2/2
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
PLC R
Braids, Conjurer Adept Avatar
Vanguard
Hand +0, life +3
{2}: Each player may put a land card from his or her hand onto the battlefield tapped.
{3}: Each player may put a noncreature artifact card from his or her hand onto the battlefield.
{4}: Each player may put a creature card from his or her hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
VG S
Braidwood Cup
{3}
Artifact
{T}: You gain 1 life.
UDS U
Braidwood Sextant
{1}
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
UDS U
Brain Freeze
{1}{U}
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG U
Brain Gorgers
{3}{B}
Creature - Zombie
4/2
When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC C
Brain Pry
{1}{B}
Sorcery
Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
DIS U
Brainbite
{2}{U}{B}
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
ARB C
Braingeyser
{X}{U}{U}
Sorcery
Target player draws X cards.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Brainspoil
{3}{B}{B}
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Brainstorm
{U}
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
ICE C, 5ED C, MMQ C, BTD C, ME2 C
Brainwash
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
DRK C, 4ED C, 5ED C
Bramble Creeper
{4}{G}
Creature - Elemental
0/3
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
M10 C
Bramble Elemental
{3}{G}{G}
Creature - Elemental
4/4
Whenever an Aura becomes attached to Bramble Elemental or enters the battlefield attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
RAV C
Bramblesnap
{1}{G}
Creature - Elemental
1/1
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
ROE U
Bramblewood Paragon
{1}{G}
Creature - Elf Warrior
2/2
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
MOR U
Branching Bolt
{1}{R}{G}
Instant
Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
ALA C, HOP C, ARC C
Branchsnap Lorian
{1}{G}{G}
Creature - Beast
4/1
Trample
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN U
Brand
{R}
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
USG R
Brand of Ill Omen
{3}{R}
Enchantment - Aura
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
ICE R
Branded Brawlers
{R}
Creature - Human Soldier
2/2
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
PCY C
Brass Gnat
{1}
Artifact Creature - Insect
1/1
Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
TSP C
Brass Herald
{6}
Artifact Creature - Golem
2/2
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
APC U, 8ED R
Brass Man
{1}
Artifact Creature - Construct
1/3
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
ARN U, 3ED U, 4ED U, ME4 C
Brass Secretary
{3}
Artifact Creature - Construct
2/1
{2}, Sacrifice Brass Secretary: Draw a card.
UDS U
Brass Squire
{3}
Artifact Creature - Myr
1/3
{T}: Attach target Equipment you control to target creature you control.
MBS U
Brass-Talon Chimera
{4}
Artifact Creature - Chimera
2/2
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
VIS U
Brassclaw Orcs
{2}{R}
Creature - Orc
3/2
Brassclaw Orcs can't block creatures with power 2 or greater.
FEM C (x4), 5ED C, ME2 C
Bravado
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
USG C
Brave the Elements
{W}
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
ZEN U
Brawl
{3}{R}{R}
Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
MMQ R
Brawn
{3}{G}
Creature - Incarnation
3/3
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
JUD U
Breach
{2}{B}
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
USG C
Break Asunder
{2}{G}{G}
Sorcery
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG C
Break Open
{1}{R}
Instant
Turn target face-down creature an opponent controls face up.
ONS C
Breaking Point
{1}{R}{R}
Sorcery
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated.
JUD R
Breaking Wave
{2}{U}{U}
Sorcery
You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
INV R
Breakthrough
{X}{U}
Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
TOR U
Breath of Darigaaz
{1}{R}
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
INV U, ARC U, DDG U
Breath of Dreams
{2}{U}{U}
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
ICE U
Breath of Fury
{2}{R}{R}
Enchantment - Aura
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
RAV R
Breath of Life
{3}{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
POR C, P02 C, S99 U, S00 U, 7ED U
Breath of Malfegor
{3}{B}{R}
Instant
Breath of Malfegor deals 5 damage to each opponent.
ARB C
Breathstealer
{2}{B}
Creature - Nightstalker
2/2
{B}: Breathstealer gets +1/-1 until end of turn.
MIR C
Breathstealer's Crypt
{2}{U}{B}
Enchantment
If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
VIS R
Breeding Pit
{3}{B}
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
FEM U, 5ED U, MED U, DVD U
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
DIS R
Breezekeeper
{3}{U}
Creature - Djinn
4/4
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
VIS C
Briar Patch
{1}{G}{G}
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
MMQ U
Briar Shield
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
WTH C
Briarberry Cohort
{1}{U}
Creature - Faerie Soldier
1/1
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
SHM C
Briarhorn
{3}{G}
Creature - Elemental
3/3
Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW U, HOP U
Briarknit Kami
{3}{G}{G}
Creature - Spirit
3/3
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
SOK U
Bribery
{3}{U}{U}
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
MMQ R, 8ED R
Bridge from Below
{B}{B}{B}
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
FUT R
Brightflame
{X}{R}{R}{W}{W}
Sorcery
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
RAV R
Brighthearth Banneret
{1}{R}
Creature - Elemental Warrior
1/1
Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1-{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
MOR C
Brightstone Ritual
{R}
Instant
Add {R} to your mana pool for each Goblin on the battlefield.
ONS C
Brigid, Hero of Kinsbaile
{2}{W}{W}
Legendary Creature - Kithkin Archer
2/3
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
LRW R
Brilliant Halo
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
USG C
Brilliant Plan
{4}{U}
Sorcery
Draw three cards.
PTK U, ME3 C
Brilliant Ultimatum
{W}{W}{U}{U}{U}{B}{B}
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
ALA R
Brimstone Dragon
{6}{R}{R}
Creature - Dragon
6/6
Flying, haste
P02 R, ME2 R
Brimstone Mage
{2}{R}
Creature - Human Shaman
2/2
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/3
{T}: Brimstone Mage deals 1 damage to target creature or player.
LEVEL 3+
2/4
{T}: Brimstone Mage deals 3 damage to target creature or player.
ROE U
Brindle Boar
{2}{G}
Creature - Boar
2/2
Sacrifice Brindle Boar: You gain 4 life.
M11 C
Brine Elemental
{4}{U}{U}
Creature - Elemental
5/4
Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
TSP U, JVC U
Brine Hag
{2}{U}{U}
Creature - Hag
2/2
When Brine Hag is put into a graveyard from the battlefield, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)
LEG U
Brine Seer
{3}{U}
Creature - Human Wizard
1/1
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
UDS U
Brine Shaman
{1}{B}
Creature - Human Cleric Shaman
1/1
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
ICE C, ME2 C
Bringer of the Black Dawn
{7}{B}{B}
Creature - Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
5DN R
Bringer of the Blue Dawn
{7}{U}{U}
Creature - Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
5DN R
Bringer of the Green Dawn
{7}{G}{G}
Creature - Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.
5DN R
Bringer of the Red Dawn
{7}{R}{R}
Creature - Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
5DN R
Bringer of the White Dawn
{7}{W}{W}
Creature - Bringer
5/5
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
5DN R
Brink of Disaster
{2}{B}{B}
Enchantment - Aura
Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
WWK C
Brink of Madness
{2}{B}{B}
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
ULG R
Brion Stoutarm
{2}{R}{W}
Legendary Creature - Giant Warrior
4/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
LRW R
Brittle Effigy
{1}
Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
M11 R
Broken Ambitions
{X}{U}
Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Broken Dam
{U}
Sorcery
Tap one or two target creatures without horsemanship.
PTK C
Broken Fall
{2}{G}
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
TMP C, BRB C
Broken Visage
{4}{B}
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
HML R, 5ED R, ME2 U
Brontotherium
{4}{G}{G}
Creature - Beast
5/3
Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
LGN U
Bronze Bombshell
{4}
Artifact Creature - Construct
4/1
When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
DIS R
Bronze Horse
{7}
Artifact Creature - Horse
4/4
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
LEG R, CHR R, ME4 U
Bronze Tablet
{6}
Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
ATQ R, 4ED R
Brood Birthing
{1}{R}
Sorcery
If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
ROE C
Brood Sliver
{4}{G}
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
LGN R, H09 R
Brood of Cockroaches
{1}{B}
Creature - Insect
1/1
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
VIS U
Broodhatch Nantuko
{1}{G}
Creature - Insect Druid
1/1
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Brooding Saurian
{2}{G}{G}
Creature - Lizard
4/4
At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
CSP R
Broodmate Dragon
{3}{B}{R}{G}
Creature - Dragon
4/4
Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
ALA R
Broodstar
{8}{U}{U}
Creature - Beast
*/*
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
MRD R, HOP R
Broodwarden
{3}{G}{G}
Creature - Eldrazi Drone
4/4
Eldrazi Spawn creatures you control get +2/+1.
ROE U
Brothers Yamazaki
{2}{R}
Legendary Creature - Human Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
CHK U (x2)
Brothers of Fire
{1}{R}{R}
Creature - Human Shaman
2/2
{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
DRK U, 4ED C, 5ED C, MED C
Browbeat
{2}{R}
Sorcery
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
JUD U, TSB S, HOP U, H10 U
Brown Ouphe
{G}
Creature - Ouphe
1/1
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
ICE C, MRD U
Browse
{2}{U}{U}
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
ALL U, 6ED U, ME2 U
Brush with Death
{2}{B}
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
STH C
Brushland
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R
Brushwagg
{1}{G}{G}
Creature - Brushwagg
3/2
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
MIR R
Brutal Deceiver
{2}{R}
Creature - Spirit
2/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
CHK C
Brutal Nightstalker
{3}{B}{B}
Creature - Nightstalker
3/2
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
P02 U
Brutal Suppression
{R}
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
PCY U
Brutalizer Exarch
{5}{G}
Creature - Cleric
3/3
When Brutalizer Exarch enters the battlefield, choose one - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.
NPH U
Brute Force
{R}
Instant
Target creature gets +3/+3 until end of turn.
PLC C
Bubble Matrix
{4}
Artifact
Prevent all damage that would be dealt to creatures.
WTH R
Bubbling Beebles
{4}{U}
Creature - Beeble
3/3
Bubbling Beebles is unblockable as long as defending player controls an enchantment.
UDS C
Bubbling Muck
{B}
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
UDS C
Budoka Gardener
{1}{G}
Creature - Human Monk
2/1
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
----
Dokai, Weaver of Life
Legendary Creature - Human Monk
3/3
{4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.
CHK R
Budoka Pupil
{1}{G}{G}
Creature - Human Monk
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
BOK U
Builder's Bane
{X}{X}{R}
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
MIR C
Bull Aurochs
{1}{G}
Creature - Aurochs
2/1
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
CSP C
Bull Cerodon
{4}{R}{W}
Creature - Beast
5/5
Vigilance, haste
ALA U, HOP U
Bull Elephant
{3}{G}
Creature - Elephant
4/4
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
VIS C
Bull Hippo
{3}{G}
Creature - Hippo
3/3
Islandwalk
POR U, USG U, S99 U, 7ED U
Bull Rush
{R}
Instant
Target creature gets +2/+0 until end of turn.
WWK C
Bullwhip
{4}
Artifact
{2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
STH U
Bulwark
{3}{R}{R}
Enchantment
At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
USG R
Buoyancy
{1}{U}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has flying.
MMQ C
Burden of Greed
{3}{B}
Instant
Target player loses 1 life for each tapped artifact he or she controls.
DST C
Burgeoning
{G}
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
STH R
Buried Alive
{2}{B}
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
WTH U, ODY U
Burn Trail
{3}{R}
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Burn the Impure
{1}{R}
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
MBS C
Burning Cloak
{R}
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
POR C
Burning Fields
{4}{R}
Sorcery
Burning Fields deals 5 damage to target opponent.
PTK C
Burning Inquiry
{R}
Sorcery
Each player draws three cards, then discards three cards at random.
M10 C
Burning Palm Efreet
{2}{R}{R}
Creature - Efreet
2/2
{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
MIR U
Burning Sands
{3}{R}{R}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
ODY R
Burning Shield Askari
{2}{R}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
MIR C
Burning Wish
{1}{R}
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
JUD R
Burning of Xinye
{4}{R}{R}
Sorcery
You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
PTK R, ME3 R
Burning-Eye Zubera
{2}{R}{R}
Creature - Zubera Spirit
3/3
When Burning-Eye Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
SOK U
Burning-Tree Bloodscale
{2}{R}{G}
Creature - Viashino Berserker
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
GPT C
Burning-Tree Shaman
{1}{R}{G}
Creature - Centaur Shaman
3/4
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
GPT R
Burnout
{1}{R}
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
ALL U, ME2 U
Burnt Offering
{B}
Instant
As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
ICE C
Burr Grafter
{3}{G}
Creature - Spirit
2/2
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
CHK C
Burrenton Bombardier
{2}{W}
Creature - Kithkin Soldier
2/2
Flying
Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
MOR C, EVT C
Burrenton Forge-Tender
{W}
Creature - Kithkin Wizard
1/1
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
LRW U
Burrenton Shield-Bearers
{4}{W}
Creature - Kithkin Soldier
3/3
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
MOR C
Burrowing
{R}
Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U
Burst Lightning
{R}
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
ZEN C
Burst of Energy
{W}
Instant
Untap target permanent.
ULG C
Burst of Speed
{R}
Sorcery
Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
M10 C
Bushi Tenderfoot
{W}
Creature - Human Soldier
1/1
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.
----
Kenzo the Hardhearted
Legendary Creature - Human Samurai
3/4
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
CHK U
Butcher Orgg
{4}{R}{R}{R}
Creature - Orgg
6/6
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.
ONS R
Butcher of Malakir
{5}{B}{B}
Creature - Vampire Warrior
5/4
Flying
Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
WWK R
Cabal Archon
{2}{B}
Creature - Human Cleric
2/2
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
ONS U
Cabal Coffers
Land
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
TOR U, HOP U
Cabal Conditioning
{6}{B}
Sorcery
Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.
SCG R
Cabal Executioner
{2}{B}{B}
Creature - Human Cleric
2/2
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Cabal Inquisitor
{1}{B}
Creature - Human Minion
1/1
Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.
ODY C
Cabal Interrogator
{1}{B}
Creature - Zombie Wizard
1/1
{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.
SCG U
Cabal Patriarch
{3}{B}{B}{B}
Legendary Creature - Human Wizard
5/5
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
ODY R
Cabal Pit
Land
{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
ODY U
Cabal Ritual
{1}{B}
Instant
Add {B}{B}{B} to your mana pool.
Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
TOR C
Cabal Shrine
{1}{B}{B}
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
ODY R
Cabal Slaver
{2}{B}
Creature - Human Cleric
2/1
Whenever a Goblin deals combat damage to a player, that player discards a card.
ONS U
Cabal Surgeon
{2}{B}{B}
Creature - Human Minion
2/1
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
TOR C
Cabal Therapy
{B}
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD U
Cabal Torturer
{1}{B}{B}
Creature - Human Minion
1/1
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
TOR C
Cabal Trainee
{B}
Creature - Human Minion
1/1
Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
JUD C
Cache Raiders
{3}{U}{U}
Creature - Merfolk Rogue
4/4
At the beginning of your upkeep, return a permanent you control to its owner's hand.
EVE U
Cackling Fiend
{2}{B}{B}
Creature - Zombie
2/1
When Cackling Fiend enters the battlefield, each opponent discards a card.
USG C, BRB C
Cackling Flames
{3}{R}
Instant
Cackling Flames deals 3 damage to target creature or player.
Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
DIS C
Cackling Imp
{2}{B}{B}
Creature - Imp
2/2
Flying
{T}: Target player loses 1 life.
5DN C, DVD C
Cackling Witch
{1}{B}
Creature - Human Spellshaper
1/1
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
MMQ U
Cadaver Imp
{1}{B}{B}
Creature - Imp
1/1
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
ROE C
Cadaverous Bloom
{3}{B}{G}
Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
MIR R
Cadaverous Knight
{2}{B}
Creature - Zombie Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
MIR C, HOP C
Cage of Hands
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
CHK C
Caged Sun
{6}
Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
NPH R
Cagemail
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
JUD C
Cairn Wanderer
{4}{B}
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
LRW R
Calciderm
{2}{W}{W}
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
PLC U
Calciform Pools
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
TSP U
Calcite Snapper
{1}{U}{U}
Creature - Turtle
1/4
Shroud (This creature can't be the target of spells or abilities.)
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
WWK C
Caldera Hellion
{3}{R}{R}
Creature - Hellion
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
ALA R
Caldera Kavu
{2}{R}
Creature - Kavu
2/2
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.
PLS C
Caldera Lake
Land
Caldera Lake enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
TMP R
Call for Blood
{4}{B}
Instant - Arcane
As an additional cost to cast Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
BOK C
Call from the Grave
{2}{B}
Sorcery
Choose a player at random. Choose a creature card in that player's graveyard at random and put it onto the battlefield under your control. Call from the Grave deals damage equal to that creature card's converted mana cost to you.
ASTRAL S
Call of the Herd
{2}{G}
Sorcery
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY R, TSB S
Call of the Wild
{2}{G}{G}
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
WTH R, 6ED R, 8ED R
Call the Skybreaker
{5}{U/R}{U/R}
Sorcery
Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE R
Call to Arms
{1}{W}
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
ICE R, ME3 U
Call to Glory
{1}{W}
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
CHK C
Call to Heel
{1}{U}
Instant
Return target creature to its owner's hand. Its controller draws a card.
ALA C
Call to Mind
{2}{U}
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
M11 U
Call to the Grave
{4}{B}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
SCG R
Call to the Netherworld
{B}
Sorcery
Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP C
Caller of Gales
{U}
Creature - Merfolk Wizard
1/1
{1}{U}, {T}: Target creature gains flying until end of turn.
ZEN C
Caller of the Claw
{2}{G}
Creature - Elf
2/2
Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.
LGN R
Caller of the Hunt
{2}{G}
Creature - Human
*/*
As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
MMQ R
Callous Deceiver
{2}{U}
Creature - Spirit
1/3
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
CHK C
Callous Giant
{4}{R}{R}
Creature - Giant
4/4
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
INV R
Callous Oppressor
{1}{U}{U}
Creature - Cephalid
1/2
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
ONS R
Callow Jushi
{1}{U}{U}
Creature - Human Wizard
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature - Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
BOK U
Calming Licid
{2}{W}
Creature - Licid
2/2
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
STH U
Calming Verse
{3}{G}
Sorcery
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
PCY C
Caltrops
{3}
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
UDS U, 7ED U
Camato Scout
{1}{U}{U}
Creature - Merfolk Scout
2/3
When Camato Scout enters the battlefield, it gains landwalk of a basic land type chosen at random. (This effect lasts indefinitely.)
SDC S
Camel
{W}
Creature - Camel
0/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts.
ARN C
Camouflage
{G}
Instant
Cast Camouflage only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
LEA U, LEB U, 2ED U
Cancel
{1}{U}{U}
Instant
Counter target spell.
TSP C, 10E C, ALA C, M10 C, ZEN C, M11 C
Candelabra of Tawnos
{1}
Artifact
{X}, {T}: Untap X target lands.
ATQ R, ME4 R
Candles of Leng
{2}
Artifact
{4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
TSP R
Candles' Glow
{1}{W}
Instant - Arcane
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK U
Canker Abomination
{2}{B/G}{B/G}
Creature - Treefolk Horror
6/6
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
EVE U
Cankerous Thirst
{3}{B/G}
Instant
If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
EVE U
Cannibalize
{1}{B}
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
STH C
Canopy Claws
{G}
Instant
Target creature loses flying until end of turn.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Canopy Cover
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
WWK U
Canopy Crawler
{3}{G}
Creature - Beast
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
LGN U
Canopy Dragon
{4}{G}{G}
Creature - Dragon
4/4
Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
MIR R
Canopy Spider
{1}{G}
Creature - Spider
1/3
Reach (This creature can block creatures with flying.)
TMP C, 7ED C, 8ED C, 10E C
Canopy Surge
{1}{G}
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
INV U
Cantivore
{1}{W}{W}
Creature - Lhurgoyf
*/*
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
ODY R
Canyon Drake
{2}{R}{R}
Creature - Drake
1/2
Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
TMP R
Canyon Minotaur
{3}{R}
Creature - Minotaur Warrior
3/3
CON C, M10 C, M11 C
Canyon Wildcat
{1}{R}
Creature - Cat
2/1
Mountainwalk
TMP C, 8ED C
Cao Cao, Lord of Wei
{3}{B}{B}
Legendary Creature - Human Soldier
3/3
{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
PTK R
Cao Ren, Wei Commander
{2}{B}{B}
Legendary Creature - Human Soldier Warrior
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
PTK R
Capashen Knight
{1}{W}
Creature - Human Knight
1/1
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
UDS C
Capashen Standard
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
UDS C
Capashen Templar
{2}{W}
Creature - Human Knight
2/2
{W}: Capashen Templar gets +0/+1 until end of turn.
UDS C
Capashen Unicorn
{1}{W}
Creature - Unicorn
1/2
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
INV C
Capricious Efreet
{4}{R}{R}
Creature - Efreet
6/4
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
M10 R
Capricious Sorcerer
{2}{U}
Creature - Human Wizard
1/1
{T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
POR R
Capsize
{1}{U}{U}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
TMP C
Captain Sisay
{2}{G}{W}
Legendary Creature - Human Soldier
2/2
{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
INV R
Captain of the Watch
{4}{W}{W}
Creature - Human Soldier
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
M10 R
Captain's Maneuver
{X}{R}{W}
Instant
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
APC U, HOP U
Captivating Glance
{2}{U}
Enchantment - Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW U
Captivating Vampire
{1}{B}{B}
Creature - Vampire
2/2
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
M11 R
Captive Flame
{2}{R}
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
SOK U, DDG U
Capture of Jingzhou
{3}{U}{U}
Sorcery
Take an extra turn after this one.
PTK R, ME3 R
Captured Sunlight
{2}{G}{W}
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
ARB C
Carapace
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
HML C (x2), 5ED C, ME2 C
Carapace Forger
{1}{G}
Creature - Elf Artificer
2/2
Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.
SOM C
Caravan Escort
{W}
Creature - Human Knight
1/1
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
ROE C, DDG C
Caravan Hurda
{4}{W}
Creature - Giant
1/5
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN C
Carbonize
{2}{R}
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
SCG U
Careful Consideration
{2}{U}{U}
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
TSP U
Careful Study
{U}
Sorcery
Draw two cards, then discard two cards.
ODY C
Caregiver
{W}
Creature - Human Cleric
1/1
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
RAV C
Caress of Phyrexia
{3}{B}{B}
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
NPH U
Caribou Range
{2}{W}{W}
Enchantment - Aura
Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
ICE R, 5ED R, ME2 R
Carnage Altar
{2}
Artifact
{3}, Sacrifice a creature: Draw a card.
ZEN U
Carnassid
{4}{G}{G}
Creature - Beast
5/4
Trample
{1}{G}: Regenerate Carnassid.
STH R
Carnifex Demon
{4}{B}{B}
Creature - Demon
6/6
Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
SOM R
Carnival of Souls
{1}{B}
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
UDS R
Carnivorous Plant
{3}{G}
Creature - Plant Wall
4/5
Defender
DRK C, 4ED C, MED U
Carnophage
{B}
Creature - Zombie
2/2
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
EXO C
Carom
{1}{W}
Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
DIS C
Carpet of Flowers
{G}
Enchantment
At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
USG U
Carrier Pigeons
{3}{W}
Creature - Bird
1/1
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
ALL C (x2)
Carrion
{1}{B}{B}
Instant
As an additional cost to cast Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
MIR R
Carrion Ants
{2}{B}{B}
Creature - Insect
0/1
{1}: Carrion Ants gets +1/+1 until end of turn.
LEG R, 4ED U, 5ED U, ME3 U
Carrion Beetles
{B}
Creature - Insect
1/1
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
USG C
Carrion Call
{3}{G}
Instant
Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM U
Carrion Feeder
{B}
Creature - Zombie
1/1
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
SCG C, PVC C
Carrion Howler
{3}{B}
Creature - Zombie Wolf
2/2
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
RAV U
Carrion Rats
{B}
Creature - Rat
2/1
Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
TOR C
Carrion Thrash
{2}{B}{R}{G}
Creature - Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
ALA C
Carrion Wall
{1}{B}{B}
Creature - Wall
3/2
Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
NEM U, 8ED U
Carrion Wurm
{3}{B}{B}
Creature - Zombie Wurm
6/5
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
TOR U
Carrionette
{1}{B}
Creature - Skeleton
1/1
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.
TMP R
Carry Away
{U}{U}
Enchantment - Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
DST U
Cartographer
{2}{G}
Creature - Human
2/2
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
EXO U, ODY C
Carven Caryatid
{1}{G}{G}
Creature - Spirit
2/5
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
RAV U
Cascade Bluffs
Land
{T}: Add {1} to your mana pool.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
EVE R
Cast Through Time
{4}{U}{U}{U}
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
ROE M
Castigate
{W}{B}
Sorcery
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
GPT C
Casting of Bones
{2}{B}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.
ALL C (x2)
Castle
{3}{W}
Enchantment
Untapped creatures you control get +0/+2.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U
Castle Raptors
{4}{W}
Creature - Bird Soldier
3/3
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
TSP C
Castle Sengir
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {B} to your mana pool.
{2}, {T}: Add {U} or {R} to your mana pool.
HML U
Cat Burglar
{3}{B}
Creature - Kor Rogue Minion
2/2
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
EXO C
Cat Warriors
{1}{G}{G}
Creature - Cat Warrior
2/2
Forestwalk
LEG C, CHR C, 5ED C, 6ED C
Cataclysm
{2}{W}{W}
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
EXO R
Catacomb Dragon
{4}{B}{B}
Creature - Dragon
4/4
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
MIR R
Catalog
{2}{U}
Instant
Draw two cards, then discard a card.
USG C, 8ED C
Catalyst Stone
{2}
Artifact
Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
ODY R
Catapult Master
{3}{W}{W}
Creature - Human Soldier
3/3
Tap five untapped Soldiers you control: Exile target creature.
ONS R, EVT R
Catapult Squad
{1}{W}
Creature - Human Soldier
2/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
ONS U
Catastrophe
{4}{W}{W}
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
USG R, BRB R
Cateran Brute
{2}{B}
Creature - Horror Mercenary
2/2
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
MMQ C
Cateran Enforcer
{3}{B}{B}
Creature - Horror Mercenary
4/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
MMQ U
Cateran Kidnappers
{2}{B}{B}
Creature - Human Mercenary
4/2
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
MMQ U
Cateran Overlord
{4}{B}{B}{B}
Creature - Horror Mercenary
7/5
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
MMQ R
Cateran Persuader
{B}{B}
Creature - Human Mercenary
2/1
{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
MMQ C
Cateran Slaver
{4}{B}{B}
Creature - Horror Mercenary
5/5
Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
MMQ R
Cateran Summons
{B}
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
MMQ U
Caterwauling Boggart
{3}{R}
Creature - Goblin Shaman
2/2
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
LRW C
Cathartic Adept
{U}
Creature - Human Wizard
1/1
{T}: Target player puts the top card of his or her library into his or her graveyard.
ALA C
Cathedral Membrane
{1}{W/P}
Artifact Creature - Wall
0/3
({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane is put into a graveyard from the battlefield during combat, it deals 6 damage to each creature it blocked this combat.
NPH U
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG U
Cathodion
{3}
Artifact Creature - Construct
3/3
When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.
USG U, MRD U
Cauldron Dance
{4}{B}{R}
Instant
Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
INV U
Cauldron Haze
{1}{W/B}
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE U
Cauldron of Souls
{5}
Artifact
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R
Caustic Crawler
{3}{B}{B}
Creature - Insect
4/3
Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
WWK U
Caustic Hound
{5}{B}
Creature - Hound
4/4
When Caustic Hound is put into a graveyard from the battlefield, each player loses 4 life.
MBS C
Caustic Rain
{2}{B}{B}
Sorcery
Exile target land.
GPT U
Caustic Tar
{4}{B}{B}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
ODY U
Caustic Wasps
{2}{G}
Creature - Insect
1/1
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
MMQ U
Cautery Sliver
{R}{W}
Creature - Sliver
2/2
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
PLC U
Cavalry Master
{2}{W}{W}
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
TSP U
Cave People
{1}{R}{R}
Creature - Human
1/4
Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
DRK U, 4ED U, 5ED U
Cave Sense
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
MMQ C
Cave Tiger
{2}{G}
Creature - Cat
2/2
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
USG C
Cave-In
{3}{R}{R}
Sorcery
You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
MMQ R
Cavern Crawler
{2}{R}
Creature - Insect
0/3
Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
MMQ C
Cavern Harpy
{U}{B}
Creature - Harpy Beast
2/1
Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
PLS C
Cavern Thoctar
{5}{G}
Creature - Beast
5/5
{1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
ALA C
Caverns of Despair
{2}{R}{R}
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
LEG R
Caves of Koilos
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
APC R, 9ED R, 10E R
Cease-Fire
{2}{W}
Instant
Target player can't cast creature spells this turn.
Draw a card.
ODY C
Ceaseless Searblades
{3}{R}
Creature - Elemental Warrior
2/4
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
LRW U
Celestial Ancient
{3}{W}{W}
Creature - Elemental
3/3
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
DIS R
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
WWK R
Celestial Convergence
{2}{W}{W}
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
PCY R
Celestial Crusader
{2}{W}{W}
Creature - Spirit
2/2
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
TSP U, EVT U
Celestial Dawn
{1}{W}{W}
Enchantment
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
MIR R, 6ED R, TSB S
Celestial Gatekeeper
{3}{W}{W}
Creature - Bird Cleric
2/2
Flying
When Celestial Gatekeeper is put into a graveyard from the battlefield, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
LGN R
Celestial Kirin
{2}{W}{W}
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
SOK R
Celestial Mantle
{3}{W}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
ZEN R
Celestial Prism
{3}
Artifact
{2}, {T}: Add one mana of any color to your mana pool.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Celestial Purge
{1}{W}
Instant
Exile target black or red permanent.
CON U, M10 U, M11 U
Celestial Sword
{6}
Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
ICE R, ME4 U
Celestine Reef
Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever you roll {C}, until a player planeswalks, you can't lose the game and your opponents can't win the game.
HOP P
Cemetery Gate
{2}{B}
Creature - Wall
0/5
Defender (This creature can't attack.)
Protection from black
HML C (x2)
Cemetery Puca
{1}{U/B}{U/B}
Creature - Shapeshifter
1/2
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
SHM R
Cemetery Reaper
{1}{B}{B}
Creature - Zombie
2/2
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
M10 R, ARC R
Cenn's Enlistment
{3}{W}
Sorcery
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE C
Cenn's Heir
{1}{W}
Creature - Kithkin Soldier
1/1
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
LRW C
Cenn's Tactician
{W}
Creature - Kithkin Soldier
1/1
{W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
MOR U
Centaur Archer
{1}{R}{G}
Creature - Centaur Archer
3/2
{T}: Centaur Archer deals 1 damage to target creature with flying.
ICE U, MED U
Centaur Chieftain
{3}{G}
Creature - Centaur
3/3
Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
TOR U
Centaur Courser
{2}{G}
Creature - Centaur Warrior
3/3
M10 C
Centaur Garden
Land
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
ODY U
Centaur Glade
{3}{G}{G}
Enchantment
{2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
ONS U
Centaur Omenreader
{3}{G}
Snow Creature - Centaur Shaman
3/3
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
FUT U
Centaur Rootcaster
{3}{G}
Creature - Centaur Druid
2/2
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
JUD C
Centaur Safeguard
{2}{G/W}
Creature - Centaur Warrior
3/1
({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard is put into a graveyard from the battlefield, you may gain 3 life.
RAV C
Centaur Veteran
{5}{G}
Creature - Centaur
3/3
Trample
{G}, Discard a card: Regenerate Centaur Veteran.
TOR C
Cephalid Aristocrat
{4}{U}
Creature - Cephalid
3/3
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
TOR C
Cephalid Broker
{3}{U}
Creature - Cephalid
2/2
{T}: Target player draws two cards, then discards two cards.
ODY U
Cephalid Coliseum
Land
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
ODY U
Cephalid Constable
{1}{U}{U}
Creature - Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
JUD R, 10E R
Cephalid Illusionist
{1}{U}
Creature - Cephalid Wizard
1/1
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
TOR U
Cephalid Inkshrouder
{2}{U}
Creature - Cephalid
2/1
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.)
JUD U
Cephalid Looter
{2}{U}
Creature - Cephalid Rogue
2/1
{T}: Target player draws a card, then discards a card.
ODY C
Cephalid Pathmage
{2}{U}
Creature - Cephalid Wizard
1/2
Cephalid Pathmage is unblockable.
{T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
LGN C
Cephalid Retainer
{2}{U}{U}
Creature - Cephalid
2/3
{U}{U}: Tap target creature without flying.
ODY R
Cephalid Sage
{3}{U}
Creature - Cephalid
2/3
Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
TOR U
Cephalid Scout
{1}{U}
Creature - Cephalid Wizard Scout
1/1
Flying
{2}{U}, Sacrifice a land: Draw a card.
ODY C
Cephalid Shrine
{1}{U}{U}
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
ODY R
Cephalid Snitch
{1}{U}
Creature - Cephalid Wizard
1/1
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
TOR C
Cephalid Vandal
{1}{U}
Creature - Cephalid Rogue
1/1
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
TOR R
Cerebral Eruption
{2}{R}{R}
Sorcery
Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
SOM R
Cerebral Vortex
{1}{U}{R}
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
GPT R
Ceremonial Guard
{2}{R}
Creature - Human Soldier
3/4
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
MMQ C
Cerodon Yearling
{R}{W}
Creature - Beast
2/2
Vigilance, haste
ARB C, HOP C
Cerulean Sphinx
{4}{U}{U}
Creature - Sphinx
5/5
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
RAV R
Cerulean Wisps
{U}
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
SHM C
Cerulean Wyvern
{4}{U}
Creature - Drake
3/3
Flying, protection from green
MIR U
Cessation
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
ULG C
Ceta Disciple
{U}
Creature - Merfolk Wizard
1/1
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
APC C
Ceta Sanctuary
{2}{U}
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
APC U
Cetavolver
{1}{U}
Creature - Volver
1/1
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
APC R
Chain Lightning
{R}
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
LEG C, ME3 C, H10 C
Chain Reaction
{2}{R}{R}
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
WWK R
Chain Stasis
{U}
Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
HML R
Chain of Acid
{3}{G}
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
ONS U
Chain of Plasma
{1}{R}
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
ONS U
Chain of Silence
{1}{W}
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
ONS U
Chain of Smog
{1}{B}
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
ONS U
Chain of Vapor
{U}
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
ONS U
Chainbreaker
{2}
Artifact Creature - Scarecrow
3/3
Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
SHM C
Chained Throatseeker
{5}{U}
Creature - Horror
5/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.
NPH C
Chainer's Edict
{1}{B}
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR U
Chainer, Dementia Master
{3}{B}{B}
Legendary Creature - Human Minion
3/3
Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
TOR R
Chainflinger
{3}{R}
Creature - Beast
2/2
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
ODY C
Chains of Mephistopheles
{1}{B}
Enchantment
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
LEG R, MED R
Chalice of the Void
{X}{X}
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
MRD R
Chamber of Manipulation
{2}{U}{U}
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
ODY U
Chambered Nautilus
{2}{U}
Creature - Nautilus Beast
2/2
Whenever Chambered Nautilus becomes blocked, you may draw a card.
MMQ U
Chameleon Blur
{3}{G}
Instant
Prevent all damage that creatures would deal to players this turn.
TSP C
Chameleon Colossus
{2}{G}{G}
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
MOR R, ARC R
Chameleon Spirit
{3}{U}
Creature - Illusion Spirit
*/*
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
MMQ U
Champion Lancer
{4}{W}{W}
Creature - Human Knight
3/3
Prevent all damage that would be dealt to Champion Lancer by creatures.
S99 R, ME4 R
Champion's Drake
{1}{U}
Creature - Drake
1/1
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
ROE C
Champion's Victory
{U}
Instant
Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
PTK U
Chance Encounter
{2}{R}{R}
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
ODY R
Chancellor of the Annex
{4}{W}{W}{W}
Creature - Angel
5/6
You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
NPH R
Chancellor of the Dross
{4}{B}{B}{B}
Creature - Vampire
6/6
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
NPH R
Chancellor of the Forge
{4}{R}{R}{R}
Creature - Giant
5/5
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.
NPH R
Chancellor of the Spires
{4}{U}{U}{U}
Creature - Sphinx
5/7
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
NPH R
Chancellor of the Tangle
{4}{G}{G}{G}
Creature - Beast
6/7
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool.
Vigilance, reach
NPH R
Chandler
{4}{R}
Legendary Creature - Human Rogue
3/3
{R}{R}{R}, {T}: Destroy target artifact creature.
HML C
Chandra Ablaze
{4}{R}{R}
Planeswalker - Chandra
5
[+1] Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
[-2] Each player discards his or her hand, then draws three cards.
[-7] Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
ZEN M
Chandra Nalaar
{3}{R}{R}
Planeswalker - Chandra
6
[+1] Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
[-8] Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
LRW R, JVC M, M10 M, M11 M
Chandra's Outrage
{2}{R}{R}
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
ARC C, M11 C
Chandra's Spitfire
{2}{R}
Creature - Elemental
1/3
Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
M11 U
Change of Heart
{W}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
STH C
Changeling Berserker
{3}{R}
Creature - Shapeshifter
5/3
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW U
Changeling Hero
{4}{W}
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW U
Changeling Sentinel
{3}{W}
Creature - Shapeshifter
3/2
Changeling (This card is every creature type at all times.)
Vigilance
MOR C
Changeling Titan
{4}{G}
Creature - Shapeshifter
7/7
Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW U
Channel
{G}{G}
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, FVE M, ME4 R
Channel the Suns
{3}{G}
Sorcery
Add {W}{U}{B}{R}{G} to your mana pool.
5DN U
Chant of Vitu-Ghazi
{6}{W}{W}
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
RAV U
Chaos Charm
{R}
Instant
Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
MIR C
Chaos Harlequin
{2}{R}{R}
Creature - Human
2/4
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
ALL R
Chaos Lord
{4}{R}{R}{R}
Creature - Human
7/7
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
ICE R
Chaos Moon
{3}{R}
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
ICE R
Chaos Orb
{2}
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
LEA R, LEB R, 2ED R
Chaoslace
{R}
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Chaosphere
{2}{R}
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
MIR R
Chaotic Backlash
{4}{R}
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
EVE U
Chaotic Goo
{2}{R}{R}
Creature - Ooze
0/0
Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
TMP R
Chaotic Strike
{1}{R}
Instant
Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
INV U
Char
{2}{R}
Instant
Char deals 4 damage to target creature or player and 2 damage to you.
RAV R
Char-Rumbler
{2}{R}{R}
Creature - Elemental
-1/3
Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
FUT U
Charcoal Diamond
{2}
Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.
MIR U, 6ED U, 7ED U
Charge Across the Araba
{4}{W}
Instant - Arcane
Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
SOK U
Charging Bandits
{4}{B}
Creature - Human Rogue
3/3
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
POR U
Charging Paladin
{2}{W}
Creature - Human Knight
2/2
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
POR U, EXO C, S99 U, DVD C
Charging Rhino
{3}{G}{G}
Creature - Rhino
4/4
Charging Rhino can't be blocked by more than one creature.
POR R, TMP U
Charging Slateback
{4}{R}
Creature - Beast
4/3
Charging Slateback can't block.
Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Charging Troll
{2}{G}{W}
Creature - Troll
3/3
Vigilance
{G}: Regenerate Charging Troll.
INV U, PVC U
Chariot of the Sun
{3}
Artifact
{2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
MIR U
Charisma
{U}{U}{U}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
MMQ R
Charm Peddler
{W}
Creature - Human Spellshaper
1/1
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
MMQ C
Charmed Griffin
{3}{W}
Creature - Griffin
3/3
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
MMQ U
Charmed Pendant
{4}
Artifact
{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
ODY R
Charnelhoard Wurm
{4}{B}{R}{G}
Creature - Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
CON R
Chartooth Cougar
{5}{R}
Creature - Cat Beast
4/4
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
SCG C, JVC C
Chastise
{3}{W}
Instant
Destroy target attacking creature. You gain life equal to its power.
JUD U, 8ED U, 9ED U
Chatter of the Squirrel
{G}
Sorcery
Put a 1/1 green Squirrel creature token onto the battlefield.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Chieftain en-Dal
{1}{W}{W}
Creature - Human Knight
2/2
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
NEM U
Child of Alara
{W}{U}{B}{R}{G}
Legendary Creature - Avatar
6/6
Trample
When Child of Alara is put into a graveyard from the battlefield, destroy all nonland permanents. They can't be regenerated.
CON M
Child of Gaea
{3}{G}{G}{G}
Creature - Elemental
7/7
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
USG R
Child of Night
{1}{B}
Creature - Vampire
2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
M10 C, M11 C
Child of Thorns
{G}
Creature - Spirit
1/1
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
BOK C
Childhood Horror
{3}{B}
Creature - Horror
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
ODY U
Children of Korlis
{W}
Creature - Human Rebel Cleric
1/1
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
TSP C
Chill
{1}{U}
Enchantment
Red spells cost {2} more to cast.
TMP U, 6ED U
Chill Haunting
{1}{B}
Instant
As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
SCG U
Chill to the Bone
{3}{B}
Instant
Destroy target nonsnow creature.
CSP C
Chilling Apparition
{2}{B}
Creature - Spirit
1/1
{B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
PCY U
Chilling Shade
{2}{B}
Snow Creature - Shade
1/1
Flying
{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Chime of Night
{1}{B}
Enchantment - Aura
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
UDS C
Chimeric Coils
{1}
Artifact
{X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
5DN U
Chimeric Egg
{3}
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
DST U
Chimeric Idol
{3}
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
PCY U
Chimeric Mass
{X}
Artifact
Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
SOM R
Chimeric Sphere
{3}
Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
WTH U
Chimeric Staff
{4}
Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
USG R, 10E R
Chimney Imp
{4}{B}
Creature - Imp
1/2
Flying
When Chimney Imp is put into a graveyard from the battlefield, target opponent puts a card from his or her hand on top of his or her library.
MRD C
Chisei, Heart of Oceans
{2}{U}{U}
Legendary Creature - Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
BOK R
Chittering Rats
{1}{B}{B}
Creature - Rat
2/2
When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
DST C
Chlorophant
{G}{G}{G}
Creature - Elemental
1/1
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
ODY R
Cho-Arrim Alchemist
{W}
Creature - Human Spellshaper
1/1
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
MMQ R
Cho-Arrim Bruiser
{5}{W}
Creature - Ogre Rebel
3/4
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
MMQ R
Cho-Arrim Legate
{2}{W}
Creature - Human Soldier
1/2
Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
MMQ U
Cho-Manno's Blessing
{W}{W}
Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
MMQ C
Cho-Manno, Revolutionary
{2}{W}{W}
Legendary Creature - Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
MMQ R, 10E R
Choice of Damnations
{5}{B}
Sorcery - Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
SOK R
Choke
{2}{G}
Enchantment
Islands don't untap during their controllers' untap steps.
TMP U, 8ED U
Choking Fumes
{2}{W}
Instant
Put a -1/-1 counter on each attacking creature.
MBS U
Choking Sands
{1}{B}{B}
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
MIR C
Choking Tethers
{3}{U}
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
ONS C
Choking Vines
{X}{G}
Instant
Cast Choking Vines only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)
WTH C
Choose Your Champion
Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
ARC C
Chord of Calling
{X}{G}{G}{G}
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
RAV R
Chorus of Woe
{B}
Sorcery
Creatures you control get +1/+0 until end of turn.
P02 C, S99 C
Chorus of the Conclave
{4}{G}{G}{W}{W}
Legendary Creature - Dryad
3/8
Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
RAV R
Chromatic Armor
{1}{W}{U}
Enchantment - Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
ICE R
Chromatic Sphere
{1}
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
INV U, MRD C
Chromatic Star
{1}
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
TSP C, 10E U
Chrome Mox
{0}
Artifact
Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors to your mana pool.
MRD R
Chrome Steed
{4}
Artifact Creature - Horse
2/2
Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.
SOM C
Chromescale Drake
{6}{U}{U}{U}
Creature - Drake
3/4
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
DST R
Chromeshell Crab
{4}{U}
Creature - Crab Beast
3/3
Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
LGN R
Chromium
{2}{W}{W}{U}{U}{B}{B}
Legendary Creature - Elder Dragon
7/7
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
LEG R, CHR R, ME3 R
Chronatog
{1}{U}
Creature - Atog
1/2
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.
VIS R
Chronatog Avatar
Vanguard
Hand -1, life +1
You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate this ability only once each turn.
VG S
Chronatog Totem
{3}
Artifact
{T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.
TSP U
Chronomantic Escape
{4}{W}{W}
Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT U
Chronosavant
{5}{W}
Creature - Giant
5/5
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
TSP R
Chronozoa
{3}{U}
Creature - Illusion
3/3
Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa is put into a graveyard from the battlefield, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
PLC R
Chub Toad
{2}{G}
Creature - Frog
1/1
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
ICE C, 5ED C, MED C
Churning Eddy
{3}{U}
Sorcery
Return target creature and target land to their owners' hands.
TOR C
Cinder Cloud
{3}{R}{R}
Instant
Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
MIR U
Cinder Crawler
{1}{R}
Creature - Salamander
1/2
{R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.
EXO C
Cinder Elemental
{3}{R}
Creature - Elemental
2/2
{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
MMQ U, HOP U
Cinder Giant
{3}{R}
Creature - Giant
5/3
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
WTH U
Cinder Marsh
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
TMP U, BRB U
Cinder Pyromancer
{2}{R}
Creature - Elemental Shaman
0/1
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
EVE C, H10 C
Cinder Seer
{3}{R}
Creature - Human Wizard
1/1
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
UDS U
Cinder Shade
{1}{B}{R}
Creature - Shade
1/1
{B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
INV U
Cinder Storm
{6}{R}
Sorcery
Cinder Storm deals 7 damage to target creature or player.
S99 U, ME3 U
Cinder Wall
{R}
Creature - Wall
3/3
Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.
WTH C, 8ED C, DDG C
Cinderbones
{2}{B}
Creature - Elemental Skeleton
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
SHM C
Cinderhaze Wretch
{4}{B}
Creature - Elemental Shaman
3/2
{T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
SHM C
Circle of Affliction
{1}{B}
Enchantment
As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
PLC U
Circle of Despair
{1}{W}{B}
Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
MIR R
Circle of Protection: Artifacts
{1}{W}
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
ATQ U, 4ED U, 5ED U, 5DN U
Circle of Protection: Black
{1}{W}
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U
Circle of Protection: Blue
{1}{W}
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U
Circle of Protection: Green
{1}{W}
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U
Circle of Protection: Red
{1}{W}
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U, 9ED U
Circle of Protection: Shadow
{1}{W}
Enchantment
{1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
TMP C
Circle of Protection: White
{1}{W}
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED U
Circle of Solace
{3}{W}
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
ONS R
Circling Vultures
{B}
Creature - Bird
3/2
Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
WTH U
Circu, Dimir Lobotomist
{2}{U}{B}
Legendary Creature - Human Wizard
2/3
Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.
RAV R
Circular Logic
{2}{U}
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR U
Citadel of Pain
{2}{R}
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
PCY U
Citanul Centaurs
{3}{G}
Creature - Centaur
6/3
Shroud (This permanent can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG R
Citanul Druid
{1}{G}
Creature - Human Druid
1/1
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
ATQ U, ME4 C
Citanul Flute
{5}
Artifact
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
USG R, 10E R
Citanul Hierophants
{3}{G}
Creature - Human Druid
3/2
Creatures you control have "{T}: Add {G} to your mana pool."
USG R
Citanul Woodreaders
{2}{G}
Creature - Human Druid
1/4
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
PLC C
City in a Bottle
{2}
Artifact
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.
Players can't play cards from the Arabian Nights expansion.
ARN R
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
ARN U, CHR R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 R
City of Shadows
Land
{T}, Exile a creature you control: Put a storage counter on City of Shadows.
{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
DRK R, ME3 R
City of Solitude
{2}{G}
Enchantment
Players can cast spells and activate abilities only during their own turns.
VIS R
City of Traitors
Land
When you play another land, sacrifice City of Traitors.
{T}: Add {2} to your mana pool.
EXO R
Civic Guildmage
{W}
Creature - Human Wizard
1/1
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
MIR C
Civic Wayfinder
{2}{G}
Creature - Elf Warrior Druid
2/2
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
RAV C, 10E C
Clairvoyance
{U}
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
ICE C
Clarion Ultimatum
{G}{G}{W}{W}{W}{U}{U}
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
ALA R
Clash of Realities
{3}{R}
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
BOK R
Claws of Gix
{0}
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
USG U, TSB S
Claws of Valakut
{1}{R}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
WWK C, DDG C
Claws of Wirewood
{3}{G}
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG U
Clay Statue
{4}
Artifact Creature - Golem
3/1
{2}: Regenerate Clay Statue.
ATQ C, 4ED C, 5ED C, ME4 U
Cleanfall
{2}{W}
Sorcery - Arcane
Destroy all enchantments.
CHK U
Cleanse
{2}{W}{W}
Sorcery
Destroy all black creatures.
LEG R, ME3 R
Cleansing
{W}{W}{W}
Sorcery
For each land, destroy that land unless any player pays 1 life.
DRK R
Cleansing Beam
{4}{R}
Instant
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
RAV U
Cleansing Meditation
{1}{W}{W}
Sorcery
Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
TOR U
Clear
{1}{W}
Instant
Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG U
Clear the Land
{2}{G}
Sorcery
Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
MMQ R
Clearwater Goblet
{5}
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
5DN R
Clergy en-Vec
{1}{W}
Creature - Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TMP C
Clergy of the Holy Nimbus
{W}
Creature - Human Cleric
1/1
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
LEG C
Clickslither
{1}{R}{R}{R}
Creature - Insect
3/3
Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
LGN R, EVG R
Cliff Threader
{1}{W}
Creature - Kor Scout
2/1
Mountainwalk
ZEN C
Cliffrunner Behemoth
{3}{G}
Creature - Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
CON R
Cliffside Market
Plane - Mercadia
When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.
Whenever you roll {C}, exchange control of two target permanents that share a card type.
HOP C
Clinging Darkness
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
RAV C
Cloak and Dagger
{2}
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
MOR U
Cloak of Confusion
{1}{B}
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
ICE C, 5ED C, ME2 C
Cloak of Feathers
{U}
Sorcery
Target creature gains flying until end of turn.
Draw a card.
POR C
Cloak of Invisibility
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
MIR C
Cloak of Mists
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable.
USG C
Clock of Omens
{4}
Artifact
Tap two untapped artifacts you control: Untap target artifact.
5DN U
Clockspinning
{U}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
TSP C
Clockwork Avian
{5}
Artifact Creature - Bird
0/4
Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
ATQ R, 4ED R, BTD R, ME4 U
Clockwork Beast
{6}
Artifact Creature - Beast
0/4
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, MED U
Clockwork Beetle
{1}
Artifact Creature - Insect
0/0
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
MRD C
Clockwork Condor
{4}
Artifact Creature - Bird
0/0
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
MRD C, EVT C
Clockwork Dragon
{7}
Artifact Creature - Dragon
0/0
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
MRD R
Clockwork Gnomes
{4}
Artifact Creature - Gnome
2/2
{3}, {T}: Regenerate target artifact creature.
HML C, ME4 U
Clockwork Hydra
{5}
Artifact Creature - Hydra
0/0
Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
TSP U, EVT U
Clockwork Steed
{4}
Artifact Creature - Horse
0/3
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
HML C, 5ED U, ME2 U
Clockwork Swarm
{4}
Artifact Creature - Insect
0/3
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
HML C, ME4 C
Clockwork Vorrac
{5}
Artifact Creature - Boar Beast
0/0
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
MRD U
Clone
{3}{U}
Creature - Shapeshifter
0/0
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
LEA U, LEB U, 2ED U, 3ED U, ONS R, 9ED R, 10E R, M10 R, M11 R
Clone Shell
{5}
Artifact Creature - Shapeshifter
2/2
Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
SOM U
Close Quarters
{2}{R}{R}
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
MMQ U
Clot Sliver
{1}{B}
Creature - Sliver
1/1
All Slivers have "{2}: Regenerate this permanent."
TMP C, H09 C
Cloud Cover
{2}{W}{U}
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
PLS R
Cloud Crusader
{2}{W}{W}
Creature - Human Knight
2/3
Flying
First strike (This creature deals combat damage before creatures without first strike.)
M11 C
Cloud Djinn
{5}{U}
Creature - Djinn
5/4
Flying
Cloud Djinn can block only creatures with flying.
WTH U, BTD U
Cloud Dragon
{5}{U}
Creature - Illusion Dragon
5/4
Flying
Cloud Dragon can block only creatures with flying.
POR R, ME4 R
Cloud Elemental
{2}{U}
Creature - Elemental
2/3
Flying
Cloud Elemental can block only creatures with flying.
VIS C, BTD C, 10E C, M11 C
Cloud Key
{3}
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
FUT R
Cloud Pirates
{U}
Creature - Human Pirate
1/1
Flying
Cloud Pirates can block only creatures with flying.
POR C
Cloud Spirit
{2}{U}
Creature - Spirit
3/1
Flying
Cloud Spirit can block only creatures with flying.
POR U, STH C, ME4 C
Cloud Sprite
{U}
Creature - Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
MMQ C, 10E C
Cloud of Faeries
{1}{U}
Creature - Faerie
1/1
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C
Cloudchaser Eagle
{3}{W}
Creature - Bird
2/2
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
TMP C, 7ED C
Cloudchaser Kestrel
{1}{W}{W}
Creature - Bird
2/2
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
TSP C
Cloudcrest Lake
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
CHK U
Cloudcrown Oak
{2}{G}{G}
Creature - Treefolk Warrior
3/4
Reach (This can block creatures with flying.)
LRW C
Cloudgoat Ranger
{3}{W}{W}
Creature - Giant Warrior
3/3
When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
LRW U
Cloudheath Drake
{4}{U}
Artifact Creature - Drake
3/3
Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
ALA C
Cloudhoof Kirin
{3}{U}{U}
Legendary Creature - Kirin Spirit
4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
SOK R
Cloudpost
Land - Locus
Cloudpost enters the battlefield tapped.
{T}: Add {1} to your mana pool for each Locus on the battlefield.
MRD C
Cloudreach Cavalry
{1}{W}
Creature - Human Soldier
1/1
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
LGN U
Cloudseeder
{1}{U}
Creature - Faerie Spellshaper
1/1
Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
FUT U
Cloudskate
{1}{U}
Creature - Illusion
2/2
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
NEM C
Cloudstone Curio
{3}
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.
RAV R
Cloudthresher
{2}{G}{G}{G}{G}
Creature - Elemental
7/7
Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW R
Clout of the Dominus
{U/R}
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
EVE C
Cloven Casting
{5}{U}{R}
Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
ARB R
Clutch of Undeath
{3}{B}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
SCG C
Clutch of the Undercity
{1}{U}{U}{B}
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV U
Coal Golem
{5}
Artifact Creature - Golem
3/3
{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
DRK U, ME3 C
Coal Stoker
{3}{R}
Creature - Elemental
3/3
When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
TSP C
Coalhauler Swine
{4}{R}{R}
Creature - Boar Beast
4/4
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
RAV C
Coalition Flag
{W}
Enchantment - Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
APC U
Coalition Honor Guard
{3}{W}
Creature - Human Flagbearer
2/4
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
APC C
Coalition Relic
{3}
Artifact
{T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.
FUT R, PVC R
Coalition Victory
{3}{W}{U}{B}{R}{G}
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
INV R, TSB S
Coast Watcher
{1}{U}
Creature - Bird Soldier
1/1
Flying, protection from green
SCG C
Coastal Drake
{2}{U}
Creature - Drake
2/1
Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
APC C
Coastal Hornclaw
{4}{U}
Creature - Bird
3/3
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
PCY C, 8ED C
Coastal Piracy
{2}{U}{U}
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
MMQ U, 8ED R
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
INV U, 8ED U
Coastal Wizard
{2}{U}{U}
Creature - Human Wizard
1/1
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
P02 R
Coat of Arms
{5}
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
EXO R, 7ED R, 8ED R, 9ED R, 10E R, M10 R, H09 R
Cobalt Golem
{4}
Artifact Creature - Golem
2/3
{1}{U}: Cobalt Golem gains flying until end of turn.
MRD C
Cobra Trap
{4}{G}{G}
Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
ZEN U
Cockatrice
{3}{G}{G}
Creature - Cockatrice
2/4
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S
Cocoon
{G}
Enchantment - Aura
Enchant creature you control
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect lasts indefinitely.)
LEG U, CHR U
Coercion
{2}{B}
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
VIS C, TMP C, P02 U, 6ED C, PTK U, S99 U, S00 C, BTD C, 8ED C, 9ED C
Coffin Puppets
{3}{B}{B}
Creature - Zombie
3/3
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
PCY R
Coffin Purge
{B}
Instant
Exile target card from a graveyard.
Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Coffin Queen
{2}{B}
Creature - Zombie Wizard
1/1
You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
TMP R
Cognivore
{6}{U}{U}
Creature - Lhurgoyf
*/*
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
ODY R
Coiled Tinviper
{3}
Artifact Creature - Snake
2/1
First strike
TMP C
Coiling Oracle
{G}{U}
Creature - Snake Elf Druid
1/1
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
DIS C
Coiling Woodworm
{2}{G}
Creature - Insect Worm
*/1
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
NEM U
Coils of the Medusa
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
WTH C
Cold Snap
{2}{W}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
ICE U
Cold Storage
{4}
Artifact
{3}: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
TMP R
Cold-Eyed Selkie
{1}{G/U}{G/U}
Creature - Merfolk Rogue
1/1
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
EVE R
Coldsteel Heart
{2}
Snow Artifact
Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
CSP U
Colfenor's Plans
{2}{B}{B}
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
LRW R
Colfenor's Urn
{3}
Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
LRW R
Collapsing Borders
{3}{R}
Enchantment
Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
INV R
Collective Restraint
{3}{U}
Enchantment
Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
INV R
Collective Unconscious
{4}{G}{G}
Sorcery
Draw a card for each creature you control.
MMQ R, 8ED R
Colos Yearling
{2}{R}
Creature - Goat Beast
1/1
Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.
UDS C
Colossal Might
{R}{G}
Instant
Target creature gets +4/+2 and gains trample until end of turn.
ARB C, ARC C
Colossus of Sardia
{9}
Artifact Creature - Golem
9/9
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
ATQ R, 4ED R, 5ED R, 10E R, ME4 R
Coma Veil
{4}{U}
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
ALA C
Combat Medic
{2}{W}
Creature - Human Cleric Soldier
0/2
{1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
FEM C (x4), ME2 C
Combust
{1}{R}
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
M11 U
Comet Storm
{X}{R}{R}
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
WWK M
Command of Unsummoning
{2}{U}
Instant
Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
POR U
Commandeer
{5}{U}{U}
Instant
You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
CSP R
Commander Eesha
{2}{W}{W}
Legendary Creature - Bird Soldier
2/4
Flying, protection from creatures
JUD R
Commander Greven il-Vec
{3}{B}{B}{B}
Legendary Creature - Human Warrior
7/5
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
TMP R
Commando Raid
{2}{R}
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
ONS U
Common Cause
{2}{W}
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
MMQ R
Commune with Nature
{G}
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CHK C, 10E C
Complex Automaton
{4}
Artifact Creature - Golem
4/4
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
NEM R
Complicate
{2}{U}
Instant
Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
ONS U
Composite Golem
{6}
Artifact Creature - Golem
4/4
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
5DN U, 10E U
Compost
{1}{G}
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
UDS U, 7ED U
Compulsion
{1}{U}
Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
TOR U
Compulsive Research
{2}{U}
Sorcery
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
RAV C
Concentrate
{2}{U}{U}
Sorcery
Draw three cards.
ODY U, 8ED U
Concerted Effort
{2}{W}{W}
Enchantment
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
RAV R
Conch Horn
{2}
Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
FEM R
Conclave Equenaut
{4}{W}{W}
Creature - Human Soldier
3/3
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
RAV C, EVT C
Conclave Phalanx
{4}{W}
Creature - Human Soldier
2/4
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
RAV U, EVT U
Conclave's Blessing
{3}{W}
Enchantment - Aura
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
RAV C
Concordant Crossroads
{G}
World Enchantment
All creatures have haste.
LEG R, CHR R, ME3 R
Concussive Bolt
{3}{R}{R}
Sorcery
Concussive Bolt deals 4 damage to target player.
Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.
MBS C
Condemn
{W}
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
DIS U, 10E U, M11 U
Condescend
{X}{U}
Instant
Counter target spell unless its controller pays {X}.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN C, JVC C
Cone of Flame
{3}{R}{R}
Sorcery
Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
WTH U, 10E U, JVC U, HOP U, DDG U
Confessor
{W}
Creature - Human Cleric
1/1
Whenever a player discards a card, you may gain 1 life.
ODY C
Confiscate
{4}{U}{U}
Enchantment - Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
USG U, 7ED U, 8ED U, 9ED U
Conflagrate
{X}{X}{R}
Sorcery
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP U
Conflux
{3}{W}{U}{B}{R}{G}
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
CON M
Confound
{1}{U}
Instant
Counter target spell that targets one or more creatures.
Draw a card.
PLS C
Confusion in the Ranks
{3}{R}{R}
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
MRD R
Congregate
{3}{W}
Instant
Target player gains 2 life for each creature on the battlefield.
USG C, HOP C
Congregation at Dawn
{G}{G}{W}
Instant
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
RAV U
Conjurer's Ban
{W}{B}
Sorcery
Name a card. Until your next turn, the named card can't be played.
Draw a card.
GPT U
Conjurer's Bauble
{1}
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
5DN C
Conquer
{3}{R}{R}
Enchantment - Aura
Enchant land
You control enchanted land.
ICE U, 5ED U, 6ED U, ME2 U
Conquering Manticore
{4}{R}{R}
Creature - Manticore
5/5
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
ROE R
Conqueror's Pledge
{2}{W}{W}{W}
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
ZEN R
Consecrate Land
{W}
Enchantment - Aura
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
LEA U, LEB U, 2ED U, TSB S
Consecrated Sphinx
{4}{U}{U}
Creature - Sphinx
4/6
Flying
Whenever an opponent draws a card, you may draw two cards.
MBS M
Conservator
{4}
Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Consign to Dream
{2}{U}
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
SHM C
Conspiracy
{3}{B}{B}
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
MMQ R, TSB S
Constant Mists
{1}{G}
Instant
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
STH U
Constricting Tendrils
{U}
Instant
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON C
Consult the Necrosages
{1}{U}{B}
Sorcery
Choose one - Target player draws two cards; or target player discards two cards.
RAV C
Consume Spirit
{X}{1}{B}
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
MRD C, 9ED U, 10E U, DVD U, M10 U, HOP U
Consume Strength
{1}{B}{G}
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
APC C
Consume the Meek
{3}{B}{B}
Instant
Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
ROE R
Consuming Bonfire
{3}{R}{R}
Tribal Sorcery - Elemental
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
LRW C
Consuming Ferocity
{1}{R}
Enchantment - Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
MIR U
Consuming Vapors
{3}{B}
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE R
Consuming Vortex
{1}{U}
Instant - Arcane
Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Consumptive Goo
{B}{B}
Creature - Ooze
1/1
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
SCG R
Contagion
{3}{B}{B}
Instant
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
ALL U, MED R
Contagion Clasp
{2}
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
EVT U, SOM U
Contagion Engine
{6}
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
SOM R
Contagious Nim
{2}{B}
Creature - Zombie
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Contaminated Bond
{1}{B}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
MRD C, 9ED C, 10E C
Contaminated Ground
{1}{B}
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
ROE C
Contamination
{2}{B}
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
USG R
Contemplation
{1}{W}{W}
Enchantment
Whenever you cast a spell, you gain 1 life.
STH U
Contempt
{1}{U}
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
STH C
Contested Cliffs
Land
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.
ONS R
Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
{T}: Add {1} to your mana pool.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
MBS R
Contract from Below
{B}
Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, add the top card of your library to the ante, then draw seven cards.
LEA R, LEB R, 2ED R, 3ED R
Control Magic
{2}{U}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, ME4 R
Control of the Court
{1}{R}
Sorcery
Draw four cards, then discard three cards at random.
PTK U
Controlled Instincts
{U}
Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
CON U
Controvert
{2}{U}{U}
Instant
Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP U
Conundrum Sphinx
{2}{U}{U}
Creature - Sphinx
4/4
Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
M11 R
Convalescence
{1}{W}
Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
EXO R
Convalescent Care
{1}{W}{W}
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
ONS R
Conversion
{2}{W}{W}
Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 R
Conversion Chamber
{3}
Artifact
{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.
{2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
NPH U
Conviction
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
STH C
Convincing Mirage
{1}{U}
Enchantment - Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
M10 C
Convolute
{2}{U}
Instant
Counter target spell unless its controller pays {4}.
RAV C
Convulsing Licid
{2}{R}
Creature - Licid
2/2
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
STH U
Cooperation
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE C
Coordinated Barrage
{W}
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
MOR C
Copper Carapace
{1}
Artifact - Equipment
Equipped creature gets +2/+2 and can't block.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
MBS C
Copper Gnomes
{2}
Artifact Creature - Gnome
1/1
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
USG R
Copper Myr
{2}
Artifact Creature - Myr
1/1
{T}: Add {G} to your mana pool.
MRD C, HOP C, SOM C
Copper Tablet
{2}
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
LEA U, LEB U, 2ED U, MED U
Copper-Leaf Angel
{5}
Artifact Creature - Angel
2/2
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
PCY R
Copperhoof Vorrac
{3}{G}{G}
Creature - Boar Beast
2/2
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
MRD R
Copperhorn Scout
{G}
Creature - Elf Scout
1/1
Whenever Copperhorn Scout attacks, untap each other creature you control.
SOM C
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G} to your mana pool.
SOM R
Copy Artifact
{1}{U}
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Copy Enchantment
{2}{U}
Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
RAV R
Coral Atoll
Land
Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {1}{U} to your mana pool.
VIS U
Coral Eel
{1}{U}
Creature - Fish
2/1
POR C, S99 C, 8ED C, 9ED C
Coral Fighters
{1}{U}
Creature - Merfolk Soldier
1/1
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
MIR U
Coral Helm
{3}
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
ATQ R, 4ED R, 5ED R, ME4 U
Coral Merfolk
{1}{U}
Creature - Merfolk
2/1
USG C, 7ED C, M10 C
Coral Net
{U}
Enchantment - Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
TOR C
Coral Reef
{U}{U}
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
HML C
Coral Trickster
{1}{U}
Creature - Merfolk Rogue
2/1
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
TSP C
Coralhelm Commander
{U}{U}
Creature - Merfolk Soldier
2/2
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
ROE R
Core Prowler
{4}
Artifact Creature - Horror
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Core Prowler is put into a graveyard from the battlefield, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS U
Coretapper
{2}
Artifact Creature - Myr
1/1
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
DST U
Cornered Market
{2}{W}
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
MMQ R
Corpse Connoisseur
{4}{B}
Creature - Zombie Wizard
3/3
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA U, ARC U
Corpse Cur
{4}
Artifact Creature - Hound
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
SOM C
Corpse Dance
{2}{B}
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
TMP R
Corpse Harvester
{3}{B}{B}
Creature - Zombie Wizard
3/3
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
LGN U, HOP U
Corpsehatch
{3}{B}{B}
Sorcery
Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE U
Corpulent Corpse
{5}{B}
Creature - Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C
Corrosion
{1}{B}{R}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
VIS R
Corrosive Gale
{X}{G/P}
Sorcery
({G/P} can be paid with either {G} or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
NPH U
Corrosive Mentor
{2}{B}
Creature - Elemental Rogue
1/3
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
SHM U
Corrupt
{5}{B}
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
USG C, 7ED C, SHM U, DVD U, GVL U, M11 U
Corrupt Court Official
{1}{B}
Creature - Human Advisor
1/1
When Corrupt Court Official enters the battlefield, target opponent discards a card.
PTK U
Corrupt Eunuchs
{3}{R}
Creature - Human Advisor
2/2
When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
PTK U, ME3 U
Corrupt Official
{4}{B}
Creature - Human Minion
3/1
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
MMQ R
Corrupted Conscience
{3}{U}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS U
Corrupted Harvester
{4}{B}{B}
Creature - Horror
6/3
{B}, Sacrifice a creature: Regenerate Corrupted Harvester.
SOM U
Corrupted Resolve
{1}{U}
Instant
Counter target spell if its controller is poisoned.
NPH U
Corrupted Roots
{B}
Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
CON U
Corrupted Zendikon
{1}{B}
Enchantment - Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK C
Corrupting Licid
{2}{B}
Creature - Licid
2/2
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
STH U
Cosi's Ravager
{3}{R}
Creature - Elemental
2/2
Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
WWK C
Cosi's Trickster
{U}
Creature - Merfolk Wizard
1/1
Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
ZEN R
Cosmic Horror
{3}{B}{B}{B}
Creature - Horror
7/7
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
LEG R, 4ED R, ME3 R
Cosmic Larva
{1}{R}{R}
Creature - Beast
7/6
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
5DN R
Council of Advisors
{2}{U}
Creature - Human Advisor
1/1
When Council of Advisors enters the battlefield, draw a card.
PTK U
Counsel of the Soratami
{2}{U}
Sorcery
Draw two cards.
CHK C, 9ED C, 10E C
Counterbalance
{U}{U}
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
CSP U
Counterbore
{3}{U}{U}
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
SHM R
Counterintelligence
{2}{U}{U}
Sorcery
Return one or two target creatures to their owners' hands.
PTK U
Counterspell
{U}{U}
Instant
Counter target spell.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE C, 5ED C, TMP C, 6ED C, S99 U, MMQ C, BRB C, S00 C, BTD C, 7ED C, ME2 U, JVC C, ME4 C
Countersquall
{U}{B}
Instant
Counter target noncreature spell. Its controller loses 2 life.
CON U
Countryside Crusher
{1}{R}{R}
Creature - Giant Warrior
3/3
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
MOR R
Courier Hawk
{1}{W}
Creature - Bird
1/2
Flying, vigilance
RAV C
Courier's Capsule
{1}{U}
Artifact
{1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
ALA C
Court Archers
{2}{G}
Creature - Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA C
Court Homunculus
{W}
Artifact Creature - Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.
CON C
Court Hussar
{2}{U}
Creature - Vedalken Knight
1/3
Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
DIS U
Covenant of Minds
{4}{U}
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
ALA R
Cover of Darkness
{1}{B}
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
ONS R
Cover of Winter
{2}{W}
Snow Enchantment
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.
CSP R
Covert Operative
{4}{U}
Creature - Human Wizard
3/2
Covert Operative is unblockable.
LGN C
Covetous Dragon
{4}{R}
Creature - Dragon
6/5
Flying
When you control no artifacts, sacrifice Covetous Dragon.
UDS R
Cowardice
{3}{U}{U}
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
MMQ R, 8ED R, 9ED R
Cowed by Wisdom
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
SOK C
Crab Umbra
{U}
Enchantment - Aura
Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE U
Crabapple Cohort
{4}{G}
Creature - Treefolk Warrior
4/4
Crabapple Cohort gets +1/+1 as long as you control another green creature.
SHM C
Crack the Earth
{R}
Sorcery - Arcane
Each player sacrifices a permanent.
BOK C
Crackdown
{2}{W}
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
MMQ R
Crackleburr
{1}{U/R}{U/R}
Creature - Elemental
2/2
{U/R}{U/R}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{U/R}{U/R}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
EVE R
Crackling Club
{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
TOR C
Cradle Guard
{1}{G}{G}
Creature - Treefolk
4/4
Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG U
Cradle of Vitality
{3}{W}
Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
ALA R
Cradle to Grave
{1}{B}
Instant
Destroy target nonblack creature that entered the battlefield this turn.
PLC C
Crafty Pathmage
{2}{U}
Creature - Human Wizard
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
ONS C, 9ED C, 10E C
Crag Puca
{U/R}{U/R}{U/R}
Creature - Shapeshifter
2/4
{U/R}: Switch Crag Puca's power and toughness until end of turn.
EVE U
Crag Saurian
{R}{R}{R}
Creature - Lizard
4/4
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
MMQ R
Cragganwick Cremator
{2}{R}{R}
Creature - Giant Shaman
5/4
When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
SHM R
Cranial Extraction
{3}{B}
Sorcery - Arcane
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
CHK R
Cranial Plating
{2}
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN C, HOP C
Crash
{2}{R}
Instant
You may sacrifice a Mountain rather than pay Crash's mana cost.
Destroy target artifact.
MMQ C
Crash Landing
{2}{G}
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
GPT U
Crash of Rhinos
{6}{G}{G}
Creature - Rhino
8/4
Trample
MIR C, BTD C
Crashing Boars
{3}{G}{G}
Creature - Boar
4/4
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
EXO U, BTD U
Crashing Centaur
{4}{G}{G}
Creature - Centaur
3/4
{G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
ODY U
Crater Hellion
{4}{R}{R}
Creature - Hellion Beast
6/6
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
USG R
Craven Giant
{2}{R}
Creature - Giant
4/1
Craven Giant can't block.
POR C, STH C
Craven Knight
{1}{B}
Creature - Human Knight
2/2
Craven Knight can't block.
POR C
Craw Giant
{3}{G}{G}{G}{G}
Creature - Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LEG U, CHR U, 5ED U, TSB S
Craw Wurm
{4}{G}{G}
Creature - Wurm
6/4
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 8ED C, 9ED C, 10E C, M10 C
Crawling Filth
{5}{B}
Creature - Spirit
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
BOK C
Crawlspace
{3}
Artifact
No more than two creatures can attack you each combat.
ULG R
Crazed Armodon
{2}{G}{G}
Creature - Elephant
3/3
{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.
TMP R
Crazed Firecat
{5}{R}{R}
Creature - Elemental Cat
4/4
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
TOR U
Crazed Goblin
{R}
Creature - Goblin Warrior
1/1
Crazed Goblin attacks each turn if able.
DST C
Crazed Skirge
{3}{B}
Creature - Imp
2/2
Flying, haste
USG U, BRB U
Creakwood Ghoul
{4}{B}
Creature - Plant Zombie
3/3
{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
EVE U
Creakwood Liege
{1}{B/G}{B/G}{B/G}
Creature - Horror
2/2
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
EVE R
Cream of the Crop
{1}{G}
Enchantment
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
MOR R
Creature Bond
{1}{U}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
LEA C, LEB C, 2ED C, 3ED C, 4ED C
Credit Voucher
{2}
Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
MMQ U
Creeping Corrosion
{2}{G}{G}
Sorcery
Destroy all artifacts.
MBS R
Creeping Mold
{2}{G}{G}
Sorcery
Destroy target artifact, enchantment, or land.
VIS U, 6ED U, 7ED U, 8ED U, MRD U, 9ED U, 10E U
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
WWK R
Cremate
{B}
Instant
Exile target card from a graveyard.
Draw a card.
INV U, GPT C
Crenellated Wall
{4}
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
MMQ U
Crested Craghorn
{4}{R}
Creature - Goat Beast
4/1
Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
LGN C
Crevasse
{2}{R}
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
LEG U
Crib Swap
{2}{W}
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
LRW U
Crime
{3}{W}{B}
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
----
Punishment
{X}{B}{G}
Sorcery
Destroy each artifact, creature, and enchantment with converted mana cost X.
DIS R
Crimson Acolyte
{1}{W}
Creature - Human Cleric
1/1
Protection from red
{W}: Target creature gains protection from red until end of turn.
INV C
Crimson Hellkite
{6}{R}{R}{R}
Creature - Dragon
6/6
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
MIR R, 6ED R, 7ED R
Crimson Kobolds
{0}
Creature - Kobold
0/1
Crimson Kobolds is red.
LEG C, ME3 C
Crimson Manticore
{2}{R}{R}
Creature - Manticore
2/2
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
LEG R, 4ED R, 5ED R, ME3 U
Crimson Roc
{4}{R}
Creature - Bird
2/2
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
MIR U
Crimson Wisps
{R}
Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
SHM C
Crippling Fatigue
{1}{B}{B}
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR C
Cromat
{W}{U}{B}{R}{G}
Legendary Creature - Illusion
5/5
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
APC R
Crookclaw Elder
{5}{U}
Creature - Bird Wizard
3/2
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
LGN U
Crookclaw Transmuter
{3}{U}
Creature - Bird Wizard
3/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
TSP C
Crooked Scales
{4}
Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
MMQ R
Crookshank Kobolds
{0}
Creature - Kobold
0/1
Crookshank Kobolds is red.
LEG C, MED C
Crop Rotation
{G}
Instant
As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
ULG C
Crosis's Attendant
{5}
Artifact Creature - Golem
3/3
{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
INV U
Crosis's Catacombs
Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.
PLS U
Crosis's Charm
{U}{B}{R}
Instant
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
PLS U
Crosis, the Purger
{3}{U}{B}{R}
Legendary Creature - Dragon
6/6
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
INV R
Crossbow Ambush
{G}
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
STH C
Crossbow Infantry
{1}{W}
Creature - Human Soldier Archer
1/1
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
MMQ C, 7ED C, 8ED C, 9ED C
Crosswinds
{1}{G}
Enchantment
Creatures with flying get -2/-0.
USG U
Crovax
Vanguard
Hand +2, life +0
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
VG S
Crovax the Cursed
{2}{B}{B}
Legendary Creature - Vampire
0/0
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
STH R
Crovax, Ascendant Hero
{4}{W}{W}
Legendary Creature - Human
4/4
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
PLC R
Crowd Favorites
{6}{W}
Creature - Human Soldier
4/4
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
ONS U
Crowd of Cinders
{3}{B}
Creature - Elemental
*/*
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
SHM U
Crown of Ascension
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
ONS C
Crown of Awe
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
ONS C
Crown of Convergence
{2}
Artifact
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
RAV R
Crown of Flames
{R}
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
TMP C, INV C
Crown of Fury
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
ONS C
Crown of Suspicion
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
ONS C
Crown of Vigor
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
ONS C
Crown of the Ages
{2}
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
ICE R, 5ED R
Crucible of Fire
{3}{R}
Enchantment
Dragon creatures you control get +3/+3.
ALA R
Crucible of Worlds
{3}
Artifact
You may play land cards from your graveyard.
5DN R, 10E R
Crude Rampart
{3}{W}
Creature - Wall
4/5
Defender (This creature can't attack.)
Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Cruel Bargain
{B}{B}{B}
Sorcery
Draw four cards. You lose half your life, rounded up.
POR R
Cruel Deceiver
{1}{B}
Creature - Spirit
2/1
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
CHK C
Cruel Edict
{1}{B}
Sorcery
Target opponent sacrifices a creature.
P02 C, 9ED U, 10E U, DVD U
Cruel Fate
{4}{U}
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order.
POR R
Cruel Revival
{4}{B}
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
ONS C, HOP C
Cruel Tutor
{2}{B}
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
POR R
Cruel Ultimatum
{U}{U}{B}{B}{B}{R}{R}
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
ALA R
Crumble
{G}
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
ATQ C, 3ED U, 4ED U, 5ED U, ME4 C
Crumbling Ashes
{1}{B}
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
EVE U
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA U
Crumbling Sanctuary
{5}
Artifact
For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead.
MMQ R
Crusade
{W}{W}
Enchantment
White creatures get +1/+1.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, MED R, EVT R
Crusading Knight
{2}{W}{W}
Creature - Human Knight
2/2
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
INV R
Crush
{R}
Instant
Destroy target noncreature artifact.
MBS C
Crush Underfoot
{1}{R}
Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
LRW U
Crush of Wurms
{6}{G}{G}{G}
Sorcery
Put three 6/6 green Wurm creature tokens onto the battlefield.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD R
Crusher Zendikon
{2}{R}
Enchantment - Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK C
Crushing Pain
{1}{R}
Instant - Arcane
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
CHK C
Cry of Contrition
{B}
Sorcery
Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts is put into a graveyard, target player discards a card.
GPT C
Cryoclasm
{2}{R}
Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
CSP U, 10E U
Crypt Angel
{4}{B}
Creature - Angel
3/3
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
INV R
Crypt Champion
{3}{B}
Creature - Zombie
2/2
Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
DIS U
Crypt Cobra
{3}{B}
Creature - Snake
3/3
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
MIR U
Crypt Creeper
{1}{B}
Creature - Zombie
2/1
Sacrifice Crypt Creeper: Exile target card from a graveyard.
ODY C
Crypt Rats
{2}{B}
Creature - Rat
1/1
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
VIS C, 7ED U
Crypt Ripper
{2}{B}{B}
Creature - Shade
2/2
Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
ZEN C
Crypt Sliver
{1}{B}
Creature - Sliver
1/1
All Slivers have "{T}: Regenerate target Sliver."
LGN C
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
ZEN R
Cryptic Annelid
{3}{U}
Creature - Worm Beast
1/4
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT U
Cryptic Command
{1}{U}{U}{U}
Instant
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
LRW R
Cryptic Gateway
{5}
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
ONS R
Cryptoplasm
{1}{U}{U}
Creature - Shapeshifter
2/2
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
MBS R
Cryptwailing
{3}{B}
Enchantment
{1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
GPT U
Crystal Ball
{3}
Artifact
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11 U
Crystal Chimes
{3}
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
USG U
Crystal Golem
{4}
Artifact Creature - Golem
3/3
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MIR U
Crystal Quarry
Land
{T}: Add {1} to your mana pool.
{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
ODY R
Crystal Rod
{1}
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U
Crystal Seer
{4}{U}
Creature - Vedalken Wizard
2/2
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
GPT C
Crystal Shard
{3}
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
MRD U
Crystal Spray
{2}{U}
Instant
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.
Draw a card.
INV R
Crystal Vein
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
MIR U, 6ED U
Crystalline Sliver
{W}{U}
Creature - Sliver
2/2
All Slivers have shroud. (They can't be the targets of spells or abilities.)
STH U, H09 U
Crystallization
{G/U}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
ARB C
Cudgel Troll
{2}{G}{G}
Creature - Troll
4/3
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10 U, M11 U
Culling Dais
{2}
Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.
{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
SOM U
Culling Scales
{3}
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
MRD R
Culling Sun
{2}{W}{W}{B}
Sorcery
Destroy each creature with converted mana cost 3 or less.
GPT R
Culling the Weak
{B}
Instant
As an additional cost to cast Culling the Weak, sacrifice a creature.
Add {B}{B}{B}{B} to your mana pool.
EXO C
Cultbrand Cinder
{4}{B/R}
Creature - Elemental Shaman
3/3
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
SHM C
Cultivate
{2}{G}
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
M11 C
Cultural Exchange
{4}{U}{U}
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
ODY R
Cumber Stone
{3}{U}
Artifact
Creatures your opponents control get -1/-0.
CON U
Cunning
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
EXO C
Cunning Advisor
{3}{B}
Creature - Human Advisor
1/1
{T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.
PTK U
Cunning Bandit
{1}{R}{R}
Creature - Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
BOK U
Cunning Giant
{5}{R}
Creature - Giant
4/4
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
P02 R
Cunning Lethemancer
{2}{B}
Creature - Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.
ALA R
Cunning Sparkmage
{2}{R}
Creature - Human Shaman
0/1
Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
WWK U
Cunning Wish
{2}{U}
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
JUD R
Cuombajj Witches
{B}{B}
Creature - Human Wizard
1/3
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
ARN C, CHR C, MED C
Curfew
{U}
Instant
Each player returns a creature he or she controls to its owner's hand.
USG C, BRB C
Curiosity
{U}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
EXO U, 8ED U
Curse Artifact
{2}{B}{B}
Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
DRK U
Curse of Chains
{1}{W/U}
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
SHM C
Curse of Marit Lage
{3}{R}{R}
Enchantment
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
ICE R
Curse of Wizardry
{2}{B}{B}
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
ROE U
Curse of the Cabal
{9}{B}
Sorcery
Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
TSP R
Cursecatcher
{U}
Creature - Merfolk Wizard
1/1
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
SHM U
Cursed Flesh
{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
EXO C, INV C
Cursed Land
{2}{B}{B}
Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U
Cursed Monstrosity
{4}{B}
Creature - Horror
4/3
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
ODY R
Cursed Rack
{4}
Artifact
As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
ATQ U, 4ED U, MED U
Cursed Ronin
{3}{B}
Creature - Human Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.
CHK C
Cursed Scroll
{1}
Artifact
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
TMP R
Cursed Totem
{2}
Artifact
Activated abilities of creatures can't be activated.
MIR R, 6ED R
Curtain of Light
{1}{W}
Instant
Cast Curtain of Light only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)
Draw a card.
SOK C
Custody Battle
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
ONS U
Customs Depot
{1}{U}
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
MMQ U
Cut the Earthly Bond
{U}
Instant - Arcane
Return target enchanted permanent to its owner's hand.
SOK C
Cut the Tethers
{2}{U}{U}
Sorcery
For each Spirit, return it to its owner's hand unless that player pays {3}.
CHK U
Cutthroat il-Dal
{3}{B}
Creature - Human Rogue
4/1
Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
FUT C
Cycle of Life
{1}{G}{G}
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
MIR R
Cyclical Evolution
{3}{G}{G}
Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3-{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT U
Cyclone
{2}{G}{G}
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
ARN U, CHR R, ME4 R
Cyclopean Giant
{2}{B}{B}
Creature - Zombie Giant
4/2
When Cyclopean Giant is put into a graveyard from the battlefield, target land becomes a Swamp. Exile Cyclopean Giant.
TSP C
Cyclopean Mummy
{1}{B}
Creature - Zombie
2/1
When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy.
LEG C, 4ED C, ME4 C
Cyclopean Snare
{2}
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
RAV U
Cyclopean Tomb
{4}
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
LEA R, LEB R, 2ED R, ME4 R
Cyclops Gladiator
{1}{R}{R}{R}
Creature - Cyclops Warrior
4/4
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
M11 R
Cylian Elf
{1}{G}
Creature - Elf Scout
2/2
ALA C
Cylian Sunsinger
{1}{G}
Creature - Elf Shaman
2/2
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
CON R
Cystbearer
{2}{G}
Creature - Beast
2/3
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Cytoplast Manipulator
{2}{U}{U}
Creature - Human Wizard Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
DIS R
Cytoplast Root-Kin
{2}{G}{G}
Creature - Elemental Mutant
0/0
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
DIS R
Cytoshape
{1}{G}{U}
Instant
Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
DIS R
Cytospawn Shambler
{6}{G}
Creature - Elemental Mutant
0/0
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
DIS C
D'Avenant Archer
{2}{W}
Creature - Human Soldier Archer
1/2
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
LEG C, CHR C, 5ED C, 6ED C, ME3 C
D'Avenant Healer
{1}{W}{W}
Creature - Human Cleric Archer
1/2
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TSP C
Daggerback Basilisk
{2}{G}
Creature - Basilisk
2/2
Deathtouch
ROE C
Daggerclaw Imp
{2}{B}
Creature - Imp
3/1
Flying
Daggerclaw Imp can't block.
GPT U, DVD U
Daily Regimen
{W}
Enchantment - Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
MOR U
Dakkon Blackblade
{2}{W}{U}{U}{B}
Legendary Creature - Human Warrior
*/*
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
LEG R, CHR R, MED R
Dakkon Blackblade Avatar
Vanguard
Hand +1, life +0
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
VG S
Dakmor Bat
{1}{B}
Creature - Bat
1/1
Flying
P02 C
Dakmor Ghoul
{2}{B}{B}
Creature - Zombie
2/2
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
S99 U
Dakmor Lancer
{4}{B}{B}
Creature - Human Knight
3/3
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
S99 R, 7ED U
Dakmor Plague
{3}{B}{B}
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
P02 U, S99 U, ME4 U
Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
FUT U
Dakmor Scorpion
{1}{B}
Creature - Scorpion
2/1
P02 C, S99 C
Dakmor Sorceress
{5}{B}
Creature - Human Wizard
*/4
Dakmor Sorceress's power is equal to the number of Swamps you control.
P02 R, S99 R
Damnation
{2}{B}{B}
Sorcery
Destroy all creatures. They can't be regenerated.
PLC R
Dampen Thought
{1}{U}
Instant - Arcane
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK U
Damping Engine
{4}
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
ULG R
Damping Field
{2}{W}
Enchantment
Players can't untap more than one artifact during their untap steps.
ATQ U
Damping Matrix
{3}
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
MRD R
Dance of Many
{U}{U}
Enchantment
When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
DRK R, CHR R, 5ED R, ME3 U
Dance of Shadows
{3}{B}{B}
Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
CHK U
Dance of the Dead
{1}{B}
Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
ICE U, ME2 U
Dance, Pathetic Marionette
Scheme
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
ARC C
Dancing Scimitar
{4}
Artifact Creature - Spirit
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
ARN R, 3ED R, 4ED R, 5ED R, 6ED R, 9ED U
Dandan
{U}{U}
Creature - Fish
4/1
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
ARN C, CHR C, 5ED C, TSB S
Daraja Griffin
{3}{W}
Creature - Griffin
2/2
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
VIS U, 6ED U
Darba
{3}{G}
Creature - Bird Beast
5/4
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
PCY U
Darien, King of Kjeldor
{4}{W}{W}
Legendary Creature - Human Soldier
3/3
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.
CSP R
Darigaaz's Attendant
{5}
Artifact Creature - Golem
3/3
{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
INV U
Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.
PLS U
Darigaaz's Charm
{B}{R}{G}
Instant
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
PLS U, PVC U
Darigaaz, the Igniter
{3}{B}{R}{G}
Legendary Creature - Dragon
6/6
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
INV R, PVC R
Daring Apprentice
{1}{U}{U}
Creature - Human Wizard
1/1
{T}, Sacrifice Daring Apprentice: Counter target spell.
MIR R, 6ED R, 7ED R, 8ED R, 9ED R
Daring Leap
{1}{W}{U}
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
PLS C
Dark Banishing
{2}{B}
Instant
Destroy target nonblack creature. It can't be regenerated.
ICE C, MIR C, TMP C, 7ED C, 8ED C, 9ED C, ME2 C, DVD C
Dark Confidant
{1}{B}
Creature - Human Wizard
2/1
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
RAV R
Dark Depths
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
CSP R
Dark Hatchling
{4}{B}{B}
Creature - Horror
3/3
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
USG R
Dark Heart of the Wood
{B}{G}
Enchantment
Sacrifice a Forest: You gain 3 life.
DRK C, RAV U
Dark Maze
{4}{U}
Creature - Wall
4/5
Defender (This creature can't attack.)
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
HML C (x2), 5ED C
Dark Offering
{4}{B}{B}
Sorcery
Destroy target nonblack creature. You gain 3 life.
P02 U, S99 U
Dark Privilege
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
VIS C
Dark Ritual
{B}
Instant
Add {B}{B}{B} to your mana pool.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, MMQ C, BRB C, BTD C, DVD C, HOP C, PVC C, ME4 C
Dark Sphere
{0}
Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead.
DRK U
Dark Supplicant
{B}
Creature - Human Cleric
1/1
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.
LGN U
Dark Suspicions
{2}{B}{B}
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
PLS R
Dark Temper
{2}{R}
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
CON C
Dark Triumph
{4}{B}
Instant
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.
NEM U
Dark Tutelage
{2}{B}
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
M11 R
Dark Withering
{4}{B}{B}
Instant
Destroy target nonblack creature.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP C
Darkblast
{B}
Instant
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV U
Darkest Hour
{B}
Enchantment
All creatures are black.
USG R, 7ED R
Darkheart Sliver
{B}{G}
Creature - Sliver
2/2
All Slivers have "Sacrifice this permanent: You gain 3 life."
PLC U
Darkling Stalker
{3}{B}
Creature - Shade Spirit
1/1
{B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
TMP C
Darklit Gargoyle
{1}{W}
Artifact Creature - Gargoyle
1/2
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
CON C
Darkness
{B}
Instant
Prevent all combat damage that would be dealt this turn.
LEG C, TSB S
Darkpact
{B}{B}{B}
Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
LEA R, LEB R, 2ED R, 3ED R
Darkslick Drake
{2}{U}{U}
Creature - Drake
2/4
Flying
When Darkslick Drake is put into a graveyard from the battlefield, draw a card.
SOM U
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B} to your mana pool.
SOM R
Darksteel Axe
{1}
Artifact - Equipment
Darksteel Axe is indestructible. (Effects that say "destroy" don't destroy it.)
Equipped creature gets +2/+0.
Equip {2}
SOM U
Darksteel Brute
{2}
Artifact
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
DST U
Darksteel Citadel
Artifact Land
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add {1} to your mana pool.
DST C, EVT C
Darksteel Colossus
{11}
Artifact Creature - Golem
11/11
Trample
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
DST R, M10 M
Darksteel Forge
{9}
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
DST R, HOP R
Darksteel Gargoyle
{7}
Artifact Creature - Gargoyle
3/3
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
DST U
Darksteel Garrison
{2}
Artifact - Fortification
Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
FUT R
Darksteel Ingot
{3}
Artifact
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add one mana of any color to your mana pool.
DST C
Darksteel Juggernaut
{5}
Artifact Creature - Juggernaut
*/*
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut is indestructible and attacks each turn if able.
SOM R
Darksteel Myr
{3}
Artifact Creature - Myr
0/1
Darksteel Myr is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
SOM U
Darksteel Pendant
{2}
Artifact
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
DST C
Darksteel Plate
{3}
Artifact - Equipment
Darksteel Plate is indestructible.
Equipped creature is indestructible.
Equip {2}
MBS R
Darksteel Reactor
{4}
Artifact
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
DST R
Darksteel Relic
{0}
Artifact
Darksteel Relic is indestructible. (Effects that say "destroy" don't destroy it.)
NPH U
Darksteel Sentinel
{6}
Artifact Creature - Golem
3/3
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Darksteel Sentinel is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
SOM U
Darkwatch Elves
{2}{G}
Creature - Elf
2/2
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG U
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B} to your mana pool.
ODY R
Darkwater Egg
{1}
Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
ODY U
Darting Merfolk
{1}{U}
Creature - Merfolk
1/1
{U}: Return Darting Merfolk to its owner's hand.
MMQ C
Daru Cavalier
{3}{W}
Creature - Human Soldier
2/2
First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
ONS C
Daru Encampment
Land
{T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
ONS U, EVT U
Daru Healer
{2}{W}
Creature - Human Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Daru Lancer
{4}{W}{W}
Creature - Human Soldier
3/4
First strike
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Daru Mender
{W}
Creature - Human Cleric
1/1
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
LGN U
Daru Sanctifier
{3}{W}
Creature - Human Cleric
1/4
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
LGN C
Daru Spiritualist
{1}{W}
Creature - Human Cleric
1/1
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
SCG C
Daru Stinger
{3}{W}
Creature - Human Soldier
1/1
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
LGN C
Daru Warchief
{2}{W}{W}
Creature - Human Soldier
1/1
Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
SCG U
Dash Hopes
{B}{B}
Instant
When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
PLC C
Daughter of Autumn
{2}{G}{G}
Legendary Creature - Avatar
2/4
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
HML R
Daunting Defender
{4}{W}
Creature - Human Cleric
3/3
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
ONS C
Dauntless Dourbark
{3}{G}
Creature - Treefolk Warrior
*/*
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
LRW R
Dauntless Escort
{1}{G}{W}
Creature - Rhino Soldier
3/3
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
ARB R
Dauntless Escort Avatar
Vanguard
Hand +1, life +1
Creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
VG S
Dauthi Cutthroat
{1}{B}
Creature - Dauthi Minion
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
EXO U
Dauthi Embrace
{2}{B}
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
TMP U
Dauthi Ghoul
{1}{B}
Creature - Dauthi Zombie
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul.
TMP U
Dauthi Horror
{1}{B}
Creature - Dauthi Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
TMP C
Dauthi Jackal
{2}{B}
Creature - Dauthi Hound
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
EXO C
Dauthi Marauder
{2}{B}
Creature - Dauthi Minion
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
TMP C
Dauthi Mercenary
{2}{B}
Creature - Dauthi Knight Mercenary
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
TMP U
Dauthi Mindripper
{3}{B}
Creature - Dauthi Minion
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
TMP U
Dauthi Slayer
{B}{B}
Creature - Dauthi Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
TMP C, TSB S
Dauthi Trapper
{2}{B}
Creature - Dauthi Minion
1/1
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
STH U
Dauthi Warlord
{1}{B}
Creature - Dauthi Soldier
*/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
EXO U
Dawn Charm
{1}{W}
Instant
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
PLC C
Dawn Elemental
{W}{W}{W}{W}
Creature - Elemental
3/3
Flying
Prevent all damage that would be dealt to Dawn Elemental.
SCG R
Dawn of the Dead
{2}{B}{B}{B}
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
TOR R
Dawn's Reflection
{3}{G}
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
5DN C
Dawnfluke
{3}{W}
Creature - Elemental
0/3
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C
Dawnglare Invoker
{2}{W}
Creature - Kor Wizard
2/1
Flying
{8}: Tap all creatures target player controls.
ROE C
Dawnglow Infusion
{X}{G/W}
Sorcery
You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
SHM U
Dawning Purist
{2}{W}
Creature - Human Cleric
2/2
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Dawnray Archer
{2}{U}
Creature - Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
ALA U
Dawnstrider
{1}{G}
Creature - Dryad Spellshaper
1/1
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
MMQ R
Day of Destiny
{3}{W}
Legendary Enchantment
Legendary creatures you control get +2/+2.
BOK R
Day of Judgment
{2}{W}{W}
Sorcery
Destroy all creatures.
ZEN R, M11 R
Day of the Dragons
{4}{U}{U}{U}
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
SCG R
Daybreak Coronet
{W}{W}
Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
FUT R
Daze
{1}{U}
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.
NEM C, JVC C
Dazzling Beauty
{2}{W}
Instant
Cast Dazzling Beauty only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.)
Draw a card at the beginning of the next turn's upkeep.
MIR C
Dead
{R}
Instant
Dead deals 2 damage to target creature.
----
Gone
{2}{R}
Instant
Return target creature you don't control to its owner's hand.
PLC C
Dead Reckoning
{1}{B}{B}
Sorcery
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
WWK C
Dead Ringers
{4}{B}
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
APC C
Dead-Iron Sledge
{1}
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U
Deadapult
{2}{R}
Enchantment
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
PLS R
Deadfall
{2}{G}
Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
LEG U
Deadly Grub
{2}{B}
Creature - Insect
3/1
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub is put into a graveyard from the battlefield, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
PLC C
Deadly Insect
{4}{G}
Creature - Insect
6/1
Shroud (This permanent can't be the target of spells or abilities.)
ALL C (x2), MMQ C, BTD C
Deadly Recluse
{1}{G}
Creature - Spider
1/2
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M10 C
Deadshot
{3}{R}
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
TMP R
Deadshot Minotaur
{3}{R}{G}
Creature - Minotaur
3/4
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
ARB C
Deadwood Treefolk
{5}{G}
Creature - Treefolk
3/6
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
PLC U
Death Baron
{1}{B}{B}
Creature - Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
ALA R, HOP R
Death Bomb
{3}{B}
Instant
As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
PLS C
Death Charmer
{2}{B}
Creature - Worm Mercenary
2/2
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.
PCY C
Death Cloud
{X}{B}{B}{B}
Sorcery
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.
DST R
Death Cultist
{B}
Creature - Human Wizard
1/1
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
ROE C
Death Denied
{X}{B}{B}
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
SOK C
Death Grasp
{X}{W}{B}
Sorcery
Death Grasp deals X damage to target creature or player. You gain X life.
APC R
Death Match
{3}{B}
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
ONS R
Death Mutation
{6}{B}{G}
Sorcery
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
APC U
Death Pit Offering
{2}{B}{B}
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
NEM R, 8ED R
Death Pits of Rath
{3}{B}{B}
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
TMP R, 8ED R, 9ED R
Death Pulse
{2}{B}{B}
Instant
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
ONS U
Death Rattle
{5}{B}
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Destroy target nongreen creature. It can't be regenerated.
FUT C
Death Spark
{R}
Instant
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
ALL U, ME2 C
Death Speakers
{W}
Creature - Human Cleric
1/1
Protection from black
HML U, 5ED C, MED C
Death Stroke
{B}{B}
Sorcery
Destroy target tapped creature.
STH C, BTD C
Death Ward
{W}
Instant
Regenerate target creature.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, MED C
Death Watch
{B}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.
VIS C
Death Wish
{1}{B}{B}
Sorcery
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
JUD R
Death of a Thousand Stings
{4}{B}
Instant - Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
SOK C
Death or Glory
{4}{W}
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
INV R
Death's Duet
{2}{B}
Sorcery
Return two target creature cards from your graveyard to your hand.
EXO C
Death's Shadow
{B}
Creature - Avatar
13/13
Death's Shadow gets -X/-X, where X is your life total.
WWK R
Death's-Head Buzzard
{1}{B}{B}
Creature - Bird
2/1
Flying
When Death's-Head Buzzard is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.
SCG C
Death-Hood Cobra
{1}{G}
Creature - Snake
2/2
{1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
NPH C
Death-Mask Duplicant
{7}
Artifact Creature - Shapeshifter
5/5
Imprint - {1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
DST U
Deathbringer Liege
{2}{W/B}{W/B}{W/B}
Creature - Horror
3/4
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
EVE R
Deathbringer Thoctar
{4}{B}{R}
Creature - Zombie Beast
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
ARB R
Deathcoil Wurm
{6}{G}{G}
Creature - Wurm
7/6
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
P02 R, ME4 R
Deathcurse Ogre
{5}{B}
Creature - Ogre Warrior
3/3
When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.
CHK C
Deathforge Shaman
{4}{R}
Creature - Ogre Shaman
4/3
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
WWK U
Deathgazer
{3}{B}
Creature - Lizard
2/2
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
MMQ U, 8ED U, 9ED U
Deathgreeter
{B}
Creature - Human Shaman
1/1
Whenever another creature is put into a graveyard from the battlefield, you may gain 1 life.
ALA C, GVL C
Deathgrip
{B}{B}
Enchantment
{B}{B}: Counter target green spell.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R
Deathknell Kami
{1}{B}
Creature - Spirit
0/1
Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
SOK C
Deathlace
{B}
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Deathless Angel
{4}{W}{W}
Creature - Angel
5/7
Flying
{W}{W}: Target creature is indestructible this turn.
ROE R
Deathmark
{B}
Sorcery
Destroy target green or white creature.
CSP U, 10E U, M10 U, M11 U
Deathmark Prelate
{3}{B}
Creature - Human Cleric
2/3
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
LGN U
Deathmask Nezumi
{2}{B}
Creature - Rat Shaman
2/2
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
SOK C
Deathrender
{4}
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
LRW R
Deathspore Thallid
{1}{B}
Creature - Zombie Fungus
1/1
At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
TSP C
Debt of Loyalty
{1}{W}{W}
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
WTH R
Debtors' Knell
{4}{W/B}{W/B}{W/B}
Enchantment
({W/B} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
GPT R
Decaying Soil
{1}{B}{B}
Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
ODY R
Deceiver Exarch
{2}{U}
Creature - Cleric
1/4
Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.
NPH U
Deception
{2}{B}
Sorcery
Target opponent discards two cards.
PTK C
Decimate
{2}{R}{G}
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
ODY R
Decimator Web
{4}
Artifact
{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.
MBS R
Declaration of Naught
{U}{U}
Enchantment
As Declaration of Naught enters the battlefield, name a card.
{U}: Counter target spell with the chosen name.
MOR R
Decompose
{1}{B}
Sorcery
Exile up to three target cards from a single graveyard.
ODY U
Decomposition
{1}{G}
Enchantment - Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature is put into a graveyard, its controller loses 2 life.
MIR U
Deconstruct
{2}{G}
Sorcery
Destroy target artifact. Add {G}{G}{G} to your mana pool.
MRD C
Decree of Annihilation
{8}{R}{R}
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
SCG R
Decree of Justice
{X}{X}{2}{W}{W}
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
SCG R
Decree of Pain
{6}{B}{B}
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
SCG R
Decree of Savagery
{7}{G}{G}
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
SCG R
Decree of Silence
{6}{U}{U}
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
SCG R
Dedicated Martyr
{W}
Creature - Human Cleric
1/1
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
ODY C
Deep Analysis
{3}{U}
Sorcery
Target player draws two cards.
Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR C
Deep Reconnaissance
{2}{G}
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Deep Spawn
{5}{U}{U}{U}
Creature - Homarid
6/6
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
FEM U, ME2 R
Deep Water
{U}{U}
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
DRK C
Deep Wood
{1}{G}
Instant
Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
POR U, P02 U
Deep-Sea Kraken
{7}{U}{U}{U}
Creature - Kraken
6/6
Deep-Sea Kraken is unblockable.
Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
TSP R
Deep-Sea Serpent
{4}{U}{U}
Creature - Serpent
5/5
Deep-Sea Serpent can't attack unless defending player controls an Island.
POR U
Deep-Slumber Titan
{2}{R}{R}
Creature - Giant Warrior
7/7
Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
SHM R
Deepcavern Imp
{2}{B}
Creature - Imp Rebel
2/2
Flying, haste
Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FUT C
Deepchannel Mentor
{5}{U}
Creature - Merfolk Rogue
2/2
Blue creatures you control are unblockable.
SHM U
Deepfire Elemental
{4}{B}{R}
Creature - Elemental
4/4
{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
CSP U
Deeptread Merrow
{1}{U}
Creature - Merfolk Rogue
2/1
{U}: Deeptread Merrow gains islandwalk until end of turn.
LRW C
Deepwood Drummer
{1}{G}
Creature - Human Spellshaper
1/1
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
MMQ C
Deepwood Elder
{G}{G}
Creature - Dryad Spellshaper
2/2
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
MMQ R
Deepwood Ghoul
{2}{B}
Creature - Zombie
2/1
Pay 2 life: Regenerate Deepwood Ghoul.
MMQ C, 8ED C
Deepwood Legate
{3}{B}
Creature - Shade
1/1
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
MMQ U
Deepwood Tantiv
{4}{G}
Creature - Beast
2/4
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
MMQ U
Deepwood Wolverine
{G}
Creature - Wolverine
1/1
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
MMQ C
Defender en-Vec
{3}{W}
Creature - Human Cleric
2/4
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
NEM C
Defender of Chaos
{2}{R}
Creature - Human Knight
2/1
Flash
Protection from white
ULG C
Defender of Law
{2}{W}
Creature - Human Knight
2/1
Flash
Protection from red
ULG C
Defender of the Order
{3}{W}
Creature - Human Cleric
2/4
Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
LGN R
Defense Grid
{2}
Artifact
Each spell costs {3} more to cast except during its controller's turn.
ULG R, 8ED R, 9ED R
Defense of the Heart
{3}{G}
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
ULG R
Defensive Formation
{W}
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
USG U
Defensive Maneuvers
{3}{W}
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
ONS C
Defensive Stance
{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/+1.
NPH C
Defiant Elf
{G}
Creature - Elf
1/1
Trample
LGN C
Defiant Falcon
{1}{W}
Creature - Rebel Bird
1/1
Flying
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
NEM C
Defiant Stand
{1}{W}
Instant
Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it.
POR U
Defiant Vanguard
{2}{W}
Creature - Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
NEM U, TSB S
Defiler of Souls
{3}{B}{B}{R}
Creature - Demon
5/5
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
ARB M
Defiling Tears
{2}{B}
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
INV U
Deflection
{3}{U}
Instant
Change the target of target spell with a single target.
ICE R, 5ED R, 6ED R, 7ED R, 8ED R
Deft Duelist
{W}{U}
Creature - Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)
ALA C
Deftblade Elite
{W}
Creature - Human Soldier
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
LGN C
Defy Gravity
{U}
Instant
Target creature gains flying until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Dega Disciple
{W}
Creature - Human Wizard
1/1
{B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
APC C
Dega Sanctuary
{2}{W}
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
APC U
Degavolver
{1}{W}
Creature - Volver
1/1
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
APC R
Deglamer
{1}{G}
Instant
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
MOR C
Dehydration
{3}{U}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
MMQ C, 8ED C, 9ED C, 10E C
Deity of Scars
{B/G}{B/G}{B/G}{B/G}{B/G}
Creature - Spirit Avatar
7/7
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
EVE R
Deja Vu
{2}{U}
Sorcery
Return target sorcery card from your graveyard to your hand.
POR C, P02 C
Delay
{1}{U}
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
FUT U
Delaying Shield
{3}{W}
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
ODY R
Delif's Cone
{0}
Artifact
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
FEM C
Delif's Cube
{1}
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
FEM R
Delirium
{1}{B}{R}
Instant
Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
MIR U
Delirium Skeins
{2}{B}
Sorcery
Each player discards three cards.
DIS C
Delraich
{6}{B}
Creature - Horror
6/6
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
MMQ R
Deluge
{2}{U}
Instant
Tap all creatures without flying.
ODY U, 10E U
Delusions of Mediocrity
{3}{U}
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
ULG R, 7ED R
Dematerialize
{3}{U}
Sorcery
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Dementia Bat
{4}{B}
Creature - Bat
2/2
Flying
{4}{B}, Sacrifice Dementia Bat: Target player discards two cards.
NPH C
Dementia Sliver
{3}{U}{B}
Creature - Sliver
3/3
All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
TSP U
Demigod of Revenge
{B/R}{B/R}{B/R}{B/R}{B/R}
Creature - Spirit Avatar
5/4
Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
SHM R
Demolish
{3}{R}
Sorcery
Destroy target artifact or land.
ODY U, 8ED U, 9ED U, 10E C, ZEN C, M11 C
Demon of Death's Gate
{6}{B}{B}{B}
Creature - Demon
9/9
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
M11 M
Demon's Herald
{B}
Creature - Human Wizard
1/1
{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
ALA U
Demon's Horn
{2}
Artifact
Whenever a player casts a black spell, you may gain 1 life.
DST U, 9ED U, 10E U, DVD U, M10 U, M11 U
Demon's Jester
{3}{B}
Creature - Imp
2/2
Flying
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.
DIS C, DVD C
Demonfire
{X}{R}
Sorcery
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
DIS R, JVC R
Demonic Appetite
{B}
Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
ROE C
Demonic Attorney
{1}{B}{B}
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
LEA R, LEB R, 2ED R, 3ED R
Demonic Collusion
{3}{B}{B}
Sorcery
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
TSP R
Demonic Consultation
{B}
Instant
Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
ICE U, ME2 U
Demonic Dread
{1}{B}{R}
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
ARB C
Demonic Hordes
{3}{B}{B}{B}
Creature - Demon
5/5
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Demonic Torment
{2}{B}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
LEG U, ME3 C
Demonic Tutor
{1}{B}
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
LEA U, LEB U, 2ED U, 3ED U, DVD U, ME4 R
Demonspine Whip
{B}{R}
Artifact - Equipment
{X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
ARB U
Demoralize
{2}{R}
Instant
Each creature can't be blocked this turn except by two or more creatures.
Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.
ODY C
Demystify
{W}
Instant
Destroy target enchantment.
ONS C, 8ED C, 9ED C, 10E C, ROE C
Denizen of the Deep
{6}{U}{U}
Creature - Serpent
11/11
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
P02 R, S99 R, 10E R
Dense Canopy
{1}{G}
Enchantment
Creatures with flying can block only creatures with flying.
SOK U
Dense Foliage
{2}{G}
Enchantment
Creatures can't be the targets of spells.
WTH R, 6ED R
Deny Reality
{3}{U}{B}
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
ARB C
Denying Wind
{7}{U}{U}
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
PCY R
Deprive
{U}{U}
Instant
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
ROE C
Deranged Hermit
{3}{G}{G}
Creature - Elf
1/1
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.
Squirrel creatures get +1/+1.
ULG R
Derelor
{3}{B}
Creature - Thrull
4/4
Black spells you cast cost {B} more to cast.
FEM R, 5ED R, 6ED R, MED U
Dermoplasm
{2}{U}
Creature - Shapeshifter
1/1
Flying
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
LGN R
Descendant of Kiyomaro
{1}{W}{W}
Creature - Human Soldier
2/3
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
SOK U
Descendant of Masumaro
{2}{G}
Creature - Human Monk
1/1
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
SOK U
Descendant of Soramaro
{3}{U}
Creature - Human Wizard
2/3
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
SOK C
Desecrated Earth
{4}{B}
Sorcery
Destroy target land. Its controller discards a card.
ZEN C
Desecration Elemental
{3}{B}
Creature - Elemental
8/8
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
5DN R
Desecrator Hag
{2}{B/G}{B/G}
Creature - Hag
2/2
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
EVE C
Desert
Land - Desert
{T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
ARN C, TSB S
Desert Drake
{3}{R}
Creature - Drake
2/2
Flying
POR U
Desert Nomads
{2}{R}
Creature - Human Nomad
2/2
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
ARN C
Desert Sandstorm
{2}{R}
Sorcery
Desert Sandstorm deals 1 damage to each creature.
PTK C
Desert Twister
{4}{G}{G}
Sorcery
Destroy target permanent.
ARN U, 3ED U, 4ED U, 5ED U, MMQ U, ME3 U
Deserted Temple
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Untap target land.
ODY R
Desertion
{3}{U}{U}
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
VIS R, 6ED R
Desolation
{1}{B}{B}
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.
VIS U
Desolation Angel
{3}{B}{B}
Creature - Angel
5/4
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
APC R
Desolation Giant
{2}{R}{R}
Creature - Giant
3/3
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
APC R, TSB S
Desperate Charge
{2}{B}
Sorcery
Creatures you control get +2/+0 until end of turn.
PTK U, ME3 C
Desperate Gambit
{R}
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
WTH U
Desperate Research
{1}{B}
Sorcery
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
INV R
Desperate Ritual
{1}{R}
Instant - Arcane
Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Despise
{B}
Sorcery
Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
NPH U
Despoil
{3}{B}
Sorcery
Destroy target land. Its controller loses 2 life.
PCY C
Despondency
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
USG C
Despotic Scepter
{1}
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
ICE R, ME2 R
Destructive Flow
{B}{R}{G}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
PLS R
Destructive Force
{5}{R}{R}
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
M11 R
Destructive Urge
{1}{R}{R}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
USG U
Detainment Spell
{W}
Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
TSP C
Detonate
{X}{R}
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
ATQ U, 4ED U, 5ED U, MRD U, ME4 U
Detritivore
{2}{R}{R}
Creature - Lhurgoyf
*/*
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
PLC R
Deus of Calamity
{R/G}{R/G}{R/G}{R/G}{R/G}
Creature - Spirit Avatar
6/6
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
SHM R
Devastate
{3}{R}{R}
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
PCY C
Devastating Dreams
{R}{R}
Sorcery
As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
TOR R
Devastating Summons
{R}
Sorcery
As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
ROE R
Devastation
{5}{R}{R}
Sorcery
Destroy all creatures and lands.
POR R, S99 R, ME4 R
Devoted Caretaker
{W}
Creature - Human Cleric
1/2
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
ODY R
Devoted Druid
{1}{G}
Creature - Elf Druid
0/2
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
SHM C
Devoted Hero
{W}
Creature - Elf Soldier
1/2
POR C, S99 C
Devoted Retainer
{W}
Creature - Human Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK C
Devour in Shadow
{B}{B}
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
5DN U
Devouring Deep
{2}{U}
Creature - Fish
1/2
Islandwalk
LEG C
Devouring Greed
{2}{B}{B}
Sorcery - Arcane
As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
CHK C
Devouring Light
{1}{W}{W}
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Exile target attacking or blocking creature.
RAV U
Devouring Rage
{4}{R}
Instant - Arcane
As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
CHK C
Devouring Strossus
{5}{B}{B}{B}
Creature - Horror
9/9
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
INV R
Devout Harpist
{W}
Creature - Human
1/1
{T}: Destroy target Aura attached to a creature.
ULG C
Devout Lightcaster
{W}{W}{W}
Creature - Kor Cleric
2/2
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
ZEN R
Devout Monk
{W}
Creature - Human Monk Cleric
1/1
When Devout Monk enters the battlefield, you gain 1 life.
S99 C
Devout Witness
{2}{W}
Creature - Human Spellshaper
2/2
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
MMQ C
Dewdrop Spy
{1}{U}{U}
Creature - Faerie Rogue
2/2
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
MOR C
Diabolic Edict
{1}{B}
Instant
Target player sacrifices a creature.
TMP C, BTD C
Diabolic Intent
{1}{B}
Sorcery
As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
PLS R
Diabolic Machine
{7}
Artifact Creature - Construct
4/4
{3}: Regenerate Diabolic Machine.
DRK U, 4ED U, 5ED U, ME4 U
Diabolic Servitude
{3}{B}
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude is put into a graveyard, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
USG U
Diabolic Tutor
{2}{B}{B}
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
ODY U, 8ED U, 9ED U, 10E U, M10 U, M11 U
Diabolic Vision
{U}{B}
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
ICE U, BTD U, ME2 U
Diamond Faerie
{2}{G}{W}{U}
Snow Creature - Faerie
3/3
Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP R
Diamond Faerie Avatar
Vanguard
Hand +0, life +5
{S}: Target creature you control gets +1/+1 until end of turn.
VG S
Diamond Kaleidoscope
{4}
Artifact
{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.
Sacrifice a Prism token: Add one mana of any color to your mana pool.
VIS R
Diamond Valley
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
ARN U, MED R
Diaochan, Artful Beauty
{3}{R}
Legendary Creature - Human Advisor
1/1
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
PTK R
Dichotomancy
{7}{U}{U}
Sorcery
For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3-{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC R
Didgeridoo
{1}
Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
HML R, ME3 U
Diligent Farmhand
{G}
Creature - Human Druid
1/1
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
ODY C
Dimensional Breach
{5}{W}{W}
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
SCG R
Diminish
{U}
Instant
Target creature becomes 1/1 until end of turn.
M11 C
Diminishing Returns
{2}{U}{U}
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
ALL R, 6ED R, MED R
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
RAV C
Dimir Cutpurse
{1}{U}{B}
Creature - Spirit
2/2
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
RAV R
Dimir Doppelganger
{1}{U}{B}
Creature - Shapeshifter
0/2
{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
RAV R
Dimir Guildmage
{U/B}{U/B}
Creature - Human Wizard
2/2
({U/B} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
RAV U
Dimir House Guard
{3}{B}
Creature - Skeleton
2/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Dimir Infiltrator
{U}{B}
Creature - Spirit
1/3
Dimir Infiltrator is unblockable.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Dimir Machinations
{2}{B}
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV U
Dimir Signet
{2}
Artifact
{1}, {T}: Add {U}{B} to your mana pool.
RAV C, ARC C
Din of the Fireherd
{5}{B/R}{B/R}{B/R}
Sorcery
Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
SHM R
Dingus Egg
{4}
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R
Dingus Staff
{4}
Artifact
Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller.
WTH U
Diplomatic Escort
{1}{U}
Creature - Human Spellshaper
1/1
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
MMQ U
Diplomatic Immunity
{1}{U}
Enchantment - Aura
Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.
MMQ C
Dire Undercurrents
{3}{U/B}{U/B}
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
SHM R
Dire Wolves
{2}{G}
Creature - Wolf
2/2
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE C
Dirge of Dread
{2}{B}
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
ONS C
Dirtcowl Wurm
{4}{G}
Creature - Wurm
3/4
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
PRO R, TMP R, BRB R
Dirtwater Wraith
{3}{B}
Creature - Wraith
1/3
Swampwalk
{B}: Dirtwater Wraith gets +1/+0 until end of turn.
MIR C
Dirty Wererat
{3}{B}
Creature - Human Rat Minion
2/3
{B}, Discard a card: Regenerate Dirty Wererat.
Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
ODY C
Disappear
{2}{U}{U}
Enchantment - Aura
Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.
UDS U
Disarm
{U}
Instant
Unattach all Equipment from target creature.
MRD C
Disaster Radius
{5}{R}{R}
Sorcery
As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
ROE R
Disciple of Grace
{1}{W}
Creature - Human Cleric
1/2
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, ONS C
Disciple of Kangee
{2}{W}
Creature - Human Wizard
2/2
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
PLS C
Disciple of Law
{1}{W}
Creature - Human Cleric
1/2
Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Disciple of Malice
{1}{B}
Creature - Human Cleric
1/2
Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
ONS C
Disciple of Tevesh Szat
{2}{B}{B}
Creature - Human Cleric
3/1
{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
CSP C
Disciple of the Vault
{B}
Creature - Human Cleric
1/1
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
MRD C
Discombobulate
{2}{U}{U}
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
ONS U, 10E U
Discordant Dirge
{3}{B}{B}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
USG R
Discordant Spirit
{2}{B}{R}
Creature - Spirit
2/2
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
MIR R
Disease Carriers
{2}{B}{B}
Creature - Rat
2/2
When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
UDS C
Diseased Vermin
{2}{B}
Creature - Rat
1/1
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
ALL U
Disembowel
{X}{B}
Instant
Destroy target creature with converted mana cost X.
RAV C
Disempower
{1}{W}
Instant
Put target artifact or enchantment on top of its owner's library.
MIR C
Disenchant
{1}{W}
Instant
Destroy target artifact or enchantment.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, TMP C, USG C, 6ED C, MMQ C, BRB C, S00 C, 7ED C, TSB S, ME2 C, ME3 C
Disentomb
{B}
Sorcery
Return target creature card from your graveyard to your hand.
M10 C, M11 C
Disfigure
{B}
Instant
Target creature gets -2/-2 until end of turn.
ZEN C
Disharmony
{2}{R}
Instant
Cast Disharmony only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
LEG R, ME3 U
Disintegrate
{X}{R}
Sorcery
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TSB S
Dismal Failure
{2}{U}{U}
Instant
Counter target spell. Its controller discards a card.
PLC U
Dismantle
{2}{R}
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
DST U
Dismantling Blow
{2}{W}
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
INV C
Dismember
{1}{B/P}{B/P}
Instant
({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.
NPH U
Dismiss
{2}{U}{U}
Instant
Counter target spell.
Draw a card.
TMP U
Disorder
{1}{R}
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
USG U, 7ED U
Disorient
{3}{U}
Instant
Target creature gets -7/-0 until end of turn.
M10 C
Dispatch
{W}
Instant
Tap target creature.
Metalcraft - If you control three or more artifacts, exile that creature.
NPH U
Dispel
{U}
Instant
Counter target instant spell.
WWK C
Dispeller's Capsule
{W}
Artifact
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
ALA C
Dispense Justice
{2}{W}
Instant
Target player sacrifices an attacking creature.
Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.
SOM U
Dispersal Shield
{1}{U}
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
SCG C
Disperse
{1}{U}
Instant
Return target nonland permanent to its owner's hand.
MOR C, SOM C
Dispersing Orb
{3}{U}{U}
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
ONS U
Disrupt
{U}
Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Draw a card.
WTH C, INV U
Disrupting Scepter
{3}
Artifact
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R
Disrupting Shoal
{X}{U}{U}
Instant - Arcane
You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
BOK R
Disruption Aura
{2}{U}
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
5DN U
Disruptive Pitmage
{2}{U}
Creature - Human Wizard
1/1
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Disruptive Student
{2}{U}
Creature - Human Wizard
1/1
{T}: Counter target spell unless its controller pays {1}.
USG C, BRB C
Dissipate
{1}{U}{U}
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
MIR U
Dissipation Field
{2}{U}{U}
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
SOM R
Distant Melody
{3}{U}
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
MOR C, H09 C
Distant Memories
{2}{U}{U}
Sorcery
Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
MBS R
Distorting Lens
{2}
Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
MMQ R, 8ED R
Distorting Wake
{X}{U}{U}{U}
Sorcery
Return X target nonland permanents to their owners' hands.
INV R
Distortion Strike
{U}
Sorcery
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE C
Distress
{B}{B}
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
CHK C, 10E C
Disturbed Burial
{1}{B}
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
TMP C
Disturbing Plot
{1}{B}
Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Dive Bomber
{3}{W}
Creature - Bird Soldier
2/2
Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
ONS C
Divebomber Griffin
{3}{W}{W}
Creature - Griffin
3/2
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
RAV U
Divergent Growth
{G}
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
SCG C
Diversionary Tactics
{3}{W}
Enchantment
Tap two untapped creatures you control: Tap target creature.
APC U
Divert
{U}
Instant
Change the target of target spell with a single target unless that spell's controller pays {2}.
ODY R
Divination
{2}{U}
Sorcery
Draw two cards.
M10 C
Divine Congregation
{3}{W}
Sorcery
You gain 2 life for each creature target player controls.
Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP C
Divine Intervention
{6}{W}{W}
Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
LEG R, ME3 R
Divine Light
{W}
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
APC C
Divine Offering
{1}{W}
Instant
Destroy target artifact. You gain life equal to its converted mana cost.
LEG C, CHR C, MIR C, 5ED C, ME4 C, MBS C
Divine Presence
{2}{W}
Enchantment
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
INV R
Divine Retribution
{1}{W}
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
MIR R
Divine Sacrament
{1}{W}{W}
Enchantment
White creatures get +1/+1.
Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
ODY R
Divine Transformation
{2}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
LEG R, 4ED U, 5ED U, 6ED U, MED U
Divine Verdict
{3}{W}
Instant
Destroy target attacking or blocking creature.
M10 C
Diviner's Wand
{3}
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
MOR U
Diving Griffin
{1}{W}{W}
Creature - Griffin
2/2
Flying, vigilance
PCY C, 8ED C
Divining Witch
{1}{B}
Creature - Human Spellshaper
1/1
{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.
NEM R
Divinity of Pride
{W/B}{W/B}{W/B}{W/B}{W/B}
Creature - Spirit Avatar
4/4
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
EVE R
Dizzy Spell
{U}
Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Dizzying Gaze
{R}
Enchantment - Aura
Enchant creature you control
{R}: Enchanted creature deals 1 damage to target creature with flying.
EXO C
Djinn Illuminatus
{5}{U/R}{U/R}
Creature - Djinn
3/5
({U/R} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
GPT R
Djinn of Wishes
{3}{U}{U}
Creature - Djinn
4/4
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
M10 R
Djinn of the Lamp
{5}{U}{U}
Creature - Djinn
5/6
Flying
POR R
Do or Die
{1}{B}
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
INV R
Dodecapod
{4}
Artifact Creature - Golem
3/3
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
APC U, TSB S
Dogged Hunter
{2}{W}
Creature - Human Nomad
1/1
{T}: Destroy target creature token.
ODY R
Dogpile
{3}{R}
Instant
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
RAV C
Dolmen Gate
{2}
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
LRW R
Domestication
{2}{U}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
ROE U
Dominaria's Judgment
{2}{W}
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
PLS R
Dominate
{X}{1}{U}{U}
Instant
Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)
NEM U
Dominating Licid
{1}{U}{U}
Creature - Licid
1/1
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
EXO R
Domineer
{1}{U}{U}
Enchantment - Aura
Enchant artifact creature
You control enchanted artifact creature.
MRD U
Dominus of Fealty
{U/R}{U/R}{U/R}{U/R}{U/R}
Creature - Spirit Avatar
4/4
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
EVE R
Donate
{2}{U}
Sorcery
Target player gains control of target permanent you control.
UDS R
Dong Zhou, the Tyrant
{4}{R}
Legendary Creature - Human Soldier
3/3
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
PTK R, ME3 R
Doom Blade
{1}{B}
Instant
Destroy target nonblack creature.
M10 C, M11 C
Doom Cannon
{6}
Artifact
As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
ONS R
Doomed Necromancer
{2}{B}
Creature - Human Cleric Mercenary
2/2
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
ONS R, 10E R
Doomgape
{4}{B/G}{B/G}{B/G}
Creature - Elemental
10/10
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
EVE R
Doomsday
{B}{B}{B}
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
WTH R, 6ED R
Doomsday Specter
{2}{U}{B}
Creature - Specter
2/3
Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
PLS R
Door of Destinies
{4}
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
MOR R
Door to Nothingness
{5}
Artifact
Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
5DN R, HOP R
Doran, the Siege Tower
{B}{G}{W}
Legendary Creature - Treefolk Shaman
0/5
Each creature assigns combat damage equal to its toughness rather than its power.
LRW R
Dormant Gomazoa
{1}{U}{U}
Creature - Jellyfish
5/5
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
ROE R
Dormant Sliver
{2}{G}{U}
Creature - Sliver
2/2
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
PLC U
Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {1}{R} to your mana pool.
VIS U
Dosan the Falling Leaf
{1}{G}{G}
Legendary Creature - Human Monk
2/2
Players can cast spells only during their own turns.
CHK R
Dosan's Oldest Chant
{4}{G}
Sorcery
You gain 6 life.
Draw a card.
SOK C
Double Cleave
{1}{R/W}
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
EVE C, HOP C
Double Negative
{U}{U}{R}
Instant
Counter up to two target spells.
ARB U
Doubling Cube
{2}
Artifact
{3}, {T}: Double the amount of each type of mana in your mana pool.
5DN R, 10E R
Doubling Season
{4}{G}
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
RAV R
Doubtless One
{3}{W}
Creature - Cleric Avatar
*/*
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
ONS U
Douse
{2}{U}
Enchantment
{1}{U}: Counter target red spell.
USG U
Douse in Gloom
{2}{B}
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
GPT C
Dovescape
{3}{W/U}{W/U}{W/U}
Enchantment
({W/U} can be paid with either {W} or {U}.)
Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.
DIS R
Downdraft
{2}{G}
Enchantment
{G}: Target creature loses flying until end of turn.
Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
WTH U
Downhill Charge
{2}{R}
Instant
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
NEM C
Dowsing Shaman
{4}{G}
Creature - Centaur Shaman
3/4
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
RAV U
Draco
{16}
Artifact Creature - Dragon
9/9
Domain - Draco costs {2} less to cast for each basic land type among lands you control.
Flying
Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
PLS R, FVD R
Draconian Cylix
{3}
Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
FEM R
Dracoplasm
{U}{R}
Creature - Shapeshifter
0/0
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
TMP R
Drafna's Restoration
{U}
Sorcery
Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
ATQ C
Drag Down
{2}{B}
Instant
Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
CON C
Dragon Appeasement
{3}{B}{R}{G}
Enchantment
Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
ARB U
Dragon Arch
{5}
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
APC U
Dragon Blood
{3}
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
USG U, MRD U
Dragon Breath
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
SCG C, ARC C
Dragon Broodmother
{2}{R}{R}{R}{G}
Creature - Dragon
4/4
Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
ARB M
Dragon Engine
{3}
Artifact Creature - Construct
1/3
{2}: Dragon Engine gets +1/+0 until end of turn.
ATQ C, 3ED R, 4ED R, 5ED R, 6ED R, MED C, ME4 C
Dragon Fangs
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
SCG C
Dragon Fodder
{1}{R}
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
ALA C, ARC C, DDG C
Dragon Mage
{5}{R}{R}
Creature - Dragon Wizard
5/5
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
SCG R
Dragon Mask
{3}
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
VIS U, 6ED U
Dragon Roost
{4}{R}{R}
Enchantment
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
ONS R, 10E R
Dragon Scales
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
SCG C
Dragon Shadow
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
SCG C
Dragon Tyrant
{8}{R}{R}
Creature - Dragon
6/6
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
SCG R
Dragon Whelp
{2}{R}{R}
Creature - Dragon
2/3
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, TSB S, FVD R, M10 U, ARC U, DDG U
Dragon Wings
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
SCG C
Dragon's Claw
{2}
Artifact
Whenever a player casts a red spell, you may gain 1 life.
DST U, 9ED U, 10E U, M10 U, M11 U, DDG U
Dragon's Herald
{R}
Creature - Goblin Shaman
1/1
{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
ALA U
Dragonmaster Outcast
{R}
Creature - Human Shaman
1/1
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
WWK M
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
M10 R, M11 R
Dragonsoul Knight
{2}{R}
Creature - Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
CON U
Dragonspeaker Shaman
{1}{R}{R}
Creature - Human Barbarian Shaman
2/2
Dragon spells you cast cost {2} less to cast.
SCG U, ARC U, DDG U
Dragonstalker
{4}{W}
Creature - Bird Soldier
3/3
Flying, protection from Dragons
SCG U
Dragonstorm
{8}{R}
Sorcery
Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG R, TSB S, FVD R
Drain Life
{X}{1}{B}
Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, BTD C
Drain Power
{U}{U}
Sorcery
Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R
Drain the Well
{2}{B/G}{B/G}
Sorcery
Destroy target land. You gain 2 life.
EVE C
Draining Whelk
{4}{U}{U}
Creature - Illusion
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
TSP R
Drake Familiar
{1}{U}
Creature - Drake
2/1
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
RAV C
Drake Hatchling
{2}{U}
Creature - Drake
1/3
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
MMQ C
Drake Umbra
{4}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE U
Drake-Skull Cameo
{3}
Artifact
{T}: Add {U} or {B} to your mana pool.
INV U
Dralnu's Crusade
{1}{B}{R}
Enchantment
Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
PLS R
Dralnu's Pet
{1}{U}{U}
Creature - Shapeshifter
2/2
Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
PLS R
Dralnu, Lich Lord
{3}{U}{B}
Legendary Creature - Zombie Wizard
3/3
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
TSP R
Dramatic Entrance
{3}{G}{G}
Instant
You may put a green creature card from your hand onto the battlefield.
SHM R
Drana, Kalastria Bloodchief
{3}{B}{B}
Legendary Creature - Vampire Shaman
4/4
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
ROE R
Drastic Revelation
{2}{U}{B}{R}
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
ARB U
Dread
{3}{B}{B}{B}
Creature - Elemental Incarnation
6/6
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW R
Dread Charge
{3}{B}
Sorcery
Until end of turn, black creatures you control can be blocked only by black creatures.
POR R
Dread Drone
{4}{B}
Creature - Eldrazi Drone
4/1
When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Dread Reaper
{3}{B}{B}{B}
Creature - Horror
6/5
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
POR R, S99 R, ME4 R
Dread Return
{2}{B}{B}
Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP U
Dread Slag
{3}{B}{R}
Creature - Horror
9/9
Trample
Dread Slag gets -4/-4 for each card in your hand.
DIS R
Dread Specter
{3}{B}
Creature - Specter
2/2
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
MIR U
Dread Statuary
Land
{T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
WWK U
Dread Warlock
{1}{B}{B}
Creature - Human Wizard
2/2
Dread Warlock can't be blocked except by black creatures.
M10 C
Dread Wight
{3}{B}{B}
Creature - Zombie
3/4
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
ICE R, ME4 U
Dread of Night
{B}
Enchantment
White creatures get -1/-1.
TMP U, 6ED U
Dreadship Reef
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
TSP U
Dreadwing
{B}
Creature - Zombie
1/1
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
CON U
Dream Cache
{2}{U}
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
MIR C, TMP C, 6ED C
Dream Chisel
{2}
Artifact
Face-down creature spells you cast cost {1} less to cast.
ONS R
Dream Coat
{U}
Enchantment - Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
LEG U
Dream Fighter
{2}{U}
Creature - Human Soldier
1/1
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
MIR C
Dream Fracture
{1}{U}{U}
Instant
Counter target spell. Its controller draws a card.
Draw a card.
EVE U
Dream Halls
{3}{U}{U}
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
STH R
Dream Leash
{3}{U}{U}
Enchantment - Aura
Enchant permanent
You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.
You control enchanted permanent.
RAV R
Dream Prowler
{2}{U}{U}
Creature - Illusion
1/5
Dream Prowler is unblockable as long as it's attacking alone.
STH C, 9ED U
Dream Salvage
{U/B}
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
SHM U
Dream Stalker
{1}{U}
Creature - Illusion
1/5
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
TSP C
Dream Thief
{2}{U}
Creature - Faerie Rogue
2/1
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
EVE C
Dream Thrush
{1}{U}
Creature - Bird
1/1
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
INV C
Dream Tides
{2}{U}{U}
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
VIS U
Dream's Grip
{U}
Instant
Choose one - Tap target permanent; or untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)
MRD C
Dreamborn Muse
{2}{U}{U}
Creature - Spirit
2/2
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
LGN R, 10E R
Dreamcatcher
{U}
Creature - Spirit
1/1
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
SOK C
Dreams of the Dead
{3}{U}
Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
ICE U, ME2 R
Dreamscape Artist
{1}{U}
Creature - Human Spellshaper
1/1
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
PLC C
Dreamspoiler Witches
{3}{B}
Creature - Faerie Wizard
2/2
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
LRW C
Dreamstone Hedron
{6}
Artifact
{T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
ROE U, ARC U
Dreamwinder
{3}{U}
Creature - Serpent
4/3
Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
ODY C
Dredge
{B}
Instant
Sacrifice a creature or land.
Draw a card.
INV U
Dreg Reaver
{4}{B}
Creature - Zombie Beast
4/3
ALA C
Dregs of Sorrow
{X}{4}{B}
Sorcery
Destroy X target nonblack creatures. Draw X cards.
TMP R, 7ED R
Dregscape Zombie
{1}{B}
Creature - Zombie
2/1
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA C, HOP C, ARC C
Drekavac
{1}{B}
Creature - Beast
3/3
When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
DIS U
Drelnoch
{4}{U}
Creature - Yeti Mutant
3/3
Whenever Drelnoch becomes blocked, you may draw two cards.
CSP C
Drench the Soil in Their Blood
Scheme
When you set this scheme in motion, after the main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
ARC P
Drift of Phantasms
{2}{U}
Creature - Spirit
0/5
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Drift of the Dead
{3}{B}
Creature - Wall
*/*
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
ICE U, ME2 C
Drifter il-Dal
{U}
Creature - Human Wizard
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
TSP C
Drifting Djinn
{4}{U}{U}
Creature - Djinn
5/5
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG R
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, BRB C
Drill-Skimmer
{4}
Artifact Creature - Thopter
2/1
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
DST C
Drinker of Sorrow
{2}{B}
Creature - Horror
5/3
Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
LGN R
Dripping Dead
{4}{B}{B}
Creature - Zombie
4/1
Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
LGN C
Dripping-Tongue Zubera
{1}{G}
Creature - Zubera Spirit
1/2
When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.
CHK C
Dromad Purebred
{4}{W}
Creature - Camel Beast
1/5
Whenever Dromad Purebred is dealt damage, you gain 1 life.
RAV C
Dromar's Attendant
{5}
Artifact Creature - Golem
3/3
{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
INV U
Dromar's Cavern
Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.
PLS U
Dromar's Charm
{W}{U}{B}
Instant
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
PLS U
Dromar, the Banisher
{3}{W}{U}{B}
Legendary Creature - Dragon
6/6
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
INV R
Dromosaur
{2}{R}
Creature - Lizard
2/3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
USG C
Droning Bureaucrats
{3}{W}
Creature - Human Advisor
1/4
{X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
GPT U
Drooling Groodion
{3}{B}{B}{G}
Creature - Beast
4/3
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
RAV U
Drooling Ogre
{1}{R}
Creature - Ogre
3/3
Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
DST C
Drop of Honey
{G}
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
ARN R, ME4 R
Dross Crocodile
{3}{B}
Creature - Zombie Crocodile
5/1
5DN C, 10E C
Dross Golem
{5}
Artifact Creature - Golem
3/2
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
DST C
Dross Harvester
{1}{B}{B}
Creature - Horror
4/4
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature is put into a graveyard from the battlefield, you gain 2 life.
MRD R
Dross Hopper
{1}{B}
Creature - Insect Horror
2/1
Sacrifice a creature: Dross Hopper gains flying until end of turn.
SOM C
Dross Prowler
{2}{B}
Creature - Zombie
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
MRD C
Dross Ripper
{4}
Artifact Creature - Hound
3/3
{2}{B}: Dross Ripper gets +1/+1 until end of turn.
MBS C
Dross Scorpion
{4}
Artifact Creature - Scorpion
3/1
Whenever Dross Scorpion or another artifact creature is put into a graveyard from the battlefield, you may untap target artifact.
MRD C
Drought
{2}{W}{W}
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
ICE U
Drove of Elves
{3}{G}
Creature - Elf
*/*
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
SHM U
Drowned
{1}{U}
Creature - Zombie
1/1
{B}: Regenerate Drowned.
DRK C, ME4 C
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
M10 R, M11 R
Drowned Rusalka
{U}
Creature - Spirit
1/1
{U}, Sacrifice a creature: Discard a card, then draw a card.
GPT U
Drowner Initiate
{U}
Creature - Merfolk Wizard
1/1
Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
SHM C
Drowner of Secrets
{2}{U}
Creature - Merfolk Wizard
1/3
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
LRW U
Drudge Reavers
{3}{B}
Creature - Skeleton
2/1
Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
TSP C
Drudge Skeletons
{1}{B}
Creature - Skeleton
1/1
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED U, 10E U, M10 C, GVL C
Drudge Spell
{B}{B}
Enchantment
{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
HML U
Druid Lyrist
{G}
Creature - Human Druid
1/1
{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
ODY C
Druid of the Anima
{1}{G}
Creature - Elf Druid
1/1
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA C
Druid's Call
{1}{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
ODY U
Drumhunter
{3}{G}
Creature - Human Druid Warrior
2/2
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
ALA U
Dry Spell
{1}{B}
Sorcery
Dry Spell deals 1 damage to each creature and each player.
HML C (x2), POR U, 6ED C, ME2 C
Dryad Arbor
Land Creature - Forest Dryad
1/1
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
Dryad Arbor is green.
FUT U
Dryad Sophisticate
{1}{G}
Creature - Dryad
2/1
Nonbasic landwalk
GPT U
Dryad's Caress
{4}{G}{G}
Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.
RAV C
Dryad's Favor
{G}
Enchantment - Aura
Enchant creature
Enchanted creature has forestwalk. (It's unblockable as long as defending player controls a Forest.)
M11 C
Dual Nature
{4}{G}{G}
Enchantment
Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
PCY R
Duct Crawler
{R}
Creature - Insect
1/1
{1}{R}: Target creature can't block Duct Crawler this turn.
STH C, 10E C
Due Respect
{1}{W}
Instant
Permanents enter the battlefield tapped this turn.
Draw a card.
NPH U
Dueling Grounds
{1}{G}{W}
Enchantment
No more than one creature can attack each turn.
No more than one creature can block each turn.
INV R
Duergar Assailant
{R/W}
Creature - Dwarf Soldier
1/1
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
EVE C
Duergar Cave-Guard
{3}{R}
Creature - Dwarf Warrior
1/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.
EVE U
Duergar Hedge-Mage
{2}{R/W}
Creature - Dwarf Shaman
2/2
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
EVE U, HOP U
Duergar Mine-Captain
{2}{R/W}
Creature - Dwarf Soldier
2/1
{1}{R/W}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
EVE U
Dune-Brood Nephilim
{B}{R}{G}{W}
Creature - Nephilim
3/3
Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.
GPT R
Dunerider Outlaw
{B}{B}
Creature - Human Rebel Rogue
1/1
Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
PLC U
Dungeon Shade
{3}{B}
Creature - Shade Spirit
1/1
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
STH C
Duplicant
{6}
Artifact Creature - Shapeshifter
2/4
Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as the exiled card is a creature card, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
MRD R, ARC R
Duplicity
{3}{U}{U}
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
TMP R
Duress
{B}
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
USG C, 7ED C, DVD C, M10 C, M11 C
Durkwood Baloth
{4}{G}{G}
Creature - Beast
5/5
Suspend 5-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C
Durkwood Boars
{4}{G}
Creature - Boar
4/4
LEG C, 4ED C, 5ED C, S99 C, S00 C
Durkwood Tracker
{4}{G}
Creature - Giant
4/3
{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
TSP U
Dusk Imp
{2}{B}
Creature - Imp
2/1
Flying
ODY C, 8ED C, 10E C, DVD C
Dusk Urchins
{2}{B}
Creature - Ouphe
4/3
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it.
SHM R
Duskdale Wurm
{5}{G}{G}
Creature - Wurm
7/7
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
EVE U, M11 U
Duskmantle, House of Shadow
Land
{T}: Add {1} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
RAV U
Duskrider Falcon
{1}{W}
Creature - Bird
1/1
Flying, protection from black
WTH C
Duskrider Peregrine
{5}{W}
Creature - Bird
3/3
Flying, protection from black
Suspend 3-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP U
Duskwalker
{B}
Creature - Human Minion
1/1
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
INV C
Duskworker
{4}
Artifact Creature - Construct
2/2
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
MRD U
Dust Bowl
Land
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
MMQ R
Dust Corona
{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
PLC C
Dust Elemental
{2}{W}{W}
Creature - Elemental
6/6
Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
PLC R
Dust of Moments
{2}{W}
Instant
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
FUT U
Dust to Dust
{1}{W}{W}
Sorcery
Exile two target artifacts.
DRK C, 5ED U, MED C, ME4 U
Dwarven Armorer
{R}
Creature - Dwarf
0/2
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
FEM R
Dwarven Armory
{2}{R}{R}
Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
ICE R
Dwarven Berserker
{1}{R}
Creature - Dwarf Berserker
1/1
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
WTH C
Dwarven Blastminer
{1}{R}
Creature - Dwarf
1/1
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Dwarven Bloodboiler
{R}{R}{R}
Creature - Dwarf
2/2
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
JUD R
Dwarven Catapult
{X}{R}
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
FEM U, 5ED U, MED U
Dwarven Demolition Team
{2}{R}
Creature - Dwarf
1/1
{T}: Destroy target Wall.
LEA U, LEB U, 2ED U, 8ED U
Dwarven Driller
{3}{R}
Creature - Dwarf
2/2
{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
JUD U
Dwarven Grunt
{R}
Creature - Dwarf
1/1
Mountainwalk
ODY C
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
FEM R, 5ED R
Dwarven Landslide
{3}{R}
Sorcery
Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If Dwarven Landslide was kicked, destroy another target land.
APC C
Dwarven Lieutenant
{R}{R}
Creature - Dwarf Soldier
1/2
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
FEM U
Dwarven Miner
{1}{R}
Creature - Dwarf
1/2
{2}{R}, {T}: Destroy target nonbasic land.
MIR U
Dwarven Nomad
{2}{R}
Creature - Dwarf Nomad
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
MIR C
Dwarven Patrol
{2}{R}
Creature - Dwarf
4/2
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
APC U
Dwarven Pony
{R}
Creature - Horse
1/1
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
HML R
Dwarven Recruiter
{2}{R}
Creature - Dwarf
2/2
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
ODY U
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
FEM U, 5ED U, 6ED U, BTD U, ME2 U
Dwarven Scorcher
{R}
Creature - Dwarf
1/1
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
JUD C
Dwarven Sea Clan
{2}{R}
Creature - Dwarf
1/1
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.
HML R
Dwarven Shrine
{1}{R}{R}
Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
ODY R
Dwarven Soldier
{1}{R}
Creature - Dwarf Soldier
2/1
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
FEM C (x3), 5ED C, MED C
Dwarven Song
{R}
Instant
Any number of target creatures become red until end of turn.
LEG U
Dwarven Strike Force
{4}{R}
Creature - Dwarf Berserker
4/3
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
ODY U
Dwarven Thaumaturgist
{2}{R}
Creature - Dwarf Shaman
1/2
{T}: Switch target creature's power and toughness until end of turn.
WTH R
Dwarven Trader
{R}
Creature - Dwarf
1/1
HML C (x2)
Dwarven Vigilantes
{2}{R}
Creature - Dwarf
2/2
Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
VIS C
Dwarven Warriors
{2}{R}
Creature - Dwarf Warrior
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C
Dwarven Weaponsmith
{1}{R}
Creature - Dwarf Artificer
1/1
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
ATQ U, 3ED U
Dwell on the Past
{G}
Sorcery
Target player shuffles up to four target cards from his or her graveyard into his or her library.
TOR U
Dying Wail
{1}{B}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, target player discards two cards.
UDS C
Dystopia
{1}{B}{B}
Enchantment
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
ALL R, ME2 R
Eager Cadet
{W}
Creature - Human Soldier
1/1
S99 C, S00 C, 7ED C, 8ED C, 9ED C
Early Frost
{1}{U}
Instant
Tap up to three target lands.
5DN C
Early Harvest
{1}{G}{G}
Instant
Target player untaps all basic lands he or she controls.
MIR R, 6ED R, 7ED R, 9ED R
Earnest Fellowship
{1}{W}
Enchantment
Each creature has protection from its colors.
ODY R
Earsplitting Rats
{3}{B}
Creature - Rat
2/1
When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
JUD C
Earth Elemental
{3}{R}{R}
Creature - Elemental
4/5
LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, 10E U
Earth Rift
{3}{R}
Sorcery
Destroy target land.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Earth Servant
{5}{R}
Creature - Elemental
4/4
Earth Servant gets +0/+1 for each Mountain you control.
M11 U
Earth Surge
{3}{G}
Enchantment
Each land gets +2/+2 as long as it's a creature.
GPT R
Earthbind
{R}
Enchantment - Aura
Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
LEA C, LEB C, 2ED C, 3ED C
Earthblighter
{1}{B}
Creature - Human Cleric
1/1
{2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
LGN U
Earthbrawn
{1}{G}
Instant
Target creature gets +3/+3 until end of turn.
Reinforce 1-{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
MOR C
Earthcraft
{1}{G}
Enchantment
Tap an untapped creature you control: Untap target basic land.
TMP R
Earthen Goo
{2}{R}
Creature - Ooze
2/2
Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
CSP U
Earthlink
{3}{B}{R}{G}
Enchantment
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
ICE R, ME2 R
Earthlore
{G}
Enchantment - Aura
Enchant land you control
Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
ICE C
Earthquake
{X}{R}
Sorcery
Earthquake deals X damage to each creature without flying and each player.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, P02 R, 6ED R, 7ED R, M10 R
Earthshaker
{4}{R}{R}
Creature - Spirit
4/5
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
CHK U
Earwig Squad
{3}{B}{B}
Creature - Goblin Rogue
5/3
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
MOR R
Eastern Paladin
{2}{B}{B}
Creature - Zombie Knight
3/3
{B}{B}, {T}: Destroy target green creature.
USG R, 7ED R, 8ED R
Eater of Days
{4}
Artifact Creature - Leviathan
9/8
Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
DST R
Eater of the Dead
{4}{B}
Creature - Horror
3/4
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
DRK U, MED U
Ebon Dragon
{5}{B}{B}
Creature - Dragon
5/4
Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
POR R, FVD R, ME4 R
Ebon Drake
{2}{B}
Creature - Drake
3/3
Flying
Whenever a player casts a spell, you lose 1 life.
5DN U
Ebon Praetor
{4}{B}{B}
Creature - Avatar
5/5
First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
FEM R, ME2 R
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
FEM U, 5ED U, 6ED U, BTD U, ME2 U
Ebonblade Reaper
{2}{B}
Creature - Human Cleric
1/1
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
Ebony Charm
{B}
Instant
Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
MIR C
Ebony Horse
{3}
Artifact
{2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
ARN R, 3ED R, 4ED R, ME4 C
Ebony Owl Netsuke
{2}
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
SOK U
Ebony Rhino
{7}
Artifact Creature - Rhino
4/5
Trample
HML C, ME4 C
Ebony Treefolk
{1}{B}{G}
Creature - Treefolk
3/3
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
APC U
Echo Chamber
{4}
Artifact
{4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
TMP R
Echo Circlet
{2}
Artifact - Equipment
Equipped creature can block an additional creature.
Equip {1}
SOM C
Echo Mage
{1}{U}{U}
Creature - Human Wizard
2/3
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
ROE R
Echo Tracer
{2}{U}
Creature - Human Wizard
2/2
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
LGN C
Echoing Calm
{1}{W}
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
DST C
Echoing Courage
{1}{G}
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
DST C
Echoing Decay
{1}{B}
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
DST C
Echoing Ruin
{1}{R}
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
DST C
Echoing Truth
{1}{U}
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
DST C, EVT C
Edge of Autumn
{1}{G}
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
FUT C, DDG C
Edge of the Divinity
{W/B}
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
EVE C
Edgewalker
{1}{W}{B}
Creature - Human Cleric
2/2
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
SCG U
Eel Umbra
{1}{U}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE C
Eerie Procession
{2}{U}
Sorcery - Arcane
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
CHK U
Ego Erasure
{2}{U}
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
LRW U
Eiganjo Castle
Legendary Land
{T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
CHK R
Eiganjo Free-Riders
{3}{W}
Creature - Human Soldier
3/4
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
SOK U
Eight-and-a-Half-Tails
{W}{W}
Legendary Creature - Fox Cleric
2/2
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
CHK R
Eight-and-a-Half-Tails Avatar
Vanguard
Hand +2, life -3
{1}: Until end of turn, target permanent you control gains protection from a color chosen at random from colors it doesn't have protection from.
VG S
Eightfold Maze
{2}{W}
Instant
Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
PTK R, ME3 U
Ekundu Cyclops
{3}{R}
Creature - Cyclops
3/4
If a creature you control attacks, Ekundu Cyclops also attacks if able.
MIR C
Ekundu Griffin
{3}{W}
Creature - Griffin
2/2
Flying, first strike
MIR C, 6ED C
El-Hajjaj
{1}{B}{B}
Creature - Human Wizard
1/1
Whenever El-Hajjaj deals damage, you gain that much life.
ARN R, 3ED R, 4ED R
Eladamri
Vanguard
Hand -1, life +15
{0}: The next 1 damage that would be dealt to target creature you control is dealt to you instead.
VG S
Eladamri's Call
{G}{W}
Instant
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
PLS R
Eladamri's Vineyard
{G}
Enchantment
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
TMP R
Eladamri, Lord of Leaves
{G}{G}
Legendary Creature - Elf Warrior
2/2
Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)
TMP R
Eladamri, Lord of Leaves Avatar
Vanguard
Hand -1, life +2
At the beginning of each player's precombat main phase, that player adds {G}{G} to his or her mana pool.
VG S
Eland Umbra
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE C
Elder Druid
{3}{G}
Creature - Elf Cleric Druid
2/2
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
ICE R, 5ED R, 6ED R, 7ED R
Elder Land Wurm
{4}{W}{W}{W}
Creature - Dragon Wurm
5/5
Defender, trample
When Elder Land Wurm blocks, it loses defender.
LEG R, 4ED R, MED U
Elder Mastery
{3}{U}{B}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
CON U
Elder Pine of Jukai
{2}{G}
Creature - Spirit
2/1
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
SOK C
Elder Spawn
{4}{U}{U}{U}
Creature - Elemental
6/6
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
LEG R
Eldrazi Conscription
{8}
Tribal Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
ROE R
Eldrazi Monument
{5}
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
ZEN M
Eldrazi Temple
Land
{T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
ROE R
Electric Eel
{U}
Creature - Fish
1/1
When Electric Eel enters the battlefield, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
DRK U
Electrolyze
{1}{U}{R}
Instant
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
GPT U
Electropotence
{2}{R}
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
ZEN R
Electrostatic Bolt
{R}
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
MRD C
Electryte
{3}{R}{R}
Creature - Beast
3/3
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
USG R
Elemental Appeal
{R}{R}{R}{R}
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
ZEN R
Elemental Augury
{U}{B}{R}
Enchantment
{3}: Look at the top three cards of target player's library, then put them back in any order.
ICE R, ME2 R
Elemental Mastery
{3}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
SHM R
Elemental Resonance
{2}{G}{G}
Enchantment - Aura
Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
DIS R
Elephant Ambush
{2}{G}{G}
Instant
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Elephant Grass
{G}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
VIS U
Elephant Graveyard
Land
{T}: Add {1} to your mana pool.
{T}: Regenerate target Elephant.
ARN R, ME4 U
Elephant Guide
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield.
JUD U, GVL U
Elephant Resurgence
{1}{G}
Sorcery
Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
PCY R
Elesh Norn, Grand Cenobite
{5}{W}{W}
Legendary Creature - Praetor
4/7
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
NPH M
Elf Replica
{3}
Artifact Creature - Elf
2/2
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
MRD C
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
INV U, 8ED U, PVC U
Elfhame Sanctuary
{1}{G}
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
INV U
Elite Archers
{5}{W}
Creature - Human Soldier Archer
3/3
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
USG R, 7ED R, 8ED R
Elite Cat Warrior
{2}{G}
Creature - Cat Warrior
2/3
Forestwalk
POR C (x2), ME4 C
Elite Javelineer
{2}{W}
Creature - Human Soldier
2/2
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
TMP C, 8ED U
Elite Vanguard
{W}
Creature - Human Soldier
2/1
M10 U, M11 U, EVT U
Elixir of Immortality
{1}
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
M11 U, EVT U
Elixir of Vitality
{4}
Artifact
Elixir of Vitality enters the battlefield tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
MIR U
Elkin Bottle
{3}
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
ICE R, 5ED R, ME2 R
Elkin Lair
{3}{R}
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
VIS R
Eloren Wilds
Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.
Whenever you roll {C}, target player can't cast spells until a player planeswalks.
HOP C
Elsewhere Flask
{2}
Artifact
When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
SHM C
Elspeth Tirel
{3}{W}{W}
Planeswalker - Elspeth
4
[+2] You gain 1 life for each creature you control.
[-2] Put three 1/1 white Soldier creature tokens onto the battlefield.
[-5] Destroy all other permanents except for lands and tokens.
SOM M
Elspeth, Knight-Errant
{2}{W}{W}
Planeswalker - Elspeth
4
[+1] Put a 1/1 white Soldier creature token onto the battlefield.
[+1] Target creature gets +3/+3 and gains flying until end of turn.
[-8] You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
ALA M, EVT M
Elven Cache
{2}{G}{G}
Sorcery
Return target card from your graveyard to your hand.
VIS C, POR C, 6ED C
Elven Fortress
{G}
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
FEM C (x4)
Elven Lyre
{2}
Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
FEM R, ME2 C
Elven Palisade
{G}
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
EXO U
Elven Riders
{3}{G}{G}
Creature - Elf
3/3
Elven Riders can't be blocked except by Walls and/or creatures with flying.
LEG R, 4ED U, 5ED U, 6ED U, ONS U, 10E U
Elven Rite
{1}{G}
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
STH U
Elven Warhounds
{3}{G}
Creature - Hound
2/2
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
TMP R
Elves of Deep Shadow
{G}
Creature - Elf Druid
1/1
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
DRK U, RAV C, ME3 C
Elvish Aberration
{5}{G}
Creature - Elf Mutant
4/5
{T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
SCG U
Elvish Archdruid
{1}{G}{G}
Creature - Elf Druid
2/2
Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
M10 R, M11 R
Elvish Archers
{1}{G}
Creature - Elf Archer
2/1
First strike
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R
Elvish Bard
{3}{G}{G}
Creature - Elf Shaman
2/4
All creatures able to block Elvish Bard do so.
ALL U, 9ED U
Elvish Berserker
{G}
Creature - Elf Berserker
1/1
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
EXO C, 9ED C, 10E C
Elvish Branchbender
{2}{G}
Creature - Elf Druid
2/2
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
LRW C
Elvish Champion
{1}{G}{G}
Creature - Elf
2/2
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
INV R, 7ED R, 8ED R, 9ED R, 10E R
Elvish Champion Avatar
Vanguard
Hand +0, life -5
You begin the game with a 1/1 green Elf creature token on the battlefield. It has "{T}: Add {G} to your mana pool."
VG S
Elvish Eulogist
{G}
Creature - Elf Shaman
1/1
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
LRW C, EVG C
Elvish Farmer
{1}{G}
Creature - Elf
0/2
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
FEM R, ME2 R
Elvish Fury
{G}
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
TMP C
Elvish Guidance
{2}{G}
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
ONS C
Elvish Handservant
{G}
Creature - Elf Warrior
1/1
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
LRW C
Elvish Harbinger
{2}{G}
Creature - Elf Druid
1/2
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
LRW U, EVG U
Elvish Healer
{2}{W}
Creature - Elf Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
ICE C
Elvish Herder
{G}
Creature - Elf
1/1
{G}: Target creature gains trample until end of turn.
USG C
Elvish Hexhunter
{G/W}
Creature - Elf Shaman
1/1
{G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
SHM C
Elvish Hunter
{1}{G}
Creature - Elf Archer
1/1
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
FEM C (x3), ME2 C
Elvish Lookout
{G}
Creature - Elf
1/1
Shroud (This permanent can't be the target of spells or abilities.)
UDS C
Elvish Lyrist
{G}
Creature - Elf
1/1
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
USG C, BRB U, 7ED U, 8ED U
Elvish Pathcutter
{3}{G}
Creature - Elf Scout
1/2
{2}{G}: Target Elf creature gains forestwalk until end of turn.
ONS C
Elvish Pioneer
{G}
Creature - Elf Druid
1/1
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
ONS C, 8ED C
Elvish Piper
{3}{G}
Creature - Elf Shaman
1/1
{G}, {T}: You may put a creature card from your hand onto the battlefield.
UDS R, 7ED R, 8ED R, 9ED R, 10E R, M10 R
Elvish Promenade
{3}{G}
Tribal Sorcery - Elf
Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
LRW U, EVG U
Elvish Ranger
{2}{G}
Creature - Elf
4/1
ALL C (x2), POR C, ME2 C
Elvish Scout
{G}
Creature - Elf Scout
1/1
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
FEM C (x3)
Elvish Scrapper
{G}
Creature - Elf
1/1
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
ONS U, 8ED U
Elvish Skysweeper
{G}
Creature - Elf Warrior
1/1
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
RAV C
Elvish Soultiller
{3}{G}{G}
Creature - Elf Mutant
5/4
When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
LGN R
Elvish Spirit Guide
{2}{G}
Creature - Elf Spirit
2/2
Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
ALL U, ME2 U
Elvish Vanguard
{1}{G}
Creature - Elf Warrior
1/1
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
ONS R
Elvish Visionary
{1}{G}
Creature - Elf Shaman
1/1
When Elvish Visionary enters the battlefield, draw a card.
ALA C, M10 C
Elvish Warrior
{G}{G}
Creature - Elf Warrior
2/3
ONS C, 9ED C, EVG C, MOR C
Embalmed Brawler
{2}{B}
Creature - Zombie
2/2
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
LGN C
Embargo
{3}{U}
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
MMQ R
Ember Beast
{2}{R}
Creature - Beast
3/4
Ember Beast can't attack or block alone.
ODY C
Ember Gale
{3}{R}
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
SHM C
Ember Hauler
{R}{R}
Creature - Goblin
2/2
{1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
M11 U
Ember Shot
{6}{R}
Instant
Ember Shot deals 3 damage to target creature or player.
Draw a card.
JUD C
Ember Weaver
{2}{G}
Creature - Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
CON C
Ember-Fist Zubera
{1}{R}
Creature - Zubera Spirit
1/2
When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.
CHK C
Embermage Goblin
{3}{R}
Creature - Goblin Wizard
1/1
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.
ONS U
Embersmith
{1}{R}
Creature - Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.
SOM U
Emberstrike Duo
{1}{B/R}
Creature - Elemental Warrior Shaman
1/1
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
SHM C
Emberwilde Augur
{1}{R}
Creature - Goblin Shaman
2/1
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
FUT C, EVG C
Emberwilde Caliph
{2}{U}{R}
Creature - Djinn
4/4
Flying, trample
Emberwilde Caliph attacks each turn if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
MIR R
Emberwilde Djinn
{2}{R}{R}
Creature - Djinn
5/4
Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
MIR R
Emblazoned Golem
{2}
Artifact Creature - Golem
1/2
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
APC U
Emblem of the Warmind
{1}{R}
Enchantment - Aura
Enchant creature you control
Creatures you control have haste.
FUT U
Embolden
{2}{W}
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Embrace My Diabolical Vision
Scheme
When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
ARC C
Emerald Charm
{G}
Instant
Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
VIS C
Emerald Dragonfly
{1}{G}
Creature - Insect
1/1
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
LEG C, CHR C
Emerald Medallion
{2}
Artifact
Green spells you cast cost {1} less to cast.
TMP R
Emerald Oryx
{3}{G}
Creature - Antelope
2/3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
M10 C
Emerge Unscathed
{W}
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE U
Emeria Angel
{2}{W}{W}
Creature - Angel
3/3
Flying
Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
ZEN R
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
ZEN R
Emissary of Despair
{1}{B}{B}
Creature - Spirit
2/1
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
DST U
Emissary of Hope
{1}{W}{W}
Creature - Spirit
2/1
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
DST U
Emmessi Tome
{4}
Artifact
{5}, {T}: Draw two cards, then discard a card.
TMP R
Emperor Crocodile
{3}{G}
Creature - Crocodile
5/5
When you control no other creatures, sacrifice Emperor Crocodile.
UDS R, 8ED R, 9ED R
Empress Galina
{3}{U}{U}
Legendary Creature - Merfolk
1/3
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
INV R
Empty City Ruse
{W}
Sorcery
Target opponent skips all combat phases of his or her next turn.
PTK U
Empty the Catacombs
{3}{B}
Sorcery
Each player returns all creature cards from his or her graveyard to his or her hand.
RAV R
Empty the Warrens
{3}{R}
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
TSP C
Empty-Shrine Kannushi
{W}
Creature - Human Cleric
1/1
Empty-Shrine Kannushi has protection from the colors of permanents you control.
BOK U
Empyrial Archangel
{4}{G}{W}{W}{U}
Creature - Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
ALA M
Empyrial Armor
{1}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
WTH C
Empyrial Plate
{2}
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD R
Emrakul's Hatcher
{4}{R}
Creature - Eldrazi Drone
3/3
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Emrakul, the Aeons Torn
{15}
Legendary Creature - Eldrazi
15/15
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE M
Enatu Golem
{6}
Artifact Creature - Golem
3/5
When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
ROE U
Enchanted Being
{1}{W}{W}
Creature - Human
2/2
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
LEG C
Enchanted Evening
{3}{W/U}{W/U}
Enchantment
All permanents are enchantments in addition to their other types.
SHM R
Enchantment Alteration
{U}
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
LEG C, CHR U, USG U
Enchantress's Presence
{2}{G}
Enchantment
Whenever you cast an enchantment spell, draw a card.
ONS R
Enclave Cryptologist
{U}
Creature - Merfolk Wizard
0/1
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
ROE U
Enclave Elite
{2}{U}
Creature - Merfolk Soldier
2/2
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK C
Encroach
{B}
Sorcery
Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
UDS U
Endangered Armodon
{2}{G}{G}
Creature - Elephant
4/5
When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
STH C
Endbringer's Revel
{2}{B}
Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.
PCY U
Endemic Plague
{3}{B}
Sorcery
As an additional cost to cast Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
ONS R
Endless Cockroaches
{1}{B}{B}
Creature - Insect
1/1
When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand.
POR R
Endless Horizons
{3}{W}
Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
EVE R
Endless Scream
{X}{B}
Enchantment - Aura
Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
TMP C
Endless Swarm
{5}{G}{G}{G}
Sorcery
Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
SOK R
Endless Whispers
{2}{B}{B}
Enchantment
Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step."
5DN R
Endless Wurm
{3}{G}{G}
Creature - Wurm
9/9
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
USG R
Endoskeleton
{2}
Artifact
You may choose not to untap Endoskeleton during your untap step.
{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
USG U
Endrek Sahr, Master Breeder
{4}{B}
Legendary Creature - Human Wizard
2/2
Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
TSP R
Endure
{3}{W}{W}
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
EVE U
Enduring Ideal
{5}{W}{W}
Sorcery
Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
SOK R
Enduring Renewal
{2}{W}{W}
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
ICE R, TSB S
Enemy of the Guildpact
{4}{B}
Creature - Spirit
4/2
Protection from multicolored
DIS C
Energizer
{4}
Artifact Creature - Juggernaut
2/2
{2}, {T}: Put a +1/+1 counter on Energizer.
TMP R
Energy Arc
{W}{U}
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
ALL U, MED U
Energy Bolt
{X}{R}{W}
Sorcery
Choose one - Energy Bolt deals X damage to target player; or target player gains X life.
MIR R
Energy Chamber
{2}
Artifact
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
5DN U, EVT U
Energy Field
{1}{U}
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
USG R
Energy Flux
{2}{U}
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
ATQ U, 3ED U, 4ED U, 5ED U, MMQ U, ME4 U
Energy Storm
{1}{W}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controller's untap step.
ICE R, ME2 R
Energy Tap
{U}
Sorcery
Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.
LEG C, 4ED C
Energy Vortex
{3}{U}{U}
Enchantment
As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.
{X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.
MIR R
Enervate
{1}{U}
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C, ME2 C
Enfeeblement
{B}{B}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
MIR C, TMP C, 6ED C, 9ED C
Engineered Explosives
{X}
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
5DN R
Engineered Plague
{2}{B}
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
ULG U, 7ED U
Engulfing Flames
{R}
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Engulfing Slagwurm
{5}{G}{G}
Creature - Wurm
7/7
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
SOM R
Enigma Eidolon
{3}{U}
Creature - Spirit
2/2
{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
DIS C
Enigma Sphinx
{4}{W}{U}{B}
Artifact Creature - Sphinx
5/4
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB R
Enigma Sphinx Avatar
Vanguard
Hand +0, life +5
Whenever you cast a colored artifact spell for the first time in a turn, search your library for a colored artifact card chosen at random whose converted mana cost is less than that spell's converted mana cost. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
VG S
Enlightened Tutor
{W}
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
MIR U, 6ED U
Enlisted Wurm
{4}{G}{W}
Creature - Wurm
5/5
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB U
Enlistment Officer
{3}{W}
Creature - Human Soldier
2/3
First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
APC U
Enormous Baloth
{6}{G}
Creature - Beast
7/7
LGN U, 8ED U, 9ED U, 10E U, M10 U
Enrage
{X}{R}
Instant
Target creature gets +X/+0 until end of turn.
SCG U, 8ED U, 9ED U
Enraging Licid
{1}{R}
Creature - Licid
1/1
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature has haste.
TMP U
Enshrined Memories
{X}{G}
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
BOK R
Enslave
{4}{B}{B}
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
PLC U, GVL U, NPH U
Enslaved Dwarf
{R}
Creature - Dwarf
1/1
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
TOR C
Enslaved Horror
{3}{B}
Creature - Horror
4/4
When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.
MMQ U
Enslaved Scout
{2}{R}
Creature - Goblin Scout
2/2
{2}: Enslaved Scout gains mountainwalk until end of turn.
ALL C (x2)
Ensnare
{3}{U}
Instant
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
Tap all creatures.
NEM U
Ensnaring Bridge
{3}
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
STH R, 7ED R, 8ED R
Ensouled Scimitar
{3}
Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
5DN U
Entangler
{2}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can block any number of creatures.
PCY U
Entangling Trap
{1}{W}
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
LRW U
Entangling Vines
{3}{G}
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
M10 C
Entomb
{B}
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.
ODY R
Entomber Exarch
{2}{B}{B}
Creature - Cleric
2/2
When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.
NPH U
Entrails Feaster
{B}
Creature - Zombie Cat
1/1
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
ONS R
Entropic Eidolon
{3}{B}
Creature - Spirit
2/2
{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
DIS C
Entropic Specter
{3}{B}{B}
Creature - Specter Spirit
*/*
Flying
As Entropic Specter enters the battlefield, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
EXO R
Envelop
{U}
Instant
Counter target sorcery spell.
JUD C
Eon Hub
{5}
Artifact
Players skip their upkeep steps.
5DN R
Ephemeron
{4}{U}{U}
Creature - Illusion
4/4
Flying
Discard a card: Return Ephemeron to its owner's hand.
EXO R
Epic Proportions
{4}{G}{G}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
LRW R
Epic Struggle
{2}{G}{G}
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
JUD R
Epicenter
{4}{R}
Sorcery
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard.
ODY R
Epochrasite
{2}
Artifact Creature - Construct
1/1
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite is put into a graveyard from the battlefield, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
FUT R
Equal Treatment
{1}{W}
Instant
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.
TOR U
Equilibrium
{1}{U}{U}
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
EXO R, 7ED R
Equinox
{W}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
LEG C
Equipoise
{2}{W}
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)
VIS R
Eradicate
{2}{B}{B}
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
UDS U, BOK U
Erase
{W}
Instant
Exile target enchantment.
ULG C
Erayo, Soratami Ascendant
{1}{U}
Legendary Creature - Moonfolk Monk
1/1
Flying
Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
----
Erayo's Essence
Legendary Enchantment
Whenever an opponent casts a spell for the first time in a turn, counter that spell.
SOK R
Erg Raiders
{1}{B}
Creature - Human Warrior
2/3
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
ARN C (x2), 3ED C, 4ED C, 5ED C, MED C
Erhnam Djinn
{3}{G}
Creature - Djinn
4/5
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
ARN R, CHR U, BTD U, JUD R
Erhnam Djinn Avatar
Vanguard
Hand +0, life +3
Whenever you cast a creature spell, put a 1/1 green Saproling creature token onto the battlefield.
VG S (x2)
Erithizon
{2}{G}{G}
Creature - Beast
4/4
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
MMQ R
Eron the Relentless
{3}{R}{R}
Legendary Creature - Human Rogue
5/2
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
HML U, TSB S
Erosion
{U}{U}{U}
Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
DRK C, 4ED C
Errand of Duty
{1}{W}
Instant
Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ALL C (x2), ME2 U
Errant Doomsayers
{1}{W}
Creature - Human Rebel
1/1
{T}: Tap target creature with toughness 2 or less.
TSP C
Errant Ephemeron
{6}{U}
Creature - Illusion
4/4
Flying
Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C, JVC C
Errant Minion
{2}{U}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
ICE C
Errantry
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
ICE C, 5ED C, ME2 C
Erratic Explosion
{2}{R}
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
ONS C
Erratic Mutation
{2}{U}
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
PLC C
Erratic Portal
{4}
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
EXO R
Ersatz Gnomes
{3}
Artifact Creature - Gnome
1/1
{T}: Target spell becomes colorless.
{T}: Target permanent becomes colorless until end of turn.
MIR U
Ertai
Vanguard
Hand -1, life +4
Creatures you control can't be the targets of spells or abilities your opponents control.
VG S
Ertai's Familiar
{1}{U}
Creature - Illusion
2/2
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.
WTH R
Ertai's Meddling
{X}{U}
Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
TMP R
Ertai's Trickery
{U}
Instant
Counter target spell if it was kicked.
PLS U
Ertai, Wizard Adept
{2}{U}
Legendary Creature - Human Wizard
1/1
{2}{U}{U}, {T}: Counter target spell.
EXO R
Ertai, the Corrupted
{2}{W}{U}{B}
Legendary Creature - Human Wizard
3/4
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
PLS R (x2)
Escape Artist
{1}{U}
Creature - Human Wizard
1/1
Escape Artist is unblockable.
{U}, Discard a card: Return Escape Artist to its owner's hand.
ODY C
Escape Routes
{2}{U}
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
PLS C
Escaped Null
{3}{B}
Creature - Zombie Berserker
1/2
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
ROE U
Escaped Shapeshifter
{3}{U}{U}
Creature - Shapeshifter
3/4
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
TMP R
Esper Battlemage
{2}{U}
Artifact Creature - Human Wizard
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
ALA U
Esper Charm
{W}{U}{B}
Instant
Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.
ALA U
Esper Cormorants
{2}{W}{U}
Artifact Creature - Bird
3/3
Flying
CON C
Esper Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
ALA C
Esper Sojourners
{W}{U}{B}
Artifact Creature - Vedalken Wizard
2/3
When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ARB C
Esper Stormblade
{W/B}{U}
Artifact Creature - Vedalken Wizard
2/1
As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
ARB C
Esperzoa
{2}{U}
Artifact Creature - Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
CON U, EVT U
Essence Bottle
{2}
Artifact
{3}, {T}: Put an elixir counter on Essence Bottle.
{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
TMP U
Essence Drain
{4}{B}
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
DST C, 10E C
Essence Feed
{5}{B}
Sorcery
Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Essence Filter
{1}{G}{G}
Sorcery
Destroy all enchantments or all nonwhite enchantments.
ICE C, ME2 U
Essence Flare
{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
ICE C, ME2 C
Essence Fracture
{3}{U}{U}
Sorcery
Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
ONS U
Essence Leak
{U}
Enchantment - Aura
Enchant permanent
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
INV U
Essence Scatter
{1}{U}
Instant
Counter target creature spell.
M10 C
Essence Sliver
{3}{W}
Creature - Sliver
3/3
Whenever a Sliver deals damage, its controller gains that much life.
LGN R, TSB S
Essence Vortex
{1}{U}{B}
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
ICE U
Essence Warden
{G}
Creature - Elf Shaman
1/1
Whenever another creature enters the battlefield, you gain 1 life.
PLC C
Etched Champion
{3}
Artifact Creature - Soldier
2/2
Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.
SOM R
Etched Monstrosity
{5}
Artifact Creature - Golem
10/10
Etched Monstrosity enters the battlefield with five -1/-1 counters on it.
{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.
NPH M
Etched Oracle
{4}
Artifact Creature - Wizard
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
5DN U, HOP U
Etched Oracle Avatar
Vanguard
Hand +1, life -4
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
VG S
Eternal Dominion
{7}{U}{U}{U}
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
SOK R
Eternal Dragon
{5}{W}{W}
Creature - Dragon Spirit
5/5
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
SCG R
Eternal Flame
{2}{R}{R}
Sorcery
Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
DRK R
Eternal Warrior
{R}
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
LEG U, 4ED C, 5ED C
Eternal Witness
{1}{G}{G}
Creature - Human Shaman
2/1
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
5DN U
Eternity Snare
{5}{U}
Enchantment - Aura
Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
TSP C
Eternity Vessel
{6}
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
ZEN M
Ether Well
{3}{U}
Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
MIR U
Ethercaste Knight
{W}{U}
Artifact Creature - Human Knight
1/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB C
Ethereal Champion
{2}{W}{W}{W}
Creature - Avatar
3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
MIR R, 6ED R
Ethereal Haze
{W}
Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
CHK C
Ethereal Usher
{5}{U}
Creature - Spirit
2/3
{U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV U
Ethereal Whiskergill
{3}{U}
Creature - Elemental
4/3
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
LRW U
Etherium Abomination
{3}{U}{B}
Artifact Creature - Horror
4/3
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB C
Etherium Astrolabe
{2}{U}
Artifact
Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
ALA U
Etherium Sculptor
{1}{U}
Artifact Creature - Vedalken Artificer
1/2
Artifact spells you cast cost {1} less to cast.
ALA C
Ethersworn Adjudicator
{4}{U}
Artifact Creature - Vedalken Knight
4/4
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
CON M
Ethersworn Canonist
{1}{W}
Artifact Creature - Human Cleric
2/2
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
ALA R
Ethersworn Shieldmage
{1}{W}{U}
Artifact Creature - Vedalken Wizard
2/2
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
ARB C, ARC C
Etherwrought Page
{1}{W}{U}{B}
Artifact
At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
ARB U
Eunuchs' Intrigues
{2}{R}
Sorcery
Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
PTK U
Eureka
{2}{G}{G}
Sorcery
Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
LEG R, MED R
Evacuation
{3}{U}{U}
Instant
Return all creatures to their owners' hands.
STH R, 7ED R, 8ED R, 9ED R, 10E R
Evangelize
{4}{W}
Sorcery
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice that he or she controls.
TSP R
Evaporate
{2}{R}
Sorcery
Evaporate deals 1 damage to each creature that's white or blue.
HML U
Evasive Action
{1}{U}
Instant
Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control.
APC U, PVC U
Even the Odds
{2}{W}
Instant
Cast Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens onto the battlefield.
FUT U
Everbark Shaman
{4}{G}
Creature - Treefolk Shaman
3/5
{T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
MOR C
Everflowing Chalice
{0}
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
WWK U, ARC U, EVT U
Everglades
Land
Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {1}{B} to your mana pool.
VIS U
Everglove Courier
{2}{G}
Creature - Elf
2/1
You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
ONS U
Everlasting Torment
{2}{B/R}
Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
SHM R
Evermind
Instant - Arcane
(Nonexistent mana costs can't be paid.)
Draw a card.
Evermind is blue.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK U
Evershrike
{3}{W/B}{W/B}
Creature - Elemental Spirit
2/2
Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
EVE R
Every Hope Shall Vanish
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.
ARC C
Every Last Vestige Shall Rot
Scheme
When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
ARC C
Evil Comes to Fruition
Scheme
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
ARC C
Evil Eye of Orms-by-Gore
{4}{B}
Creature - Eye
3/6
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
LEG U, 5ED U, 6ED U, TSB S
Evil Eye of Urborg
{4}{B}
Creature - Eye
6/3
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
TSP U
Evil Presence
{B}
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME3 C, NPH C
Evincar's Justice
{2}{B}{B}
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
TMP C
Eviscerator
{3}{B}{B}
Creature - Horror
5/5
Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
ULG R
Evolution Charm
{1}{G}
Instant
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
PLC C
Evolution Vat
{3}
Artifact
{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
DIS R
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ROE C
Exalted Angel
{4}{W}{W}
Creature - Angel
4/5
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
Exalted Dragon
{4}{W}{W}
Creature - Dragon
5/5
Flying
Exalted Dragon can't attack unless you sacrifice a land.
EXO R
Excavation
{1}{U}
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
PCY U
Excavator
{2}
Artifact
{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
TMP U
Excise
{X}{W}
Instant
Exile target attacking creature unless its controller pays {X}.
PCY C
Exclude
{2}{U}
Instant
Counter target creature spell.
Draw a card.
INV C
Exclusion Ritual
{4}{W}{W}
Enchantment
Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
NPH U
Excommunicate
{2}{W}
Sorcery
Put target creature on top of its owner's library.
ALA C, M10 C, M11 C
Excruciator
{6}{R}{R}
Creature - Avatar
7/7
Damage that would be dealt by Excruciator can't be prevented.
RAV R
Execute
{2}{B}
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.
ODY U, 8ED U, 9ED U
Executioner's Capsule
{B}
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
ALA C
Exhaustion
{2}{U}
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.
POR R, P02 R, USG U, PTK R, S99 U, 9ED U
Exhume
{1}{B}
Sorcery
Each player puts a creature card from his or her graveyard onto the battlefield.
USG C, BRB C
Exhumer Thrull
{5}{B}
Creature - Thrull
3/3
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts is put into a graveyard, return target creature card from your graveyard to your hand.
GPT U
Exile
{2}{W}
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
ALL R, 6ED R, MED C
Exile into Darkness
{4}{B}
Sorcery
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
SOK U
Exiled Boggart
{1}{B}
Creature - Goblin Rogue
2/2
When Exiled Boggart is put into a graveyard from the battlefield, discard a card.
LRW C
Exiled Doomsayer
{1}{W}
Creature - Human Cleric
1/2
All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
SCG R
Exorcist
{W}{W}
Creature - Human Cleric
1/1
{1}{W}, {T}: Destroy target black creature.
DRK R, ME3 U
Exoskeletal Armor
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
JUD U
Exotic Curse
{2}{B}
Enchantment - Aura
Enchant creature
Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.
INV C, PVC C
Exotic Disease
{4}{B}
Sorcery
Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
PLS U
Exotic Orchard
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
CON R
Expedition Map
{1}
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
ZEN C
Expendable Troops
{1}{W}
Creature - Human Soldier
2/1
{T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
ULG C
Experiment Kraj
{2}{G}{G}{U}{U}
Legendary Creature - Ooze Mutant
4/6
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
DIS R
Exploding Borders
{2}{R}{G}
Sorcery
Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
CON C
Exploration
{G}
Enchantment
You may play an additional land on each of your turns.
USG R
Explore
{1}{G}
Sorcery
You may play an additional land this turn.
Draw a card.
WWK C
Explorer's Scope
{1}
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
ZEN C
Explosive Growth
{G}
Instant
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
INV C
Explosive Revelation
{3}{R}{R}
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
ROE U
Explosive Vegetation
{3}{G}
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
ONS U, HOP U
Expunge
{2}{B}
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Exsanguinate
{X}{B}{B}
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
SOM U
Extinction
{4}{B}
Sorcery
Destroy all creatures of the creature type of your choice.
TMP R
Extinguish
{1}{U}
Instant
Counter target sorcery spell.
P02 C, PTK C, S99 C
Extirpate
{B}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
PLC R
Extortion
{3}{B}{B}
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
MMQ R
Extra Arms
{4}{R}
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
SCG U
Extract
{U}
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
ODY R
Extractor Demon
{4}{B}{B}
Creature - Demon
5/5
Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON R, ARC R
Extraplanar Lens
{3}
Artifact
Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
MRD R
Extravagant Spirit
{3}{U}
Creature - Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
MMQ R
Extruder
{4}
Artifact Creature - Juggernaut
4/3
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
UDS U
Exuberant Firestoker
{2}{R}
Creature - Human Druid Shaman
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
ALA U
Eye Spy
{U}
Sorcery
Look at the top card of target player's library. You may put that card into his or her graveyard.
P02 U, S99 U
Eye for an Eye
{W}{W}
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
ARN U, 3ED R, 4ED R, 5ED R, ME4 R
Eye of Nowhere
{U}{U}
Sorcery - Arcane
Return target permanent to its owner's hand.
CHK C
Eye of Ramos
{3}
Artifact
{T}: Add {U} to your mana pool.
Sacrifice Eye of Ramos: Add {U} to your mana pool.
MMQ R
Eye of Singularity
{3}{W}
World Enchantment
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
VIS R
Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
WWK M
Eye of Yawgmoth
{3}
Artifact
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
NEM R
Eye of the Storm
{5}{U}{U}
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
RAV R
Eyeblight's Ending
{2}{B}
Tribal Instant - Elf
Destroy target non-Elf creature.
LRW C
Eyes of the Watcher
{2}{U}
Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN U
Eyes of the Wisent
{1}{G}
Tribal Enchantment - Elemental
Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
LRW R
Ezuri's Archers
{G}
Creature - Elf Archer
1/2
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
SOM C
Ezuri's Brigade
{2}{G}{G}
Creature - Elf Warrior
4/4
Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
SOM R
Ezuri, Renegade Leader
{1}{G}{G}
Legendary Creature - Elf Warrior
2/2
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
SOM R
Fa'adiyah Seer
{1}{G}
Creature - Human Shaman
1/1
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
PLC C
Fable of Wolf and Owl
{3}{G/U}{G/U}{G/U}
Enchantment
Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.
Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
EVE R
Fabricate
{2}{U}
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
MRD U, M10 U, HOP U
Face of Fear
{5}{B}
Creature - Horror
3/4
{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
ODY U
Faceless Butcher
{2}{B}{B}
Creature - Nightmare Horror
2/3
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR C, TSB S
Faceless Devourer
{2}{B}
Creature - Nightmare Horror
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TSP U
Faces of the Past
{2}{U}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
SCG R
Facevaulter
{B}
Creature - Goblin Warrior
1/1
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
LRW C
Fact or Fiction
{3}{U}
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
INV U, JVC U
Fade Away
{2}{U}
Sorcery
For each creature, its controller sacrifices a permanent unless he or she pays {1}.
EXO C
Fade from Memory
{B}
Instant
Exile target card from a graveyard.
Cycling {B} ({B}, Discard this card: Draw a card.)
ONS U
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
ULG U, 10E U
Faerie Dragon
{2}{G}{G}
Creature - Dragon
1/3
Flying
1GG: Perform a random action from the following list:
A creature chosen at random gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
You may tap or untap an artifact, creature, or land chosen at random.
If a creature chosen at random has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
A spell or permanent chosen at random becomes green. (Mana symbols on that permanent remain unchanged.)
A spell or permanent chosen at random becomes white. (Mana symbols on that permanent remain unchanged.)
A spell or permanent chosen at random becomes red. (Mana symbols on that permanent remain unchanged.)
Faerie Dragon deals 3 damage to a creature or player chosen at random.
A creature chosen at random gains flying until end of turn.
A creature chosen at random gets +3/+3 until end of turn.
A creature chosen at random gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
A spell or permanent chosen at random becomes black. (Mana symbols on that permanent remain unchanged.)
A spell or permanent chosen at random becomes blue. (Mana symbols on that permanent remain unchanged.)
A creature chosen at random can't be regenerated this turn.
If a creature chosen at random has power 2 or less, it is unblockable this turn.
A creature chosen at random gets -2/-0 until end of turn.
Return a creature chosen at random to its owner's hand.
Faerie Dragon deals 1 damage to a creature or player chosen at random.
A creature other than Faerie Dragon chosen at random becomes 0/2 until end of turn.
Exile a creature chosen at random. Its controller gains life equal to its power.
Randomly distribute X -0/-1 counters among a random number of creatures chosen at random.
ASTRAL S
Faerie Harbinger
{3}{U}
Creature - Faerie Wizard
2/2
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
LRW U
Faerie Macabre
{1}{B}{B}
Creature - Faerie Rogue
2/2
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
SHM C, GVL C
Faerie Mechanist
{3}{U}
Artifact Creature - Faerie Artificer
2/2
Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CON C, EVT C
Faerie Noble
{2}{G}
Creature - Faerie
1/2
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
HML R, ME3 U
Faerie Squadron
{U}
Creature - Faerie
1/1
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
INV C
Faerie Swarm
{3}{U}
Creature - Faerie
*/*
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
SHM U
Faerie Tauntings
{2}{B}
Tribal Enchantment - Faerie
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
LRW U
Faerie Trickery
{1}{U}{U}
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
LRW C
Faith Healer
{1}{W}
Creature - Human Cleric
1/1
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
USG R
Faith's Fetters
{3}{W}
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
RAV C, DVD C
Faithful Squire
{1}{W}{W}
Creature - Human Soldier
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
----
Kaiso, Memory of Loyalty
Legendary Creature - Spirit
3/4
Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
BOK U
Fallen Angel
{3}{B}{B}
Creature - Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
LEG U, CHR U, 5ED U, 6ED R, BTD R, 7ED R, 8ED R, DVD R
Fallen Angel Avatar
Vanguard
Hand +0, life -5
Whenever a creature you control is put into a graveyard from the battlefield, target opponent loses 1 life and you gain 1 life.
VG S
Fallen Askari
{1}{B}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
VIS C
Fallen Cleric
{4}{B}
Creature - Zombie Cleric
4/2
Protection from Clerics
Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Fallen Ferromancer
{3}{R}
Creature - Human Shaman
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player.
NPH U
Fallen Ideal
{2}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
TSP U
Falling Star
{2}{R}
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
LEG R
Falling Timber
{2}{G}
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.
PLS C
Fallow Earth
{2}{G}
Sorcery
Put target land on top of its owner's library.
MIR U, 6ED U
Fallow Wurm
{2}{G}
Creature - Wurm
4/4
When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
WTH U
Fallowsage
{3}{U}
Creature - Merfolk Wizard
2/2
Whenever Fallowsage becomes tapped, you may draw a card.
LRW U
False Cure
{B}{B}
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
ONS R
False Dawn
{1}{W}
Sorcery
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
APC R
False Defeat
{3}{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
PTK C, ME3 U
False Demise
{2}{U}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
ALL C (x2), MMQ U
False Memories
{1}{U}
Instant
Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.
TOR R
False Mourning
{G}
Sorcery
Put target card from your graveyard on top of your library.
PTK U
False Orders
{R}
Instant
Cast False Orders only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
LEA C, LEB C, 2ED C
False Peace
{W}
Sorcery
Target player skips all combat phases of his or her next turn.
POR C, S99 U
False Prophet
{2}{W}{W}
Creature - Human Cleric
2/2
When False Prophet is put into a graveyard from the battlefield, exile all creatures.
PRO R, UDS R
False Summoning
{1}{U}
Instant
Counter target creature spell.
P02 C, ME4 C
Falter
{1}{R}
Instant
Creatures without flying can't block this turn.
USG C
Familiar Ground
{2}{G}
Enchantment
Each creature you control can't be blocked by more than one creature.
WTH U, 6ED U, 7ED U
Familiar's Ruse
{U}{U}
Instant
As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
LRW U
Famine
{3}{B}{B}
Sorcery
Famine deals 3 damage to each creature and each player.
PTK U, ME3 U
Famished Ghoul
{3}{B}
Creature - Zombie
3/2
{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
ODY U
Fanatical Devotion
{2}{W}
Enchantment
Sacrifice a creature: Regenerate target creature.
NEM C
Fanatical Fever
{2}{G}{G}
Instant
Target creature gets +3/+0 and gains trample until end of turn.
ICE U
Fang Skulkin
{2}
Artifact Creature - Scarecrow
2/1
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE C
Fangren Firstborn
{1}{G}{G}{G}
Creature - Beast
4/2
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
DST R
Fangren Hunter
{3}{G}{G}
Creature - Beast
4/4
Trample
MRD C
Fangren Marauder
{5}{G}
Creature - Beast
5/5
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
MBS C
Fangren Pathcutter
{4}{G}{G}
Creature - Beast
4/6
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
5DN U
Fanning the Flames
{X}{R}{R}
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.
STH U
Far Wanderings
{2}{G}
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.
TOR C
Farhaven Elf
{2}{G}
Creature - Elf Druid
1/1
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
SHM C
Farmstead
{W}{W}{W}
Enchantment - Aura
Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
LEA R, LEB R, 2ED R, 3ED R
Farrel's Mantle
{2}{W}
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn.
FEM U, ME2 U
Farrel's Zealot
{1}{W}{W}
Creature - Human
2/2
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
FEM C (x3), ME2 U
Farrelite Priest
{1}{W}{W}
Creature - Human Cleric
1/3
{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
FEM U
Farseek
{1}{G}
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
RAV C
Farsight Mask
{5}
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
MRD U
Fastbond
{G}
Enchantment
You may play any number of additional lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Fasting
{W}
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
DRK U
Fatal Attraction
{2}{R}
Enchantment - Aura
Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
FUT C
Fatal Blow
{B}
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
WTH C, 6ED C
Fatal Frenzy
{2}{R}
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
PLC R
Fatal Lore
{2}{B}{B}
Sorcery
An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.
ALL R
Fatal Mutation
{B}
Enchantment - Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
SCG U
Fate Transfer
{1}{U/B}
Instant
Move all counters from target creature onto another target creature.
SHM C
Fatespinner
{1}{U}{U}
Creature - Human Wizard
1/2
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
MRD R
Fatestitcher
{3}{U}
Creature - Zombie Wizard
1/2
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA U
Fathom Seer
{1}{U}
Creature - Illusion
1/3
Morph-Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
TSP C, JVC C
Fathom Trawl
{3}{U}{U}
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
LRW R
Fatigue
{1}{U}
Sorcery
Target player skips his or her next draw step.
UDS C
Fault Line
{X}{R}{R}
Instant
Fault Line deals X damage to each creature without flying and each player.
USG R
Fault Riders
{2}{R}
Creature - Human Soldier
2/2
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
PCY C
Faultgrinder
{6}{R}
Creature - Elemental
4/4
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C
Fauna Shaman
{1}{G}
Creature - Elf Shaman
2/2
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
M11 R
Favor of the Mighty
{1}{W}
Tribal Enchantment - Giant
Each creature with the highest converted mana cost has protection from all colors.
LRW R
Favor of the Overbeing
{1}{G/U}
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
EVE C
Favorable Destiny
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
MIR U
Fear
{B}{B}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C
Feast of Blood
{1}{B}
Sorcery
Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
ZEN U
Feast of Flesh
{B}
Sorcery
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
CSP C
Feast of Worms
{3}{G}{G}
Sorcery - Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
CHK U
Feast of the Unicorn
{3}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+0.
HML C (x2), 6ED C
Feast or Famine
{3}{B}
Instant
Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.
ALL C (x2), MED C
Fecundity
{2}{G}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.
USG U, BRB U, 8ED U
Feebleness
{1}{B}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -2/-1.
TSP C
Feed the Machine
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
ARC C
Feedback
{2}{U}
Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U
Feedback Bolt
{4}{R}
Instant
Feedback Bolt deals damage to target player equal to the number of artifacts you control.
5DN U
Feeding Frenzy
{2}{B}
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
ONS U
Feeding Grounds
Plane - Muraganda
Red spells cost {1} less to cast.
Green spells cost {1} less to cast.
Whenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
HOP C
Feint
{R}
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
LEG C
Feldon's Cane
{1}
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
ATQ U, CHR C, 5ED U, TSB S
Felidar Sovereign
{4}{W}{W}
Creature - Cat Beast
4/6
Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
ZEN M
Fellwar Stone
{2}
Artifact
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
DRK U, 4ED U, 5ED U, 9ED U, ME3 C
Femeref Archers
{2}{G}
Creature - Human Archer
2/2
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
MIR U, 6ED U, 7ED U, 10E U
Femeref Enchantress
{G}{W}
Creature - Human Druid
1/2
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
VIS R
Femeref Healer
{1}{W}
Creature - Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
MIR C
Femeref Knight
{2}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}: Femeref Knight gains vigilance until end of turn.
MIR C
Femeref Scouts
{2}{W}
Creature - Human Scout
1/4
MIR C
Fen Stalker
{3}{B}
Creature - Nightstalker
3/2
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
PCY C
Fencer Clique
{2}{U}{U}
Creature - Faerie Soldier
3/2
Flying
{U}: Put Fencer Clique on top of its owner's library.
MOR C
Fencer's Magemark
{2}{R}
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
GPT C
Fend Off
{1}{W}
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
UDS C
Fendeep Summoner
{4}{B}
Creature - Treefolk Shaman
3/5
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
MOR R
Feral Animist
{1}{R}{G}
Creature - Goblin Shaman
2/1
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
GPT U
Feral Contest
{3}{G}
Sorcery
Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
WWK C
Feral Deceiver
{3}{G}
Creature - Spirit
3/2
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
CHK C
Feral Hydra
{X}{G}
Creature - Hydra Beast
0/0
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
ALA R, ARC R
Feral Instinct
{1}{G}
Instant
Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
VIS C
Feral Lightning
{3}{R}{R}{R}
Sorcery
Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
SOK U
Feral Shadow
{2}{B}
Creature - Nightstalker
2/1
Flying
MIR C, POR C, 6ED C, S99 C, BTD C
Feral Thallid
{3}{G}{G}{G}
Creature - Fungus
6/3
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
FEM U, ME2 C
Feral Throwback
{4}{G}{G}
Creature - Beast
3/3
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
PRO R, LGN R
Ferocious Charge
{2}{G}
Instant
Target creature gets +4/+4 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN C
Ferocity
{1}{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
MMQ C
Feroz's Ban
{6}
Artifact
Creature spells cost {2} more to cast.
HML R, 5ED R, 7ED R
Ferropede
{3}
Artifact Creature - Insect
1/1
Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
5DN U
Ferrovore
{2}{R}
Creature - Beast
2/2
{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
SOM C
Fertile Ground
{1}{G}
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
USG C, BRB C, INV C, 8ED C, LRW C, HOP C, PVC C
Fertile Imagination
{2}{G}{G}
Sorcery
Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
DIS U
Fertilid
{2}{G}
Creature - Elemental
0/0
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
MOR C, HOP C, ARC C
Fervent Charge
{1}{W}{B}{R}
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
APC R
Fervent Denial
{3}{U}{U}
Instant
Counter target spell.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Fervor
{2}{R}
Enchantment
Creatures you control have haste.
WTH R, 6ED R, 7ED R
Festercreep
{1}{B}
Creature - Elemental
0/0
Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
MOR C
Festering Evil
{3}{B}{B}
Enchantment
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
WTH U
Festering Goblin
{B}
Creature - Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn.
ONS C, 9ED C, 10E C, HOP C, ARC C
Festering March
{3}{B}{B}
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3-{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT U
Festering Wound
{1}{B}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
UDS U
Festival
{W}
Instant
Cast Festival only during an opponent's upkeep.
Creatures can't attack this turn.
DRK C
Festival of Trokin
{W}
Sorcery
You gain 2 life for each creature you control.
P02 C
Festival of the Guildpact
{X}{W}
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
RAV U
Fetid Heath
Land
{T}: Add {1} to your mana pool.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
EVE R
Fetid Horror
{3}{B}
Creature - Shade Horror
1/2
{B}: Fetid Horror gets +1/+1 until end of turn.
MIR C
Feudkiller's Verdict
{4}{W}{W}
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
MOR R
Fever Charm
{R}
Instant
Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
ONS C
Fevered Convulsions
{B}{B}
Enchantment
{2}{B}{B}: Put a -1/-1 counter on target creature.
TMP R
Fevered Strength
{2}{B}
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
ALL C (x2), ME3 C
Fickle Efreet
{3}{R}
Creature - Efreet
5/2
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
PCY R
Fiddlehead Kami
{4}{G}
Creature - Spirit
3/3
Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
SOK C
Field Marshal
{1}{W}{W}
Creature - Human Soldier
2/2
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
CSP R, 10E R
Field Surgeon
{1}{W}
Creature - Human Cleric
1/1
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
UDS C
Field of Dreams
{U}
World Enchantment
Players play with the top card of their libraries revealed.
LEG R
Field of Reality
{2}{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
CHK C
Field of Souls
{2}{W}{W}
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
TMP R
Fieldmist Borderpost
{1}{W}{U}
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
ARB C, ARC C
Fields of Summer
Plane - Moag
Whenever a player casts a spell, that player may gain 2 life.
Whenever you roll {C}, you may gain 10 life.
HOP C
Fierce Empath
{2}{G}
Creature - Elf
1/1
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
SCG C, ARC C
Fiery Bombardment
{1}{R}
Enchantment
Chroma - {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
EVE R
Fiery Conclusion
{1}{R}
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
RAV C
Fiery Fall
{5}{R}
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON C, DDG C
Fiery Gambit
{2}{R}
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
MRD R
Fiery Hellhound
{1}{R}{R}
Creature - Elemental Hound
2/2
{R}: Fiery Hellhound gets +1/+0 until end of turn.
M10 C, M11 C
Fiery Justice
{R}{G}{W}
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
ICE R, TSB S
Fiery Mantle
{1}{R}
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
USG C
Fiery Temper
{1}{R}{R}
Instant
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR C, TSB S
Fight or Flight
{3}{W}
Enchantment
At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
INV R
Fight to the Death
{R}{W}
Instant
Destroy all blocking creatures and all blocked creatures.
ARB R
Fighting Chance
{R}
Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
EXO R
Fighting Drake
{2}{U}{U}
Creature - Drake
2/4
Flying
TMP U, 7ED U, 8ED U
Figure of Destiny
{R/W}
Creature - Kithkin
1/1
{R/W}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
EVE R, H10 R
Figure of Destiny Avatar
Vanguard
Hand +0, life +3
{X}: Put a +1/+1 counter on target creature with fewer than X +1/+1 counters on it.
VG S
Filigree Angel
{5}{W}{W}{U}
Artifact Creature - Angel
4/4
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
ARB R
Filigree Fracture
{2}{G}
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
CON U
Filigree Sages
{3}{U}
Artifact Creature - Vedalken Wizard
2/3
{2}{U}: Untap target artifact.
ALA U
Fill with Fright
{3}{B}
Sorcery
Target player discards two cards.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN C
Filth
{3}{B}
Creature - Incarnation
2/2
Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
JUD U
Filthy Cur
{1}{B}
Creature - Hound
2/2
Whenever Filthy Cur is dealt damage, you lose that much life.
ODY C
Final Fortune
{R}{R}
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
MIR R, 6ED R, 7ED R
Final Judgment
{4}{W}{W}
Sorcery
Exile all creatures.
BOK R
Final Punishment
{3}{B}{B}
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.
SCG R, 9ED R
Final Revels
{4}{B}
Sorcery
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
LRW U
Final Strike
{2}{B}{B}
Sorcery
As an additional cost to cast Final Strike, sacrifice a creature.
Final Strike deals damage to target opponent equal to the sacrificed creature's power.
POR R
Final-Sting Faerie
{3}{B}
Creature - Faerie Assassin
2/2
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
MOR C
Finest Hour
{2}{G}{W}{U}
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
ARB R
Fire
{1}{R}
Instant
Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
----
Ice
{1}{U}
Instant
Tap target permanent.
Draw a card.
APC U (x2)
Fire Ambush
{1}{R}
Sorcery
Fire Ambush deals 3 damage to target creature or player.
PTK C, ME3 C
Fire Ants
{2}{R}
Creature - Insect
2/1
{T}: Fire Ants deals 1 damage to each other creature without flying.
USG U, BRB U
Fire Bowman
{R}
Creature - Human Soldier Archer
1/1
Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
PTK U
Fire Covenant
{1}{B}{R}
Instant
As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
ICE U, MED U
Fire Diamond
{2}
Artifact
Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.
MIR U, 6ED U, 7ED U
Fire Dragon
{6}{R}{R}{R}
Creature - Dragon
6/6
Flying
When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.
POR R, ME2 R
Fire Drake
{1}{R}{R}
Creature - Drake
1/2
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
DRK U, CHR U, 5ED U, ME3 C
Fire Elemental
{3}{R}{R}
Creature - Elemental
5/4
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S99 U, 7ED U
Fire Imp
{2}{R}
Creature - Imp
2/1
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
POR U, ME4 U
Fire Juggler
{2}{R}
Creature - Goblin Shaman
2/2
Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR C
Fire Servant
{3}{R}{R}
Creature - Elemental
4/3
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
M11 U, H10 U
Fire Snake
{4}{R}
Creature - Snake
3/1
When Fire Snake is put into a graveyard from the battlefield, destroy target land.
POR C
Fire Sprites
{1}{G}
Creature - Faerie
1/1
Flying
{G}, {T}: Add {R} to your mana pool.
LEG C, ME3 C
Fire Tempest
{5}{R}{R}
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
POR R, S99 R, ME4 R
Fire Whip
{1}{R}
Enchantment - Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
WTH C, TSB S
Fire and Brimstone
{3}{W}{W}
Instant
Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.
DRK U
Fire at Will
{R/W}{R/W}{R/W}
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
EVE C
Fire-Belly Changeling
{1}{R}
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
LRW C, DDG C
Fire-Field Ogre
{1}{U}{B}{R}
Creature - Ogre Mutant
4/2
First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA U
Fire-Lit Thicket
Land
{T}: Add {1} to your mana pool.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
SHM R
Fireball
{X}{R}
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BTD C, DST U, JVC U, M10 U, ARC U, M11 U, H10 U, ME4 U
Fireblast
{4}{R}{R}
Instant
You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.
VIS C, JVC C, H10 C
Firebolt
{R}
Sorcery
Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C, JVC C
Firebrand Ranger
{1}{R}
Creature - Human Soldier
2/1
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
INV U
Firebreathing
{R}
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, 9ED C, 10E C, M10 C
Firecat Blitz
{X}{R}{R}
Sorcery
Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Flashback-{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD U
Firefly
{3}{R}
Creature - Insect
1/1
Flying
{R}: Firefly gets +1/+0 until end of turn.
TMP U
Firefright Mage
{R}
Creature - Goblin Spellshaper
1/1
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
PLC C
Firemane Angel
{3}{R}{W}{W}
Creature - Angel
4/3
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
RAV R
Firemaw Kavu
{5}{R}
Creature - Kavu
4/2
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
TSP U
Fires of Yavimaya
{1}{R}{G}
Enchantment
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
INV U, HOP U, ARC U
Firescreamer
{3}{B}
Creature - Kavu
2/2
{R}: Firescreamer gets +1/+0 until end of turn.
INV C
Fireshrieker
{3}
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U
Fireslinger
{1}{R}
Creature - Human Wizard
1/1
{T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
TMP C, JVC C
Firespout
{2}{R/G}
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
SHM U
Firestorm
{R}
Instant
As an additional cost to cast Firestorm, discard X cards.
Firestorm deals X damage to each of X target creatures and/or players.
WTH R
Firestorm Hellkite
{4}{U}{R}
Creature - Dragon
6/6
Flying, trample
Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
VIS R
Firestorm Phoenix
{4}{R}{R}
Creature - Phoenix
3/2
Flying
If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.
LEG R, ME3 R
Firewake Sliver
{1}{R}{G}
Creature - Sliver
1/1
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
TSP U
Firewild Borderpost
{1}{R}{G}
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
ARB C
First Volley
{1}{R}
Instant - Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
BOK C
Fishliver Oil
{1}{U}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
ARN C (x2), CHR C, 9ED C
Fissure
{3}{R}{R}
Instant
Destroy target creature or land. It can't be regenerated.
DRK C, 4ED C, MED C
Fissure Vent
{3}{R}{R}
Sorcery
Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
ROE C
Fist of Suns
{3}
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
5DN R
Fistful of Force
{1}{G}
Instant
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Fists of Ironwood
{1}{G}
Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
RAV C
Fists of the Anvil
{1}{R}
Instant
Target creature gets +4/+0 until end of turn.
MRD C, 10E C
Fists of the Demigod
{1}{B/R}
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
SHM C
Fit of Rage
{1}{R}
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
WTH C, 6ED C
Flagstones of Trokair
Legendary Land
{T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
TSP R
Flailing Drake
{3}{G}
Creature - Drake
2/3
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
TMP U
Flailing Manticore
{3}{R}
Creature - Manticore
3/3
Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
MMQ R
Flailing Ogre
{2}{R}
Creature - Ogre
3/3
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
MMQ U
Flailing Soldier
{R}
Creature - Human Soldier
2/2
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
MMQ C
Flame Burst
{1}{R}
Instant
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
ODY C
Flame Elemental
{2}{R}{R}
Creature - Elemental
3/2
{R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
MIR U
Flame Fusillade
{3}{R}
Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
RAV R
Flame Jab
{R}
Sorcery
Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE C
Flame Javelin
{2/R}{2/R}{2/R}
Instant
({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
SHM U, JVC U
Flame Jet
{1}{R}
Sorcery
Flame Jet deals 3 damage to target player.
Cycling {2} ({2}, Discard this card: Draw a card.)
UDS C
Flame Rift
{1}{R}
Sorcery
Flame Rift deals 4 damage to each player.
NEM C
Flame Slash
{R}
Sorcery
Flame Slash deals 4 damage to target creature.
ROE C
Flame Spirit
{4}{R}
Creature - Elemental Spirit
2/3
{R}: Flame Spirit gets +1/+0 until end of turn.
ICE U, 5ED U, 6ED C, S00 C, ME2 U
Flame Wave
{3}{R}{R}{R}{R}
Sorcery
Flame Wave deals 4 damage to target player and each creature he or she controls.
STH U, 9ED U
Flame-Kin War Scout
{3}{R}
Creature - Elemental Scout
2/4
When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
DIS U
Flame-Kin Zealot
{1}{R}{R}{W}
Creature - Elemental Berserker
2/2
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
RAV U
Flameblast Dragon
{4}{R}{R}
Creature - Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
ALA R, ARC R
Flameborn Hellion
{5}{R}
Creature - Hellion
5/4
Haste
Flameborn Hellion attacks each turn if able.
SOM C
Flameborn Viron
{4}{R}{R}
Creature - Insect
6/4
NPH C
Flamebreak
{R}{R}{R}
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
DST R
Flamecore Elemental
{2}{R}{R}
Creature - Elemental
5/4
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
TSP C
Flamekin Bladewhirl
{R}
Creature - Elemental Warrior
2/1
As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
LRW U
Flamekin Brawler
{R}
Creature - Elemental Warrior
0/2
{R}: Flamekin Brawler gets +1/+0 until end of turn.
LRW C, JVC C
Flamekin Harbinger
{R}
Creature - Elemental Shaman
1/1
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
LRW U, HOP U
Flamekin Spitfire
{1}{R}
Creature - Elemental Shaman
1/1
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
LRW U
Flames of the Blood Hand
{2}{R}
Instant
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
BOK U, H10 U
Flameshot
{3}{R}
Sorcery
You may discard a Mountain card rather than pay Flameshot's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
PCY U
Flamestick Courier
{2}{R}
Creature - Goblin
2/1
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
ONS U
Flametongue Kavu
{3}{R}
Creature - Kavu
4/2
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
PLS U, JVC U, HOP U
Flametongue Kavu Avatar
Vanguard
Hand +0, life -6
Whenever a nontoken creature enters the battlefield under your control, that creature deals X damage to target creature, where X is a number chosen at random from 0 to 4.
VG S
Flamewave Invoker
{2}{R}
Creature - Goblin Mutant
2/2
{7}{R}: Flamewave Invoker deals 5 damage to target player.
LGN C, 10E U, EVG U, JVC U
Flaming Gambit
{X}{R}
Instant
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR U
Flaming Sword
{1}{R}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
MMQ C
Flanking Troops
{2}{W}{W}
Creature - Human Soldier
2/2
Whenever Flanking Troops attacks, you may tap target creature.
PTK U
Flare
{2}{R}
Instant
Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.
ICE C, MIR C, 5ED C
Flaring Flame-Kin
{2}{R}
Creature - Elemental Warrior
2/2
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
DIS U
Flaring Pain
{1}{R}
Instant
Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Flash
{1}{U}
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
MIR R, 6ED R
Flash Conscription
{5}{R}
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
RAV U
Flash Counter
{1}{U}
Instant
Counter target instant spell.
LEG C, 8ED C
Flash Flood
{U}
Instant
Choose one - Destroy target red permanent; or return target Mountain to its owner's hand.
LEG C, CHR C, ME3 U
Flash Foliage
{2}{G}
Instant
Cast Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.
Draw a card.
DIS U
Flash of Defiance
{1}{R}
Sorcery
Green creatures and white creatures can't block this turn.
Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR C
Flash of Insight
{X}{1}{U}
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback-{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
JUD U
Flashfires
{3}{R}
Sorcery
Destroy all Plains.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 8ED U, 9ED U
Flashfreeze
{1}{U}
Instant
Counter target red or green spell.
CSP U, 10E U, M10 U, M11 U
Flay
{3}{B}
Sorcery
Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.
PCY C
Flayed Nim
{3}{B}
Creature - Skeleton
2/2
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
MRD U
Flayer Husk
{1}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
MBS C
Fledgling Djinn
{1}{B}
Creature - Djinn
2/2
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
WTH C
Fledgling Dragon
{2}{R}{R}
Creature - Dragon
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
JUD R
Fledgling Griffin
{1}{W}
Creature - Griffin
2/2
Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
WWK C
Fledgling Imp
{2}{B}
Creature - Imp
2/2
{B}, Discard a card: Fledgling Imp gains flying until end of turn.
ODY C
Fledgling Mawcor
{3}{U}
Creature - Beast
2/2
Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP U, JVC U
Fledgling Osprey
{U}
Creature - Bird
1/1
Fledgling Osprey has flying as long as it's enchanted.
UDS C
Fleet-Footed Monk
{1}{W}
Creature - Human Monk
1/1
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
POR C
Fleetfoot Panther
{1}{G}{W}
Creature - Cat
3/4
Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
PLS U
Fleeting Aven
{1}{U}{U}
Creature - Bird Wizard
2/2
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
ONS U
Fleeting Distraction
{U}
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
ROE C
Fleeting Image
{2}{U}
Creature - Illusion
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
ULG R, 7ED R, 8ED R, 9ED R
Flensermite
{1}{B}
Creature - Gremlin
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
MBS C
Flesh Allergy
{2}{B}{B}
Sorcery
As an additional cost to cast Flesh Allergy, sacrifice a creature.
Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn.
SOM U
Flesh Reaver
{1}{B}
Creature - Horror
4/4
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
USG U
Flesh-Eater Imp
{3}{B}
Creature - Imp
2/2
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
MBS U
Fleshbag Marauder
{2}{B}
Creature - Zombie Warrior
3/1
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ALA U, GVL U
Fleshformer
{2}{B}
Creature - Human Wizard
2/2
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
CON U
Fleshgrafter
{2}{B}
Creature - Human Warrior
2/2
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
5DN C
Fleshwrither
{2}{B}{B}
Creature - Horror
3/3
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
FUT U
Flicker
{1}{W}
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
UDS R
Flickerform
{1}{W}
Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.
RAV R
Flickering Spirit
{3}{W}
Creature - Spirit
2/2
Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
TSP C
Flickering Ward
{W}
Enchantment - Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
TMP U
Flickerwisp
{1}{W}{W}
Creature - Elemental
3/1
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
EVE U
Flight
{U}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C
Flight Spellbomb
{1}
Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
SOM C
Flight of Fancy
{3}{U}
Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
RAV C
Fling
{1}{R}
Instant
As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
STH C, M11 C
Flint Golem
{4}
Artifact Creature - Golem
2/3
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
NEM U
Floating Shield
{2}{W}
Enchantment - Aura
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
TOR C
Floating-Dream Zubera
{1}{U}
Creature - Zubera Spirit
1/2
When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn.
CHK C
Flood
{U}
Enchantment
{U}{U}: Tap target creature without flying.
DRK U, 4ED C, 5ED C, BRB C
Flood Plain
Land
Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
MIR U
Floodbringer
{1}{U}
Creature - Moonfolk Wizard
1/2
Flying
{2}, Return a land you control to its owner's hand: Tap target land.
BOK C
Floodchaser
{5}{U}
Creature - Elemental
0/0
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
MOR C
Flooded Grove
Land
{T}: Add {1} to your mana pool.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
EVE R
Flooded Shoreline
{U}{U}
Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
VIS R
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
ONS R
Flooded Woodlands
{2}{U}{B}
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.
ICE R
Floodgate
{3}{U}
Creature - Wall
0/5
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
MIR U
Floodwater Dam
{3}
Artifact
{X}{X}{1}, {T}: Tap X target lands.
ALL R, ME4 R
Floral Spuzzem
{3}{G}
Creature - Elemental
2/2
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
LEG U
Flourishing Defenses
{4}{G}
Enchantment
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
SHM U
Flow of Ideas
{5}{U}
Sorcery
Draw a card for each Island you control.
RAV U, SHM U
Flow of Maggots
{2}{B}
Creature - Insect
2/2
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
ICE R
Flowering Field
{1}{W}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
PCY U
Flowstone Armor
{3}
Artifact
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
NEM U
Flowstone Blade
{R}
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
STH C
Flowstone Channeler
{2}{R}
Creature - Human Spellshaper
2/2
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
TSP C
Flowstone Charger
{2}{R}{W}
Creature - Beast
2/5
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
APC U
Flowstone Crusher
{3}{R}{R}
Creature - Beast
4/4
{R}: Flowstone Crusher gets +1/-1 until end of turn.
NEM C, 9ED U
Flowstone Embrace
{1}{R}
Enchantment - Aura
Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
FUT C
Flowstone Flood
{3}{R}
Sorcery
Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
EXO U
Flowstone Giant
{2}{R}{R}
Creature - Giant
3/3
{R}: Flowstone Giant gets +2/-2 until end of turn.
TMP C
Flowstone Hellion
{4}{R}
Creature - Hellion Beast
3/3
Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
STH U
Flowstone Mauler
{4}{R}{R}
Creature - Beast
4/5
Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
STH R
Flowstone Overseer
{2}{R}{R}{R}
Creature - Beast
4/4
{R}{R}: Target creature gets +1/-1 until end of turn.
NEM R
Flowstone Salamander
{3}{R}{R}
Creature - Salamander
3/4
{R}: Flowstone Salamander deals 1 damage to target creature blocking it.
TMP U
Flowstone Sculpture
{6}
Artifact Creature - Shapeshifter
4/4
{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
TMP R
Flowstone Shambler
{2}{R}
Creature - Beast
2/2
{R}: Flowstone Shambler gets +1/-1 until end of turn.
STH C, 9ED C
Flowstone Slide
{X}{2}{R}{R}
Sorcery
All creatures get +X/-X until end of turn.
NEM R, 9ED R, 10E R
Flowstone Strike
{1}{R}
Instant
Target creature gets +1/-1 and gains haste until end of turn.
NEM C
Flowstone Surge
{1}{R}
Enchantment
Creatures you control get +1/-1.
NEM U
Flowstone Thopter
{7}
Artifact Creature - Thopter
4/4
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
NEM U
Flowstone Wall
{2}{R}
Creature - Wall
0/6
Defender (This creature can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.
NEM C
Flowstone Wyvern
{3}{R}{R}
Creature - Drake
3/3
Flying
{R}: Flowstone Wyvern gets +2/-2 until end of turn.
TMP R
Fluctuator
{2}
Artifact
Cycling abilities you activate cost you up to {2} less to activate.
USG R
Flurry of Wings
{G}{W}{U}
Instant
Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
ARB U
Flux
{2}{U}
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
POR U, WTH C
Flying Carpet
{4}
Artifact
{2}, {T}: Target creature gains flying until end of turn.
ARN U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, ME4 C
Flying Men
{U}
Creature - Human
1/1
Flying
ARN C, TSB S
Fodder Cannon
{4}
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
UDS U, 8ED U
Fodder Launch
{3}{B}
Tribal Sorcery - Goblin
As an additional cost to cast Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
LRW U
Fog
{G}
Instant
Prevent all combat damage that would be dealt this turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, 6ED C, BTD C, 7ED C, M10 C, ARC C, M11 C, ME4 C
Fog Bank
{1}{U}
Creature - Wall
0/2
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
USG U
Fog Elemental
{2}{U}
Creature - Elemental
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
WTH C, 6ED C, BTD C, 10E U
Fog Patch
{1}{G}
Instant
Cast Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on unblockable creatures.)
NEM C
Fog of Gnats
{B}{B}
Creature - Insect
1/1
Flying
{B}: Regenerate Fog of Gnats.
ULG C
Foil
{2}{U}{U}
Instant
You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
PCY U, EVT U
Fold into AEther
{2}{U}{U}
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.
5DN U
Folk Medicine
{2}{G}
Instant
You gain 1 life for each creature you control.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Folk of An-Havva
{G}
Creature - Human
1/1
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
HML C (x2)
Folk of the Pines
{4}{G}
Creature - Dryad
2/5
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
ICE C, ME2 C
Followed Footsteps
{3}{U}{U}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.
RAV R
Fomori Nomad
{4}{R}
Creature - Nomad Giant
4/4
FUT C
Font of Mythos
{4}
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
CON R
Food Chain
{2}{G}
Enchantment
Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
MMQ R
Fool's Demise
{4}{U}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
TSP U
Fool's Tome
{4}
Artifact
{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
TMP R
Foot Soldiers
{3}{W}
Creature - Human Soldier
2/4
POR C, S99 C, 9ED C
Footbottom Feast
{2}{B}
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
LRW C
Foothill Guide
{W}
Creature - Human Cleric
1/1
Protection from Goblins
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Footsteps of the Goryo
{2}{B}
Sorcery - Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
SOK U
Foratog
{2}{G}
Creature - Atog
1/2
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
MIR U, 8ED U
Forbid
{1}{U}{U}
Instant
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
EXO U
Forbidden Crypt
{3}{B}{B}
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
MIR R, 6ED R
Forbidden Lore
{2}{G}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
ICE R, ME2 U
Forbidden Orchard
Land
{T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.
CHK R
Forbidden Ritual
{2}{B}{B}
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
VIS R
Forbidding Watchtower
Land
Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
ULG U, 10E U
Force Bubble
{2}{W}{W}
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of each end step, remove all depletion counters from Force Bubble.
SCG R
Force Spike
{U}
Instant
Counter target spell unless its controller pays {1}.
LEG C, 5ED C, 7ED C, ME3 C
Force Void
{2}{U}
Instant
Counter target spell unless its controller pays {1}.
Draw a card at the beginning of the next turn's upkeep.
ICE U
Force of Nature
{2}{G}{G}{G}{G}
Creature - Elemental
8/8
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 9ED R, ME4 R
Force of Savagery
{2}{G}
Creature - Elemental
8/0
Trample
FUT R
Force of Will
{3}{U}{U}
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
ALL U, MED R
Forced Fruition
{4}{U}{U}
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
LRW R
Forced March
{X}{B}{B}{B}
Sorcery
Destroy all creatures with converted mana cost X or less.
MMQ R
Forced Retreat
{2}{U}
Sorcery
Put target creature on top of its owner's library.
PTK C, ME3 C
Forced Worship
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
NPH C
Forcefield
{3}
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
LEA R, LEB R, 2ED R, MED R
Forcemage Advocate
{1}{G}
Creature - Centaur Shaman
2/1
{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
JUD U
Foresee
{3}{U}
Sorcery
Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT C, M11 C
Foreshadow
{1}{U}
Instant
Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
VIS U
Foresight
{1}{U}
Sorcery
Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
ALL C (x2)
Forest
Basic Land - Forest
G
LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x2), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2)
Forest Bear
{1}{G}
Creature - Bear
2/2
PTK C
Forethought Amulet
{5}
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
LEG R
Forfend
{1}{W}
Instant
Prevent all damage that would be dealt to creatures this turn.
MOR C
Forge Armor
{4}{R}
Instant
As an additional cost to cast Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
MRD U
Forget
{U}{U}
Sorcery
Target player discards two cards, then draws as many cards as he or she discarded this way.
HML R, 5ED R, 6ED R
Forgotten Ancient
{3}{G}
Creature - Elemental
0/3
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
SCG R, HOP R, ARC R
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)
ONS C, EVG C
Forgotten Harvest
{1}{G}
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
PCY R
Forgotten Lore
{G}
Sorcery
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
ICE U, ME2 U
Foriysian Brigade
{3}{W}
Creature - Human Soldier
2/4
Foriysian Brigade can block an additional creature.
WTH U
Foriysian Interceptor
{3}{W}
Creature - Human Soldier
0/5
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature.
TSP C
Foriysian Totem
{3}
Artifact
{T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
TSP U
Fork
{R}{R}
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Forked Bolt
{R}
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
ROE U
Forked Lightning
{3}{R}
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
POR R, ME3 U
Forked-Branch Garami
{3}{G}{G}
Creature - Spirit
4/4
Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
BOK U
Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
SCG R, 9ED R, FVD R
Formation
{1}{W}
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
ICE R
Forsaken City
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
{T}: Add one mana of any color to your mana pool.
PLS R
Forsaken Wastes
{2}{B}
World Enchantment
Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
MIR R
Fortified Area
{1}{W}{W}
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG U, 4ED C
Fortify
{2}{W}
Instant
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
TSP C
Fortitude
{1}{G}
Enchantment - Aura
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
USG C
Fortune Thief
{4}{R}
Creature - Human Rogue
0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP R
Fossil Find
{R/G}
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
SHM U
Foster
{2}{G}{G}
Enchantment
Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
MMQ R
Foul Familiar
{2}{B}
Creature - Spirit
3/1
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
ICE C, ME2 C
Foul Imp
{B}{B}
Creature - Imp
2/2
Flying
When Foul Imp enters the battlefield, you lose 2 life.
STH C, 7ED U, 9ED C, DVD C
Foul Presence
{2}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
APC U
Foul Spirit
{2}{B}
Creature - Spirit
3/2
Flying
When Foul Spirit enters the battlefield, sacrifice a land.
P02 U, ME4 C
Fountain Watch
{3}{W}{W}
Creature - Human Cleric
2/4
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
MMQ R
Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
MMQ U
Fountain of Youth
{0}
Artifact
{2}, {T}: You gain 1 life.
DRK U, CHR C, 5ED U, 6ED U, 10E U
Foxfire
{2}{G}
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C
Foxfire Oak
{5}{G}
Creature - Treefolk Shaman
3/6
{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.
SHM C
Fractured Loyalty
{1}{R}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
MRD U
Fracturing Gust
{2}{G/W}{G/W}{G/W}
Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
SHM R
Frankenstein's Monster
{X}{B}{B}
Creature - Zombie
0/1
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
DRK R
Frantic Purification
{2}{W}
Instant
Destroy target enchantment.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR C
Frantic Salvage
{3}{W}
Instant
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
MBS C
Frantic Search
{2}{U}
Instant
Draw two cards, then discard two cards. Untap up to three lands.
ULG C
Frazzle
{3}{U}
Instant
Counter target nonblue spell.
GPT U
Freed from the Real
{2}{U}
Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
SOK C
Freewind Equenaut
{2}{W}
Creature - Human Archer
2/2
Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
DIS C
Freewind Falcon
{1}{W}
Creature - Bird
1/1
Flying, protection from red
VIS C
Frenetic Efreet
{1}{U}{R}
Creature - Efreet
2/1
Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MIR R
Frenetic Efreet Avatar
Vanguard
Hand -1, life -3
Each permanent you control has phasing. (It phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
VG S
Frenetic Ogre
{4}{R}
Creature - Ogre
2/3
{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
ODY U
Frenetic Raptor
{5}{R}
Creature - Lizard Beast
6/6
Beasts can't block.
LGN U
Frenetic Sliver
{1}{U}{R}
Creature - Sliver
2/2
All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
PLC U
Frenzied Goblin
{R}
Creature - Goblin Berserker
1/1
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
RAV U
Frenzied Tilling
{3}{R}{G}
Sorcery
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
INV C
Frenzy Sliver
{1}{B}
Creature - Sliver
1/1
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
FUT C, H09 C
Fresh Meat
{3}{G}
Instant
Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.
NPH R
Fresh Volunteers
{1}{W}
Creature - Human Rebel
2/2
MMQ C
Freyalise Supplicant
{1}{G}
Creature - Human Cleric
1/1
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
ICE U
Freyalise's Charm
{G}{G}
Enchantment
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.
ICE U
Freyalise's Radiance
{1}{G}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
CSP U
Freyalise's Winds
{2}{G}{G}
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
ICE R, ME3 R
Frightcrawler
{1}{B}
Creature - Horror
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
ODY C
Frightshroud Courier
{2}{B}
Creature - Zombie
2/1
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
ONS U
Frog Tongue
{G}
Enchantment - Aura
Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
TMP C
Frogmite
{4}
Artifact Creature - Frog
2/2
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
MRD C, EVT C
Frogtosser Banneret
{1}{B}
Creature - Goblin Rogue
1/1
Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
MOR C
Frontier Guide
{1}{G}
Creature - Elf Scout
1/1
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ZEN U
Frontline Sage
{2}{U}
Creature - Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
CON C
Frontline Strategist
{W}
Creature - Human Soldier
1/1
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
SCG C
Frost Giant
{3}{R}{R}{R}
Creature - Giant
4/4
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LEG U, ME3 U
Frost Marsh
Snow Land
Frost Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
CSP U
Frost Ogre
{3}{R}{R}
Creature - Ogre Warrior
5/3
BOK C
Frost Raptor
{2}{U}
Snow Creature - Bird
2/2
Flying
{S}{S}: Frost Raptor gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Frost Titan
{4}{U}{U}
Creature - Giant
6/6
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
M11 M
Frostling
{R}
Creature - Spirit
1/1
Sacrifice Frostling: Frostling deals 1 damage to target creature.
BOK C
Frostweb Spider
{2}{G}
Snow Creature - Spider
1/3
Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
CSP C
Frostwielder
{2}{R}{R}
Creature - Human Shaman
1/2
{T}: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead.
CHK C
Frostwind Invoker
{4}{U}
Creature - Merfolk Wizard
3/3
Flying
{8}: Creatures you control gain flying until end of turn.
ROE C
Frozen AEther
{3}{U}
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
PLC U
Frozen Shade
{2}{B}
Creature - Shade
0/1
{B}: Frozen Shade gets +1/+1 until end of turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C
Frozen Solid
{1}{U}{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
SCG C, CSP C
Fruition
{G}
Sorcery
You gain 1 life for each Forest on the battlefield.
POR C
Fuel for the Cause
{2}{U}{U}
Instant
Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS C
Fugitive Druid
{3}{G}
Creature - Human Druid
3/2
Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
TMP R
Fugitive Wizard
{U}
Creature - Human Wizard
1/1
LGN C, 8ED C, 9ED C, 10E C
Fugue
{3}{B}{B}
Sorcery
Target player discards three cards.
EXO U, 7ED U
Fulgent Distraction
{2}{W}
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
SOM C
Fulminator Mage
{1}{B/R}{B/R}
Creature - Elemental Shaman
2/2
Sacrifice Fulminator Mage: Destroy target nonbasic land.
SHM R
Fumarole
{3}{B}{R}
Sorcery
As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.
ICE U, ME2 U
Fume Spitter
{B}
Creature - Horror
1/1
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
SOM C
Fumiko the Lowblood
{2}{R}{R}
Legendary Creature - Human Samurai
3/2
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.
BOK R
Funeral Charm
{B}
Instant
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
VIS C, TSB S
Funeral March
{1}{B}{B}
Enchantment - Aura
Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
HML C, 5ED C, ME2 C
Funeral Pyre
{W}
Instant
Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
JUD C
Fungal Behemoth
{3}{G}
Creature - Fungus
*/*
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
PLC R
Fungal Bloom
{G}{G}
Enchantment
{G}{G}: Put a spore counter on target Fungus.
FEM R, ME2 R
Fungal Reaches
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
TSP U
Fungal Shambler
{4}{G}{U}{B}
Creature - Fungus Beast
6/4
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
PRO R, APC R
Fungus Elemental
{3}{G}
Creature - Fungus Elemental
3/3
{G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.
WTH R
Fungus Sliver
{3}{G}
Creature - Fungus Sliver
2/2
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
TSP R, H09 R
Fungusaur
{3}{G}
Creature - Fungus Lizard
2/2
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 8ED R
Furious Assault
{2}{R}
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
MMQ C
Furnace Brood
{3}{R}
Creature - Elemental
3/3
{R}: Target creature can't be regenerated this turn.
EXO C
Furnace Celebration
{1}{R}{R}
Enchantment
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.
SOM U
Furnace Dragon
{6}{R}{R}{R}
Creature - Dragon
5/5
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
DST R
Furnace Scamp
{R}
Creature - Beast
1/1
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
NPH C
Furnace Spirit
{2}{R}
Creature - Spirit
1/1
Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
STH C
Furnace Whelp
{2}{R}{R}
Creature - Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
5DN U, 10E U, JVC U, ARC U
Furnace of Rath
{1}{R}{R}{R}
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
TMP R, 8ED R, 9ED R, 10E R, HOP R
Fury Charm
{1}{R}
Instant
Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
PLC C
Fury Sliver
{5}{R}
Creature - Sliver
3/3
All Sliver creatures have double strike.
TSP U, H09 U
Fury of the Horde
{5}{R}{R}
Sorcery
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
CSP R
Furystoke Giant
{3}{R}{R}
Creature - Giant Warrior
3/3
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R
Fusion Elemental
{W}{U}{B}{R}{G}
Creature - Elemental
8/8
CON U
Future Sight
{2}{U}{U}{U}
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library.
ONS R
Fylamarid
{1}{U}{U}
Creature - Squid Beast
1/3
Flying
Fylamarid can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
TMP U
Fylgja
{W}
Enchantment - Aura
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
ICE C
Fyndhorn Bow
{2}
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
ICE U
Fyndhorn Brownie
{2}{G}
Creature - Ouphe
1/1
{2}{G}, {T}: Untap target creature.
ICE C, 6ED C
Fyndhorn Druid
{2}{G}
Creature - Elf Druid
2/2
When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
ALL C (x2)
Fyndhorn Elder
{2}{G}
Creature - Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
ICE U, 5ED U, 6ED U, 7ED U, 8ED U
Fyndhorn Elves
{G}
Creature - Elf Druid
1/1
{T}: Add {G} to your mana pool.
ICE C, MED C
Fyndhorn Pollen
{2}{G}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
ICE R, ME2 R
Gabriel Angelfire
{3}{G}{G}{W}{W}
Legendary Creature - Angel
4/4
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
LEG R, CHR R, ME3 R
Gaddock Teeg
{G}{W}
Legendary Creature - Kithkin Advisor
2/2
Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
LRW R
Gaea's Anthem
{1}{G}{G}
Enchantment
Creatures you control get +1/+1.
PLC R
Gaea's Avenger
{1}{G}{G}
Creature - Treefolk
1+*/1+*
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
ATQ R, ME4 U
Gaea's Balance
{3}{G}
Sorcery
As an additional cost to cast Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
APC U
Gaea's Blessing
{1}{G}
Sorcery
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
WTH U, TSB S
Gaea's Bounty
{2}{G}
Sorcery
Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
USG C
Gaea's Cradle
Legendary Land
{T}: Add {G} to your mana pool for each creature you control.
USG R
Gaea's Embrace
{2}{G}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.
USG U
Gaea's Herald
{1}{G}
Creature - Elf
1/1
Creature spells can't be countered.
PLS R, 8ED R, 10E R
Gaea's Liege
{3}{G}{G}{G}
Creature - Avatar
*/*
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, TSB S
Gaea's Might
{G}
Instant
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
PLS C
Gaea's Revenge
{5}{G}{G}
Creature - Elemental
8/5
Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
M11 M
Gaea's Skyfolk
{G}{U}
Creature - Elf Merfolk
2/2
Flying
APC C
Gaea's Touch
{G}{G}
Enchantment
You may play an additional land during your turn if that land is a basic Forest.
Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.
DRK C, ME3 U
Gainsay
{1}{U}
Instant
Counter target blue spell.
PLS U
Gale Force
{4}{G}
Sorcery
Gale Force deals 5 damage to each creature with flying.
CHK U
Galepowder Mage
{3}{W}
Creature - Kithkin Wizard
3/3
Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
LRW R
Galina's Knight
{W}{U}
Creature - Merfolk Knight
2/2
Protection from red
INV C
Gallantry
{1}{W}
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
TMP U, ODY U
Gallowbraid
{3}{B}{B}
Legendary Creature - Horror
5/5
Trample
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WTH R
Galvanic Arc
{2}{R}
Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
RAV C
Galvanic Blast
{R}
Instant
Galvanic Blast deals 2 damage to target creature or player.
Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.
SOM C
Galvanic Key
{2}
Artifact
Flash
{3}, {T}: Untap target artifact.
MRD C
Galvanoth
{3}{R}{R}
Creature - Beast
3/3
At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.
MBS R
Gamble
{R}
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
USG R
Game Preserve
{2}{G}
Enchantment
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
MMQ R
Game of Chaos
{R}{R}{R}
Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
ICE R, 5ED R
Game-Trail Changeling
{3}{G}{G}
Creature - Shapeshifter
4/4
Changeling (This card is every creature type at all times.)
Trample
MOR C
Gamekeeper
{3}{G}
Creature - Elf
2/2
When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
UDS U
Gang of Elk
{5}{G}
Creature - Elk Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
ULG U, 7ED U
Gangrenous Goliath
{3}{B}{B}
Creature - Zombie Giant
4/4
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
ONS R
Gangrenous Zombies
{1}{B}{B}
Creature - Zombie
2/2
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
ICE C, ME2 C
Gargantuan Gorilla
{4}{G}{G}{G}
Creature - Ape
7/7
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
ALL R, MED R
Gargoyle Castle
Land
{T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
M10 R
Gargoyle Sentinel
{3}
Artifact Creature - Gargoyle
3/3
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
M11 U
Garruk Wildspeaker
{2}{G}{G}
Planeswalker - Garruk
3
[+1] Untap two target lands.
[-1] Put a 3/3 green Beast creature token onto the battlefield.
[-4] Creatures you control get +3/+3 and gain trample until end of turn.
LRW R, M10 M, GVL M, M11 M
Garruk's Companion
{G}{G}
Creature - Beast
3/2
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M11 C
Garruk's Packleader
{4}{G}
Creature - Beast
4/4
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
M11 U
Garza Zol, Plague Queen
{4}{U}{B}{R}
Legendary Creature - Vampire
5/5
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
CSP R
Garza's Assassin
{B}{B}{B}
Creature - Human Assassin
2/2
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP R
Gaseous Form
{2}{U}
Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
LEG C, 4ED C, 5ED C, TMP C, 6ED C, BTD C
Gate Hound
{2}{W}
Creature - Hound
1/1
Creatures you control have vigilance as long as Gate Hound is enchanted.
RAV C
Gate to Phyrexia
{B}{B}
Enchantment
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
ATQ U, ME4 U
Gate to the AEther
{6}
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
MRD R
Gatekeeper of Malakir
{B}{B}
Creature - Vampire Warrior
2/2
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
ZEN U
Gathan Raiders
{3}{R}{R}
Creature - Human Warrior
3/3
Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand.
Morph-Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT C, ARC C
Gather Courage
{G}
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
RAV C
Gather Specimens
{3}{U}{U}{U}
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
ALA R
Gatherer of Graces
{1}{G}
Creature - Human Druid
1/2
Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
GPT U
Gauntlet of Might
{4}
Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
LEA R, LEB R, 2ED R, ME4 R
Gauntlet of Power
{5}
Artifact
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
TSP R
Gauntlets of Chaos
{5}
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
LEG R, CHR R, 5ED R, ME3 R
Gaze of Adamaro
{2}{R}{R}
Instant - Arcane
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.
SOK U
Gaze of Justice
{W}
Sorcery
As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
TSP C
Gaze of Pain
{1}{B}
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
ICE C
Gaze of the Gorgon
{3}{B/G}
Instant
({B/G} can be paid with either {B} or {G}.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.
RAV C
Gelatinous Genesis
{X}{X}{G}
Sorcery
Put X X/X green Ooze creature tokens onto the battlefield.
ROE R
Gelectrode
{1}{U}{R}
Creature - Weird
0/1
{T}: Gelectrode deals 1 damage to target creature or player.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
GPT U
Gelid Shackles
{W}
Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Gem Bazaar
Land
As Gem Bazaar enters the battlefield, choose a color at random.
T: Add one mana of the last chosen color to your mana pool. Then choose a color at random.
ASTRAL S
Gemhide Sliver
{1}{G}
Creature - Sliver
1/1
All Slivers have "{T}: Add one mana of any color to your mana pool."
TSP C, H09 C
Gemini Engine
{6}
Artifact Creature - Construct
3/4
Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
DST R
Gempalm Avenger
{5}{W}
Creature - Human Soldier
3/5
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
LGN C
Gempalm Incinerator
{2}{R}
Creature - Goblin
2/1
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
LGN U, EVG U
Gempalm Polluter
{5}{B}
Creature - Zombie
4/3
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
LGN C
Gempalm Sorcerer
{2}{U}
Creature - Human Wizard
2/2
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
LGN U
Gempalm Strider
{1}{G}
Creature - Elf
2/2
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
LGN U, EVG U
Gemstone Array
{4}
Artifact
{2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
5DN U
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
TSP R
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
WTH U, TSB S
General Jarkeld
{3}{W}
Legendary Creature - Human Soldier
1/2
{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
ICE R
General's Kabuto
{4}
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
CHK R
General's Regalia
{3}
Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
MMQ R
Genesis
{4}{G}
Creature - Incarnation
4/4
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
JUD R
Genesis Chamber
{2}
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.
DST U
Genesis Wave
{X}{G}{G}{G}
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
SOM R
Genju of the Cedars
{G}
Enchantment - Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
BOK U, GVL U
Genju of the Falls
{U}
Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
BOK U
Genju of the Fens
{B}
Enchantment - Aura
Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
BOK U, GVL U
Genju of the Fields
{W}
Enchantment - Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
BOK U
Genju of the Realm
{W}{U}{B}{R}{G}
Legendary Enchantment - Aura
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
BOK R
Genju of the Spires
{R}
Enchantment - Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
BOK U
Geosurge
{R}{R}{R}{R}
Sorcery
Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells.
NPH U
Geothermal Crevice
Land
Geothermal Crevice enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
INV C
Gerrard
Vanguard
Hand -4, life +0
At the beginning of your draw step, draw an additional card.
VG S
Gerrard Capashen
{3}{W}{W}
Legendary Creature - Human Soldier
3/4
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
APC R, PVC R
Gerrard's Battle Cry
{W}
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
TMP R
Gerrard's Command
{G}{W}
Instant
Untap target creature. It gets +3/+3 until end of turn.
PLS C, PVC C
Gerrard's Irregulars
{4}{R}
Creature - Human Soldier
4/2
Trample, haste
MMQ C
Gerrard's Verdict
{W}{B}
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
APC U
Gerrard's Wisdom
{2}{W}{W}
Sorcery
You gain 2 life for each card in your hand.
WTH U, S99 R, 7ED U
Geth's Grimoire
{4}
Artifact
Whenever an opponent discards a card, you may draw a card.
DST U
Geth's Verdict
{B}{B}
Instant
Target player sacrifices a creature and loses 1 life.
NPH C
Geth, Lord of the Vault
{4}{B}{B}
Legendary Creature - Zombie
5/5
Intimidate
{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
SOM M
Geyser Glider
{3}{R}{R}
Creature - Elemental Beast
4/4
Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
ZEN U
Ghalma's Warden
{3}{W}
Creature - Elephant Soldier
2/4
Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
SOM C
Ghastlord of Fugue
{U/B}{U/B}{U/B}{U/B}{U/B}
Creature - Spirit Avatar
4/4
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
SHM R
Ghastly Demise
{B}
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
ODY C
Ghastly Discovery
{2}{U}
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM C
Ghastly Remains
{B}{B}{B}
Creature - Zombie
0/0
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
LGN R
Ghazban Ogre
{G}
Creature - Ogre
2/2
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazban Ogre.
ARN C, CHR C, 5ED C, MED C
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
ULG U, 10E U, H10 U
Ghitu Fire
{X}{R}
Sorcery
You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.
Ghitu Fire deals X damage to target creature or player.
INV R
Ghitu Fire-Eater
{2}{R}
Creature - Human Nomad
2/2
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
ULG U, 7ED U
Ghitu Firebreathing
{1}{R}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
TSP C
Ghitu Slinger
{2}{R}
Creature - Human Nomad
2/2
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.
ULG C
Ghitu War Cry
{2}{R}
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
ULG U
Ghor-Clan Bloodscale
{3}{R}
Creature - Viashino Warrior
2/1
First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
GPT U
Ghor-Clan Savage
{3}{G}{G}
Creature - Centaur Berserker
2/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
GPT C
Ghost Council of Orzhova
{W}{W}{B}{B}
Legendary Creature - Spirit
4/4
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
GPT R
Ghost Hounds
{1}{B}
Creature - Hound Spirit
1/1
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
HML U
Ghost Quarter
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
DIS U
Ghost Ship
{2}{U}{U}
Creature - Spirit
2/4
Flying
{U}{U}{U}: Regenerate Ghost Ship.
DRK C, 4ED U, TSB S
Ghost Tactician
{4}{W}
Creature - Spirit Spellshaper
2/5
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
PLC C
Ghost Town
Land
{T}: Add {1} to your mana pool.
{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
TMP U
Ghost Warden
{1}{W}
Creature - Spirit
1/1
{T}: Target creature gets +1/+1 until end of turn.
GPT C, 10E C
Ghost-Lit Nourisher
{2}{G}
Creature - Spirit
2/1
{2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
SOK U
Ghost-Lit Raider
{2}{R}
Creature - Spirit
2/1
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
SOK U
Ghost-Lit Redeemer
{W}
Creature - Spirit
1/1
{W}, {T}: You gain 2 life.
Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
SOK U
Ghost-Lit Stalker
{B}
Creature - Spirit
1/1
{4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.
SOK U, GVL U
Ghost-Lit Warder
{1}{U}
Creature - Spirit
1/1
{3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
SOK U
Ghostfire
{2}{R}
Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
FUT C, DDG C
Ghostflame Sliver
{B}{R}
Creature - Sliver
2/2
All Slivers are colorless.
TSP U
Ghosthelm Courier
{2}{U}
Creature - Human Wizard
2/1
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
ONS U
Ghostly Changeling
{2}{B}
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
LRW U
Ghostly Flame
{B}{R}
Enchantment
Black and/or red permanents and spells are colorless sources of damage.
ICE R
Ghostly Prison
{2}{W}
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
CHK U
Ghostly Visit
{2}{B}
Sorcery
Destroy target nonblack creature.
PTK C, ME3 C
Ghostly Wings
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
TOR C
Ghosts of the Damned
{1}{B}{B}
Creature - Spirit
0/2
{T}: Target creature gets -1/-0 until end of turn.
LEG C, ME3 C
Ghosts of the Innocent
{5}{W}{W}
Creature - Spirit
4/5
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
RAV R
Ghostway
{2}{W}
Instant
Exile each creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.
GPT R
Ghoul's Feast
{1}{B}
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
MMQ U
Giant Albatross
{1}{U}
Creature - Bird
1/1
Flying
When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
HML C (x2)
Giant Ambush Beetle
{3}{B/G}{R}
Creature - Insect
4/3
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
ARB U
Giant Badger
{1}{G}{G}
Creature - Badger
2/2
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
PRO S, 8ED C
Giant Caterpillar
{3}{G}
Creature - Insect
3/3
{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
VIS C, MMQ C
Giant Cockroach
{3}{B}
Creature - Insect
4/2
ULG C, 7ED C, 8ED C, 9ED C
Giant Crab
{4}{U}
Creature - Crab
3/3
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
TMP C, BTD C
Giant Dustwasp
{3}{G}{G}
Creature - Insect
3/3
Flying
Suspend 4-{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
PLC C
Giant Growth
{G}
Instant
Target creature gets +3/+3 until end of turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, ME2 C, M10 C, ME3 C, GVL C, M11 C, ME4 C
Giant Harbinger
{4}{R}
Creature - Giant Shaman
3/4
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
LRW U
Giant Mantis
{3}{G}
Creature - Insect
2/4
Reach (This creature can block creatures with flying.)
MIR C
Giant Octopus
{3}{U}
Creature - Octopus
3/3
POR C, S99 C, S00 C, 7ED C, 8ED C, 9ED C
Giant Oyster
{2}{U}{U}
Creature - Oyster
0/3
You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
HML U, TSB S
Giant Scorpion
{2}{B}
Creature - Scorpion
1/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ZEN C
Giant Shark
{5}{U}
Creature - Fish
4/4
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
DRK C
Giant Slug
{1}{B}
Creature - Slug
1/1
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
LEG C, CHR C
Giant Solifuge
{2}{R/G}{R/G}
Creature - Insect
4/1
({R/G} can be paid with either {R} or {G}.)
Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
GPT R
Giant Spider
{3}{G}
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C
Giant Strength
{R}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
LEG C, 4ED C, 5ED C, TMP C, 6ED C
Giant Tortoise
{1}{U}
Creature - Turtle
1/1
Giant Tortoise gets +0/+3 as long as it's untapped.
ARN C (x2), 4ED C, MED C, ME4 C
Giant Trap Door Spider
{1}{R}{G}
Creature - Spider
2/3
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
ICE U, ME2 U
Giant Turtle
{1}{G}{G}
Creature - Turtle
2/4
Giant Turtle can't attack if it attacked during your last turn.
LEG C
Giant Warthog
{5}{G}
Creature - Boar Beast
5/5
Trample
JUD C
Giant's Ire
{3}{R}
Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
LRW C
Giantbaiting
{2}{R/G}
Sorcery
Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
SHM C
Gibbering Descent
{4}{B}{B}
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent - Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
FUT R
Gibbering Hyenas
{2}{G}
Creature - Hyena
3/2
Gibbering Hyenas can't block black creatures.
MIR C
Gibbering Kami
{3}{B}
Creature - Spirit
2/2
Flying
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
CHK C
Gideon Jura
{3}{W}{W}
Planeswalker - Gideon
6
[+2] During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[-2] Destroy target tapped creature.
[0] Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
ROE M
Gift of Estates
{1}{W}
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
POR R, 9ED U
Gift of Granite
{W}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.
FUT C
Gift of the Deity
{4}{B/G}
Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
EVE C
Gift of the Gargantuan
{2}{G}
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
ALA C
Gift of the Woods
{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
ALL C (x2)
Gifts Ungiven
{3}{U}
Instant
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
CHK R, FVE M
Gigadrowse
{U}
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
GPT C
Gigantiform
{3}{G}{G}
Enchantment - Aura
Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
ZEN R
Gigantomancer
{7}{G}
Creature - Human Shaman
1/1
{1}: Target creature you control becomes 7/7 until end of turn.
ROE R
Gigapede
{3}{G}{G}
Creature - Insect
6/1
Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
ONS R
Gilded Drake
{1}{U}
Creature - Drake
3/3
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
USG R
Gilded Light
{1}{W}
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG U
Gilded Lotus
{5}
Artifact
{T}: Add three mana of any one color to your mana pool.
MRD R
Gilder Bairn
{1}{G/U}{G/U}
Creature - Ouphe
1/3
{2}{G/U}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
EVE U
Gilt-Leaf Ambush
{2}{G}
Tribal Instant - Elf
Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
LRW C
Gilt-Leaf Archdruid
{3}{G}{G}
Creature - Elf Druid
3/3
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
MOR R
Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
LRW R
Gilt-Leaf Seer
{2}{G}
Creature - Elf Shaman
2/2
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
LRW C
Giltspire Avenger
{G}{W}{U}
Creature - Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
CON R
Gitaxian Probe
{U/P}
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
NPH C
Gix
Vanguard
Hand -2, life +18
{3}: Return target creature card from your graveyard to your hand.
VG S
Glacial Chasm
Land
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
ICE U, ME2 R
Glacial Crevasses
{2}{R}
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
ICE R, ME2 R
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
M10 R, M11 R
Glacial Plating
{2}{W}{W}
Snow Enchantment - Aura
Enchant creature
Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
CSP U
Glacial Ray
{1}{R}
Instant - Arcane
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Glacial Wall
{2}{U}
Creature - Wall
0/7
Defender (This creature can't attack.)
ICE U, 5ED U, 6ED U, 7ED U
Glaciers
{2}{W}{U}
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.
All Mountains are Plains.
ICE R
Glade Gnarr
{5}{G}
Creature - Beast
4/4
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
APC C
Glamer Spinners
{4}{W/U}
Creature - Faerie Wizard
2/4
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
SHM U
Glamerdye
{1}{U}
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE R
Glare of Subdual
{2}{G}{W}
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
RAV R
Glarecaster
{4}{W}{W}
Creature - Bird Cleric
3/3
Flying
{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.
ONS R
Glarewielder
{4}{R}
Creature - Elemental Shaman
3/1
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW U
Glass Asp
{1}{G}{G}
Creature - Snake
2/1
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
TSP C
Glass Golem
{5}
Artifact Creature - Golem
6/2
RAV U
Glassdust Hulk
{3}{W}{U}
Artifact Creature - Golem
3/4
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn.
Cycling {W/U} ({W/U}, Discard this card: Draw a card.)
ARB C
Glasses of Urza
{1}
Artifact
{T}: Look at target player's hand.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, ME4 C
Glaze Fiend
{1}{B}
Artifact Creature - Illusion
0/1
Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
ALA C
Gleam of Resistance
{4}{W}
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON C
Gleancrawler
{3}{B/G}{B/G}{B/G}
Creature - Insect Horror
6/6
({B/G} can be paid with either {B} or {G}.)
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
RAV R
Gleeful Sabotage
{1}{G}
Sorcery
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C, ARC C
Glen Elendra Archmage
{3}{U}
Creature - Faerie Wizard
2/2
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE R
Glen Elendra Liege
{1}{U/B}{U/B}{U/B}
Creature - Faerie Knight
2/3
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
SHM R
Glen Elendra Pranksters
{3}{U}
Creature - Faerie Wizard
1/3
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
LRW U
Gliding Licid
{2}{U}
Creature - Licid
2/2
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
STH U
Glimmerdust Nap
{2}{U}
Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
LRW C
Glimmering Angel
{3}{W}
Creature - Angel
2/2
Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
INV C
Glimmerpoint Stag
{2}{W}{W}
Creature - Elk
3/3
Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SOM U
Glimmerpost
Land - Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {1} to your mana pool.
SOM C
Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color to your mana pool.
MRD R
Glimmervoid Basin
Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever you roll {C}, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield.
HOP C
Glimpse of Nature
{G}
Sorcery
Whenever you cast a creature spell this turn, draw a card.
CHK R
Glimpse the Unthinkable
{U}{B}
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.
RAV R
Glint Hawk
{W}
Creature - Bird
2/2
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
SOM C
Glint Hawk Idol
{2}
Artifact
Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.
{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
SOM C
Glint-Eye Nephilim
{U}{B}{R}{G}
Creature - Nephilim
2/2
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
GPT R
Glintwing Invoker
{4}{U}
Creature - Human Wizard Mutant
3/3
{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
LGN C
Glissa Sunseeker
{2}{G}{G}
Legendary Creature - Elf
3/2
First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
MRD R
Glissa's Courier
{1}{G}{G}
Creature - Horror
2/3
Mountainwalk
MBS C
Glissa's Scorn
{1}{G}
Instant
Destroy target artifact. Its controller loses 1 life.
NPH C
Glissa, the Traitor
{B}{G}{G}
Legendary Creature - Zombie Elf
3/3
First strike, deathtouch
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may return target artifact card from your graveyard to your hand.
MBS M
Glistener Elf
{G}
Creature - Elf Warrior
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH C
Glistening Oil
{B}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
NPH R
Glitterfang
{R}
Creature - Spirit
1/1
Haste
At the beginning of the end step, return Glitterfang to its owner's hand.
SOK C
Glittering Lion
{2}{W}
Creature - Cat
2/2
Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
PCY U
Glittering Lynx
{W}
Creature - Cat
1/1
Prevent all damage that would be dealt to Glittering Lynx.
{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
PCY C
Glittering Wish
{G}{W}
Sorcery
You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.
FUT R
Global Ruin
{4}{W}
Sorcery
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
INV R
Gloom
{2}{B}
Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R
Gloomdrifter
{3}{B}
Creature - Zombie Minion
2/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
TOR U
Gloomhunter
{2}{B}
Creature - Bat
2/1
Flying
ROE C
Gloomlance
{3}{B}{B}
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
SHM C
Gloomwidow
{2}{G}
Creature - Spider
3/3
Reach
Gloomwidow can't block creatures without flying.
SHM U
Gloomwidow's Feast
{3}{G}
Instant
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
SHM C
Glorious Anthem
{1}{W}{W}
Enchantment
Creatures you control get +1/+1.
USG R, 7ED R, 8ED R, 9ED R, 10E R
Glorious Charge
{1}{W}
Instant
Creatures you control get +1/+1 until end of turn.
M10 C
Glory
{3}{W}{W}
Creature - Incarnation
3/3
Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
PRO R, JUD R
Glory Seeker
{1}{W}
Creature - Human Soldier
2/2
ONS C, 8ED C, 9ED C, ROE C, EVT C
Glory of Warfare
{2}{R}{W}
Enchantment
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
ARB R, HOP R
Gloryscale Viashino
{1}{R}{G}{W}
Creature - Viashino Soldier
3/3
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
ARB U
Glowering Rogon
{5}{G}
Creature - Beast
4/4
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
LGN C
Glowing Anemone
{3}{U}
Creature - Jellyfish Beast
1/3
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
MMQ U
Glowrider
{2}{W}
Creature - Human Cleric
2/1
Noncreature spells cost {1} more to cast.
LGN R
Gluttonous Slime
{2}{G}
Creature - Ooze
2/2
Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
CON U
Gluttonous Zombie
{4}{B}
Creature - Zombie
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
ONS U, 8ED U, 9ED U
Glyph of Delusion
{U}
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
LEG C
Glyph of Destruction
{R}
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
LEG C
Glyph of Doom
{B}
Instant
At end of combat, destroy all creatures that were blocked by target Wall this turn.
LEG C
Glyph of Life
{W}
Instant
Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life.
LEG C
Glyph of Reincarnation
{G}
Instant
Cast Glyph of Reincarnation only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
LEG C
Gnarled Effigy
{4}
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
SHM U
Gnarled Mass
{1}{G}{G}
Creature - Spirit
3/3
BOK C
Gnarlid Pack
{1}{G}
Creature - Beast
2/2
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK C
Gnat Alley Creeper
{2}{R}
Creature - Human Rogue
3/1
Gnat Alley Creeper can't be blocked by creatures with flying.
DIS U
Gnat Miser
{B}
Creature - Rat Shaman
1/1
Each opponent's maximum hand size is reduced by one.
SOK C
Gnathosaur
{4}{R}{R}
Creature - Lizard
5/4
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
MBS C
Go for the Throat
{1}{B}
Instant
Destroy target nonartifact creature.
MBS U
Goatnapper
{2}{R}
Creature - Goblin Rogue
2/2
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
LRW U
Gobhobbler Rats
{B}{R}
Creature - Rat
2/2
Hellbent - As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
DIS C
Goblin Archaeologist
{1}{R}
Creature - Goblin Artificer
1/2
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
DST U
Goblin Arsonist
{R}
Creature - Goblin Shaman
1/1
When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
ROE C
Goblin Artillery
{1}{R}{R}
Creature - Goblin Warrior
1/3
{T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
M10 U
Goblin Artisans
{R}
Creature - Goblin Artificer
1/1
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
ATQ U, CHR U
Goblin Assassin
{3}{R}{R}
Creature - Goblin Assassin
2/2
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
LGN U
Goblin Assault
{2}{R}
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
ALA R
Goblin Balloon Brigade
{R}
Creature - Goblin Warrior
1/1
{R}: Goblin Balloon Brigade gains flying until end of turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED U, M11 C
Goblin Berserker
{3}{R}
Creature - Goblin Berserker
2/2
First strike, haste
UDS U
Goblin Bomb
{1}{R}
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
WTH R
Goblin Bombardment
{1}{R}
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
TMP U
Goblin Brawler
{2}{R}
Creature - Goblin Warrior
2/2
First strike
Goblin Brawler can't be equipped.
5DN C
Goblin Brigand
{1}{R}
Creature - Goblin Warrior
2/2
Goblin Brigand attacks each turn if able.
SCG C, 9ED C
Goblin Bully
{1}{R}
Creature - Goblin
2/1
POR C, ME4 C
Goblin Burrows
Land
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
ONS U, EVG U
Goblin Bushwhacker
{R}
Creature - Goblin Warrior
1/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
ZEN C
Goblin Cadets
{R}
Creature - Goblin
2/1
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
USG U
Goblin Cannon
{4}
Artifact
{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
5DN U
Goblin Cavaliers
{2}{R}
Creature - Goblin
3/2
P02 C, S99 C, ME4 C
Goblin Caves
{1}{R}{R}
Enchantment - Aura
Enchant land
If enchanted land is a basic Mountain, Goblin creatures get +0/+2.
DRK C, ME4 C
Goblin Charbelcher
{4}
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
MRD R
Goblin Chariot
{2}{R}
Creature - Goblin Warrior
2/2
Haste (This creature can attack the turn it comes under your control.)
S99 C, 7ED C, 8ED C, 9ED C
Goblin Chieftain
{1}{R}{R}
Creature - Goblin
2/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
M10 R, M11 R
Goblin Chirurgeon
{R}
Creature - Goblin Shaman
0/2
Sacrifice a Goblin: Regenerate target creature.
FEM C (x3), MED C
Goblin Clearcutter
{3}{R}
Creature - Goblin
3/3
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
LGN U
Goblin Cohort
{R}
Creature - Goblin Warrior
2/2
Goblin Cohort can't attack unless you've cast a creature spell this turn.
BOK C, EVG C
Goblin Commando
{4}{R}
Creature - Goblin
2/2
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
S99 U
Goblin Deathraiders
{B}{R}
Creature - Goblin Warrior
3/1
Trample
ALA C
Goblin Digging Team
{R}
Creature - Goblin
1/1
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
DRK C, CHR C, 5ED C, 6ED C, 7ED C
Goblin Dirigible
{6}
Artifact Creature - Construct
4/4
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
MRD U
Goblin Dynamo
{5}{R}{R}
Creature - Goblin Mutant
4/4
{T}: Goblin Dynamo deals 1 damage to target creature or player.
{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
LGN U
Goblin Elite Infantry
{1}{R}
Creature - Goblin Warrior
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
MIR C, 6ED C, 7ED C, 10E C
Goblin Festival
{1}{R}
Enchantment
{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
UDS R
Goblin Fire Fiend
{3}{R}
Creature - Goblin Berserker
1/1
Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
RAV C
Goblin Firebug
{1}{R}
Creature - Goblin
2/2
When Goblin Firebug leaves the battlefield, sacrifice a land.
LGN C
Goblin Firestarter
{R}
Creature - Goblin
1/1
Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
P02 U, ME4 C
Goblin Flectomancer
{U}{R}{R}
Creature - Goblin Wizard
2/2
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
GPT U
Goblin Flotilla
{2}{R}
Creature - Goblin
2/2
Islandwalk
At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
FEM R
Goblin Furrier
{1}{R}
Creature - Goblin Warrior
2/2
Prevent all damage that Goblin Furrier would deal to snow creatures.
CSP C
Goblin Game
{5}{R}{R}
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
PLS R
Goblin Gardener
{3}{R}
Creature - Goblin
2/1
When Goblin Gardener is put into a graveyard from the battlefield, destroy target land.
UDS C, 7ED C
Goblin Gaveleer
{R}
Creature - Goblin Warrior
1/1
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
SOM C
Goblin General
{1}{R}{R}
Creature - Goblin Warrior
1/1
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
P02 R, S99 U, ME4 U
Goblin Glider
{1}{R}
Creature - Goblin
1/1
Flying
Goblin Glider can't block.
P02 C, S99 U, 7ED U, 8ED U
Goblin Goon
{3}{R}
Creature - Goblin Mutant
6/6
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
LGN R
Goblin Grappler
{R}
Creature - Goblin
1/1
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
LGN C
Goblin Grenade
{R}
Sorcery
As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
FEM C (x3), MED U
Goblin Grenadiers
{3}{R}
Creature - Goblin
2/2
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
WTH U
Goblin Guide
{R}
Creature - Goblin Scout
2/2
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
ZEN R
Goblin Hero
{2}{R}
Creature - Goblin
2/2
DRK C, 5ED C, 6ED C, S99 R, S00 C
Goblin King
{1}{R}{R}
Creature - Goblin
2/2
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R
Goblin Kites
{1}{R}
Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
FEM U
Goblin Lackey
{R}
Creature - Goblin
1/1
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
USG U, FVE M
Goblin Legionnaire
{R}{W}
Creature - Goblin Soldier
2/2
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
APC C
Goblin Lookout
{1}{R}
Creature - Goblin
1/2
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
LGN C
Goblin Lore
{1}{R}
Sorcery
Draw four cards, then discard three cards at random.
P02 U, S99 U, 10E U
Goblin Lyre
{3}
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
ICE R
Goblin Machinist
{4}{R}
Creature - Goblin
0/5
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
ONS U
Goblin Marshal
{4}{R}{R}
Creature - Goblin Warrior
3/3
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
UDS R
Goblin Masons
{1}{R}
Creature - Goblin
2/1
When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall.
UDS C
Goblin Matron
{2}{R}
Creature - Goblin
1/1
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
P02 U, USG C, 7ED U, EVG U
Goblin Medics
{2}{R}
Creature - Goblin Shaman
1/1
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
ULG C
Goblin Mountaineer
{R}
Creature - Goblin Scout
1/1
Mountainwalk
P02 C, S99 C, 9ED C, ALA C
Goblin Mutant
{2}{R}{R}
Creature - Goblin Mutant
5/3
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
ICE U, MED U
Goblin Offensive
{X}{1}{R}{R}
Sorcery
Put X 1/1 red Goblin creature tokens onto the battlefield.
USG U, HOP U
Goblin Outlander
{B}{R}
Creature - Goblin Scout
2/2
Protection from white
CON C
Goblin Patrol
{R}
Creature - Goblin
2/1
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG C
Goblin Piker
{1}{R}
Creature - Goblin Warrior
2/1
P02 C, 9ED C, 10E C, M10 C, M11 C
Goblin Piledriver
{1}{R}
Creature - Goblin Warrior
1/2
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
ONS R
Goblin Polka Band
{R}{R}
Creature - Goblin
1/1
2, T: Choose any number of target creatures at random. Tap those creatures. Goblins tapped this way do not untap during their controllers' next untap steps. This ability costs R more to activate for each target.
ASTRAL S
Goblin Psychopath
{3}{R}
Creature - Goblin Mutant
5/5
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
SCG U
Goblin Pyromancer
{3}{R}
Creature - Goblin Wizard
2/2
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
ONS R
Goblin Raider
{1}{R}
Creature - Goblin Warrior
2/2
Goblin Raider can't block.
P02 C, USG C, 7ED C, 8ED C, 9ED C
Goblin Razerunners
{2}{R}{R}
Creature - Goblin Warrior
3/4
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
CON R
Goblin Recruiter
{1}{R}
Creature - Goblin
1/1
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
VIS U, 6ED U
Goblin Replica
{3}
Artifact Creature - Goblin
2/2
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
MRD C
Goblin Rimerunner
{2}{R}
Snow Creature - Goblin Warrior
2/2
{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Goblin Ringleader
{3}{R}
Creature - Goblin
2/2
Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
APC U, EVG U
Goblin Rock Sled
{1}{R}
Creature - Goblin
3/1
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
DRK C, 4ED C
Goblin Roughrider
{2}{R}
Creature - Goblin Knight
3/2
WWK C
Goblin Ruinblaster
{2}{R}
Creature - Goblin Shaman
2/1
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
ZEN U
Goblin Sappers
{1}{R}
Creature - Goblin
1/1
{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.
ICE C
Goblin Scouts
{3}{R}{R}
Sorcery
Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
MIR U
Goblin Settler
{3}{R}
Creature - Goblin
1/1
When Goblin Settler enters the battlefield, destroy target land.
S99 U
Goblin Sharpshooter
{2}{R}
Creature - Goblin
1/1
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
ONS R
Goblin Shortcutter
{1}{R}
Creature - Goblin Scout
2/1
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
ZEN C
Goblin Shrine
{1}{R}{R}
Enchantment - Aura
Enchant land
If enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
DRK C, CHR C, ME4 C
Goblin Ski Patrol
{1}{R}
Creature - Goblin
1/1
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
ICE C, ME2 C
Goblin Sky Raider
{2}{R}
Creature - Goblin Warrior
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
ONS C, 9ED C, 10E C
Goblin Skycutter
{1}{R}
Creature - Goblin Warrior
2/1
Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
TSP C
Goblin Sledder
{R}
Creature - Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
ONS C, EVG C
Goblin Snowman
{3}{R}
Creature - Goblin
1/1
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
ICE U, TSB S
Goblin Soothsayer
{R}
Creature - Goblin Shaman
1/1
{R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
MIR U
Goblin Spelunkers
{2}{R}
Creature - Goblin Warrior
2/2
Mountainwalk
USG C, 7ED C, RAV C
Goblin Spy
{R}
Creature - Goblin Rogue
1/1
Play with the top card of your library revealed.
INV U
Goblin Striker
{1}{R}
Creature - Goblin Berserker
1/1
First strike, haste
MRD C
Goblin Swine-Rider
{R}
Creature - Goblin
1/1
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
VIS C
Goblin Taskmaster
{R}
Creature - Goblin
1/1
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Goblin Tinkerer
{1}{R}
Creature - Goblin Artificer
1/2
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
MIR C
Goblin Trenches
{1}{R}{W}
Enchantment
{2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
APC R
Goblin Tunneler
{1}{R}
Creature - Goblin Rogue
1/1
{T}: Target creature with power 2 or less is unblockable this turn.
ROE C, M11 C
Goblin Turncoat
{1}{B}
Creature - Goblin Mercenary
2/1
Sacrifice a Goblin: Regenerate Goblin Turncoat.
LGN C
Goblin Vandal
{R}
Creature - Goblin Rogue
1/1
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
WTH C
Goblin War Buggy
{1}{R}
Creature - Goblin
2/2
Haste
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG C
Goblin War Cry
{2}{R}
Sorcery
Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
P02 U
Goblin War Drums
{2}{R}
Enchantment
Each creature you control can't be blocked except by two or more creatures.
FEM C (x4), 5ED C, 7ED U
Goblin War Paint
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
ZEN C
Goblin War Strike
{R}
Sorcery
Goblin War Strike deals damage equal to the number of Goblins you control to target player.
P02 C, SCG C
Goblin War Wagon
{4}
Artifact Creature - Juggernaut
3/3
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
MRD C
Goblin Warchief
{1}{R}{R}
Creature - Goblin
2/2
Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.
SCG U, EVG U
Goblin Warchief Avatar
Vanguard
Hand +1, life +2
Attacking creatures you control get +1/+0.
VG S (x2)
Goblin Wardriver
{R}{R}
Creature - Goblin Warrior
2/2
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
MBS U
Goblin Warrens
{2}{R}
Enchantment
{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.
FEM R, 5ED R, 6ED R, ME4 U
Goblin Welder
{R}
Creature - Goblin Artificer
1/1
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
ULG R
Goblin Wizard
{2}{R}{R}
Creature - Goblin Wizard
1/1
{T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
DRK R, MED R
Goblins of the Flarg
{R}
Creature - Goblin Warrior
1/1
Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
DRK C, CHR C, MED C
Godhead of Awe
{W/U}{W/U}{W/U}{W/U}{W/U}
Creature - Spirit Avatar
4/4
Flying
Other creatures are 1/1.
SHM R
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B} to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
GPT R
Godo's Irregulars
{R}
Creature - Human Warrior
1/1
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
SOK U
Godo, Bandit Warlord
{5}{R}
Legendary Creature - Human Barbarian
3/3
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
CHK R
Gods' Eye, Gate to the Reikai
Legendary Land
{T}: Add {1} to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
BOK U
Godsire
{4}{R}{G}{G}{W}
Creature - Beast
8/8
Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
ALA M
Godtoucher
{3}{G}
Creature - Elf Cleric
2/2
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
ALA C
Godtracker of Jund
{1}{R}{G}
Creature - Elf Shaman
2/2
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
ARB C
Goham Djinn
{5}{B}
Creature - Djinn
5/5
{1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
INV U
Gold Myr
{2}
Artifact Creature - Myr
1/1
{T}: Add {W} to your mana pool.
MRD C, HOP C, SOM C
Golden Bear
{3}{G}
Creature - Bear
4/3
P02 C
Golden Urn
{1}
Artifact
At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
SOM C
Golden Wish
{3}{W}{W}
Sorcery
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
JUD R
Goldenglow Moth
{W}
Creature - Insect
0/1
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
SHM C, M11 C
Goldmeadow
Plane - Lorwyn
Whenever a land enters the battlefield, that land's controller puts three 0/1 white Goat creature tokens onto the battlefield.
Whenever you roll {C}, put a 0/1 white Goat creature token onto the battlefield.
HOP C
Goldmeadow Dodger
{W}
Creature - Kithkin Rogue
1/1
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
LRW C
Goldmeadow Harrier
{W}
Creature - Kithkin Soldier
1/1
{W}, {T}: Tap target creature.
LRW C, EVT C
Goldmeadow Lookout
{3}{W}
Creature - Kithkin Spellshaper
2/2
{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."
FUT U
Goldmeadow Stalwart
{W}
Creature - Kithkin Soldier
2/2
As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
LRW U
Golem Artisan
{5}
Artifact Creature - Golem
3/3
{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
SOM U
Golem Foundry
{3}
Artifact
Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
SOM C
Golem's Heart
{2}
Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
SOM U
Golem-Skin Gauntlets
{1}
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U
Golgari Brownscale
{1}{G}{G}
Creature - Lizard
2/3
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV C
Golgari Germination
{1}{B}{G}
Enchantment
Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
RAV U
Golgari Grave-Troll
{4}{G}
Creature - Skeleton Troll
0/0
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV R
Golgari Guildmage
{B/G}{B/G}
Creature - Elf Shaman
2/2
({B/G} can be paid with either {B} or {G}.)
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
RAV U
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
RAV C
Golgari Rotwurm
{3}{B}{G}
Creature - Zombie Wurm
5/4
{B}, Sacrifice a creature: Target player loses 1 life.
RAV C
Golgari Signet
{2}
Artifact
{1}, {T}: Add {B}{G} to your mana pool.
RAV C
Golgari Thug
{1}{B}
Creature - Human Warrior
1/1
When Golgari Thug is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV U
Golgothian Sylex
{4}
Artifact
{1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller.
ATQ R
Goliath Beetle
{2}{G}
Creature - Insect
3/1
Trample
UDS C
Goliath Sphinx
{5}{U}{U}
Creature - Sphinx
8/7
Flying
WWK R
Goliath Spider
{6}{G}{G}
Creature - Spider
7/6
Reach (This creature can block creatures with flying.)
RAV U
Gomazoa
{2}{U}
Creature - Jellyfish
0/3
Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
ZEN U
Gore Vassal
{2}{W}
Creature - Hound
2/1
Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
MBS U
Goretusk Firebeast
{5}{R}
Creature - Elemental Boar Beast
2/2
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.
JUD C
Gorger Wurm
{3}{R}{G}
Creature - Wurm
5/5
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
ARB C
Gorgon Flail
{2}
Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10 U
Gorgon Recluse
{3}{B}{B}
Creature - Gorgon
2/4
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP C
Gorilla Berserkers
{3}{G}{G}
Creature - Ape Berserker
2/3
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
ALL C (x2)
Gorilla Chieftain
{2}{G}{G}
Creature - Ape
3/3
{1}{G}: Regenerate Gorilla Chieftain.
ALL C (x2), 6ED C, 7ED C
Gorilla Pack
{2}{G}
Creature - Ape
3/3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.
ICE C
Gorilla Shaman
{R}
Creature - Ape Shaman
1/1
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
ALL C (x2), ME2 U
Gorilla Titan
{3}{G}{G}
Creature - Ape
4/4
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
ODY U
Gorilla War Cry
{1}{R}
Instant
Cast Gorilla War Cry only during combat before blockers are declared.
Attacking creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.
ALL C (x2), ME4 C
Gorilla Warrior
{2}{G}
Creature - Ape Warrior
3/2
POR C, USG C, S99 C, BRB C
Goryo's Vengeance
{1}{B}
Instant - Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK R
Gossamer Chains
{W}{W}
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
VIS C
Gossamer Phantasm
{1}{U}
Creature - Illusion
2/1
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
PLC C
Gosta Dirk
{3}{W}{W}{U}{U}
Legendary Creature - Human Warrior
4/4
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
LEG R
Govern the Guildless
{5}{U}
Sorcery
Gain control of target monocolored creature.
Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
DIS R
Grab the Reins
{3}{R}
Instant
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
MRD U
Graceful Adept
{2}{U}
Creature - Human Wizard
1/3
You have no maximum hand size.
CHK U
Graceful Antelope
{2}{W}{W}
Creature - Antelope
1/4
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
ODY R
Graceful Reprieve
{1}{W}
Instant
When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.
MOR U
Grafted Exoskeleton
{4}
Artifact - Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
SOM U
Grafted Skullcap
{4}
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
USG R, 7ED R
Grafted Wargear
{3}
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
5DN U
Grand Arbiter Augustin IV
{2}{W}{U}
Legendary Creature - Human Advisor
2/3
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
DIS R
Grand Architect
{1}{U}{U}
Creature - Vedalken Artificer
1/3
Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
SOM R
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
ONS R
Grand Melee
{3}{R}
Enchantment
All creatures attack each turn if able.
All creatures block each turn if able.
ONS R
Grandmother Sengir
{4}{B}
Legendary Creature - Human Wizard
3/3
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
HML R, ME2 R
Granger Guildmage
{G}
Creature - Human Wizard
1/1
{W}, {T}: Target creature gains first strike until end of turn.
{R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
MIR C
Granite Gargoyle
{2}{R}
Creature - Gargoyle
2/2
Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
LEA R, LEB R, 2ED R, 3ED R, MED U
Granite Grip
{2}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
ULG C, 7ED C
Granite Shard
{3}
Artifact
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
MRD U
Granulate
{2}{R}{R}
Sorcery
Destroy each nonland artifact with converted mana cost 4 or less.
5DN R
Grapeshot
{1}{R}
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP C
Grapeshot Catapult
{4}
Artifact Creature - Construct
2/3
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
ATQ C, 4ED C, 5ED C, 7ED U, ME4 U
Grappler Spider
{1}{G}
Creature - Spider
2/1
Reach (This creature can block creatures with flying.)
WWK C
Grappling Hook
{4}
Artifact - Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
ZEN R
Grasp of Darkness
{B}{B}
Instant
Target creature gets -4/-4 until end of turn.
SOM C
Grassland Crusader
{5}{W}
Creature - Human Cleric Soldier
2/4
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
ONS C
Grasslands
Land
Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
MIR U, DDG U
Gratuitous Violence
{2}{R}{R}{R}
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
ONS R
Grave Consequences
{1}{B}
Instant
Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
JUD U
Grave Defiler
{3}{B}
Creature - Zombie
2/1
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library.
{1}{B}: Regenerate Grave Defiler.
APC U
Grave Pact
{1}{B}{B}{B}
Enchantment
Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.
STH R, 8ED R, 9ED R, 10E R, HOP R
Grave Peril
{1}{B}
Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
FUT C
Grave Robbers
{1}{B}{B}
Creature - Human Rogue
1/1
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
DRK R
Grave Scrabbler
{3}{B}
Creature - Zombie
2/2
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
FUT C
Grave Servitude
{1}{B}
Enchantment - Aura
You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
MIR C
Grave Titan
{4}{B}{B}
Creature - Giant
6/6
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
M11 M
Grave-Shell Scarab
{2}{B}{G}{G}
Creature - Insect
4/4
{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV R
Gravebane Zombie
{3}{B}
Creature - Zombie
3/2
If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead.
MIR C, 6ED U
Gravebind
{B}
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
ICE R, ME4 C
Graveborn Muse
{2}{B}{B}
Creature - Zombie Spirit
3/3
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
LGN R, 10E R
Gravedigger
{3}{B}
Creature - Zombie
2/2
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
POR U, TMP C, 6ED C, S99 U, BTD C, 7ED C, ODY C, 8ED C, 9ED C, 10E C, M10 C, HOP C, M11 C
Gravegouger
{2}{B}
Creature - Nightmare Horror
2/2
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
TOR C
Gravel Slinger
{3}{W}
Creature - Human Soldier
1/3
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Gravelgill Axeshark
{4}{U/B}
Creature - Merfolk Soldier
3/3
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM C
Gravelgill Duo
{2}{U/B}
Creature - Merfolk Rogue Warrior
2/1
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
SHM C
Graven Cairns
Land
{T}: Add {1} to your mana pool.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
FUT R, SHM R
Graven Dominator
{4}{W}{W}
Creature - Gargoyle
4/4
Flying
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
GPT R
Gravespawn Sovereign
{4}{B}{B}
Creature - Zombie
3/3
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
ONS R
Gravestorm
{B}{B}{B}
Enchantment
At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
ODY R
Gravitational Shift
{3}{U}{U}
Enchantment
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
ROE R
Gravity Sphere
{2}{R}
World Enchantment
All creatures lose flying.
LEG R
Gravity Well
{1}{G}{G}
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
ROE U
Graxiplon
{5}{U}
Creature - Beast
3/4
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
ONS U
Gray Ogre
{2}{R}
Creature - Ogre
2/2
LEA C, LEB C, 2ED C, 3ED C, 4ED C
Graypelt Hunter
{3}{G}
Creature - Human Warrior Ally
2/2
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
WWK C
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
ZEN U, ARC U
Grayscaled Gharial
{U}
Creature - Crocodile
1/1
Islandwalk
RAV C
Grazing Gladehart
{2}{G}
Creature - Antelope
2/2
Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
ZEN C
Grazing Kelpie
{3}{G/U}
Creature - Beast
2/3
{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE C
Great Defender
{W}
Instant
Target creature gets +0/+X until end of turn, where X is its converted mana cost.
LEG U
Great Furnace
Artifact Land
(Great Furnace isn't a spell.)
{T}: Add {R} to your mana pool.
MRD C, HOP C
Great Sable Stag
{1}{G}{G}
Creature - Elk
3/3
Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
M10 R
Great Wall
{2}{W}
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
LEG U
Great Whale
{5}{U}{U}
Creature - Whale
5/5
When Great Whale enters the battlefield, untap up to seven lands.
USG R
Greatbow Doyen
{4}{G}
Creature - Elf Archer
2/4
Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
MOR R
Greater Auramancy
{1}{W}
Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
SHM R
Greater Basilisk
{3}{G}{G}
Creature - Basilisk
3/5
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
M11 C
Greater Forgeling
{3}{R}{R}
Creature - Elemental
3/4
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
RAV U
Greater Gargadon
{9}{R}
Creature - Beast
9/7
Suspend 10-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
TSP R
Greater Good
{2}{G}{G}
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
USG R, 9ED R
Greater Harvester
{2}{B}{B}{B}
Creature - Horror
5/6
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
DST R
Greater Mossdog
{3}{G}
Creature - Plant Hound
3/3
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV C
Greater Realm of Preservation
{1}{W}
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
LEG U, 5ED U, MED U
Greater Stone Spirit
{4}{R}{R}
Creature - Elemental Spirit
4/4
Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
CSP U
Greater Werewolf
{4}{B}
Creature - Human Wolf
2/4
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
HML C, 5ED U
Greed
{3}{B}
Enchantment
{B}, Pay 2 life: Draw a card.
LEG R, 4ED R, 6ED R, 7ED R
Greel's Caress
{1}{B}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
PCY C
Greel, Mind Raker
{3}{B}{B}
Legendary Creature - Horror Spellshaper
3/3
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
PCY R
Green Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Green Mana Battery.
{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
LEG U, 4ED R
Green Scarab
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
ICE U
Green Sun's Zenith
{X}{G}
Sorcery
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
MBS R
Green Ward
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Greener Pastures
{2}{G}
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
USG R
Greenhilt Trainee
{3}{G}
Creature - Elf Warrior
2/3
{T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.
NPH U
Greenseeker
{G}
Creature - Elf Spellshaper
1/1
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
TSP C
Greenweaver Druid
{2}{G}
Creature - Elf Druid
1/1
{T}: Add {G}{G} to your mana pool.
ZEN U
Gremlin Mine
{1}
Artifact
{1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature.
{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.
NPH C
Greven il-Vec
Vanguard
Hand -1, life +2
Whenever a creature you control deals damage to a creature, destroy the other creature. It can't be regenerated.
VG S
Grid Monitor
{4}
Artifact Creature - Construct
4/6
You can't cast creature spells.
MRD R
Grief Tyrant
{5}{B/R}
Creature - Horror
8/8
Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
SHM U
Griffin Canyon
Land
{T}: Add {1} to your mana pool.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
VIS R
Griffin Guide
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield.
TSP U, DDG U
Griffin Sentinel
{2}{W}
Creature - Griffin
1/3
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
M10 C
Grifter's Blade
{3}
Artifact - Equipment
Flash
As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
RAV U
Grim Affliction
{2}{B}
Instant
Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH C
Grim Discovery
{1}{B}
Sorcery
Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
ZEN C
Grim Feast
{1}{B}{G}
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
MIR R
Grim Harvest
{1}{B}
Instant
Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP C
Grim Lavamancer
{R}
Creature - Human Wizard
1/1
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
TOR R, H10 R
Grim Monolith
{2}
Artifact
Grim Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana pool.
{4}: Untap Grim Monolith.
ULG R
Grim Poppet
{7}
Artifact Creature - Scarecrow
4/4
Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
SHM R
Grim Reminder
{2}{B}
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.
MRD R
Grim Tutor
{1}{B}{B}
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
S99 R, ME3 R
Grimclaw Bats
{1}{B}
Creature - Bat
1/1
Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
DST C
Grimoire Thief
{U}{U}
Creature - Merfolk Rogue
2/2
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
MOR R
Grindclock
{2}
Artifact
{T}: Put a charge counter on Grindclock.
{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
SOM R
Grinding Station
{2}
Artifact
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
5DN U
Grindstone
{1}
Artifact
{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
TMP R
Grinning Demon
{2}{B}{B}
Creature - Demon
6/6
At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
Grinning Demon Avatar
Vanguard
Hand -1, life -2
Whenever a nontoken creature you control is put into a graveyard from the battlefield, target opponent discards a card.
VG S (x2)
Grinning Ignus
{2}{R}
Creature - Elemental
2/2
{R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
FUT C
Grinning Totem
{4}
Artifact
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
MIR R, 6ED R, TSB S
Grip of Amnesia
{1}{U}
Instant
Counter target spell unless its controller exiles all cards from his or her graveyard.
Draw a card.
JUD C
Grip of Chaos
{4}{R}{R}
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
SCG R
Gristle Grinner
{4}{B}
Creature - Zombie
3/3
Whenever a creature is put into a graveyard from the battlefield, Gristle Grinner gets +2/+2 until end of turn.
CSP U
Gristleback
{2}{G}
Creature - Boar Beast
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
GPT U
Grixis
Plane - Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever you roll {C}, put target creature card from a graveyard onto the battlefield under your control.
HOP C
Grixis Battlemage
{2}{B}
Creature - Human Wizard
2/2
{U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
ALA U
Grixis Charm
{U}{B}{R}
Instant
Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
ALA U
Grixis Grimblade
{U/R}{B}
Creature - Zombie Warrior
2/1
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ARB C
Grixis Illusionist
{U}
Creature - Human Wizard
1/1
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON C
Grixis Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
ALA C
Grixis Slavedriver
{5}{B}
Creature - Zombie Giant
4/4
When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON U
Grixis Sojourners
{1}{U}{B}{R}
Creature - Zombie Ogre
4/3
When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
ARB C
Grizzled Leotau
{G}{W}
Creature - Cat
1/5
ARB C
Grizzled Wolverine
{1}{R}{R}
Creature - Wolverine
2/2
Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
ICE C
Grizzly Bears
{1}{G}
Creature - Bear
2/2
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C
Grizzly Fate
{3}{G}{G}
Sorcery
Put two 2/2 green Bear creature tokens onto the battlefield.
Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD U
Groffskithur
{5}{G}
Creature - Beast
3/3
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
MRD C
Grollub
{2}{B}
Creature - Beast
3/3
Whenever Grollub is dealt damage, each opponent gains that much life.
EXO C
Grotag Siege-Runner
{1}{R}
Creature - Goblin Rogue
2/1
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
ROE C
Grotag Thrasher
{4}{R}
Creature - Lizard
3/3
Whenever Grotag Thrasher attacks, target creature can't block this turn.
WWK C
Grotesque Hybrid
{4}{B}
Creature - Zombie
3/3
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
TOR U
Ground Rift
{R}
Sorcery
Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP C
Ground Seal
{1}{G}
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
ODY R
Groundbreaker
{G}{G}{G}
Creature - Elemental
6/1
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
PLC R
Groundling Pouncer
{1}{G/U}
Creature - Faerie
2/1
{G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
EVE U
Groundskeeper
{G}
Creature - Human Druid
1/1
{1}{G}: Return target basic land card from your graveyard to your hand.
MMQ U, 9ED U
Groundswell
{G}
Instant
Target creature gets +2/+2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
WWK C
Grove of the Burnwillows
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
FUT R
Growth Spasm
{2}{G}
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Grozoth
{6}{U}{U}{U}
Creature - Leviathan
9/9
Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV R
Gruesome Encore
{2}{B}
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
MBS U
Gruul Guildmage
{R/G}{R/G}
Creature - Human Shaman
2/2
({R/G} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
GPT U
Gruul Nodorog
{4}{G}{G}
Creature - Beast
4/4
{R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.
GPT C
Gruul Scrapper
{3}{G}
Creature - Human Berserker
3/2
When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.
GPT C
Gruul Signet
{2}
Artifact
{1}, {T}: Add {R}{G} to your mana pool.
GPT C, ARC C
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.
GPT C, HOP C
Gruul War Plow
{4}
Artifact
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
GPT R
Guan Yu's 1,000-Li March
{4}{W}{W}
Sorcery
Destroy all tapped creatures.
PTK R, ME3 R
Guan Yu, Sainted Warrior
{3}{W}{W}
Legendary Creature - Human Soldier Warrior
3/5
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
PTK R, ME3 U
Guard Dogs
{3}{W}
Creature - Hound
2/2
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
PLS U
Guard Duty
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has defender.
ROE C
Guard Gomazoa
{2}{U}
Creature - Jellyfish
1/3
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
ROE U
Guardian Angel
{X}{W}
Instant
Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
LEA C, LEB C, 2ED C, 3ED C
Guardian Beast
{3}{B}
Creature - Beast
2/4
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
ARN R, ME4 R
Guardian Idol
{2}
Artifact
Guardian Idol enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
5DN U
Guardian Seraph
{2}{W}{W}
Creature - Angel
3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
M10 R
Guardian Zendikon
{2}{W}
Enchantment - Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK C
Guardian of Cloverdell
{5}{G}{G}
Creature - Treefolk Shaman
4/5
When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
{G}, Sacrifice a Kithkin: You gain 1 life.
LRW U
Guardian of Solitude
{1}{U}
Creature - Spirit
1/2
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
CHK U
Guardian of Vitu-Ghazi
{6}{G}{W}
Creature - Elemental
4/7
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance
RAV C
Guardian of the Guildpact
{3}{W}
Creature - Spirit
2/3
Protection from monocolored
DIS C
Guardian's Magemark
{2}{W}
Enchantment - Aura
Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
GPT C
Guardians of Akrasa
{2}{W}
Creature - Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA C
Guerrilla Tactics
{1}{R}
Instant
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
ALL C (x2), 8ED U, 9ED U, 10E U
Guided Passage
{U}{R}{G}
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
APC R
Guided Strike
{1}{W}
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
WTH C, JUD C
Guiding Spirit
{1}{W}{U}
Creature - Angel Spirit
1/2
Flying
{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
VIS R
Guile
{3}{U}{U}{U}
Creature - Elemental Incarnation
6/6
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW R, JVC R
Guiltfeeder
{3}{B}{B}
Creature - Horror
0/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
JUD R
Guilty Conscience
{W}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
SCG C
Gulf Squid
{3}{U}
Creature - Squid Beast
2/2
When Gulf Squid enters the battlefield, tap all lands target player controls.
PCY C
Guma
{2}{R}
Creature - Cat
2/2
Protection from blue
USG U
Gurzigost
{3}{G}{G}
Creature - Beast
6/8
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
TOR R
Gush
{4}{U}
Instant
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.
MMQ C, JVC C
Gust-Skimmer
{2}
Artifact Creature - Insect
2/1
{U}: Gust-Skimmer gains flying until end of turn.
MBS C
Gustcloak Cavalier
{3}{W}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
TSP U
Gustcloak Harrier
{1}{W}{W}
Creature - Bird Soldier
2/2
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
ONS C
Gustcloak Runner
{W}
Creature - Human Soldier
1/1
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
ONS C
Gustcloak Savior
{4}{W}
Creature - Bird Soldier
3/4
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
ONS R
Gustcloak Sentinel
{2}{W}{W}
Creature - Human Soldier
3/3
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
ONS U
Gustcloak Skirmisher
{3}{W}
Creature - Bird Soldier
2/3
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
ONS U
Gustha's Scepter
{0}
Artifact
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
ALL R, ME2 R
Gustrider Exuberant
{2}{W}
Creature - Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
ALA C
Gut Shot
{R/P}
Instant
({R/P} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to target creature or player.
NPH U
Gutless Ghoul
{2}{B}
Snow Creature - Zombie
2/2
{1}, Sacrifice a creature: You gain 2 life.
CSP C
Guttural Response
{R/G}
Instant
Counter target blue instant spell.
SHM U
Gutwrencher Oni
{3}{B}{B}
Creature - Demon Spirit
5/4
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
CHK U
Guul Draz Assassin
{B}
Creature - Vampire Assassin
1/1
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
ROE R
Guul Draz Specter
{2}{B}{B}
Creature - Specter
2/2
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
ZEN R
Guul Draz Vampire
{B}
Creature - Vampire Rogue
1/1
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN C
Gwafa Hazid, Profiteer
{1}{W}{U}
Legendary Creature - Human Rogue
2/2
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
CON R
Gwendlyn Di Corci
{U}{B}{B}{R}
Legendary Creature - Human Rogue
3/5
{T}: Target player discards a card at random. Activate this ability only during your turn.
LEG R, ME3 R
Gwyllion Hedge-Mage
{2}{W/B}
Creature - Hag Wizard
2/2
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
EVE U
Haakon, Stromgald Scourge
{1}{B}{B}
Legendary Creature - Zombie Knight
3/3
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from the battlefield, you lose 2 life.
CSP R
Haakon, Stromgald Scourge Avatar
Vanguard
Hand +0, life -3
Pay 1 life: You may play target creature card in your graveyard this turn.
Whenever you play a creature card from your graveyard, it becomes a black Zombie Knight.
If a Zombie Knight would be put into your graveyard from the battlefield, exile it instead.
VG S
Haazda Exonerator
{W}
Creature - Human Cleric
1/1
{T}, Sacrifice Haazda Exonerator: Destroy target Aura.
DIS C
Haazda Shield Mate
{2}{W}
Creature - Human Soldier
1/1
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
DIS R
Hada Freeblade
{W}
Creature - Human Soldier Ally
0/1
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
WWK U
Hada Spy Patrol
{1}{U}
Creature - Human Rogue
1/1
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol is unblockable.
LEVEL 3+
3/3
Shroud
Hada Spy Patrol is unblockable.
ROE U
Hag Hedge-Mage
{2}{B/G}
Creature - Hag Shaman
2/2
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
EVE U
Hagra Crocodile
{3}{B}
Creature - Crocodile
3/1
Hagra Crocodile can't block.
Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
ZEN C
Hagra Diabolist
{4}{B}
Creature - Ogre Shaman Ally
3/2
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
ZEN U
Hail Storm
{1}{G}{G}
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
ALL U, TSB S
Hail of Arrows
{X}{W}
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
SOK U, 10E U
Hair-Strung Koto
{6}
Artifact
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
CHK R
Hakim, Loreweaver
{3}{U}{U}
Legendary Creature - Human Wizard
2/4
Flying
{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.
{U}{U}, {T}: Destroy all Auras attached to Hakim.
MIR R
Halam Djinn
{5}{R}
Creature - Djinn
6/5
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
INV U
Halberdier
{3}{R}
Creature - Human Barbarian
3/1
First strike
ODY C
Halcyon Glaze
{1}{U}{U}
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
RAV U
Halfdane
{1}{W}{U}{B}
Legendary Creature - Shapeshifter
3/3
At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
LEG R, ME3 R
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.
WWK C
Halimar Excavator
{1}{U}
Creature - Human Wizard Ally
1/3
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
WWK C
Halimar Wavewatch
{1}{U}
Creature - Merfolk Soldier
0/3
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk
ROE C
Hall of Gemstone
{1}{G}{G}
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
MIR R
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.
CHK R
Hallow
{W}
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
DST C
Hallowed Burial
{3}{W}{W}
Sorcery
Put all creatures on the bottom of their owners' libraries.
EVE R
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U} to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
DIS R
Hallowed Ground
{1}{W}
Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
ICE U, MED U
Hallowed Healer
{2}{W}
Creature - Human Cleric
1/1
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
ODY C
Halls of Mist
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
ICE R
Halo Hunter
{2}{B}{B}{B}
Creature - Demon
6/3
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
ZEN R
Halt Order
{2}{U}
Instant
Counter target artifact spell.
Draw a card.
SOM U
Hamletback Goliath
{6}{R}
Creature - Giant Warrior
6/6
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
LRW R
Hammer Mage
{1}{R}
Creature - Human Spellshaper
1/1
{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
MMQ U
Hammer of Bogardan
{1}{R}{R}
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
MIR R, 6ED R, 8ED R, H10 R
Hammer of Ruin
{2}
Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
WWK U
Hammerfist Giant
{4}{R}{R}
Creature - Giant Warrior
5/4
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
RAV R
Hammerhead Shark
{1}{U}
Creature - Fish
2/3
Hammerhead Shark can't attack unless defending player controls an Island.
STH C
Hammerheim
Legendary Land
{T}: Add {R} to your mana pool.
{T}: Target creature loses all landwalk abilities until end of turn.
LEG U, ME3 U
Hammerheim Deadeye
{3}{R}
Creature - Giant Warrior
3/3
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
PLC U
Hana Kami
{G}
Creature - Spirit
1/1
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
CHK U
Hanabi Blast
{1}{R}{R}
Instant
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.
CHK U
Hand of Cruelty
{B}{B}
Creature - Human Samurai
2/2
Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
SOK U
Hand of Death
{2}{B}
Sorcery
Destroy target nonblack creature.
POR C (x2), P02 C, S99 C, S00 C
Hand of Emrakul
{9}
Creature - Eldrazi
7/7
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
ROE C
Hand of Honor
{W}{W}
Creature - Human Samurai
2/2
Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
SOK U
Hand of Justice
{5}{W}
Creature - Avatar
2/6
{T}, Tap three untapped white creatures you control: Destroy target creature.
FEM R, MED R
Hand of the Praetors
{3}{B}
Creature - Zombie
3/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
SOM R
Hand to Hand
{2}{R}
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
TMP R
Hankyu
{1}
Artifact - Equipment
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
CHK U
Hanna
Vanguard
Hand +1, life -5
Spells you cast cost {1} less to cast.
VG S
Hanna's Custody
{2}{W}
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
TMP R
Hanna, Ship's Navigator
{1}{W}{U}
Legendary Creature - Human Artificer
1/2
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
INV R
Hapato's Might
{2}{B}
Instant
Target creature gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 6.
SDC S
Hapless Researcher
{U}
Creature - Human Wizard
1/1
Sacrifice Hapless Researcher: Draw a card, then discard a card.
JUD C
Harabaz Druid
{1}{G}
Creature - Human Druid Ally
0/1
{T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
WWK R
Harbinger of Night
{2}{B}{B}
Creature - Spirit
2/3
At the beginning of your upkeep, put a -1/-1 counter on each creature.
MIR R
Harbinger of Spring
{4}{G}
Creature - Spirit
2/1
Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
BOK C
Harbor Guardian
{2}{W}{U}
Creature - Gargoyle
3/4
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
MIR U
Harbor Serpent
{4}{U}{U}
Creature - Serpent
5/5
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
M11 C
Harm's Way
{W}
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
M10 U, DDG U
Harmattan Efreet
{2}{U}{U}
Creature - Efreet
2/2
Flying
{1}{U}{U}: Target creature gains flying until end of turn.
MIR U, 6ED U
Harmless Assault
{2}{W}{W}
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
ROE C
Harmonic Convergence
{2}{G}
Instant
Put all enchantments on top of their owners' libraries.
ULG U
Harmonic Sliver
{1}{G}{W}
Creature - Sliver
1/1
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
TSP U
Harmonize
{2}{G}{G}
Sorcery
Draw three cards.
PLC U, EVG U, GVL U, ARC U
Harmony of Nature
{2}{G}
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
P02 U
Harpoon Sniper
{2}{W}
Creature - Merfolk Archer
2/2
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
LRW U
Harrier Griffin
{5}{W}
Creature - Griffin
3/3
Flying
At the beginning of your upkeep, tap target creature.
GPT U
Harrow
{2}{G}
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
TMP U, INV C, ZEN C, PVC C
Harsh Deceiver
{3}{W}
Creature - Spirit
1/4
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.
CHK C
Harsh Judgment
{2}{W}{W}
Enchantment
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
INV R
Harsh Justice
{2}{W}
Instant
Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
POR R, ME4 R
Harsh Mercy
{2}{W}
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
ONS R
Haru-Onna
{3}{G}
Creature - Spirit
2/1
When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
SOK U
Harvest Gwyllion
{2}{W/B}{W/B}
Creature - Hag
2/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE C
Harvest Mage
{G}
Creature - Human Spellshaper
1/1
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
NEM C
Harvest Wurm
{1}{G}
Creature - Wurm
3/2
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
WTH C
Harvester Druid
{1}{G}
Creature - Human Druid
1/1
{T}: Add to your mana pool one mana of any color that a land you control could produce.
JUD C
Hasran Ogress
{B}{B}
Creature - Ogre
3/2
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
ARN C (x2), CHR C, ME4 C
Hatchet Bully
{3}{R}
Creature - Goblin Warrior
3/3
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
EVE U
Hatching Plans
{1}{U}
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
GPT R
Hate Weaver
{1}{B}
Creature - Zombie Wizard
2/1
{2}: Target blue or red creature gets +1/+0 until end of turn.
INV U, 10E U
Hateflayer
{5}{R}{R}
Creature - Elemental
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
EVE R
Hatred
{3}{B}{B}
Instant
As an additional cost to cast Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
EXO R
Haunted Angel
{2}{W}
Creature - Angel
3/3
Flying
When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.
APC U
Haunted Cadaver
{3}{B}
Creature - Zombie
2/2
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Haunted Crossroads
{2}{B}
Enchantment
{B}: Put target creature card from your graveyard on top of your library.
MMQ U
Haunting Apparition
{1}{U}{B}
Creature - Spirit
1+*/2
Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
MIR U
Haunting Echoes
{3}{B}{B}
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
ODY R, M10 R, M11 R
Haunting Hymn
{4}{B}{B}
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
TSP U
Haunting Misery
{1}{B}{B}
Sorcery
As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.
Haunting Misery deals X damage to target player.
WTH C
Haunting Wind
{3}{B}
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
ATQ U
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
FEM U, 5ED U, 6ED U, BTD U, ME2 U
Havenwood Wurm
{6}{G}
Creature - Wurm
5/6
Flash (You may cast this spell any time you could cast an instant.)
Trample
TSP C
Havoc
{1}{R}
Enchantment
Whenever an opponent casts a white spell, he or she loses 2 life.
TMP U
Havoc Demon
{5}{B}{B}
Creature - Demon
5/5
Flying
When Havoc Demon is put into a graveyard from the battlefield, all creatures get -5/-5 until end of turn.
LGN R
Hawkeater Moth
{3}{G}
Creature - Insect
1/2
Flying; shroud (This permanent can't be the target of spells or abilities.)
USG U
Hazduhr the Abbot
{3}{W}{W}
Legendary Creature - Human Cleric
2/5
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
HML R
Haze Frog
{3}{G}{G}
Creature - Frog
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
ROE C
Haze of Rage
{1}{R}
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
FUT U
Hazerider Drake
{2}{W}{U}
Creature - Drake
2/3
Flying, protection from red
MIR U
Hazezon Tamar
{4}{R}{G}{W}
Legendary Creature - Human Warrior
2/4
When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
LEG R, ME3 R
Hazy Homunculus
{1}{U}
Creature - Homunculus Illusion
1/1
Hazy Homunculus is unblockable as long as defending player controls an untapped land.
PCY C
He Who Hungers
{4}{B}
Legendary Creature - Spirit
3/2
Flying
{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK R
Head Games
{3}{B}{B}
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
ONS R, 10E R
Headhunter
{1}{B}
Creature - Human Cleric
1/1
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Headless Horseman
{2}{B}
Creature - Zombie Knight
2/2
LEG C
Headlong Rush
{1}{R}
Instant
Attacking creatures gain first strike until end of turn.
USG C
Headstone
{1}{B}
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
HML C
Heal
{W}
Instant
Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C, ME3 C
Heal the Scars
{3}{G}
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
LRW C
Healer's Headdress
{2}
Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN C
Healing Leaves
{G}
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
PLC C
Healing Salve
{W}
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, MIR C, 5ED C, USG C, 6ED C, BRB C, 7ED C, 8ED C, DVD C, ME4 C
Heap Doll
{1}
Artifact Creature - Scarecrow
1/1
Sacrifice Heap Doll: Exile target card from a graveyard.
SHM U
Heart Sliver
{1}{R}
Creature - Sliver
1/1
All Sliver creatures have haste.
TMP C, H09 C
Heart Warden
{1}{G}
Creature - Elf Druid
1/1
{T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
UDS C
Heart Wolf
{3}{R}
Creature - Wolf
2/2
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
HML R
Heart of Bogardan
{2}{R}{R}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two.
WTH R
Heart of Light
{2}{W}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
BOK C, 10E C
Heart of Ramos
{3}
Artifact
{T}: Add {R} to your mana pool.
Sacrifice Heart of Ramos: Add {R} to your mana pool.
MMQ R
Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
ALL R, ME2 R
Heartbeat of Spring
{2}{G}
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
CHK R
Hearth Charm
{R}
Instant
Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
VIS C
Hearth Kami
{1}{R}
Creature - Spirit
2/1
{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
CHK C
Hearthcage Giant
{6}{R}{R}
Creature - Giant Warrior
5/5
When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
LRW U
Hearthfire Hobgoblin
{R/W}{R/W}{R/W}
Creature - Goblin Soldier
2/2
Double strike
EVE U, HOP U
Heartlash Cinder
{1}{R}
Creature - Elemental Warrior
1/1
Haste
Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
EVE C
Heartless Hidetsugu
{3}{R}{R}
Legendary Creature - Ogre Shaman
4/3
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
BOK R
Heartmender
{2}{G/W}{G/W}
Creature - Elemental
2/2
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R
Heartseeker
{4}
Artifact - Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST R
Heartstabber Mosquito
{3}{B}
Creature - Insect
2/2
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
ZEN C
Heartstone
{3}
Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
STH U, H09 U
Heartwood Dryad
{1}{G}
Creature - Dryad
2/1
Heartwood Dryad can block creatures with shadow as though they didn't have shadow.
TMP C
Heartwood Giant
{3}{G}{G}
Creature - Giant
4/4
{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
TMP R
Heartwood Shard
{3}
Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
MRD U
Heartwood Storyteller
{1}{G}{G}
Creature - Treefolk
2/3
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
FUT R
Heartwood Storyteller Avatar
Vanguard
Hand -1, life +4
The first creature spell you cast each turn costs {1} less to cast.
The first noncreature spell each opponent casts each turn costs {1} more to cast.
VG S
Heartwood Treefolk
{2}{G}{G}
Creature - Treefolk
3/4
Forestwalk
TMP U
Heat Ray
{X}{R}
Instant
Heat Ray deals X damage to target creature.
USG C, BRB C, ROE C
Heat Shimmer
{2}{R}
Sorcery
Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
LRW R
Heat Stroke
{2}{R}
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
WTH R
Heat Wave
{2}{R}
Enchantment
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.
VIS U
Heat of Battle
{1}{R}
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
STH U
Heaven's Gate
{W}
Instant
Any number of target creatures become white until end of turn.
LEG U
Heavy Arbalest
{3}
Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to target creature or player."
Equip {4}
SOM U
Heavy Ballista
{3}{W}
Creature - Human Soldier
2/3
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
WTH C, 6ED U, 7ED U
Heavy Fog
{1}{G}
Instant
Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
PTK U, ME3 C
Hecatomb
{1}{B}{B}
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
ICE R, 5ED R, 6ED R, MED R
Hedge Troll
{2}{G}
Creature - Troll Cleric
2/2
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
PLC U
Hedron Crab
{U}
Creature - Crab
0/2
Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
ZEN U
Hedron Matrix
{4}
Artifact - Equipment
Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
ROE R
Hedron Rover
{4}
Artifact Creature - Construct
2/2
Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
WWK C
Hedron Scrabbler
{2}
Artifact Creature - Construct
1/1
Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
ZEN C
Hedron-Field Purists
{2}{W}
Creature - Human Cleric
0/3
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
ROE R
Heed the Mists
{3}{U}{U}
Sorcery - Arcane
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
BOK U
Heedless One
{3}{G}
Creature - Elf Avatar
*/*
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
ONS U, EVG U
Heidar, Rimewind Master
{4}{U}
Legendary Creature - Human Wizard
3/3
{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
CSP R
Heightened Awareness
{3}{U}{U}
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
PCY R
Helionaut
{2}{W}
Creature - Human Soldier
1/2
Flying
{1}, {T}: Add one mana of any color to your mana pool.
APC C
Heliophial
{5}
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.
5DN C
Helium Squirter
{4}{U}
Creature - Beast Mutant
0/0
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
DIS C
Helix Pinnacle
{G}
Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
EVE R
Hell Swarm
{B}
Instant
All creatures get -1/-0 until end of turn.
LEG C
Hell's Caretaker
{3}{B}
Creature - Horror
1/1
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
LEG R, CHR R, 9ED R
Hell's Caretaker Avatar
Vanguard
Hand -1, life -4
{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
VG S
Hell's Thunder
{1}{R}{R}
Creature - Elemental
4/4
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA R
Hell-Bent Raider
{1}{R}{R}
Creature - Human Barbarian
2/2
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
TOR R
Hellcarver Demon
{3}{B}{B}{B}
Creature - Demon
6/6
Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
ROE M
Helldozer
{3}{B}{B}{B}
Creature - Zombie Giant
6/5
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
RAV R, HOP R
Hellfire
{2}{B}{B}{B}
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
LEG R, ME3 R
Hellfire Mongrel
{2}{R}
Creature - Elemental Hound
2/2
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
ZEN U
Hellhole Rats
{2}{B}{R}
Creature - Rat
2/2
Haste
When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
DIS U
Hellion Eruption
{5}{R}
Sorcery
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
ROE R
Hellkite Charger
{4}{R}{R}
Creature - Dragon
5/5
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
ZEN R, ARC R
Hellkite Hatchling
{2}{R}{G}
Creature - Dragon
2/2
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
CON U
Hellkite Igniter
{5}{R}{R}
Creature - Dragon
5/5
Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
MBS R
Hellkite Overlord
{4}{B}{R}{R}{G}
Creature - Dragon
8/8
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
FVD R, ALA M
Hellspark Elemental
{1}{R}
Creature - Elemental
3/1
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON U, H10 U
Helm of Awakening
{2}
Artifact
Spells cost {1} less to cast.
VIS U
Helm of Chatzuk
{1}
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R
Helm of Kaldra
{3}
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.
Equip {2}
PRO R, 5DN R
Helm of Obedience
{4}
Artifact
{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
ALL R, ME2 R
Helm of Possession
{4}
Artifact
You may choose not to untap Helm of Possession during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
TMP R
Helm of the Ghastlord
{3}{U/B}
Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
SHM C
Hematite Golem
{4}
Artifact Creature - Golem
1/4
{1}{R}: Hematite Golem gets +2/+0 until end of turn.
MRD C
Hematite Talisman
{2}
Artifact
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
ICE U
Henchfiend of Ukor
{3}{R}
Creature - Ogre
3/2
Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.
FUT C
Henge Guardian
{5}
Artifact Creature - Dragon Wurm
3/4
{2}: Henge Guardian gains trample until end of turn.
MMQ U, DDG U
Henge of Ramos
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
MMQ U
Herald of Leshrac
{6}{B}
Creature - Avatar
2/4
Flying
Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.
CSP R
Herald of Serra
{2}{W}{W}
Creature - Angel
3/4
Flying, vigilance
Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG R
Herbal Poultice
{0}
Artifact
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
LRW C
Herd Gnarr
{3}{G}
Creature - Beast
2/2
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
TSP C
Heritage Druid
{G}
Creature - Elf Druid
1/1
Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
MOR U
Hermetic Study
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
USG C
Hermit Druid
{1}{G}
Creature - Human Druid
1/1
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
STH R
Hermit Druid Avatar
Vanguard
Hand -2, life -2
At the beginning of your upkeep, put a land card from your library chosen at random onto the battlefield.
VG S
Hero of Bladehold
{2}{W}{W}
Creature - Human Knight
3/4
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
MBS M
Hero of Oxid Ridge
{2}{R}{R}
Creature - Human Knight
4/2
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
MBS M
Hero's Demise
{1}{B}
Instant
Destroy target legendary creature.
BOK R
Hero's Resolve
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
TMP C, 6ED C, S00 C
Heroes Remembered
{6}{W}{W}{W}
Sorcery
You gain 20 life.
Suspend 10-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC R
Heroes' Reunion
{G}{W}
Instant
Target player gains 7 life.
INV U, ARC U, DDG U
Heroic Defiance
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
PLS C
Heroism
{2}{W}
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays {2}{R}.
FEM U
Hesitation
{1}{U}
Enchantment
When a player casts a spell, sacrifice Hesitation. If you do, counter that spell.
STH U
Hex
{4}{B}{B}
Sorcery
Destroy six target creatures.
RAV R
Hex Parasite
{1}
Artifact Creature - Insect
1/1
{X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.)
NPH R
Hexplate Golem
{7}
Artifact Creature - Golem
5/7
MBS C
Hibernation
{2}{U}
Instant
Return all green permanents to their owners' hands.
USG U, 7ED U, 8ED U
Hibernation Sliver
{U}{B}
Creature - Sliver
2/2
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
STH U, H09 U
Hibernation's End
{4}{G}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
CSP R
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
MMQ C
Hidden Ancients
{1}{G}
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
USG U
Hidden Gibbons
{G}
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
ULG R
Hidden Guerrillas
{G}
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
USG U
Hidden Herd
{G}
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
USG R
Hidden Horror
{1}{B}{B}
Creature - Horror
4/4
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
WTH U, P02 R, 6ED U, 10E U
Hidden Path
{2}{G}{G}{G}{G}
Enchantment
Green creatures have forestwalk.
DRK R
Hidden Predators
{G}
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
USG R
Hidden Retreat
{2}{W}
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
STH R
Hidden Spider
{G}
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
USG C
Hidden Stag
{1}{G}
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
USG R
Hide
{R}{W}
Instant
Put target artifact or enchantment on the bottom of its owner's library.
----
Seek
{W}{B}
Instant
Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
DIS R
Hideous End
{1}{B}{B}
Instant
Destroy target nonblack creature. Its controller loses 2 life.
HOP C, ZEN C, GVL C, PVC C
Hideous Laughter
{2}{B}{B}
Instant - Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK U
Hidetsugu's Second Rite
{3}{R}
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
SOK R
High Ground
{W}
Enchantment
Each creature you control can block an additional creature.
EXO U, 10E U
High Market
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.
MMQ R
High Seas
{2}{U}
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
MMQ U
High Tide
{U}
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
FEM C (x3), MED U
Highland Berserker
{1}{R}
Creature - Human Berserker Ally
2/1
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
ZEN C
Highland Giant
{2}{R}{R}
Creature - Giant
3/4
POR C
Highland Weald
Snow Land
Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
CSP U
Highway Robber
{2}{B}{B}
Creature - Human Rogue Mercenary
2/2
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
MMQ C, 9ED C, 10E C
Higure, the Still Wind
{3}{U}{U}
Legendary Creature - Human Ninja
3/4
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature is unblockable this turn.
BOK R
Higure, the Still Wind Avatar
Vanguard
Hand -1, life +3
Whenever a nontoken creature you control deals combat damage to an opponent, choose a creature card at random from your library, reveal that card, and put it into your hand. Then shuffle your library.
VG S
Hikari, Twilight Guardian
{3}{W}{W}
Legendary Creature - Spirit
4/4
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
CHK R
Hill Giant
{3}{R}
Creature - Giant
3/3
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 7ED C, 8ED C, 9ED C, 10E C
Hillcomber Giant
{2}{W}{W}
Creature - Giant Scout
3/3
Mountainwalk
LRW C
Hinder
{1}{U}{U}
Instant
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
CHK U
Hindering Light
{W}{U}
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
ALA C
Hindering Touch
{3}{U}
Instant
Counter target spell unless its controller pays {2}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG C
Hint of Insanity
{2}{B}
Sorcery
Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
ODY R
Hipparion
{1}{W}
Creature - Horse
1/3
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
ICE U, 5ED C
Hired Giant
{3}{R}
Creature - Giant
4/4
When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.
MMQ U
Hired Muscle
{1}{B}{B}
Creature - Human Warrior
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature - Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
BOK U
Hisoka's Defiance
{1}{U}
Instant
Counter target Spirit or Arcane spell.
CHK C
Hisoka's Guard
{1}{U}
Creature - Human Wizard
1/1
You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
CHK C
Hisoka, Minamo Sensei
{2}{U}{U}
Legendary Creature - Human Wizard
1/3
{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
CHK R
Hissing Iguanar
{2}{R}
Creature - Lizard
3/1
Whenever another creature is put into a graveyard from the battlefield, you may have Hissing Iguanar deal 1 damage to target player.
ALA C
Hissing Miasma
{1}{B}{B}
Enchantment
Whenever a creature attacks you, its controller loses 1 life.
GPT U
Hit
{1}{B}{R}
Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
----
Run
{3}{R}{G}
Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
DIS U
Hive Mind
{5}{U}
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
M10 R
Hivestone
{2}
Artifact
Creatures you control are Slivers in addition to their other creature types.
TSP R
Hivis of the Scale
{3}{R}{R}
Legendary Creature - Viashino Shaman
3/4
You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
MIR R
Hoar Shade
{3}{B}
Creature - Shade
1/2
{B}: Hoar Shade gets +1/+1 until end of turn.
ICE C
Hoard-Smelter Dragon
{4}{R}{R}
Creature - Dragon
5/5
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.
SOM R
Hoarder's Greed
{3}{B}
Sorcery
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW U
Hoarding Dragon
{3}{R}{R}
Creature - Dragon
4/4
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner's hand.
M11 R
Hobble
{2}{W}
Enchantment - Aura
Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
PLS C
Hobgoblin Dragoon
{2}{R/W}
Creature - Goblin Knight
1/2
Flying, first strike
EVE C
Hokori, Dust Drinker
{2}{W}{W}
Legendary Creature - Spirit
2/2
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
BOK R
Hold the Line
{1}{W}{W}
Instant
Blocking creatures get +7/+7 until end of turn.
CHK R
Holistic Wisdom
{1}{G}{G}
Enchantment
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
ODY R
Hollow Dogs
{4}{B}
Creature - Zombie Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
USG C, S99 C, BTD C, 7ED C, 9ED C
Hollow Specter
{1}{B}{B}
Creature - Specter
2/2
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
LGN R
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
FEM R, 5ED R
Hollow Warrior
{4}
Artifact Creature - Golem Warrior
4/4
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.
PCY U
Hollowborn Barghest
{5}{B}{B}
Creature - Demon Hound
7/6
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
SHM R
Hollowsage
{3}{B}
Creature - Merfolk Wizard
2/2
Whenever Hollowsage becomes untapped, you may have target player discard a card.
SHM U
Holy Armor
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C
Holy Day
{W}
Instant
Prevent all combat damage that would be dealt this turn.
LEG C, INV C, 8ED C, 9ED C, 10E C
Holy Light
{2}{W}
Instant
Nonwhite creatures get -1/-1 until end of turn.
DRK C, MED C
Holy Strength
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C
Homarid
{2}{U}
Creature - Homarid
2/2
Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four tide counters on Homarid, remove all tide counters from it.
FEM C (x4)
Homarid Shaman
{2}{U}{U}
Creature - Homarid Shaman
2/1
{U}: Tap target green creature.
FEM R
Homarid Spawning Bed
{U}{U}
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.
FEM U, MED U
Homarid Warrior
{4}{U}
Creature - Homarid Warrior
3/3
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)
FEM C (x3), 5ED C
Homing Sliver
{2}{R}
Creature - Sliver
2/2
Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
FUT C, H09 C
Homura, Human Ascendant
{4}{R}{R}
Legendary Creature - Human Monk
4/4
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped.
----
Homura's Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
SOK R
Honden of Cleansing Fire
{3}{W}
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
CHK U
Honden of Infinite Rage
{2}{R}
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
CHK U
Honden of Life's Web
{4}{G}
Legendary Enchantment - Shrine
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
CHK U
Honden of Night's Reach
{3}{B}
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
CHK U
Honden of Seeing Winds
{4}{U}
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
CHK U
Honor Guard
{W}
Creature - Human Soldier
1/1
{W}: Honor Guard gets +0/+1 until end of turn.
STH C, 7ED C, 8ED C, 9ED C, 10E C
Honor of the Pure
{1}{W}
Enchantment
White creatures you control get +1/+1.
M10 R, M11 R
Honor the Fallen
{1}{W}
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
MMQ R
Honor-Worn Shaku
{3}
Artifact
{T}: Add {1} to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
CHK U
Honorable Passage
{1}{W}
Instant
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
VIS U, TSB S
Honorable Scout
{W}
Creature - Human Soldier Scout
1/1
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
PLS C
Hooded Kavu
{2}{R}
Creature - Kavu
2/2
{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
INV C
Hoodwink
{1}{U}
Instant
Return target artifact, enchantment, or land to its owner's hand.
MMQ C
Hoof Skulkin
{3}
Artifact Creature - Scarecrow
2/2
{3}: Target green creature gets +1/+1 until end of turn.
EVE C
Hoofprints of the Stag
{1}{W}
Tribal Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
LRW R
Hope Charm
{W}
Instant
Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
VIS C
Hope and Glory
{1}{W}
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
ULG U
Hopping Automaton
{3}
Artifact Creature - Construct
2/2
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
USG U
Horde of Boggarts
{3}{R}
Creature - Goblin
*/*
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
SHM U
Horde of Notions
{W}{U}{B}{R}{G}
Legendary Creature - Elemental
5/5
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
LRW R
Horizon Boughs
Plane - Pyrulea
All permanents untap during each player's untap step.
Whenever you roll {C}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
HOP P
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
FUT R
Horizon Drake
{1}{U}{U}
Creature - Drake
3/1
Flying, protection from lands
WWK U
Horizon Seed
{4}{W}
Creature - Spirit
2/1
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
CHK U
Horizon Spellbomb
{1}
Artifact
{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
SOM C
Horn of Deafening
{4}
Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
LEG R, CHR R, ME4 U
Horn of Greed
{3}
Artifact
Whenever a player plays a land, that player draws a card.
STH R
Horn of Plenty
{6}
Artifact
Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.
MMQ R
Horn of Ramos
{3}
Artifact
{T}: Add {G} to your mana pool.
Sacrifice Horn of Ramos: Add {G} to your mana pool.
MMQ R
Horned Cheetah
{2}{G}{W}
Creature - Cat
2/2
Whenever Horned Cheetah deals damage, you gain that much life.
INV U
Horned Helm
{2}
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN C
Horned Kavu
{R}{G}
Creature - Kavu
3/4
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
PLS C
Horned Sliver
{2}{G}
Creature - Sliver
2/2
All Sliver creatures have trample.
TMP U
Horned Troll
{2}{G}
Creature - Troll
2/2
{G}: Regenerate Horned Troll.
MMQ C, 8ED C
Horned Turtle
{2}{U}
Creature - Turtle
1/4
POR C, TMP C, 6ED C, 7ED C, 8ED C, 9ED C, M10 C
Hornet Cannon
{4}
Artifact
{3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.
STH U, PVC U
Hornet Cobra
{1}{G}{G}
Creature - Snake
2/1
First strike
LEG C
Hornet Harasser
{2}{B}{B}
Creature - Goblin Shaman
2/2
When Hornet Harasser is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.
LRW C
Hornet Sting
{G}
Instant
Hornet Sting deals 1 damage to target creature or player.
M11 C
Horobi's Whisper
{1}{B}{B}
Instant - Arcane
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane-Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK C
Horobi, Death's Wail
{2}{B}{B}
Legendary Creature - Spirit
4/4
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
CHK R
Horrible Hordes
{3}
Artifact Creature - Spirit
2/2
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
MIR U
Horrifying Revelation
{B}
Sorcery
Target player discards a card, then puts the top card of his or her library into his or her graveyard.
MBS C
Horror of Horrors
{3}{B}{B}
Enchantment
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
LEG U, 9ED U
Horseshoe Crab
{2}{U}
Creature - Crab
1/3
{U}: Untap Horseshoe Crab.
USG C, 10E C
Hostile Realm
{2}{R}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
MOR C
Hostility
{3}{R}{R}{R}
Creature - Elemental Incarnation
6/6
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW R, JVC R
Hot Springs
{1}{G}
Enchantment - Aura
Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
ICE R
Hotheaded Giant
{3}{R}
Creature - Giant Warrior
4/4
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
EVE C
Hour of Reckoning
{4}{W}{W}{W}
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures.
RAV R
Hoverguard Observer
{2}{U}{U}
Creature - Drone
3/3
Flying
Hoverguard Observer can block only creatures with flying.
DST U
Hoverguard Sweepers
{6}{U}{U}
Creature - Drone
5/6
Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
5DN R
Hovermyr
{2}
Artifact Creature - Myr
1/2
Flying, vigilance
NPH C
Howl from Beyond
{X}{B}
Instant
Target creature gets +X/+0 until end of turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, 7ED C, ME4 C
Howl of the Night Pack
{6}{G}
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
SHM U, M10 U
Howling Banshee
{2}{B}{B}
Creature - Spirit
3/3
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
M10 U, GVL U, M11 U
Howling Fury
{2}{B}
Sorcery
Target creature gets +4/+0 until end of turn.
POR C, S99 U
Howling Gale
{1}{G}
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Howling Mine
{2}
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R
Howling Wolf
{2}{G}{G}
Creature - Wolf
2/2
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
MMQ C
Howltooth Hollow
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
LRW R
Hua Tuo, Honored Physician
{1}{G}{G}
Legendary Creature - Human
1/2
{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
PTK R, ME3 R
Huang Zhong, Shu General
{2}{W}{W}
Legendary Creature - Human Soldier
2/3
Huang Zhong, Shu General can't be blocked by more than one creature.
PTK R
Hulking Cyclops
{3}{R}{R}
Creature - Cyclops
5/5
Hulking Cyclops can't block.
VIS U, POR U, 6ED U, BTD U, 8ED U
Hulking Goblin
{1}{R}
Creature - Goblin
2/2
Hulking Goblin can't block.
POR C, S99 C
Hulking Ogre
{2}{R}
Creature - Ogre
3/3
Hulking Ogre can't block.
UDS C, S99 U
Hull Breach
{R}{G}
Sorcery
Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
PLS C, HOP C
Hum of the Radix
{2}{G}{G}
Enchantment
Each artifact spell costs {1} more to cast for each artifact its controller controls.
MRD R
Humble
{1}{W}
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.
USG U
Humble Budoka
{1}{G}
Creature - Human Monk
2/2
Shroud (This permanent can't be the target of spells or abilities.)
CHK C
Humility
{2}{W}{W}
Enchantment
All creatures lose all abilities and are 1/1.
TMP R
Hunding Gjornersen
{3}{W}{U}{U}
Legendary Creature - Human Warrior
5/4
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
LEG U, ME3 U
Hundred-Talon Kami
{4}{W}
Creature - Spirit
2/3
Flying
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK C
Hundred-Talon Strike
{W}
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane-Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK C
Hundroog
{6}{G}
Creature - Beast
4/7
Cycling {3} ({3}, Discard this card: Draw a card.)
LGN C
Hunger of the Nim
{1}{B}
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
DST C
Hungry Mist
{2}{G}{G}
Creature - Elemental
6/2
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
HML C (x2), 5ED C, MED C
Hungry Spriggan
{2}{G}
Creature - Goblin Warrior
1/1
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
SHM C
Hunt Down
{G}
Sorcery
Target creature blocks target creature this turn if able.
LRW C
Hunted Dragon
{3}{R}{R}
Creature - Dragon
6/6
Flying, haste
When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.
RAV R
Hunted Horror
{B}{B}
Creature - Horror
7/7
Trample
When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.
RAV R
Hunted Lammasu
{2}{W}{W}
Creature - Lammasu
5/5
Flying
When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
RAV R
Hunted Phantasm
{1}{U}{U}
Creature - Spirit
4/6
Hunted Phantasm is unblockable.
When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
RAV R
Hunted Troll
{2}{G}{G}
Creature - Troll Warrior
8/4
When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control.
{G}: Regenerate Hunted Troll.
RAV R
Hunted Wumpus
{3}{G}
Creature - Beast
6/6
When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.
MMQ U, 8ED U, 9ED U, 10E U
Hunter Sliver
{1}{R}
Creature - Sliver
1/1
All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
LGN C
Hunter of Eyeblights
{3}{B}{B}
Creature - Elf Assassin
3/3
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
LRW U
Hunters' Feast
{3}{G}
Sorcery
Any number of target players each gain 6 life.
M11 C
Hunting Cheetah
{2}{G}
Creature - Cat
2/3
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
PTK U, ME3 C
Hunting Drake
{4}{U}
Creature - Drake
2/2
Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
PLS C
Hunting Grounds
{G}{W}
Enchantment
Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
JUD R
Hunting Kavu
{1}{R}{G}
Creature - Kavu
2/3
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
INV U
Hunting Moa
{2}{G}
Creature - Bird Beast
3/2
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.
UDS U, TSB S, ARC U
Hunting Pack
{5}{G}{G}
Instant
Put a 4/4 green Beast creature token onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG U
Hunting Triad
{3}{G}
Tribal Sorcery - Elf
Put three 1/1 green Elf Warrior creature tokens onto the battlefield.
Reinforce 3-{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
MOR U
Hunting Wilds
{3}{G}
Sorcery
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
PLC U
Hurkyl's Recall
{1}{U}
Instant
Return all artifacts target player owns to his or her hand.
ATQ R, 3ED R, 4ED R, 5ED R, 10E R
Hurloon Minotaur
{1}{R}{R}
Creature - Minotaur
2/3
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME3 C
Hurloon Shaman
{1}{R}{R}
Creature - Minotaur Shaman
2/3
When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land.
WTH U
Hurly-Burly
{1}{R}
Sorcery
Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
LRW C
Hurr Jackal
{R}
Creature - Hound
1/1
{T}: Target creature can't be regenerated this turn.
ARN C, 4ED R
Hurricane
{X}{G}
Sorcery
Hurricane deals X damage to each creature with flying and each player.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, POR R, P02 R, 6ED R, BRB U, 7ED R, 10E R
Hush
{3}{G}
Sorcery
Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Hyalopterous Lemure
{4}{B}
Creature - Spirit
4/3
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
ICE U, MED C
Hydroblast
{U}
Instant
Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
ICE C, 5ED U, MED C
Hydromorph Guardian
{2}{U}
Creature - Elemental
2/2
{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
TOR C
Hydromorph Gull
{3}{U}{U}
Creature - Elemental Bird
3/3
Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
TOR U
Hyena Umbra
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE C
Hymn of Rebirth
{3}{G}{W}
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
ICE U, MED U
Hymn to Tourach
{B}{B}
Sorcery
Target player discards two cards at random.
FEM C (x4), MED U
Hypergenesis
Sorcery
Hypergenesis is green.
Suspend 3-{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
TSP R
Hyperion Blacksmith
{1}{R}{R}
Creature - Human Artificer
2/2
{T}: You may tap or untap target artifact an opponent controls.
LEG U
Hypervolt Grasp
{2}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
{1}{U}: Return Hypervolt Grasp to its owner's hand.
GPT U
Hypnotic Cloud
{1}{B}
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.
INV C
Hypnotic Specter
{1}{B}{B}
Creature - Specter
2/2
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 9ED R, 10E R, M10 R
Hypnox
{8}{B}{B}{B}
Creature - Nightmare Horror
8/8
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
TOR R
Hypochondria
{1}{W}
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
TOR U
Hystrodon
{4}{G}
Creature - Beast
3/4
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
I Bask in Your Silent Awe
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
ARC C
I Call on the Ancient Magics
Scheme
When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.
ARC C
I Delight in Your Convulsions
Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
ARC C
I Know All, I See All
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
ARC C
Ib Halfheart, Goblin Tactician
{3}{R}
Legendary Creature - Goblin Advisor
3/2
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.
TSP R, EVG R
Icatian Crier
{2}{W}
Creature - Human Spellshaper
1/1
{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
TSP C
Icatian Infantry
{W}
Creature - Human Soldier
1/1
{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
FEM C (x4)
Icatian Javelineers
{W}
Creature - Human Soldier
1/1
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
FEM C (x3), TSB S, ME2 C
Icatian Lieutenant
{W}{W}
Creature - Human Soldier
1/2
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
FEM R, MED C
Icatian Moneychanger
{W}
Creature - Human
0/2
Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
FEM C (x3)
Icatian Phalanx
{4}{W}
Creature - Human Soldier
2/4
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
FEM U, 5ED U, ME2 C
Icatian Priest
{W}
Creature - Human Cleric
1/1
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
FEM U, 10E U, DVD U
Icatian Scout
{W}
Creature - Human Soldier Scout
1/1
{1}, {T}: Target creature gains first strike until end of turn.
FEM C (x4), 5ED C, ME2 C
Icatian Skirmishers
{3}{W}
Creature - Human Soldier
1/1
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
FEM R
Icatian Store
Land
Icatian Store enters the battlefield tapped.
You may choose not to untap Icatian Store during your untap step.
At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
FEM R, 5ED R
Icatian Town
{5}{W}
Sorcery
Put four 1/1 white Citizen creature tokens onto the battlefield.
FEM R, 5ED R, 6ED R, MED U
Ice Cage
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
M10 C, M11 C
Ice Cauldron
{4}
Artifact
{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.
ICE R, ME4 R
Ice Cave
{3}{U}{U}
Enchantment
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
APC R
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
ICE U, 5ED U, ME2 U
Ice Storm
{2}{G}
Sorcery
Destroy target land.
LEA U, LEB U, 2ED U, MED U
Iceberg
{X}{U}{U}
Enchantment
Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.
ICE U, ME2 U
Icefall
{2}{R}{R}
Sorcery
Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP C
Icequake
{1}{B}{B}
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
ICE U, ME2 C
Ichneumon Druid
{1}{G}{G}
Creature - Human Druid
1/1
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.
LEG U
Ichor Explosion
{5}{B}{B}
Sorcery
As an additional cost to cast Ichor Explosion, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
NPH U
Ichor Rats
{1}{B}{B}
Creature - Rat
2/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Ichor Rats enters the battlefield, each player gets a poison counter.
SOM U
Ichor Slick
{2}{B}
Sorcery
Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
FUT C, GVL C
Ichor Wellspring
{2}
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
MBS C
Ichorclaw Myr
{2}
Artifact Creature - Myr
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
SOM C
Ichorid
{3}{B}
Creature - Horror
3/1
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
TOR R
Icy Manipulator
{4}
Artifact
{1}, {T}: Tap target artifact, creature, or land.
LEA U, LEB U, 2ED U, ICE U, MRD U, 9ED U, 10E U, ME4 U
Icy Prison
{U}{U}
Enchantment
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
ICE R, ME2 C
Ideas Unbound
{U}{U}
Sorcery - Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
SOK C
Identity Crisis
{2}{W}{W}{B}{B}
Sorcery
Exile all cards from target player's hand and graveyard.
ARB R
Idle Thoughts
{3}{U}
Enchantment
{2}: Draw a card if you have no cards in hand.
EVE U
Idyllic Tutor
{2}{W}
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
MOR R
Ifh-Biff Efreet
{2}{G}{G}
Creature - Efreet
3/3
Flying
{G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
ARN R, MED R
Igneous Golem
{5}
Artifact Creature - Golem
3/4
{2}: Igneous Golem gains trample until end of turn.
MIR U
Igneous Pouncer
{4}{B}{R}
Creature - Elemental
5/1
Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
ARB C
Ignite Disorder
{1}{R}
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
CON U, M10 U
Ignite Memories
{4}{R}
Sorcery
Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP U
Ignite the Cloneforge!
Scheme
When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
ARC C
Ignoble Soldier
{2}{W}
Creature - Human Soldier
3/1
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
MMQ U
Ignorant Bliss
{1}{R}
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
DIS U
Ihsan's Shade
{3}{B}{B}{B}
Legendary Creature - Shade Knight
5/5
Protection from white
HML U, ME2 R
Iizuka the Ruthless
{3}{R}{R}
Legendary Creature - Human Samurai
3/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
SOK R
Ikiral Outrider
{1}{W}
Creature - Human Soldier
1/2
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
ROE C
Ill-Gotten Gains
{2}{B}{B}
Sorcery
Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
USG R
Illicit Auction
{3}{R}{R}
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
MIR R, 6ED R
Illuminate
{X}{R}
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.
APC U
Illuminated Folio
{5}
Artifact
{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
SHM U
Illuminated Wings
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{2}, Sacrifice Illuminated Wings: Draw a card.
UDS C
Illumination
{W}{W}
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
MIR U
Illusion
{U}
Instant
Target spell or permanent becomes the color of your choice until end of turn.
----
Reality
{2}{G}
Instant
Destroy target artifact.
APC U (x2)
Illusionary Forces
{3}{U}
Creature - Illusion
4/4
Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
ICE C, MED U
Illusionary Mask
{2}
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
LEA R, LEB R, 2ED R, ME3 R
Illusionary Presence
{1}{U}{U}
Creature - Illusion
2/2
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
ICE R
Illusionary Servant
{1}{U}{U}
Creature - Illusion
3/4
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
M10 C
Illusionary Terrain
{U}{U}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
ICE U
Illusionary Wall
{4}{U}
Creature - Illusion Wall
7/4
Defender, flying, first strike
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
ICE C, MED C
Illusions of Grandeur
{3}{U}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
ICE R, MED R
Illusory Demon
{1}{U}{B}
Creature - Demon Illusion
4/3
Flying
When you cast a spell, sacrifice Illusory Demon.
ARB U
Imagecrafter
{U}
Creature - Human Wizard
1/1
{T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
ONS C
Imaginary Pet
{1}{U}
Creature - Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
USG R, 9ED R
Imi Statue
{3}
Artifact
Players can't untap more than one artifact during their untap steps.
CHK R
Immaculate Magistrate
{3}{G}
Creature - Elf Shaman
2/2
{T}: Put a +1/+1 counter on target creature for each Elf you control.
LRW R
Immersturm
Plane - Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Whenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control.
HOP C
Immobilizing Ink
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card: Untap this creature."
ODY C
Immolating Souleater
{2}
Artifact Creature - Hound
1/1
{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)
NPH C
Immolation
{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
LEG C, 4ED C, ME3 C
Immortal Coil
{2}{B}{B}
Artifact
{T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
ALA R
Imp's Mischief
{1}{B}
Instant
Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
PLC R
Impaler Shrike
{2}{U}{U}
Creature - Bird
3/1
Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
NPH C
Impatience
{2}{R}
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
UDS R, 7ED R
Impelled Giant
{4}{R}{R}
Creature - Giant Warrior
3/3
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
EVE U
Impending Disaster
{1}{R}
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
ULG R
Imperial Edict
{1}{B}
Sorcery
Target opponent chooses a creature he or she controls. Destroy it.
PTK C
Imperial Hellkite
{5}{R}{R}
Creature - Dragon
6/6
Flying
Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
LGN R, ARC R
Imperial Mask
{4}{W}
Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
You can't be the target of spells or abilities your opponents control.
FUT R
Imperial Recruiter
{2}{R}
Creature - Human Advisor
1/1
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
PTK U, ME2 R
Imperial Seal
{B}
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
PTK R, ME2 R
Imperiosaur
{2}{G}{G}
Creature - Lizard
5/5
Spend only mana produced by basic lands to cast Imperiosaur.
FUT U
Imperious Perfect
{2}{G}
Creature - Elf Warrior
2/2
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW U, EVG U
Implements of Sacrifice
{2}
Artifact
{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
FEM R
Implode
{4}{R}
Sorcery
Destroy target land.
Draw a card.
PLS U
Imposing Visage
{R}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by two or more creatures.
ICE C, 5ED C
Imprison
{B}
Enchantment - Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
LEG R
Imprison This Insolent Wretch
Ongoing Scheme
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during his or her untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
ARC P
Impromptu Raid
{3}{R/G}
Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step.
SHM R
Improvised Armor
{3}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
ONS U
Imps' Taunt
{1}{B}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
TMP U
Impulse
{1}{U}
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
VIS C, BTD C
Impulsive Maneuvers
{2}{R}{R}
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
ODY R
In the Eye of Chaos
{2}{U}
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.
LEG R, ME4 R
In the Web of War
{3}{R}{R}
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
BOK R
Iname as One
{8}{B}{B}{G}{G}
Legendary Creature - Spirit
8/8
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
When Iname as One is put into a graveyard from the battlefield, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
SOK R
Iname, Death Aspect
{4}{B}{B}
Legendary Creature - Spirit
4/4
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
CHK R
Iname, Life Aspect
{4}{G}{G}
Legendary Creature - Spirit
4/4
When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
CHK R
Incandescent Soulstoke
{2}{R}
Creature - Elemental Shaman
2/2
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
LRW R
Incendiary
{R}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
UDS U
Incendiary Command
{3}{R}{R}
Sorcery
Choose two - Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
LRW R
Incinerate
{1}{R}
Instant
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
ICE C, MIR C, 5ED C, 10E C, ME2 C, JVC C
Incite
{R}
Instant
Target creature becomes red until end of turn and attacks this turn if able.
M11 C
Incite Hysteria
{2}{R}
Sorcery
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
RAV C
Incite War
{2}{R}
Instant
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)
MRD C
Incremental Blight
{3}{B}{B}
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
SHM U, HOP U, ARC U
Incremental Growth
{3}{G}{G}
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
LRW U
Incurable Ogre
{3}{R}
Creature - Ogre Mutant
5/1
ALA C
Indebted Samurai
{3}{W}
Creature - Human Samurai
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Indebted Samurai.
BOK U
Indentured Djinn
{1}{U}{U}
Creature - Djinn
4/4
Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
MMQ U
Indentured Oaf
{3}{R}
Creature - Ogre Warrior
4/3
Prevent all damage that Indentured Oaf would deal to red creatures.
RAV U
Independent Troops
{1}{R}
Creature - Human Soldier
2/1
PTK C
Indestructibility
{3}{W}
Enchantment - Aura
Enchant permanent
Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
M10 R
Indestructible Aura
{W}
Instant
Prevent all damage that would be dealt to target creature this turn.
LEG C, CHR C
Index
{U}
Sorcery
Look at the top five cards of your library, then put them back in any order.
APC C, 8ED C, 9ED C
Indigo Faerie
{1}{U}
Creature - Faerie Wizard
1/1
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
EVE U
Indomitable Ancients
{2}{W}{W}
Creature - Treefolk Warrior
2/10
MOR R
Indomitable Archangel
{2}{W}{W}
Creature - Angel
4/4
Flying
Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts.
SOM M
Indomitable Will
{1}{W}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
CHK C
Indrik Stomphowler
{4}{G}
Creature - Beast
4/4
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
DIS U, GVL U
Induce Despair
{2}{B}
Instant
As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
ROE C
Induce Paranoia
{2}{U}{U}
Instant
Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
RAV C
Inertia Bubble
{1}{U}
Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
MRD C
Inescapable Brute
{5}{R}
Creature - Giant Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
SHM C
Inexorable Tide
{3}{U}{U}
Enchantment
Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM R
Infantry Veteran
{W}
Creature - Human Soldier
1/1
{T}: Target attacking creature gets +1/+1 until end of turn.
VIS C, 6ED C, BRB C, 9ED C, M11 C, EVT C
Infected Vermin
{2}{B}
Creature - Rat
1/1
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
ODY U
Infectious Horror
{3}{B}
Creature - Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.
CON C, ARC C
Infectious Host
{2}{B}
Creature - Zombie
1/1
When Infectious Host is put into a graveyard from the battlefield, target player loses 2 life.
RAV C
Infectious Rage
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
JUD U
Infernal Caretaker
{3}{B}
Creature - Human Cleric
2/2
Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
LGN C
Infernal Contract
{B}{B}{B}
Sorcery
Draw four cards. You lose half your life, rounded up.
MIR R, 6ED R, 7ED R
Infernal Darkness
{2}{B}{B}
Enchantment
Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
ICE R, ME2 R
Infernal Denizen
{7}{B}
Creature - Demon
5/7
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
ICE R
Infernal Genesis
{4}{B}{B}
Enchantment
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.
PCY R
Infernal Harvest
{1}{B}
Sorcery
As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
VIS C
Infernal Kirin
{2}{B}{B}
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
SOK R
Infernal Medusa
{3}{B}{B}
Creature - Gorgon
2/4
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
LEG U
Infernal Tribute
{B}{B}{B}
Enchantment
{2}, Sacrifice a nontoken permanent: Draw a card.
WTH R
Infernal Tutor
{1}{B}
Sorcery
Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
DIS R
Inferno
{5}{R}{R}
Instant
Inferno deals 6 damage to each creature and each player.
DRK R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R
Inferno Elemental
{4}{R}{R}
Creature - Elemental
4/4
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
M10 U
Inferno Titan
{4}{R}{R}
Creature - Giant
6/6
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
M11 M
Inferno Trap
{3}{R}
Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.
ZEN U, ARC U
Infest
{1}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn.
ONS U, ALA U, ARC U
Infested Roothold
{4}{G}
Creature - Wall
0/3
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
DST U
Infiltrate
{U}
Instant
Target creature is unblockable this turn.
NEM C
Infiltration Lens
{1}
Artifact - Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
SOM U
Infiltrator il-Kor
{4}{U}
Creature - Kor Rogue
3/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT C
Infiltrator's Magemark
{2}{U}
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
GPT C
Infinite Authority
{W}{W}{W}
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.
LEG R
Infinite Hourglass
{4}
Artifact
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
ICE R, 5ED R
Inflame
{R}
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
PCY C, DST C
Information Dealer
{1}{U}
Creature - Human Wizard
1/1
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
ONS C
Infuse
{2}{U}
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
ICE C, ME3 C
Infused Arrows
{4}
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
5DN U
Ingenious Thief
{1}{U}
Creature - Human Rogue
1/1
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
POR U, S99 C
Ingot Chewer
{4}{R}
Creature - Elemental
3/3
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C, JVC C
Inheritance
{W}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card.
ALL U, ME2 U
Initiate of Blood
{3}{R}
Creature - Ogre Shaman
2/2
{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.
----
Goka the Unjust
Legendary Creature - Ogre Shaman
4/4
{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
CHK U
Initiates of the Ebon Hand
{B}
Creature - Cleric
1/1
{1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
FEM C (x3), 5ED C
Ink Dissolver
{1}{U}
Creature - Merfolk Wizard
2/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
MOR C
Ink-Eyes, Servant of Oni
{4}{B}{B}
Legendary Creature - Rat Ninja
5/4
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
BOK R
Ink-Eyes, Servant of Oni Avatar
Vanguard
Hand +0, life -3
At the beginning of the game, look at target opponent's hand and choose a nonland card from it. That player discards that card.
{X}, Pay X life: Put target creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control.
VG S
Ink-Treader Nephilim
{R}{G}{W}{U}
Creature - Nephilim
3/3
Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
GPT R
Inkfathom Divers
{3}{U}{U}
Creature - Merfolk Soldier
3/3
Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
LRW C
Inkfathom Infiltrator
{U/B}{U/B}
Creature - Merfolk Rogue
2/1
Inkfathom Infiltrator can't block and is unblockable.
SHM U
Inkfathom Witch
{1}{U/B}
Creature - Merfolk Wizard
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
SHM U
Inkmoth Nexus
Land
{T}: Add {1} to your mana pool.
{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS R
Inkwell Leviathan
{7}{U}{U}
Artifact Creature - Leviathan
7/11
Islandwalk, trample, shroud
CON R
Inner Calm, Outer Strength
{2}{G}
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
SOK C
Inner Fire
{3}{R}
Sorcery
Add {R} to your mana pool for each card in your hand.
SOK C
Inner Sanctum
{1}{W}{W}
Enchantment
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
WTH R
Inner-Chamber Guard
{1}{W}
Creature - Human Samurai
0/2
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
SOK U
Inner-Flame Acolyte
{1}{R}{R}
Creature - Elemental Shaman
2/2
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C, JVC C
Inner-Flame Igniter
{2}{R}
Creature - Elemental Warrior
2/2
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
LRW U
Innocence Kami
{3}{W}{W}
Creature - Spirit
2/3
{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
CHK U
Innocent Blood
{B}
Sorcery
Each player sacrifices a creature.
ODY C, HOP C
Inquisition
{2}{B}
Sorcery
Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
DRK C
Inquisition of Kozilek
{B}
Sorcery
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
ROE U
Inquisitor Exarch
{W}{W}
Creature - Cleric
2/2
When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.
NPH U
Inquisitor's Snare
{1}{W}
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
SHM C
Insatiable Souleater
{4}
Artifact Creature - Beast
5/1
{G/P}: Insatiable Souleater gains trample until end of turn. ({G/P} can be paid with either {G} or 2 life.)
NPH C
Inside Out
{1}{U/R}
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
EVE C
Insidious Bookworms
{B}
Creature - Worm
1/1
When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random.
ALL C (x2)
Insidious Dreams
{3}{B}
Instant
As an additional cost to cast Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
TOR R
Insight
{2}{U}
Enchantment
Whenever an opponent casts a green spell, you draw a card.
TMP U, 6ED U
Insist
{G}
Sorcery
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
TOR R
Insolence
{2}{R}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
PLS C
Inspiration
{3}{U}
Instant
Target player draws two cards.
VIS C, 6ED C, S00 C, 7ED C, 8ED C
Inspired Charge
{2}{W}{W}
Instant
Creatures you control get +2/+1 until end of turn.
M11 C
Inspired Sprite
{3}{U}
Creature - Faerie Wizard
2/2
Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
MOR U
Inspirit
{2}{W}
Instant
Untap target creature. It gets +2/+4 until end of turn.
ONS U, 9ED U
Instigator
{1}{B}
Creature - Human Spellshaper
1/1
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
MMQ R
Instill Energy
{G}
Enchantment - Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 U
Instill Furor
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
RAV U
Instill Infection
{3}{B}
Instant
Put a -1/-1 counter on target creature.
Draw a card.
SOM C
Insubordination
{B}{B}
Enchantment - Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
MMQ C
Insurrection
{5}{R}{R}{R}
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
ONS R, HOP R
Interdict
{1}{U}
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
TMP U
Intervene
{U}
Instant
Counter target spell that targets a creature.
ULG C
Intervention Pact
{0}
Instant
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
FUT R
Intet, the Dreamer
{3}{U}{R}{G}
Legendary Creature - Dragon
6/6
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
PLC R
Intimidation
{2}{B}{B}{B}
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
MMQ U
Intimidation Bolt
{1}{R}{W}
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
ARB U
Intimidator Initiate
{R}
Creature - Goblin Shaman
1/1
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
SHM C
Into Thin Air
{5}{U}
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Return target artifact to its owner's hand.
5DN C
Into the Core
{2}{R}{R}
Instant
Exile two target artifacts.
MBS U
Into the Earthen Maw
Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
ARC C
Into the Fray
{R}
Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK C
Into the North
{1}{G}
Sorcery
Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
CSP C
Into the Roil
{1}{U}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
ZEN C
Intrepid Hero
{2}{W}
Creature - Human Soldier
1/1
{T}: Destroy target creature with power 4 or greater.
USG R, 7ED R, 8ED R
Introductions Are in Order
Scheme
When you set this scheme in motion, choose one - Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.
ARC C
Intruder Alarm
{2}{U}
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
STH R, 8ED R
Intuition
{2}{U}
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
TMP R
Inundate
{3}{U}{U}{U}
Sorcery
Return all nonblue creatures to their owners' hands.
EVE R
Invader Parasite
{3}{R}{R}
Creature - Insect
3/2
Imprint - When Invader Parasite enters the battlefield, exile target land.
Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.
NPH R
Invasion Plans
{2}{R}
Enchantment
All creatures block each turn if able.
The attacking player chooses how each creature blocks each turn.
STH R
Invert the Skies
{3}{G/U}
Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)
EVE U
Invigorate
{2}{G}
Instant
If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
MMQ C, GVL C
Invigorating Boon
{1}{G}
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
ONS U
Invigorating Falls
{2}{G}{G}
Sorcery
You gain life equal to the number of creature cards in all graveyards.
TOR C
Invincible Hymn
{6}{W}{W}
Sorcery
Count the number of cards in your library. Your life total becomes that number.
ALA R
Inviolability
{1}{W}
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
MMQ C
Invisibility
{U}{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by Walls.
LEA C, LEB C, 2ED C, 8ED U
Invoke Prejudice
{U}{U}{U}{U}
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.
LEG R
Invoke the Firemind
{X}{U}{U}{R}
Sorcery
Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
GPT R
Invulnerability
{1}{W}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
TMP U
Ion Storm
{2}{R}
Enchantment
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
5DN R
Iona's Judgment
{4}{W}
Sorcery
Exile target creature or enchantment.
WWK C
Iona, Shield of Emeria
{6}{W}{W}{W}
Legendary Creature - Angel
7/7
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
ZEN M
Ior Ruin Expedition
{1}{U}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
ZEN C
Ire of Kaminari
{3}{R}
Instant - Arcane
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
BOK C
Iridescent Angel
{5}{W}{U}
Creature - Angel
4/4
Flying, protection from all colors
ODY R
Iridescent Drake
{3}{U}
Creature - Drake
2/2
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
UDS U
Irini Sengir
{2}{B}{B}
Legendary Creature - Vampire Dwarf
2/2
White enchantment spells and green enchantment spells cost {2} more to cast.
HML U
Iron Lance
{2}
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
MMQ U
Iron Maiden
{3}
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
ULG R
Iron Myr
{2}
Artifact Creature - Myr
1/1
{T}: Add {R} to your mana pool.
MRD C, HOP C, SOM C
Iron Star
{1}
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U
Iron Tusk Elephant
{4}{W}
Creature - Elephant
3/3
Trample
MIR U
Iron Will
{W}
Instant
Target creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C
Iron-Barb Hellion
{5}{R}
Creature - Hellion Beast
5/4
Haste
Iron-Barb Hellion can't block.
5DN U
Iron-Heart Chimera
{4}
Artifact Creature - Chimera
2/2
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
VIS U
Ironclaw Buzzardiers
{2}{R}
Creature - Orc Scout
2/2
Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
TSP C
Ironclaw Curse
{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
HML R, 5ED R
Ironclaw Orcs
{1}{R}
Creature - Orc
2/2
Ironclaw Orcs can't block creatures with power 2 or greater.
LEA C, LEB C, 2ED C, 4ED C, 5ED C, ME2 C
Ironfist Crusher
{4}{W}
Creature - Human Soldier
2/4
Ironfist Crusher can block any number of creatures.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Ironhoof Ox
{3}{G}{G}
Creature - Ox
4/4
Ironhoof Ox can't be blocked by more than one creature.
P02 U, ME4 C
Ironroot Treefolk
{4}{G}
Creature - Treefolk
3/5
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C
Ironshell Beetle
{1}{G}
Creature - Insect
1/1
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
JUD C
Irradiate
{3}{B}
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.
MRD C
Irresistible Prey
{G}
Sorcery
Target creature must be blocked this turn if able.
Draw a card.
ROE U
Irrigation Ditch
Land
Irrigation Ditch enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
INV C
Isamaru, Hound of Konda
{W}
Legendary Creature - Hound
2/2
CHK R
Isao, Enlightened Bushi
{2}{G}
Legendary Creature - Human Samurai
2/1
Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.
BOK R
Ishi-Ishi, Akki Crackshot
{1}{R}
Legendary Creature - Goblin Warrior
1/1
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
BOK R
Island
Basic Land - Island
U
LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x5), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x4), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), NPH L (x2)
Island Fish Jasconius
{4}{U}{U}{U}
Creature - Fish
6/8
Island Fish Jasconius can't attack unless defending player controls an Island.
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
When you control no Islands, sacrifice Island Fish Jasconius.
ARN R, 3ED R, 4ED R
Island Sanctuary
{1}{W}
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R
Island of Wak-Wak
Land
{T}: The power of target creature with flying becomes 0 until end of turn.
ARN R, MED R
Isle of Vesuva
Plane - Dominaria
Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature.
Whenever you roll {C}, destroy target creature and all other creatures with the same name as that creature.
HOP C
Isleback Spawn
{5}{U}{U}
Creature - Kraken
4/8
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
SHM R
Isochron Scepter
{2}
Artifact
Imprint - When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
MRD U, FVR M
Isolation Cell
{4}
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}.
NPH U
Isperia the Inscrutable
{1}{W}{W}{U}{U}
Legendary Creature - Sphinx
3/6
Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
DIS R
It That Betrays
{12}
Creature - Eldrazi
11/11
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
ROE R
Ith, High Arcanist
{5}{W}{U}
Legendary Creature - Human Wizard
3/5
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4-{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP R
Ivory Charm
{W}
Instant
Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
MIR C
Ivory Crane Netsuke
{2}
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
SOK U
Ivory Cup
{1}
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U
Ivory Gargoyle
{4}{W}
Creature - Gargoyle
2/2
Flying
When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
ALL R, ME2 R
Ivory Giant
{5}{W}{W}
Creature - Giant
3/4
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C
Ivory Guardians
{4}{W}{W}
Creature - Giant Cleric
3/3
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
LEG U, CHR U, 5ED U, ME3 U
Ivory Mask
{2}{W}{W}
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
MMQ R, 8ED R, 9ED R
Ivory Tower
{1}
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
ATQ U, 3ED R, 4ED R, MED R, FVR M
Ivy Dancer
{2}{G}
Creature - Dryad Shaman
1/2
{T}: Target creature gains forestwalk until end of turn.
RAV U
Ivy Elemental
{X}{G}
Creature - Elemental
0/0
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
ODY R, HOP R
Ivy Seer
{3}{G}
Creature - Elf Wizard
1/1
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
UDS U
Iwamori of the Open Fist
{2}{G}{G}
Legendary Creature - Human Monk
5/5
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.
BOK R
Ixidor's Will
{2}{U}
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
ONS C
Ixidor, Reality Sculptor
{3}{U}{U}
Legendary Creature - Human Wizard
3/4
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
ONS R
Ixidron
{3}{U}{U}
Creature - Illusion
*/*
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
TSP R
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.
GPT C
Izzet Chronarch
{3}{U}{R}
Creature - Human Wizard
2/2
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
GPT C
Izzet Guildmage
{U/R}{U/R}
Creature - Human Wizard
2/2
({U/R} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
GPT U
Izzet Signet
{2}
Artifact
{1}, {T}: Add {U}{R} to your mana pool.
GPT C
Izzet Steam Maze
Plane - Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever you roll {C}, instant and sorcery spells you cast this turn cost {3} less to cast.
HOP C
Jabari's Banner
{2}
Artifact
{1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
WTH U
Jabari's Influence
{3}{W}{W}
Instant
Cast Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
MIR R
Jace Beleren
{1}{U}{U}
Planeswalker - Jace
3
[+2] Each player draws a card.
[-1] Target player draws a card.
[-10] Target player puts the top twenty cards of his or her library into his or her graveyard.
LRW R, JVC M, M10 M, M11 M
Jace's Erasure
{1}{U}
Enchantment
Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
M11 C
Jace's Ingenuity
{3}{U}{U}
Instant
Draw three cards.
M11 U
Jace, the Mind Sculptor
{2}{U}{U}
Planeswalker - Jace
3
[+2] Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0] Draw three cards, then put two cards from your hand on top of your library in any order.
[-1] Return target creature to its owner's hand.
[-12] Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
WWK M
Jackal Familiar
{R}
Creature - Hound
2/2
Jackal Familiar can't attack or block alone.
M10 C
Jackal Pup
{R}
Creature - Hound
2/1
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
TMP U, H10 U
Jackalope Herd
{3}{G}
Creature - Rabbit Beast
4/5
When you cast a spell, return Jackalope Herd to its owner's hand.
EXO C
Jacques le Vert
{1}{R}{G}{W}
Legendary Creature - Human Warrior
3/2
Green creatures you control get +0/+2.
LEG R, MED R
Jaddi Lifestrider
{4}{G}
Creature - Elemental
2/8
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
ROE U
Jade Idol
{4}
Artifact
Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
CHK U
Jade Leech
{2}{G}{G}
Creature - Leech
5/5
Green spells you cast cost {G} more to cast.
INV R
Jade Monolith
{4}
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R
Jade Statue
{4}
Artifact
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
LEA U, LEB U, 2ED U, 9ED R
Jaded Response
{1}{U}
Instant
Counter target spell if it shares a color with a creature you control.
APC C
Jagged Lightning
{3}{R}{R}
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
P02 U, USG U, S99 U
Jagged Poppet
{1}{B}{R}
Creature - Ogre Warrior
3/4
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
DIS U
Jagged-Scar Archers
{1}{G}{G}
Creature - Elf Archer
*/*
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
LRW U
Jagwasp Swarm
{3}{B}
Creature - Insect
3/2
Flying
WWK C
Jalum Tome
{3}
Artifact
{2}, {T}: Draw a card, then discard a card.
ATQ U, CHR R, 5ED R, 6ED R, 7ED R
Jamuraan Lion
{2}{W}
Creature - Cat
3/1
{W}, {T}: Target creature can't block this turn.
VIS C
Jandor's Ring
{6}
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
ARN R, 3ED R
Jandor's Saddlebags
{2}
Artifact
{3}, {T}: Untap target creature.
ARN R, 3ED R, 4ED R, 5ED R, 7ED R
Jangling Automaton
{3}
Artifact Creature - Construct
3/2
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
WTH C
Jareth, Leonine Titan
{3}{W}{W}{W}
Legendary Creature - Cat Giant
4/7
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
ONS R
Jasmine Boreal
{3}{G}{W}
Legendary Creature - Human
4/5
LEG U, TSB S
Jasmine Seer
{3}{W}
Creature - Human Wizard
1/1
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
UDS U
Jawbone Skulkin
{1}
Artifact Creature - Scarecrow
1/1
{2}: Target red creature gains haste until end of turn.
EVE C
Jaws of Stone
{5}{R}
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
SHM U, DDG U
Jaya Ballard Avatar
Vanguard
Hand +0, life +1
{X}: Jaya Ballard Avatar deals an amount of damage chosen at random from 0 to X to target creature or player. Activate this ability only once each turn.
VG S
Jaya Ballard, Task Mage
{1}{R}{R}
Legendary Creature - Human Spellshaper
2/2
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
TSP R, H10 R
Jayemdae Tome
{4}
Artifact
{4}, {T}: Draw a card.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 10E R
Jedit Ojanen
{4}{W}{W}{U}
Legendary Creature - Cat Warrior
5/5
LEG U, ME3 C
Jedit Ojanen of Efrava
{3}{G}{G}{G}
Legendary Creature - Cat Warrior
5/5
Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.
PLC R
Jedit's Dragoons
{5}{W}
Creature - Cat Soldier
2/5
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
TSP C
Jenara, Asura of War
{G}{W}{U}
Legendary Creature - Angel
3/3
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
ARB M
Jerrard of the Closed Fist
{3}{R}{G}{G}
Legendary Creature - Human Knight
6/5
LEG U, ME3 C
Jeska, Warrior Adept
{2}{R}{R}
Legendary Creature - Human Barbarian Warrior
3/1
First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
JUD R
Jester's Cap
{4}
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
ICE R, 5ED R, 9ED R, FVR M
Jester's Mask
{5}
Artifact
Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
ICE R, ME2 R
Jester's Scepter
{3}
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
CSP R
Jet Medallion
{2}
Artifact
Black spells you cast cost {1} less to cast.
TMP R
Jetting Glasskite
{4}{U}{U}
Creature - Spirit
4/4
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
BOK U
Jeweled Amulet
{0}
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
ICE U, ME2 U
Jeweled Bird
{1}
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
ARN U, CHR R
Jeweled Spirit
{3}{W}{W}
Creature - Spirit
3/3
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
PCY R
Jeweled Torque
{2}
Artifact
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
MMQ U
Jhessian Balmgiver
{1}{W}{U}
Creature - Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
CON U
Jhessian Infiltrator
{G}{U}
Creature - Human Rogue
2/2
Jhessian Infiltrator is unblockable.
ALA U
Jhessian Lookout
{1}{U}
Creature - Human Scout
2/1
ALA C
Jhessian Zombies
{4}{U}{B}
Creature - Zombie
2/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
ARB C
Jhoira of the Ghitu
{1}{U}{R}
Legendary Creature - Human Wizard
2/2
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
FUT R
Jhoira of the Ghitu Avatar
Vanguard
Hand +1, life +0
{3}, Discard a card: Copy three instant cards chosen at random. You may cast one of the copies without paying its mana cost.
{3}, Discard a card: Copy three sorcery cards chosen at random. You may cast one of the copies without paying its mana cost. Activate this ability only any time you could cast a sorcery.
VG S
Jhoira's Timebug
{2}
Artifact Creature - Insect
1/2
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
TSP C
Jhoira's Toolbox
{2}
Artifact Creature - Insect
1/1
{2}: Regenerate target artifact creature.
ULG U
Jhovall Queen
{4}{W}{W}
Creature - Cat Rebel
4/7
Vigilance
MMQ R
Jhovall Rider
{4}{W}
Creature - Human Rebel
3/3
Trample
MMQ U
Jihad
{W}{W}{W}
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
ARN R
Jilt
{1}{U}
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.
APC C
Jin-Gitaxias, Core Augur
{8}{U}{U}
Legendary Creature - Praetor
5/4
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
NPH M
Jinx
{1}{U}
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
HML C
Jinxed Choker
{3}
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
MRD R
Jinxed Idol
{2}
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
TMP R, M11 R
Jinxed Ring
{2}
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
STH R
Jiwari, the Earth Aflame
{3}{R}{R}
Legendary Creature - Spirit
3/3
{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
SOK R
Jodah's Avenger
{5}{U}
Creature - Shapeshifter
4/4
{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
PLC U
Johan
{3}{R}{G}{W}
Legendary Creature - Human Wizard
5/4
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
LEG R, CHR R
Johtull Wurm
{5}{G}
Creature - Wurm
6/6
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
ICE U, 5ED U, ME2 U
Join the Ranks
{3}{W}
Instant
Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
WWK C
Joiner Adept
{1}{G}
Creature - Elf Druid
2/1
Lands you control have "{T}: Add one mana of any color to your mana pool."
5DN R, 10E R
Jokulhaups
{4}{R}{R}
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
ICE R, 5ED R, 6ED R, MED R
Jokulmorder
{4}{U}{U}{U}
Creature - Leviathan
12/12
Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
CSP R
Jolrael's Centaur
{1}{G}{G}
Creature - Centaur Archer
2/2
Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
MIR C
Jolrael's Favor
{1}{G}
Enchantment - Aura
Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
PCY C
Jolrael, Empress of Beasts
{3}{G}{G}
Legendary Creature - Human Spellshaper
3/3
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
PCY R, TSB S
Jolt
{2}{U}
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
MIR C
Jolting Merfolk
{2}{U}{U}
Creature - Merfolk
2/2
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
NEM U
Jor Kadeen, the Prevailer
{3}{R}{W}
Legendary Creature - Human Warrior
5/4
First strike
Metalcraft - Creatures you control get +3/+0 as long as you control three or more artifacts.
NPH R
Joraga Bard
{3}{G}
Creature - Elf Rogue Ally
1/4
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
ZEN C
Joraga Treespeaker
{G}
Creature - Elf Druid
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/2
{T}: Add {G}{G} to your mana pool.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G} to your mana pool."
ROE U
Joraga Warcaller
{G}
Creature - Elf Warrior
1/1
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
WWK R
Jotun Grunt
{1}{W}
Creature - Giant Soldier
4/4
Cumulative upkeep-Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP U
Jotun Owl Keeper
{2}{W}
Creature - Giant
3/3
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jotun Owl Keeper is put into a graveyard from the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
CSP U
Journey of Discovery
{2}{G}
Sorcery
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
MRD C
Journey to Nowhere
{1}{W}
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
ZEN C, EVT C
Journeyer's Kite
{2}
Artifact
{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
CHK R
Joven
{3}{R}{R}
Legendary Creature - Human Rogue
3/3
{R}{R}{R}, {T}: Destroy target noncreature artifact.
HML C
Joven's Ferrets
{G}
Creature - Ferret
1/1
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
HML C, ME2 U
Joven's Tools
{6}
Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
HML U, 5ED U
Jovial Evil
{2}{B}
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
LEG R
Joyous Respite
{3}{G}
Sorcery - Arcane
You gain 1 life for each land you control.
CHK C
Judge Unworthy
{1}{W}
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT C
Judge of Currents
{1}{W}
Creature - Merfolk Wizard
1/1
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
LRW C
Jugan, the Rising Star
{3}{G}{G}{G}
Legendary Creature - Dragon Spirit
5/5
Flying
When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.
CHK R
Juggernaut
{4}
Artifact Creature - Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
LEA U, LEB U, 2ED U, 3ED U, DST U, 10E U, ARC U, M11 U, EVT U, ME4 U
Juju Bubble
{1}
Artifact
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
{2}: You gain 1 life.
VIS U
Jukai Messenger
{G}
Creature - Human Monk
1/1
Forestwalk
CHK C
Jump
{U}
Instant
Target creature gains flying until end of turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, M10 C
Jund Battlemage
{2}{R}
Creature - Human Shaman
2/2
{B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
ALA U
Jund Charm
{B}{R}{G}
Instant
Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
ALA U
Jund Hackblade
{B/G}{R}
Creature - Goblin Berserker
2/1
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
ARB C
Jund Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
ALA C
Jund Sojourners
{B}{R}{G}
Creature - Viashino Shaman
3/2
When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
ARB C
Jungle Barrier
{2}{G}{U}
Creature - Plant Wall
2/6
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
APC U
Jungle Basin
Land
Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {1}{G} to your mana pool.
VIS U
Jungle Lion
{G}
Creature - Cat
2/1
Jungle Lion can't block.
POR C, ME3 C
Jungle Patrol
{3}{G}
Creature - Human Soldier
3/2
{1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.
Sacrifice a token named Wood: Add {R} to your mana pool.
MIR R
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA U
Jungle Troll
{1}{R}{G}
Creature - Troll
2/1
{R}: Regenerate Jungle Troll.
{G}: Regenerate Jungle Troll.
MIR U
Jungle Weaver
{5}{G}{G}
Creature - Spider
5/6
Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C
Jungle Wurm
{3}{G}{G}
Creature - Wurm
5/5
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
MIR C
Juniper Order Advocate
{2}{W}
Creature - Human Knight
1/2
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
ALL U, ME2 U
Juniper Order Druid
{2}{G}
Creature - Human Cleric Druid
1/1
{T}: Untap target land.
ICE C
Juniper Order Ranger
{3}{G}{W}
Creature - Human Knight
2/4
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
CSP U, DDG U
Junk Diver
{3}
Artifact Creature - Bird
1/1
Flying
When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
UDS R
Junk Golem
{4}
Artifact Creature - Golem
0/0
Junk Golem enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on Junk Golem.
ODY R
Junktroller
{4}
Artifact Creature - Golem
0/6
Defender (This creature can't attack.)
{T}: Put target card from a graveyard on the bottom of its owner's library.
RAV U
Junkyo Bell
{4}
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
CHK R
Juntu Stakes
{2}
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
INV R
Junun Efreet
{1}{B}{B}
Creature - Efreet
3/3
Flying
At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
ARN R, 4ED U, ME4 U
Jushi Apprentice
{1}{U}
Creature - Human Wizard
1/2
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
----
Tomoya the Revealer
Legendary Creature - Human Wizard
2/3
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
CHK R
Just Fate
{2}{W}
Instant
Cast Just Fate only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
P02 R, ME4 C
Justice
{2}{W}{W}
Enchantment
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.
Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
ICE U, 5ED U
Juvenile Gloomwidow
{G}{G}
Creature - Spider
1/3
Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM C
Juxtapose
{3}{U}
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
LEG R, CHR R, 5ED R, 6ED R, MED U
Juzam Djinn
{2}{B}{B}
Creature - Djinn
5/5
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
ARN R, MED R
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
ZEN U
Jwari Scuttler
{2}{U}
Creature - Crab
2/3
ROE C
Jwari Shapeshifter
{1}{U}
Creature - Shapeshifter Ally
0/0
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
WWK R
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.
ZEN C, EVT C
Kabira Evangel
{2}{W}
Creature - Human Cleric Ally
2/3
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
ZEN R
Kabira Vindicator
{3}{W}
Creature - Human Knight
2/4
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
ROE U, DDG U
Kaboom!
{4}{R}
Sorcery
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
ONS R
Kabuto Moth
{2}{W}
Creature - Spirit
1/2
Flying
{T}: Target creature gets +1/+2 until end of turn.
CHK C
Kaervek the Merciless
{5}{B}{R}
Legendary Creature - Human Shaman
5/4
Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
TSP R, ARC R
Kaervek's Hex
{3}{B}
Sorcery
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
MIR U
Kaervek's Purge
{X}{B}{R}
Sorcery
Destroy target creature with converted mana cost X. If that creature is put into a graveyard this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
MIR U
Kaervek's Spite
{B}{B}{B}
Instant
As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
VIS R
Kaervek's Torch
{X}{R}
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to target creature or player.
MIR C
Kagemaro's Clutch
{3}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
SOK C
Kagemaro, First to Suffer
{3}{B}{B}
Legendary Creature - Demon Spirit
*/*
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
SOK R
Kaho, Minamo Historian
{2}{U}{U}
Legendary Creature - Human Wizard
2/2
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.
{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.
SOK R
Kaijin of the Vanishing Touch
{1}{U}
Creature - Spirit
0/3
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
BOK U
Kalastria Highborn
{B}{B}
Creature - Vampire Shaman
2/2
Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
WWK R
Kaleidostone
{2}
Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
CON C
Kalitas, Bloodchief of Ghet
{5}{B}{B}
Legendary Creature - Vampire Warrior
5/5
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
ZEN M
Kalonian Behemoth
{5}{G}{G}
Creature - Beast
9/9
Shroud (This creature can't be the target of spells or abilities.)
M10 R
Kamahl's Desire
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
ODY C
Kamahl's Sledge
{5}{R}{R}
Sorcery
Kamahl's Sledge deals 4 damage to target creature.
Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
TOR C
Kamahl's Summons
{3}{G}
Sorcery
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.
ONS U
Kamahl, Fist of Krosa
{4}{G}{G}
Legendary Creature - Human Druid
4/3
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
ONS R, ARC R
Kamahl, Pit Fighter
{4}{R}{R}
Legendary Creature - Human Barbarian
6/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
ODY R, 10E R
Kami of Ancient Law
{1}{W}
Creature - Spirit
2/2
Sacrifice Kami of Ancient Law: Destroy target enchantment.
CHK C
Kami of Empty Graves
{3}{B}
Creature - Spirit
4/1
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
SOK C
Kami of False Hope
{W}
Creature - Spirit
1/1
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
BOK C
Kami of Fire's Roar
{3}{R}
Creature - Spirit
2/3
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
CHK C
Kami of Lunacy
{4}{B}{B}
Creature - Spirit
4/1
Flying
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
CHK U
Kami of Old Stone
{3}{W}
Creature - Spirit
1/7
CHK U, 9ED U
Kami of Tattered Shoji
{4}{W}
Creature - Spirit
2/5
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
BOK C
Kami of Twisted Reflection
{1}{U}{U}
Creature - Spirit
2/2
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
CHK C
Kami of the Crescent Moon
{U}{U}
Legendary Creature - Spirit
1/3
At the beginning of each player's draw step, that player draws an additional card.
SOK R
Kami of the Honored Dead
{5}{W}{W}
Creature - Spirit
3/5
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
BOK U
Kami of the Hunt
{2}{G}
Creature - Spirit
2/2
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
CHK C
Kami of the Painted Road
{4}{W}
Creature - Spirit
3/3
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
CHK C
Kami of the Palace Fields
{5}{W}
Creature - Spirit
3/2
Flying, first strike
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
CHK U
Kami of the Tended Garden
{3}{G}
Creature - Spirit
4/4
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
SOK U
Kami of the Waning Moon
{2}{B}
Creature - Spirit
1/1
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
CHK C
Kangee, Aerie Keeper
{2}{W}{U}
Legendary Creature - Bird Wizard
2/2
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
INV R
Karakas
Legendary Land
{T}: Add {W} to your mana pool.
{T}: Return target legendary creature to its owner's hand.
LEG U, ME3 R
Kargan Dragonlord
{R}{R}
Creature - Human Warrior
2/2
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
ROE M
Karma
{2}{W}{W}
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U
Karmic Guide
{3}{W}{W}
Creature - Angel Spirit
2/2
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
ULG R
Karmic Justice
{2}{W}
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
ODY R
Karn
Vanguard
Hand +1, life +6
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its converted mana cost.
VG S
Karn Liberated
{7}
Planeswalker - Karn
6
[+4] Target player exiles a card from his or her hand.
[-3] Exile target permanent.
[-14] Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
NPH M
Karn's Touch
{U}{U}
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
MMQ R
Karn, Silver Golem
{5}
Legendary Artifact Creature - Golem
4/4
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
USG R, FVR M
Karona's Zealot
{4}{W}
Creature - Human Cleric
2/5
Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
SCG U
Karona, False God
{1}{W}{U}{B}{R}{G}
Legendary Creature - Avatar
5/5
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
SCG R
Karona, False God Avatar
Vanguard
Hand -1, life +8
At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.
VG S
Karoo
Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {1}{W} to your mana pool.
VIS U
Karoo Meerkat
{1}{G}
Creature - Mongoose
2/1
Protection from blue
MIR U
Karplusan Forest
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R
Karplusan Giant
{6}{R}
Creature - Giant
3/3
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
ICE U, ME2 U
Karplusan Minotaur
{2}{R}{R}
Creature - Minotaur Warrior
3/3
Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
CSP R
Karplusan Strider
{3}{G}
Creature - Yeti
3/4
Karplusan Strider can't be the target of blue or black spells.
CSP U, 10E U
Karplusan Wolverine
{R}
Snow Creature - Wolverine Beast
1/1
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
CSP C
Karplusan Yeti
{3}{R}{R}
Creature - Yeti
3/3
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
ICE R, 9ED R
Karrthus, Tyrant of Jund
{4}{B}{R}{G}
Legendary Creature - Dragon
7/7
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
ARB M
Karstoderm
{2}{G}{G}
Creature - Beast
0/0
Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
DST U
Kashi-Tribe Elite
{1}{G}{G}
Creature - Snake Warrior
2/3
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
SOK U
Kashi-Tribe Reaver
{3}{G}
Creature - Snake Warrior
3/2
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.
CHK U
Kashi-Tribe Warriors
{3}{G}{G}
Creature - Snake Warrior
2/4
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
CHK C
Kasimir the Lone Wolf
{4}{W}{U}
Legendary Creature - Human Warrior
5/3
LEG U
Katabatic Winds
{2}{G}
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
VIS R
Kataki, War's Wage
{1}{W}
Legendary Creature - Spirit
2/1
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
SOK R
Kathari Bomber
{1}{B}{R}
Creature - Bird Shaman
2/2
Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ARB C
Kathari Remnant
{2}{U}{B}
Creature - Bird Skeleton
0/1
Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB U
Kathari Screecher
{2}{U}
Creature - Bird Soldier
2/2
Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA C
Kavu Aggressor
{2}{R}
Creature - Kavu
3/2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
INV C
Kavu Chameleon
{3}{G}{G}
Creature - Kavu
4/4
Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
INV U
Kavu Climber
{3}{G}{G}
Creature - Kavu
3/3
When Kavu Climber enters the battlefield, draw a card.
INV C, 9ED C, 10E C
Kavu Glider
{2}{R}
Creature - Kavu
2/1
{W}: Kavu Glider gets +0/+1 until end of turn.
{U}: Kavu Glider gains flying until end of turn.
APC C
Kavu Howler
{4}{G}{G}
Creature - Kavu
4/5
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
APC U
Kavu Lair
{2}{G}
Enchantment
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
INV R
Kavu Mauler
{4}{G}{G}
Creature - Kavu
4/4
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
APC R
Kavu Monarch
{2}{R}{R}
Creature - Kavu
3/3
Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
INV R
Kavu Predator
{1}{G}
Creature - Kavu
2/2
Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
PLC U
Kavu Primarch
{3}{G}
Creature - Kavu
3/3
Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
FUT C
Kavu Recluse
{2}{R}
Creature - Kavu
2/2
{T}: Target land becomes a Forest until end of turn.
PLS C
Kavu Runner
{3}{R}
Creature - Kavu
3/3
Kavu Runner has haste as long as no opponent controls a white or blue creature.
INV U
Kavu Scout
{2}{R}
Creature - Kavu Scout
0/2
Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.
INV C
Kavu Titan
{1}{G}
Creature - Kavu
2/2
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
INV R
Kaysa
{3}{G}{G}
Legendary Creature - Elf Druid
2/3
Green creatures you control get +1/+1.
ALL R, ME2 R
Kazandu Blademaster
{W}{W}
Creature - Human Soldier Ally
1/1
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
ZEN U
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
ZEN U, ARC U
Kazandu Tuskcaller
{1}{G}
Creature - Human Shaman
1/1
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{T}: Put a 3/3 green Elephant creature token onto the battlefield.
LEVEL 6+
1/1
{T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
ROE R
Kazuul Warlord
{4}{R}
Creature - Minotaur Warrior Ally
3/3
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
ZEN R
Kazuul, Tyrant of the Cliffs
{3}{R}{R}
Legendary Creature - Ogre Warrior
5/4
Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
WWK R
Kederekt Creeper
{U}{B}{R}
Creature - Horror
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kederekt Creeper can't be blocked except by two or more creatures.
ALA C
Kederekt Leviathan
{6}{U}{U}
Creature - Leviathan
5/5
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA R
Kederekt Parasite
{B}
Creature - Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
CON R
Keen Sense
{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
PLC U
Keen-Eyed Archers
{2}{W}
Creature - Elf Archer
2/2
Reach (This creature can block creatures with flying.)
POR C
Keeneye Aven
{3}{U}
Creature - Bird Soldier
2/3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
LGN C
Keening Banshee
{2}{B}{B}
Creature - Spirit
2/2
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
RAV U, GVL U
Keening Stone
{6}
Artifact
{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
ROE R
Keep Watch
{2}{U}
Instant
Draw a card for each attacking creature.
JUD C, HOP C
Keeper of Kookus
{R}
Creature - Goblin
1/1
{R}: Keeper of Kookus gains protection from red until end of turn.
VIS C
Keeper of Progenitus
{3}{G}
Creature - Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
ALA R
Keeper of Tresserhorn
{5}{B}
Creature - Avatar
6/6
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
ALL R
Keeper of the Beasts
{G}{G}
Creature - Human Wizard
1/2
{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.
EXO U
Keeper of the Dead
{B}{B}
Creature - Human Wizard
1/2
{B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.
EXO U
Keeper of the Flame
{R}{R}
Creature - Human Wizard
1/2
{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.
EXO U
Keeper of the Light
{W}{W}
Creature - Human Wizard
1/2
{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
EXO U
Keeper of the Mind
{U}{U}
Creature - Human Wizard
1/2
{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
EXO U
Keeper of the Nine Gales
{2}{U}
Creature - Bird Wizard
1/2
Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
LGN R
Keepers of the Faith
{1}{W}{W}
Creature - Human Cleric
2/3
LEG C, CHR C
Kei Takahashi
{2}{G}{W}
Legendary Creature - Human Cleric
2/2
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
LEG R, CHR U, ME3 U
Keiga, the Tide Star
{5}{U}
Legendary Creature - Dragon Spirit
5/5
Flying
When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature.
CHK R
Keldon Arsonist
{2}{R}
Creature - Human Soldier
1/1
{1}, Sacrifice two lands: Destroy target land.
PCY U
Keldon Battlewagon
{5}
Artifact Creature - Juggernaut
0/3
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
PCY R
Keldon Berserker
{3}{R}
Creature - Human Soldier Berserker
2/3
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
PCY C
Keldon Champion
{2}{R}{R}
Creature - Human Barbarian
3/2
Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player.
UDS U, HOP U, H10 U
Keldon Firebombers
{3}{R}{R}
Creature - Human Soldier
3/3
When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
PCY R
Keldon Halberdier
{4}{R}
Creature - Human Warrior
4/1
First strike
Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C
Keldon Mantle
{1}{R}
Enchantment - Aura
Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
PLS C
Keldon Marauders
{1}{R}
Creature - Human Warrior
3/3
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
PLC C, H10 C
Keldon Megaliths
Land
Keldon Megaliths enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
FUT U, JVC U
Keldon Necropolis
Legendary Land
{T}: Add {1} to your mana pool.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
INV R
Keldon Twilight
{1}{B}{R}
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
PLS R
Keldon Vandals
{2}{R}
Creature - Human Rogue
4/1
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals enters the battlefield, destroy target artifact.
UDS C
Keldon Warlord
{2}{R}{R}
Creature - Human Barbarian
*/*
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U
Kelinore Bat
{2}{B}
Creature - Bat
2/1
Flying
M10 C
Kelsinko Ranger
{W}
Creature - Human
1/1
{1}{W}: Target green creature gains first strike until end of turn.
ICE C
Kemba's Legion
{5}{W}{W}
Creature - Cat Soldier
4/6
Vigilance
Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.
MBS U
Kemba's Skyguard
{1}{W}{W}
Creature - Cat Knight
2/2
Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
EVT C, SOM C
Kemba, Kha Regent
{1}{W}{W}
Legendary Creature - Cat Cleric
2/4
At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.
SOM R
Kemuri-Onna
{4}{B}
Creature - Spirit
3/3
When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
SOK U
Kentaro, the Smiling Cat
{1}{W}
Legendary Creature - Human Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
BOK R
Kezzerdrix
{2}{B}{B}
Creature - Rabbit Beast
4/4
First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
TMP R
Khabal Ghoul
{2}{B}
Creature - Zombie
1/1
At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn.
ARN U, MED R
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
WWK C, ARC C
Khalni Gem
{4}
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.
ZEN U
Khalni Heart Expedition
{1}{G}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ZEN C
Khalni Hydra
{G}{G}{G}{G}{G}{G}{G}{G}
Creature - Hydra
8/8
Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
ROE M
Kher Keep
Legendary Land
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
TSP R
Kiki-Jiki, Mirror Breaker
{2}{R}{R}{R}
Legendary Creature - Goblin Shaman
2/2
Haste
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
CHK R
Kiku's Shadow
{B}{B}
Sorcery
Target creature deals damage to itself equal to its power.
SOK U
Kiku, Night's Flower
{B}{B}
Legendary Creature - Human Assassin
1/1
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
CHK R
Kill Switch
{3}
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
NEM R
Kill-Suit Cultist
{R}
Creature - Goblin Berserker
1/1
Kill-Suit Cultist attacks each turn if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
DIS C
Killer Bees
{1}{G}{G}
Creature - Insect
0/1
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
LEG R, 4ED U, 5ED U, ME3 U
Killer Instinct
{4}{R}{G}
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
GPT R
Killer Whale
{3}{U}{U}
Creature - Whale
3/5
{U}: Killer Whale gains flying until end of turn.
EXO U, BTD U
Kiln Fiend
{1}{R}
Creature - Elemental Beast
1/2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
ROE C
Kiln Walker
{3}
Artifact Creature - Construct
0/3
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
NPH U
Kilnmouth Dragon
{5}{R}{R}
Creature - Dragon
5/5
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
LGN R, ARC R, DDG R
Kindle
{1}{R}
Instant
Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
TMP C
Kindle the Carnage
{1}{R}{R}
Sorcery
Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
DIS U
Kindled Fury
{R}
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
MOR C, M10 C
King Cheetah
{3}{G}
Creature - Cat
3/2
Flash
VIS C, 9ED U
King Crab
{4}{U}{U}
Creature - Crab
4/5
{1}{U}, {T}: Put target green creature on top of its owner's library.
ULG U
King Suleiman
{1}{W}
Creature - Human
1/1
{T}: Destroy target Djinn or Efreet.
ARN R
King's Assassin
{1}{B}{B}
Creature - Human Assassin
1/1
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
POR R
Kingfisher
{3}{U}
Creature - Bird
2/2
Flying
When Kingfisher is put into a graveyard from the battlefield, draw a card.
UDS C
Kinsbaile Balloonist
{3}{W}
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
LRW C
Kinsbaile Borderguard
{1}{W}{W}
Creature - Kithkin Soldier
1/1
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.
MOR R
Kinsbaile Cavalier
{3}{W}
Creature - Kithkin Knight
2/2
Knight creatures you control have double strike.
MOR R, DDG R
Kinsbaile Skirmisher
{1}{W}
Creature - Kithkin Soldier
2/2
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
LRW C
Kinscaer Harpoonist
{3}{U}
Creature - Kithkin Soldier
2/2
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
SHM C
Kira, Great Glass-Spinner
{1}{U}{U}
Legendary Creature - Spirit
2/2
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
BOK R
Kird Ape
{R}
Creature - Ape
1/1
Kird Ape gets +1/+2 as long as you control a Forest.
ARN C, 3ED C, BTD C, 9ED U, FVE M
Kiri-Onna
{4}{U}
Creature - Spirit
2/2
When Kiri-Onna enters the battlefield, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
SOK U
Kirtar's Desire
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.
ODY C
Kirtar's Wrath
{4}{W}{W}
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
ODY R
Kismet
{3}{W}
Enchantment
Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.
LEG U, 4ED U, 5ED U, 6ED U, ME4 R
Kiss of Death
{4}{B}{B}
Sorcery
Kiss of Death deals 4 damage to target opponent. You gain 4 life.
P02 U
Kiss of the Amesha
{4}{W}{U}
Sorcery
Target player gains 7 life and draws two cards.
ALA U
Kitchen Finks
{1}{G/W}{G/W}
Creature - Ouphe
3/2
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM U
Kitesail
{2}
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
WWK C
Kitesail Apprentice
{W}
Creature - Kor Soldier
1/1
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
WWK C
Kithkin Armor
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
WTH C
Kithkin Daggerdare
{1}{G}
Creature - Kithkin Soldier
1/1
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
LRW C
Kithkin Greatheart
{1}{W}
Creature - Kithkin Soldier
2/1
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
LRW C
Kithkin Harbinger
{2}{W}
Creature - Kithkin Wizard
1/3
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
LRW U
Kithkin Healer
{2}{W}
Creature - Kithkin Cleric
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
LRW C
Kithkin Mourncaller
{2}{G}
Creature - Kithkin Scout
2/2
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
LRW U
Kithkin Rabble
{3}{W}
Creature - Kithkin
*/*
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
SHM U
Kithkin Shielddare
{1}{W}
Creature - Kithkin Soldier
1/1
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
SHM C
Kithkin Spellduster
{4}{W}
Creature - Kithkin Wizard
2/3
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE C
Kithkin Zealot
{1}{W}
Creature - Kithkin Cleric
1/3
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
EVE C
Kithkin Zephyrnaut
{2}{W}
Creature - Kithkin Soldier
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
MOR C
Kitsune Blademaster
{2}{W}
Creature - Fox Samurai
2/2
First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK C
Kitsune Bonesetter
{2}{W}
Creature - Fox Cleric
0/1
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.
SOK C
Kitsune Dawnblade
{4}{W}
Creature - Fox Samurai
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade enters the battlefield, you may tap target creature.
SOK C
Kitsune Diviner
{W}
Creature - Fox Cleric
0/1
{T}: Tap target Spirit.
CHK C
Kitsune Healer
{3}{W}
Creature - Fox Cleric
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
CHK C
Kitsune Loreweaver
{1}{W}
Creature - Fox Cleric
2/1
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
SOK C
Kitsune Mystic
{3}{W}
Creature - Fox Wizard
2/3
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
----
Autumn-Tail, Kitsune Sage
Legendary Creature - Fox Wizard
4/5
{1}: Attach target Aura attached to a creature to another creature.
CHK R
Kitsune Palliator
{2}{W}
Creature - Fox Cleric
0/2
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
BOK U
Kitsune Riftwalker
{1}{W}{W}
Creature - Fox Wizard
2/1
Protection from Spirits and from Arcane
CHK C
Kiyomaro, First to Stand
{3}{W}{W}
Legendary Creature - Spirit
*/*
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
SOK R
Kjeldoran Dead
{B}
Creature - Skeleton
3/1
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
ICE C, 5ED C, 6ED C, ME2 C
Kjeldoran Elite Guard
{3}{W}
Creature - Human Soldier
2/2
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
ICE U, ME2 C
Kjeldoran Escort
{2}{W}{W}
Creature - Human Soldier
2/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ALL C (x2)
Kjeldoran Frostbeast
{3}{G}{W}
Creature - Elemental Beast
2/4
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
ICE U, ME3 U
Kjeldoran Gargoyle
{5}{W}
Creature - Gargoyle
3/3
Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
CSP U
Kjeldoran Guard
{1}{W}
Creature - Human Soldier
1/1
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.
ICE C
Kjeldoran Home Guard
{3}{W}
Creature - Human Soldier
1/6
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.
ALL U, ME2 U
Kjeldoran Javelineer
{W}
Creature - Human Soldier
1/2
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
CSP C
Kjeldoran Knight
{W}{W}
Creature - Human Knight
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
ICE R
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
ALL R, ME2 R
Kjeldoran Outrider
{1}{W}
Creature - Human Soldier
2/2
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.
CSP C
Kjeldoran Phalanx
{5}{W}
Creature - Human Soldier
2/5
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE R
Kjeldoran Pride
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
ALL C (x2)
Kjeldoran Royal Guard
{3}{W}{W}
Creature - Human Soldier
2/5
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
ICE R, 5ED R, 6ED R, 7ED R, 10E R
Kjeldoran Skycaptain
{4}{W}
Creature - Human Soldier
2/2
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE U, 5ED U, ME2 C
Kjeldoran Skyknight
{2}{W}
Creature - Human Knight
1/1
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE C
Kjeldoran War Cry
{1}{W}
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
CSP C
Kjeldoran Warrior
{W}
Creature - Human Warrior
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE C
Knacksaw Clique
{3}{U}
Creature - Faerie Rogue
1/4
Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
SHM R
Knight Errant
{1}{W}
Creature - Human Knight
2/2
POR C, S99 C, S00 C, 7ED C
Knight Exemplar
{1}{W}{W}
Creature - Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and are indestructible. (Lethal damage and effects that say "destroy" don't destroy them.)
M11 R, DDG R
Knight of Cliffhaven
{1}{W}
Creature - Kor Knight
2/2
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
ROE C, DDG C
Knight of Dawn
{1}{W}{W}
Creature - Human Knight
2/2
First strike
{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
TMP U
Knight of Dusk
{1}{B}{B}
Creature - Human Knight
2/2
{B}{B}: Destroy target creature blocking Knight of Dusk.
TMP U, 10E U
Knight of Meadowgrain
{W}{W}
Creature - Kithkin Knight
2/2
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
LRW U, DDG U
Knight of New Alara
{2}{G}{W}
Creature - Human Knight
2/2
Each other multicolored creature you control gets +1/+1 for each of its colors.
ARB R
Knight of Stromgald
{B}{B}
Creature - Human Knight
2/1
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
ICE U, 5ED U, ME2 U
Knight of Sursi
{3}{W}
Creature - Human Knight
2/2
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT C
Knight of Valor
{2}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.
VIS C
Knight of the Holy Nimbus
{W}{W}
Creature - Human Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
TSP U
Knight of the Mists
{2}{U}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
VIS C
Knight of the Reliquary
{1}{G}{W}
Creature - Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
CON R, DDG M
Knight of the Skyward Eye
{1}{W}
Creature - Human Knight
2/2
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
ALA C
Knight of the White Orchid
{W}{W}
Creature - Human Knight
2/2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
ALA R, DDG R
Knight-Captain of Eos
{4}{W}
Creature - Human Knight
2/2
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
ALA R
Knighthood
{2}{W}
Enchantment
Creatures you control have first strike.
ULG U, 7ED U
Knights of Thorn
{3}{W}
Creature - Human Knight
2/2
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
DRK R, MED C
Knollspine Dragon
{5}{R}{R}
Creature - Dragon
7/5
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
SHM R
Knollspine Invocation
{1}{R}{R}
Enchantment
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
SHM R
Knotvine Mystic
{R}{G}{W}
Creature - Elf Druid
2/2
{1}, {T}: Add {R}{G}{W} to your mana pool.
CON U
Knotvine Paladin
{G}{W}
Creature - Human Knight
2/2
Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
ARB R, DDG R
Know Naught but Fire
Scheme
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
ARC C
Knowledge Exploitation
{5}{U}{U}
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
MOR R
Knowledge Pool
{6}
Artifact
Imprint - When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.
Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.
MBS R
Knowledge Vault
{4}
Artifact
{2}, {T}: Exile the top card of your library face down.
{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.
When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
LEG R, ME3 U
Knucklebone Witch
{B}
Creature - Goblin Shaman
1/1
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
LRW R
Kobold Drill Sergeant
{1}{R}
Creature - Kobold Soldier
1/2
Other Kobold creatures you control get +0/+1 and have trample.
LEG U, ME3 U
Kobold Overlord
{1}{R}
Creature - Kobold
1/2
First strike
Other Kobold creatures you control have first strike.
LEG R, ME3 U
Kobold Taskmaster
{1}{R}
Creature - Kobold
1/2
Other Kobold creatures you control get +1/+0.
LEG U, TSB S, ME3 C
Kobolds of Kher Keep
{0}
Creature - Kobold
0/1
Kobolds of Kher Keep is red.
LEG C, ME3 C
Kodama of the Center Tree
{4}{G}
Legendary Creature - Spirit
*/*
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)
BOK R
Kodama of the North Tree
{2}{G}{G}{G}
Legendary Creature - Spirit
6/4
Trample; shroud (This permanent can't be the target of spells or abilities.)
CHK R
Kodama of the South Tree
{2}{G}{G}
Legendary Creature - Spirit
4/4
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
CHK R
Kodama's Might
{G}
Instant - Arcane
Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Kodama's Reach
{2}{G}
Sorcery - Arcane
Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
CHK C
Kokusho, the Evening Star
{4}{B}{B}
Legendary Creature - Dragon Spirit
5/5
Flying
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
CHK R, FVD R
Konda's Banner
{2}
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
CHK R
Konda's Hatamoto
{1}{W}
Creature - Human Samurai
1/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
CHK U
Konda, Lord of Eiganjo
{5}{W}{W}
Legendary Creature - Human Samurai
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.
CHK R
Kongming's Contraptions
{3}{W}
Creature - Human Soldier
2/4
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
PTK R
Kongming, "Sleeping Dragon"
{2}{W}{W}
Legendary Creature - Human Advisor
2/2
Other creatures you control get +1/+1.
PTK R, ME3 R
Kookus
{3}{R}{R}
Creature - Djinn
3/5
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
{R}: Kookus gets +1/+0 until end of turn.
VIS R
Kor Aeronaut
{W}{W}
Creature - Kor Soldier
2/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
ZEN U, EVT U
Kor Cartographer
{3}{W}
Creature - Kor Scout
2/2
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
ZEN C
Kor Chant
{2}{W}
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
EXO C
Kor Dirge
{2}{B}
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
PLC U
Kor Duelist
{W}
Creature - Kor Soldier
1/1
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
ZEN U
Kor Firewalker
{W}{W}
Creature - Kor Soldier
2/2
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
WWK U
Kor Haven
Legendary Land
{T}: Add {1} to your mana pool.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
NEM R
Kor Hookmaster
{2}{W}
Creature - Kor Soldier
2/2
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
ZEN C, EVT C
Kor Line-Slinger
{1}{W}
Creature - Kor Scout
0/1
{T}: Tap target creature with power 3 or less.
ROE C
Kor Outfitter
{W}{W}
Creature - Kor Soldier
2/2
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
ZEN C
Kor Sanctifiers
{2}{W}
Creature - Kor Cleric
2/3
Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
HOP C, ZEN C
Kor Skyfisher
{1}{W}
Creature - Kor Soldier
2/3
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
ZEN C, EVT C
Kor Spiritdancer
{1}{W}
Creature - Kor Wizard
0/2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
ROE R
Korlash, Heir to Blackblade
{2}{B}{B}
Legendary Creature - Zombie Warrior
*/*
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
FUT R
Kormus Bell
{4}
Artifact
All Swamps are 1/1 black creatures that are still lands.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, ME4 R
Koskun Falls
{2}{B}{B}
World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
HML R
Koskun Keep
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {R} to your mana pool.
{2}, {T}: Add {B} or {G} to your mana pool.
HML U
Koth of the Hammer
{2}{R}{R}
Planeswalker - Koth
3
[+1] Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
[-2] Add {R} to your mana pool for each Mountain you control.
[-5] You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"
SOM M
Koth's Courier
{1}{R}{R}
Creature - Human Rogue
2/3
Forestwalk
MBS C
Kozilek's Predator
{3}{G}
Creature - Eldrazi Drone
3/3
When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Kozilek, Butcher of Truth
{10}
Legendary Creature - Eldrazi
12/12
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE M
Kraken Hatchling
{U}
Creature - Kraken
0/4
ZEN C
Kraken's Eye
{2}
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
DST U, 9ED U, 10E U, M10 U, M11 U
Krakilin
{X}{G}{G}
Creature - Beast
0/0
Krakilin enters the battlefield with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
TMP U
Kranioceros
{4}{R}
Creature - Beast
5/2
{1}{W}: Kranioceros gets +0/+3 until end of turn.
CON C
Krark's Thumb
{2}
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
MRD R
Krark-Clan Engineers
{3}{R}
Creature - Goblin Artificer
2/2
{R}, Sacrifice two artifacts: Destroy target artifact.
5DN U
Krark-Clan Grunt
{2}{R}
Creature - Goblin Warrior
2/2
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
MRD C
Krark-Clan Ironworks
{4}
Artifact
Sacrifice an artifact: Add {2} to your mana pool.
5DN U
Krark-Clan Ogre
{3}{R}{R}
Creature - Ogre
3/3
{R}, Sacrifice an artifact: Target creature can't block this turn.
5DN C
Krark-Clan Shaman
{R}
Creature - Goblin Shaman
1/1
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
MRD C
Krark-Clan Stoker
{2}{R}
Creature - Goblin Shaman
2/2
{T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
DST C
Kresh the Bloodbraided
{2}{B}{R}{G}
Legendary Creature - Human Warrior
3/3
Whenever another creature is put into a graveyard from the battlefield, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
ALA M
Kresh the Bloodbraided Avatar
Vanguard
Hand +1, life -3
Whenever a creature you control is devoured, put an X/X green Ooze creature token onto the battlefield, where X is the devoured creature's power.
VG S
Kris Mage
{R}
Creature - Human Spellshaper
1/1
{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
MMQ C
Krosa
Plane - Dominaria
All creatures get +2/+2.
Whenever you roll {C}, you may add {W}{U}{B}{R}{G} to your mana pool.
HOP C
Krosan Archer
{3}{G}
Creature - Centaur Archer
2/3
Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
ODY C
Krosan Avenger
{2}{G}
Creature - Human Druid
3/1
Trample
Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
ODY C
Krosan Beast
{3}{G}
Creature - Squirrel Beast
1/1
Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
ODY R
Krosan Cloudscraper
{7}{G}{G}{G}
Creature - Beast Mutant
13/13
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN R, TSB S
Krosan Colossus
{6}{G}{G}{G}
Creature - Beast
9/9
Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
Krosan Constrictor
{3}{G}
Creature - Snake
2/2
Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.
TOR C
Krosan Drover
{3}{G}
Creature - Elf
2/2
Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.
SCG C
Krosan Grip
{2}{G}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
TSP U
Krosan Groundshaker
{4}{G}{G}{G}
Creature - Beast
6/6
{G}: Target Beast creature gains trample until end of turn.
ONS U
Krosan Reclamation
{1}{G}
Instant
Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD U
Krosan Restorer
{2}{G}
Creature - Human Druid
1/2
{T}: Untap target land.
Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
TOR C
Krosan Tusker
{5}{G}{G}
Creature - Boar Beast
6/5
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
ONS C, GVL C, ARC C
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
JUD U, ARC U
Krosan Vorine
{3}{G}
Creature - Cat Beast
3/2
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
LGN C
Krosan Warchief
{2}{G}
Creature - Beast
2/2
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
SCG U
Krosan Wayfarer
{G}
Creature - Human Druid
1/1
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
JUD C
Krovikan Elementalist
{B}{B}
Creature - Human Wizard
1/1
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
ICE U
Krovikan Fetish
{2}{B}
Enchantment - Aura
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
ICE C, 5ED C, ME2 C
Krovikan Horror
{3}{B}
Creature - Horror Spirit
2/2
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
ALL R, ME2 R
Krovikan Mist
{1}{U}
Creature - Illusion
*/*
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
CSP C
Krovikan Plague
{2}{B}
Enchantment - Aura
Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.
ALL U
Krovikan Rot
{2}{B}
Instant
Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP U
Krovikan Scoundrel
{1}{B}
Creature - Human Rogue
2/1
CSP C
Krovikan Sorcerer
{2}{U}
Creature - Human Wizard
1/1
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
ICE C, 5ED C, ME2 C
Krovikan Vampire
{3}{B}{B}
Creature - Vampire
3/3
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
ICE U, ME2 U
Krovikan Whispers
{3}{U}
Enchantment - Aura
Enchant creature
Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
CSP U
Kry Shield
{2}
Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
LEG U
Kudzu
{1}{G}{G}
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
LEA R, LEB R, 2ED R, 3ED R, ME4 U
Kukemssa Pirates
{3}{U}
Creature - Human Pirate
2/2
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
MIR R
Kukemssa Serpent
{3}{U}
Creature - Serpent
4/3
Kukemssa Serpent can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
MIR C
Kuldotha Flamefiend
{4}{R}{R}
Creature - Elemental
4/4
When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.
MBS U
Kuldotha Forgemaster
{5}
Artifact Creature - Construct
3/5
{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
SOM R
Kuldotha Phoenix
{2}{R}{R}{R}
Creature - Phoenix
4/4
Flying, haste
Metalcraft - {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.
SOM R
Kuldotha Rebirth
{R}
Sorcery
As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.
Put three 1/1 red Goblin creature tokens onto the battlefield.
SOM C
Kuldotha Ringleader
{4}{R}
Creature - Giant Berserker
4/4
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Kuldotha Ringleader attacks each turn if able.
MBS C
Kulrath Knight
{3}{B/R}{B/R}
Creature - Elemental Knight
3/3
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
SHM U
Kumano's Blessing
{2}{R}
Enchantment - Aura
Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, exile it instead.
BOK C
Kumano's Pupils
{4}{R}
Creature - Human Shaman
3/3
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead.
CHK U
Kumano, Master Yamabushi
{3}{R}{R}
Legendary Creature - Human Shaman
4/4
{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead.
CHK R
Kuon, Ogre Ascendant
{B}{B}{B}
Legendary Creature - Ogre Monk
2/4
At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant.
----
Kuon's Essence
Legendary Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature.
SOK R
Kurgadon
{4}{G}
Creature - Beast
3/3
Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.
SCG U
Kuro's Taken
{1}{B}
Creature - Rat Samurai
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate Kuro's Taken.
SOK C
Kuro, Pitlord
{6}{B}{B}{B}
Legendary Creature - Demon Spirit
9/9
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.
CHK R, DVD R
Kusari-Gama
{3}
Artifact - Equipment
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
CHK R
Kyoki, Sanity's Eclipse
{4}{B}{B}
Legendary Creature - Demon Spirit
6/4
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand.
BOK R
Kyren Archive
{3}
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
MMQ R
Kyren Glider
{1}{R}
Creature - Goblin
1/1
Flying
Kyren Glider can't block.
MMQ C
Kyren Legate
{1}{R}
Creature - Goblin
1/1
Haste
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
MMQ U
Kyren Negotiations
{2}{R}{R}
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
MMQ U
Kyren Sniper
{2}{R}
Creature - Goblin
1/1
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
MMQ C
Kyren Toy
{3}
Artifact
{1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
MMQ R
Kyscu Drake
{3}{G}
Creature - Drake
2/2
Flying
{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
VIS U
Lab Rats
{B}
Sorcery
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 black Rat creature token onto the battlefield.
STH C
Labyrinth Minotaur
{3}{U}
Creature - Minotaur
1/4
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
HML C (x2), 5ED C, ME3 C
Laccolith Grunt
{2}{R}
Creature - Beast
2/2
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
NEM C
Laccolith Rig
{R}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
NEM C
Laccolith Titan
{5}{R}{R}
Creature - Beast
6/6
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
NEM R
Laccolith Warrior
{2}{R}{R}
Creature - Beast Warrior
3/3
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
NEM U
Laccolith Whelp
{R}
Creature - Beast
1/1
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
NEM C
Lace with Moonglove
{2}{G}
Instant
Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
LRW C
Lady Caleria
{3}{G}{G}{W}{W}
Legendary Creature - Human Archer
3/6
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
LEG R, ME3 U
Lady Evangela
{W}{U}{B}
Legendary Creature - Human Cleric
1/2
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
LEG R, ME3 U
Lady Orca
{5}{B}{R}
Legendary Creature - Demon
7/4
LEG U, ME3 C
Lady Sun
{1}{U}{U}
Legendary Creature - Human Advisor
1/1
{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
PTK R
Lady Zhurong, Warrior Queen
{4}{G}
Legendary Creature - Human Soldier Warrior
4/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK R
Lagac Lizard
{3}{R}
Creature - Lizard
3/3
ROE C
Lairwatch Giant
{5}{W}
Creature - Giant Warrior
5/3
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
LRW C
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
ALL R, MED R
Lammastide Weave
{1}{G}
Instant
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
LRW U
Lance
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
LEA U, LEB U, 2ED U, 3ED U
Lancers en-Kor
{3}{W}{W}
Creature - Kor Soldier
3/3
Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
STH U
Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.
ICE R
Land Equilibrium
{2}{U}{U}
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
LEG R, ME3 R
Land Grant
{1}{G}
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
MMQ C
Land Leeches
{1}{G}{G}
Creature - Leech
2/2
First strike
DRK C, 4ED C
Land Tax
{W}
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
LEG U, 4ED R, BRB U, ME3 R
Land's Edge
{1}{R}{R}
World Enchantment
Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.
LEG R, CHR R
Landbind Ritual
{3}{W}{W}
Sorcery
You gain 2 life for each Plains you control.
ZEN U
Landslide
{R}
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player.
UDS U
Lantern Kami
{W}
Creature - Spirit
1/1
Flying
CHK C
Lantern of Insight
{1}
Artifact
Each player plays with the top card of his or her library revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.
5DN U
Lantern-Lit Graveyard
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
CHK U
Lapis Lazuli Talisman
{2}
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
ICE U
Lapse of Certainty
{2}{W}
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
CON C
Laquatus's Champion
{4}{B}{B}
Creature - Nightmare Horror
6/3
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
PRO R, TOR R
Laquatus's Creativity
{4}{U}
Sorcery
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
ODY U
Laquatus's Disdain
{1}{U}
Instant
Counter target spell cast from a graveyard.
Draw a card.
JUD U
Larceny
{3}{B}{B}
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
MMQ U, 8ED R
Lash Out
{1}{R}
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Lashknife
{1}{W}
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchant creature
Enchanted creature has first strike.
NEM C
Lashknife Barrier
{2}{W}
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
PLS U
Lashwrithe
{4}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)
NPH R
Last Breath
{1}{W}
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
MMQ U, SHM C
Last Caress
{2}{B}
Sorcery
Target player loses 1 life and you gain 1 life.
Draw a card.
APC C
Last Chance
{R}{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
POR R, S99 R, ME4 R
Last Gasp
{1}{B}
Instant
Target creature gets -3/-3 until end of turn.
RAV C
Last Kiss
{2}{B}
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
ROE C
Last Laugh
{2}{B}{B}
Enchantment
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
TOR R
Last Rites
{2}{B}
Sorcery
Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
ODY C
Last Stand
{W}{U}{B}{R}{G}
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
APC R
Last Word
{2}{U}{U}
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.
DST R
Last-Ditch Effort
{R}
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.
ULG U
Lat-Nam's Legacy
{1}{U}
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
ALL C (x2), ME2 C
Latchkey Faerie
{3}{U}
Creature - Faerie Rogue
3/1
Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
MOR C
Latulla's Orders
{1}{R}
Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
PCY C
Latulla, Keldon Overseer
{3}{R}{R}
Legendary Creature - Human Spellshaper
3/3
{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.
PCY R
Launch
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
USG C
Lava Axe
{4}{R}
Sorcery
Lava Axe deals 5 damage to target player.
POR C, P02 C, ULG C, S99 C, S00 C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C
Lava Blister
{1}{R}
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
ODY U
Lava Burst
{X}{R}
Sorcery
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
ICE C, ME2 U
Lava Dart
{R}
Instant
Lava Dart deals 1 damage to target creature or player.
Flashback-Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Lava Flow
{3}{R}{R}
Sorcery
Destroy target creature or land.
POR U, ME4 C
Lava Hounds
{2}{R}{R}
Creature - Hound
4/4
Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
WTH U, 8ED R
Lava Runner
{1}{R}{R}
Creature - Lizard
2/2
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
MMQ R
Lava Spike
{R}
Sorcery - Arcane
Lava Spike deals 3 damage to target player.
CHK C
Lava Storm
{3}{R}{R}
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
WTH C
Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
ICE R
Lava Zombie
{1}{B}{R}
Creature - Zombie
4/3
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.
PLS C
Lavaball Trap
{6}{R}{R}
Instant - Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
ZEN R
Lavaborn Muse
{3}{R}
Creature - Spirit
3/3
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
LGN R, 10E R
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
WWK R
Lavacore Elemental
{2}{R}
Creature - Elemental
5/3
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
PLC U
Lavafume Invoker
{2}{R}
Creature - Goblin Shaman
2/2
{8}: Creatures you control get +3/+0 until end of turn.
ROE C
Lavalanche
{X}{B}{R}{G}
Sorcery
Lavalanche deals X damage to target player and each creature he or she controls.
ARB R
Lavamancer's Skill
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
ONS C
Lawbringer
{2}{W}
Creature - Kor Rebel
2/2
{T}, Sacrifice Lawbringer: Exile target red creature.
NEM C
Lay Bare
{2}{U}{U}
Instant
Counter target spell. Look at its controller's hand.
ROE C
Lay Waste
{3}{R}
Sorcery
Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, ONS C
Lay of the Land
{G}
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
APC C
Lead Astray
{1}{W}
Instant
Tap up to two target creatures.
JUD C
Lead Golem
{5}
Artifact Creature - Golem
3/5
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
MIR U, 6ED U
Lead the Stampede
{2}{G}
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
MBS U
Lead-Belly Chimera
{4}
Artifact Creature - Chimera
2/2
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
VIS U
Leaden Fists
{2}{U}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
FUT C
Leaden Myr
{2}
Artifact Creature - Myr
1/1
{T}: Add {B} to your mana pool.
MRD C, HOP C, SOM C
Leaf Arrow
{G}
Instant
Leaf Arrow deals 3 damage to target creature with flying.
ROE C
Leaf Dancer
{1}{G}{G}
Creature - Centaur
2/2
Forestwalk
ODY C
Leaf Gilder
{1}{G}
Creature - Elf Druid
2/1
{T}: Add {G} to your mana pool.
LRW C, ARC C
Leaf-Crowned Elder
{2}{G}{G}
Creature - Treefolk Shaman
3/5
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
MOR R
Leafdrake Roost
{3}{G}{U}
Enchantment - Aura
Enchant land
Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."
DIS U
Leap
{U}
Instant
Target creature gains flying until end of turn.
Draw a card.
STH C
Leap of Flame
{U}{R}
Instant
Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
GPT C
Leaping Lizard
{1}{G}{G}
Creature - Lizard
2/3
{1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
HML C, ME2 C
Leashling
{6}
Artifact Creature - Hound
3/3
Put a card in your hand on top of your library: Return Leashling to its owner's hand.
RAV U
Leatherback Baloth
{G}{G}{G}
Creature - Beast
4/5
WWK U
Leave No Trace
{1}{W}
Instant
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
RAV C
Leech Bonder
{2}{U}
Creature - Merfolk Soldier
3/3
Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
SHM U
Leeches
{1}{W}{W}
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
HML R, ME4 R
Leeching Bite
{1}{G}
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
NPH C
Leeching Licid
{1}{B}
Creature - Licid
1/1
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
TMP U
Leechridden Swamp
Land - Swamp
({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
SHM U, HOP U
Leering Emblem
{2}
Artifact - Equipment
Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
EVE R
Leering Gargoyle
{1}{W}{U}
Creature - Gargoyle
2/2
Flying
{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
MIR R
Leery Fogbeast
{2}{G}
Creature - Beast
4/2
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
ONS C
Legacy Weapon
{7}
Legendary Artifact
{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
APC R, 10E R
Legacy's Allure
{U}{U}
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
TMP U
Legerdemain
{2}{U}{U}
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
TMP U
Legions of Lim-Dul
{1}{B}{B}
Creature - Zombie
2/3
Snow swampwalk
ICE C
Leonin Abunas
{3}{W}
Creature - Cat Cleric
2/5
Artifacts you control can't be the targets of spells or abilities your opponents control.
MRD R, ARC R
Leonin Arbiter
{1}{W}
Creature - Cat Cleric
2/2
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
SOM R
Leonin Armorguard
{2}{G}{W}
Creature - Cat Soldier
3/3
When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
ARB C
Leonin Battlemage
{3}{W}
Creature - Cat Wizard
2/3
{T}: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
DST U
Leonin Bladetrap
{3}
Artifact
Flash
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
MRD U
Leonin Bola
{1}
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST C
Leonin Den-Guard
{1}{W}
Creature - Cat Soldier
1/3
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
MRD C
Leonin Elder
{W}
Creature - Cat Cleric
1/1
Whenever an artifact enters the battlefield, you may gain 1 life.
MRD C
Leonin Relic-Warder
{W}{W}
Creature - Cat Cleric
2/2
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
MBS U
Leonin Scimitar
{1}
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
MRD C, 10E U
Leonin Shikari
{1}{W}
Creature - Cat Soldier
2/2
You may activate equip abilities any time you could cast an instant.
DST R
Leonin Skyhunter
{W}{W}
Creature - Cat Knight
2/2
Flying
MRD U, 9ED U, MBS C, DDG U
Leonin Squire
{1}{W}
Creature - Cat Soldier
2/2
When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
5DN C
Leonin Sun Standard
{2}
Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
MRD R
Leshrac's Rite
{B}
Enchantment - Aura
Enchant creature
Enchanted creature has swampwalk.
ICE U, 5ED U, 6ED U, 7ED U
Leshrac's Sigil
{B}{B}
Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
ICE U
Lesser Gargadon
{2}{R}{R}
Creature - Beast
6/4
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
PCY U, 8ED U
Lesser Werewolf
{3}{B}
Creature - Human Wolf
2/4
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.
LEG U, ME3 C
Lethal Vapors
{2}{B}{B}
Enchantment
Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
SCG R
Lethargy Trap
{3}{U}
Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.
ZEN C
Lethe Lake
Plane - Arkhos
At the beginning of your upkeep, put the top ten cards of your library into your graveyard.
Whenever you roll {C}, target player puts the top ten cards of his or her library into his or her graveyard.
HOP C
Leveler
{5}
Artifact Creature - Juggernaut
10/10
When Leveler enters the battlefield, exile all cards from your library.
MRD R
Leviathan
{5}{U}{U}{U}{U}
Creature - Leviathan
10/10
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
DRK R, 4ED R, 5ED R, BTD R, TSB S
Levitation
{2}{U}{U}
Enchantment
Creatures you control have flying.
ULG U, 7ED U, 9ED U, M10 U
Ley Druid
{2}{G}
Creature - Human Druid
1/1
{T}: Untap target land.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED C, 9ED U
Ley Line
{3}{G}
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
MMQ U
Leyline of Anticipation
{2}{U}{U}
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
M11 R
Leyline of Lifeforce
{2}{G}{G}
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
GPT R
Leyline of Lightning
{2}{R}{R}
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.
GPT R
Leyline of Punishment
{2}{R}{R}
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
M11 R
Leyline of Sanctity
{2}{W}{W}
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You can't be the target of spells or abilities your opponents control.
M11 R
Leyline of Singularity
{2}{U}{U}
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
GPT R
Leyline of Vitality
{2}{G}{G}
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
M11 R
Leyline of the Meek
{2}{W}{W}
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
GPT R
Leyline of the Void
{2}{B}{B}
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
GPT R, M11 R
Lhurgoyf
{2}{G}{G}
Creature - Lhurgoyf
*/1+*
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
ICE R, 5ED R, BRB R, 8ED R
Liability
{1}{B}{B}
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
MMQ R
Liar's Pendulum
{1}
Artifact
{2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
MRD R
Liberate
{1}{W}
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
INV U
Liberated Dwarf
{R}
Creature - Dwarf
1/1
{R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
JUD C
Library of Alexandria
Land
{T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
ARN U, ME4 R
Library of Lat-Nam
{4}{U}
Sorcery
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
ALL R, 6ED R
Library of Leng
{1}
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C
Lich
{B}{B}{B}{B}
Enchantment
As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
LEA R, LEB R, 2ED R, ME4 R
Lich Lord of Unx
{1}{U}{B}
Creature - Zombie Wizard
2/2
{U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
ARB R
Lich's Mirror
{5}
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
ALA M
Lich's Tomb
{4}
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
DST R
Lichenthrope
{3}{G}{G}
Creature - Plant Fungus
5/5
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
VIS R
Liege of the Axe
{3}{W}
Creature - Human Soldier
2/3
Vigilance
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
LGN U
Liege of the Hollows
{2}{G}{G}
Creature - Spirit
3/4
When Liege of the Hollows is put into a graveyard from the battlefield, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.
WTH R
Liege of the Pit
{5}{B}{B}{B}
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP R
Liege of the Tangle
{6}{G}{G}
Creature - Elemental
8/8
Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
SOM M
Lieutenant Kirtar
{1}{W}{W}
Legendary Creature - Bird Soldier
2/2
Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
ODY R
Life
{G}
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
----
Death
{1}{B}
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
APC U (x2)
Life Burst
{1}{W}
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
ODY C
Life Chisel
{4}
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.
LEG U, ME3 R
Life Matrix
{4}
Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.
LEG R
Life and Limb
{3}{G}
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
PLC R
Life from the Loam
{1}{G}
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV R
Life's Finale
{4}{B}{B}
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.
NPH R
Lifeblood
{2}{W}{W}
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
LEG R
Lifeforce
{G}{G}
Enchantment
{G}{G}: Counter target black spell.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R
Lifegift
{2}{G}
Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
BOK R
Lifelace
{G}
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Lifeline
{5}
Artifact
Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
USG R
Lifelink
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
M10 C
Lifesmith
{1}{G}
Creature - Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
SOM U
Lifespark Spellbomb
{1}
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
MRD C
Lifespinner
{3}{G}
Creature - Spirit
3/3
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
BOK U
Lifetap
{U}{U}
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U
Lifted by Clouds
{2}{U}
Instant - Arcane
Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Light from Within
{2}{W}{W}
Enchantment
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
EVE R
Light of Day
{3}{W}
Enchantment
Black creatures can't attack or block.
TMP U, 6ED U
Light of Sanction
{1}{W}{W}
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
RAV R
Lightbringer
{2}{W}
Creature - Kor Rebel
2/2
{T}, Sacrifice Lightbringer: Exile target black creature.
NEM C
Lighthouse Chronologist
{1}{U}
Creature - Human Wizard
1/3
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
ROE M
Lightkeeper of Emeria
{3}{W}
Creature - Angel
2/4
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
WWK U
Lightmine Field
{2}{W}{W}
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
ROE R
Lightning Angel
{1}{R}{W}{U}
Creature - Angel
3/4
Flying, vigilance, haste
APC R, TSB S
Lightning Axe
{R}
Instant
As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
TSP C
Lightning Blast
{3}{R}
Instant
Lightning Blast deals 4 damage to target creature or player.
TMP C, 6ED C, 7ED C, 8ED U
Lightning Blow
{1}{W}
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
ICE R, ME3 C
Lightning Bolt
{R}
Instant
Lightning Bolt deals 3 damage to target creature or player.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, BTD C, MED C, M10 C, M11 C, H10 C
Lightning Cloud
{3}{R}
Enchantment
Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.
VIS R
Lightning Coils
{3}
Artifact
Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
MRD R
Lightning Crafter
{3}{R}
Creature - Goblin Shaman
3/3
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
MOR R
Lightning Dart
{1}{R}
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
INV U
Lightning Dragon
{2}{R}{R}
Creature - Dragon
4/4
Flying
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Lightning Dragon gets +1/+0 until end of turn.
PRO R, USG R
Lightning Elemental
{3}{R}
Creature - Elemental
4/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
TMP C, BRB C, 7ED C, 8ED C, 9ED C, 10E C, M10 C
Lightning Greaves
{2}
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U, PVC U, ARC U
Lightning Helix
{R}{W}
Instant
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
RAV U, HOP U
Lightning Hounds
{2}{R}{R}
Creature - Hound
3/2
First strike
MMQ C
Lightning Reaver
{3}{B}{R}
Creature - Zombie Beast
3/3
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
ARB R
Lightning Reflexes
{1}{R}
Enchantment - Aura
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
MIR C
Lightning Rift
{1}{R}
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
ONS U
Lightning Serpent
{X}{R}
Creature - Elemental Serpent
2/1
Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
CSP R
Lightning Storm
{1}{R}{R}
Instant
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
CSP U
Lightning Surge
{3}{R}{R}
Sorcery
Lightning Surge deals 4 damage to target creature or player.
Threshold - If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD R
Lightning Talons
{2}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
ALA C
Lightwielder Paladin
{3}{W}{W}
Creature - Human Knight
4/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
M10 R
Lignify
{1}{G}
Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
LRW C, GVL C
Liliana Vess
{3}{B}{B}
Planeswalker - Liliana
5
[+1] Target player discards a card.
[-2] Search your library for a card, then shuffle your library and put that card on top of it.
[-8] Put all creature cards in all graveyards onto the battlefield under your control.
LRW R, M10 M, GVL M, M11 M
Liliana's Caress
{1}{B}
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
M11 U
Liliana's Specter
{1}{B}{B}
Creature - Specter
2/1
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
M11 C
Lilting Refrain
{1}{U}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
USG U
Lim-Dul the Necromancer
{5}{B}{B}
Legendary Creature - Human Wizard
4/4
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
TSP R
Lim-Dul's Cohort
{1}{B}{B}
Creature - Zombie
2/3
Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
ICE C, ME4 C
Lim-Dul's Hex
{1}{B}
Enchantment
At the beginning of your upkeep, for each player, Lim-Dul's Hex deals 1 damage to that player unless he or she pays {B} or {3}.
ICE U
Lim-Dul's High Guard
{1}{B}{B}
Creature - Skeleton
2/1
First strike
{1}{B}: Regenerate Lim-Dul's High Guard.
ALL C (x2), ME2 U
Lim-Dul's Paladin
{2}{B}{R}
Creature - Human Knight
0/3
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dul's Paladin and draw a card.
Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.
ALL U
Lim-Dul's Vault
{U}{B}
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
ALL U, MED U
Limestone Golem
{6}
Artifact Creature - Golem
3/4
{2}, Sacrifice Limestone Golem: Target player draws a card.
ODY U
Limited Resources
{W}
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
EXO R
Lin Sivvi, Defiant Hero
{1}{W}{W}
Legendary Creature - Human Rebel
1/3
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
NEM R
Linessa, Zephyr Mage
{3}{U}
Legendary Creature - Human Wizard
3/3
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
FUT R
Lingering Death
{1}{B}
Enchantment - Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
SCG C
Lingering Mirage
{1}{U}
Enchantment - Aura
Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG U
Lingering Tormentor
{3}{B}
Creature - Spirit
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE U
Linvala, Keeper of Silence
{2}{W}{W}
Legendary Creature - Angel
3/4
Flying
Activated abilities of creatures your opponents control can't be activated.
ROE M
Lion's Eye Diamond
{0}
Artifact
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
MIR R
Lionheart Maverick
{W}
Creature - Human Knight
1/1
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
GPT C, DDG C
Liquid Fire
{4}{R}{R}
Sorcery
As an additional cost to cast Liquid Fire, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
ODY U
Liquify
{2}{U}
Instant
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
TOR C
Liquimetal Coating
{2}
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
SOM U
Lithatog
{1}{R}{G}
Creature - Atog
1/2
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
ODY U
Lithophage
{3}{R}{R}
Creature - Insect
7/7
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
MMQ R
Liu Bei, Lord of Shu
{3}{W}{W}
Legendary Creature - Human Soldier
2/4
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
PTK R, ME3 R
Livewire Lash
{2}
Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player."
Equip {2}
SOM R
Living Airship
{3}{U}
Creature - Metathran
2/3
Flying
{2}{G}: Regenerate Living Airship.
APC C
Living Armor
{4}
Artifact
{T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
DRK U, CHR C
Living Artifact
{G}
Enchantment - Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R
Living Death
{3}{B}{B}
Sorcery
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
TMP R, BRB R, PVC R
Living Destiny
{3}{G}
Instant
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
ROE C
Living End
Sorcery
Living End is black.
Suspend 3-{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
TSP R
Living Hive
{6}{G}{G}
Creature - Elemental Insect
6/6
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.
MRD R, HOP R
Living Inferno
{6}{R}{R}
Creature - Elemental
8/5
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
GPT R
Living Lands
{3}{G}
Enchantment
All Forests are 1/1 creatures that are still lands.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 R
Living Plane
{2}{G}{G}
World Enchantment
All lands are 1/1 creatures that are still lands.
LEG R, ME3 R
Living Terrain
{2}{G}{G}
Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
PCY U, 8ED U
Living Tsunami
{2}{U}{U}
Creature - Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
ZEN U
Living Wall
{4}
Artifact Creature - Wall
0/6
Defender (This creature can't attack.)
{1}: Regenerate Living Wall.
LEA U, LEB U, 2ED U, 3ED U, ME4 U
Living Wish
{1}{G}
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
JUD R
Livonya Silone
{2}{R}{R}{G}{G}
Legendary Creature - Human Warrior
4/4
First strike, legendary landwalk
LEG R, ME3 U
Lizard Warrior
{3}{R}
Creature - Lizard Warrior
4/2
POR C
Llanowar
Plane - Dominaria
All creatures have "{T}: Add {G}{G} to your mana pool."
Whenever you roll {C}, untap all creatures you control.
HOP C
Llanowar Augur
{G}
Creature - Elf Shaman
0/3
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
FUT C
Llanowar Behemoth
{3}{G}{G}
Creature - Elemental
4/4
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
WTH U, 8ED U, 9ED U
Llanowar Cavalry
{2}{G}
Creature - Human Soldier
1/4
{W}: Llanowar Cavalry gains vigilance until end of turn.
INV C
Llanowar Dead
{B}{G}
Creature - Zombie Elf
2/2
{T}: Add {B} to your mana pool.
APC C
Llanowar Druid
{1}{G}
Creature - Elf Druid
1/2
{T}, Sacrifice Llanowar Druid: Untap all Forests.
WTH C
Llanowar Elite
{G}
Creature - Elf
1/1
Kicker {8} (You may pay an additional {8} as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
INV C
Llanowar Elves
{G}
Creature - Elf Druid
1/1
{T}: Add {G} to your mana pool.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, 7ED C, 9ED C, 10E C, EVG C, M10 C, M11 C
Llanowar Empath
{3}{G}
Creature - Elf Shaman
2/2
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT C
Llanowar Knight
{G}{W}
Creature - Elf Knight
2/2
Protection from black
INV C
Llanowar Mentor
{G}
Creature - Elf Spellshaper
1/1
{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."
FUT U
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
FUT U, ARC U
Llanowar Sentinel
{2}{G}
Creature - Elf
2/3
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
WTH C, 10E C
Llanowar Vanguard
{2}{G}
Creature - Dryad
1/1
{T}: Llanowar Vanguard gets +0/+4 until end of turn.
INV C
Llanowar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
APC R, 9ED R, 10E R
Llawan, Cephalid Empress
{3}{U}
Legendary Creature - Cephalid
2/3
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
TOR R
Loafing Giant
{4}{R}
Creature - Giant
4/6
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.
INV R
Loam Dweller
{1}{G}
Creature - Spirit
2/2
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
BOK U
Loam Lion
{W}
Creature - Cat
1/1
Loam Lion gets +1/+2 as long as you control a Forest.
WWK U
Loamdragger Giant
{4}{R/G}{R/G}{R/G}
Creature - Giant Warrior
7/6
SHM C
Loaming Shaman
{2}{G}
Creature - Centaur Shaman
3/2
When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.
DIS R
Lobotomy
{2}{U}{B}
Sorcery
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
TMP U, INV U
Loch Korrigan
{3}{B}
Creature - Spirit
1/1
{U/B}: Loch Korrigan gets +1/+1 until end of turn.
SHM C
Locket of Yesterdays
{1}
Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
TSP U
Lockjaw Snapper
{4}
Artifact Creature - Scarecrow
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
SHM U
Locust Miser
{2}{B}{B}
Creature - Rat Shaman
2/2
Each opponent's maximum hand size is reduced by two.
SOK U
Locust Swarm
{3}{G}
Creature - Insect
1/1
Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Activate this ability only once each turn.
MIR U
Lodestone Bauble
{0}
Artifact
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
ALL R, ME2 R
Lodestone Golem
{4}
Artifact Creature - Golem
5/3
Nonartifact spells cost {1} more to cast.
WWK R, ARC R
Lodestone Myr
{4}
Artifact Creature - Myr
2/2
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
MRD R, HOP R
Logic Knot
{X}{U}{U}
Instant
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Counter target spell unless its controller pays {X}.
FUT C
Lone Missionary
{1}{W}
Creature - Kor Monk
2/1
When Lone Missionary enters the battlefield, you gain 4 life.
ROE C
Lone Wolf
{2}{G}
Creature - Wolf
2/2
You may have Lone Wolf assign its combat damage as though it weren't blocked.
P02 U, ULG U, PTK U, S99 C, 7ED C, 8ED C
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)
ONS C
Long-Forgotten Gohei
{3}
Artifact
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
CHK R
Long-Term Plans
{2}{U}
Instant
Search your library for a card, shuffle your library, then put that card third from the top.
SCG U
Longbow Archer
{W}{W}
Creature - Human Soldier Archer
2/2
First strike; reach (This creature can block creatures with flying.)
VIS U, 6ED U, 7ED U
Longhorn Firebeast
{2}{R}
Creature - Elemental Ox Beast
3/2
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
TOR C
Look Skyward and Despair
Scheme
When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.
ARC C
Looming Hoverguard
{4}{U}{U}
Creature - Drone
3/3
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
MRD U
Looming Shade
{2}{B}
Creature - Shade
1/1
{B}: Looming Shade gets +1/+1 until end of turn.
USG C, 7ED C, 8ED C, 9ED C, 10E C, M10 C
Looter il-Kor
{1}{U}
Creature - Kor Rogue
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
TSP C
Lord Magnus
{3}{G}{W}{W}
Legendary Creature - Human Druid
4/3
First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
LEG U
Lord of Atlantis
{U}{U}
Creature - Merfolk
2/2
Other Merfolk creatures get +1/+1 and have islandwalk.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, TSB S
Lord of Extinction
{3}{B}{G}
Creature - Elemental
*/*
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
ARB M
Lord of Shatterskull Pass
{3}{R}
Creature - Minotaur Shaman
3/3
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
ROE R
Lord of Tresserhorn
{1}{U}{B}{R}
Legendary Creature - Zombie
10/4
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
ALL R, MED R
Lord of the Pit
{4}{B}{B}{B}
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 10E R, DVD M
Lord of the Undead
{1}{B}{B}
Creature - Zombie
2/2
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
PLS R, 8ED R, 9ED R, 10E R
Lore Broker
{1}{U}
Creature - Human Rogue
1/2
{T}: Each player draws a card, then discards a card.
RAV U
Lorescale Coatl
{1}{G}{U}
Creature - Snake
2/2
Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
ARB U
Lorthos, the Tidemaker
{5}{U}{U}{U}
Legendary Creature - Octopus
8/8
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
ZEN M
Lose Hope
{B}
Instant
Target creature gets -1/-1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN C
Lost Auramancers
{2}{W}{W}
Creature - Human Wizard
3/3
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
FUT U
Lost Hours
{1}{B}
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
FUT C
Lost Leonin
{1}{W}
Creature - Cat Soldier
2/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH C
Lost Order of Jarkeld
{2}{W}{W}
Creature - Human Knight
1+*/1+*
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
ICE R, ME2 R
Lost Soul
{1}{B}{B}
Creature - Spirit Minion
2/1
Swampwalk
LEG C, 4ED C, 5ED C, 6ED C
Lost in Thought
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.
JUD C
Lotus Bloom
Artifact
Suspend 3-{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
TSP R
Lotus Blossom
{2}
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
USG R
Lotus Cobra
{1}{G}
Creature - Snake
2/1
Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
ZEN M
Lotus Guardian
{7}
Artifact Creature - Dragon
4/4
Flying
{T}: Add one mana of any color to your mana pool.
INV R
Lotus Petal
{0}
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
TMP C, FVE M
Lotus Vale
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add three mana of any one color to your mana pool.
WTH R
Lovisa Coldeyes
{3}{R}{R}
Legendary Creature - Human Barbarian
3/3
Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
CSP R
Lowland Basilisk
{2}{G}
Creature - Basilisk
1/3
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
STH C
Lowland Giant
{2}{R}{R}
Creature - Giant
4/3
TMP C, BTD C
Lowland Oaf
{3}{R}
Creature - Giant Warrior
3/3
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
LRW C
Lowland Tracker
{4}{W}
Creature - Human Soldier
2/2
First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
LGN C
Loxodon Anchorite
{2}{W}{W}
Creature - Elephant Cleric
2/3
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
5DN C
Loxodon Convert
{3}{W}
Creature - Elephant Soldier
4/2
NPH C
Loxodon Gatekeeper
{2}{W}{W}
Creature - Elephant Soldier
2/3
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
RAV R
Loxodon Hierarch
{2}{G}{W}
Creature - Elephant Cleric
4/4
When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
RAV R
Loxodon Hierarch Avatar
Vanguard
Hand +0, life +12
Sacrifice a permanent: Regenerate target creature you control.
VG S
Loxodon Mender
{5}{W}
Creature - Elephant Cleric
3/3
{W}, {T}: Regenerate target artifact.
MRD C
Loxodon Mystic
{3}{W}{W}
Creature - Elephant Cleric
3/3
{W}, {T}: Tap target creature.
DST C, 10E C
Loxodon Partisan
{4}{W}
Creature - Elephant Soldier
3/4
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
MBS C
Loxodon Peacekeeper
{1}{W}
Creature - Elephant Soldier
4/4
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
MRD R
Loxodon Punisher
{3}{W}
Creature - Elephant Soldier
2/2
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
MRD R
Loxodon Stalwart
{3}{W}{W}
Creature - Elephant Soldier
3/3
Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
5DN U
Loxodon Warhammer
{3}
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
MRD U, 9ED R, 10E R, HOP R, DDG R
Loxodon Wayfarer
{2}{W}
Creature - Elephant Monk
1/5
SOM C
Loyal Gyrfalcon
{3}{W}
Creature - Bird
3/3
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
EVE U
Loyal Retainers
{2}{W}
Creature - Human Advisor
1/1
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
PTK U, ME3 U
Loyal Sentry
{W}
Creature - Human Soldier
1/1
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
S99 R, 10E R, EVT R
Lu Bu, Master-at-Arms
{5}{R}
Legendary Creature - Human Soldier Warrior
4/3
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK R, ME3 R
Lu Meng, Wu General
{3}{U}{U}
Legendary Creature - Human Soldier
4/4
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK R, ME3 U
Lu Su, Wu Advisor
{3}{U}{U}
Legendary Creature - Human Advisor
1/2
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
PTK R
Lu Xun, Scholar General
{2}{U}{U}
Legendary Creature - Human Soldier
1/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
PTK R, ME3 U
Lucent Liminid
{3}{W}{W}
Enchantment Creature - Elemental
3/3
Flying
FUT C
Lull
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Lullmage Mentor
{1}{U}{U}
Creature - Merfolk Wizard
2/2
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
ZEN R
Lumbering Satyr
{2}{G}{G}
Creature - Satyr Beast
5/4
All creatures have forestwalk.
MMQ U
Lumengrid Augur
{3}{U}
Creature - Vedalken Wizard
2/2
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
MRD R
Lumengrid Drake
{3}{U}
Creature - Drake
2/2
Flying
Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
SOM C
Lumengrid Gargoyle
{6}
Artifact Creature - Gargoyle
4/4
Flying
MBS U
Lumengrid Sentinel
{2}{U}
Creature - Human Wizard
1/2
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
MRD U
Lumengrid Warden
{1}{U}
Creature - Human Wizard
1/3
MRD C, 9ED C, 10E C
Luminarch Ascension
{1}{W}
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
ZEN R
Luminesce
{W}
Instant
Prevent all damage that black sources and red sources would deal this turn.
CSP U, 10E U
Luminescent Rain
{2}{G}
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
MOR C
Luminous Angel
{4}{W}{W}{W}
Creature - Angel
4/4
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
MRD R, DVD R
Luminous Guardian
{3}{W}
Creature - Human Nomad
1/4
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
ODY U
Luminous Wake
{2}{W}
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
ROE U
Lumithread Field
{1}{W}
Enchantment
Creatures you control get +0/+1.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT C
Lunar Avenger
{7}
Artifact Creature - Golem
2/2
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
5DN U
Lunge
{2}{R}
Instant
Lunge deals 2 damage to target creature and 2 damage to target player.
MMQ C
Lunk Errant
{5}{R}
Creature - Giant Warrior
4/4
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
MOR C
Lure
{1}{G}{G}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, 5ED U, 6ED U, MMQ U, 7ED U, 8ED U, CHK U, 10E U
Lure of Prey
{2}{G}{G}
Instant
Cast Lure of Prey only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
MIR R
Lurebound Scarecrow
{3}
Artifact Creature - Scarecrow
4/4
As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
SHM U
Lurker
{2}{G}
Creature - Beast
2/3
Lurker can't be the target of spells unless it attacked or blocked this turn.
DRK R
Lurking Evil
{B}{B}{B}
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
USG R
Lurking Informant
{1}{U/B}
Creature - Human Rogue
1/2
({U/B} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
RAV C
Lurking Jackals
{B}
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
UDS U
Lurking Nightstalker
{B}{B}
Creature - Nightstalker
1/1
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
P02 C
Lurking Predators
{4}{G}{G}
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
M10 R
Lurking Skirge
{1}{B}
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
ULG R
Lush Growth
{G}
Enchantment - Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
ALA C
Lust for War
{2}{R}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
ROE U
Lux Cannon
{4}
Artifact
{T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
SOM M
Lydari Druid
{2}{G}
Creature - Human Druid
2/2
When Lydari Druid enters the battlefield, for each land, choose a basic land type at random. That land becomes that land type. (This effect lasts indefinitely.)
SDC S
Lydari Elephant
{4}{G}
Creature - Elephant
*/*
Lydari Elephant enters the battlefield as a X/Y creature, where X and Y are numbers randomly chosen from 3 to 7.
SDC S
Lymph Sliver
{4}{W}
Creature - Sliver
3/3
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
FUT C
Lyna
Vanguard
Hand +2, life -4
Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)
VG S
Lynx
{1}{G}
Creature - Cat
2/1
Forestwalk
P02 C, S99 U
Lys Alana Bowmaster
{2}{G}
Creature - Elf Archer
2/2
Reach (This can block creatures with flying.)
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
MOR C
Lys Alana Huntmaster
{2}{G}{G}
Creature - Elf Warrior
3/3
Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW C, EVG C
Lys Alana Scarblade
{2}{B}
Creature - Elf Assassin
1/1
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
LRW U
Lyzolda, the Blood Witch
{1}{B}{R}
Legendary Creature - Human Cleric
3/1
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
DIS R
Lyzolda, the Blood Witch Avatar
Vanguard
Hand -1, life -1
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Hellbent - At the beginning of your end step, if you have no cards in hand, each of your opponents discards a card.
VG S
Ma Chao, Western Warrior
{3}{R}{R}
Legendary Creature - Human Soldier Warrior
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.
PTK R
Macabre Waltz
{1}{B}
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
DIS C
Macetail Hystrodon
{6}{R}
Creature - Beast
4/4
First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
LGN C
Machinate
{1}{U}{U}
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
DST C
Mad Auntie
{2}{B}
Creature - Goblin Shaman
2/2
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
LRW R
Mad Dog
{1}{R}
Creature - Hound
2/2
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
ODY C
Madblind Mountain
Land - Mountain
({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
SHM U
Maddening Imp
{2}{B}
Creature - Imp
1/1
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.
TMP R
Maddening Wind
{2}{G}
Enchantment - Aura
Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
ICE U
Madrush Cyclops
{1}{B}{R}{G}
Creature - Cyclops Warrior
3/4
Creatures you control have haste.
ARB R
Maelstrom Archangel
{W}{U}{B}{R}{G}
Creature - Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
CON M
Maelstrom Archangel Avatar
Vanguard
Hand +0, life +5
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may put a token onto the battlefield that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
VG S
Maelstrom Djinn
{7}{U}
Creature - Djinn
5/6
Flying
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
FUT R
Maelstrom Nexus
{W}{U}{B}{R}{G}
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB M
Maelstrom Pulse
{1}{B}{G}
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
ARB R
Maga, Traitor to Mortals
{X}{B}{B}{B}
Legendary Creature - Human Wizard
0/0
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
SOK R
Mage Slayer
{1}{R}{G}
Artifact - Equipment
Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
ARB U, HOP U
Mage il-Vec
{2}{R}
Creature - Human Wizard
2/2
{T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
EXO C
Mage's Guile
{1}{U}
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.)
ONS C
Magebane Armor
{3}
Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
M10 R
Magefire Wings
{U}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has flying.
ARB C
Mages' Contest
{1}{R}{R}
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
INV R
Mageta the Lion
{3}{W}{W}
Legendary Creature - Human Spellshaper
3/3
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
PCY R
Mageta's Boon
{1}{W}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
PCY C
Magewright's Stone
{2}
Artifact
{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
DIS U
Maggot Carrier
{B}
Creature - Zombie
1/1
When Maggot Carrier enters the battlefield, each player loses 1 life.
PLS C, 8ED C
Maggot Therapy
{2}{B}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
MMQ C
Magical Hack
{U}
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R
Magister Sphinx
{4}{W}{U}{B}
Artifact Creature - Sphinx
5/5
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
CON R, ARC R
Magistrate's Scepter
{3}
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
MMQ R
Magistrate's Veto
{2}{R}
Enchantment
White creatures and blue creatures can't block.
MMQ U
Magma Burst
{3}{R}
Instant
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.
PLS C
Magma Giant
{5}{R}{R}
Creature - Giant
5/5
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
P02 R, 5DN R
Magma Jet
{1}{R}
Instant
Magma Jet deals 2 damage to target creature or player.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN U, JVC U
Magma Mine
{1}
Artifact
{4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
VIS U
Magma Phoenix
{3}{R}{R}
Creature - Phoenix
3/3
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
M10 R, M11 R
Magma Rift
{2}{R}
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
ZEN C
Magma Sliver
{3}{R}
Creature - Sliver
3/3
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
LGN R
Magma Spray
{R}
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead.
ALA C
Magma Vein
{2}{R}
Enchantment
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
ODY U
Magmasaur
{3}{R}{R}
Creature - Elemental Lizard
0/0
Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
TMP R
Magmatic Core
{2}{R}{R}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
CSP U
Magmaw
{3}{R}{R}
Creature - Elemental
4/4
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
ROE R
Magnetic Flux
{2}{U}
Instant
Artifact creatures you control gain flying until end of turn.
DST C
Magnetic Mine
{4}
Artifact
Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
MBS R
Magnetic Mountain
{1}{R}{R}
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.
ARN U, 3ED R, 4ED R
Magnetic Theft
{R}
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
5DN U
Magnetic Web
{2}
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
TMP R
Magnify
{G}
Instant
All creatures get +1/+1 until end of turn.
UDS C
Magnigoth Treefolk
{4}{G}
Creature - Treefolk
2/6
Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
PLS R
Magnivore
{2}{R}{R}
Creature - Lhurgoyf
*/*
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
ODY R, 9ED R
Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
ZEN R
Magus of the Abyss
{3}{B}
Creature - Human Wizard
4/3
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
FUT R
Magus of the Arena
{4}{R}{R}
Creature - Human Wizard
5/5
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
PLC R
Magus of the Bazaar
{1}{U}
Creature - Human Wizard
0/1
{T}: Draw two cards, then discard three cards.
PLC R
Magus of the Candelabra
{G}
Creature - Human Wizard
1/2
{X}, {T}: Untap X target lands.
TSP R
Magus of the Coffers
{4}{B}
Creature - Human Wizard
4/4
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
PLC R
Magus of the Disk
{2}{W}{W}
Creature - Human Wizard
2/4
Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
TSP R
Magus of the Future
{2}{U}{U}{U}
Creature - Human Wizard
2/3
Play with the top card of your library revealed.
You may play the top card of your library.
FUT R
Magus of the Jar
{3}{U}{U}
Creature - Human Wizard
3/3
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
TSP R
Magus of the Library
{G}{G}
Creature - Human Wizard
1/1
{T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
PLC R
Magus of the Mirror
{4}{B}{B}
Creature - Human Wizard
4/2
{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
TSP R
Magus of the Moat
{2}{W}{W}
Creature - Human Wizard
0/3
Creatures without flying can't attack.
FUT R
Magus of the Moon
{2}{R}
Creature - Human Wizard
2/2
Nonbasic lands are Mountains.
FUT R
Magus of the Scroll
{R}
Creature - Human Wizard
1/1
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
TSP R
Magus of the Tabernacle
{3}{W}
Creature - Human Wizard
2/6
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
PLC R
Magus of the Unseen
{1}{U}
Creature - Human Wizard
1/1
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
ICE R, 5ED R, ME2 R
Magus of the Vineyard
{G}
Creature - Human Wizard
1/1
At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
FUT R
Mahamoti Djinn
{4}{U}{U}
Creature - Djinn
5/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, ME4 R
Major Teroh
{3}{W}
Legendary Creature - Bird Soldier
2/3
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
TOR R
Makeshift Mannequin
{3}{B}
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
LRW U, ARC U
Makindi Griffin
{3}{W}
Creature - Griffin
2/4
Flying
ROE C
Makindi Shieldmate
{2}{W}
Creature - Kor Soldier Ally
0/3
Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
ZEN C
Malach of the Dawn
{2}{W}{W}
Creature - Angel
2/4
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
PLC U
Malachite Golem
{6}
Artifact Creature - Golem
5/3
{1}{G}: Malachite Golem gains trample until end of turn.
MRD C
Malachite Talisman
{2}
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
ICE U
Malakir Bloodwitch
{3}{B}{B}
Creature - Vampire Shaman
4/4
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
ZEN R
Malevolent Awakening
{1}{B}{B}
Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
ODY U
Malfegor
{2}{B}{B}{R}{R}
Legendary Creature - Demon Dragon
6/6
Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
CON M
Malfegor Avatar
Vanguard
Hand +2, life -2
Whenever a creature enters the battlefield under your control, if it was unearthed, it gets +3/+0.
Whenever a creature you control is exiled, if it was unearthed, shuffle that card into its owner's library.
VG S
Malicious Advice
{X}{U}{B}
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
PLS C
Malignant Growth
{3}{G}{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
MIR R
Mammoth Harness
{3}{G}
Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
HML R
Mammoth Umbra
{4}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE U
Man-o'-War
{2}{U}
Creature - Jellyfish
2/2
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
VIS C, POR U, S99 U, BRB C, JVC C
Mana Breach
{2}{U}
Enchantment
Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
EXO U, 7ED U
Mana Cache
{1}{R}{R}
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.
NEM R
Mana Chains
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
WTH C
Mana Clash
{R}
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
DRK R, 4ED R, 5ED R, 7ED R, 8ED R, 9ED R
Mana Crypt
{0}
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {2} to your mana pool.
PRO S, ME2 R
Mana Cylix
{1}
Artifact
{1}, {T}: Add one mana of any color to your mana pool.
PLS U, CON C
Mana Drain
{U}{U}
Instant
Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
LEG U, ME3 R
Mana Echoes
{2}{R}{R}
Enchantment
Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.
ONS R
Mana Flare
{2}{R}
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R
Mana Geyser
{3}{R}{R}
Sorcery
Add {R} to your mana pool for each tapped land your opponents control.
5DN C
Mana Leak
{1}{U}
Instant
Counter target spell unless its controller pays {3}.
STH C, BRB C, 8ED C, 9ED C, M11 C
Mana Leech
{2}{B}
Creature - Leech
1/1
You may choose not to untap Mana Leech during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
USG U
Mana Matrix
{6}
Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
LEG R, ME4 R
Mana Maze
{1}{U}
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
INV R
Mana Prism
{3}
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
MIR U, 6ED U
Mana Reflection
{4}{G}{G}
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
SHM R
Mana Seism
{1}{R}
Sorcery
Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
CHK U
Mana Severance
{1}{U}
Sorcery
Search your library for any number of land cards and exile them. Then shuffle your library.
TMP R
Mana Short
{2}{U}
Instant
Tap all lands target player controls and empty his or her mana pool.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 6ED R, 7ED R
Mana Skimmer
{3}{B}
Creature - Leech
2/2
Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
TSP C
Mana Tithe
{W}
Instant
Counter target spell unless its controller pays {1}.
PLC C
Mana Vapors
{1}{U}
Sorcery
Lands target player controls don't untap during his or her next untap step.
PCY U
Mana Vault
{1}
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {3} to your mana pool.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R
Mana Vortex
{1}{U}{U}
Enchantment
When you cast Mana Vortex, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
DRK R, ME3 R
Mana Web
{3}
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
WTH R
Manabarbs
{3}{R}
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R, M10 R
Manabond
{G}
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
EXO R
Manacles of Decay
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
APC C
Manaforce Mace
{4}
Artifact - Equipment
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
CON U
Manaforge Cinder
{B/R}
Creature - Elemental Shaman
1/1
{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
SHM C
Manakin
{2}
Artifact Creature - Construct
1/1
{T}: Add {1} to your mana pool.
TMP C
Manamorphose
{1}{R/G}
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.
SHM C
Manaplasm
{2}{G}
Creature - Ooze
1/1
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
ALA R
Mangara of Corondor
{1}{W}{W}
Legendary Creature - Human Wizard
1/1
{T}: Exile Mangara of Corondor and target permanent.
TSP R
Mangara's Blessing
{2}{W}
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
MIR U
Mangara's Equity
{1}{W}{W}
Enchantment
As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
MIR U
Mangara's Tome
{5}
Artifact
When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
MIR R
Maniacal Rage
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
EXO C, BRB C, INV C, CON C
Manic Vandal
{2}{R}
Creature - Human Warrior
2/2
When Manic Vandal enters the battlefield, destroy target artifact.
M11 C
Manipulate Fate
{1}{U}
Sorcery
Search your library for three cards, exile them, then shuffle your library.
Draw a card.
INV U
Mannichi, the Fevered Dream
{2}{R}
Legendary Creature - Spirit
1/2
{1}{R}: Switch each creature's power and toughness until end of turn.
BOK R
Manriki-Gusari
{2}
Artifact - Equipment
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
SOK U
Manta Ray
{1}{U}{U}
Creature - Fish
3/3
Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
WTH C
Manta Riders
{U}
Creature - Merfolk
1/1
{U}: Manta Riders gains flying until end of turn.
TMP C, BRB C
Mantis Engine
{5}
Artifact Creature - Insect
3/3
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
UDS U, 10E U
Mantle of Leadership
{1}{W}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
PLC U
Maralen of the Mornsong
{1}{B}{B}
Legendary Creature - Elf Wizard
2/3
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
MOR R
Maralen of the Mornsong Avatar
Vanguard
Hand +0, life -3
At the beginning of the game, you may pay any amount of life.
You can't draw cards.
At the beginning of your draw step, look at the top X cards of your library, where X is the amount of life paid with Maralen of the Mornsong Avatar. Put one of them into your hand, then shuffle your library.
VG S
Marauding Knight
{2}{B}{B}
Creature - Zombie Knight
2/2
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
INV R
Maraxus
Vanguard
Hand +1, life +2
Creatures you control get +1/+0.
VG S
Maraxus of Keld
{4}{R}{R}
Legendary Creature - Human Warrior
*/*
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
WTH R
Marble Chalice
{2}{W}
Artifact
{T}: You gain 1 life.
ALA C
Marble Diamond
{2}
Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.
MIR U, 6ED U, 7ED U, DVD U
Marble Priest
{5}
Artifact Creature - Cleric
3/3
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
LEG U
Marble Titan
{3}{W}
Creature - Giant
3/3
Creatures with power 3 or greater don't untap during their controllers' untap steps.
TMP R, 9ED R
March of Souls
{4}{W}
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
PLS R
March of the Machines
{3}{U}
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
MRD R, 10E R, ARC R
Marhault Elsdragon
{3}{R}{R}{G}
Legendary Creature - Elf Warrior
4/6
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
LEG U, CHR U, ME3 U
Marisi's Twinclaws
{2}{R/W}{G}
Creature - Cat Warrior
2/4
Double strike
ARB U
Maritime Guard
{1}{U}
Creature - Merfolk Soldier
1/3
M11 C
Marjhan
{5}{U}{U}
Creature - Leviathan
8/8
Marjhan doesn't untap during your untap step.
Marjhan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Marjhan.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
HML R, ME2 R
Mark of Asylum
{1}{W}
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
CON R
Mark of Eviction
{U}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
RAV U
Mark of Fury
{R}
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
UDS C
Mark of Mutiny
{2}{R}
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
ZEN U
Mark of Sakiko
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."
BOK U
Mark of the Oni
{2}{B}
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
BOK U
Marker Beetles
{1}{G}{G}
Creature - Insect
2/3
When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
UDS C
Maro
{2}{G}{G}
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.
MIR R, 6ED R, 7ED R, 8ED R, 9ED R
Maro Avatar
Vanguard
Hand +2, life -7
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
VG S
Marrow Chomper
{3}{B}{G}
Creature - Zombie Lizard
3/3
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
ARB U
Marrow Shards
{W/P}
Instant
({W/P} can be paid with either {W} or 2 life.)
Marrow Shards deals 1 damage to each attacking creature.
NPH U
Marrow-Gnawer
{3}{B}{B}
Legendary Creature - Rat Rogue
2/3
Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
CHK R
Marsh Boa
{G}
Creature - Snake
1/1
Swampwalk
PCY C
Marsh Casualties
{B}{B}
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
ZEN U
Marsh Crocodile
{2}{U}{B}
Creature - Crocodile
4/4
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
PLS U
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
ZEN R
Marsh Flitter
{3}{B}
Creature - Faerie Rogue
1/1
Flying
When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
LRW U
Marsh Gas
{B}
Instant
All creatures get -2/-0 until end of turn.
DRK C, 4ED C
Marsh Goblins
{B}{R}
Creature - Goblin
1/1
Swampwalk
DRK C
Marsh Lurker
{3}{B}
Creature - Beast
3/2
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
TMP C
Marsh Threader
{1}{W}
Creature - Kor Scout
2/1
Swampwalk
WWK C
Marsh Viper
{3}{G}
Creature - Snake
1/2
Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
DRK C, 4ED C, 5ED C
Marshal's Anthem
{2}{W}{W}
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
WWK R
Marshaling Cry
{1}{W}{W}
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FUT C
Marshaling the Troops
{1}{G}
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
PTK R
Marshdrinker Giant
{3}{G}{G}
Creature - Giant Warrior
4/3
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
EVE U
Martial Coup
{X}{W}{W}
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
CON R
Marton Stromgald
{2}{R}{R}
Legendary Creature - Human Knight
1/1
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald.
Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
ICE R, MED R
Martyr of Ashes
{R}
Creature - Human Shaman
1/1
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
CSP C
Martyr of Bones
{B}
Creature - Human Wizard
1/1
{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
CSP C
Martyr of Frost
{U}
Creature - Human Wizard
1/1
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
CSP C, JVC C
Martyr of Sands
{W}
Creature - Human Cleric
1/1
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
CSP C
Martyr of Spores
{G}
Creature - Human Shaman
1/1
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
CSP C
Martyr's Cause
{2}{W}
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
ULG U
Martyr's Cry
{W}{W}
Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
DRK R, ME4 R
Martyrdom
{1}{W}{W}
Instant
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
ALL C (x2)
Martyred Rusalka
{W}
Creature - Spirit
1/1
{W}, Sacrifice a creature: Target creature can't attack this turn.
GPT U
Martyrs of Korlis
{3}{W}{W}
Creature - Human
1/6
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
ATQ U, ME4 U
Martyrs' Tomb
{2}{W}{B}
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
APC U
Masako the Humorless
{2}{W}
Legendary Creature - Human Advisor
2/1
Flash
Tapped creatures you control can block as though they were untapped.
CHK R
Mask of Intolerance
{2}
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
APC R
Mask of Law and Grace
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
UDS C
Mask of Memory
{2}
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U, HOP U
Mask of Riddles
{U}{B}
Artifact - Equipment
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
ARB U
Mask of the Mimic
{U}
Instant
As an additional cost to cast Mask of the Mimic, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
STH U
Masked Admirers
{2}{G}{G}
Creature - Elf Shaman
3/2
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
LRW R
Masked Gorgon
{4}{B}
Creature - Gorgon
5/5
Green creatures and white creatures have protection from Gorgons.
Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
JUD R
Mass Calcify
{5}{W}{W}
Sorcery
Destroy all nonwhite creatures.
SHM R
Mass Hysteria
{R}
Enchantment
All creatures have haste.
MRD R
Mass Polymorph
{5}{U}
Sorcery
Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
M11 R
Mass of Ghouls
{3}{B}{B}
Creature - Zombie Warrior
5/3
FUT C, 10E C
Massacre
{2}{B}{B}
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.
NEM U
Massacre Wurm
{3}{B}{B}{B}
Creature - Wurm
6/5
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls is put into a graveyard from the battlefield, that player loses 2 life.
MBS M
Master Apothecary
{W}{W}{W}
Creature - Human Cleric
2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
ODY R
Master Decoy
{1}{W}
Creature - Human Soldier
1/2
{W}, {T}: Tap target creature.
TMP C, BRB C, 8ED C, 9ED C
Master Healer
{4}{W}
Creature - Human Cleric
1/4
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
UDS R, 7ED R, 8ED R, 9ED R
Master Splicer
{3}{W}
Creature - Human Artificer
1/1
When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control get +1/+1.
NPH U
Master Transmuter
{3}{U}
Artifact Creature - Human Artificer
1/2
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
CON R, ARC R
Master Warcraft
{2}{R/W}{R/W}
Instant
({R/W} can be paid with either {R} or {W}.)
Cast Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
RAV R
Master of Arms
{2}{W}
Creature - Human Soldier
2/2
First strike
{1}{W}: Tap target creature blocking Master of Arms. Prevent all combat damage that creature would deal this turn.
WTH U
Master of Etherium
{2}{U}
Artifact Creature - Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
ALA R, HOP R, EVT R
Master of the Hunt
{2}{G}{G}
Creature - Human
2/2
{2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG R
Master of the Veil
{2}{U}{U}
Creature - Human Wizard
2/3
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.
LGN U
Master of the Wild Hunt
{2}{G}{G}
Creature - Human Shaman
3/3
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
M10 M
Master of the Wild Hunt Avatar
Vanguard
Hand +1, life +3
{2}{G}: Put a green creature token onto the battlefield that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 green Rhino with trample, chosen at random.
VG S
Master's Call
{2}{W}
Instant
Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
MBS C
Masticore
{4}
Artifact Creature - Masticore
4/4
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
UDS R, FVR M
Masumaro, First to Live
{3}{G}{G}{G}
Legendary Creature - Spirit
*/*
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
SOK R
Matca Rioters
{2}{G}
Creature - Human Warrior
*/*
Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
CON C
Matopi Golem
{5}
Artifact Creature - Golem
3/3
{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
VIS U
Matsu-Tribe Birdstalker
{2}{G}{G}
Creature - Snake Warrior Archer
2/2
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
SOK C
Matsu-Tribe Decoy
{2}{G}
Creature - Snake Warrior
1/3
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
CHK C
Matsu-Tribe Sniper
{1}{G}
Creature - Snake Warrior Archer
1/1
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
BOK C
Maul Splicer
{6}{G}
Creature - Human Artificer
1/1
When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Golem creatures you control have trample.
NPH C
Mausoleum Turnkey
{3}{B}
Creature - Ogre Rogue
3/2
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
RAV U
Mawcor
{3}{U}{U}
Creature - Beast
3/3
Flying
{T}: Mawcor deals 1 damage to target creature or player.
TMP R, 7ED R
May Civilization Collapse
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
ARC C
Mayael the Anima
{R}{G}{W}
Legendary Creature - Elf Shaman
2/3
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ALA M
Mayael the Anima Avatar
Vanguard
Hand +1, life +5
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card with power 5 or greater, put it into your hand. Otherwise, you may put it on the bottom of your library.
VG S
Mayael's Aria
{R}{G}{W}
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
ARB R
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
DRK U, ME4 R
Maze of Shadows
Land
{T}: Add {1} to your mana pool.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
TMP U
Meadowboon
{2}{W}{W}
Creature - Elemental
3/3
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR U
Measure of Wickedness
{3}{B}
Enchantment
At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
SOK U
Meddle
{1}{U}
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
MIR U, ONS U
Meddling Mage
{W}{U}
Creature - Human Wizard
2/2
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
PLS R, ARB R
Medicine Bag
{3}
Artifact
{1}, {T}, Discard a card: Regenerate target creature.
EXO U
Medicine Runner
{1}{G/W}
Creature - Elf Cleric
2/1
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
SHM C
Meditate
{2}{U}
Instant
Draw four cards. You skip your next turn.
TMP R
Meekstone
{1}
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R
Megatherium
{2}{G}
Creature - Beast
4/4
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
MMQ R
Megatog
{4}{R}{R}
Creature - Atog
3/4
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
MRD R
Meglonoth
{3}{R}{G}{W}
Creature - Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
CON R
Megrim
{2}{B}
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
STH U, 7ED U, 8ED U, 9ED U, 10E U, M10 U
Meishin, the Mind Cage
{4}{U}{U}{U}
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.
SOK R
Melancholy
{2}{B}
Enchantment - Aura
Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
PLC C
Melee
{4}{R}
Instant
Cast Melee only during your turn and only during combat before blockers are declared.
Instead of defending player, you choose how each creature blocks this turn.
Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.
ICE U
Melesse Spirit
{3}{W}{W}
Creature - Angel Spirit
3/3
Flying, protection from black
MIR U
Melira's Keepers
{4}{G}
Creature - Human Warrior
4/4
Melira's Keepers can't have counters placed on it.
MBS U
Melira, Sylvok Outcast
{1}{G}
Legendary Creature - Human Scout
2/2
You can't get poison counters.
Creatures you control can't have -1/-1 counters placed on them.
Creatures your opponents control lose infect.
NPH R
Meloku the Clouded Mirror
{4}{U}
Legendary Creature - Moonfolk Wizard
2/4
Flying
{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
CHK R
Melt Terrain
{2}{R}{R}
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
SOM C
Meltdown
{X}{R}
Sorcery
Destroy each artifact with converted mana cost X or less.
USG U
Melting
{3}{R}
Enchantment
All lands are no longer snow.
ICE U
Memnarch
{7}
Legendary Artifact Creature - Wizard
4/5
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
DST R, ARC R
Memnite
{0}
Artifact Creature - Construct
1/1
SOM U
Memoricide
{3}{B}
Sorcery
Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
SOM R
Memory Crystal
{3}
Artifact
Buyback costs cost {2} less.
EXO R
Memory Erosion
{1}{U}{U}
Enchantment
Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
ALA R
Memory Jar
{5}
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
ULG R, FVR M
Memory Lapse
{1}{U}
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
HML C (x2), MIR C, 5ED C, 6ED C, 7ED C
Memory Plunder
{U/B}{U/B}{U/B}{U/B}
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
SHM R
Memory Sluice
{U/B}
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Menacing Ogre
{3}{R}{R}
Creature - Ogre
3/3
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
ONS R, HOP R
Mending Hands
{W}
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
BOK C, 9ED C
Meng Huo's Horde
{4}{G}
Creature - Human Soldier
4/5
PTK C, ME3 C
Meng Huo, Barbarian King
{3}{G}{G}
Legendary Creature - Human Barbarian Soldier
4/4
Other green creatures you control get +1/+1.
PTK R, ME3 R
Mental Discipline
{1}{U}{U}
Enchantment
{1}{U}, Discard a card: Draw a card.
UDS C
Mental Misstep
{U/P}
Instant
({U/P} can be paid with either {U} or 2 life.)
Counter target spell with converted mana cost 1.
NPH U
Mental Note
{U}
Instant
Put the top two cards of your library into your graveyard.
Draw a card.
JUD C
Mephidross Vampire
{4}{B}{B}
Creature - Vampire
3/4
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
5DN R
Mephitic Ooze
{4}{B}
Creature - Ooze
0/5
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
DST R
Mercadia's Downfall
{2}{R}
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
MMQ U
Mercadian Atlas
{5}
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
MMQ R
Mercadian Bazaar
Land
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
MMQ U
Mercadian Lift
{2}
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
MMQ R
Mercenaries
{3}{W}
Creature - Human Mercenary
3/3
{3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability.
ICE R
Mercenary Informer
{2}{W}
Creature - Human Rebel Mercenary
2/1
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target Mercenary on the bottom of its owner's library.
PCY R
Mercenary Knight
{2}{B}
Creature - Human Mercenary Knight
4/4
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
POR R
Merchant Scroll
{1}{U}
Sorcery
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
HML C, 8ED U
Merchant Ship
{U}
Creature - Human
0/2
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
ARN U
Merchant of Secrets
{2}{U}
Creature - Human Wizard
1/1
When Merchant of Secrets enters the battlefield, draw a card.
LGN C, 8ED C
Mercurial Kite
{3}{U}
Creature - Bird
2/2
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
SCG C
Mercy Killing
{2}{G/W}
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
SHM U
Merfolk Assassin
{U}{U}
Creature - Merfolk Assassin
1/2
{T}: Destroy target creature with islandwalk.
DRK U, TSB S
Merfolk Looter
{1}{U}
Creature - Merfolk Rogue
1/1
{T}: Draw a card, then discard a card.
EXO C, 7ED U, 10E C, M10 C
Merfolk Observer
{1}{U}
Creature - Merfolk Rogue
2/1
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
ROE C
Merfolk Raiders
{1}{U}
Creature - Merfolk Soldier
2/3
Islandwalk
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
MIR C
Merfolk Seastalkers
{3}{U}
Creature - Merfolk Scout
2/3
Islandwalk
{2}{U}: Tap target creature without flying.
ZEN U
Merfolk Seer
{2}{U}
Creature - Merfolk Wizard
2/2
When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card.
MIR C
Merfolk Skyscout
{2}{U}{U}
Creature - Merfolk Scout
2/3
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
ROE U
Merfolk Sovereign
{1}{U}{U}
Creature - Merfolk
2/2
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature is unblockable this turn.
M10 R, M11 R
Merfolk Spy
{U}
Creature - Merfolk Rogue
1/1
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
M11 C
Merfolk Thaumaturgist
{2}{U}
Creature - Merfolk Wizard
1/2
{T}: Switch target creature's power and toughness until end of turn.
PLC C
Merfolk Traders
{1}{U}
Creature - Merfolk
1/2
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
WTH C
Merfolk Wayfinder
{2}{U}
Creature - Merfolk Scout
1/2
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
ZEN U
Merfolk of the Pearl Trident
{U}
Creature - Merfolk
1/1
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, 6ED C, S99 C, S00 C, 7ED C
Merieke Ri Berit
{W}{U}{B}
Legendary Creature - Human
1/1
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
ICE R, TSB S
Merrow Bonegnawer
{B}
Creature - Merfolk Rogue
1/1
{T}: Target player exiles a card from his or her graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
EVE C
Merrow Commerce
{1}{U}
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
LRW U
Merrow Grimeblotter
{3}{U/B}
Creature - Merfolk Wizard
2/2
{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
SHM U
Merrow Harbinger
{3}{U}
Creature - Merfolk Wizard
2/3
Islandwalk
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
LRW U
Merrow Levitator
{3}{U}
Creature - Merfolk Wizard
2/3
{T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
EVE C
Merrow Reejerey
{2}{U}
Creature - Merfolk Soldier
2/2
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
LRW U
Merrow Wavebreakers
{4}{U}
Creature - Merfolk Soldier
3/3
{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
SHM C
Merrow Witsniper
{U}
Creature - Merfolk Rogue
1/1
When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
MOR C
Merseine
{2}{U}{U}
Enchantment - Aura
Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step as long as Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.
FEM C (x4)
Mesa Enchantress
{1}{W}{W}
Creature - Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
PLC R, M10 R
Mesa Falcon
{1}{W}
Creature - Bird
1/1
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
HML C (x2), 5ED C, 6ED C
Mesa Pegasus
{1}{W}
Creature - Pegasus
1/1
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C
Mesmeric Fiend
{1}{B}
Creature - Nightmare Horror
1/1
When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
TOR C
Mesmeric Orb
{2}
Artifact
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
MRD R
Mesmeric Sliver
{3}{U}
Creature - Sliver
2/2
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
FUT C
Mesmeric Trance
{1}{U}{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
ICE R, ME2 R
Messenger Falcons
{2}{G/U}{W}
Creature - Bird
2/2
Flying
When Messenger Falcons enters the battlefield, draw a card.
ARB U
Metal Fatigue
{2}{W}
Instant
Tap all artifacts.
DST C
Metallic Mastery
{2}{R}
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
MBS U
Metallic Sliver
{1}
Artifact Creature - Sliver
1/1
TMP C, H09 C
Metallurgeon
{1}{W}
Artifact Creature - Human Artificer
1/2
{W}, {T}: Regenerate target artifact.
ALA U, ARC U
Metalworker
{3}
Artifact Creature - Construct
1/2
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
UDS R
Metamorphic Wurm
{3}{G}{G}
Creature - Elephant Wurm
3/3
Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
ODY U
Metamorphose
{1}{U}
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
SCG U
Metamorphosis
{G}
Sorcery
As an additional cost to cast Metamorphosis, sacrifice a creature.
Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.
ARN C, CHR C
Metathran Aerostat
{2}{U}{U}
Creature - Metathran
2/2
Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
INV R
Metathran Elite
{1}{U}{U}
Creature - Metathran Soldier
2/3
Metathran Elite is unblockable as long as it's enchanted.
UDS U
Metathran Soldier
{1}{U}
Creature - Metathran Soldier
1/1
Metathran Soldier is unblockable.
UDS C
Metathran Transport
{1}{U}{U}
Creature - Metathran
1/3
Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
INV U
Metathran Zombie
{1}{U}
Creature - Metathran Zombie
1/1
{B}: Regenerate Metathran Zombie.
INV C
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
PLS R
Meteor Shower
{X}{X}{R}
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
ICE C, ME2 C
Meteor Storm
{R}{G}
Enchantment
{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
INV R
Metrognome
{4}
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.
{4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.
USG R
Michiko Konda, Truth Seeker
{3}{W}
Legendary Creature - Human Advisor
2/2
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
SOK R
Midnight Banshee
{3}{B}{B}{B}
Creature - Spirit
5/5
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
SHM R
Midnight Charm
{B}
Instant
Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
PLC C
Midnight Covenant
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
CHK C
Midnight Ritual
{X}{2}{B}
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
MMQ R, 10E R
Midsummer Revel
{3}{G}{G}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
USG R
Might Sliver
{4}{G}
Creature - Sliver
2/2
All Sliver creatures get +2/+2.
TSP U, H09 U
Might Weaver
{1}{G}
Creature - Human Wizard
2/1
{2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
INV U, 10E U
Might of Alara
{G}
Instant
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
CON C
Might of Oaks
{3}{G}
Instant
Target creature gets +7/+7 until end of turn.
ULG R, 7ED R, 8ED R, 9ED R, 10E R, M10 R
Might of Old Krosa
{G}
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
TSP U
Might of the Masses
{G}
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ROE C
Might of the Nephilim
{1}{G}
Instant
Target creature gets +2/+2 until end of turn for each of its colors.
DIS U
Mightstone
{4}
Artifact
Attacking creatures get +1/+0.
ATQ U, ME4 C
Mighty Emergence
{2}{G}
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
ALA U
Mighty Leap
{1}{W}
Instant
Target creature gets +2/+2 and gains flying until end of turn.
M11 C, EVT C, DDG C
Mijae Djinn
{R}{R}{R}
Creature - Djinn
6/3
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
ARN R, 3ED R, ME4 R
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {1} to your mana pool.
{2}, {T}: Each player draws a card.
SOK R
Militant Monk
{1}{W}{W}
Creature - Human Monk Cleric
2/1
Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TOR C
Militia's Pride
{1}{W}
Tribal Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.
LRW R
Millikin
{2}
Artifact Creature - Construct
0/1
{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
ODY U
Millstone
{2}
Artifact
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
ATQ U, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R
Mimeofacture
{3}{U}
Sorcery
Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.
GPT R
Mimic Vat
{3}
Artifact
Imprint - Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
SOM R
Minamo
Plane - Kamigawa
Whenever a player casts a spell, that player may draw a card.
Whenever you roll {C}, each player may return a blue card from his or her graveyard to his or her hand.
HOP C
Minamo Scrollkeeper
{1}{U}
Creature - Human Wizard
2/3
Defender (This creature can't attack.)
Your maximum hand size is increased by one.
SOK C
Minamo Sightbender
{1}{U}
Creature - Human Wizard
1/2
{X}, {T}: Target creature with power X or less is unblockable this turn.
BOK U
Minamo's Meddling
{2}{U}{U}
Instant
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
BOK C
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U} to your mana pool.
{U}, {T}: Untap target legendary permanent.
CHK R
Mind Bend
{U}
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
MIR U, 8ED R, 9ED R, 10E R
Mind Bomb
{U}
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
DRK R, 4ED U, 5ED U
Mind Burst
{1}{B}
Sorcery
Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
ODY C
Mind Control
{3}{U}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
M10 U, M11 U
Mind Extraction
{2}{B}
Sorcery
As an additional cost to cast Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
APC C
Mind Funeral
{1}{U}{B}
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
ARB U
Mind Games
{U}
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
STH C
Mind Harness
{U}
Enchantment - Aura
Enchant red or green creature
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
MIR U
Mind Knives
{1}{B}
Sorcery
Target opponent discards a card at random.
POR C
Mind Maggots
{3}{B}
Creature - Insect
2/2
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
EXO U
Mind Over Matter
{2}{U}{U}{U}{U}
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
EXO R
Mind Peel
{B}
Sorcery
Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
STH U
Mind Ravel
{2}{B}
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C
Mind Rot
{2}{B}
Sorcery
Target player discards two cards.
POR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, M11 C
Mind Shatter
{X}{B}{B}
Sorcery
Target player discards X cards at random.
MOR R, M10 R
Mind Slash
{1}{B}{B}
Enchantment
{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
NEM U, 8ED U
Mind Sludge
{4}{B}
Sorcery
Target player discards a card for each Swamp you control.
TOR U, 8ED U, ZEN U
Mind Spring
{X}{U}{U}
Sorcery
Draw X cards.
MOR R, M10 R
Mind Stone
{2}
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
WTH C, 10E U, JVC U
Mind Swords
{1}{B}
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player exiles two cards from his or her hand.
NEM C
Mind Twist
{X}{B}
Sorcery
Target player discards X cards at random.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, ME3 R
Mind Warp
{X}{3}{B}
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
ICE U, 5ED U, 6ED U
Mind Whip
{2}{B}{B}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
ICE R
Mind's Desire
{4}{U}{U}
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG R
Mind's Eye
{5}
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
MRD R
Mindbender Spores
{2}{G}
Creature - Fungus Wall
0/1
Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
MIR R
Mindblaze
{5}{R}
Sorcery
Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
CHK R
Mindbreak Trap
{2}{U}{U}
Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
ZEN M
Mindcrank
{2}
Artifact
Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
NPH U
Mindculling
{5}{U}
Sorcery
You draw two cards and target opponent discards two cards.
NPH U
Mindlash Sliver
{B}
Creature - Sliver
1/1
All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
TSP C
Mindleech Mass
{5}{U}{B}{B}
Creature - Horror
6/6
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
RAV R
Mindless Automaton
{4}
Artifact Creature - Construct
0/0
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
EXO R, TSB S
Mindless Null
{2}{B}
Creature - Zombie
2/2
Mindless Null can't block unless you control a Vampire.
ZEN C
Mindlock Orb
{3}{U}
Artifact
Players can't search libraries.
ALA R
Mindmoil
{4}{R}
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
RAV R
Mindslaver
{6}
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
MRD R, SOM M
Mindslicer
{2}{B}{B}
Creature - Horror
4/3
When Mindslicer is put into a graveyard from the battlefield, each player discards his or her hand.
ODY R, 9ED R
Mindstab
{5}{B}
Sorcery
Target player discards three cards.
Suspend 4-{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP C
Mindstab Thrull
{1}{B}{B}
Creature - Thrull
2/2
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
FEM C (x3), 5ED C, MED C
Mindstorm Crown
{3}
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
MRD U
Mindwarper
{2}{B}{B}
Creature - Spirit
0/0
Mindwarper enters the battlefield with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.
STH R
Mindwhip Sliver
{2}{B}
Creature - Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
TMP U
Mindwrack Liege
{3}{U/R}{U/R}{U/R}
Creature - Horror
4/4
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
EVE R
Mine Bearer
{2}{W}
Creature - Human Soldier
1/1
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
PCY C
Mine Excavation
{1}{W}
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Mine Layer
{3}{R}
Creature - Dwarf
1/1
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
ODY R
Minion Reflector
{5}
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
ALA R
Minion of Leshrac
{4}{B}{B}{B}
Creature - Demon Minion
5/5
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
ICE R, ME2 R
Minion of Tevesh Szat
{4}{B}{B}{B}
Creature - Demon Minion
4/4
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
ICE R, ME4 R
Minion of the Wastes
{3}{B}{B}{B}
Creature - Minion
*/*
As an additional cost to cast Minion of the Wastes, pay any amount of life.
Trample
Minion of the Wastes's power and toughness are each equal to the life paid as it was cast.
TMP R
Minions' Murmurs
{2}{B}{B}
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
FUT U
Minister of Impediments
{2}{W/U}
Creature - Human Advisor
1/1
({W/U} can be paid with either {W} or {U}.)
{T}: Tap target creature.
DIS C
Minotaur Explorer
{1}{R}
Creature - Minotaur Scout
3/3
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
ODY U
Minotaur Illusionist
{3}{U}{R}
Creature - Minotaur Wizard
3/4
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
APC U
Minotaur Tactician
{3}{R}
Creature - Minotaur
1/1
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
APC C
Minotaur Warrior
{2}{R}
Creature - Minotaur Warrior
2/3
POR C
Miracle Worker
{W}
Creature - Human Cleric
1/1
{T}: Destroy target Aura attached to a creature you control.
DRK C
Miraculous Recovery
{4}{W}
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
VIS U
Mirari
{5}
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
ODY R, TSB S, FVR M
Mirari's Wake
{3}{G}{W}
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
JUD R
Mire Blight
{B}
Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
ZEN C
Mire Boa
{1}{G}
Creature - Snake
2/1
Swampwalk
{G}: Regenerate Mire Boa.
PLC C
Mire Kavu
{3}{R}
Creature - Kavu
3/2
Mire Kavu gets +1/+1 as long as you control a Swamp.
PLS C
Mire Shade
{1}{B}
Creature - Shade
1/1
{B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
MIR U
Mire's Toll
{B}
Sorcery
Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
WWK C
Miren, the Moaning Well
Legendary Land
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
SOK R
Mirozel
{3}{U}
Creature - Illusion
2/3
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
EXO U
Mirran Crusader
{1}{W}{W}
Creature - Human Knight
2/2
Double strike, protection from black and from green
MBS R
Mirran Mettle
{G}
Instant
Target creature gets +2/+2 until end of turn.
Metalcraft - That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
MBS C
Mirran Spy
{2}{U}
Creature - Drone
1/3
Flying
Whenever you cast an artifact spell, you may untap target creature.
MBS C
Mirri
Vanguard
Hand +0, life +5
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
VG S
Mirri the Cursed
{2}{B}{B}
Legendary Creature - Vampire Cat
3/2
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
PLC R
Mirri the Cursed Avatar
Vanguard
Hand -2, life -3
Creatures you control have "{T}: Another target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature."
VG S
Mirri's Guile
{G}
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
TMP R
Mirri, Cat Warrior
{1}{G}{G}
Legendary Creature - Cat Warrior
2/3
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
EXO R, 10E R
Mirrodin's Core
Land
{T}: Add {1} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
DST U
Mirror Entity
{2}{W}
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
LRW R
Mirror Entity Avatar
Vanguard
Hand +1, life -2
{X}: Choose a creature type. Until end of turn, creatures you control of the chosen type become X/X and gain all creature types.
VG S
Mirror Gallery
{5}
Artifact
The "legend rule" doesn't apply.
BOK R
Mirror Golem
{6}
Artifact Creature - Golem
3/4
Imprint - When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
MRD U
Mirror Sheen
{1}{U/R}{U/R}
Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
EVE R
Mirror Strike
{3}{W}
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
PCY U
Mirror Universe
{6}
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
LEG R, MED R
Mirror Wall
{3}{U}
Creature - Wall
3/4
Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
JUD C
Mirror of Fate
{5}
Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
M10 R
Mirror-Sigil Sergeant
{5}{W}
Creature - Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
CON M
Mirrored Depths
Plane - Karsus
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Whenever you roll {C}, target player reveals the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.
HOP P
Mirrorweave
{2}{W/U}{W/U}
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
SHM R
Mirrorwood Treefolk
{3}{G}
Creature - Treefolk
2/4
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
PLS U
Mirrorworks
{5}
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.
MBS R
Miscalculation
{1}{U}
Instant
Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C
Mischievous Poltergeist
{2}{B}
Creature - Spirit
1/1
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
WTH U, 6ED U
Mischievous Quanar
{4}{U}
Creature - Beast
3/3
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
SCG R
Misdirection
{3}{U}{U}
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
MMQ R
Misers' Cage
{3}
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
MIR R
Misery Charm
{B}
Instant
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
ONS C
Misfortune
{1}{B}{R}{G}
Sorcery
An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
ALL R
Misfortune's Gain
{3}{W}
Sorcery
Destroy target creature. Its owner gains 4 life.
PTK C, ME3 C
Misguided Rage
{2}{R}
Sorcery
Target player sacrifices a permanent.
SCG C
Mishra
Vanguard
Hand +0, life -3
If a creature you control would deal damage, it deals double that damage instead.
VG S
Mishra's Bauble
{0}
Artifact
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
CSP U
Mishra's Factory
Land
{T}: Add {1} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
ATQ U, ATQ R (x3), 4ED U, MED U, EVT U
Mishra's Groundbreaker
{4}
Artifact
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
ALL U, ME2 U
Mishra's Helix
{5}
Artifact
{X}, {T}: Tap X target lands.
USG R
Mishra's War Machine
{7}
Artifact Creature - Juggernaut
5/5
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.
ATQ R, 3ED R, 4ED R
Mishra's Workshop
Land
{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.
ATQ R, ME4 R
Mishra, Artificer Prodigy
{1}{U}{B}{R}
Legendary Creature - Human Artificer
4/4
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
TSP R
Misinformation
{B}
Instant
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
ALL U, ME2 U
Misshapen Fiend
{1}{B}
Creature - Horror Mercenary
1/1
Flying
MMQ C
Misstep
{1}{U}
Sorcery
Creatures target player controls don't untap during that player's next untap step.
MMQ C
Mist Dragon
{4}{U}{U}
Creature - Dragon
4/4
{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)
{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)
{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MIR R
Mist Leopard
{3}{G}
Creature - Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
M10 C
Mist of Stagnation
{3}{U}{U}
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
JUD R
Mistbind Clique
{3}{U}
Creature - Faerie Wizard
4/4
Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
LRW R
Mistblade Shinobi
{2}{U}
Creature - Human Ninja
1/1
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
BOK C
Mistfolk
{U}{U}
Creature - Illusion
1/2
{U}: Counter target spell that targets Mistfolk.
ICE C
Mistform Dreamer
{2}{U}
Creature - Illusion
2/1
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
ONS C
Mistform Mask
{1}{U}
Enchantment - Aura
Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
ONS C
Mistform Mutant
{4}{U}{U}
Creature - Illusion Mutant
3/4
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
ONS U
Mistform Seaswift
{3}{U}
Creature - Illusion
3/1
Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN C
Mistform Shrieker
{3}{U}{U}
Creature - Illusion
3/3
Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Mistform Skyreaver
{5}{U}{U}
Creature - Illusion
6/6
Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
ONS R
Mistform Sliver
{1}{U}
Creature - Illusion Sliver
1/1
All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
LGN C
Mistform Stalker
{1}{U}
Creature - Illusion
1/1
{1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
ONS U
Mistform Ultimus
{3}{U}
Legendary Creature - Illusion
3/3
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
LGN R, TSB S
Mistform Wakecaster
{4}{U}
Creature - Illusion
2/3
Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
LGN U
Mistform Wall
{2}{U}
Creature - Illusion Wall
1/4
Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
ONS C
Mistform Warchief
{2}{U}
Creature - Illusion
1/3
Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
SCG U
Mistmeadow Skulk
{1}{W}
Creature - Kithkin Rogue
1/1
Lifelink, protection from converted mana cost 3 or greater
FUT U, SHM U
Mistmeadow Witch
{1}{W/U}
Creature - Kithkin Wizard
1/1
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM U
Mistmoon Griffin
{3}{W}
Creature - Griffin
2/2
Flying
When Mistmoon Griffin is put into a graveyard from the battlefield, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
WTH U
Mistral Charger
{1}{W}
Creature - Pegasus
2/1
Flying
DIS U
Mistveil Plains
Land - Plains
({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
SHM U
Mistvein Borderpost
{1}{U}{B}
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
ARB C, ARC C
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
ZEN R
Mitotic Manipulation
{1}{U}{U}
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
MBS R
Mitotic Slime
{4}{G}
Creature - Ooze
4/4
When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield."
M11 R
Mizzium Transreliquat
{3}
Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
GPT R
Mnemonic Nexus
{3}{U}
Instant
Each player shuffles his or her graveyard into his or her library.
RAV U
Mnemonic Sliver
{2}{U}
Creature - Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
TMP U
Mnemonic Wall
{4}{U}
Creature - Wall
0/4
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
ROE C
Moaning Spirit
{2}{B}
Creature - Spirit
2/1
Flying
P02 C
Moat
{2}{W}{W}
Enchantment
Creatures without flying can't attack.
LEG R, MED R
Mob Justice
{1}{R}
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
STH C
Mob Mentality
{R}
Enchantment - Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
VIS U
Mobile Fort
{4}
Artifact Creature - Wall
0/6
Defender (This creature can't attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
USG U
Mobilization
{2}{W}
Enchantment
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
ONS R, 10E R
Mobilize
{G}
Sorcery
Untap all creatures you control.
POR C
Mogg Alarm
{1}{R}{R}
Sorcery
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens onto the battlefield.
NEM U
Mogg Assassin
{2}{R}
Creature - Goblin Assassin
2/1
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
EXO U
Mogg Bombers
{3}{R}
Creature - Goblin
3/4
When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player.
STH C
Mogg Cannon
{2}
Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
TMP U
Mogg Conscripts
{R}
Creature - Goblin
2/2
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
TMP C
Mogg Fanatic
{R}
Creature - Goblin
1/1
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
TMP C, 10E U, EVG U, H10 U
Mogg Flunkies
{1}{R}
Creature - Goblin
3/3
Mogg Flunkies can't attack or block alone.
STH C, H10 C
Mogg Hollows
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.
TMP U, BRB U
Mogg Infestation
{3}{R}{R}
Sorcery
Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
STH R
Mogg Jailer
{1}{R}
Creature - Goblin
2/2
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
PLS U
Mogg Maniac
{1}{R}
Creature - Goblin
1/1
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
STH U
Mogg Raider
{R}
Creature - Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
TMP C
Mogg Salvage
{2}{R}
Instant
If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.
Destroy target artifact.
NEM U
Mogg Sentry
{R}
Creature - Goblin Warrior
1/1
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
PLS R, 8ED R, 9ED R
Mogg Squad
{1}{R}
Creature - Goblin
3/3
Mogg Squad gets -1/-1 for each other creature on the battlefield.
TMP U
Mogg Toady
{1}{R}
Creature - Goblin
2/2
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
NEM C
Mogg War Marshal
{1}{R}
Creature - Goblin Warrior
1/1
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or is put into a graveyard from the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
TSP C, EVG C
Moggcatcher
{2}{R}{R}
Creature - Human Mercenary
2/2
{3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.
NEM R
Mold Adder
{G}
Creature - Fungus Snake
1/1
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
M10 U
Mold Demon
{5}{B}{B}
Creature - Fungus Demon
6/6
When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
LEG R
Mold Shambler
{3}{G}
Creature - Fungus Beast
3/3
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
ZEN C
Molder
{X}{G}
Instant
Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
TSP C
Molder Beast
{4}{G}
Creature - Beast
5/3
Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
SOM C
Molder Slug
{3}{G}{G}
Creature - Slug Beast
4/6
At the beginning of each player's upkeep, that player sacrifices an artifact.
MRD R
Moldervine Cloak
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV U
Mole Worms
{2}{B}
Creature - Worm
1/1
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
ICE U, 5ED U
Molimo, Maro-Sorcerer
{4}{G}{G}{G}
Legendary Creature - Elemental
*/*
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
INV R, 10E R, ARC R
Molten Disaster
{X}{R}{R}
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)
If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
FUT R
Molten Firebird
{4}{R}
Creature - Phoenix
2/2
Flying
When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.
PLC R
Molten Frame
{1}{R}
Instant
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
CON C
Molten Hydra
{1}{R}
Creature - Hydra
1/1
{1}{R}{R}: Put a +1/+1 counter on Molten Hydra.
{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.
ULG R
Molten Influence
{1}{R}
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
ODY R
Molten Psyche
{1}{R}{R}
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft - If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
SOM R
Molten Rain
{1}{R}{R}
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
MRD C
Molten Ravager
{2}{R}
Creature - Elemental
0/4
{R}: Molten Ravager gets +1/+0 until end of turn.
ZEN C
Molten Sentry
{3}{R}
Creature - Elemental
*/*
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
RAV R
Molten Slagheap
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
TSP U
Molten-Tail Masticore
{4}
Artifact Creature - Masticore
4/4
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
{2}: Regenerate Molten-Tail Masticore.
SOM M
Moltensteel Dragon
{4}{R/P}{R/P}
Artifact Creature - Dragon
4/4
({R/P} can be paid with either {R} or 2 life.)
Flying
{R/P}: Moltensteel Dragon gets +1/+0 until end of turn.
NPH R
Molting Harpy
{B}
Creature - Harpy Mercenary
2/1
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
MMQ U
Molting Skin
{2}{G}
Enchantment
Return Molting Skin to its owner's hand: Regenerate target creature.
SOK U
Moment of Silence
{W}
Instant
Target player skips his or her next combat phase this turn.
MMQ C
Moment's Peace
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Momentary Blink
{1}{W}
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Momentous Fall
{2}{G}{G}
Instant
As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
ROE R
Momentum
{2}{G}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
UDS U
Momir Vig, Simic Visionary
{3}{G}{U}
Legendary Creature - Elf Wizard
2/2
Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
DIS R
Momir Vig, Simic Visionary Avatar
Vanguard
Hand +0, life +4
{X}, Discard a card: Put a token onto the battlefield that's a copy of a creature card with converted mana cost X chosen at random. Activate this ability only any time you could cast a sorcery and only once each turn.
VG S
Mongrel Pack
{3}{G}
Creature - Hound
4/1
When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield.
TMP R
Monk Idealist
{2}{W}
Creature - Human Monk Cleric
2/2
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
USG U
Monk Realist
{1}{W}
Creature - Human Monk Cleric
1/1
When Monk Realist enters the battlefield, destroy target enchantment.
USG C
Monkey Cage
{5}
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.
MMQ R
Mons's Goblin Raiders
{R}
Creature - Goblin
1/1
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, S99 R, S00 C
Monsoon
{2}{R}{G}
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
ICE R
Monstrify
{3}{G}
Sorcery
Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE C
Monstrous Carabid
{3}{B}{R}
Creature - Insect
4/4
Monstrous Carabid attacks each turn if able.
Cycling {B/R} ({B/R}, Discard this card: Draw a card.)
ARB C
Monstrous Growth
{1}{G}
Sorcery
Target creature gets +4/+4 until end of turn.
POR C (x2), P02 C, S99 C, S00 C, 7ED C, 8ED C
Monstrous Hound
{3}{R}
Creature - Hound
4/4
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
PRO R, EXO R
Moon Sprite
{1}{G}
Creature - Faerie
1/1
Flying
POR U, S99 U, S00 U
Moonbow Illusionist
{2}{U}
Creature - Moonfolk Wizard
2/1
Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
SOK C
Moonglove Changeling
{2}{B}
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
MOR C
Moonglove Extract
{3}
Artifact
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
LRW C, EVG C, EVT C
Moonglove Winnower
{3}{B}
Creature - Elf Rogue
2/3
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
LRW C
Moonhold
{2}{R/W}
Instant
Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)
EVE U
Moonlace
{U}
Instant
Target spell or permanent becomes colorless.
TSP R
Moonlight Bargain
{3}{B}{B}
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
RAV R
Moonlit Strider
{3}{W}
Creature - Spirit
1/4
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
BOK C
Moonlit Wake
{2}{W}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you gain 1 life.
MMQ U
Moonring Island
Land - Island
({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
SHM U
Moonring Mirror
{5}
Artifact
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
CHK R
Moonwing Moth
{1}{W}{W}
Creature - Insect
2/1
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
SOK C
Moor Fiend
{3}{B}
Creature - Horror
3/3
Swampwalk
ICE C
Moorish Cavalry
{2}{W}{W}
Creature - Human Knight
3/3
Trample
ARN C (x2), TSB S
Morale
{1}{W}{W}
Instant
Attacking creatures get +1/+1 until end of turn.
DRK C, 4ED C
Morality Shift
{5}{B}{B}
Sorcery
Exchange your graveyard and library. Then shuffle your library.
JUD R
Moratorium Stone
{1}
Artifact
{2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
GPT R
Morbid Bloom
{4}{B}{G}
Sorcery
Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
ARB U
Morbid Hunger
{4}{B}{B}
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Morbid Plunder
{1}{B}{B}
Sorcery
Return up to two target creature cards from your graveyard to your hand.
MBS C
Mordant Dragon
{3}{R}{R}{R}
Creature - Dragon
5/5
Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
WWK R, DDG R
Morgue Theft
{1}{B}
Sorcery
Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Morgue Thrull
{2}{B}
Creature - Thrull
2/2
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
STH C
Morgue Toad
{2}{B}
Creature - Frog
2/2
Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
PLS C
Morinfen
{3}{B}{B}
Legendary Creature - Horror
5/4
Flying
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WTH R
Morinfen Avatar
Vanguard
Hand +0, life +30
At the beginning of your upkeep, you lose 1 life for each permanent you control.
VG S
Moriok Reaver
{2}{B}
Creature - Human Warrior
3/2
SOM C
Moriok Replica
{3}
Artifact Creature - Warrior
2/2
{1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.
SOM C
Moriok Rigger
{2}{B}
Creature - Human Rogue Rigger
2/2
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
5DN R
Moriok Scavenger
{3}{B}
Creature - Human Rogue
2/3
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
MRD C
Morningtide
{1}{W}
Sorcery
Exile all cards from all graveyards.
TOR R
Moroii
{2}{U}{B}
Creature - Vampire
4/4
Flying
At the beginning of your upkeep, you lose 1 life.
RAV U
Morphling
{3}{U}{U}
Creature - Shapeshifter
3/3
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
USG R
Morsel Theft
{2}{B}{B}
Tribal Sorcery - Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
MOR C
Morselhoarder
{4}{R/G}{R/G}
Creature - Elemental
6/4
Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
SHM C
Mortal Combat
{2}{B}{B}
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
TOR R, 10E R
Mortal Flesh Is Weak
Scheme
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
ARC C
Mortal Wound
{G}
Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
VIS C
Mortarpod
{2}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Equip {2}
MBS U
Mortician Beetle
{B}
Creature - Insect
1/1
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
ROE R
Mortify
{1}{W}{B}
Instant
Destroy target creature or enchantment.
GPT U
Mortipede
{3}{B}
Creature - Insect
4/1
{2}{G}: All creatures able to block Mortipede this turn do so.
RAV C
Mortiphobia
{1}{B}{B}
Enchantment
{1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
TOR U
Mortis Dogs
{3}{B}
Creature - Hound
2/2
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs is put into a graveyard from the battlefield, target player loses life equal to its power.
NPH C
Mortivore
{2}{B}{B}
Creature - Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
ODY R, 9ED R, 10E R
Mortuary
{3}{B}
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
STH R
Mosquito Guard
{W}
Creature - Kithkin Soldier
1/1
First strike
Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR C, EVT C
Moss Diamond
{2}
Artifact
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.
MIR U, 6ED U, 7ED U
Moss Kami
{5}{G}
Creature - Spirit
5/5
Trample
CHK C
Moss Monster
{3}{G}{G}
Creature - Elemental
3/6
LEG C, 8ED C
Mossbridge Troll
{5}{G}{G}
Creature - Troll
5/5
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
SHM R
Mossdog
{G}
Creature - Plant Hound
1/1
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
NEM C
Mossfire Egg
{1}
Artifact
{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
ODY U
Mossfire Valley
Land
{1}, {T}: Add {R}{G} to your mana pool.
ODY R
Mosstodon
{4}{G}
Creature - Plant Elephant
5/3
{1}: Target creature with power 5 or greater gains trample until end of turn.
ALA C
Mosswort Bridge
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
LRW R, ARC R
Mothdust Changeling
{U}
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
MOR C
Mother of Runes
{W}
Creature - Human Cleric
1/1
{T}: Target creature you control gains protection from the color of your choice until end of turn.
ULG U
Mothrider Samurai
{3}{W}
Creature - Human Samurai
2/2
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK C
Mountain
Basic Land - Mountain
R
LEA L (x2), LEB L (x3), 2ED L (x3), ARN C, 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), EVG L (x4), SHM L (x4), ALA L (x4), JVC L (x4), M10 L (x4), HOP L (x9), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), H10 L (x4), MBS L (x2), DDG L (x4), NPH L (x2)
Mountain Bandit
{R}
Creature - Human Soldier Rogue
1/1
Haste
PTK C
Mountain Goat
{R}
Creature - Goat
1/1
Mountainwalk
ICE C, 5ED C, POR U, 6ED C
Mountain Stronghold
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG U
Mountain Titan
{2}{B}{R}
Creature - Giant
2/2
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
ICE R
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
MIR U
Mountain Yeti
{2}{R}{R}
Creature - Yeti
3/3
Mountainwalk, protection from white
LEG U, CHR C, MED C
Mounted Archers
{3}{W}
Creature - Human Soldier Archer
2/3
Reach (This creature can block creatures with flying.)
{W}: Mounted Archers can block an additional creature this turn.
TMP C
Mourner's Shield
{4}
Artifact
Imprint - When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
MRD U
Mournful Zombie
{2}{B}
Creature - Zombie
2/1
{W}, {T}: Target player gains 1 life.
APC C
Mourning
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
INV C
Mourning Thrull
{1}{W/B}
Creature - Thrull
1/1
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
GPT C
Mournwhelk
{6}{B}
Creature - Elemental
3/3
When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C
Mouth of Ronom
Snow Land
{T}: Add {1} to your mana pool.
{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)
CSP U
Mox Diamond
{0}
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color to your mana pool.
STH R, FVR M
Mox Emerald
{0}
Artifact
{T}: Add {G} to your mana pool.
LEA R, LEB R, 2ED R
Mox Jet
{0}
Artifact
{T}: Add {B} to your mana pool.
LEA R, LEB R, 2ED R
Mox Opal
{0}
Legendary Artifact
Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
SOM M
Mox Pearl
{0}
Artifact
{T}: Add {W} to your mana pool.
LEA R, LEB R, 2ED R
Mox Ruby
{0}
Artifact
{T}: Add {R} to your mana pool.
LEA R, LEB R, 2ED R
Mox Sapphire
{0}
Artifact
{T}: Add {U} to your mana pool.
LEA R, LEB R, 2ED R
Mtenda Griffin
{3}{W}
Creature - Griffin
2/2
Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
MIR U
Mtenda Herder
{W}
Creature - Human Scout
1/1
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
MIR C
Mtenda Lion
{G}
Creature - Cat
2/1
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
MIR C
Muck Drubb
{3}{B}{B}
Creature - Beast
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC U
Muck Rats
{B}
Creature - Rat
1/1
POR C, P02 C, S99 C
Mudbrawler Cohort
{1}{R}
Creature - Goblin Warrior
1/1
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
SHM C
Mudbrawler Raiders
{2}{R/G}{R/G}
Creature - Goblin Warrior
3/3
Mudbrawler Raiders can't be blocked by blue creatures.
SHM C
Mudbutton Clanger
{R}
Creature - Goblin Warrior
1/1
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
MOR C
Mudbutton Torchrunner
{2}{R}
Creature - Goblin Warrior
1/1
When Mudbutton Torchrunner is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
LRW C, EVG C, DDG C
Muddle the Mixture
{U}{U}
Instant
Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Mudhole
{2}{R}
Instant
Target player exiles all land cards from his or her graveyard.
ODY R
Mudslide
{2}{R}
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
ICE R, ME2 R
Mul Daya Channelers
{1}{G}{G}
Creature - Elf Druid Shaman
2/2
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
ROE R
Mulch
{1}{G}
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
STH C
Mulldrifter
{4}{U}
Creature - Elemental
2/2
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C, JVC C
Multani
Vanguard
Hand -3, life -2
Creatures you control get +X/+0, where X is the number of cards in your hand.
VG S
Multani's Acolyte
{G}{G}
Creature - Elf
2/1
Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte enters the battlefield, draw a card.
ULG C
Multani's Decree
{3}{G}
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
UDS C
Multani's Harmony
{G}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
PLS U
Multani's Presence
{G}
Enchantment
Whenever a spell you've cast is countered, draw a card.
ULG U
Multani, Maro-Sorcerer
{4}{G}{G}
Legendary Creature - Elemental
*/*
Shroud (This permanent can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
ULG R
Mundungu
{1}{U}{B}
Creature - Human Wizard
1/1
{T}: Counter target spell unless its controller pays {1} and 1 life.
VIS U
Mungha Wurm
{2}{G}{G}
Creature - Wurm
6/5
You can't untap more than one land during your untap step.
PCY R
Muraganda Petroglyphs
{3}{G}
Enchantment
Creatures with no abilities get +2/+2.
FUT R
Murasa
Plane - Zendikar
Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
Whenever you roll {C}, target land becomes a 4/4 creature that's still a land.
HOP C
Murasa Pyromancer
{4}{R}{R}
Creature - Human Shaman Ally
3/2
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
ZEN U
Murderous Betrayal
{B}{B}{B}
Enchantment
{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.
NEM R, 8ED R
Murderous Redcap
{2}{B/R}{B/R}
Creature - Goblin Assassin
2/2
When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM U
Murderous Redcap Avatar
Vanguard
Hand +0, life -2
Whenever a creature enters the battlefield under your control with a counter on it, you may have it deal damage equal to its power to target creature or player.
VG S
Murderous Spoils
{5}{B}
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)
DST U
Murgish Cemetery
{4}{B}{B}
Enchantment
3B, Discard a card: Put an X/X black Zombie token onto the battlefield, where X is a number randomly chosen from 2 to 6.
SDC S
Murk Dwellers
{3}{B}
Creature - Zombie
2/2
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
DRK C, 4ED C, 5ED C
Murkfiend Liege
{2}{G/U}{G/U}{G/U}
Creature - Horror
4/4
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
EVE R
Murmuring Bosk
Land - Forest
({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
MOR R
Murmurs from Beyond
{2}{U}
Instant - Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
SOK C
Muscle Burst
{1}{G}
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
ODY C
Muscle Sliver
{1}{G}
Creature - Sliver
1/1
All Sliver creatures get +1/+1.
TMP C, H09 C
Muse Vessel
{4}
Artifact
{3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
DIS R
Musician
{2}{U}
Creature - Human Wizard
1/3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
ICE R, ME2 R
Mutagenic Growth
{G/P}
Instant
({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
NPH C
Mutavault
Land
{T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
MOR R
Mutilate
{2}{B}{B}
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
TOR R, GVL R
Muzzle
{1}{W}
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
MMQ C
Mwonvuli Acid-Moss
{2}{G}{G}
Sorcery
Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
TSP C
Mwonvuli Ooze
{G}
Creature - Ooze
1+*/1+*
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
WTH R
My Crushing Masterstroke
Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
ARC C
My Genius Knows No Bounds
Scheme
When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
ARC C
My Undead Horde Awakens
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme.
ARC C
My Wish Is Your Command
Scheme
When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
ARC C
Mycoid Shepherd
{1}{G}{G}{W}
Creature - Fungus
5/4
Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from the battlefield, you may gain 5 life.
ARB R
Mycologist
{1}{W}
Creature - Human Druid
0/2
At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
PLC U
Mycoloth
{3}{G}{G}
Creature - Fungus
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
ALA R
Mycosynth Fiend
{2}{G}
Creature - Horror
2/2
Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
NPH U
Mycosynth Golem
{11}
Artifact Creature - Golem
4/5
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
5DN R
Mycosynth Lattice
{6}
Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
DST R
Mycosynth Wellspring
{2}
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
NPH C
Myojin of Cleansing Fire
{5}{W}{W}{W}
Legendary Creature - Spirit
4/6
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
CHK R
Myojin of Infinite Rage
{7}{R}{R}{R}
Legendary Creature - Spirit
7/4
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
CHK R
Myojin of Life's Web
{6}{G}{G}{G}
Legendary Creature - Spirit
8/8
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
CHK R
Myojin of Night's Reach
{5}{B}{B}{B}
Legendary Creature - Spirit
5/2
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
CHK R
Myojin of Seeing Winds
{7}{U}{U}{U}
Legendary Creature - Spirit
3/3
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
CHK R
Myr Adapter
{3}
Artifact Creature - Myr
1/1
Myr Adapter gets +1/+1 for each Equipment attached to it.
MRD C
Myr Battlesphere
{7}
Artifact Creature - Myr Construct
4/7
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
SOM R
Myr Enforcer
{7}
Artifact Creature - Myr
4/4
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
MRD C, HOP C
Myr Galvanizer
{3}
Artifact Creature - Myr
2/2
Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
SOM U
Myr Incubator
{6}
Artifact
{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.
MRD R
Myr Landshaper
{3}
Artifact Creature - Myr
1/1
{T}: Target land becomes an artifact in addition to its other types until end of turn.
DST C
Myr Matrix
{5}
Artifact
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Myr creatures get +1/+1.
{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
DST R
Myr Mindservant
{1}
Artifact Creature - Myr
1/1
{2}, {T}: Shuffle your library.
MRD U
Myr Moonvessel
{1}
Artifact Creature - Myr
1/1
When Myr Moonvessel is put into a graveyard from the battlefield, add {1} to your mana pool.
DST C
Myr Propagator
{3}
Artifact Creature - Myr
1/1
{3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.
SOM R
Myr Prototype
{5}
Artifact Creature - Myr
2/2
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
MRD U
Myr Quadropod
{4}
Artifact Creature - Myr
1/4
{3}: Switch Myr Quadropod's power and toughness until end of turn.
5DN C
Myr Reservoir
{3}
Artifact
{T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
SOM R
Myr Retriever
{2}
Artifact Creature - Myr
1/1
When Myr Retriever is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
MRD U
Myr Servitor
{1}
Artifact Creature - Myr
1/1
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.
5DN C
Myr Sire
{2}
Artifact Creature - Myr
1/1
When Myr Sire is put into a graveyard from the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.
MBS C
Myr Superion
{2}
Artifact Creature - Myr
5/6
Spend only mana produced by creatures to cast Myr Superion.
NPH R
Myr Turbine
{5}
Artifact
{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.
MBS R
Myr Welder
{3}
Artifact Creature - Myr
1/4
Imprint - {T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
MBS R
Myrsmith
{1}{W}
Creature - Human Artificer
2/1
Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.
SOM U
Mysteries of the Deep
{4}{U}
Instant
Draw two cards.
Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
WWK C
Mystic Compass
{2}
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
ALL U, 6ED U
Mystic Crusader
{1}{W}{W}
Creature - Human Nomad Mystic
2/1
Protection from black and from red
Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
ODY R
Mystic Decree
{2}{U}{U}
World Enchantment
All creatures lose flying and islandwalk.
HML R, ME4 U
Mystic Denial
{1}{U}{U}
Instant
Counter target creature or sorcery spell.
POR U, P02 U, PTK U
Mystic Enforcer
{2}{G}{W}
Creature - Human Nomad Mystic
3/3
Protection from black
Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
ODY R, TSB S
Mystic Familiar
{1}{W}
Creature - Bird
1/2
Flying
Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
TOR C
Mystic Gate
Land
{T}: Add {1} to your mana pool.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
SHM R
Mystic Melting
{3}{G}
Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
CSP U
Mystic Might
{U}
Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
ICE R
Mystic Penitent
{W}
Creature - Human Nomad Mystic
1/1
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
ODY U
Mystic Remora
{U}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
ICE C, MED U
Mystic Restraints
{2}{U}{U}
Enchantment - Aura
Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
CHK C
Mystic Snake
{1}{G}{U}{U}
Creature - Snake
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
APC R, TSB S
Mystic Speculation
{U}
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT U
Mystic Veil
{1}{U}
Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
VIS C
Mystic Visionary
{1}{W}
Creature - Human Nomad Mystic
2/1
Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard.
ODY C
Mystic Zealot
{3}{W}
Creature - Human Nomad Mystic
2/4
Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
ODY C
Mystical Teachings
{3}{U}
Instant
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Mystical Tutor
{U}
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
MIR U, 6ED U, FVE M
Mystifying Maze
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
M11 R
Mythic Proportions
{4}{G}{G}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
ONS R
Naar Isle
Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.
Whenever you roll {C}, Naar Isle deals 3 damage to target player.
HOP C
Nacatl Hunt-Pride
{5}{W}
Creature - Cat Warrior
5/4
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
CON U
Nacatl Outlander
{R}{G}
Creature - Cat Scout
2/2
Protection from blue
CON C
Nacatl Savage
{1}{G}
Creature - Cat Warrior
2/1
Protection from artifacts
CON C
Nacatl War-Pride
{3}{G}{G}{G}
Creature - Cat Warrior
3/3
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
FUT U
Nacre Talisman
{2}
Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
ICE U
Nafs Asp
{G}
Creature - Snake
1/1
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.
ARN C (x2), 4ED C
Nagao, Bound by Honor
{3}{W}
Legendary Creature - Human Samurai
3/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
CHK U
Nakaya Shade
{1}{B}
Creature - Shade
1/1
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
PCY U
Naked Singularity
{5}
Artifact
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
ICE R, ME4 R
Nalathni Dragon
{2}{R}{R}
Creature - Dragon
1/1
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
PRO S
Nameless Inversion
{1}{B}
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
LRW C
Nameless One
{3}{U}
Creature - Wizard Avatar
*/*
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Nameless Race
{3}{B}
Creature
*/*
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
DRK R
Nantuko Blightcutter
{2}{G}
Creature - Insect Druid
2/2
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
TOR R
Nantuko Calmer
{2}{G}{G}
Creature - Insect Druid
2/3
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
TOR C
Nantuko Cultivator
{3}{G}
Creature - Insect Druid
2/2
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
TOR R
Nantuko Disciple
{3}{G}
Creature - Insect Druid
2/2
{G}, {T}: Target creature gets +2/+2 until end of turn.
ODY C, 8ED C
Nantuko Elder
{2}{G}
Creature - Insect Druid
1/2
{T}: Add {1}{G} to your mana pool.
ODY U
Nantuko Husk
{2}{B}
Creature - Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
ONS C, 9ED U, 10E U
Nantuko Mentor
{2}{G}
Creature - Insect Druid
1/1
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
ODY R
Nantuko Monastery
Land
{T}: Add {1} to your mana pool.
Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
JUD U, ARC U
Nantuko Shade
{B}{B}
Creature - Insect Shade
2/1
{B}: Nantuko Shade gets +1/+1 until end of turn.
TOR R, M11 R
Nantuko Shaman
{2}{G}
Creature - Insect Shaman
3/2
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1-{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C
Nantuko Shrine
{1}{G}{G}
Enchantment
Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
ODY R
Nantuko Tracer
{1}{G}
Creature - Insect Druid
2/1
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
JUD C
Nantuko Vigilante
{3}{G}
Creature - Insect Druid Mutant
3/2
Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
LGN C
Narcissism
{2}{G}
Enchantment
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
TOR U
Narcolepsy
{1}{U}
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
ROE C
Narcomoeba
{1}{U}
Creature - Illusion
1/1
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
FUT U
Narrow Escape
{2}{W}
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
ZEN C, PVC C
Narwhal
{2}{U}{U}
Creature - Whale
2/2
First strike, protection from red
HML R, ME2 U
Nath of the Gilt-Leaf
{3}{B}{G}
Legendary Creature - Elf Warrior
4/4
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW R
Nath's Buffoon
{1}{B}
Creature - Goblin Rogue
1/1
Protection from Elves
LRW C
Nath's Elite
{4}{G}
Creature - Elf Warrior
4/2
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Natural Affinity
{2}{G}
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
MMQ R, 8ED R, 9ED R
Natural Balance
{2}{G}{G}
Sorcery
Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
MIR R
Natural Emergence
{2}{R}{G}
Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
PLS R
Natural Order
{2}{G}{G}
Sorcery
As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
VIS R, POR R
Natural Selection
{G}
Instant
Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library.
LEA R, LEB R, 2ED R
Natural Spring
{3}{G}{G}
Sorcery
Target player gains 8 life.
POR U, TMP C, P02 C, S99 U, 9ED C, 10E C
Naturalize
{1}{G}
Instant
Destroy target artifact or enchantment.
ONS C, 8ED C, 9ED C, 10E C, ALA C, M10 C, ROE C, M11 C
Nature Demands an Offering
Scheme
When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.
ARC C
Nature Shields Its Own
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature.
When four or more creatures attack you, abandon this scheme at end of combat.
ARC C
Nature's Blessing
{2}{G}{W}
Enchantment
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ALL U, ME2 U
Nature's Chosen
{G}
Enchantment - Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.
ALL U
Nature's Claim
{G}
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
WWK C
Nature's Cloak
{2}{G}
Sorcery
Green creatures you control gain forestwalk until end of turn.
POR R, S99 R
Nature's Kiss
{1}{G}
Enchantment - Aura
Enchant creature
{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
WTH C
Nature's Lore
{1}{G}
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
ICE U, 5ED C, POR C, P02 C, S99 C, MED C, GVL C
Nature's Resurgence
{2}{G}{G}
Sorcery
Each player draws a card for each creature card in his or her graveyard.
WTH R, 6ED R, 7ED R
Nature's Revolt
{3}{G}{G}
Enchantment
All lands are 2/2 creatures that are still lands.
TMP R, 7ED R
Nature's Ruin
{2}{B}
Sorcery
Destroy all green creatures.
POR U
Nature's Spiral
{1}{G}
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
M10 U, M11 U
Nature's Will
{2}{G}{G}
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
CHK R
Nature's Wrath
{4}{G}{G}
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
ALL R, ME2 R
Nausea
{1}{B}
Sorcery
All creatures get -1/-1 until end of turn.
EXO C, 7ED C, 8ED C
Naya
Plane - Alara
You may play any number of additional lands on each of your turns.
Whenever you roll {C}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.
HOP C
Naya Battlemage
{2}{G}
Creature - Human Shaman
2/2
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
ALA U
Naya Charm
{R}{G}{W}
Instant
Choose one - Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.
ALA U
Naya Hushblade
{R/W}{G}
Creature - Elf Rogue
2/1
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
ARB C
Naya Panorama
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
ALA C
Naya Sojourners
{2}{R}{G}{W}
Creature - Elf Shaman
5/3
When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
ARB C
Near-Death Experience
{2}{W}{W}{W}
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
ROE R
Nebuchadnezzar
{3}{U}{B}
Legendary Creature - Human Wizard
3/3
{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.
LEG R, CHR R, ME3 U
Neck Snap
{3}{W}
Instant
Destroy target attacking or blocking creature.
LRW C
Necra Disciple
{B}
Creature - Human Wizard
1/1
{G}, {T}: Add one mana of any color to your mana pool.
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
APC C
Necra Sanctuary
{2}{B}
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
APC U
Necratog
{1}{B}{B}
Creature - Atog
1/2
Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
WTH U
Necravolver
{2}{B}
Creature - Volver
2/2
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
APC R
Necrite
{1}{B}{B}
Creature - Thrull
2/2
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
FEM C (x3), 5ED C, ME2 C
Necrogen Censer
{3}
Artifact
Necrogen Censer enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
SOM C
Necrogen Mists
{2}{B}
Enchantment
At the beginning of each player's upkeep, that player discards a card.
MRD R
Necrogen Scudder
{2}{B}
Creature - Horror
3/3
Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
SOM U
Necrogen Spellbomb
{1}
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
MRD C
Necrogenesis
{B}{G}
Enchantment
{2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
ALA U
Necrologia
{3}{B}{B}
Instant
Cast Necrologia only during your end step.
As an additional cost to cast Necrologia, pay X life.
Draw X cards.
EXO U, 7ED U
Necromancer's Covenant
{3}{W}{B}{B}
Enchantment
When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
ARB R
Necromancer's Magemark
{2}{B}
Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead.
GPT C
Necromancy
{2}{B}
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
VIS U
Necromantic Thirst
{2}{B}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
RAV C
Necropede
{2}
Artifact Creature - Insect
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.
SOM U
Necroplasm
{1}{B}{B}
Creature - Ooze
1/1
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV R
Necropolis
{5}
Artifact Creature - Wall
0/1
Defender (This creature can't attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.
DRK U
Necropolis of Azar
{2}{B}{B}
Enchantment
Whenever a nonblack creature is put into a graveyard from the battlefield, put a husk counter on Necropolis of Azar.
5, Remove a husk counter from Necropolis of Azar: Put a X/Y black Spawn creature token named Spawn of Azar with swampwalk onto the battlefield, where X and Y are numbers chosen at random from 1 to 3.
ASTRAL S
Necropotence
{B}{B}{B}
Enchantment
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
ICE R, 5ED R, ME2 R, FVE M
Necropotence Avatar
Vanguard
Hand +0, life +4
Skip your draw step.
At the beginning of your end step, if it's not the first turn of the game, put a death counter on Necropotence Avatar. You draw X cards and you lose X life, where X is the number of death counters on Necropotence Avatar.
VG S
Necropouncer
{6}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +3/+1 and has haste.
Equip {2}
NPH U
Necrosavant
{3}{B}{B}{B}
Creature - Zombie Giant
5/5
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
VIS R, 6ED R
Necroskitter
{1}{B}{B}
Creature - Elemental
1/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.
EVE R
Necrotic Ooze
{2}{B}{B}
Creature - Ooze
4/3
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
SOM R
Necrotic Plague
{2}{B}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
M11 R
Necrotic Sliver
{1}{W}{B}
Creature - Sliver
2/2
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
PLC U, H09 U
Nectar Faerie
{1}{B}
Creature - Faerie Wizard
1/1
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
LRW U
Need for Speed
{R}
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
ODY R
Needle Drop
{R}
Instant
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
LRW C
Needle Specter
{1}{B}{B}
Creature - Specter
1/1
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
EVE R
Needle Storm
{2}{G}
Sorcery
Needle Storm deals 4 damage to each creature with flying.
POR U, TMP U, 9ED U
Needlebite Trap
{5}{B}{B}
Instant - Trap
If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
ZEN U
Needlebug
{4}
Artifact Creature - Insect
2/2
Flash
Protection from artifacts
MRD U
Needlepeak Spider
{3}{R}
Creature - Spider
4/2
Reach (This creature can block creatures with flying.)
PLC C
Needleshot Gourna
{4}{G}{G}
Creature - Beast
3/6
Reach (This creature can block creatures with flying.)
LGN C
Nefarious Lich
{B}{B}{B}{B}
Enchantment
If you would be dealt damage, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
ODY R
Nefashu
{4}{B}{B}
Creature - Zombie Mutant
5/3
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
SCG R, HOP R
Negate
{1}{U}
Instant
Counter target noncreature spell.
MOR C, M10 C, M11 C
Neko-Te
{3}
Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
BOK R
Nekrataal
{2}{B}{B}
Creature - Human Assassin
2/1
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
VIS U, BRB U, 8ED U, 9ED U, 10E U
Nekrataal Avatar
Vanguard
Hand -1, life -4
Creature spells you cast cost {B} less to cast. This effect reduces only the amount of colored mana you pay.
VG S
Nema Siltlurker
{4}{G}
Creature - Lizard
3/5
ROE C
Nemata, Grove Guardian
{4}{G}{G}
Legendary Creature - Treefolk
4/5
{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
PLS R
Nemesis Mask
{3}
Artifact - Equipment
All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST U
Nemesis Trap
{4}{B}{B}
Instant - Trap
If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
WWK U
Nemesis of Reason
{3}{U}{B}
Creature - Leviathan Horror
3/7
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
ARB R
Nessian Courser
{2}{G}
Creature - Centaur Warrior
3/3
FUT C
Nest Invader
{1}{G}
Creature - Eldrazi Drone
2/2
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Nested Ghoul
{3}{B}{B}
Creature - Zombie Warrior
4/2
Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.
MBS U
Nesting Wurm
{4}{G}{G}
Creature - Wurm
4/3
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
NEM U
Nether Horror
{3}{B}
Creature - Horror
4/2
M11 C
Nether Shadow
{B}{B}
Creature - Spirit
1/1
Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED U
Nether Spirit
{1}{B}{B}
Creature - Spirit
2/2
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
MMQ R
Nether Traitor
{B}{B}
Creature - Spirit
1/1
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
TSP R
Nether Void
{3}{B}
World Enchantment
Whenever a player casts a spell, counter it unless its controller pays {3}.
LEG R, ME3 R
Netherborn Phalanx
{5}{B}
Creature - Horror
2/4
When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV U
Netter en-Dal
{W}
Creature - Human Spellshaper
1/1
{W}, {T}, Discard a card: Target creature can't attack this turn.
NEM C
Nettle Sentinel
{G}
Creature - Elf Warrior
2/2
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
EVE C
Nettletooth Djinn
{3}{G}
Creature - Djinn
4/4
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
MIR U
Nettlevine Blight
{4}{B}{B}
Enchantment - Aura
Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
LRW R
Nettling Curse
{2}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
DIS C
Nettling Imp
{2}{B}
Creature - Imp
1/1
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.
LEA U, LEB U, 2ED U, 3ED U
Neurok Commando
{1}{U}{U}
Creature - Human Rogue
2/1
Shroud
Whenever Neurok Commando deals combat damage to a player, you may draw a card.
MBS U
Neurok Familiar
{1}{U}
Creature - Bird
1/1
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
MRD C
Neurok Hoversail
{1}
Artifact - Equipment
Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD C
Neurok Invisimancer
{1}{U}{U}
Creature - Human Wizard
2/1
Neurok Invisimancer is unblockable.
When Neurok Invisimancer enters the battlefield, target creature is unblockable this turn.
SOM C
Neurok Prodigy
{2}{U}
Creature - Human Wizard
2/1
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
DST C
Neurok Replica
{3}
Artifact Creature - Wizard
1/4
{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.
SOM C
Neurok Spy
{2}{U}
Creature - Human Rogue
2/2
Neurok Spy is unblockable as long as defending player controls an artifact.
MRD C
Neurok Stealthsuit
{2}
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN C
Neurok Transmuter
{2}{U}
Creature - Human Wizard
2/2
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
DST U
Neverending Torment
{4}{B}{B}
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
SOK R
Nevermaker
{3}{U}
Creature - Elemental
2/3
Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR U
Nevinyrral's Disk
{4}
Artifact
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R, FVR M
New Benalia
Land
New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.
FUT U
New Frontiers
{X}{G}
Sorcery
Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
ODY R
Nezumi Bone-Reader
{1}{B}
Creature - Rat Shaman
1/1
{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
CHK U
Nezumi Cutthroat
{1}{B}
Creature - Rat Warrior
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.
CHK C
Nezumi Graverobber
{1}{B}
Creature - Rat Rogue
2/1
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
----
Nighteyes the Desecrator
Legendary Creature - Rat Wizard
4/2
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
CHK U
Nezumi Ronin
{2}{B}
Creature - Rat Samurai
3/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK C
Nezumi Shadow-Watcher
{B}
Creature - Rat Warrior
1/1
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
BOK U
Nezumi Shortfang
{1}{B}
Creature - Rat Rogue
1/1
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
----
Stabwhisker the Odious
Legendary Creature - Rat Shaman
3/3
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
CHK R
Niall Silvain
{G}{G}{G}
Creature - Ouphe
2/2
{G}{G}{G}{G}, {T}: Regenerate target creature.
DRK R
Nicol Bolas
{2}{U}{U}{B}{B}{R}{R}
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
LEG R, CHR R, TSB S, FVD R, ME3 R
Nicol Bolas, Planeswalker
{4}{U}{B}{B}{R}
Planeswalker - Bolas
5
[+3] Destroy target noncreature permanent.
[-2] Gain control of target creature.
[-9] Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
CON M
Night
{B}
Instant
Target creature gets -1/-1 until end of turn.
----
Day
{2}{W}
Instant
Creatures target player controls get +1/+1 until end of turn.
APC U (x2)
Night Dealings
{2}{B}{B}
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
CHK R
Night Soil
{G}{G}
Enchantment
{1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
FEM C (x3), ME2 U
Night of Souls' Betrayal
{2}{B}{B}
Legendary Enchantment
All creatures get -1/-1.
CHK R
Night's Whisper
{1}{B}
Sorcery
You draw two cards and you lose 2 life.
5DN U
Nightcreep
{B}{B}
Instant
Until end of turn, all creatures become black and all lands become Swamps.
DIS U
Nightguard Patrol
{2}{W}
Creature - Human Soldier
2/1
First strike, vigilance
RAV C
Nighthaze
{B}
Sorcery
Target creature gains swampwalk until end of turn.
Draw a card.
ROE C
Nightmare
{5}{B}
Creature - Nightmare Horse
*/*
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R, 10E R, M10 R
Nightmare Incursion
{5}{B}
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
EVE R
Nightmare Lash
{4}
Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD R
Nightmare Void
{3}{B}
Sorcery
Target player reveals his or her hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV U
Nightscape Apprentice
{B}
Creature - Zombie Wizard
1/1
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
INV C
Nightscape Battlemage
{2}{B}
Creature - Zombie Wizard
2/2
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
PLS U
Nightscape Familiar
{1}{B}
Creature - Zombie
1/1
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
PLS C
Nightscape Master
{2}{B}{B}
Creature - Zombie Wizard
2/2
{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
INV R
Nightshade Assassin
{2}{B}{B}
Creature - Human Assassin
2/1
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP U
Nightshade Schemers
{4}{B}
Creature - Faerie Wizard
3/2
Flying
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
MOR U
Nightshade Seer
{3}{B}
Creature - Human Wizard
1/1
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
UDS U
Nightshade Stinger
{B}
Creature - Faerie Rogue
1/1
Flying
Nightshade Stinger can't block.
LRW C
Nightsky Mimic
{1}{W/B}
Creature - Shapeshifter
2/1
Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
EVE C
Nightsoil Kami
{4}{G}{G}
Creature - Spirit
6/4
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
SOK C
Nightstalker Engine
{4}{B}
Creature - Nightstalker
*/3
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
P02 R
Nightwind Glider
{2}{W}
Creature - Human Rebel
2/1
Flying, protection from black
MMQ C
Nightwing Shade
{4}{B}
Creature - Shade
2/2
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
M11 C
Nihil Spellbomb
{1}
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
SOM C
Nihilistic Glee
{2}{B}{B}
Enchantment
{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.
DIS R
Nihilith
{4}{B}{B}
Creature - Horror
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
FUT R
Nikko-Onna
{2}{W}
Creature - Spirit
2/2
When Nikko-Onna enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
SOK U
Nim Abomination
{2}{B}
Creature - Zombie
3/4
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
DST U
Nim Deathmantle
{2}
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip {4}
SOM R
Nim Devourer
{3}{B}{B}
Creature - Zombie
4/1
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
MRD R
Nim Grotesque
{6}{B}
Creature - Zombie
3/6
Nim Grotesque gets +1/+0 for each artifact you control.
5DN U
Nim Lasher
{2}{B}
Creature - Zombie
1/1
Nim Lasher gets +1/+0 for each artifact you control.
MRD C
Nim Replica
{3}
Artifact Creature - Zombie
3/1
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
MRD C
Nim Shambler
{2}{B}{B}
Creature - Zombie
2/1
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
MRD U
Nim Shrieker
{3}{B}
Creature - Zombie
0/1
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
MRD C
Nimana Sell-Sword
{3}{B}
Creature - Human Warrior Ally
2/2
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
ZEN C
Nimble Mongoose
{G}
Creature - Mongoose
1/1
Shroud (This permanent can't be the target of spells or abilities.)
Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
ODY U
Nimbus Maze
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.
{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
FUT R
Nimbus Wings
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
ZEN C
Nine-Ringed Bo
{3}
Artifact
{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead.
CHK U
Ninja of the Deep Hours
{3}{U}
Creature - Human Ninja
2/2
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
BOK C
Nip Gwyllion
{W/B}
Creature - Hag
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EVE C
Nirkana Cutthroat
{2}{B}
Creature - Vampire Warrior
3/2
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
ROE U
Nirkana Revenant
{4}{B}{B}
Creature - Vampire Shade
4/4
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
ROE M
Nissa Revane
{2}{G}{G}
Planeswalker - Nissa
2
[+1] Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
[+1] You gain 2 life for each Elf you control.
[-7] Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
ZEN M
Nissa's Chosen
{G}{G}
Creature - Elf Warrior
2/3
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
ZEN C
Niv-Mizzet, the Firemind
{2}{U}{U}{R}{R}
Legendary Creature - Dragon Wizard
4/4
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
GPT R, FVD R
Niveous Wisps
{W}
Instant
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
SHM C
Nivix, Aerie of the Firemind
Land
{T}: Add {1} to your mana pool.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.
GPT U
Nix
{U}
Instant
Counter target spell if no mana was spent to cast it.
FUT R
No Mercy
{2}{B}{B}
Enchantment
Whenever a creature deals damage to you, destroy it.
ULG R
No Quarter
{3}{R}
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
TMP R
No Rest for the Wicked
{1}{B}
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
USG U, 10E U
No-Dachi
{2}
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
CHK U
Nobilis of War
{R/W}{R/W}{R/W}{R/W}{R/W}
Creature - Spirit Avatar
3/4
Flying
Attacking creatures you control get +2/+0.
EVE R
Noble Benefactor
{2}{U}
Creature - Human Cleric
2/2
When Noble Benefactor is put into a graveyard from the battlefield, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
WTH U
Noble Elephant
{3}{W}
Creature - Elephant
2/2
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
MIR C
Noble Hierarch
{G}
Creature - Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
CON R
Noble Panther
{1}{G}{W}
Creature - Cat
3/3
{1}: Noble Panther gains first strike until end of turn.
INV R
Noble Purpose
{3}{W}{W}
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
MMQ U, 8ED R
Noble Stand
{4}{W}
Enchantment
Whenever a creature you control blocks, you gain 2 life.
NEM U
Noble Steeds
{2}{W}
Enchantment
{1}{W}: Target creature gains first strike until end of turn.
ALL C (x2)
Noble Templar
{5}{W}
Creature - Human Cleric Soldier
3/6
Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
SCG C
Noble Vestige
{2}{W}
Creature - Spirit
1/2
Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
ZEN C
Nocturnal Raid
{2}{B}{B}
Instant
Black creatures get +2/+0 until end of turn.
MIR U, 7ED U
Noetic Scales
{4}
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
USG R
Noggin Whack
{2}{B}{B}
Tribal Sorcery - Rogue
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
MOR U
Noggle Bandit
{1}{U/R}{U/R}
Creature - Noggle Rogue
2/2
Noggle Bandit can't be blocked except by creatures with defender.
EVE C
Noggle Bridgebreaker
{2}{U/R}{U/R}
Creature - Noggle Rogue
4/3
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
EVE C
Noggle Hedge-Mage
{2}{U/R}
Creature - Noggle Wizard
2/2
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
EVE U
Noggle Ransacker
{2}{U/R}
Creature - Noggle Rogue
2/1
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
EVE U
Nomad Decoy
{2}{W}
Creature - Human Nomad
1/2
{W}, {T}: Tap target creature.
Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.
ODY U
Nomad Mythmaker
{2}{W}
Creature - Human Nomad Cleric
2/2
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
JUD R, 10E R
Nomad Stadium
Land
{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
ODY U
Nomadic Elf
{1}{G}
Creature - Elf Nomad
2/2
{1}{G}: Add one mana of any color to your mana pool.
INV C, PVC C
Nomads en-Kor
{W}
Creature - Kor Nomad Soldier
1/1
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
STH C
Nomads' Assembly
{4}{W}{W}
Sorcery
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE R
Norin the Wary
{R}
Legendary Creature - Human Warrior
2/1
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
TSP R
Norn's Annex
{3}{W/P}{W/P}
Artifact
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or a planeswalker you control unless their controller pays {W/P} for each of those creatures.
NPH R
Norritt
{3}{B}
Creature - Imp
1/1
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.
ICE C
North Star
{4}
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)
LEG R
Northern Paladin
{2}{W}{W}
Creature - Human Knight
3/3
{W}{W}, {T}: Destroy target black permanent.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 7ED R
Norwood Archers
{3}{G}
Creature - Elf Archer
3/3
Reach (This creature can block creatures with flying.)
P02 C, S99 C
Norwood Priestess
{2}{G}{G}
Creature - Elf Druid
1/1
{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
P02 R
Norwood Ranger
{G}
Creature - Elf Scout
1/2
P02 C, S99 C, 8ED C, 9ED C
Norwood Riders
{3}{G}
Creature - Elf
3/3
Norwood Riders can't be blocked by more than one creature.
P02 C
Norwood Warrior
{2}{G}
Creature - Elf Warrior
2/2
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
P02 C
Nostalgic Dreams
{G}{G}
Sorcery
As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
TOR R
Nosy Goblin
{2}{R}
Creature - Goblin
2/1
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
ONS C
Not of This World
{7}
Tribal Instant - Eldrazi
Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
ROE U
Nothing Can Stop Me Now
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
ARC C
Notorious Assassin
{3}{B}
Creature - Human Spellshaper Assassin
2/2
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
MMQ R
Notorious Throng
{3}{U}
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
MOR R
Nourish
{G}{G}
Instant
You gain 6 life.
DST C
Nourishing Shoal
{X}{G}{G}
Instant - Arcane
You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.
You gain X life.
BOK R
Nova Chaser
{3}{R}
Creature - Elemental Warrior
10/2
Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
LRW R
Nova Cleric
{W}
Creature - Human Cleric
1/2
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
ONS U
Nova Pentacle
{4}
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
LEG R, ME3 R
Novablast Wurm
{3}{G}{G}{W}{W}
Creature - Wurm
7/7
Whenever Novablast Wurm attacks, destroy all other creatures.
WWK M
Novijen Sages
{4}{U}{U}
Creature - Human Advisor Mutant
0/0
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
DIS R
Novijen, Heart of Progress
Land
{T}: Add {1} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
DIS U
Noxious Field
{1}{B}{B}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
PCY U
Noxious Ghoul
{3}{B}{B}
Creature - Zombie
3/3
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
LGN U, HOP U
Noxious Hatchling
{3}{B/G}
Creature - Elemental
6/6
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
EVE U
Noxious Revival
{G/P}
Instant
({G/P} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.
NPH U
Noxious Toad
{2}{B}
Creature - Frog
1/1
When Noxious Toad is put into a graveyard from the battlefield, each opponent discards a card.
POR U
Noxious Vapors
{1}{B}{B}
Sorcery
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
PLS U
Nucklavee
{4}{U/R}{U/R}
Creature - Beast
4/4
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
EVE U
Nuisance Engine
{3}
Artifact
{2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.
MRD U, HOP U
Null Brooch
{4}
Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
EXO R
Null Chamber
{3}{W}
World Enchantment
As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.
The named cards can't be played.
MIR R
Null Champion
{1}{B}
Creature - Zombie Warrior
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/2
LEVEL 4+
7/3
{B}: Regenerate Null Champion.
ROE C
Null Profusion
{4}{B}{B}
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
PLC R
Null Rod
{2}
Artifact
Activated abilities of artifacts can't be activated.
WTH R
Nullmage Advocate
{2}{G}
Creature - Insect Druid
2/3
{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
JUD C
Nullmage Shepherd
{3}{G}
Creature - Elf Shaman
2/4
Tap four untapped creatures you control: Destroy target artifact or enchantment.
RAV U
Nullstone Gargoyle
{9}
Artifact Creature - Gargoyle
4/5
Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.
RAV R
Nulltread Gargantuan
{1}{G}{U}
Creature - Beast
5/6
When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
ARB U
Numai Outcast
{3}{B}
Creature - Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate Numai Outcast.
CHK U
Numbing Dose
{3}{U}{U}
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
NPH C
Numot, the Devastator
{3}{R}{W}{U}
Legendary Creature - Dragon
6/6
Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
PLC R
Nurturer Initiate
{G}
Creature - Elf Shaman
1/1
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
SHM C
Nurturing Licid
{1}{G}
Creature - Licid
1/1
{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
{G}: Regenerate enchanted creature.
TMP U
Nut Collector
{5}{G}
Creature - Human Druid
1/1
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
ODY R
Nyxathid
{1}{B}{B}
Creature - Elemental
7/7
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
CON R
O-Naginata
{1}
Artifact - Equipment
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
SOK U
Oaken Brawler
{3}{W}
Creature - Treefolk Warrior
2/4
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Oakenform
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
M10 C
Oakgnarl Warrior
{5}{G}{G}
Creature - Treefolk Warrior
5/7
Vigilance, trample
LRW C
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
ARN U, 4ED U, ME4 C
Oath of Druids
{1}{G}
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
EXO R
Oath of Ghouls
{1}{B}
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
EXO R
Oath of Lieges
{1}{W}
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
EXO R
Oath of Lim-Dul
{3}{B}
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dul unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
ICE R
Oath of Mages
{1}{R}
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.
EXO R
Oath of Scholars
{3}{U}
Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.
EXO R
Oathkeeper, Takeno's Daisho
{3}
Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}
CHK R
Oathsworn Giant
{4}{W}{W}
Creature - Giant Soldier
3/4
Vigilance
Other creatures you control get +0/+2 and have vigilance.
RAV U
Ob Nixilis, the Fallen
{3}{B}{B}
Legendary Creature - Demon
3/3
Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
ZEN M
Obelisk of Alara
{6}
Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
CON R
Obelisk of Bant
{3}
Artifact
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA C
Obelisk of Esper
{3}
Artifact
{T}: Add {W}, {U}, or {B} to your mana pool.
ALA C, ARC C
Obelisk of Grixis
{3}
Artifact
{T}: Add {U}, {B}, or {R} to your mana pool.
ALA C
Obelisk of Jund
{3}
Artifact
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA C
Obelisk of Naya
{3}
Artifact
{T}: Add {R}, {G}, or {W} to your mana pool.
ALA C
Obelisk of Undoing
{1}
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
ATQ R, CHR R, 5ED R, ME4 R
Oblation
{2}{W}
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
ONS R
Obliterate
{6}{R}{R}
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
INV R, 8ED R
Oblivion Crown
{1}{B}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
FUT C
Oblivion Ring
{2}{W}
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
LRW C, ALA C, HOP C, ARC C, DDG C
Oblivion Stone
{3}
Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
MRD R
Oboro Breezecaller
{1}{U}
Creature - Moonfolk Wizard
1/1
Flying
{2}, Return a land you control to its owner's hand: Untap target land.
SOK C
Oboro Envoy
{3}{U}
Creature - Moonfolk Wizard
1/3
Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
SOK U
Oboro, Palace in the Clouds
Legendary Land
{T}: Add {U} to your mana pool.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
SOK R
Obsessive Search
{U}
Instant
Draw a card.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR C
Obsianus Golem
{6}
Artifact Creature - Golem
4/6
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 6ED U, S00 U, ME4 C
Obsidian Acolyte
{1}{W}
Creature - Human Cleric
1/1
Protection from black
{W}: Target creature gains protection from black until end of turn.
INV C
Obsidian Battle-Axe
{3}
Tribal Artifact - Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
MOR U
Obsidian Fireheart
{1}{R}{R}{R}
Creature - Elemental
4/4
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
ZEN M
Obsidian Giant
{4}{R}
Creature - Giant
4/4
P02 U
Obstinate Baloth
{2}{G}{G}
Creature - Beast
4/4
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
M11 R
Obstinate Familiar
{R}
Creature - Lizard
1/1
If you would draw a card, you may skip that draw instead.
ODY R
Ocular Halo
{3}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
DIS C
Oculus
{1}{U}
Creature - Homunculus
1/1
When Oculus is put into a graveyard from the battlefield, you may draw a card.
MBS C
Odds
{U}{R}
Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
----
Ends
{3}{R}{W}
Instant
Target player sacrifices two attacking creatures.
DIS R
Odious Trow
{B/G}
Creature - Troll
1/1
{1}{B/G}: Regenerate Odious Trow.
EVE C
Odylic Wraith
{3}{B}
Creature - Wraith
2/2
Swampwalk
Whenever Odylic Wraith deals damage to a player, that player discards a card.
WTH U
Off Balance
{W}
Instant
Target creature can't attack or block this turn.
NEM C
Offalsnout
{2}{B}
Creature - Elemental
2/2
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR U
Offering to Asha
{2}{W}{U}
Instant
Counter target spell unless its controller pays {4}. You gain 4 life.
ARB C
Ogre Arsonist
{4}{R}
Creature - Ogre
3/3
When Ogre Arsonist enters the battlefield, destroy target land.
P02 U
Ogre Berserker
{4}{R}
Creature - Ogre Berserker
4/2
Haste
P02 C
Ogre Enforcer
{3}{R}{R}
Creature - Ogre
4/4
Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
VIS R
Ogre Gatecrasher
{3}{R}
Creature - Ogre Rogue
3/3
When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
DIS C
Ogre Geargrabber
{4}{R}{R}
Creature - Ogre Warrior
4/4
Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
SOM U
Ogre Leadfoot
{4}{R}
Creature - Ogre
3/3
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
MRD C
Ogre Marauder
{1}{B}{B}
Creature - Ogre Warrior
3/1
Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature.
BOK U
Ogre Menial
{3}{R}
Creature - Ogre
0/4
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{R}: Ogre Menial gets +1/+0 until end of turn.
NPH C
Ogre Recluse
{3}{R}
Creature - Ogre Warrior
5/4
Whenever a player casts a spell, tap Ogre Recluse.
BOK U
Ogre Resister
{2}{R}{R}
Creature - Ogre
4/3
MBS C
Ogre Savant
{4}{R}
Creature - Ogre Wizard
3/2
When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.
GPT C
Ogre Sentry
{1}{R}
Creature - Ogre Warrior
3/3
Defender
ROE C
Ogre Shaman
{3}{R}{R}
Creature - Ogre Shaman
3/3
{2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
EXO R
Ogre Taskmaster
{3}{R}
Creature - Ogre
4/3
Ogre Taskmaster can't block.
P02 U, MMQ U, 7ED U, 8ED U, 9ED U, ME4 C
Ogre Warrior
{3}{R}
Creature - Ogre Warrior
3/3
P02 C, S99 C, S00 C
Ogre's Cleaver
{2}
Artifact - Equipment
Equipped creature gets +5/+0.
Equip {5}
ROE U
Ohran Viper
{1}{G}{G}
Snow Creature - Snake
1/3
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
CSP R
Ohran Yeti
{3}{R}
Snow Creature - Yeti
3/3
{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP C
Okiba-Gang Shinobi
{3}{B}{B}
Creature - Rat Ninja
3/2
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
BOK C
Okina Nightwatch
{4}{G}
Creature - Human Monk
4/3
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
SOK C
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G} to your mana pool.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
CHK R
Okk
{1}{R}
Creature - Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
USG R, 7ED R, 8ED R
Old Ghastbark
{3}{G/W}{G/W}
Creature - Treefolk Warrior
3/6
SHM C
Old Man of the Sea
{1}{U}{U}
Creature - Djinn
2/3
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
ARN R, ME3 R
Omega Myr
{2}
Artifact Creature - Myr
1/2
MRD C
Omen
{1}{U}
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
POR C
Omen Machine
{6}
Artifact
Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
NPH R
Omen of Fire
{3}{R}{R}
Instant
Return all Islands to their owners' hands.
Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
ALL R
Omnath, Locus of Mana
{2}{G}
Legendary Creature - Elemental
1/1
Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
WWK M
Omnibian
{1}{G}{G}{U}
Creature - Frog
3/3
{T}: Target creature becomes a 3/3 Frog until end of turn.
DIS R
Ondu Cleric
{1}{W}
Creature - Kor Cleric Ally
1/1
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
ZEN C
Ondu Giant
{3}{G}
Creature - Giant Druid
2/4
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
ROE C
One Dozen Eyes
{5}{G}
Sorcery
Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
MRD U
One with Nature
{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
SCG U
One with Nothing
{B}
Instant
Discard your hand.
SOK R
Oni Possession
{2}{B}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
CHK U, DVD U
Oni of Wild Places
{5}{R}
Creature - Demon Spirit
6/5
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
SOK U
Oni of Wild Places Avatar
Vanguard
Hand +0, life -2
Creatures you control have haste.
At the beginning of your upkeep, return a creature you control to its owner's hand.
VG S
Only Blood Ends Your Nightmares
Scheme
When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
ARC C
Onslaught
{R}
Enchantment
Whenever you cast a creature spell, tap target creature.
EXO C
Onulet
{3}
Artifact Creature - Construct
2/2
When Onulet is put into a graveyard from the battlefield, you gain 2 life.
ATQ U, 3ED R, 4ED R, MED C, ME4 C
Onyx Goblet
{2}{B}
Artifact
{T}: Target player loses 1 life.
ALA C
Onyx Talisman
{2}
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
ICE U
Oona's Blackguard
{1}{B}
Creature - Faerie Rogue
1/1
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
MOR U
Oona's Gatewarden
{U/B}
Creature - Faerie Soldier
2/1
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM C
Oona's Grace
{2}{U}
Instant
Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE C
Oona's Prowler
{1}{B}
Creature - Faerie Rogue
3/1
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
LRW R
Oona, Queen of the Fae
{3}{U/B}{U/B}{U/B}
Legendary Creature - Faerie Wizard
5/5
Flying
{X}{U/B}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
SHM R
Ooze Garden
{1}{G}
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
ALA R
Opal Acrolith
{2}{W}
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
USG U
Opal Archangel
{4}{W}
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
USG R
Opal Avenger
{2}{W}
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
ULG R
Opal Caryatid
{W}
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
USG C
Opal Champion
{2}{W}
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
ULG C
Opal Gargoyle
{1}{W}
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
USG C
Opal Guardian
{W}{W}{W}
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
TSP R
Opal Titan
{2}{W}{W}
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
USG R
Opal-Eye, Konda's Yojimbo
{1}{W}{W}
Legendary Creature - Fox Samurai
1/4
Defender (This creature can't attack.)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
BOK R
Opalescence
{2}{W}{W}
Enchantment
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
UDS R
Opaline Bracers
{4}
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
5DN C
Opaline Sliver
{1}{W}{U}
Creature - Sliver
2/2
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
TSP U
Open the Vaults
{4}{W}{W}
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
M10 R
Ophidian
{2}{U}
Creature - Snake
1/3
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
WTH C, JVC C
Ophidian Eye
{2}{U}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
TSP C
Opportunist
{2}{R}
Creature - Human Soldier
2/2
{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
TMP U
Opportunity
{4}{U}{U}
Instant
Target player draws four cards.
ULG U, BRB U, 7ED U
Opposition
{2}{U}{U}
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
UDS R, 7ED R
Oppression
{1}{B}{B}
Enchantment
Whenever a player casts a spell, that player discards a card.
USG R, 7ED R
Oppressive Will
{2}{U}
Instant
Counter target spell unless its controller pays {1} for each card in your hand.
SOK C
Opt
{U}
Instant
Look at the top card of your library. You may put that card on the bottom of your library.
Draw a card.
INV C
Oracle
Vanguard
Hand +1, life +9
{0}: Untap target attacking creature you control and remove it from combat.
VG S
Oracle en-Vec
{1}{W}
Creature - Human Wizard
1/1
{T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.
TMP R
Oracle of Mul Daya
{3}{G}
Creature - Elf Shaman
2/2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
ZEN R
Oracle of Nectars
{2}{G/W}
Creature - Elf Cleric
2/2
{X}, {T}: You gain X life.
SHM R
Oracle's Attendants
{3}{W}
Creature - Human Soldier
1/5
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
NEM R, 8ED R, 9ED R
Oran-Rief Recluse
{2}{G}
Creature - Spider
1/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
ZEN C
Oran-Rief Survivalist
{1}{G}
Creature - Human Warrior Ally
1/1
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
ZEN C
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
ZEN R
Oraxid
{3}{U}
Creature - Crab Beast
2/3
Protection from red
NEM C
Orb of Dreams
{3}
Artifact
Permanents enter the battlefield tapped.
BOK R
Orbweaver Kumo
{4}{G}{G}
Creature - Spirit
3/4
Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
CHK U
Orc General
{2}{R}
Creature - Orc Warrior
2/2
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
DRK U, ME2 U
Orchard Warden
{4}{G}{G}
Creature - Treefolk Shaman
4/6
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
MOR U
Orcish Artillery
{1}{R}{R}
Creature - Orc Warrior
1/3
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U
Orcish Bloodpainter
{2}{R}
Creature - Orc Shaman
2/1
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
CSP C
Orcish Cannonade
{1}{R}{R}
Instant
Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
TSP C
Orcish Cannoneers
{1}{R}{R}
Creature - Orc Warrior
1/3
{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
ICE U, ME2 U
Orcish Captain
{R}
Creature - Orc Warrior
1/1
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
FEM U, 5ED U, ME2 U
Orcish Catapult
{X}{R}{R}
Instant
Randomly distribute X -0/-1 counters among a random number of random target creatures.
ASTRAL S
Orcish Conscripts
{R}
Creature - Orc
2/2
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
ICE C, 5ED C, ME2 C
Orcish Farmer
{1}{R}{R}
Creature - Orc
2/2
{T}: Target land becomes a Swamp until its controller's next untap step.
ICE C, 5ED C, ME2 C
Orcish Healer
{R}{R}
Creature - Orc Cleric
1/1
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
ICE U
Orcish Librarian
{1}{R}
Creature - Orc
1/1
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
ICE R, TSB S
Orcish Lumberjack
{R}
Creature - Orc
1/1
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
ICE C, ME2 C
Orcish Mechanics
{2}{R}
Creature - Orc
1/1
{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
ATQ C, MED U, ME4 U
Orcish Mine
{1}{R}{R}
Enchantment - Aura
Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller.
HML U
Orcish Oriflamme
{3}{R}
Enchantment
Attacking creatures you control get +1/+0.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U
Orcish Settlers
{1}{R}
Creature - Orc
1/1
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
WTH U
Orcish Spy
{R}
Creature - Orc Rogue
1/1
{T}: Look at the top three cards of target player's library.
FEM C (x3), 8ED C
Orcish Squatters
{4}{R}
Creature - Orc
2/3
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
ICE R, 5ED R, ME2 R
Orcish Squatters Avatar
Vanguard
Hand -1, life -1
At the beginning of your precombat main phase, add {X} to your mana pool, where X is the number of lands target opponent controls.
VG S
Orcish Veteran
{2}{R}
Creature - Orc
2/2
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
FEM C (x4), ME2 C
Order
{3}{W}
Instant
Exile target attacking creature.
----
Chaos
{2}{R}
Instant
Creatures can't block this turn.
APC U (x2), HOP U
Order of Leitbur
{W}{W}
Creature - Human Cleric Knight
2/1
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
FEM C (x3), MED C
Order of Whiteclay
{1}{W}{W}
Creature - Kithkin Cleric
1/4
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
SHM R
Order of Yawgmoth
{2}{B}{B}
Creature - Zombie Knight
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
USG U, PVC U
Order of the Ebon Hand
{B}{B}
Creature - Cleric Knight
2/1
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
FEM C (x3), MED C
Order of the Golden Cricket
{1}{W}
Creature - Kithkin Knight
2/2
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
MOR C
Order of the Sacred Bell
{3}{G}
Creature - Human Monk
4/3
CHK C, 9ED C
Order of the Sacred Torch
{1}{W}{W}
Creature - Human Knight
2/2
{T}, Pay 1 life: Counter target black spell.
ICE R, 5ED R, 6ED R, ME2 R
Order of the Stars
{W}
Creature - Human Cleric
0/1
Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
GPT U
Order of the White Shield
{W}{W}
Creature - Human Knight
2/1
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
ICE U, 5ED U, ME2 U
Ordered Migration
{3}{W}{U}
Sorcery
Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
INV U
Ordruun Commando
{3}{R}
Creature - Minotaur Soldier
4/1
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
RAV C
Ore Gorger
{3}{R}{R}
Creature - Spirit
3/1
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
CHK U
Organ Grinder
{2}{B}
Creature - Zombie
3/1
{T}, Exile three cards from your graveyard: Target player loses 3 life.
TOR C
Orgg
{3}{R}{R}
Creature - Orgg
6/6
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
FEM R, 5ED R, TSB S
Origin Spellbomb
{1}
Artifact
{1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
SOM C
Orim
Vanguard
Hand +0, life +12
Creatures you control have reach.
VG S
Orim's Chant
{W}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn.
If Orim's Chant was kicked, creatures can't attack this turn.
PLS R
Orim's Cure
{1}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.
Prevent the next 4 damage that would be dealt to target creature or player this turn.
MMQ C
Orim's Prayer
{1}{W}{W}
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
TMP U
Orim's Thunder
{2}{W}
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
APC C, HOP C
Orim's Touch
{W}
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
INV C
Orim, Samite Healer
{1}{W}{W}
Legendary Creature - Human Cleric
1/3
{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
TMP R
Oriss, Samite Guardian
{1}{W}{W}
Legendary Creature - Human Cleric
1/3
{T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
FUT R
Ornate Kanzashi
{5}
Artifact
{2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn.
BOK R
Ornithopter
{0}
Artifact Creature - Thopter
0/2
Flying
ATQ C, 3ED U, 4ED U, 5ED U, 6ED U, MRD U, 9ED U, 10E U, M10 U, M11 U
Orochi Eggwatcher
{2}{G}
Creature - Snake Shaman
1/1
{2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.
----
Shidako, Broodmistress
Legendary Creature - Snake Shaman
3/3
{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
CHK U
Orochi Hatchery
{X}{X}
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.
CHK R
Orochi Leafcaller
{G}
Creature - Snake Shaman
1/1
{G}: Add one mana of any color to your mana pool.
CHK C
Orochi Ranger
{1}{G}
Creature - Snake Warrior
2/1
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
CHK C
Orochi Sustainer
{1}{G}
Creature - Snake Shaman
1/2
{T}: Add {G} to your mana pool.
CHK C
Oros, the Avenger
{3}{W}{B}{R}
Legendary Creature - Dragon
6/6
Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
PLC R
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.
GPT C
Orzhov Euthanist
{2}{B}
Creature - Human Assassin
2/2
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
GPT C
Orzhov Guildmage
{W/B}{W/B}
Creature - Human Wizard
2/2
({W/B} can be paid with either {W} or {B}.)
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
GPT U
Orzhov Pontiff
{1}{W}{B}
Creature - Human Cleric
1/1
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
GPT R
Orzhov Signet
{2}
Artifact
{1}, {T}: Add {W}{B} to your mana pool.
GPT C
Orzhova, the Church of Deals
Land
{T}: Add {1} to your mana pool.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
GPT U
Osai Vultures
{1}{W}
Creature - Bird
1/1
Flying
At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
LEG C, 4ED U, ME4 C
Ostiary Thrull
{3}{B}
Creature - Thrull
2/2
{W}, {T}: Tap target creature.
GPT C
Ostracize
{B}
Sorcery
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
ULG C, 7ED C
Otaria
Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)
Whenever you roll {C}, take an extra turn after this one.
HOP C
Otarian Juggernaut
{4}
Artifact Creature - Juggernaut
2/3
Otarian Juggernaut can't be blocked by Walls.
Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
ODY R
Otherworldly Journey
{1}{W}
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
CHK U, DVD U
Oubliette
{1}{B}{B}
Enchantment
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
ARN C (x2), MED C
Ouphe Vandals
{2}{G}
Creature - Ouphe Rogue
2/2
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
5DN U
Oust
{W}
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
ROE U
Outbreak
{3}{B}
Sorcery
You may discard a Swamp card rather than pay Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
PCY U
Outmaneuver
{X}{R}
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
USG U
Outrage Shaman
{3}{R}{R}
Creature - Goblin Shaman
2/2
Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
EVE U
Outrider en-Kor
{2}{W}
Creature - Kor Rebel Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
TSP U
Outrider of Jhess
{3}{U}
Creature - Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA C
Overabundance
{1}{R}{G}
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
INV R
Overbeing of Myth
{G/U}{G/U}{G/U}{G/U}{G/U}
Creature - Spirit Avatar
*/*
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
EVE R
Overblaze
{3}{R}
Instant - Arcane
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK U
Overburden
{1}{U}
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.
PCY R
Overeager Apprentice
{2}{B}
Creature - Human Minion
1/2
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
ODY C, DVD C
Overgrown Battlement
{1}{G}
Creature - Wall
0/4
Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
ROE C
Overgrown Estate
{B}{G}{W}
Enchantment
Sacrifice a land: You gain 3 life.
APC R
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
RAV R
Overgrowth
{2}{G}
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
STH C, 9ED C, 10E C
Overlaid Terrain
{2}{G}{G}
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."
NEM R
Overload
{R}
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
INV C
Overmaster
{R}
Sorcery
The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.
TOR R
Override
{2}{U}
Instant
Counter target spell unless its controller pays {1} for each artifact you control.
MRD C
Overrule
{X}{W}{U}
Instant
Counter target spell unless its controller pays {X}. You gain X life.
DIS C
Overrun
{2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
TMP U, ODY U, 10E U, M10 U, GVL U
Oversold Cemetery
{1}{B}
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
ONS R
Oversoul of Dusk
{G/W}{G/W}{G/W}{G/W}{G/W}
Creature - Spirit Avatar
5/5
Protection from blue, from black, and from red
SHM R
Overtaker
{1}{U}
Creature - Merfolk Spellshaper
1/1
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
PRO R, MMQ R
Overwhelm
{5}{G}{G}
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
RAV U
Overwhelming Forces
{6}{B}{B}
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
PTK R, ME4 R
Overwhelming Instinct
{2}{G}
Enchantment
Whenever you attack with three or more creatures, draw a card.
ONS U
Overwhelming Intellect
{4}{U}{U}
Instant
Counter target creature spell. Draw cards equal to that spell's converted mana cost.
SOK U
Overwhelming Stampede
{3}{G}{G}
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M11 R
Ovinize
{1}{U}
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.
PLC U
Ovinomancer
{2}{U}
Creature - Human Wizard
0/1
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.
VIS U, TSB S
Owl Familiar
{1}{U}
Creature - Bird
1/1
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
POR C, S99 U, ME4 C
Oxidda Daredevil
{1}{R}
Creature - Goblin Artificer
2/1
Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
SOM C
Oxidda Golem
{6}
Artifact Creature - Golem
3/2
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste
DST C, JVC C
Oxidda Scrapmelter
{3}{R}
Creature - Beast
3/3
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
SOM U
Oxidize
{G}
Instant
Destroy target artifact. It can't be regenerated.
DST U
Oyobi, Who Split the Heavens
{6}{W}
Legendary Creature - Spirit
3/6
Flying
Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.
BOK R
Pacifism
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
MIR C, TMP C, USG C, 6ED C, BRB C, 7ED C, ONS C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C
Pack Hunt
{3}{G}
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
NEM R
Pack's Disdain
{1}{B}
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
MOR C
Pact of Negation
{0}
Instant
Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
FUT R
Pact of the Titan
{0}
Instant
Pact of the Titan is red.
Put a 4/4 red Giant creature token onto the battlefield.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
FUT R
Pain
{B}
Sorcery
Target player discards a card.
----
Suffering
{3}{R}
Sorcery
Destroy target land.
INV U (x2)
Pain Kami
{2}{R}
Creature - Spirit
2/2
{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
CHK U
Pain Magnification
{1}{B}{R}
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
DIS U
Pain's Reward
{2}{B}
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
SOK R
Painbringer
{2}{B}{B}
Creature - Human Minion
1/1
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
ODY U
Painful Memories
{1}{B}
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
MIR U, 6ED C
Painful Quandary
{3}{B}{B}
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
SOM R
Painsmith
{1}{B}
Creature - Human Artificer
2/1
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
SOM U
Painter's Servant
{2}
Artifact Creature - Scarecrow
1/3
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
SHM R
Painwracker Oni
{3}{B}{B}
Creature - Demon Spirit
5/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
CHK U
Palace Guard
{2}{W}
Creature - Human Soldier
1/4
Palace Guard can block any number of creatures.
M10 C, M11 C
Paladin en-Vec
{1}{W}{W}
Creature - Human Knight
2/2
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
EXO R, 9ED R, 10E R
Paladin of Prahv
{4}{W}{W}
Creature - Human Knight
3/4
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
DIS U, DDG U
Pale Bears
{2}{G}
Creature - Bear
2/2
Islandwalk
ICE R
Pale Moon
{1}{U}
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
NEM R
Pale Recluse
{4}{G}{W}
Creature - Spider
4/5
Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
ARB C, ARC C
Pale Wayfarer
{5}{W}{W}
Creature - Spirit Giant
4/4
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
SHM U
Paleoloth
{4}{G}{G}
Creature - Beast
5/5
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
CON R
Palinchron
{5}{U}{U}
Creature - Illusion
4/5
Flying
When Palinchron enters the battlefield, untap up to seven lands.
{2}{U}{U}: Return Palinchron to its owner's hand.
ULG R
Palladia-Mors
{2}{R}{R}{G}{G}{W}{W}
Legendary Creature - Elder Dragon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
LEG R, CHR R, ME3 R
Palladium Myr
{3}
Artifact Creature - Myr
2/2
{T}: Add {2} to your mana pool.
SOM U
Palliation Accord
{3}{W}{U}
Enchantment
Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
DIS U
Pallid Mycoderm
{3}{W}
Creature - Fungus
2/4
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn.
PLC C
Pallimud
{2}{R}
Creature - Beast
*/3
As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
TMP R
Panacea
{4}
Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
MMQ U
Pandemonium
{3}{R}
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
EXO R, TSB S
Pandora's Box
{5}
Artifact
3, T: Choose a creature card at random from all players' decklists. For each player, flip a coin. If the flip ends up heads, put a token that's a copy of that creature card onto the battlefield under that player's control.
ASTRAL S
Pang Tong, "Young Phoenix"
{1}{W}{W}
Legendary Creature - Human Advisor
1/2
{T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
PTK R
Panglacial Wurm
{5}{G}{G}
Creature - Wurm
9/5
Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
CSP R
Pangosaur
{2}{G}{G}
Creature - Lizard
6/6
Whenever a player plays a land, return Pangosaur to its owner's hand.
MMQ R
Panic
{R}
Instant
Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C, ME2 C
Panic Attack
{2}{R}
Sorcery
Up to three target creatures can't block this turn.
PCY C, 8ED C, 9ED C, M10 C
Panic Spellbomb
{1}
Artifact
{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
SOM C
Panoptic Mirror
{5}
Artifact
Imprint - {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
DST R
Panopticon
Plane - Mirrodin
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever you roll {C}, draw a card.
HOP C
Panther Warriors
{4}{G}
Creature - Cat Warrior
6/3
VIS C, POR C, 6ED C
Paperfin Rascal
{2}{U}
Creature - Merfolk Rogue
2/2
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Paradigm Shift
{1}{U}
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
WTH R
Paradise Mantle
{0}
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color to your mana pool."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN U
Paradise Plume
{4}
Artifact
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
TSP U
Paradox Haze
{2}{U}
Enchantment - Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
TSP U
Paragon of the Amesha
{2}{W}
Creature - Human Knight
2/2
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
CON U
Parallax Dementia
{1}{B}
Enchantment - Aura
Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
NEM C
Parallax Inhibitor
{2}
Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
NEM R
Parallax Nexus
{2}{B}
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.
NEM R
Parallax Tide
{2}{U}{U}
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
NEM R
Parallax Wave
{2}{W}{W}
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
NEM R
Parallectric Feedback
{3}{R}
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
GPT R
Parallel Evolution
{3}{G}{G}
Sorcery
For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR R
Parallel Thoughts
{3}{U}{U}
Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
SCG R
Paralyze
{B}
Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, MED C
Paralyzing Grasp
{2}{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
ZEN C
Parapet
{1}{W}
Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
VIS C
Parapet Watchers
{2}{U}
Creature - Kithkin Soldier
2/2
{W/U}: Parapet Watchers gets +0/+1 until end of turn.
SHM C
Parasitic Bond
{3}{B}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
USG U
Parasitic Implant
{3}{B}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.
NPH C
Parasitic Strix
{2}{U}
Artifact Creature - Bird
2/2
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
CON C
Parch
{1}{R}
Instant
Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
ULG C
Pardic Arsonist
{2}{R}{R}
Creature - Human Barbarian
3/3
Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."
TOR U
Pardic Collaborator
{3}{R}
Creature - Human Barbarian
2/2
First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
TOR U
Pardic Dragon
{4}{R}{R}
Creature - Dragon
4/4
Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2-{R}{R} (Rather than cast this card from your hand, you may pay {R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
TSP R
Pardic Firecat
{3}{R}
Creature - Elemental Cat
2/3
Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
ODY C
Pardic Lancer
{4}{R}
Creature - Human Barbarian
3/2
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
TOR C
Pardic Miner
{1}{R}
Creature - Dwarf
1/1
Sacrifice Pardic Miner: Target player can't play lands this turn.
ODY R
Pardic Swordsmith
{2}{R}
Creature - Dwarf
1/1
{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
ODY C
Pariah
{2}{W}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
USG R, 7ED R, 10E R
Pariah's Shield
{5}
Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
RAV R
Paroxysm
{1}{R}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
EXO U
Part Water
{X}{X}{U}
Sorcery
X target creatures gain islandwalk until end of turn.
LEG U
Part the Veil
{3}{U}
Instant - Arcane
Return all creatures you control to their owner's hand.
CHK R
Patagia Golem
{4}
Artifact Creature - Golem
2/3
{3}: Patagia Golem gains flying until end of turn.
MIR U, 6ED U, 7ED U, 8ED U
Patagia Viper
{3}{G}
Creature - Snake
2/1
Flying
When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
DIS U
Patchwork Gnomes
{3}
Artifact Creature - Gnome
2/1
Discard a card: Regenerate Patchwork Gnomes.
TMP U, ODY U
Path of Anger's Flame
{2}{R}
Instant - Arcane
Creatures you control get +2/+0 until end of turn.
SOK C
Path of Peace
{3}{W}
Sorcery
Destroy target creature. Its owner gains 4 life.
POR C, P02 C, USG C, S99 C
Path to Exile
{W}
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
CON U, ARC U
Pathrazer of Ulamog
{11}
Creature - Eldrazi
9/9
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
ROE U
Patriarch's Bidding
{3}{B}{B}
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
ONS R
Patriarch's Desire
{3}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
ODY C
Patrician's Scorn
{3}{W}
Instant
If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
FUT C
Patrol Hound
{1}{W}
Creature - Hound
2/2
Discard a card: Patrol Hound gains first strike until end of turn.
ODY C
Patrol Signaler
{1}{W}
Creature - Kithkin Soldier
1/1
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)
EVE U
Patron Wizard
{U}{U}{U}
Creature - Human Wizard
2/2
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
ODY R
Patron of the Akki
{4}{R}{R}
Legendary Creature - Spirit
5/5
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
BOK R
Patron of the Kitsune
{4}{W}{W}
Legendary Creature - Spirit
5/6
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
BOK R
Patron of the Moon
{5}{U}{U}
Legendary Creature - Spirit
5/4
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
BOK R
Patron of the Nezumi
{5}{B}{B}
Legendary Creature - Spirit
6/6
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
BOK R
Patron of the Orochi
{6}{G}{G}
Legendary Creature - Spirit
7/7
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Activate this ability only once each turn.
BOK R
Patron of the Wild
{G}
Creature - Elf
1/1
Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
LGN C
Pattern of Rebirth
{3}{G}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
UDS R
Paupers' Cage
{3}
Artifact
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
MIR R
Pavel Maliki
{4}{B}{R}
Legendary Creature - Human
5/3
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
LEG U, ME3 U
Pawn of Ulamog
{1}{B}{B}
Creature - Vampire Shaman
2/2
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE U
Pay No Heed
{W}
Instant
Prevent all damage a source of your choice would deal this turn.
TOR C
Peace Strider
{4}
Artifact Creature - Construct
3/3
When Peace Strider enters the battlefield, you gain 3 life.
MBS U
Peace Talks
{1}{W}
Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
VIS U
Peace and Quiet
{1}{W}
Instant
Destroy two target enchantments.
ULG U
Peace of Mind
{1}{W}
Enchantment
{W}, Discard a card: You gain 3 life.
EXO U, 9ED U
Peacekeeper
{2}{W}
Creature - Human
1/1
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
Creatures can't attack.
WTH R
Peacekeeper Avatar
Vanguard
Hand +0, life +9
{3}: For each opponent who controls a creature, put a token onto the battlefield that's a copy of a card named Arrest and attach it to a creature that player controls chosen at random.
VG S
Peach Garden Oath
{W}
Sorcery
You gain 2 life for each creature you control.
PTK U, 8ED U, ME3 C
Pearl Dragon
{4}{W}{W}
Creature - Dragon
4/4
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
MIR R, 6ED R
Pearl Medallion
{2}
Artifact
White spells you cast cost {1} less to cast.
TMP R
Pearl Shard
{3}
Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
MRD U
Pearled Unicorn
{2}{W}
Creature - Unicorn
2/2
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C
Pearlspear Courier
{2}{W}
Creature - Human Soldier
2/1
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
ONS U
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
MMQ C
Pedantic Learning
{U}{U}
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
ODY R
Peek
{U}
Instant
Look at target player's hand.
Draw a card.
ODY C, 10E C
Peel from Reality
{1}{U}
Instant
Return target creature you control and target creature you don't control to their owners' hands.
RAV C
Peer Pressure
{3}{U}
Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
ONS R
Peer Through Depths
{1}{U}
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
CHK C
Pegasus Charger
{2}{W}
Creature - Pegasus
2/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
USG C, 9ED C
Pegasus Refuge
{3}{W}
Enchantment
{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
TMP R
Pegasus Stampede
{1}{W}
Sorcery
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 white Pegasus creature token with flying onto the battlefield.
EXO U
Pelakka Wurm
{4}{G}{G}{G}
Creature - Wurm
7/7
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
ROE U
Pemmin's Aura
{1}{U}{U}
Enchantment - Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
SCG U
Penance
{2}{W}
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
EXO U
Pendelhaven
Legendary Land
{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
LEG U, TSB S
Pendelhaven Elder
{1}{G}
Creature - Elf Shaman
1/1
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
TSP U
Pendrell Drake
{3}{U}
Creature - Drake
2/3
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Pendrell Flux
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
USG C
Pendrell Mists
{3}{U}
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
WTH R
Pennon Blade
{3}
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
ROE U
Pentad Prism
{2}
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
5DN C, HOP C
Pentagram of the Ages
{4}
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
ICE R, 5ED R, 6ED R, ME4 U
Pentarch Paladin
{2}{W}{W}{W}
Creature - Human Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
TSP R
Pentarch Ward
{2}{W}
Enchantment - Aura
Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
TSP C
Pentavus
{7}
Artifact Creature - Construct
0/0
Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
MRD R, HOP R, EVT R
Penumbra Bobcat
{2}{G}
Creature - Cat
2/1
When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield.
APC C
Penumbra Kavu
{4}{G}
Creature - Kavu
3/3
When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield.
APC U
Penumbra Spider
{2}{G}{G}
Creature - Spider
2/4
Reach (This creature can block creatures with flying.)
When Penumbra Spider is put into a graveyard from the battlefield, put a 2/4 black Spider creature token with reach onto the battlefield.
TSP C
Penumbra Wurm
{5}{G}{G}
Creature - Wurm
6/6
Trample
When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield.
APC R
People of the Woods
{G}{G}
Creature - Human
1/*
People of the Woods's toughness is equal to the number of Forests you control.
DRK U
Peppersmoke
{B}
Tribal Instant - Faerie
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
LRW C
Peregrine Drake
{4}{U}
Creature - Drake
2/3
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
USG U
Peregrine Mask
{1}
Artifact - Equipment
Equipped creature has defender, flying, and first strike.
Equip {2}
RAV U
Perhaps You've Met My Cohort
Scheme
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
ARC P
Perilous Forays
{3}{G}{G}
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
RAV U
Perilous Myr
{2}
Artifact Creature - Myr
1/1
When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.
SOM C
Perilous Research
{1}{U}
Instant
Draw two cards, then sacrifice a permanent.
CSP U
Perimeter Captain
{W}
Creature - Human Soldier
0/4
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
WWK U
Perish
{2}{B}
Sorcery
Destroy all green creatures. They can't be regenerated.
TMP U, 6ED U
Perish the Thought
{2}{B}
Sorcery
Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
ROE C
Permafrost Trap
{2}{U}{U}
Instant - Trap
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
WWK U
Pernicious Deed
{1}{B}{G}
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
APC R
Perplex
{1}{U}{B}
Instant
Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Persecute
{2}{B}{B}
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color.
USG R, 7ED R, 8ED R, 9ED R
Personal Incarnation
{3}{W}{W}{W}
Creature - Avatar Incarnation
6/6
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.
When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R
Personal Tutor
{U}
Sorcery
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
POR U, ME2 U
Persuasion
{3}{U}{U}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
ODY R, 10E U
Pestermite
{2}{U}
Creature - Faerie Rogue
2/1
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
LRW C
Pestilence
{2}{B}{B}
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, USG C, 6ED U, BRB U
Pestilence Demon
{5}{B}{B}{B}
Creature - Demon
7/6
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
ROE R
Pestilence Rats
{2}{B}
Creature - Rat
*/3
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
ICE C
Pestilent Kathari
{2}{B}
Creature - Bird Warrior
1/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
CON C
Pestilent Souleater
{5}
Artifact Creature - Insect
3/3
{B/P}: Pestilent Souleater gains infect until end of turn. ({B/P} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH C
Petalmane Baku
{1}{G}
Creature - Spirit
1/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
BOK C
Petals of Insight
{4}{U}
Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
CHK U
Petra Sphinx
{2}{W}{W}{W}
Creature - Sphinx
3/4
{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
LEG R, CHR R, MED R
Petradon
{6}{R}{R}
Creature - Nightmare Beast
5/6
When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.
TOR R
Petrahydrox
{3}{U/R}
Creature - Weird
3/3
({U/R} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
GPT C
Petravark
{3}{R}
Creature - Nightmare Beast
2/2
When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR C
Petrified Field
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
ODY R
Petrified Plating
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT C
Petrified Wood-Kin
{6}{G}
Creature - Elemental Warrior
3/3
Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
GPT R
Pewter Golem
{5}
Artifact Creature - Golem
4/2
{1}{B}: Regenerate Pewter Golem.
MRD C
Phage the Untouchable
{3}{B}{B}{B}{B}
Legendary Creature - Zombie Minion
4/4
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
LGN R, 10E R
Phage the Untouchable Avatar
Vanguard
Hand +0, life -5
Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.
Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
VG S
Phantasmagorian
{5}{B}{B}
Creature - Horror
6/6
When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
PLC U
Phantasmal Abomination
{1}{U}{U}
Creature - Illusion
5/5
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
ROE U
Phantasmal Fiend
{3}{B}
Creature - Illusion
1/5
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
ALL C (x2), ME2 C
Phantasmal Forces
{3}{U}
Creature - Illusion
4/1
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 C
Phantasmal Mount
{1}{U}
Creature - Illusion Horse
1/1
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
ICE U, ME2 C
Phantasmal Sphere
{1}{U}
Creature - Illusion
0/1
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
ALL R
Phantasmal Terrain
{U}{U}
Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, INV C, ME4 C
Phantatog
{1}{W}{U}
Creature - Atog
1/2
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
ODY U
Phantom Beast
{3}{U}
Creature - Illusion Beast
4/5
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
M11 C
Phantom Centaur
{2}{G}{G}
Creature - Centaur Spirit
2/0
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
JUD U
Phantom Flock
{3}{W}{W}
Creature - Bird Soldier Spirit
0/0
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
JUD U
Phantom Monster
{3}{U}
Creature - Illusion
3/3
Flying
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C
Phantom Nantuko
{2}{G}
Creature - Insect Spirit
0/0
Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
JUD R
Phantom Nishoba
{5}{G}{W}
Creature - Cat Beast Spirit
0/0
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
JUD R
Phantom Nomad
{1}{W}
Creature - Spirit Nomad
0/0
Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
JUD C
Phantom Tiger
{2}{G}
Creature - Cat Spirit
1/0
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
JUD C
Phantom Warrior
{1}{U}{U}
Creature - Illusion Warrior
2/2
Phantom Warrior is unblockable.
POR R, WTH U, 6ED U, S99 R, 7ED U, 8ED U, 9ED U, 10E U, M10 U
Phantom Whelp
{1}{U}
Creature - Illusion Hound
2/2
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
ODY C
Phantom Wings
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
WTH C, BOK C
Phantom Wurm
{4}{G}{G}
Creature - Wurm Spirit
2/0
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
TSP U
Phelddagrif
{1}{G}{W}{U}
Legendary Creature - Phelddagrif
4/4
{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
ALL R, MED R
Phobian Phantasm
{1}{B}{B}
Creature - Illusion
3/3
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP U
Phosphorescent Feast
{2}{G}{G}{G}
Sorcery
Chroma - Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
FUT U, EVE U
Phthisis
{3}{B}{B}{B}{B}
Sorcery
Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5-{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP U
Phylactery Lich
{B}{B}{B}
Creature - Zombie
5/5
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
M11 R
Phyresis
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS C
Phyrexia's Core
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
NPH U
Phyrexian Altar
{3}
Artifact
Sacrifice a creature: Add one mana of any color to your mana pool.
INV R
Phyrexian Arena
{1}{B}{B}
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
APC R, 8ED R, 9ED R, HOP R, PVC R
Phyrexian Battleflies
{B}
Creature - Insect
0/1
Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
INV C, PVC C
Phyrexian Bloodstock
{4}{B}
Creature - Zombie
3/3
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
PLS C
Phyrexian Boon
{2}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
ALL C (x2), MED C
Phyrexian Broodlings
{1}{B}{B}
Creature - Minion
2/2
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
ULG C, PVC C
Phyrexian Colossus
{7}
Artifact Creature - Golem
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
USG R, 7ED R, 8ED R, PVC R
Phyrexian Crusader
{1}{B}{B}
Creature - Zombie Knight
2/2
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS R
Phyrexian Debaser
{3}{B}
Creature - Carrier
2/2
Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
ULG C, PVC C
Phyrexian Defiler
{2}{B}{B}
Creature - Carrier
3/3
{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
ULG U, PVC U
Phyrexian Delver
{3}{B}{B}
Creature - Zombie
3/2
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
INV R
Phyrexian Denouncer
{1}{B}
Creature - Carrier
1/1
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
ULG C, PVC C
Phyrexian Devourer
{6}
Artifact Creature - Construct
1/1
When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.
ALL R, ME2 U
Phyrexian Digester
{3}
Artifact Creature - Construct
2/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS C
Phyrexian Dreadnought
{1}
Artifact Creature - Dreadnought
12/12
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
MIR R
Phyrexian Driver
{2}{B}
Creature - Zombie Mercenary
1/1
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
NEM C
Phyrexian Etchings
{B}{B}{B}
Enchantment
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
CSP R
Phyrexian Furnace
{1}
Artifact
{T}: Exile the bottom card of target player's graveyard.
{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
WTH U
Phyrexian Gargantua
{4}{B}{B}
Creature - Horror
4/4
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
APC U, 9ED U, PVC U
Phyrexian Ghoul
{2}{B}
Creature - Zombie
2/2
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
USG C, BRB C, HOP C, PVC C
Phyrexian Gremlins
{2}{B}
Creature - Gremlin
1/1
You may choose not to untap Phyrexian Gremlins during your untap step.
{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
ATQ C
Phyrexian Grimoire
{3}
Artifact
{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
TMP R
Phyrexian Hulk
{6}
Artifact Creature - Golem
5/4
TMP U, 7ED U, 8ED U, 9ED U, PVC U, NPH C
Phyrexian Hydra
{3}{G}{G}
Creature - Hydra
7/7
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
MBS R
Phyrexian Infiltrator
{2}{B}
Creature - Minion
2/2
{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
INV R
Phyrexian Ingester
{6}{U}
Creature - Beast
3/3
Imprint - When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
NPH R
Phyrexian Ironfoot
{3}
Snow Artifact Creature - Construct
3/4
Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.)
CSP U
Phyrexian Juggernaut
{6}
Artifact Creature - Juggernaut
5/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Phyrexian Juggernaut attacks each turn if able.
MBS U
Phyrexian Lens
{3}
Artifact
{T}, Pay 1 life: Add one mana of any color to your mana pool.
INV R
Phyrexian Marauder
{X}
Artifact Creature - Construct
0/0
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
VIS R
Phyrexian Metamorph
{3}{U/P}
Artifact Creature - Shapeshifter
0/0
({U/P} can be paid with either {U} or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
NPH R
Phyrexian Monitor
{3}{B}
Creature - Skeleton
2/2
{B}: Regenerate Phyrexian Monitor.
UDS C
Phyrexian Negator
{2}{B}
Creature - Horror
5/5
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
UDS R, PVC M
Phyrexian Obliterator
{B}{B}{B}{B}
Creature - Horror
5/5
Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
NPH M
Phyrexian Plaguelord
{3}{B}{B}
Creature - Carrier
4/4
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
ULG R, 8ED R, PVC R
Phyrexian Portal
{3}
Artifact
{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.
ALL R, ME2 R
Phyrexian Processor
{4}
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.
USG R, PVC R
Phyrexian Prowler
{3}{B}
Creature - Zombie Mercenary
3/3
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
NEM U
Phyrexian Purge
{2}{B}{R}
Sorcery
Destroy any number of target creatures.
Phyrexian Purge costs 3 life more to cast for each target.
MIR R
Phyrexian Rager
{2}{B}
Creature - Horror
2/2
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
APC C, 10E C, GVL C, MBS C
Phyrexian Reaper
{4}{B}
Creature - Zombie
3/3
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
INV C
Phyrexian Rebirth
{4}{W}{W}
Sorcery
Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.
MBS R
Phyrexian Reclamation
{B}
Enchantment
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
ULG U
Phyrexian Revoker
{2}
Artifact Creature - Horror
2/1
As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
MBS R
Phyrexian Scuta
{3}{B}
Creature - Zombie
3/3
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
PLS R
Phyrexian Slayer
{3}{B}
Creature - Minion
2/2
Flying
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
INV C
Phyrexian Snowcrusher
{6}
Snow Artifact Creature - Juggernaut
6/5
Phyrexian Snowcrusher attacks each turn if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.)
CSP U
Phyrexian Soulgorger
{3}
Snow Artifact Creature - Construct
8/8
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP R
Phyrexian Splicer
{2}
Artifact
{2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
TMP U
Phyrexian Swarmlord
{4}{G}{G}
Creature - Insect Horror
4/4
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.
NPH R
Phyrexian Totem
{3}
Artifact
{T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
TSP U, PVC U
Phyrexian Tower
Legendary Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: Add {B}{B} to your mana pool.
USG R
Phyrexian Tribute
{2}{B}
Sorcery
As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
MIR R
Phyrexian Tyranny
{U}{B}{R}
Enchantment
Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
PLS R
Phyrexian Unlife
{2}{W}
Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
NPH R
Phyrexian Vatmother
{2}{B}{B}
Creature - Horror
4/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you get a poison counter.
MBS R
Phyrexian Vault
{3}
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.
MIR U, 6ED U, 10E U, PVC U
Phyrexian Walker
{0}
Artifact Creature - Construct
0/3
VIS C
Phyrexian War Beast
{3}
Artifact Creature - Beast
3/4
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
ALL C (x2), MED U
Phytohydra
{2}{G}{W}{W}
Creature - Plant Hydra
1/1
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
RAV R
Pianna, Nomad Captain
{1}{W}{W}
Legendary Creature - Human Nomad
2/2
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
ODY R
Pierce Strider
{4}
Artifact Creature - Construct
3/3
When Pierce Strider enters the battlefield, target opponent loses 3 life.
MBS U
Piety
{2}{W}
Instant
Blocking creatures get +0/+3 until end of turn.
ARN C (x2), 4ED C
Piety Charm
{W}
Instant
Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
ONS C
Pikemen
{1}{W}
Creature - Human Soldier
1/1
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
DRK C, 4ED C, 5ED C
Pilgrim of Justice
{2}{W}
Creature - Human Cleric
1/3
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
ODY C
Pilgrim of Virtue
{2}{W}
Creature - Human Cleric
1/3
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
ODY C
Pilgrim's Eye
{3}
Artifact Creature - Thopter
1/1
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
WWK C
Pili-Pala
{2}
Artifact Creature - Scarecrow
1/1
Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
SHM C
Pillage
{1}{R}{R}
Sorcery
Destroy target artifact or land. It can't be regenerated.
ALL U, 6ED U, 7ED U, ME2 U, H10 U
Pillaging Horde
{2}{R}{R}
Creature - Human Barbarian
5/5
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
POR R
Pillar Tombs of Aku
{2}{B}{B}
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.
VIS R
Pillar of the Paruns
Land
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast multicolored spells.
DIS R
Pillarfield Ox
{3}{W}
Creature - Ox
2/4
ZEN C
Pillory of the Sleepless
{1}{W}{B}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
GPT C
Pincer Spider
{2}{G}
Creature - Spider
2/3
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
INV C
Pincher Beetles
{2}{G}
Creature - Insect
3/1
Shroud (This creature can't be the target of spells or abilities.)
TMP C, BRB C, 10E C
Pine Barrens
Land
Pine Barrens enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
TMP R
Pinecrest Ridge
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
CHK U
Pinpoint Avalanche
{3}{R}{R}
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
ONS C
Pious Kitsune
{2}{W}
Creature - Fox Cleric
1/2
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
CHK C
Pious Warrior
{3}{W}
Creature - Human Rebel Warrior
2/3
Whenever Pious Warrior is dealt combat damage, you gain that much life.
MMQ C
Piper's Melody
{G}
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
ODY U
Piracy
{U}{U}
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
P02 R, S99 R
Piracy Charm
{U}
Instant
Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
PLC C
Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.
ZEN C
Pirate Ship
{4}{U}
Creature - Human Pirate
4/3
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, TSB S
Piston Sledge
{3}
Artifact - Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip-Sacrifice an artifact.
MBS U
Pistus Strike
{2}{G}
Instant
Destroy target creature with flying. Its controller gets a poison counter.
MBS C
Pit Imp
{B}
Creature - Imp
0/1
Flying
{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
TMP C
Pit Keeper
{1}{B}
Creature - Human Wizard
2/1
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
TSP C
Pit Raptor
{2}{B}{B}
Creature - Bird Mercenary
4/3
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
PCY U
Pit Scorpion
{2}{B}
Creature - Scorpion
1/1
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
LEG C, 4ED C, 5ED C
Pit Spawn
{4}{B}{B}{B}
Creature - Demon
6/4
First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.
Whenever Pit Spawn deals damage to a creature, exile that creature.
EXO R
Pit Trap
{2}
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
ICE U, USG U, 7ED U
Pitchstone Wall
{2}{R}
Creature - Wall
2/5
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
TOR U
Pitfall Trap
{2}{W}
Instant - Trap
If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
ZEN U
Pith Driller
{4}{B/P}
Artifact Creature - Horror
2/4
({B/P} can be paid with either {B} or 2 life.)
When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
NPH C
Pithing Needle
{1}
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
SOK R, 10E R, M10 R
Pixie Queen
{2}{G}{G}
Creature - Faerie
1/1
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
LEG R
Plagiarize
{3}{U}
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
TOR R, 9ED R, 10E R
Plague Beetle
{B}
Creature - Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
ULG C, 7ED C, 8ED C, 9ED C, 10E C
Plague Boiler
{3}
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
RAV R
Plague Dogs
{4}{B}
Creature - Zombie Hound
3/3
When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
UDS U
Plague Fiend
{1}{B}
Creature - Insect
1/1
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
PCY C
Plague Myr
{2}
Artifact Creature - Myr
1/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {1} to your mana pool.
MBS U
Plague Rats
{2}{B}
Creature - Rat
*/*
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C
Plague Sliver
{2}{B}{B}
Creature - Sliver
5/5
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
TSP R
Plague Spitter
{2}{B}
Creature - Horror
2/2
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.
INV U
Plague Spores
{4}{B}{R}
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
INV C
Plague Stinger
{1}{B}
Creature - Insect Horror
1/1
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Plague Wind
{7}{B}{B}
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
PCY R, 8ED R, 9ED R, 10E R
Plague Witch
{1}{B}
Creature - Elf Spellshaper
1/1
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
NEM C
Plague of Vermin
{6}{B}
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
SHM R
Plaguebearer
{1}{B}
Creature - Zombie
1/1
{X}{X}{B}: Destroy target nonblack creature with converted mana cost X.
EXO R
Plagued Rusalka
{B}
Creature - Spirit
1/1
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
GPT U
Plaguemaw Beast
{3}{G}{G}
Creature - Beast
4/3
{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS U
Plains
Basic Land - Plains
W
LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x9), S00 L (x2), INV L (x4), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), H09 L, PVC L, ROE L (x4), ARC L (x2), M11 L (x4), EVT L (x4), SOM L (x4), MBS L (x2), DDG L (x4), NPH L (x2)
Planar Birth
{1}{W}
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
USG R
Planar Chaos
{2}{R}
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
JUD U
Planar Cleansing
{3}{W}{W}{W}
Sorcery
Destroy all nonland permanents.
M10 R
Planar Collapse
{1}{W}
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
ULG R
Planar Despair
{3}{B}{B}
Sorcery
Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control.
APC R
Planar Gate
{6}
Artifact
Creature spells you cast cost up to {2} less to cast.
LEG R, ME4 U
Planar Guide
{W}
Creature - Human Cleric
1/1
{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
LGN R
Planar Overlay
{2}{U}
Sorcery
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
PLS R
Planar Portal
{6}
Artifact
{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
INV R, 8ED R
Planar Void
{B}
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
USG U
Planeswalker's Favor
{2}{G}
Enchantment
{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
PLS R
Planeswalker's Fury
{2}{R}
Enchantment
{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
PLS R
Planeswalker's Mirth
{2}{W}
Enchantment
{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
PLS R
Planeswalker's Mischief
{2}{U}
Enchantment
{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
PLS R
Planeswalker's Scorn
{2}{B}
Enchantment
{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
PLS R
Plant Elemental
{1}{G}
Creature - Plant Elemental
3/4
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
POR U
Plasma Elemental
{5}{U}
Creature - Elemental
4/1
Plasma Elemental is unblockable.
5DN U
Plateau
Land - Mountain Plains
LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R
Plated Geopede
{1}{R}
Creature - Insect
1/1
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
ZEN C
Plated Pegasus
{2}{W}
Creature - Pegasus
1/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
TSP U
Plated Rootwalla
{4}{G}
Creature - Lizard
3/3
{2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
EXO C, BRB C
Plated Seastrider
{U}{U}
Creature - Beast
1/4
SOM C
Plated Slagwurm
{4}{G}{G}{G}
Creature - Wurm
8/8
Plated Slagwurm can't be the target of spells or abilities your opponents control.
MRD R, GVL R
Plated Sliver
{W}
Creature - Sliver
1/1
All Sliver creatures get +0/+1.
LGN C
Plated Spider
{4}{G}
Creature - Spider
4/4
Reach (This creature can block creatures with flying.)
UDS C, BTD C
Plated Wurm
{4}{G}
Creature - Wurm
4/5
P02 C
Platinum Angel
{7}
Artifact Creature - Angel
4/4
Flying
You can't lose the game and your opponents can't win the game.
MRD R, 10E R, M10 M, M11 M
Platinum Angel Avatar
Vanguard
Hand -1, life -2
If you control an artifact, a creature, an enchantment, and a land, you can't lose the game and your opponents can't win the game.
VG S (x2)
Platinum Emperion
{8}
Artifact Creature - Golem
8/8
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
SOM M
Plaxcaster Frogling
{1}{G}{U}
Creature - Frog Mutant
0/0
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
DIS U
Plaxmanta
{1}{U}
Creature - Beast
2/2
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
DIS U
Pledge of Loyalty
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
INV U
Plots That Span Centuries
Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
ARC P
Plover Knights
{3}{W}{W}
Creature - Kithkin Knight
3/3
Flying, first strike
LRW C, DDG C
Plow Through Reito
{1}{W}
Instant - Arcane
Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
SOK C
Plow Under
{3}{G}{G}
Sorcery
Put two target lands on top of their owners' libraries.
UDS R, 8ED R
Plumes of Peace
{1}{W}{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
DIS C
Plumeveil
{W/U}{W/U}{W/U}
Creature - Elemental
4/4
Flash
Defender, flying
SHM U
Plummet
{1}{G}
Instant
Destroy target creature with flying.
ARC C, M11 C
Plunder
{4}{R}
Sorcery
Destroy target artifact or land.
Suspend 4-{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP C
Plunge into Darkness
{1}{B}
Instant
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.
Entwine {B} (Choose both if you pay the entwine cost.)
5DN R
Poison Arrow
{4}{B}{B}
Sorcery
Destroy target nonblack creature. You gain 3 life.
PTK U
Poison the Well
{2}{B/R}{B/R}
Sorcery
Destroy target land. Poison the Well deals 2 damage to that land's controller.
SHM C
Poisonbelly Ogre
{4}{B}
Creature - Ogre Warrior
3/3
Whenever another creature enters the battlefield, its controller loses 1 life.
GPT C
Polar Kraken
{8}{U}{U}{U}
Creature - Kraken
11/11
Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
ICE R, MED R
Political Trickery
{2}{U}
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
MIR R
Pollen Lullaby
{1}{W}
Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW U
Pollen Remedy
{W}
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
PLS C
Pollenbright Wings
{4}{G}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
RAV U
Polluted Bonds
{3}{B}{B}
Enchantment
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
SHM R
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
ONS R
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, BRB C, BTD C, GVL C
Polymorph
{3}{U}
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
MIR R, 6ED R, 9ED R, M10 R
Ponder
{U}
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
LRW C, M10 C
Pongify
{U}
Instant
Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
PLC U
Pooling Venom
{1}{B}
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
FUT U
Pools of Becoming
Plane - Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Whenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
HOP C
Porcelain Legionnaire
{2}{W/P}
Artifact Creature - Soldier
3/1
({W/P} can be paid with either {W} or 2 life.)
First strike
NPH C
Porphyry Nodes
{W}
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
PLC R
Port Inspector
{1}{U}
Creature - Human
1/2
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
MMQ C
Portcullis
{4}
Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
STH R
Portent
{U}
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C, ME2 C
Possessed Aven
{2}{U}{U}
Creature - Bird Soldier Horror
3/3
Flying
Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
TOR R
Possessed Barbarian
{2}{R}{R}
Creature - Human Barbarian Horror
3/3
First strike
Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
TOR R
Possessed Centaur
{2}{G}{G}
Creature - Centaur Horror
3/3
Trample
Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
TOR R
Possessed Nomad
{2}{W}{W}
Creature - Human Nomad Horror
3/3
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
TOR R
Possessed Portal
{8}
Artifact
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card.
5DN R
Postmortem Lunge
{X}{B/P}
Sorcery
({B/P} can be paid with either {B} or 2 life.)
Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
NPH U
Poultice Sliver
{2}{W}
Creature - Sliver
2/2
All Slivers have "{2}, {T}: Regenerate target Sliver."
PLC C
Pouncing Jaguar
{G}
Creature - Cat
2/2
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG C
Pouncing Kavu
{1}{R}
Creature - Kavu
1/1
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
INV C
Pouncing Wurm
{3}{G}
Creature - Wurm
3/3
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
PLC U
Powder Keg
{2}
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
UDS R
Power Armor
{4}
Artifact
Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
INV U, PVC U
Power Artifact
{U}{U}
Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ATQ U, ME4 R
Power Conduit
{2}
Artifact
{T}, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
MRD U
Power Leak
{1}{U}
Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
LEA C, LEB C, 2ED C, 3ED C, 4ED C
Power Matrix
{4}
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
MMQ R
Power Sink
{X}{U}
Instant
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED U, TMP C, USG C, 6ED U, BTD C
Power Struggle
{2}{U}{U}{U}
Enchantment
At the beginning of each player's upkeep, exchange control of a target artifact, creature or land that player controls, chosen at random, and a random target permanent that shares one of those types with it a player who is his or her opponent chosen at random.
ASTRAL S
Power Surge
{R}{R}
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Power Taint
{1}{U}
Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Power of Fire
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
SHM C
Powerleech
{G}{G}
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
ATQ U
Powerstone Minefield
{2}{R}{W}
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
APC R
Pox
{B}{B}{B}
Sorcery
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
ICE R, 5ED R, MED R
Pradesh Gypsies
{2}{G}
Creature - Human Nomad
1/1
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
LEG U, 4ED C, 5ED C, 6ED C
Praetor's Counsel
{5}{G}{G}{G}
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
MBS M
Praetor's Grasp
{1}{B}{B}
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
NPH R
Prahv, Spires of Order
Land
{T}: Add {1} to your mana pool.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
DIS U
Preacher
{1}{W}{W}
Creature - Human Cleric
1/1
You may choose not to untap Preacher during your untap step.
{T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped.
DRK R, MED R
Precognition
{4}{U}
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
TMP R
Precursor Golem
{5}
Artifact Creature - Golem
3/3
When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
SOM R
Predator Dragon
{3}{R}{R}{R}
Creature - Dragon
4/4
Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
ALA R
Predator's Strike
{1}{G}
Instant
Target creature gets +3/+3 and gains trample until end of turn.
MRD C
Predator, Flagship
{5}
Legendary Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.
NEM R
Predatory Advantage
{3}{R}{G}
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
ARB R
Predatory Focus
{3}{G}{G}
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
GPT U
Predatory Hunger
{G}
Enchantment - Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
EXO C
Predatory Nightstalker
{3}{B}{B}
Creature - Nightstalker
3/2
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
P02 U
Predatory Urge
{3}{G}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
ZEN R
Predict
{1}{U}
Instant
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
ODY U
Preeminent Captain
{2}{W}
Creature - Kithkin Soldier
2/2
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
MOR R
Preemptive Strike
{1}{U}
Instant
Counter target creature spell.
PTK C
Preferred Selection
{2}{G}{G}
Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
MIR R
Premature Burial
{1}{B}
Sorcery
Destroy target nonblack creature that entered the battlefield since your last turn ended.
TSP U
Preordain
{U}
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
M11 C
Presence of Gond
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
SHM C
Presence of the Master
{3}{W}
Enchantment
Whenever a player casts an enchantment spell, counter it.
LEG U, USG U
Presence of the Wise
{2}{W}{W}
Sorcery
You gain 2 life for each card in your hand.
SOK U
Pretender's Claim
{1}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
MMQ U
Prey's Vengeance
{G}
Instant
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE U
Price of Glory
{2}{R}
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
ODY U
Price of Progress
{1}{R}
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
EXO U, H10 U
Prickly Boggart
{B}
Creature - Goblin Rogue
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
MOR C
Pride of Lions
{3}{G}{G}
Creature - Cat
4/4
You may have Pride of Lions assign its combat damage as though it weren't blocked.
S99 U, 7ED U
Pride of the Clouds
{W}{U}
Creature - Elemental Cat
1/1
Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
DIS R
Priest of Gix
{2}{B}
Creature - Human Cleric Minion
2/1
When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
USG U, PVC U
Priest of Titania
{1}{G}
Creature - Elf Druid
1/1
{T}: Add {G} to your mana pool for each Elf on the battlefield.
USG C
Priest of Urabrask
{2}{R}
Creature - Human Cleric
2/1
When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.
NPH U
Priest of Yawgmoth
{1}{B}
Creature - Human Cleric
1/2
{T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.
ATQ C
Priests of Norn
{2}{W}
Creature - Cleric
1/4
Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS C
Primal Bellow
{G}
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
ZEN U
Primal Beyond
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
MOR R
Primal Boost
{2}{G}
Instant
Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
ONS U
Primal Clay
{4}
Artifact Creature - Shapeshifter
*/*
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
ATQ U, 3ED R, 4ED R, 5ED R, 6ED R, ME4 C
Primal Cocoon
{G}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
M11 C
Primal Command
{3}{G}{G}
Sorcery
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
LRW R, ARC R
Primal Forcemage
{2}{G}
Creature - Elf Shaman
2/2
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
TSP U
Primal Frenzy
{G}
Enchantment - Aura
Enchant creature
Enchanted creature has trample.
ODY C
Primal Growth
{2}{G}
Sorcery
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
PLS C
Primal Order
{2}{G}{G}
Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
HML R, 5ED R, MED R
Primal Plasma
{3}{U}
Creature - Elemental Shapeshifter
*/*
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
PLC C
Primal Rage
{1}{G}
Enchantment
Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
STH U, 10E U
Primal Whisperer
{4}{G}
Creature - Elf Soldier
2/2
Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.
Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN R
Primalcrux
{G}{G}{G}{G}{G}{G}
Creature - Elemental
*/*
Trample
Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
EVE R
Primeval Force
{2}{G}{G}{G}
Creature - Elemental
8/8
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
POR R, 8ED R
Primeval Light
{3}{G}
Sorcery
Destroy all enchantments target player controls.
GPT U
Primeval Shambler
{4}{B}
Creature - Horror Mercenary
3/3
{B}: Primeval Shambler gets +1/+1 until end of turn.
MMQ U, 8ED U
Primeval Titan
{4}{G}{G}
Creature - Giant
6/6
Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
M11 M
Primitive Etchings
{2}{G}{G}
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
SCG R
Primitive Justice
{1}{R}
Sorcery
As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
ALL U, ME4 U
Primoc Escapee
{6}{U}
Creature - Bird Beast
4/4
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
LGN U
Primordial Ooze
{R}
Creature - Ooze
1/1
Primordial Ooze attacks each turn if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
LEG U, CHR U, 5ED U
Primordial Sage
{4}{G}{G}
Creature - Spirit
4/5
Whenever you cast a creature spell, you may draw a card.
RAV R
Prince of Thralls
{4}{U}{B}{B}{R}
Creature - Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
ALA M
Princess Lucrezia
{3}{U}{U}{B}
Legendary Creature - Human Wizard
5/4
{T}: Add {U} to your mana pool.
LEG U, ME3 U
Prismatic Boon
{X}{W}{U}
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
MIR U
Prismatic Circle
{2}{W}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
MIR C
Prismatic Dragon
{2}{W}{W}
Creature - Dragon
2/3
Flying
At the beginning of your upkeep, Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.)
[2] Prismatic Dragon becomes a color chosen at random. (This effect lasts indefinitely.)
ASTRAL S
Prismatic Lace
{U}
Instant
Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
MIR R
Prismatic Lens
{2}
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
TSP C
Prismatic Omen
{1}{G}
Enchantment
Lands you control are every basic land type in addition to their other types.
SHM R
Prismatic Strands
{2}{W}
Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Prismatic Ward
{1}{W}
Enchantment - Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
ICE C, 5ED C
Prismwake Merrow
{2}{U}
Creature - Merfolk Wizard
2/1
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
SHM C
Prison Barricade
{1}{W}
Creature - Wall
1/3
Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
INV C
Prison Term
{1}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
SHM U, HOP U
Pristine Angel
{4}{W}{W}
Creature - Angel
4/4
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
DST R
Pristine Talisman
{3}
Artifact
{T}: Add {1} to your mana pool. You gain 1 life.
NPH C
Private Research
{U}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
UDS U
Privileged Position
{2}{G/W}{G/W}{G/W}
Enchantment
({G/W} can be paid with either {G} or {W}.)
Other permanents you control can't be the targets of spells or abilities your opponents control.
RAV R
Prized Unicorn
{3}{G}
Creature - Unicorn
2/2
All creatures able to block Prized Unicorn do so.
M10 U, M11 U
Probe
{2}{U}
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.
INV C
Proclamation of Rebirth
{2}{W}
Sorcery
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)
DIS R
Prodigal Pyromancer
{2}{R}
Creature - Human Wizard
1/1
{T}: Prodigal Pyromancer deals 1 damage to target creature or player.
PLC C, 10E C, M10 U, M11 U
Prodigal Sorcerer
{2}{U}
Creature - Human Wizard
1/1
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, 7ED C, TSB S, ME4 U
Prodigal Sorcerer Avatar
Vanguard
Hand +0, life +5
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
VG S (x2)
Profane Command
{X}{B}{B}
Sorcery
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
LRW R, HOP R
Profane Prayers
{2}{B}{B}
Sorcery
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
ONS C
Progenitus
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Legendary Creature - Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
CON M
Prohibit
{1}{U}
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.
INV C
Promise of Bunrei
{2}{W}
Enchantment
When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
SOK R
Promise of Power
{2}{B}{B}{B}
Sorcery
Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.
Entwine {4} (Choose both if you pay the entwine cost.)
MRD R, DVD R
Promised Kannushi
{G}
Creature - Human Druid
1/1
Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
SOK C
Propaganda
{2}{U}
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
TMP U
Proper Burial
{3}{W}
Enchantment
Whenever a creature you control is put into a graveyard from the battlefield, you gain life equal to that creature's toughness.
DIS R
Prophecy
{W}
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
Draw a card at the beginning of the next turn's upkeep.
HML C
Prophetic Bolt
{3}{U}{R}
Instant
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
APC R
Prophetic Prism
{2}
Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
ROE C
Prosperity
{X}{U}
Sorcery
Each player draws X cards.
VIS U, POR R, 6ED U
Protean Hulk
{5}{G}{G}
Creature - Beast
6/6
When Protean Hulk is put into a graveyard from the battlefield, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
DIS R
Protean Hydra
{X}{G}
Creature - Hydra
0/0
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
M10 M, M11 R
Protective Bubble
{3}{U}
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
LRW C
Protective Sphere
{2}{W}
Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
INV C
Proteus Machine
{3}
Artifact Creature - Shapeshifter
2/2
Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
SCG U
Proteus Staff
{3}
Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.
MRD R
Protomatter Powder
{2}{U}
Artifact
{4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
ALA U
Prototype Portal
{4}
Artifact
Imprint - When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.
SOM R
Provoke
{1}{G}
Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
STH C
Prowess of the Fair
{1}{B}
Tribal Enchantment - Elf
Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
LRW U
Prowling Nightstalker
{3}{B}
Creature - Nightstalker
2/2
Prowling Nightstalker can't be blocked except by black creatures.
P02 C, ME4 C
Prowling Pangolin
{3}{B}{B}
Creature - Anteater Beast
6/5
When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
ONS U
Psionic Blast
{2}{U}
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
LEA U, LEB U, 2ED U, TSB S
Psionic Entity
{4}{U}
Creature - Illusion
2/2
{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
LEG R, 4ED R
Psionic Gift
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
ODY C
Psionic Sliver
{4}{U}
Creature - Sliver
2/2
All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
TSP R
Psychatog
{1}{U}{B}
Creature - Atog
1/2
Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
ODY U
Psychic Allergy
{3}{U}{U}
Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
DRK R
Psychic Barrier
{U}{U}
Instant
Counter target creature spell. Its controller loses 1 life.
NPH C
Psychic Battle
{3}{U}{U}
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
INV R
Psychic Drain
{X}{U}{B}
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
RAV U
Psychic Membrane
{2}{U}
Creature - Wall
0/3
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
MRD U
Psychic Miasma
{1}{B}
Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
SOM C
Psychic Overload
{3}{U}
Enchantment - Aura
Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
DST U
Psychic Possession
{2}{U}{U}
Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
DIS R
Psychic Puppetry
{1}{U}
Instant - Arcane
You may tap or untap target permanent.
Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Psychic Purge
{U}
Sorcery
Psychic Purge deals 1 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
LEG C, MED U
Psychic Spear
{B}
Sorcery
Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
BOK C
Psychic Surgery
{1}{U}
Enchantment
Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
NPH R
Psychic Theft
{1}{U}
Sorcery
Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
PCY R
Psychic Trance
{2}{U}{U}
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
ONS R
Psychic Transfer
{4}{U}
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
MIR R, 6ED R, S99 R
Psychic Venom
{1}{U}
Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, MED C
Psychic Vortex
{2}{U}{U}
Enchantment
Cumulative upkeep-Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
WTH R
Psychogenic Probe
{2}
Artifact
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
MRD R
Psychosis Crawler
{5}
Artifact Creature - Horror
*/*
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
MBS R
Psychotic Episode
{1}{B}{B}
Sorcery
Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TSP C
Psychotic Fury
{1}{R}
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
DIS C
Psychotic Haze
{2}{B}{B}
Instant
Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR C
Psychotrope Thallid
{2}{G}
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
PLC U
Pteron Ghost
{1}{W}
Creature - Spirit
1/1
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
DST C
Puca's Mischief
{3}{U}
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
SHM R
Puffer Extract
{5}
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
MMQ U
Pull Under
{5}{B}
Instant - Arcane
Target creature gets -5/-5 until end of turn.
CHK C
Pull from Eternity
{W}
Instant
Put target face-up exiled card into its owner's graveyard.
TSP U
Pulling Teeth
{1}{B}
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR C
Pulmonic Sliver
{3}{W}{W}
Creature - Sliver
3/3
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
TSP R
Pulsating Illusion
{4}{U}
Creature - Illusion
0/1
Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
ODY U
Pulse Tracker
{B}
Creature - Vampire Rogue
1/1
Whenever Pulse Tracker attacks, each opponent loses 1 life.
WWK C
Pulse of Llanowar
{3}{G}
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
INV U
Pulse of the Dross
{1}{B}{B}
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
DST R
Pulse of the Fields
{1}{W}{W}
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
DST R
Pulse of the Forge
{1}{R}{R}
Instant
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
DST R
Pulse of the Grid
{1}{U}{U}
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
DST R
Pulse of the Tangle
{1}{G}{G}
Sorcery
Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
DST R
Pulsemage Advocate
{2}{W}
Creature - Human Cleric
1/3
{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
JUD R
Pulverize
{4}{R}{R}
Sorcery
You may sacrifice two Mountains rather than pay Pulverize's mana cost.
Destroy all artifacts.
MMQ R
Puncture Blast
{2}{R}
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
EVE C
Puncture Bolt
{1}{R}
Instant
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
SHM C
Puncturing Light
{1}{W}
Instant
Destroy target attacking or blocking creature with power 3 or less.
ROE C
Punish Ignorance
{W}{U}{U}{B}
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.
ALA R
Punishing Fire
{1}{R}
Instant
Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
ZEN U, DDG U
Puppet Conjurer
{1}{B}
Artifact Creature - Human Wizard
1/2
{U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
ALA U
Puppet Master
{U}{U}{U}
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master from your graveyard to your hand.
LEG U, CHR U
Puppet Strings
{3}
Artifact
{2}, {T}: You may tap or untap target creature.
TMP U, PVC U
Puppet's Verdict
{1}{R}{R}
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
MMQ R
Puppeteer
{2}{U}
Creature - Human Wizard
1/2
{U}, {T}: You may tap or untap target creature.
ODY U, 8ED U, 9ED U, 10E U
Puppeteer Clique
{3}{B}{B}
Creature - Faerie Wizard
3/2
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R
Pure
{1}{R}{G}
Sorcery
Destroy target multicolored permanent.
----
Simple
{1}{G}{W}
Sorcery
Destroy all Auras and Equipment.
DIS U
Pure Intentions
{W}
Instant - Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
SOK R
Pure Reflection
{2}{W}
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.
INV R
Purelace
{W}
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Puresight Merrow
{W/U}{W/U}
Creature - Merfolk Wizard
2/2
{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
SHM U
Puresteel Paladin
{W}{W}
Creature - Human Knight
2/2
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft - Equipment you control have equip {0} as long as you control three or more artifacts.
NPH R
Purgatory
{2}{W}{B}
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
MIR R
Purge
{1}{W}
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
DST U
Purging Scythe
{5}
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
USG R
Purify
{3}{W}{W}
Sorcery
Destroy all artifacts and enchantments.
ULG R, 7ED R
Purity
{3}{W}{W}{W}
Creature - Elemental Incarnation
6/6
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW R
Purraj of Urborg
{3}{B}{B}
Legendary Creature - Cat Warrior
2/3
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
MIR R
Pursuit of Knowledge
{3}{W}
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.
Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
STH R
Pus Kami
{5}{B}{B}
Creature - Spirit
3/3
{B}, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
BOK U
Put Away
{2}{U}{U}
Instant
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
SHM C
Putrefaction
{4}{B}
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
MMQ U
Putrefax
{3}{G}{G}
Creature - Horror
5/3
Trample, haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of the end step, sacrifice Putrefax.
SOM R
Putrefy
{1}{B}{G}
Instant
Destroy target artifact or creature. It can't be regenerated.
RAV U
Putrid Cyclops
{2}{B}
Creature - Zombie Cyclops
3/3
When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
FUT C
Putrid Imp
{B}
Creature - Zombie Imp
1/1
Discard a card: Putrid Imp gains flying until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
TOR C
Putrid Leech
{B}{G}
Creature - Zombie Leech
2/2
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
ARB C
Putrid Raptor
{4}{B}{B}
Creature - Zombie Lizard Beast
4/4
Morph-Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG U
Putrid Warrior
{W}{B}
Creature - Zombie Soldier Warrior
2/2
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
APC C
Pygmy Allosaurus
{2}{G}
Creature - Lizard
2/2
Swampwalk
ICE R
Pygmy Hippo
{G}{U}
Creature - Hippo
2/2
Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.
VIS R
Pygmy Kavu
{3}{G}
Creature - Kavu
1/2
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
PLS C
Pygmy Pyrosaur
{1}{R}
Creature - Lizard
1/1
Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
ULG C, 7ED C
Pygmy Razorback
{1}{G}
Creature - Boar
2/1
Trample
PCY C
Pygmy Troll
{1}{G}
Creature - Troll
1/1
Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
{G}: Regenerate Pygmy Troll.
EXO C
Pyknite
{2}{G}
Creature - Ouphe
1/1
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
ICE C
Pyramids
{6}
Artifact
{2}: Choose one - Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.
ARN R
Pyre Charger
{R}{R}
Creature - Elemental Warrior
1/1
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
SHM U, JVC U
Pyre Zombie
{1}{B}{R}
Creature - Zombie
2/1
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
INV R
Pyretic Ritual
{1}{R}
Instant
Add {R}{R}{R} to your mana pool.
M11 C
Pyric Salamander
{1}{R}
Creature - Salamander
1/1
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
MIR C
Pyrite Spellbomb
{1}
Artifact
{R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
MRD C
Pyroblast
{R}
Instant
Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
ICE C, 5ED U, MED C
Pyroclasm
{1}{R}
Sorcery
Pyroclasm deals 2 damage to each creature.
ICE U, POR R, 7ED U, 8ED U, 9ED U, 10E U, M10 U, M11 U
Pyroclast Consul
{3}{R}{R}
Creature - Elemental Shaman
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
MOR U
Pyrohemia
{2}{R}{R}
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
PLC U
Pyrokinesis
{4}{R}{R}
Instant
You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
ALL U, ME2 R
Pyromancer Ascension
{1}{R}
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
ZEN R
Pyromancer's Swath
{2}{R}
Enchantment
If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At the beginning of each end step, discard your hand.
FUT R
Pyromancy
{2}{R}{R}
Enchantment
{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.
ULG R
Pyromania
{2}{R}
Enchantment
{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
TOR U
Pyromatics
{1}{R}
Instant
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
GPT C
Pyrostatic Pillar
{1}{R}
Enchantment
Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
SCG U
Pyrotechnics
{4}{R}
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
LEG C, 4ED U, 5ED U, 6ED C, 7ED U, 8ED U, HOP U
Pyrrhic Revival
{3}{W/B}{W/B}{W/B}
Sorcery
Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.
EVE R
Python
{1}{B}{B}
Creature - Snake
3/2
VIS C, POR C, 6ED C, S00 C
Qasali Ambusher
{1}{G}{W}
Creature - Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
ALA U
Qasali Pridemage
{G}{W}
Creature - Cat Wizard
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
ARB C
Quag Sickness
{2}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
M11 C
Quag Vampires
{B}
Creature - Vampire Rogue
1/1
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK C
Quagmire
{2}{B}
Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
LEG U
Quagmire Druid
{2}{B}
Creature - Zombie Druid
2/2
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
APC C
Quagmire Lamprey
{2}{B}
Creature - Fish
1/1
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
MMQ U
Quagnoth
{5}{G}
Creature - Beast
4/5
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
FUT R
Quarum Trench Gnomes
{3}{R}
Creature - Gnome
1/1
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
LEG R
Quash
{2}{U}{U}
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
UDS U, BOK U
Quenchable Fire
{3}{R}
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
CON C
Quest for Ancient Secrets
{U}
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
ZEN U
Quest for Pure Flame
{R}
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
ZEN U
Quest for Renewal
{1}{G}
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
WWK U
Quest for Ula's Temple
{U}
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
WWK R
Quest for the Gemblades
{1}{G}
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
ZEN U
Quest for the Goblin Lord
{R}
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
WWK U
Quest for the Gravelord
{B}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
ZEN U
Quest for the Holy Relic
{W}
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
ZEN U
Quest for the Nihil Stone
{B}
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
WWK R
Questing Phelddagrif
{1}{G}{W}{U}
Creature - Phelddagrif
4/4
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
PRO R, PLS R
Quick Sliver
{1}{G}
Creature - Sliver
1/1
Flash
Any player may play Sliver cards as though they had flash.
LGN C, H09 C
Quickchange
{1}{U}
Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
RAV C
Quicken
{U}
Instant
The next sorcery card you cast this turn can be cast as though it had flash.
Draw a card.
GPT R
Quickening Licid
{1}{W}
Creature - Licid
1/1
{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature has first strike.
TMP U
Quicksand
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
VIS U, 9ED U, 10E U, WWK C
Quicksilver Amulet
{4}
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
ULG R
Quicksilver Behemoth
{6}{U}
Creature - Beast
4/5
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
DST C
Quicksilver Dagger
{1}{U}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
APC C
Quicksilver Dragon
{4}{U}{U}
Creature - Dragon
5/5
Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R, JVC R
Quicksilver Elemental
{3}{U}{U}
Creature - Elemental
3/4
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
MRD R
Quicksilver Fountain
{3}
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
MRD R
Quicksilver Gargantuan
{5}{U}{U}
Creature - Shapeshifter
7/7
You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.
SOM M
Quicksilver Geyser
{4}{U}
Instant
Return up to two target nonland permanents to their owners' hands.
MBS C
Quicksilver Wall
{2}{U}
Creature - Wall
1/6
Defender (This creature can't attack.)
{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
PCY U
Quiet Disrepair
{1}{G}
Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one - Destroy enchanted permanent; or you gain 2 life.
FUT C
Quiet Purity
{W}
Instant - Arcane
Destroy target enchantment.
CHK C
Quiet Speculation
{1}{U}
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
JUD U
Quietus Spike
{3}
Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
ALA R
Quill-Slinger Boggart
{3}{B}
Creature - Goblin Warrior
3/2
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
LRW C
Quilled Slagwurm
{4}{G}{G}{G}
Creature - Wurm
8/8
MBS U
Quilled Sliver
{1}{W}
Creature - Sliver
1/1
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
TSP U
Quillmane Baku
{4}{U}
Creature - Spirit
3/3
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
BOK C
Quillspike
{2}{B/G}
Creature - Beast
1/1
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
EVE U
Quirion Druid
{2}{G}
Creature - Elf Druid
1/2
{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
VIS R
Quirion Dryad
{1}{G}
Creature - Dryad
1/1
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
PLS R, 10E R
Quirion Elves
{1}{G}
Creature - Elf Druid
1/1
As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
MIR C, INV C, BTD C, PVC C
Quirion Explorer
{1}{G}
Creature - Elf Druid Scout
1/1
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
PLS C
Quirion Ranger
{G}
Creature - Elf
1/1
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
VIS C
Quirion Sentinel
{1}{G}
Creature - Elf Druid
2/1
When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
INV C
Quirion Trailblazer
{3}{G}
Creature - Elf Scout
1/2
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
INV C
Qumulox
{6}{U}{U}
Creature - Beast
5/4
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
5DN U, HOP U, EVT U
Rabble-Rouser
{3}{R}
Creature - Goblin Shaman
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
GPT U
Rabid Elephant
{4}{G}
Creature - Elephant
3/4
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
ODY C
Rabid Rats
{1}{B}
Creature - Rat
1/1
{T}: Target blocking creature gets -1/-1 until end of turn.
STH C
Rabid Wolverines
{3}{G}{G}
Creature - Wolverine
4/4
Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
EXO C
Rabid Wombat
{2}{G}{G}
Creature - Wombat
0/1
Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
LEG U, CHR U, 5ED U, MED U
Rack and Ruin
{2}{R}
Instant
Destroy two target artifacts.
ULG U
Rackling
{4}
Artifact Creature - Construct
2/2
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
NEM U
Radha, Heir to Keld
{R}{G}
Legendary Creature - Elf Warrior
2/2
Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
PLC R
Radiant Essence
{1}{G}{W}
Creature - Spirit
2/3
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
MIR U
Radiant Kavu
{R}{G}{W}
Creature - Kavu
3/3
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
PLS R
Radiant's Dragoons
{3}{W}
Creature - Human Soldier
2/5
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
ULG U
Radiant's Judgment
{2}{W}
Instant
Destroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C
Radiant, Archangel
{3}{W}{W}
Legendary Creature - Angel
3/3
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
ULG R
Radiate
{3}{R}{R}
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
TOR R
Radjan Spirit
{3}{G}
Creature - Spirit
3/2
{T}: Target creature loses flying until end of turn.
LEG U, 4ED U, 5ED U, 6ED U, ME4 U
Rafiq of the Many
{1}{G}{W}{U}
Legendary Creature - Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
ALA M
Rag Dealer
{B}
Creature - Human Rogue
1/1
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
CHK C
Rag Man
{2}{B}{B}
Creature - Human Minion
2/1
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.
DRK R, 4ED R, 5ED R, 6ED R, 7ED R
Ragamuffyn
{2}{B}
Creature - Zombie Cleric
2/2
Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.
DIS U
Rage Extractor
{4}{R/P}
Artifact
({R/P} can be paid with either {R} or 2 life.)
Whenever you cast a spell with p in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.
NPH U
Rage Forger
{2}{R}
Creature - Elemental Shaman
2/2
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
MOR U
Rage Nimbus
{2}{R}
Creature - Elemental
5/3
Defender, flying
{1}{R}: Target creature attacks this turn if able.
ROE R
Rage Reflection
{4}{R}{R}
Enchantment
Creatures you control have double strike.
SHM R
Rage Weaver
{1}{R}
Creature - Human Wizard
2/1
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
INV U, 10E U
Ragged Veins
{1}{B}
Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
CHK C
Raging Bull
{2}{R}
Creature - Ox
2/2
LEG C
Raging Cougar
{2}{R}
Creature - Cat
2/2
Haste
POR C
Raging Goblin
{R}
Creature - Goblin Berserker
1/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
POR C (x2), P02 C, EXO C, 6ED C, S99 C, BRB C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, EVG C, M10 C
Raging Gorilla
{2}{R}
Creature - Ape
2/3
Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
VIS C
Raging Kavu
{1}{R}{G}
Creature - Kavu
3/1
Flash
Haste
PRO R, INV R
Raging Minotaur
{2}{R}{R}
Creature - Minotaur Berserker
3/3
Haste
POR C, ME3 C
Raging Ravine
Land
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
WWK R
Raging River
{R}{R}
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
LEA R, LEB R, 2ED R
Raging Spirit
{3}{R}
Creature - Spirit
3/3
{2}: Raging Spirit becomes colorless until end of turn.
MIR C
Ragnar
{G}{W}{U}
Legendary Creature - Human Cleric
2/2
{G}{W}{U}, {T}: Regenerate target creature.
LEG R, ME3 U
Raid Bombardment
{2}{R}
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
ROE C
Raiding Nightstalker
{2}{B}
Creature - Nightstalker
2/2
Swampwalk
P02 C
Raiding Party
{2}{R}
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
FEM U
Rain of Blades
{W}
Instant
Rain of Blades deals 1 damage to each attacking creature.
SCG U, 8ED U
Rain of Daggers
{4}{B}{B}
Sorcery
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
P02 R, ME4 R
Rain of Embers
{1}{R}
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
RAV C
Rain of Filth
{B}
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
USG U
Rain of Gore
{B}{R}
Enchantment
If a spell or ability would cause its controller to gain life, that player loses that much life instead.
DIS R
Rain of Rust
{3}{R}{R}
Instant
Choose one - Destroy target artifact; or destroy target land.
Entwine {3}{R} (Choose both if you pay the entwine cost.)
5DN C
Rain of Salt
{4}{R}{R}
Sorcery
Destroy two target lands.
POR U, USG U
Rain of Tears
{1}{B}{B}
Sorcery
Destroy target land.
POR U, TMP U, MMQ U, 10E U
Rainbow Crow
{3}{U}
Creature - Bird
2/2
Flying
{1}: Rainbow Crow becomes the color of your choice until end of turn.
INV U
Rainbow Efreet
{3}{U}
Creature - Efreet
3/1
Flying
{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
VIS R
Rainbow Knights
{W}{W}
Creature - Human Knight
2/1
As Rainbow Knights enters the battlefield, it gains protection from a color chosen at random. (This effect lasts indefinitely.)
[1] Rainbow Knights gains first strike until end of turn.
WW: Rainbow Knights gets +X/+0 until end of turn, where X is a number chosen randomly from 0 to 2.
ASTRAL S
Rainbow Vale
Land
{T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.
FEM R, MED R
Raise Dead
{B}
Sorcery
Return target creature card from your graveyard to your hand.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, POR C, P02 C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C
Raise the Alarm
{1}{W}
Instant
Put two 1/1 white Soldier creature tokens onto the battlefield.
MRD C, EVT C
Raka Disciple
{R}
Creature - Minotaur Wizard
1/1
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{U}, {T}: Target creature gains flying until end of turn.
APC C
Raka Sanctuary
{2}{R}
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
APC U
Rakalite
{6}
Artifact
{2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
ATQ U, CHR R, ME4 R
Rakavolver
{2}{R}
Creature - Volver
2/2
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
APC R
Rakdos Augermage
{B}{B}{R}
Creature - Human Wizard
3/2
First strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.
DIS R
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.
DIS C, ARC C
Rakdos Guildmage
{B/R}{B/R}
Creature - Zombie Shaman
2/2
({B/R} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
DIS U, ARC U
Rakdos Ickspitter
{1}{B}{R}
Creature - Thrull
1/1
{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
DIS C
Rakdos Pit Dragon
{2}{R}{R}
Creature - Dragon
3/3
{R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand.
DIS R, JVC R
Rakdos Riteknife
{2}
Artifact - Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}
DIS R
Rakdos Signet
{2}
Artifact
{1}, {T}: Add {B}{R} to your mana pool.
DIS C, ARC C
Rakdos the Defiler
{2}{B}{B}{R}{R}
Legendary Creature - Demon
7/6
Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
DIS R
Rakeclaw Gargantuan
{2}{R}{G}{W}
Creature - Beast
5/3
{1}: Target creature with power 5 or greater gains first strike until end of turn.
ALA C
Raking Canopy
{1}{G}{G}
Enchantment
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
SHM U
Rakka Mar
{2}{R}{R}
Legendary Creature - Human Shaman
2/2
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
CON R
Raksha Golden Cub
{5}{W}{W}
Legendary Creature - Cat Soldier
3/4
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
5DN R
Raksha Golden Cub Avatar
Vanguard
Hand +1, life +9
Creatures you control get +0/+1.
Equipped creatures you control get +1/+0 and have first strike.
VG S
Rally
{W}{W}
Instant
Blocking creatures get +1/+1 until end of turn.
ICE C
Rally the Forces
{2}{R}
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
MBS C
Rally the Horde
{5}{R}
Sorcery
Exile the top three cards of your library. If the last card exiled isn't a land, repeat this process until the last card exiled is a land. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
SOK R
Rally the Righteous
{1}{R}{W}
Instant
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
RAV C
Rally the Troops
{W}
Instant
Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
P02 U, PTK U
Ramirez DePietro
{3}{U}{B}{B}
Legendary Creature - Human Pirate
4/3
First strike
LEG U, ME3 C
Ramosian Captain
{1}{W}{W}
Creature - Human Rebel
2/2
First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
MMQ U
Ramosian Commander
{2}{W}{W}
Creature - Human Rebel
2/4
{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
MMQ U
Ramosian Lieutenant
{1}{W}
Creature - Human Rebel
1/2
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
MMQ C
Ramosian Rally
{3}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn.
MMQ C
Ramosian Revivalist
{3}{W}
Creature - Human Rebel Cleric
2/2
{6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
FUT U
Ramosian Sergeant
{W}
Creature - Human Rebel
1/1
{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
MMQ C
Ramosian Sky Marshal
{3}{W}{W}
Creature - Human Rebel
3/3
Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
MMQ R
Rampaging Baloths
{4}{G}{G}
Creature - Beast
6/6
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
ZEN M
Rampant Elephant
{3}{W}
Creature - Elephant
2/2
{G}: Target creature blocks Rampant Elephant this turn if able.
INV C
Rampant Growth
{1}{G}
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
MIR C, TMP C, 6ED C, BTD C, 7ED C, 8ED C, 9ED C, 10E C, M10 C, HOP C
Rampart Crawler
{B}
Creature - Lizard Mercenary
1/1
Rampart Crawler can't be blocked by Walls.
MMQ C
Ramses Overdark
{2}{U}{U}{B}{B}
Legendary Creature - Human Assassin
4/3
{T}: Destroy target enchanted creature.
LEG R, ME3 U
Rancid Earth
{1}{B}{B}
Sorcery
Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
TOR C
Rancor
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
ULG C, GVL C, ARC C
Ranger en-Vec
{1}{G}{W}
Creature - Human Soldier Archer
2/2
First strike
{G}: Regenerate Ranger en-Vec.
TMP U
Ranger of Eos
{3}{W}
Creature - Human Soldier
3/2
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
ALA R
Rank and File
{2}{B}{B}
Creature - Zombie
3/3
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
ULG U
Ransack
{3}{U}
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
STH U, S99 R
Rapacious One
{5}{R}
Creature - Eldrazi Drone
5/4
Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE U
Rapid Decay
{1}{B}
Instant
Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
UDS R
Rapid Fire
{3}{W}
Instant
Cast Rapid Fire only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LEG R
Rappelling Scouts
{2}{W}{W}
Creature - Human Rebel Scout
1/4
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
MMQ R
Rashida Scalebane
{3}{W}{W}
Legendary Creature - Human Soldier
3/4
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
MIR R
Rashka the Slayer
{3}{W}{W}
Legendary Creature - Human Archer
3/3
Reach (This creature can block creatures with flying.)
Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
HML U
Rasputin Dreamweaver
{4}{W}{U}
Legendary Creature - Human Wizard
4/1
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add {1} to your mana pool.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
LEG R, ME3 R
Ratcatcher
{4}{B}{B}
Creature - Ogre Rogue
4/4
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
DIS R
Ratchet Bomb
{2}
Artifact
{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
SOM R
Rath's Edge
Legendary Land
{T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
NEM R
Rathi Assassin
{2}{B}{B}
Creature - Zombie Mercenary Assassin
2/2
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
PRO R, NEM R
Rathi Dragon
{2}{R}{R}
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
TMP R, 9ED R
Rathi Fiend
{3}{B}
Creature - Horror Mercenary
2/2
When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
NEM U
Rathi Intimidator
{1}{B}{B}
Creature - Horror Mercenary
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
NEM C
Rathi Trapper
{1}{B}
Creature - Human Rebel Rogue
1/2
{B}, {T}: Tap target creature.
PLC C
Rats of Rath
{1}{B}
Creature - Rat
2/1
{B}: Destroy target artifact, creature, or land you control.
TMP C
Rats' Feast
{X}{B}
Sorcery
Exile X target cards from a single graveyard.
JUD C
Rattleblaze Scarecrow
{6}
Artifact Creature - Scarecrow
5/3
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
SHM C
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
ODY C
Ravages of War
{3}{W}
Sorcery
Destroy all lands.
PTK R, ME2 R
Ravaging Horde
{3}{R}{R}
Creature - Human Soldier
3/3
When Ravaging Horde enters the battlefield, destroy target land.
PTK U
Ravaging Riftwurm
{1}{G}{G}
Creature - Wurm
6/6
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
FUT U
Raven Familiar
{2}{U}
Creature - Bird
1/2
Flying
Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
ULG U
Raven Guild Initiate
{2}{U}
Creature - Human Wizard
1/4
Morph-Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG C
Raven Guild Master
{1}{U}{U}
Creature - Human Wizard Mutant
1/1
Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG R
Raven's Crime
{B}
Sorcery
Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE C
Raven's Run
Plane - Shadowmoor
All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever you roll {C}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
HOP C
Raven's Run Dragoon
{2}{G/W}{G/W}
Creature - Elf Knight
3/3
Raven's Run Dragoon can't be blocked by black creatures.
SHM C
Ravenous Baboons
{3}{R}
Creature - Ape
2/2
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
EXO R
Ravenous Baloth
{2}{G}{G}
Creature - Beast
4/4
Sacrifice a Beast: You gain 4 life.
ONS R, GVL R
Ravenous Rats
{1}{B}
Creature - Rat
1/1
When Ravenous Rats enters the battlefield, target opponent discards a card.
P02 C, UDS C, S99 U, INV C, 8ED C, 9ED C, 10E C, GVL C
Ravenous Skirge
{2}{B}
Creature - Imp
1/1
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
USG C
Ravenous Trap
{2}{B}{B}
Instant - Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
ZEN U
Ravenous Vampire
{3}{B}{B}
Creature - Vampire
3/3
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
MIR U
Raving Oni-Slave
{1}{B}
Creature - Ogre Warrior
3/3
When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
SOK C
Ray of Command
{3}{U}
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
ICE C, MIR C, 5ED C, BRB C, ME2 U
Ray of Distortion
{3}{W}
Instant
Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Ray of Erasure
{U}
Instant
Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.
ICE C
Ray of Revelation
{1}{W}
Instant
Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
JUD C
Rayne, Academy Chancellor
{2}{U}
Legendary Creature - Human Wizard
1/1
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
UDS R
Raze
{R}
Sorcery
As an additional cost to cast Raze, sacrifice a land.
Destroy target land.
USG C
Razia's Purification
{4}{R}{W}
Sorcery
Each player chooses three permanents he or she controls, then sacrifices the rest.
RAV R
Razia, Boros Archangel
{4}{R}{R}{W}{W}
Legendary Creature - Angel
6/3
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
RAV R, HOP R
Razing Snidd
{4}{B}{R}
Creature - Beast
3/3
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.
PLS U
Razor Barrier
{1}{W}
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
MRD C, EVT C
Razor Boomerang
{3}
Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
WWK U
Razor Golem
{6}
Artifact Creature - Golem
3/4
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
DST C
Razor Hippogriff
{3}{W}{W}
Creature - Hippogriff
3/3
Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.
SOM U
Razor Pendulum
{4}
Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
MIR R
Razor Swine
{2}{R}
Creature - Boar
2/1
First strike
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH C
Razorclaw Bear
{2}{G}{G}
Creature - Bear
3/3
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
P02 R
Razorfield Rhino
{6}
Artifact Creature - Rhino
4/4
Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
MBS C
Razorfield Thresher
{7}
Artifact Creature - Construct
6/4
SOM C
Razorfin Abolisher
{2}{U}
Creature - Merfolk Wizard
2/2
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
EVE U
Razorfin Hunter
{U}{R}
Creature - Merfolk Goblin
1/1
{T}: Razorfin Hunter deals 1 damage to target creature or player.
APC C
Razorfoot Griffin
{3}{W}
Creature - Griffin
2/2
Flying
First strike (This creature deals combat damage before creatures without first strike.)
INV C, 7ED C, 8ED C, M10 C
Razorgrass Screen
{1}
Artifact Creature - Wall
2/1
Defender (This creature can't attack.)
Razorgrass Screen blocks each turn if able.
5DN C
Razorjaw Oni
{3}{B}
Creature - Demon Spirit
4/5
Black creatures can't block.
SOK U
Razormane Masticore
{5}
Artifact Creature - Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5DN R, 10E R, EVT R
Razortooth Rats
{2}{B}
Creature - Rat
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
WTH C, 6ED C, 7ED C, 9ED C
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W} to your mana pool.
SOM R
Reach Through Mists
{U}
Instant - Arcane
Draw a card.
CHK C
Reach of Branches
{4}{G}
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token onto the battlefield.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
MOR R
Read the Runes
{X}{U}
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
ONS R
Reality Acid
{2}{U}
Enchantment - Aura
Enchant permanent
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
PLC C
Reality Anchor
{1}{G}
Instant
Target creature loses shadow until end of turn.
Draw a card.
TMP C
Reality Ripple
{1}{U}
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
MIR C
Reality Spasm
{X}{U}{U}
Instant
Choose one - Tap X target permanents; or untap X target permanents.
ROE U
Reality Strobe
{4}{U}{U}
Sorcery
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
FUT U
Reality Twist
{U}{U}{U}
Enchantment
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
ICE R
Realm Razer
{3}{R}{G}{W}
Creature - Beast
4/2
When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
ALA R
Realms Befitting My Majesty
Scheme
When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
ARC C
Realms Uncharted
{2}{G}
Instant
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
ROE R
Reanimate
{B}
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
TMP U, BRB U, ARC U
Reap
{1}{G}
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.
TMP U
Reap and Sow
{3}{G}
Sorcery
Choose one - Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
DST C
Reaper King
{2/W}{2/U}{2/B}{2/R}{2/G}
Legendary Artifact Creature - Scarecrow
6/6
({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
SHM R
Reaper King Avatar
Vanguard
Hand -2, life -5
Each creature you control gets +1/+1 for each of its colors.
VG S
Reaper of Sheoldred
{4}{B}
Creature - Horror
2/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
NPH U
Reaping the Graves
{2}{B}
Instant
Return target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG C
Reaping the Rewards
{W}
Instant
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
EXO C
Reassembling Skeleton
{1}{B}
Creature - Skeleton Warrior
1/1
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
ARC U, M11 U
Rebel Informer
{2}{B}
Creature - Human Mercenary Rebel
1/2
Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target Rebel on the bottom of its owner's library.
PCY R
Rebellion of the Flamekin
{3}{R}
Tribal Enchantment - Elemental
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
LRW U
Rebirth
{3}{G}{G}{G}
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.
LEG R, 4ED R
Reborn Hero
{2}{W}
Creature - Human Soldier
2/2
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
TOR R
Reborn Hope
{G}{W}
Sorcery
Return target multicolored card from your graveyard to your hand.
ARB U
Rebound
{1}{U}
Instant
Change the target of target spell that targets only a player. The new target must be a player.
STH U
Rebuff the Wicked
{W}
Instant
Counter target spell that targets a permanent you control.
PLC U
Rebuild
{2}{U}
Instant
Return all artifacts to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG U
Rebuking Ceremony
{3}{G}{G}
Sorcery
Put two target artifacts on top of their owners' libraries.
DST R
Recall
{X}{X}{U}
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
LEG R, CHR U, 5ED R, 6ED R, ME3 U
Recantation
{3}{U}{U}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
USG R
Reciprocate
{W}
Instant
Exile target creature that dealt damage to you this turn.
CHK U, DDG U
Reckless Abandon
{R}
Sorcery
As an additional cost to cast Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
UDS C
Reckless Assault
{2}{B}{R}
Enchantment
{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
INV R
Reckless Charge
{R}
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C, HOP C
Reckless Embermage
{3}{R}
Creature - Human Wizard
2/2
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
MIR R, 6ED R, 7ED R
Reckless Ogre
{3}{R}
Creature - Ogre
3/2
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
EXO C
Reckless One
{3}{R}
Creature - Goblin Avatar
*/*
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
ONS U, EVG U
Reckless Scholar
{2}{U}
Creature - Human Wizard
2/1
{T}: Target player draws a card, then discards a card.
ZEN C
Reckless Spite
{1}{B}{B}
Instant
Destroy two target nonblack creatures. You lose 5 life.
TMP U, INV U
Reckless Wurm
{3}{R}{R}
Creature - Wurm
4/4
Trample
Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
PLC U
Reclaim
{G}
Instant
Put target card from your graveyard on top of your library.
EXO C, 7ED C, 9ED C
Reclamation
{2}{G}{W}
Enchantment
Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.
ICE R
Reclusive Wight
{3}{B}
Creature - Zombie Minion
4/4
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
USG U
Recoil
{1}{U}{B}
Instant
Return target permanent to its owner's hand. Then that player discards a card.
INV C
Recollect
{2}{G}
Sorcery
Return target card from your graveyard to your hand.
RAV U, 10E U
Reconnaissance
{W}
Enchantment
{0}: Remove target attacking creature you control from combat and untap it.
EXO U
Reconstruction
{U}
Sorcery
Return target artifact card from your graveyard to your hand.
ATQ C, 3ED C, ME4 C
Recoup
{1}{R}
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Recover
{2}{B}
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
INV C, 10E C
Recross the Paths
{2}{G}
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR U
Recumbent Bliss
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
EVE C
Recuperate
{3}{W}
Instant
Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
SCG C
Recurring Insight
{4}{U}{U}
Sorcery
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE R
Recurring Nightmare
{2}{B}
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
EXO R
Recycle
{4}{G}{G}
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
TMP R
Red Cliffs Armada
{4}{U}
Creature - Human Soldier
5/4
Red Cliffs Armada can't attack unless defending player controls an Island.
PTK U, ME2 C
Red Elemental Blast
{R}
Instant
Choose one - Counter target blue spell; or destroy target blue permanent.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ME4 U
Red Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
LEG U, 4ED R
Red Scarab
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
ICE U
Red Sun's Zenith
{X}{R}
Sorcery
Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
MBS R
Red Ward
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Redeem
{1}{W}
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
USG U, 8ED C
Redeem the Lost
{1}{W}
Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR U
Redirect
{U}{U}
Instant
You may choose new targets for target spell.
M11 R
Reduce to Dreams
{3}{U}{U}
Sorcery
Return all artifacts and enchantments to their owners' hands.
BOK R
Redwood Treefolk
{4}{G}
Creature - Treefolk
3/6
POR C, WTH C, 6ED C, 7ED C
Reef Pirates
{1}{U}{U}
Creature - Zombie Pirate
2/2
Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
HML C (x2), 5ED C
Reef Shaman
{U}
Creature - Merfolk Shaman
0/2
{T}: Target land becomes the basic land type of your choice until end of turn.
APC C
Reflect Damage
{3}{R}{W}
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
MIR R
Reflecting Mirror
{4}
Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
DRK U
Reflecting Pool
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
TMP R, SHM R
Reflex Sliver
{3}{G}
Creature - Sliver
2/2
All Sliver creatures have haste.
PLC C
Reflexes
{R}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
USG C, 7ED C, 8ED C, 9ED C
Refraction Trap
{3}{W}
Instant - Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
WWK U
Refresh
{2}{G}
Instant
Regenerate target creature.
Draw a card.
ODY C
Refreshing Rain
{3}{G}
Instant
If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.
Target player gains 6 life.
NEM U
Regal Force
{4}{G}{G}{G}
Creature - Elemental
5/5
When Regal Force enters the battlefield, draw a card for each green creature you control.
EVE R
Regal Unicorn
{2}{W}
Creature - Unicorn
2/3
POR C, 6ED C
Regenerate
{1}{G}
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
M10 C
Regeneration
{1}{G}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, 6ED C, 7ED C, 8ED C, 9ED U, 10E U
Regress
{2}{U}
Instant
Return target permanent to its owner's hand.
MRD C, ROE C
Regrowth
{1}{G}
Sorcery
Return target card from your graveyard to your hand.
LEA U, LEB U, 2ED U, 3ED U, ME4 R
Reign of Chaos
{2}{R}{R}
Sorcery
Choose one - Destroy target Plains and target white creature; or destroy target Island and target blue creature.
MIR U
Reign of Terror
{3}{B}{B}
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way.
MIR U
Reincarnation
{1}{G}{G}
Instant
Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to the battlefield under the control of that creature's owner.
LEG U, ME3 U
Reinforced Bulwark
{3}
Artifact Creature - Wall
0/4
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
ROE C
Reinforcements
{W}
Instant
Put up to three target creature cards from your graveyard on top of your library.
ALL C (x2), ME2 C
Reins of Power
{2}{U}{U}
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
STH R
Reins of the Vinesteed
{3}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
MOR C
Reiterate
{1}{R}{R}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
TSP R
Reito Lantern
{2}
Artifact
{3}: Put target card from a graveyard on the bottom of its owner's library.
CHK U
Reiver Demon
{4}{B}{B}{B}{B}
Creature - Demon
6/6
Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
MRD R, DVD R
Rejuvenate
{3}{G}
Sorcery
You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rejuvenation Chamber
{3}
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.
NEM U
Reki, the History of Kamigawa
{2}{G}
Legendary Creature - Human Shaman
1/2
Whenever you cast a legendary spell, draw a card.
SOK R
Rekindled Flame
{2}{R}{R}
Sorcery
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
EVE R
Reknit
{1}{G/W}
Instant
Regenerate target permanent.
SHM U
Relearn
{1}{U}{U}
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
WTH U, 6ED U, S99 U
Release the Ants
{1}{R}
Instant
Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR U
Relentless Assault
{2}{R}{R}
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
VIS R, P02 R, 6ED R, PTK R, S99 R, 7ED R, 8ED R, 9ED R, 10E R, HOP R
Relentless Rats
{1}{B}{B}
Creature - Rat
2/2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
5DN U, 10E U, M10 U, M11 U
Relic Bane
{1}{B}{B}
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
MRD U
Relic Barrier
{2}
Artifact
{T}: Tap target artifact.
LEG U, 5DN U
Relic Bind
{2}{U}
Enchantment - Aura
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life.
LEG U, 4ED R
Relic Crush
{4}{G}
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
ZEN C
Relic Putrescence
{2}{B}
Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
SOM C
Relic Ward
{1}{W}
Enchantment - Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
VIS U
Relic of Progenitus
{1}
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
ALA C, HOP C
Reliquary Monk
{2}{W}
Creature - Human Monk Cleric
2/2
When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment.
UDS C
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {1} to your mana pool.
CON U
Remand
{1}{U}
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
RAV U
Remedy
{1}{W}
Instant
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
VIS C, 6ED C
Remember the Fallen
{2}{W}
Sorcery
Choose one or both - Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.
NPH C
Remembrance
{3}{W}
Enchantment
Whenever a nontoken creature you control is put into a graveyard from the battlefield, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
USG R
Reminisce
{2}{U}
Sorcery
Target player shuffles his or her graveyard into his or her library.
ONS U, 9ED U, 10E U
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
MMQ C
Remote Isle
Land
Remote Isle enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, BRB C, BTD C
Remove
{U}
Instant
Cast Remove only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
P02 U
Remove Enchantments
{W}
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
LEG C
Remove Soul
{1}{U}
Instant
Counter target creature spell.
LEG C, CHR C, 5ED C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C, 10E C, ME3 C
Rend Flesh
{2}{B}
Instant - Arcane
Destroy target non-Spirit creature.
CHK C
Rend Spirit
{2}{B}
Instant
Destroy target Spirit.
CHK C
Rendclaw Trow
{2}{B/G}
Creature - Troll
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE C
Rending Vines
{1}{G}{G}
Instant - Arcane
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.
SOK C
Renegade Doppelganger
{1}{U}
Creature - Shapeshifter
0/1
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
ROE R
Renegade Troops
{4}{R}
Creature - Human Soldier
4/2
Haste
PTK U
Renegade Warlord
{4}{R}
Creature - Human Warrior
3/3
First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
TMP U
Renewal
{2}{G}
Sorcery
As an additional cost to cast Renewal, sacrifice a land.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
HML C
Renewed Faith
{2}{W}
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
ONS C
Renewing Dawn
{1}{W}
Sorcery
You gain 2 life for each Mountain target opponent controls.
POR U
Renewing Touch
{G}
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
P02 U, S99 U
Renounce
{1}{W}
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
MMQ U
Reparations
{1}{W}{U}
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
MIR R
Repay in Kind
{5}{B}{B}
Sorcery
Each player's life total becomes the lowest life total among all players.
ROE R
Repeal
{X}{U}
Instant
Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
GPT C
Repel
{3}{U}
Instant
Put target creature on top of its owner's library.
ODY C
Repel Intruders
{3}{W/U}
Instant
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
SHM U
Repel the Darkness
{2}{W}
Instant
Tap up to two target creatures.
Draw a card.
ROE C
Repentance
{2}{W}
Sorcery
Target creature deals damage to itself equal to its power.
TMP U
Repentant Blacksmith
{1}{W}
Creature - Human
1/2
Protection from red
ARN R, CHR C, 5ED C
Repentant Vampire
{3}{B}{B}
Creature - Vampire
3/3
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
ODY R
Repercussion
{1}{R}{R}
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
UDS R
Replenish
{3}{W}
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
UDS R
Repopulate
{1}{G}
Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C
Reprisal
{1}{W}
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
ALL C (x2), 6ED U, 7ED U, ME2 C, DDG U
Reprocess
{2}{B}{B}
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
USG R, 7ED R
Repulse
{2}{U}
Instant
Return target creature to its owner's hand.
Draw a card.
INV C, JVC C
Reroute
{1}{R}
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
RAV U
Rescind
{1}{U}{U}
Instant
Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rescue
{U}
Instant
Return target permanent you control to its owner's hand.
UDS C
Research
{G}{U}
Instant
Choose up to four cards you own from outside the game and shuffle them into your library.
----
Development
{3}{U}{R}
Instant
Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.
DIS R
Research the Deep
{1}{U}
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR U
Reset
{U}{U}
Instant
Cast Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.
LEG U, ME3 R
Reshape
{X}{U}{U}
Sorcery
As an additional cost to cast Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
DST R
Resilient Wanderer
{2}{W}{W}
Creature - Human Nomad
2/3
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
ODY U
Resistance Fighter
{W}
Creature - Human Soldier
1/1
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
VIS C, 6ED C
Resize
{1}{G}
Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP U
Resounding Roar
{1}{G}
Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
ALA C
Resounding Scream
{2}{B}
Sorcery
Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
ALA C
Resounding Silence
{3}{W}
Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
ALA C
Resounding Thunder
{2}{R}
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
ALA C
Resounding Wave
{2}{U}
Instant
Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
ALA C
Respite
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
TMP C
Resplendent Mentor
{4}{W}
Creature - Kithkin Cleric
2/2
White creatures you control have "{T}: You gain 1 life."
SHM U
Rest for the Weary
{1}{W}
Instant
Target player gains 4 life.
Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
WWK C
Restless Apparition
{W/B}{W/B}{W/B}
Creature - Spirit
2/2
{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE U
Restless Bones
{2}{B}
Creature - Skeleton
1/1
{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
GPT C
Restless Dead
{1}{B}
Creature - Skeleton
1/1
{B}: Regenerate Restless Dead.
MIR C
Restless Dreams
{B}
Sorcery
As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.
TOR C
Restock
{3}{G}{G}
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
INV R
Restore Balance
Sorcery
Restore Balance is white.
Suspend 6-{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
TSP R
Restrain
{2}{W}
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
INV C
Resurrection
{2}{W}{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
LEA U, LEB U, 2ED U, 3ED U, TSB S
Resuscitate
{1}{G}
Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
EXO U
Retaliate
{2}{W}{W}
Instant
Destroy all creatures that dealt damage to you this turn.
5DN R
Retaliation
{2}{G}
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
USG U
Retaliator Griffin
{1}{R}{G}{W}
Creature - Griffin
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
ARB R
Retether
{3}{W}
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
PLC R
Rethink
{2}{U}
Instant
Counter target spell unless its controller pays {X}, where X is its converted mana cost.
PCY C
Retraced Image
{U}
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
TOR R
Retract
{U}
Instant
Return all artifacts you control to their owner's hand.
DST R
Retribution
{2}{R}{R}
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
HML U, ME2 U
Retribution of the Meek
{2}{W}
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
VIS R
Retromancer
{2}{R}{R}
Creature - Viashino Shaman
3/3
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
USG C
Return of the Nightstalkers
{5}{B}{B}
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
P02 R
Return to Battle
{B}
Sorcery
Return target creature card from your graveyard to your hand.
PTK C
Return to Dust
{2}{W}{W}
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
TSP U
Reveillark
{4}{W}
Creature - Elemental
4/3
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR R
Reveille Squad
{2}{W}{W}
Creature - Human Rebel
3/3
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
PCY U
Reveka, Wizard Savant
{2}{U}{U}
Legendary Creature - Dwarf Wizard
0/1
{T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
HML R, ME3 U
Revelation
{G}
World Enchantment
All players play with their hands revealed.
LEG R, CHR R
Revelsong Horn
{2}
Artifact
{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
SHM U
Revenant
{4}{B}
Creature - Spirit
*/*
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
PRO R, STH R, 7ED R
Revenant Patriarch
{4}{B}
Creature - Spirit
4/3
When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase.
Revenant Patriarch can't block.
GPT U
Reverberate
{R}{R}
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
M11 R, H10 R
Reverberation
{2}{U}{U}
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
LEG R
Revered Dead
{1}{W}
Creature - Spirit Soldier
1/1
{W}: Regenerate Revered Dead.
PLC C
Revered Elder
{2}{W}
Creature - Human Cleric
1/2
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
MMQ C
Revered Unicorn
{1}{W}
Creature - Unicorn
2/3
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
WTH U
Reverence
{2}{W}{W}
Enchantment
Creatures with power 2 or less can't attack you.
SOK R
Reverent Mantra
{3}{W}
Instant
You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
MMQ R
Reverent Silence
{3}{G}
Sorcery
If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
NEM C
Reversal of Fortune
{4}{R}{R}
Sorcery
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
5DN R
Reverse Damage
{1}{W}{W}
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 9ED R
Reverse Polarity
{W}{W}
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
ATQ C, 3ED U
Reverse the Sands
{6}{W}{W}
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
CHK R
Revive
{1}{G}
Sorcery
Return target green card from your graveyard to your hand.
MMQ U, 8ED U
Revive the Fallen
{1}{B}
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR U
Reviving Dose
{2}{W}
Instant
You gain 3 life.
Draw a card.
INV C, 10E C
Reviving Vapors
{2}{W}{U}
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
INV U
Revoke Existence
{1}{W}
Sorcery
Exile target artifact or enchantment.
SOM C
Reward the Faithful
{W}
Instant
Any number of target players each gain life equal to the highest converted mana cost among permanents you control.
SCG U
Rewards of Diversity
{2}{W}
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
INV U
Reweave
{5}{U}
Instant - Arcane
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.
Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK R
Rewind
{2}{U}{U}
Instant
Counter target spell. Untap up to four lands.
USG C, 8ED U, 9ED U
Reya Dawnbringer
{6}{W}{W}{W}
Legendary Creature - Angel
4/6
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
INV R, 10E R, DVD R
Rhox
{4}{G}{G}
Creature - Rhino Beast
5/5
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
NEM R, 8ED R, 10E R
Rhox Bodyguard
{3}{G}{W}
Creature - Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
CON C
Rhox Brute
{2}{R}{G}
Creature - Rhino Warrior
4/4
ARB C
Rhox Charger
{3}{G}
Creature - Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA U
Rhox Meditant
{3}{W}
Creature - Rhino Monk
2/4
When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
CON C
Rhox Pikemaster
{2}{W}{W}
Creature - Rhino Soldier
3/3
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
M10 U
Rhox War Monk
{G}{W}{U}
Creature - Rhino Monk
3/4
Lifelink
ALA U
Rhys the Exiled
{2}{G}
Legendary Creature - Elf Warrior
3/2
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
MOR R
Rhys the Redeemed
{G/W}
Legendary Creature - Elf Warrior
1/1
{2}{G/W}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
{4}{G/W}{G/W}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
SHM R
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.
PCY U
Rhystic Circle
{2}{W}{W}
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
PCY C
Rhystic Deluge
{2}{U}
Enchantment
{U}: Tap target creature unless its controller pays {1}.
PCY C
Rhystic Lightning
{2}{R}
Instant
Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
PCY C
Rhystic Scrying
{2}{U}{U}
Sorcery
Draw three cards. Then, if any player pays {2}, discard three cards.
PCY U
Rhystic Shield
{1}{W}
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
PCY C
Rhystic Study
{2}{U}
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
PCY C
Rhystic Syphon
{3}{B}{B}
Sorcery
Unless target player pays {3}, he or she loses 5 life and you gain 5 life.
PCY U
Rhystic Tutor
{2}{B}
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
PCY R
Rib Cage Spider
{2}{G}
Creature - Spider
1/4
Reach (This creature can block creatures with flying.)
PCY C
Ribbon Snake
{1}{U}{U}
Creature - Snake
2/3
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
PCY C
Ribbons of Night
{4}{B}
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.
RAV U
Ribbons of the Reikai
{4}{U}
Sorcery - Arcane
Draw a card for each Spirit you control.
BOK C
Ricochet Trap
{3}{R}
Instant - Trap
If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
WWK U
Riddle of Lightning
{3}{R}{R}
Instant
Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT C
Riddlesmith
{1}{U}
Creature - Human Artificer
2/1
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
SOM U
Ridge Rannet
{5}{R}{R}
Creature - Beast
6/4
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C
Ridged Kusite
{B}
Creature - Horror Spellshaper
1/1
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
PLC C
Ridgeline Rager
{2}{R}
Creature - Beast
1/2
{R}: Ridgeline Rager gets +1/+0 until end of turn.
PCY C, 8ED C
Ridgetop Raptor
{3}{R}
Creature - Lizard Beast
2/1
Double strike (This creature deals both first-strike and regular combat damage.)
LGN U
Riding Red Hare
{2}{W}
Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
PTK C
Riding the Dilu Horse
{2}{G}
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
PTK R, ME3 U
Rift Bolt
{2}{R}
Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP C
Rift Elemental
{R}
Creature - Elemental
1/1
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
FUT C
Riftmarked Knight
{1}{W}{W}
Creature - Human Rebel Knight
2/2
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3-{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.
PLC U
Riftstone Portal
Land
{T}: Add {1} to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
JUD U
Riftsweeper
{1}{G}
Creature - Elf Shaman
2/2
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.
FUT U
Riftwing Cloudskate
{3}{U}{U}
Creature - Illusion
2/2
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP U, JVC U
Righteous Aura
{1}{W}
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
VIS C, MMQ U
Righteous Avengers
{4}{W}
Creature - Human Soldier
3/1
Plainswalk
LEG U, MED C
Righteous Cause
{3}{W}{W}
Enchantment
Whenever a creature attacks, you gain 1 life.
ONS U, DVD U
Righteous Charge
{1}{W}{W}
Sorcery
Creatures you control get +2/+2 until end of turn.
P02 C, S99 U, ME4 C
Righteous Fury
{4}{W}{W}
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
P02 R, S99 R, ME2 R
Righteous Indignation
{2}{W}
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
MMQ U
Righteous War
{1}{W}{B}
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
VIS R
Righteousness
{W}
Instant
Target blocking creature gets +7/+7 until end of turn.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 9ED R, 10E R, M10 U
Rime Dryad
{G}
Creature - Dryad
1/2
Snow forestwalk
ICE C
Rime Transfusion
{1}{B}
Snow Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.)
CSP U
Rimebound Dead
{B}
Snow Creature - Skeleton
1/1
{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.)
CSP C
Rimefeather Owl
{5}{U}{U}
Snow Creature - Bird
*/*
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
CSP R
Rimehorn Aurochs
{4}{G}
Snow Creature - Aurochs
3/3
Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.)
CSP U
Rimescale Dragon
{5}{R}{R}
Snow Creature - Dragon
5/5
Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
CSP R
Rimewind Cryomancer
{3}{U}
Creature - Human Wizard
2/3
{1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
CSP U
Rimewind Taskmage
{1}{U}
Creature - Human Wizard
1/2
{1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
CSP C
Ring of Gix
{3}
Artifact
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}, {T}: Tap target artifact, creature, or land.
ULG R
Ring of Immortals
{5}
Artifact
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
LEG R
Ring of Ma'ruf
{5}
Artifact
{5}, {T}, Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
ARN R, MED R
Ring of Renewal
{5}
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
FEM R, ME4 R
Rings of Brighthearth
{3}
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
LRW R
Ringskipper
{1}{U}
Creature - Faerie Wizard
1/1
Flying
When Ringskipper is put into a graveyard from the battlefield, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Riot Spikes
{B/R}
Enchantment - Aura
({B/R} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
DIS C
Rip-Clan Crasher
{R}{G}
Creature - Human Warrior
2/2
Haste
ALA C
Riptide
{U}
Instant
Tap all blue creatures.
DRK C
Riptide Biologist
{1}{U}
Creature - Human Wizard
1/2
Protection from Beasts
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Riptide Chronologist
{3}{U}{U}
Creature - Human Wizard
1/3
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
ONS U
Riptide Crab
{1}{W}{U}
Creature - Crab
1/3
Vigilance
When Riptide Crab is put into a graveyard from the battlefield, draw a card.
INV U
Riptide Director
{2}{U}{U}
Creature - Human Wizard
2/3
{2}{U}{U}, {T}: Draw a card for each Wizard you control.
LGN R
Riptide Entrancer
{1}{U}{U}
Creature - Human Wizard
1/1
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R
Riptide Laboratory
Land
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
ONS R
Riptide Mangler
{1}{U}
Creature - Beast
0/3
{1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)
LGN R
Riptide Pilferer
{1}{U}
Creature - Merfolk Rogue
1/1
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PLC U
Riptide Replicator
{X}{4}
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.
ONS R
Riptide Shapeshifter
{3}{U}{U}
Creature - Shapeshifter
3/3
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
ONS U
Riptide Survivor
{2}{U}
Creature - Human Wizard
2/1
Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
SCG U
Rise
{U}{B}
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
----
Fall
{B}{R}
Sorcery
Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
DIS U
Rise from the Grave
{4}{B}
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
M10 U, GVL U, M11 U
Rise of the Hobgoblins
{R/W}{R/W}
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
EVE R
Rishadan Airship
{2}{U}
Creature - Human Pirate
3/1
Flying
Rishadan Airship can block only creatures with flying.
MMQ C
Rishadan Brigand
{4}{U}
Creature - Human Pirate
3/2
Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
MMQ R
Rishadan Cutpurse
{2}{U}
Creature - Human Pirate
1/1
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.
MMQ C
Rishadan Footpad
{3}{U}
Creature - Human Pirate
2/2
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.
MMQ U
Rishadan Pawnshop
{2}
Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
MMQ R
Rishadan Port
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Tap target land.
MMQ R
Rising Waters
{3}{U}
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
NEM R
Risky Move
{3}{R}{R}{R}
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
ONS R
Rite of Consumption
{1}{B}
Sorcery
As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
SHM C
Rite of Flame
{R}
Sorcery
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
CSP C
Rite of Passage
{2}{G}
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
5DN R
Rite of Replication
{2}{U}{U}
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
ZEN R
Rites of Flourishing
{2}{G}
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
FUT R
Rites of Initiation
{R}
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
ODY C
Rites of Refusal
{1}{U}
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
ODY C
Rites of Spring
{1}{G}
Sorcery
Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
ODY C
Rith's Attendant
{5}
Artifact Creature - Golem
3/3
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
INV U
Rith's Charm
{R}{G}{W}
Instant
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.
PLS U, PVC U
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.
PLS U
Rith, the Awakener
{3}{R}{G}{W}
Legendary Creature - Dragon
6/6
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.
INV R, FVD R, PVC R
Rith, the Awakener Avatar
Vanguard
Hand +0, life +6
Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.
VG S (x2)
Ritual of Restoration
{W}
Sorcery
Return target artifact card from your graveyard to your hand.
DST C
Ritual of Steel
{2}{W}
Enchantment - Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
MIR C
Ritual of Subdual
{4}{G}{G}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
ICE R, ME2 R
Ritual of the Machine
{2}{B}{B}
Sorcery
As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
ALL R, ME2 R
Rivalry
{2}{R}
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
ULG R
Rivals' Duel
{3}{R}
Sorcery
Choose two target creatures that share no creature types. Each of those creatures deals damage equal to its power to the other.
MOR U
Riven Turnbull
{5}{U}{B}
Legendary Creature - Human Advisor
5/7
{T}: Add {B} to your mana pool.
LEG U, ME3 U
River Bear
{3}{G}
Creature - Bear
3/3
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
P02 U, 9ED U
River Boa
{1}{G}
Creature - Snake
2/1
Islandwalk
{G}: Regenerate River Boa.
VIS C, 6ED U, BRB U, ZEN U
River Delta
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
ICE R
River Kaijin
{2}{U}
Creature - Spirit
1/4
CHK C
River Kelpie
{3}{U}{U}
Creature - Beast
3/3
Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R
River Merfolk
{U}{U}
Creature - Merfolk
2/1
{U}: River Merfolk gains mountainwalk until end of turn.
FEM R, MED C
River of Tears
Land
{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
FUT R
River's Grasp
{3}{U/B}
Sorcery
If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
SHM U
Riverfall Mimic
{1}{U/R}
Creature - Shapeshifter
2/1
Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
EVE C
Rix Maadi, Dungeon Palace
Land
{T}: Add {1} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
DIS U
Roar of Jukai
{2}{G}
Instant - Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane-An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK C
Roar of Reclamation
{5}{W}{W}
Sorcery
Each player returns all artifact cards from his or her graveyard to the battlefield.
5DN R
Roar of the Crowd
{3}{R}
Sorcery
Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
MOR C
Roar of the Kha
{1}{W}
Instant
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)
MRD U
Roar of the Wurm
{6}{G}
Sorcery
Put a 6/6 green Wurm creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Roaring Slagwurm
{5}{G}{G}
Creature - Wurm
6/4
Whenever Roaring Slagwurm attacks, tap all artifacts.
DST R
Robber Fly
{2}{R}
Creature - Insect
1/1
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
MMQ U
Robe of Mirrors
{U}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
EXO C, 10E C
Roc Egg
{2}{W}
Creature - Bird
0/3
Defender (This creature can't attack.)
When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.
M11 U
Roc Hatchling
{R}
Creature - Bird
0/1
Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
WTH U
Roc of Kher Ridges
{3}{R}
Creature - Bird
3/3
Flying
LEA R, LEB R, 2ED R, 3ED R, ME4 U
Rock Badger
{4}{R}
Creature - Badger Beast
3/3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
MMQ U, 10E C
Rock Basilisk
{4}{R}{G}
Creature - Basilisk
4/5
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
MIR R
Rock Hydra
{X}{R}{R}
Creature - Hydra
0/0
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Rock Jockey
{2}{R}
Creature - Goblin
3/3
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
SCG C
Rock Slide
{X}{R}
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
VIS C
Rockcaster Platoon
{5}{W}{W}
Creature - Rhino Soldier
5/7
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
ALA U
Rocket Launcher
{4}
Artifact
{2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
ATQ U, 3ED R
Rockshard Elemental
{5}{R}{R}
Creature - Elemental
4/3
Double strike (This creature deals both first-strike and regular combat damage.)
Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN R
Rockslide Ambush
{1}{R}
Sorcery
Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
PTK U, ME4 C
Rockslide Elemental
{2}{R}
Creature - Elemental
1/1
First strike
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Rockslide Elemental.
ALA U, HOP U
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
MIR U
Rod of Ruin
{4}
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U, 8ED U, 9ED U, 10E U, M10 U
Rofellos
Vanguard
Hand -2, life +4
Whenever a creature you control is put into a graveyard from the battlefield, draw a card.
VG S
Rofellos's Gift
{G}
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
UDS C
Rofellos, Llanowar Emissary
{G}{G}
Legendary Creature - Elf Druid
2/1
{T}: Add {G} to your mana pool for each Forest you control.
UDS R
Rogue Elephant
{G}
Creature - Elephant
3/3
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
WTH C
Rogue Kavu
{1}{R}
Creature - Kavu
1/1
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
INV C, 9ED C
Rogue Skycaptain
{2}{R}
Creature - Human Rogue Mercenary
3/4
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
ALL R, ME2 R
Rohgahh of Kher Keep
{2}{B}{B}{R}{R}
Legendary Creature - Kobold
5/5
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
LEG R, ME3 R
Roil Elemental
{3}{U}{U}{U}
Creature - Elemental
3/2
Flying
Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
ZEN R
Roiling Horror
{3}{B}{B}
Creature - Horror
*/*
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X-{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
PLC R
Roiling Terrain
{2}{R}{R}
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
WWK C
Rolling Earthquake
{X}{R}
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
PTK R, ME3 R
Rolling Spoil
{2}{G}{G}
Sorcery
Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
RAV U
Rolling Stones
{1}{W}
Enchantment
Wall creatures can attack as though they didn't have defender.
STH R, 7ED R, 8ED R
Rolling Thunder
{X}{R}{R}
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
TMP C, BRB C, HOP C
Ronin Cavekeeper
{5}{R}
Creature - Human Samurai
4/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
SOK C
Ronin Cliffrider
{3}{R}{R}
Creature - Human Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
BOK U
Ronin Houndmaster
{2}{R}
Creature - Human Samurai
2/2
Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
CHK C
Ronin Warclub
{3}
Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
BOK U
Ronom Hulk
{4}{G}
Creature - Beast
5/6
Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP C
Ronom Serpent
{5}{U}
Snow Creature - Serpent
5/6
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
CSP C
Ronom Unicorn
{1}{W}
Creature - Unicorn
2/2
Sacrifice Ronom Unicorn: Destroy target enchantment.
CSP C
Roofstalker Wight
{1}{B}
Creature - Zombie
2/1
{1}{U}: Roofstalker Wight gains flying until end of turn.
RAV C
Root Cage
{1}{G}
Enchantment
Mercenaries don't untap during their controllers' untap steps.
PCY U
Root Elemental
{4}{G}{G}
Creature - Elemental
6/5
Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
SCG R
Root Greevil
{3}{G}
Creature - Beast
2/3
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
PLS C
Root Maze
{G}
Enchantment
Artifacts and lands enter the battlefield tapped.
TMP R, 10E R
Root Sliver
{3}{G}
Creature - Sliver
2/2
Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
LGN U
Root Spider
{3}{G}
Creature - Spider
2/2
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
HML U
Root-Kin Ally
{4}{G}{G}
Creature - Elemental Warrior
3/3
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
RAV U
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
M10 R, H09 R, M11 R
Rootbreaker Wurm
{5}{G}{G}
Creature - Wurm
6/6
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
TMP C, 9ED U
Rootgrapple
{4}{G}
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
LRW C
Rooting Kavu
{2}{G}{G}
Creature - Kavu
4/3
When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
INV U
Rootrunner
{2}{G}{G}
Creature - Spirit
3/3
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
CHK U
Roots
{3}{G}
Enchantment - Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
HML U, MED C
Roots of All Evil
Scheme
When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.
ARC C
Roots of Life
{1}{G}{G}
Enchantment
As Roots of Life enters the battlefield, choose Islands or Swamps.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
MIR U
Rootwalla
{2}{G}
Creature - Lizard
2/2
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
TMP C, 9ED C, 10E C
Rootwater Alligator
{3}{G}
Creature - Crocodile
3/2
Sacrifice a Forest: Regenerate Rootwater Alligator.
EXO C
Rootwater Commando
{2}{U}
Creature - Merfolk
2/2
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
NEM C, 10E C
Rootwater Depths
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.
TMP U
Rootwater Diver
{U}
Creature - Merfolk
1/1
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
TMP U
Rootwater Hunter
{2}{U}
Creature - Merfolk
1/1
{T}: Rootwater Hunter deals 1 damage to target creature or player.
TMP C
Rootwater Matriarch
{2}{U}{U}
Creature - Merfolk
2/3
{T}: Gain control of target creature for as long as that creature is enchanted.
TMP R, 10E R
Rootwater Mystic
{U}
Creature - Merfolk Wizard
1/1
{1}{U}: Look at the top card of target player's library.
EXO C
Rootwater Shaman
{2}{U}
Creature - Merfolk Shaman
2/2
You may cast Aura cards with enchant creature as though they had flash.
TMP R
Rootwater Thief
{1}{U}
Creature - Merfolk Rogue
1/2
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.
NEM R
Rorix Bladewing
{3}{R}{R}{R}
Legendary Creature - Dragon
6/5
Flying, haste
ONS R, HOP R
Rosheen Meanderer
{3}{R/G}
Legendary Creature - Giant Shaman
4/4
{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
SHM R
Rot Wolf
{2}{G}
Creature - Wolf
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card.
MBS C
Roterothopter
{1}
Artifact Creature - Thopter
0/2
Flying
{2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
HML C, ME2 C
Rotlung Reanimator
{2}{B}
Creature - Zombie Cleric
2/2
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
ONS R
Rotted Hystrix
{4}{G}
Creature - Beast
3/6
NPH C
Rotted Ones, Lay Siege
Scheme
When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.
ARC C
Rotting Giant
{1}{B}
Creature - Zombie Giant
3/3
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
ODY U
Rotting Legion
{4}{B}
Creature - Zombie
4/5
Rotting Legion enters the battlefield tapped.
M11 C
Rotting Rats
{1}{B}
Creature - Zombie Rat
1/1
When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON C, HOP C
Rough
{1}{R}
Sorcery
Rough deals 2 damage to each creature without flying.
----
Tumble
{5}{R}
Sorcery
Tumble deals 6 damage to each creature with flying.
PLC U
Roughshod Mentor
{5}{G}
Creature - Giant Warrior
5/4
Green creatures you control have trample.
SHM U
Rouse
{1}{B}
Instant
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.
Target creature gets +2/+0 until end of turn.
MMQ C
Rout
{3}{W}{W}
Sorcery
You may cast Rout any time you could cast an instant if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
INV R
Rowan Treefolk
{3}{G}
Creature - Treefolk
3/4
POR C
Rowen
{2}{G}{G}
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
VIS R, 6ED R, 7ED R
Royal Assassin
{1}{B}{B}
Creature - Human Assassin
1/1
{T}: Destroy target tapped creature.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, 10E R, M10 R, M11 R
Royal Assassin Avatar
Vanguard
Hand -2, life +0
At the beginning of your upkeep, you draw a card and you lose 1 life.
VG S (x2)
Royal Decree
{2}{W}{W}
Enchantment
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
ALL R, ME2 R
Royal Falcon
{1}{W}
Creature - Bird
1/1
Flying
S99 C, S00 C
Royal Herbalist
{W}
Creature - Human Cleric
1/1
{2}, Exile the top card of your library: You gain 1 life.
ALL C (x2)
Royal Trooper
{2}{W}
Creature - Human Soldier
2/2
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
S99 U, ME2 C
Rubinia Soulsinger
{2}{G}{W}{U}
Legendary Creature - Faerie
2/3
You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
LEG R, CHR R, ME3 R
Ruby Leech
{1}{R}
Creature - Leech
2/2
First strike
Red spells you cast cost {R} more to cast.
INV R
Ruby Medallion
{2}
Artifact
Red spells you cast cost {1} less to cast.
TMP R
Rude Awakening
{4}{G}
Sorcery
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
5DN R, GVL R
Rugged Prairie
Land
{T}: Add {1} to your mana pool.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
EVE R
Ruham Djinn
{5}{W}
Creature - Djinn
5/5
First strike
Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
INV U
Ruin Ghost
{1}{W}
Creature - Spirit
1/1
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
WWK U
Ruination
{3}{R}
Sorcery
Destroy all nonbasic lands.
STH R
Ruinous Minotaur
{1}{R}{R}
Creature - Minotaur Warrior
5/2
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
ZEN C
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
FEM U, 5ED U, 6ED U, ME2 U
Rukh Egg
{3}{R}
Creature - Bird
0/3
When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.
ARN C (x2), 8ED R, 9ED R
Rule of Law
{2}{W}
Enchantment
Each player can't cast more than one spell each turn.
MRD R, 10E U
Rumbling Aftershocks
{4}{R}
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
WWK U
Rumbling Crescendo
{3}{R}{R}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
USG R
Rumbling Slum
{1}{R}{G}{G}
Creature - Elemental
5/5
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
GPT R, HOP R
Rumbling Slum Avatar
Vanguard
Hand +1, life +1
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
VG S
Rummaging Wizard
{3}{U}
Creature - Human Wizard
2/2
{2}{U}: Look at the top card of your library. You may put that card into your graveyard.
ONS U
Run Wild
{G}
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
ONS U
Rune Snag
{1}{U}
Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
CSP C
Rune of Protection: Artifacts
{1}{W}
Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG U
Rune of Protection: Black
{1}{W}
Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rune of Protection: Blue
{1}{W}
Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rune of Protection: Green
{1}{W}
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rune of Protection: Lands
{1}{W}
Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG R
Rune of Protection: Red
{1}{W}
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rune of Protection: White
{1}{W}
Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Rune-Cervin Rider
{3}{W}
Creature - Elf Knight
2/2
Flying
{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
SHM C
Rune-Tail, Kitsune Ascendant
{2}{W}
Legendary Creature - Fox Monk
2/2
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
----
Rune-Tail's Essence
Legendary Enchantment
Prevent all damage that would be dealt to creatures you control.
SOK R
Runeboggle
{2}{U}
Instant
Counter target spell unless its controller pays {1}.
Draw a card.
GPT C
Runeclaw Bear
{1}{G}
Creature - Bear
2/2
M10 C, M11 C
Runed Arch
{3}
Artifact
Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.
ICE R
Runed Halo
{W}{W}
Enchantment
As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
SHM R
Runed Servitor
{2}
Artifact Creature - Construct
2/2
When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
ROE U, EVT U
Runed Stalactite
{1}
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
LRW C
Runeflare Trap
{4}{R}{R}
Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
ZEN U
Runes of the Deus
{4}{R/G}
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
SHM C
Runesword
{6}
Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead.
DRK U, CHR C
Rupture
{2}{R}
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
NEM U
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
CON C, H09 C
Rush of Knowledge
{4}{U}
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.
SCG C
Rushing River
{2}{U}
Instant
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.
PLS C
Rushing-Tide Zubera
{2}{U}{U}
Creature - Zubera Spirit
3/3
When Rushing-Tide Zubera is put into a graveyard from the battlefield, if 4 or more damage was dealt to it this turn, draw three cards.
SOK U
Rushwood Dryad
{1}{G}
Creature - Dryad
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
MMQ C, 8ED C, 10E C
Rushwood Elemental
{G}{G}{G}{G}{G}
Creature - Elemental
4/4
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
MMQ R
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
MMQ U
Rushwood Herbalist
{2}{G}
Creature - Human Spellshaper
2/2
{G}, {T}, Discard a card: Regenerate target creature.
MMQ C
Rushwood Legate
{2}{G}
Creature - Dryad
2/1
If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
MMQ U
Rust
{G}
Instant
Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
LEG C
Rust Elemental
{4}
Artifact Creature - Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
MRD U
Rust Tick
{3}
Artifact Creature - Insect
1/3
You may choose not to untap Rust Tick during your untap step.
{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
SOM U
Rusted Relic
{4}
Artifact
Metalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
SOM U
Rusted Slasher
{4}
Artifact Creature - Horror
4/1
Sacrifice an artifact: Regenerate Rusted Slasher.
MBS C
Rustic Clachan
Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
MOR R, EVT R
Rusting Golem
{4}
Artifact Creature - Golem
*/*
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
NEM U
Rustmouth Ogre
{4}{R}{R}
Creature - Ogre
5/4
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
MRD U
Rustrazor Butcher
{1}{R}
Creature - Goblin Warrior
1/2
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM C
Rustspore Ram
{4}
Artifact Creature - Sheep
1/3
When Rustspore Ram enters the battlefield, destroy target Equipment.
MRD U
Ruthless Cullblade
{1}{B}
Creature - Vampire Warrior
2/1
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
WWK C
Ruthless Invasion
{3}{R/P}
Sorcery
({R/P} can be paid with either {R} or 2 life.)
Nonartifact creatures can't block this turn.
NPH C
Rysorian Badger
{2}{G}
Creature - Badger
2/2
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
HML R
Ryusei, the Falling Star
{5}{R}
Legendary Creature - Dragon Spirit
5/5
Flying
When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.
PRO R, CHK R, ARC R
Saber Ants
{3}{G}
Creature - Insect
2/3
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
MMQ U
Saberclaw Golem
{5}
Artifact Creature - Golem
4/2
{R}: Saberclaw Golem gains first strike until end of turn.
SOM C
Sabertooth Alley Cat
{1}{R}{R}
Creature - Cat
2/1
Sabertooth Alley Cat attacks each turn if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
RAV C
Sabertooth Cobra
{2}{G}
Creature - Snake
2/2
Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.)
MIR C
Sabertooth Nishoba
{4}{G}{W}
Creature - Cat Beast Warrior
5/5
Trample, protection from blue and from red
INV R
Sabertooth Wyvern
{4}{R}
Creature - Drake
3/2
Flying, first strike
EXO U
Sabretooth Tiger
{2}{R}
Creature - Cat
2/1
First strike
ICE C, 5ED C, 6ED C, 7ED C, 8ED C
Sacellum Archers
{2}{G}
Creature - Elf Archer
2/3
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
CON U
Sacellum Godspeaker
{2}{G}
Creature - Elf Druid
2/2
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
ALA R
Sachi, Daughter of Seshiro
{2}{G}{G}
Legendary Creature - Snake Shaman
1/3
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G} to your mana pool."
CHK U
Sacred Boon
{1}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
ICE U, 5ED U, ME2 U
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
RAV R
Sacred Ground
{1}{W}
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
STH R, 7ED R, 8ED R, 9ED R
Sacred Guide
{W}
Creature - Human Cleric
1/1
{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
TMP R
Sacred Knight
{3}{W}
Creature - Human Knight
3/2
Sacred Knight can't be blocked by black and/or red creatures.
POR C
Sacred Mesa
{2}{W}
Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
MIR R, TSB S
Sacred Nectar
{1}{W}
Sorcery
You gain 4 life.
POR C, S99 C, 7ED C, 8ED C, 9ED C
Sacred Prey
{G}
Creature - Horse
1/1
Whenever Sacred Prey becomes blocked, you gain 1 life.
MMQ C
Sacred Rites
{W}
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
ODY C
Sacred Wolf
{2}{G}
Creature - Wolf
3/1
Sacred Wolf can't be the target of spells or abilities your opponents control.
M11 C
Sacrifice
{B}
Instant
As an additional cost to cast Sacrifice, sacrifice a creature.
Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.
LEA U, LEB U, 2ED U, 3ED U
Sadistic Augermage
{2}{B}
Creature - Human Wizard
3/1
When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library.
RAV C
Sadistic Glee
{B}
Enchantment - Aura
Enchant creature
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature.
TMP C, BRB C
Sadistic Hypnotist
{3}{B}{B}
Creature - Human Minion
2/2
Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
ODY U
Sadistic Sacrament
{B}{B}{B}
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
ZEN R
Safe Haven
Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
DRK R, CHR R, TSB S
Safe Passage
{2}{W}
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
M10 C, M11 C
Safeguard
{3}{W}{W}
Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
TMP R
Safehold Duo
{3}{G/W}
Creature - Elf Warrior Shaman
2/4
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
SHM C
Safehold Elite
{1}{G/W}
Creature - Elf Scout
2/2
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM C
Safehold Sentry
{1}{W}
Creature - Elf Warrior
2/2
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
SHM C
Safewright Quest
{G/W}
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
SHM C
Saffi Eriksdotter
{G}{W}
Legendary Creature - Human Scout
2/2
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
TSP R
Sage Aven
{3}{U}
Creature - Bird Wizard
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
ONS C, 9ED C
Sage Owl
{1}{U}
Creature - Bird
1/1
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
WTH C, 6ED C, 7ED C, 8ED C, 10E C, M10 C
Sage of Epityr
{U}
Creature - Human Wizard
1/1
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
TSP C
Sage of Fables
{2}{U}
Creature - Merfolk Wizard
2/2
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
MOR U
Sage of Lat-Nam
{1}{U}
Creature - Human Artificer
1/2
{T}, Sacrifice an artifact: Draw a card.
ATQ C, 8ED R
Sage's Dousing
{2}{U}
Tribal Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
MOR U
Sage's Knowledge
{2}{U}
Sorcery
Return target sorcery card from your graveyard to your hand.
PTK C
Sages of the Anima
{3}{G}{U}
Creature - Elf Wizard
3/4
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
ARB R
Sailmonger
{3}{U}
Creature - Human Monger
3/3
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
MMQ U
Saji's Torrent
{1}{U}
Instant
Choose a number from 0 to 5 at random, then choose that many creatures and tap them.
SDC S
Sakashima the Impostor
{2}{U}{U}
Legendary Creature - Human Rogue
3/1
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
SOK R
Sakashima the Impostor Avatar
Vanguard
Hand +0, life +1
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
VG S
Sakiko, Mother of Summer
{4}{G}{G}
Legendary Creature - Snake Shaman
3/3
Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
BOK R
Sakura-Tribe Elder
{1}{G}
Creature - Snake Shaman
1/1
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
CHK C, ARC C
Sakura-Tribe Scout
{G}
Creature - Snake Shaman Scout
1/1
{T}: You may put a land card from your hand onto the battlefield.
SOK C
Sakura-Tribe Springcaller
{3}{G}
Creature - Snake Shaman
2/4
At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
BOK C
Salt Flats
Land
Salt Flats enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
TMP R
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
INV U, 8ED U
Saltblast
{3}{W}{W}
Sorcery
Destroy target nonwhite permanent.
PLC U, EVT U
Saltcrusted Steppe
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
TSP U
Saltfield Recluse
{2}{W}
Creature - Human Rebel Cleric
1/2
{T}: Target creature gets -2/-0 until end of turn.
PLC C
Saltskitter
{3}{W}
Creature - Wurm
3/4
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
FUT C
Salvage
{G}
Sorcery
Put target card from your graveyard on top of your library.
P02 C
Salvage Scout
{W}
Creature - Human Scout
1/1
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
SOM C
Salvage Slasher
{1}{B}
Artifact Creature - Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
CON C
Salvage Titan
{4}{B}{B}
Artifact Creature - Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
ALA R
Salvaging Station
{6}
Artifact
{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature is put into a graveyard from the battlefield, you may untap Salvaging Station.
5DN R
Samite Alchemist
{3}{W}
Creature - Human Cleric
0/2
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
HML C (x2)
Samite Archer
{1}{W}{U}
Creature - Human Cleric Archer
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
INV U
Samite Blessing
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
STH C
Samite Censer-Bearer
{W}
Creature - Human Rebel Cleric
1/1
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
FUT C
Samite Elder
{2}{W}
Creature - Human Cleric
1/2
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
PLS R
Samite Healer
{1}{W}
Creature - Human Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S00 C, 7ED C, 8ED C, 9ED C, 10E C
Samite Ministration
{1}{W}
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
INV U
Samite Pilgrim
{1}{W}
Creature - Human Cleric
1/1
Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
PLS C
Samite Sanctuary
{2}{W}
Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
PCY R
Samurai Enforcers
{4}{W}{W}
Creature - Human Samurai
4/4
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
CHK U
Samurai of the Pale Curtain
{W}{W}
Creature - Fox Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
CHK U
Sanctimony
{1}{W}
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
UDS U, 7ED U, 8ED U
Sanctum Custodian
{2}{W}
Creature - Human Cleric
1/2
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
USG C, BRB C
Sanctum Gargoyle
{3}{W}
Artifact Creature - Gargoyle
2/3
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
ALA C, ARC C
Sanctum Guardian
{1}{W}{W}
Creature - Human Cleric
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
USG U, BRB U, 9ED U
Sanctum Plowbeast
{4}{W}{U}
Artifact Creature - Beast
3/6
Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
ARB C
Sanctum of Serra
Plane - Serra's Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever you roll {C}, you may have your life total become 20.
HOP C
Sand Golem
{5}
Artifact Creature - Golem
3/3
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
MIR U
Sand Silos
Land
Sand Silos enters the battlefield tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
FEM R, 5ED R
Sand Squid
{3}{U}
Creature - Squid Beast
2/2
Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
MMQ R
Sandals of Abdallah
{4}
Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah.
ARN U
Sandbar Crocodile
{4}{U}
Creature - Crocodile
6/5
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
MIR C
Sandbar Merfolk
{U}
Creature - Merfolk
1/1
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Sandbar Serpent
{4}{U}
Creature - Serpent
3/4
Cycling {2} ({2}, Discard this card: Draw a card.)
USG U
Sands of Time
{4}
Artifact
Each player skips his or her untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
VIS R
Sandskin
{2}{W}
Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
ONS C
Sandsower
{3}{W}
Creature - Spirit
1/3
Tap three untapped creatures you control: Tap target creature.
RAV U
Sandstone Deadfall
{3}
Artifact
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
ODY U
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
MMQ C
Sandstone Warrior
{2}{R}{R}
Creature - Human Soldier Warrior
1/3
First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
TMP C, 9ED C
Sandstorm
{G}
Instant
Sandstorm deals 1 damage to each attacking creature.
ARN C, 4ED C, MIR C, BRB C, ME4 C
Sandstorm Eidolon
{3}{R}
Creature - Spirit
2/2
{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
DIS C
Sangrite Backlash
{B/G}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
ARB C
Sangrite Surge
{4}{R}{G}
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
ALA U
Sangromancer
{2}{B}{B}
Creature - Vampire Shaman
3/3
Flying
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
MBS R
Sangrophage
{B}{B}
Creature - Zombie
3/3
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
TSP C
Sanguine Bond
{3}{B}{B}
Enchantment
Whenever you gain life, target opponent loses that much life.
M10 R
Sanguine Guard
{1}{B}{B}
Creature - Zombie Knight
2/2
First strike
{1}{B}: Regenerate Sanguine Guard.
USG U, PVC U
Sanguine Praetor
{6}{B}{B}
Creature - Avatar
7/5
{B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
GPT R
Sanity Gnawers
{1}{B}{R}
Creature - Rat
1/1
When Sanity Gnawers enters the battlefield, target player discards a card at random.
ARB U
Sanity Grinding
{U}{U}{U}
Sorcery
Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
EVE R
Sapling of Colfenor
{3}{B/G}{B/G}
Legendary Creature - Treefolk Shaman
2/5
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
EVE R
Sapphire Charm
{U}
Instant
Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
MIR C
Sapphire Leech
{1}{U}
Creature - Leech
2/2
Flying
Blue spells you cast cost {U} more to cast.
INV R
Sapphire Medallion
{2}
Artifact
Blue spells you cast cost {1} less to cast.
TMP R
Saprazzan Bailiff
{3}{U}{U}
Creature - Merfolk
2/2
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
MMQ R
Saprazzan Breaker
{4}{U}
Creature - Beast
3/3
{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.
MMQ U
Saprazzan Cove
Land
Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
MMQ U
Saprazzan Heir
{1}{U}
Creature - Merfolk
1/1
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
MMQ R
Saprazzan Legate
{3}{U}
Creature - Merfolk Soldier
1/3
Flying
If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
MMQ U
Saprazzan Outrigger
{3}{U}
Creature - Merfolk
5/5
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
MMQ C
Saprazzan Raider
{2}{U}
Creature - Merfolk
1/2
When Saprazzan Raider becomes blocked, return it to its owner's hand.
MMQ C
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
MMQ C
Saproling Burst
{4}{G}
Enchantment
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.
NEM R
Saproling Cluster
{1}{G}
Enchantment
{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
NEM R
Saproling Infestation
{1}{G}
Enchantment
Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.
INV R
Saproling Symbiosis
{3}{G}
Sorcery
You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.
INV R
Sapseep Forest
Land - Forest
({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
SHM U
Sarcatog
{1}{B}{R}
Creature - Atog
1/2
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
ODY U
Sarcomancy
{B}
Enchantment
When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
TMP R
Sarcomite Myr
{2}{U}
Artifact Creature - Myr
2/1
{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
FUT C, HOP C
Sarkhan Vol
{2}{R}{G}
Planeswalker - Sarkhan
4
[+1] Creatures you control get +1/+1 and gain haste until end of turn.
[-2] Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[-6] Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
ALA M
Sarkhan the Mad
{3}{B}{R}
Planeswalker - Sarkhan
7
[0] Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
[-2] Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
[-4] Each Dragon creature you control deals damage equal to its power to target player.
ROE M
Sarpadian Empires, Vol. VII
{3}
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
TSP R
Sasaya, Orochi Ascendant
{1}{G}{G}
Legendary Creature - Snake Monk
2/3
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
----
Sasaya's Essence
Legendary Enchantment
Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.
SOK R
Savaen Elves
{G}
Creature - Elf
1/1
{G}{G}, {T}: Destroy target Aura attached to a land.
DRK C
Savage Beating
{3}{R}{R}
Instant
Cast Savage Beating only during your turn and only during combat.
Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
DST R
Savage Conception
{3}{G}{G}
Sorcery
Put a 3/3 green Beast creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE U
Savage Firecat
{3}{R}{R}
Creature - Elemental Cat
0/0
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
ODY R
Savage Gorilla
{4}{G}
Creature - Ape
3/3
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
APC C
Savage Hunger
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C
Savage Lands
Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
ALA U
Savage Offensive
{1}{R}
Sorcery
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
INV C
Savage Silhouette
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
ZEN C
Savage Thallid
{3}{G}{G}
Creature - Fungus
5/2
At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Regenerate target Fungus.
TSP C
Savage Twister
{X}{R}{G}
Sorcery
Savage Twister deals X damage to each creature.
MIR U, GPT U, HOP U, ARC U
Savannah
Land - Forest Plains
LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R
Savannah Lions
{W}
Creature - Cat
2/1
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 8ED R, 9ED R, ME4 U
Savor the Moment
{1}{U}{U}
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
SHM R
Savra, Queen of the Golgari
{2}{B}{G}
Legendary Creature - Elf Shaman
2/2
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
RAV R
Sawback Manticore
{3}{R}{G}
Creature - Manticore
2/4
{4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.
MIR R
Sawtooth Loon
{2}{W}{U}
Creature - Bird
2/2
Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
PLS U
Sawtooth Ogre
{2}{R}{R}
Creature - Ogre
3/3
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
WTH C
Sawtooth Thresher
{6}
Artifact Creature - Construct
1/1
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
5DN C
Scab-Clan Mauler
{R}{G}
Creature - Human Berserker
1/1
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
GPT C
Scabland
Land
Scabland enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
TMP R
Scald
{1}{R}
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
USG U
Scalding Salamander
{2}{R}
Creature - Salamander
2/1
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
EXO U
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
ZEN R
Scalding Tongs
{2}
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
TMP R
Scale of Chiss-Goria
{3}
Artifact
Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +0/+1 until end of turn.
MRD C
Scalebane's Elite
{3}{G}{W}
Creature - Human Soldier
4/4
Protection from black
VIS U
Scaled Hulk
{5}{G}
Creature - Spirit
4/4
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
BOK C
Scaled Wurm
{7}{G}
Creature - Wurm
7/6
ICE C, 5ED C, 6ED C, BRB C, BTD C, 9ED C
Scalpelexis
{4}{U}
Creature - Beast
1/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
JUD R, 10E R
Scandalmonger
{3}{B}
Creature - Boar Monger
3/3
{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
MMQ U
Scapegoat
{W}
Instant
As an additional cost to cast Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
STH U
Scapeshift
{2}{G}{G}
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
MOR R
Scar
{B/R}
Instant
Put a -1/-1 counter on target creature.
SHM C
Scarab of the Unseen
{2}
Artifact
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
ALL U
Scarblade Elite
{B}{B}
Creature - Elf Assassin
2/2
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
MOR R
Scare Tactics
{B}
Instant
Creatures you control get +1/+0 until end of turn.
EXO C
Scarecrone
{3}
Artifact Creature - Scarecrow
1/2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
EVE R
Scarecrow
{5}
Artifact Creature - Scarecrow
2/2
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
DRK U, ME4 U
Scarland Thrinax
{B}{R}{G}
Creature - Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
CON U
Scarred Puma
{R}
Creature - Cat
2/1
Scarred Puma can't attack unless a black or green creature also attacks.
INV C
Scarred Vinebreeder
{1}{B}
Creature - Elf Shaman
1/1
{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
LRW C
Scars of the Veteran
{4}{W}
Instant
You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
ALL U, ME2 R
Scarscale Ritual
{1}{U/B}
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
SHM C
Scarwood Bandits
{2}{G}{G}
Creature - Human Rogue
2/2
Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
DRK R, ME4 R
Scarwood Goblins
{R}{G}
Creature - Goblin
2/2
DRK C
Scarwood Hag
{1}{G}
Creature - Hag
1/1
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
DRK U
Scarwood Treefolk
{3}{G}
Creature - Treefolk
3/5
Scarwood Treefolk enters the battlefield tapped.
TSP C
Scathe Zombies
{2}{B}
Creature - Zombie
2/2
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C
Scatter the Seeds
{3}{G}{G}
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens onto the battlefield.
RAV C
Scattering Stroke
{2}{U}{U}
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW U
Scattershot
{2}{R}
Instant
Scattershot deals 1 damage to target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG C
Scattershot Archer
{G}
Creature - Elf Archer
1/2
{T}: Scattershot Archer deals 1 damage to each creature with flying.
CON C
Scavenged Weaponry
{2}{B}
Enchantment - Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
INV C
Scavenger Drake
{3}{B}
Creature - Drake
1/1
Flying
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Scavenger Drake.
ALA U
Scavenger Folk
{G}
Creature - Human
1/1
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
DRK C, CHR C, 5ED C, 7ED U, ME4 C
Scavenging Ghoul
{3}{B}
Creature - Zombie
2/2
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ME4 U
Scavenging Scarab
{3}{B}
Creature - Insect
3/3
Scavenging Scarab can't block.
DST C
Scent of Brine
{1}{U}
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
UDS C
Scent of Cinder
{1}{R}
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
UDS C
Scent of Ivy
{G}
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
UDS C
Scent of Jasmine
{W}
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
UDS C
Scent of Nightshade
{1}{B}
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
UDS C
Scepter of Dominance
{1}{W}{W}
Artifact
{W}, {T}: Tap target permanent.
CON R
Scepter of Fugue
{B}{B}
Artifact
{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
CON R
Scepter of Insight
{1}{U}{U}
Artifact
{3}{U}, {T}: Draw a card.
CON R
Schismotivate
{1}{U}{R}
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
GPT U
School of Piranha
{1}{U}
Creature - Fish
3/3
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
EXO C
School of the Unseen
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool.
ALL U
Scion of Darkness
{5}{B}{B}{B}
Creature - Avatar
6/6
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
LGN R, ARC R
Scion of Oona
{2}{U}
Creature - Faerie Soldier
1/1
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
LRW R
Scion of the Ur-Dragon
{W}{U}{B}{R}{G}
Legendary Creature - Dragon Avatar
4/4
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
TSP R
Scion of the Wild
{1}{G}{G}
Creature - Avatar
*/*
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
RAV R, 10E R
Scorched Earth
{X}{R}
Sorcery
As an additional cost to cast Scorched Earth, discard X land cards.
Destroy X target lands.
TMP R
Scorched Ruins
Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {4} to your mana pool.
WTH R
Scorched Rusalka
{R}
Creature - Spirit
1/1
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
GPT U
Scorching Lava
{1}{R}
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead.
INV C
Scorching Missile
{3}{R}
Sorcery
Scorching Missile deals 4 damage to target player.
Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY C
Scorching Spear
{R}
Sorcery
Scorching Spear deals 1 damage to target creature or player.
POR C, S99 C
Scorching Winds
{R}
Instant
Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
POR U
Scoria Cat
{3}{R}{R}
Creature - Cat
3/3
Scoria Cat gets +3/+3 as long as you control no untapped lands.
PCY U
Scoria Elemental
{4}{R}
Creature - Elemental
6/1
SOM C
Scoria Wurm
{4}{R}
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
USG R, 10E R
Scornful AEther-Lich
{3}{U}
Artifact Creature - Zombie Wizard
2/4
{W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
CON U
Scornful Egotist
{7}{U}
Creature - Human Wizard
1/1
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG C
Scour
{2}{W}{W}
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.
UDS U, BOK U
Scourge Devil
{4}{R}
Creature - Devil
3/3
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA U
Scourge Servant
{4}{B}
Creature - Zombie
3/3
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS C
Scourge of Kher Ridges
{6}{R}{R}
Creature - Dragon
6/6
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
FUT R
Scourge of Numai
{3}{B}
Creature - Demon Spirit
4/4
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
BOK U
Scourge of the Nobilis
{2}{R/W}
Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
EVE C
Scourglass
{3}{W}{W}
Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
ALA R
Scout's Warning
{W}
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
FUT R
Scouting Trek
{1}{G}
Sorcery
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
INV U
Scrabbling Claws
{1}
Artifact
{T}: Target player exiles a card from his or her graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
MRD U
Scragnoth
{4}{G}
Creature - Beast
3/4
Scragnoth can't be countered.
Protection from blue
TMP U, TSB S
Scrap
{2}{R}
Instant
Destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Scrapbasket
{4}
Artifact Creature - Scarecrow
3/2
{1}: Scrapbasket becomes all colors until end of turn.
SHM C
Scrapdiver Serpent
{5}{U}{U}
Creature - Serpent
5/5
Scrapdiver Serpent is unblockable as long as defending player controls an artifact.
SOM C
Scrapheap
{3}
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
ULG R
Scrapyard Salvo
{1}{R}{R}
Sorcery
Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.
NPH C
Screaming Fury
{2}{R}
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
5DN C
Screaming Seahawk
{4}{U}
Creature - Bird
2/2
Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
ONS C
Screams from Within
{1}{B}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to the battlefield.
DST U
Screams of the Damned
{3}{B}{B}
Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
ODY U
Screeching Buzzard
{3}{B}
Creature - Bird
2/2
Flying
When Screeching Buzzard is put into a graveyard from the battlefield, each opponent discards a card.
ONS C
Screeching Drake
{3}{U}
Creature - Drake
2/2
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
P02 C, ME2 C
Screeching Griffin
{3}{W}
Creature - Griffin
2/2
Flying
{R}: Target creature can't block Screeching Griffin this turn.
RAV C
Screeching Harpy
{2}{B}{B}
Creature - Harpy Beast
2/2
Flying
{1}{B}: Regenerate Screeching Harpy.
TMP U
Screeching Silcaw
{1}{U}
Creature - Bird
1/2
Flying
Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.
SOM C
Screeching Sliver
{U}
Creature - Sliver
1/1
All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
TSP C
Scrib Nibblers
{2}{B}
Creature - Rat
1/1
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
WWK U
Scrivener
{4}{U}
Creature - Human Wizard
2/2
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
EXO U, ODY C
Scroll Rack
{2}
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
TMP R
Scroll Thief
{2}{U}
Creature - Merfolk Rogue
1/3
Whenever Scroll Thief deals combat damage to a player, draw a card.
M11 C
Scroll of Origins
{2}
Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
SOK R
Scrounge
{2}{B}
Sorcery
Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.
DST U
Scrubland
Land - Plains Swamp
LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R
Scryb Ranger
{1}{G}
Creature - Faerie
1/1
Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
TSP U
Scryb Sprites
{G}
Creature - Faerie
1/1
Flying
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, MED C, ME3 C
Scrying Glass
{2}
Artifact
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
UDS R
Scrying Sheets
Snow Land
{T}: Add {1} to your mana pool.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)
CSP R
Sculpting Steel
{3}
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
MRD R, 10E R
Scute Mob
{G}
Creature - Insect
1/1
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
ZEN R
Scuttlemutt
{3}
Artifact Creature - Scarecrow
2/2
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
SHM C
Scuttling Death
{4}{B}
Creature - Spirit
4/2
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK C
Scuzzback Marauders
{4}{R/G}
Creature - Goblin Warrior
5/2
Trample
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM C
Scuzzback Scrapper
{R/G}
Creature - Goblin Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM C
Scythe Tiger
{G}
Creature - Cat
3/2
Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
ZEN C
Scythe of the Wretched
{2}
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
MRD R
Sea Drake
{2}{U}
Creature - Drake
4/3
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
P02 U, ME2 R
Sea Eagle
{1}{U}
Creature - Bird
1/1
Flying
S99 C, S00 C, 8ED C
Sea Gate Loremaster
{4}{U}
Creature - Merfolk Wizard Ally
1/3
{T}: Draw a card for each Ally you control.
ZEN R
Sea Gate Oracle
{2}{U}
Creature - Human Wizard
1/3
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
ROE C
Sea Kings' Blessing
{U}
Instant
Any number of target creatures become blue until end of turn.
LEG U
Sea Monster
{4}{U}{U}
Creature - Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.
TMP C, 6ED C, 7ED C, 8ED C, 9ED C, 10E C
Sea Scryer
{1}{U}
Creature - Merfolk Wizard
1/1
{T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
MIR C
Sea Serpent
{5}{U}
Creature - Serpent
5/5
Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C
Sea Snidd
{4}{U}
Creature - Beast
3/3
{T}: Target land becomes the basic land type of your choice until end of turn.
PLS C
Sea Spirit
{4}{U}
Creature - Elemental Spirit
2/3
{U}: Sea Spirit gets +1/+0 until end of turn.
ICE U, 5ED U, ME2 U
Sea Sprite
{1}{U}
Creature - Faerie
1/1
Flying, protection from red
HML U, 5ED U, MED C
Sea Troll
{2}{U}
Creature - Troll
2/1
{U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
HML U
Sea of Sand
Plane - Rabiah
Players reveal each card they draw.
Whenever a player draws a land card, that player gains 3 life.
Whenever a player draws a nonland card, that player loses 3 life.
Whenever you roll {C}, put target permanent on top of its owner's library.
HOP C
Sea's Claim
{U}
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
ONS C, 9ED C
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U} to your mana pool.
SOM R
Seafarer's Quay
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG U
Seafloor Debris
Land
Seafloor Debris enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
ODY C
Seahunter
{2}{U}{U}
Creature - Human Mercenary
2/2
{3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.
NEM R
Seal of Cleansing
{1}{W}
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
NEM C
Seal of Doom
{2}{B}
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
NEM C, DIS C
Seal of Fire
{R}
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
NEM C, DIS C, JVC C
Seal of Primordium
{1}{G}
Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
PLC C
Seal of Removal
{U}
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
NEM C
Seal of Strength
{G}
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
NEM C
Sealed Fate
{X}{U}{B}
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
MIR U
Search for Survivors
{2}{R}
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
PCY R
Search for Tomorrow
{2}{G}
Sorcery
Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2-{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
TSP C, HOP C
Searing Blaze
{R}{R}
Instant
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
WWK C
Searing Flesh
{6}{R}
Sorcery
Searing Flesh deals 7 damage to target opponent.
ONS U
Searing Meditation
{1}{R}{W}
Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
RAV R
Searing Rays
{2}{R}
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
INV U
Searing Spear Askari
{2}{R}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
MIR C
Searing Touch
{R}
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to target creature or player.
TMP U
Searing Wind
{8}{R}
Instant
Searing Wind deals 10 damage to target creature or player.
PCY R, 8ED R
Seascape Aerialist
{4}{U}
Creature - Merfolk Wizard Ally
2/3
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
ZEN U
Seashell Cameo
{3}
Artifact
{T}: Add {W} or {U} to your mana pool.
INV U
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
ALA U
Seaside Haven
Land
{T}: Add {1} to your mana pool.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
ONS U
Seasinger
{1}{U}{U}
Creature - Merfolk
0/1
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
FEM U, 5ED U, MED U
Season of the Witch
{B}{B}{B}
Enchantment
At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
DRK R
Seasoned Marshal
{2}{W}{W}
Creature - Human Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.
POR U, USG U, BRB U, 7ED U, 8ED U, 9ED U, EVT U
Seasoned Tactician
{2}{W}
Creature - Human Advisor
1/3
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
ALL U
Seat of the Synod
Artifact Land
(Seat of the Synod isn't a spell.)
{T}: Add {U} to your mana pool.
MRD C, HOP C, EVT C
Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
LRW R
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)
ONS C, DVD C, ARC C
Second Chance
{2}{U}
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
ULG R
Second Sight
{2}{U}
Instant
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)
DST U
Second Sunrise
{1}{W}{W}
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
MRD R
Second Thoughts
{4}{W}
Instant
Exile target attacking creature.
Draw a card.
ODY C
Second Wind
{2}{U}
Enchantment - Aura
Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
FUT U
Secretkeeper
{3}{U}
Creature - Spirit
2/2
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
SOK U
Security Detail
{3}{W}
Enchantment
{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
MMQ R
Sedge Sliver
{2}{R}
Creature - Sliver
2/2
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
TSP R
Sedge Troll
{2}{R}
Creature - Troll
2/2
Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Sedraxis Alchemist
{2}{B}
Creature - Zombie Wizard
2/2
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
CON C
Sedraxis Specter
{U}{B}{R}
Creature - Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA R
Sedris, the Traitor King
{3}{U}{B}{R}
Legendary Creature - Zombie Warrior
5/5
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA M
See Beyond
{1}{U}
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
ROE C
Seed Spark
{3}{W}
Instant
Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.
RAV U
Seed the Land
{2}{G}{G}
Enchantment
Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.
SOK R
Seedborn Muse
{3}{G}{G}
Creature - Spirit
2/4
Untap all permanents you control during each other player's untap step.
LGN R, 9ED R, 10E R
Seedcradle Witch
{G/W}
Creature - Elf Shaman
1/1
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
SHM U
Seedguide Ash
{4}{G}
Creature - Treefolk Druid
4/4
When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
LRW U
Seedling Charm
{G}
Instant
Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
MIR C
Seeds of Innocence
{1}{G}{G}
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost.
MIR R
Seeds of Strength
{G}{W}
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
RAV C
Seedtime
{1}{G}
Instant
Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
JUD R
Seek the Horizon
{3}{G}
Sorcery
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
SOK U
Seeker
{2}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
LEG U, 4ED C
Seeker of Skybreak
{1}{G}
Creature - Elf
2/1
{T}: Untap target creature.
TMP C, BRB C, 7ED C
Seer's Sundial
{4}
Artifact
Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
WWK R
Seer's Vision
{2}{U}{B}
Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
INV U
Seething Anger
{R}
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
STH C
Seething Pathblazer
{2}{R}
Creature - Elemental Warrior
2/2
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
MOR C
Seething Song
{2}{R}
Instant
Add {R}{R}{R}{R}{R} to your mana pool.
MRD C, 9ED C, ARC C, DDG C
Segmented Wurm
{3}{R}{G}
Creature - Wurm
5/5
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
TMP U, BTD U
Segovian Leviathan
{4}{U}
Creature - Leviathan
3/3
Islandwalk
LEG U, 4ED U, 5ED U, 6ED U
Seht's Tiger
{2}{W}{W}
Creature - Cat
3/3
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
FUT R
Seismic Assault
{R}{R}{R}
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.
EXO R, 7ED R, 8ED R, 10E R
Seismic Mage
{3}{R}
Creature - Human Spellshaper
1/1
{2}{R}, {T}, Discard a card: Destroy target land.
MMQ R
Seismic Shudder
{1}{R}
Instant
Seismic Shudder deals 1 damage to each creature without flying.
ZEN C
Seismic Spike
{2}{R}{R}
Sorcery
Destroy target land. Add {R}{R} to your mana pool.
RAV C
Seismic Strike
{2}{R}
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
M10 C, DDG C
Seizan, Perverter of Truth
{3}{B}{B}
Legendary Creature - Demon Spirit
6/5
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
CHK R
Seize the Day
{3}{R}
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY R
Seize the Initiative
{W}
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
SOM C
Seize the Soul
{2}{B}{B}
Instant
Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
GPT R
Seizures
{1}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
ICE C
Sejiri Merfolk
{1}{U}
Creature - Merfolk Soldier
2/1
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
WWK U
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
ZEN U
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
WWK C, DDG C
Sek'Kuar, Deathkeeper
{2}{B}{R}{G}
Legendary Creature - Orc Shaman
4/3
Whenever another nontoken creature you control is put into a graveyard from the battlefield, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
CSP R
Sekki, Seasons' Guide
{5}{G}{G}{G}
Legendary Creature - Spirit
0/0
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
SOK R
Selective Memory
{3}{U}
Sorcery
Search your library for any number of nonland cards and exile them. Then shuffle your library.
WWK R
Selenia
Vanguard
Hand +1, life +7
Creatures you control have vigilance.
VG S
Selenia, Dark Angel
{3}{W}{B}
Legendary Creature - Angel
3/3
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
TMP R
Selesnya Evangel
{G}{W}
Creature - Elf Shaman
1/2
{1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
RAV C
Selesnya Guildmage
{G/W}{G/W}
Creature - Elf Wizard
2/2
({G/W} can be paid with either {G} or {W}.)
{3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
{3}{W}: Creatures you control get +1/+1 until end of turn.
RAV U, ARC U
Selesnya Sagittars
{3}{G}{W}
Creature - Elf Archer
2/5
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.
RAV U
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
RAV C, DDG C
Selesnya Signet
{2}
Artifact
{1}, {T}: Add {G}{W} to your mana pool.
RAV C
Selfless Exorcist
{3}{W}{W}
Creature - Human Cleric
3/4
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
JUD R
Selkie Hedge-Mage
{2}{G/U}
Creature - Merfolk Wizard
2/2
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
EVE U
Sell-Sword Brute
{1}{R}
Creature - Human Mercenary
2/2
When Sell-Sword Brute is put into a graveyard from the battlefield, it deals 2 damage to you.
RAV C
Semblance Anvil
{3}
Artifact
Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
SOM R
Sen Triplets
{2}{W}{U}{B}
Legendary Artifact Creature - Human Wizard
3/3
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
ARB M
Sengir Autocrat
{3}{B}
Creature - Human
2/2
When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
HML U, 5ED R, 6ED R, TSB S
Sengir Bats
{1}{B}{B}
Creature - Bat
1/2
Flying
Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.
HML C (x2)
Sengir Nosferatu
{3}{B}{B}
Creature - Vampire
4/4
Flying
{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
TSP R
Sengir Vampire
{3}{B}{B}
Creature - Vampire
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, BTD U, TOR R, 9ED R, 10E R, ME4 U
Sensation Gorger
{1}{R}{R}
Creature - Goblin Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
MOR R
Sensei Golden-Tail
{1}{W}
Legendary Creature - Fox Samurai
2/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
CHK R
Sensei's Divining Top
{1}
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
CHK U, FVE M
Sensor Splicer
{4}{W}
Creature - Artificer
1/1
When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have vigilance.
NPH C
Sentinel
{4}
Artifact Creature - Shapeshifter
1/1
{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
LEG R, CHR R
Sentinels of Glen Elendra
{3}{U}
Creature - Faerie Soldier
2/3
Flash
Flying
LRW C
Sentry Oak
{4}{W}
Creature - Treefolk Warrior
3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW U
Septic Rats
{1}{B}{B}
Creature - Rat
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
MBS U
Seraph
{6}{W}
Creature - Angel
4/4
Flying
Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
ICE R, 5ED R, MED R
Serendib Djinn
{2}{U}{U}
Creature - Djinn
5/6
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
ARN R, ME4 R
Serendib Efreet
{2}{U}
Creature - Efreet
3/4
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
ARN R, 3ED R, MED R, FVE M
Serendib Sorcerer
{1}{U}{U}
Creature - Human Wizard
1/1
{T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
PLC R
Serene Heart
{1}{G}
Instant
Destroy all Auras.
MIR C
Serene Offering
{1}{W}
Instant
Destroy target enchantment. You gain life equal to its converted mana cost.
TMP U
Serene Sunset
{X}{G}
Instant
Prevent all combat damage X target creatures would deal this turn.
JUD U
Serenity
{1}{W}
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
WTH R, 6ED R
Serpent Assassin
{3}{B}{B}
Creature - Snake Assassin
2/2
When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
POR R
Serpent Generator
{6}
Artifact
{4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
LEG R, CHR R, 5ED R, MED R
Serpent Skin
{2}{G}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
CHK C
Serpent Warrior
{2}{B}
Creature - Snake Warrior
3/3
When Serpent Warrior enters the battlefield, you lose 3 life.
POR C, STH C, S99 C, 7ED C, 8ED C, 9ED C
Serpent of the Endless Sea
{4}{U}
Creature - Serpent
*/*
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
M10 C
Serpentine Basilisk
{2}{G}{G}
Creature - Basilisk
2/3
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Serpentine Kavu
{4}{G}
Creature - Kavu
4/4
{R}: Serpentine Kavu gains haste until end of turn.
INV C
Serra
Vanguard
Hand +1, life +1
Creatures you control get +0/+2.
VG S
Serra Advocate
{3}{W}
Creature - Angel
2/2
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
UDS U, 7ED U, DVD U
Serra Angel
{3}{W}{W}
Creature - Angel
4/4
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 7ED R, 8ED R, 9ED R, 10E R, DVD R, M10 U, M11 U, ME4 U
Serra Angel Avatar
Vanguard
Hand +0, life -1
Whenever you cast a spell, you gain 2 life.
VG S (x2)
Serra Ascendant
{W}
Creature - Human Monk
1/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
M11 R
Serra Avatar
{4}{W}{W}{W}
Creature - Avatar
*/*
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
USG R
Serra Avenger
{W}{W}
Creature - Angel
3/3
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
TSP R
Serra Aviary
{3}{W}
World Enchantment
Creatures with flying get +1/+1.
HML R, ME4 U
Serra Bestiary
{W}{W}
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
HML C, 5ED U, ME4 C
Serra Inquisitors
{4}{W}
Creature - Human Cleric
3/3
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
HML U
Serra Paladin
{2}{W}{W}
Creature - Human Knight
2/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
HML C, 5ED U
Serra Sphinx
{3}{U}{U}
Creature - Sphinx
4/4
Flying, vigilance
PLC R
Serra Zealot
{W}
Creature - Human Soldier
1/1
First strike
USG C
Serra's Blessing
{1}{W}
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
WTH U, 6ED U, 9ED U
Serra's Boon
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
PLC U, DVD U
Serra's Embrace
{2}{W}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
USG U, 7ED U, 10E U, DVD U
Serra's Hymn
{W}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
USG U
Serra's Liturgy
{2}{W}{W}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
USG R
Serra's Sanctum
Legendary Land
{T}: Add {W} to your mana pool for each enchantment you control.
USG R
Serrated Arrows
{4}
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
HML C, TSB S, GVL C
Serrated Biskelion
{3}
Artifact Creature - Construct
2/2
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
WTH U, EVT U
Serum Powder
{3}
Artifact
{T}: Add {1} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
DST R
Serum Raker
{2}{U}{U}
Creature - Drake
3/2
Flying
When Serum Raker is put into a graveyard from the battlefield, each player discards a card.
MBS C
Serum Tank
{3}
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
MRD U, HOP U
Serum Visions
{U}
Sorcery
Draw a card.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN C
Servant of Volrath
{2}{B}
Creature - Minion
3/3
When Servant of Volrath leaves the battlefield, sacrifice a creature.
TMP C
Seshiro the Anointed
{4}{G}{G}
Legendary Creature - Snake Monk
3/4
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
CHK R
Seshiro the Anointed Avatar
Vanguard
Hand +0, life -1
At the beginning of the game, choose a creature type. Creatures you control, creature spells you control, and creature cards you own in any zone other than the battlefield or the stack have the chosen type in addition to their other types.
VG S
Seton's Desire
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
ODY C
Seton's Scout
{1}{G}
Creature - Centaur Druid Scout Archer
2/1
Reach (This creature can block creatures with flying.)
Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
TOR U
Seton, Krosan Protector
{G}{G}{G}
Legendary Creature - Centaur Druid
2/2
Tap an untapped Druid you control: Add {G} to your mana pool.
ODY R
Sever Soul
{3}{B}{B}
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
MMQ C, 8ED U
Severed Legion
{1}{B}{B}
Creature - Zombie
2/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
ONS C, 8ED C, 10E C
Sewer Rats
{B}
Creature - Rat
1/1
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
MIR C, BRB C
Sewerdreg
{3}{B}{B}
Creature - Spirit
3/3
Swampwalk
Sacrifice Sewerdreg: Exile target card from a graveyard.
RAV C
Sewers of Estark
{2}{B}{B}
Instant
Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking.
PRO S
Sewn-Eye Drake
{2}{U/R}{B}
Creature - Zombie Drake
3/1
Flying, haste
ARB C
Shackles
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
EXO C, INV C
Shade of Trokair
{3}{W}
Creature - Shade
1/2
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
PLC C
Shade's Breath
{1}{B}
Instant
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."
ONS U
Shade's Form
{1}{B}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
TOR C
Shadow Guildmage
{B}
Creature - Human Wizard
1/1
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
MIR C, TSB S
Shadow Lance
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
GPT U
Shadow Rider
{2}{B}{B}
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
WTH C
Shadow Rift
{U}
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
TMP C
Shadow Sliver
{2}{U}
Creature - Sliver
1/1
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
TSP C
Shadow of Doubt
{U/B}{U/B}
Instant
({U/B} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
RAV R
Shadowbane
{1}{W}
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
MIR U
Shadowblood Egg
{1}
Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
ODY U
Shadowblood Ridge
Land
{1}, {T}: Add {B}{R} to your mana pool.
ODY R
Shadowfeed
{B}
Instant
Exile target card from a graveyard. You gain 3 life.
ALA C
Shadowmage Infiltrator
{1}{U}{B}
Creature - Human Wizard
1/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
ODY R, TSB S
Shadowstorm
{R}
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
TMP U
Shah of Naar Isle
{3}{R}
Creature - Efreet
6/6
Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
FUT R
Shahrazad
{W}{W}
Sorcery
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
ARN R
Shaleskin Bruiser
{6}{R}
Creature - Beast
4/4
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
ONS U
Shaleskin Plower
{3}{R}
Creature - Beast
3/2
Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
LGN C
Shallow Grave
{1}{B}
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
MIR R
Shaman en-Kor
{1}{W}
Creature - Kor Shaman Cleric
1/2
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
STH R
Shaman's Trance
{2}{R}
Instant
Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
JUD R
Shambling Remains
{1}{B}{R}
Creature - Zombie Horror
4/3
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
CON U
Shambling Shell
{1}{B}{G}
Creature - Plant Zombie
3/1
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV C
Shambling Strider
{4}{G}{G}
Creature - Yeti
5/5
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
ICE C, BTD C, MED C
Shambling Swarm
{1}{B}{B}{B}
Creature - Horror
3/3
When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
TOR R
Shanodin Dryads
{G}
Creature - Dryad
1/1
Forestwalk
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C
Shape Anew
{3}{U}
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
SOM R
Shape Stealer
{U}{U}
Creature - Shapeshifter Spirit
1/1
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
SOK U
Shape of the Wiitigo
{3}{G}{G}{G}
Enchantment - Aura
Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
CSP R
Shaper Guildmage
{U}
Creature - Human Wizard
1/1
{W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
MIR C
Shaper Parasite
{1}{U}{U}
Creature - Illusion
2/3
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
PLC C
Shapesharer
{1}{U}
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
LRW R
Shapeshifter
{6}
Artifact Creature - Shapeshifter
*/7-*
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
ATQ R, 4ED U, 5ED U, ME4 U
Shapeshifter's Marrow
{2}{U}{U}
Enchantment
At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
FUT R
Shard Convergence
{3}{G}
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
CON U
Shard Phoenix
{4}{R}
Creature - Phoenix
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
STH R, 9ED R
Shard Volley
{R}
Instant
As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
MOR C
Sharding Sphinx
{4}{U}{U}
Artifact Creature - Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
ALA R
Shared Animosity
{2}{R}
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
MOR R
Shared Discovery
{U}
Sorcery
As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
ROE C
Shared Fate
{4}{U}
Enchantment
If a player would draw a card, that player exiles the top card of an opponent's library face down instead.
Each player may look at and play cards he or she exiled with Shared Fate.
MRD R
Shared Triumph
{1}{W}
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
ONS R
Sharuum the Hegemon
{3}{W}{U}{B}
Legendary Artifact Creature - Sphinx
5/5
Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
ALA M
Shatter
{1}{R}
Instant
Destroy target artifact.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, TMP C, 6ED C, 7ED C, 8ED C, MRD C, 9ED C, M10 C, SOM C
Shattered Angel
{3}{W}{W}
Creature - Angel
3/3
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
NPH U
Shattered Crypt
{X}{B}{B}
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
WTH C
Shattered Dreams
{B}
Sorcery
Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
5DN U
Shattering Pulse
{1}{R}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
EXO C
Shattering Spree
{R}
Sorcery
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
GPT U
Shatterskull Giant
{2}{R}{R}
Creature - Giant Warrior
4/3
ZEN C
Shatterstorm
{2}{R}{R}
Sorcery
Destroy all artifacts. They can't be regenerated.
ATQ R, 3ED U, 5ED U, 6ED R, 10E U
Shauku's Minion
{1}{B}{R}
Creature - Human Minion
2/2
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
MIR U
Shauku, Endbringer
{5}{B}{B}
Legendary Creature - Vampire
5/5
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
MIR R
Shelkin Brownie
{1}{G}
Creature - Ouphe
1/1
{T}: Target creature loses all "bands with other" abilities until end of turn.
LEG C
Shell Skulkin
{4}
Artifact Creature - Scarecrow
3/2
{3}: Target blue creature gains shroud until end of turn.
EVE C
Shell of the Last Kappa
{3}
Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
CHK R
Shelldock Isle
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
LRW R
Shelter
{1}{W}
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
ODY C
Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {1} to your mana pool.
ALL R
Sheltering Ancient
{1}{G}
Creature - Treefolk
5/5
Trample
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP U
Sheltering Prayers
{W}
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
PCY R
Sheoldred, Whispering One
{5}{B}{B}
Legendary Creature - Praetor
6/6
Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
NPH M
Shepherd of Rot
{1}{B}
Creature - Zombie Cleric
1/1
{T}: Each player loses 1 life for each Zombie on the battlefield.
ONS C, HOP C
Shepherd of the Lost
{4}{W}
Creature - Angel
3/3
Flying, first strike, vigilance
ZEN U
Shield Bearer
{1}{W}
Creature - Human Soldier
0/3
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ICE C, 5ED C, ME2 C
Shield Dancer
{2}{W}
Creature - Human Rebel
1/3
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
PCY U
Shield Mate
{W}
Creature - Human Soldier
1/1
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
EXO C
Shield Sphere
{0}
Artifact Creature - Wall
0/6
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
ALL U, MED C
Shield Wall
{1}{W}
Instant
Creatures you control get +0/+2 until end of turn.
LEG U, CHR U, 5ED C, 7ED C
Shield of Duty and Reason
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.
APC C
Shield of Kaldra
{4}
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip {4}
S, DST R
Shield of the Ages
{2}
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
ICE U, MED U
Shield of the Oversoul
{2}{G/W}
Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
SHM C
Shield of the Righteous
{W}{U}
Artifact - Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
ARB U
Shielding Plax
{2}{G/U}
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
DIS C
Shieldmage Advocate
{2}{W}
Creature - Human Cleric
1/3
{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
JUD C
Shieldmage Elder
{5}{W}
Creature - Human Cleric Wizard
2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
ONS U
Shieldmate's Blessing
{W}
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
ZEN C
Shields of Velis Vel
{W}
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
LRW C
Shifting Borders
{3}{U}
Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK U
Shifting Sky
{2}{U}
Enchantment
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
PLS U, 8ED R
Shifting Sliver
{3}{U}
Creature - Sliver
2/2
Slivers can't be blocked except by Slivers.
LGN U
Shifting Wall
{X}
Artifact Creature - Wall
0/0
Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
STH U
Shifty Doppelganger
{2}{U}
Creature - Shapeshifter
1/1
{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
ODY R
Shimatsu the Bloodcloaked
{3}{R}
Legendary Creature - Demon Spirit
0/0
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
CHK R
Shimian Night Stalker
{3}{B}{B}
Creature - Nightstalker
4/4
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
LEG U, CHR U
Shimian Specter
{2}{B}{B}
Creature - Specter
2/2
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
FUT R
Shimmer
{2}{U}{U}
Enchantment
As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
MIR R
Shimmer Myr
{3}
Artifact Creature - Myr
2/2
Flash
You may cast artifact cards as though they had flash.
MBS R
Shimmering Barrier
{1}{W}
Creature - Wall
1/3
Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)
USG U
Shimmering Efreet
{2}{U}
Creature - Efreet
2/2
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)
VIS U
Shimmering Glasskite
{3}{U}
Creature - Spirit
2/3
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
BOK C
Shimmering Grotto
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
LRW C
Shimmering Mirage
{1}{U}
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
APC C
Shimmering Wings
{U}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
TMP C, INV C, 10E C
Shinen of Fear's Chill
{4}{B}
Creature - Spirit
3/2
Shinen of Fear's Chill can't block.
Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
SOK C
Shinen of Flight's Wings
{4}{U}
Creature - Spirit
3/3
Flying
Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
SOK C
Shinen of Fury's Fire
{2}{R}
Creature - Spirit
2/1
Haste
Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
SOK C
Shinen of Life's Roar
{1}{G}
Creature - Spirit
1/2
All creatures able to block Shinen of Life's Roar do so.
Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
SOK C, ARC C
Shinen of Stars' Light
{2}{W}
Creature - Spirit
2/1
First strike
Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
SOK C
Shinewend
{1}{W}
Creature - Elemental
0/0
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
MOR C
Shining Shoal
{X}{W}{W}
Instant - Arcane
You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.
BOK R
Shinka Gatekeeper
{2}{R}
Creature - Ogre Warrior
3/2
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
BOK C
Shinka, the Bloodsoaked Keep
Legendary Land
{T}: Add {R} to your mana pool.
{R}, {T}: Target legendary creature gains first strike until end of turn.
CHK R
Shirei, Shizo's Caretaker
{4}{B}
Legendary Creature - Spirit
2/2
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
BOK R
Shisato, Whispering Hunter
{3}{G}
Legendary Creature - Snake Warrior
2/2
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
CHK R
Shiv
Plane - Dominaria
All creatures have "{R}: This creature gets +1/+0 until end of turn."
Whenever you roll {C}, put a 5/5 red Dragon creature token with flying onto the battlefield.
HOP C
Shiv's Embrace
{2}{R}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
USG U, M11 U, DDG U
Shivan Dragon
{4}{R}{R}
Creature - Dragon
5/5
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, BTD R, 7ED R, 8ED R, 9ED R, 10E R, FVD R, M10 R, ME4 R
Shivan Emissary
{2}{R}
Creature - Human Wizard
1/1
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
INV U
Shivan Gorge
Legendary Land
{T}: Add {1} to your mana pool.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
USG R
Shivan Harvest
{1}{R}
Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
INV U
Shivan Hellkite
{5}{R}{R}
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
USG R, 10E R, DDG R
Shivan Meteor
{3}{R}{R}
Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2-{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
PLC U
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
INV U, 8ED U, HOP U, PVC U
Shivan Phoenix
{4}{R}{R}
Creature - Phoenix
3/4
Flying
When Shivan Phoenix is put into a graveyard from the battlefield, return Shivan Phoenix to its owner's hand.
ULG R
Shivan Raptor
{2}{R}
Creature - Lizard
3/1
First strike, haste
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG U
Shivan Reef
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
APC R, 9ED R, 10E R
Shivan Sand-Mage
{2}{R}{R}
Creature - Viashino Shaman
3/2
When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4-{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
FUT U
Shivan Wumpus
{3}{R}
Creature - Beast
6/6
Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
PLC R
Shivan Wurm
{3}{R}{G}
Creature - Wurm
7/7
Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
PLS R
Shivan Zombie
{B}{R}
Creature - Barbarian Zombie
2/2
Protection from white
INV C
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B} to your mana pool.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
CHK R
Shizuko, Caller of Autumn
{1}{G}{G}
Legendary Creature - Snake Shaman
2/3
At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.
BOK R
Shoal Serpent
{5}{U}
Creature - Serpent
5/5
Defender
Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
ZEN C
Shock
{R}
Instant
Shock deals 2 damage to target creature or player.
STH C, 6ED C, S00 C, BTD C, 7ED C, ONS C, 8ED C, 9ED C, 10E C
Shock Troops
{3}{R}
Creature - Human Soldier
2/2
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
MMQ C, 8ED C
Shocker
{1}{R}
Creature - Insect
1/1
Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
TMP R
Shore Snapper
{2}{B}
Creature - Beast
2/2
{U}: Shore Snapper gains islandwalk until end of turn.
ALA C
Shorecrasher Mimic
{1}{G/U}
Creature - Shapeshifter
2/1
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
EVE C
Shoreline Raider
{2}{U}
Creature - Merfolk
2/2
Protection from Kavu
INV C
Shoreline Ranger
{5}{U}
Creature - Bird Soldier
3/4
Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
SCG C
Shoreline Salvager
{3}{B}
Creature - Surrakar
3/3
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
WWK U
Shoving Match
{2}{U}
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
MMQ U
Show and Tell
{2}{U}
Sorcery
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
USG R
Shower of Coals
{3}{R}{R}
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
ODY U
Shower of Sparks
{R}
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
USG C, BRB C
Shrapnel Blast
{1}{R}
Instant
As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
MRD U
Shred Memory
{1}{B}
Instant
Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
RAV C
Shrewd Hatchling
{3}{U/R}
Creature - Elemental
6/6
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
EVE U
Shriek Raptor
{3}{W}{W}
Creature - Bird
2/3
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH C
Shriek of Dread
{1}{B}
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
PLS C
Shriekhorn
{1}
Artifact
Shriekhorn enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.
MBS C
Shrieking Drake
{U}
Creature - Drake
1/1
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
VIS C
Shrieking Grotesque
{2}{W}
Creature - Gargoyle
2/1
Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card.
GPT C
Shrieking Mogg
{1}{R}
Creature - Goblin
1/1
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
NEM R
Shrieking Specter
{5}{B}
Creature - Specter
2/2
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
S99 U
Shriekmaw
{4}{B}
Creature - Elemental
3/2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW U, ARC U
Shrine of Boundless Growth
{3}
Artifact
At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.
{T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.
NPH U
Shrine of Burning Rage
{2}
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.
NPH U
Shrine of Limitless Power
{3}
Artifact
At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.
{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.
NPH U
Shrine of Loyal Legions
{2}
Artifact
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.
{3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.
NPH U
Shrine of Piercing Vision
{2}
Artifact
At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
NPH U
Shrink
{G}
Instant
Target creature gets -5/-0 until end of turn.
HML C (x2), 5ED C, ME2 C
Shrivel
{1}{B}
Sorcery
All creatures get -1/-1 until end of turn.
ROE C
Shriveling Rot
{2}{B}{B}
Instant
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from the battlefield, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)
DST R
Shrouded Lore
{B}
Sorcery
Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
PLC U
Shrouded Serpent
{4}{U}{U}{U}
Creature - Serpent
4/4
Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn.
PCY R
Shu Cavalry
{2}{W}
Creature - Human Soldier
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK C, ME3 C
Shu Defender
{2}{W}
Creature - Human Soldier
2/2
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
PTK C
Shu Elite Companions
{4}{W}
Creature - Human Soldier
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK U, ME3 C
Shu Elite Infantry
{3}{W}
Creature - Human Soldier
3/3
PTK C
Shu Farmer
{1}{W}
Creature - Human
1/1
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
PTK C
Shu Foot Soldiers
{2}{W}
Creature - Human Soldier
2/3
PTK C
Shu General
{3}{W}
Creature - Human Soldier
2/2
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK U, ME3 C
Shu Grain Caravan
{2}{W}
Creature - Human Soldier
2/2
When Shu Grain Caravan enters the battlefield, you gain 2 life.
PTK C
Shu Soldier-Farmers
{4}{W}
Creature - Human Soldier
2/4
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
PTK U, ME3 C
Shuko
{1}
Artifact - Equipment
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
BOK U
Shunt
{1}{R}{R}
Instant
Change the target of target spell with a single target.
DST R, 10E R
Shuriken
{1}
Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
BOK U
Shyft
{4}{U}
Creature - Shapeshifter
4/2
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
ICE R, ME2 C
Sibilant Spirit
{5}{U}
Creature - Spirit
5/6
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
ICE R, 5ED R, 6ED R, ME2 R
Sick and Tired
{2}{B}
Instant
Two target creatures each get -1/-1 until end of turn.
ULG C
Sicken
{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Sickening Dreams
{1}{B}
Sorcery
As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
TOR U
Sickening Shoal
{X}{B}{B}
Instant - Arcane
You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
BOK R
Sickle Ripper
{1}{B}
Creature - Elemental Warrior
2/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM C
Sickleslicer
{3}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4}
NPH U
Sidar Jabari
{3}{W}
Legendary Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
MIR R
Sidar Kondo
Vanguard
Hand -1, life +12
{3}: Target creature gets +3/+3 until end of turn.
VG S
Sideswipe
{1}{R}
Instant
You may change any targets of target Arcane spell.
CHK U
Sidewinder Sliver
{W}
Creature - Sliver
1/1
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
TSP C
Siege Mastodon
{4}{W}
Creature - Elephant
3/5
M10 C, M11 C
Siege Wurm
{5}{G}{G}
Creature - Wurm
5/5
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample
RAV C
Siege of Towers
{1}{R}
Sorcery
Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
GPT R
Siege-Gang Commander
{3}{R}{R}
Creature - Goblin
2/2
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
SCG R, 10E R, EVG R, M10 R
Sift
{3}{U}
Sorcery
Draw three cards, then discard a card.
STH C, 9ED C, 10E C
Sift Through Sands
{1}{U}{U}
Instant - Arcane
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
CHK C
Sighted-Caste Sorcerer
{1}{W}
Creature - Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
ALA C
Sigil Blessing
{G}{W}
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
ALA C, DDG C
Sigil Captain
{1}{G}{W}{W}
Creature - Rhino Soldier
3/3
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
ARB U
Sigil Tracer
{1}{U}{U}
Creature - Merfolk Wizard
2/2
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
MOR R
Sigil of Distinction
{X}
Artifact - Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip-Remove a charge counter from Sigil of Distinction.
ALA R
Sigil of Sleep
{U}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
UDS C
Sigil of the Empty Throne
{3}{W}{W}
Enchantment
Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
CON R
Sigil of the Nayan Gods
{1}{G}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
ARB C
Sigil of the New Dawn
{3}{W}
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
ONS R
Sigiled Behemoth
{4}{G}{W}
Creature - Beast
5/4
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ARB C
Sigiled Paladin
{W}{W}
Creature - Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA U
Sign in Blood
{B}{B}
Sorcery
Target player draws two cards and loses 2 life.
M10 C, GVL C, ARC C, M11 C
Signal Pest
{1}
Artifact Creature - Pest
0/1
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
MBS U
Silence
{W}
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
M10 R, M11 R
Silent Arbiter
{4}
Artifact Creature - Construct
1/5
No more than one creature can attack each combat.
No more than one creature can block each combat.
5DN R
Silent Assassin
{B}{B}
Creature - Human Mercenary Assassin
2/1
{3}{B}: Destroy target blocking creature at end of combat.
MMQ R
Silent Attendant
{2}{W}
Creature - Human Cleric
0/2
{T}: You gain 1 life.
USG C
Silent Specter
{4}{B}{B}
Creature - Specter
4/4
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PRO R, ONS R
Silent-Chant Zubera
{1}{W}
Creature - Zubera Spirit
1/2
When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn.
CHK C
Silhana Ledgewalker
{1}{G}
Creature - Elf Rogue
1/1
Silhana Ledgewalker can't be blocked except by creatures with flying.
Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
GPT C
Silhana Starfletcher
{2}{G}
Creature - Elf Druid Archer
1/3
Reach (This creature can block creatures with flying.)
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
GPT C
Silhouette
{1}{U}
Instant
Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
LEG U
Silk Net
{G}
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
ULG C
Silkbind Faerie
{2}{W/U}
Creature - Faerie Rogue
1/3
Flying
{1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.)
SHM C
Silkenfist Fighter
{1}{W}
Creature - Kor Soldier
1/3
Whenever Silkenfist Fighter becomes blocked, untap it.
NEM C
Silkenfist Order
{3}{W}{W}
Creature - Kor Soldier
3/5
Whenever Silkenfist Order becomes blocked, untap it.
NEM U
Silklash Spider
{3}{G}{G}
Creature - Spider
2/7
Reach (This creature can block creatures with flying.)
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
ONS R, 9ED R
Silkwing Scout
{2}{U}
Creature - Faerie Scout
2/1
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
DIS C
Silt Crawler
{2}{G}
Creature - Beast
3/3
When Silt Crawler enters the battlefield, tap all lands you control.
PCY C
Silver Drake
{1}{W}{U}
Creature - Drake
3/3
Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
PLS C
Silver Erne
{3}{U}
Creature - Bird
2/2
Flying, trample
ICE U
Silver Knight
{W}{W}
Creature - Human Knight
2/2
First strike, protection from red
SCG U, DDG U
Silver Myr
{2}
Artifact Creature - Myr
1/1
{T}: Add {U} to your mana pool.
MRD C, HOP C, EVT C, SOM C
Silver Seraph
{5}{W}{W}{W}
Creature - Angel
6/6
Flying
Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
JUD R
Silver Wyvern
{3}{U}{U}
Creature - Drake
4/3
Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
STH R
Silverback Ape
{3}{G}{G}
Creature - Ape
5/5
S99 U, 8ED U
Silvercoat Lion
{1}{W}
Creature - Cat
2/2
M10 C, M11 C
Silvergill Adept
{1}{U}
Creature - Merfolk Wizard
2/1
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
LRW U
Silvergill Douser
{1}{U}
Creature - Merfolk Wizard
1/1
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
LRW C
Silverglade Elemental
{4}{G}
Creature - Elemental
4/4
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
MMQ C, HOP C
Silverglade Pathfinder
{1}{G}
Creature - Dryad Spellshaper
1/1
{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
MMQ U
Silverskin Armor
{2}
Artifact - Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.
Equip {2}
MBS U
Silverstorm Samurai
{4}{W}{W}
Creature - Fox Samurai
3/3
Flash
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
BOK C
Silvos, Rogue Elemental
{3}{G}{G}{G}
Legendary Creature - Elemental
8/5
Trample
{G}: Regenerate Silvos, Rogue Elemental.
ONS R
Sima Yi, Wei Field Marshal
{5}{B}
Legendary Creature - Human Soldier
*/4
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
PTK R
Simian Brawler
{3}{G}
Creature - Ape Warrior
3/3
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
CSP C
Simian Grunts
{2}{G}
Creature - Ape
3/4
Flash
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
ULG C
Simian Spirit Guide
{2}{R}
Creature - Ape Spirit
2/2
Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
PLC C
Simic Basilisk
{4}{G}{G}
Creature - Basilisk Mutant
0/0
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
DIS U
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.
DIS C
Simic Guildmage
{G/U}{G/U}
Creature - Elf Wizard
2/2
({G/U} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
DIS U
Simic Initiate
{G}
Creature - Human Mutant
0/0
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
DIS C
Simic Ragworm
{3}{G}
Creature - Worm
3/3
{U}: Untap Simic Ragworm.
DIS C
Simic Signet
{2}
Artifact
{1}, {T}: Add {G}{U} to your mana pool.
DIS C
Simic Sky Swallower
{5}{G}{U}
Creature - Leviathan
6/6
Flying; trample; shroud (This permanent can't be the target of spells or abilities.)
DIS R
Simoon
{R}{G}
Instant
Simoon deals 1 damage to each creature target opponent controls.
VIS U, INV U
Simplify
{G}
Sorcery
Each player sacrifices an enchantment.
ODY C
Simulacrum
{1}{B}
Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Sindbad
{1}{U}
Creature - Human
1/1
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
ARN U, 4ED U, TSB S
Sinew Sliver
{1}{W}
Creature - Sliver
1/1
All Sliver creatures get +1/+1.
PLC C
Singe
{R}
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
PLS C
Singe-Mind Ogre
{2}{B}{R}
Creature - Ogre Mutant
3/2
When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
ARB C
Singing Tree
{3}{G}
Creature - Plant
0/3
{T}: Target attacking creature's power becomes 0 until end of turn.
ARN R, MED U
Sinister Strength
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
PLS C
Sink into Takenuma
{3}{B}
Sorcery - Arcane
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
SOK C
Sinkhole
{B}{B}
Sorcery
Destroy target land.
LEA C, LEB C, 2ED C, ME4 R
Sinking Feeling
{2}{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
SHM C
Sins of the Past
{4}{B}{B}
Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
RAV R
Sinstriker's Will
{3}{W}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
GPT U
Sir Shandlar of Eberyn
{4}{G}{W}
Legendary Creature - Human Knight
4/7
LEG U, ME3 C
Sire of the Storm
{4}{U}{U}
Creature - Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
CHK U
Siren's Call
{U}
Instant
Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Sirocco
{1}{R}
Instant
Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
MIR U
Sisay
Vanguard
Hand -2, life -3
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
VG S
Sisay's Ingenuity
{U}
Enchantment - Aura
Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
PLS C
Sisay's Ring
{4}
Artifact
{T}: Add {2} to your mana pool.
VIS C, 7ED U
Sisters of Stone Death
{4}{B}{B}{G}{G}
Legendary Creature - Gorgon
7/5
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
RAV R
Sisters of Stone Death Avatar
Vanguard
Hand +1, life -5
Each creature you control must be blocked if able.
{4}: Exile target creature that's blocking a creature you control.
VG S
Sisters of the Flame
{1}{R}{R}
Creature - Human Shaman
2/2
{T}: Add {R} to your mana pool.
DRK U, 4ED C
Sivitri Scarzam
{5}{U}{B}
Legendary Creature - Human
6/4
LEG U, CHR U, ME3 C
Sivvi's Ruse
{2}{W}{W}
Instant
If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
NEM U
Sivvi's Valor
{2}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
NEM R
Sizzle
{2}{R}
Sorcery
Sizzle deals 3 damage to each opponent.
MMQ C, 8ED C
Skarrg, the Rage Pits
Land
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
GPT U
Skarrgan Firebird
{4}{R}{R}
Creature - Phoenix
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
GPT R
Skarrgan Pit-Skulk
{G}
Creature - Human Warrior
1/1
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
GPT C
Skarrgan Skybreaker
{4}{R}{R}{G}
Creature - Giant Shaman
3/3
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
GPT U
Skeletal Changeling
{1}{B}
Creature - Shapeshifter
1/1
Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.
LRW C
Skeletal Crocodile
{3}{B}
Creature - Crocodile Skeleton
5/1
POR C
Skeletal Kathari
{4}{B}
Creature - Bird Skeleton
3/2
Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
ALA C
Skeletal Scrying
{X}{B}
Instant
As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
You draw X cards and you lose X life.
ODY U
Skeletal Snake
{1}{B}
Creature - Snake Skeleton
2/1
POR C
Skeletal Vampire
{4}{B}{B}
Creature - Vampire Skeleton
3/3
Flying
When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.
Sacrifice a Bat: Regenerate Skeletal Vampire.
GPT R, GVL R
Skeletal Wurm
{7}{B}
Creature - Skeleton Wurm
7/6
{B}: Regenerate Skeletal Wurm.
ROE U
Skeleton Scavengers
{2}{B}
Creature - Skeleton
0/0
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
STH R
Skeleton Shard
{3}
Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
MRD U, HOP U
Skeleton Ship
{3}{U}{B}
Legendary Creature - Skeleton
0/3
When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
ICE R, ME2 R
Skeletonize
{4}{R}
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
ALA U
Skill Borrower
{2}{U}
Artifact Creature - Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
ALA R
Skinrender
{2}{B}{B}
Creature - Zombie
3/3
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
SOM U
Skinthinner
{1}{B}
Creature - Zombie
2/1
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
LGN C
Skinwing
{4}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip {6}
MBS U
Skirge Familiar
{4}{B}
Creature - Imp
3/2
Flying
Discard a card: Add {B} to your mana pool.
USG U
Skirk Alarmist
{1}{R}
Creature - Human Wizard
1/2
Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
LGN R
Skirk Commando
{1}{R}{R}
Creature - Goblin
2/1
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C, ARC C
Skirk Drill Sergeant
{1}{R}
Creature - Goblin
2/1
Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
LGN U, EVG U
Skirk Fire Marshal
{3}{R}{R}
Creature - Goblin
2/2
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
ONS R, EVG R
Skirk Marauder
{1}{R}
Creature - Goblin
2/1
Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
LGN C, ARC C
Skirk Outrider
{3}{R}
Creature - Goblin
2/2
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
LGN C
Skirk Prospector
{R}
Creature - Goblin
1/1
Sacrifice a Goblin: Add {R} to your mana pool.
ONS C, EVG C, DDG C
Skirk Ridge Exhumer
{1}{B}
Creature - Zombie Spellshaper
1/1
{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn."
FUT U
Skirk Shaman
{1}{R}{R}
Creature - Goblin Shaman
2/2
Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
PLC C, EVG C
Skirk Volcanist
{3}{R}
Creature - Goblin
3/1
Morph-Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
SCG U
Skithiryx, the Blight Dragon
{3}{B}{B}
Legendary Creature - Dragon Skeleton
4/4
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
SOM M
Skitter of Lizards
{R}
Creature - Lizard
1/1
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
WWK C
Skittering Horror
{2}{B}
Creature - Horror
4/3
When you cast a creature spell, sacrifice Skittering Horror.
UDS C, BTD C
Skittering Invasion
{7}
Tribal Sorcery - Eldrazi
Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
ROE U
Skittering Monstrosity
{3}{B}{B}
Creature - Horror
5/5
When you cast a creature spell, sacrifice Skittering Monstrosity.
TSP U
Skittering Skirge
{B}{B}
Creature - Imp
3/2
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
USG C, BTD C
Skittish Kavu
{1}{R}
Creature - Kavu
1/1
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
INV U
Skittish Valesk
{6}{R}
Creature - Beast
5/5
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Skizzik
{3}{R}
Creature - Elemental
5/3
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.
INV R
Skizzik Surger
{4}{R}{R}
Creature - Elemental
6/4
Haste
Echo-Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FUT U
Skred
{R}
Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
CSP C
Skulking Fugitive
{2}{B}
Creature - Horror Mercenary
3/4
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
MMQ C
Skulking Ghost
{1}{B}
Creature - Spirit
2/1
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
MIR C
Skulking Knight
{2}{B}
Creature - Zombie Knight
3/3
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
TSP C
Skull Catapult
{4}
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
ICE U, 5ED U, 6ED U, ME2 U
Skull Collector
{1}{B}{B}
Creature - Ogre Warrior
3/3
At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
SOK U
Skull Fracture
{B}
Sorcery
Target player discards a card.
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Skull of Orm
{3}
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
DRK U, 8ED R
Skull of Ramos
{3}
Artifact
{T}: Add {B} to your mana pool.
Sacrifice Skull of Ramos: Add {B} to your mana pool.
MMQ R
Skullcage
{4}
Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
5DN U, ARC U
Skullclamp
{1}
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST U, FVE M
Skullmane Baku
{3}{B}{B}
Creature - Spirit
2/1
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
BOK C
Skullmead Cauldron
{4}
Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
DIS U
Skullmulcher
{4}{G}
Creature - Elemental
3/3
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
ALA R
Skullscorch
{R}{R}
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.
TOR R
Skullsnatcher
{1}{B}
Creature - Rat Ninja
2/1
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
BOK C
Skulltap
{1}{B}
Sorcery
As an additional cost to cast Skulltap, sacrifice a creature.
Draw two cards.
SCG C
Sky Diamond
{2}
Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.
MIR U, 6ED U, 7ED U
Sky Hussar
{3}{W}{U}
Creature - Human Knight
4/3
Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
DIS U
Sky Ruin Drake
{4}{U}
Creature - Drake
2/5
Flying
ZEN C
Sky Spirit
{1}{W}{U}
Creature - Spirit
2/2
Flying, first strike
TMP U
Sky Swallower
{3}{U}{U}
Creature - Leviathan
8/8
Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
GPT R
Sky Weaver
{1}{U}
Creature - Metathran Wizard
2/1
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
INV U, 10E U
Sky-Eel School
{3}{U}{U}
Creature - Fish
3/3
Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
SOM C
Skybreen
Plane - Kaldheim
Players play with the top card of their libraries revealed.
Spells that share a card type with the top card of a library can't be cast.
Whenever you roll {C}, target player loses life equal to the number of cards in his or her hand.
HOP C
Skyclaw Thrash
{3}{U}{R}
Artifact Creature - Viashino Warrior
4/4
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
ARB U
Skycloud Egg
{1}
Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
ODY U
Skycloud Expanse
Land
{1}, {T}: Add {W}{U} to your mana pool.
ODY R
Skyfire Kirin
{2}{R}{R}
Legendary Creature - Kirin Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
SOK R
Skyhunter Cub
{2}{W}
Creature - Cat Knight
2/2
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
MRD C
Skyhunter Patrol
{2}{W}{W}
Creature - Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
MRD C, 10E C, DDG C
Skyhunter Prowler
{2}{W}
Creature - Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
5DN C, 9ED C, 10E C
Skyhunter Skirmisher
{1}{W}{W}
Creature - Cat Knight
1/1
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
5DN U, 10E U
Skyknight Legionnaire
{1}{R}{W}
Creature - Human Knight
2/2
Flying, haste
RAV C
Skyreach Manta
{5}
Artifact Creature - Fish
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
5DN C
Skyrider Trainee
{4}{W}
Creature - Human Soldier
3/3
Skyrider Trainee has flying as long as it's enchanted.
GPT C
Skyscribing
{X}{U}{U}
Sorcery
Each player draws X cards.
Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
DIS U
Skyshaper
{2}
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
EXO U
Skyship Weatherlight
{4}
Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
PLS R (x2)
Skyshooter
{1}{G}
Creature - Centaur Archer
1/2
Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
ODY U
Skyshroud Archer
{G}
Creature - Elf Archer
1/1
{T}: Target creature with flying gets -1/-1 until end of turn.
STH C
Skyshroud Behemoth
{5}{G}{G}
Creature - Beast
10/10
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
NEM R
Skyshroud Blessing
{1}{G}
Instant
Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
PLS U
Skyshroud Claim
{3}{G}
Sorcery
Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.
NEM C
Skyshroud Condor
{1}{U}
Creature - Bird
2/2
Flying
Cast Skyshroud Condor only if you've cast another spell this turn.
TMP U
Skyshroud Cutter
{3}{G}
Creature - Beast
2/2
If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.
NEM C
Skyshroud Elf
{1}{G}
Creature - Elf Druid
1/1
{T}: Add {G} to your mana pool.
{1}: Add {W} or {R} to your mana pool.
TMP C
Skyshroud Elite
{G}
Creature - Elf
1/1
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
EXO U, BRB U
Skyshroud Falcon
{1}{W}
Creature - Bird
1/1
Flying, vigilance
STH C, 7ED C
Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you.
TMP R
Skyshroud Poacher
{2}{G}{G}
Creature - Human Rebel
2/2
{3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.
NEM R
Skyshroud Ranger
{G}
Creature - Elf
1/1
{T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
TMP C, 10E C
Skyshroud Ridgeback
{G}
Creature - Beast
2/3
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
NEM C
Skyshroud Sentinel
{2}{G}
Creature - Elf
1/1
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
NEM C
Skyshroud Troll
{2}{G}{G}
Creature - Troll Giant
3/3
{1}{G}: Regenerate Skyshroud Troll.
TMP C
Skyshroud Troopers
{3}{G}
Creature - Elf Druid Warrior
3/3
{T}: Add {G} to your mana pool.
STH C
Skyshroud Vampire
{3}{B}{B}
Creature - Vampire
3/3
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
TMP U
Skyshroud War Beast
{1}{G}
Creature - Beast
*/*
Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
EXO R
Skyward Eye Prophets
{3}{G}{W}{U}
Creature - Human Wizard
3/3
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
CON U
Skywatcher Adept
{U}
Creature - Merfolk Wizard
1/1
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Flying
LEVEL 3+
4/2
Flying
ROE C
Skywing Aven
{2}{U}
Creature - Bird Soldier
2/1
Flying
Discard a card: Return Skywing Aven to its owner's hand.
TOR C
Slag Fiend
{R}
Creature - Construct
*/*
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
NPH R
Slagstorm
{1}{R}{R}
Sorcery
Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
MBS R
Slagwurm Armor
{1}
Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD C
Slash Panther
{4}{R/P}
Artifact Creature - Cat
4/2
({R/P} can be paid with either {R} or 2 life.)
Haste
NPH C
Slashing Tiger
{2}{G}{G}
Creature - Cat
3/3
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
PTK R, ME3 C
Slate of Ancestry
{4}
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
ONS R, 9ED R, EVG R
Slaughter
{2}{B}{B}
Instant
Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
EXO U
Slaughter Cry
{2}{R}
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
ZEN C
Slaughter Pact
{0}
Instant
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
FUT R
Slaughterhouse Bouncer
{4}{B}
Creature - Ogre Warrior
3/3
Hellbent - When Slaughterhouse Bouncer is put into a graveyard from the battlefield, if you have no cards in hand, target creature gets -3/-3 until end of turn.
DIS C
Slave of Bolas
{3}{U/R}{B}
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
ARB U
Slavering Nulls
{1}{R}
Creature - Goblin Zombie
2/1
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
WWK U
Slay
{2}{B}
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
PLS U, 8ED U, 9ED U, PVC U
Sleep
{2}{U}{U}
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
M10 U, M11 U
Sleeper Agent
{B}
Creature - Minion
3/3
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
USG R, 10E R
Sleeper's Guile
{2}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
ULG C
Sleeper's Robe
{U}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
INV U
Sleeping Potion
{1}{U}
Enchantment - Aura
Enchant creature
When Sleeping Potion enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
PLS C
Sleight of Hand
{U}
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
P02 C, S99 C, 7ED C, 9ED C, ME4 C
Sleight of Mind
{U}
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, ICE U, 5ED R
Slice and Dice
{4}{R}{R}
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
ONS U
Slice in Twain
{2}{G}{G}
Instant
Destroy target artifact or enchantment.
Draw a card.
SOM U
Slimy Kavu
{2}{R}
Creature - Kavu
2/2
{T}: Target land becomes a Swamp until end of turn.
INV C
Slingbow Trap
{3}{G}
Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
WWK U
Slingshot Goblin
{2}{R}
Creature - Goblin
2/2
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
PLS C
Slinking Giant
{2}{R}{R}
Creature - Giant Rogue
4/4
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
SHM U
Slinking Serpent
{2}{U}{B}
Creature - Serpent
2/3
Forestwalk
INV U
Slinking Skirge
{3}{B}
Creature - Imp
2/1
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
UDS C
Slippery Bogle
{G/U}
Creature - Beast
1/1
Slippery Bogle can't be the target of spells or abilities your opponents control.
EVE C
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, BRB C, BTD C, GVL C
Slipstream Eel
{5}{U}{U}
Creature - Fish Beast
6/6
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
ONS C
Slipstream Serpent
{7}{U}
Creature - Serpent
6/6
Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP C
Sliptide Serpent
{4}{U}{U}
Creature - Serpent
4/4
{3}{U}: Return Sliptide Serpent to its owner's hand.
NEM R
Slith Ascendant
{1}{W}{W}
Creature - Slith
1/1
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
MRD U
Slith Bloodletter
{B}{B}
Creature - Slith
1/1
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
MRD U
Slith Firewalker
{R}{R}
Creature - Slith
1/1
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
MRD U, JVC U
Slith Predator
{G}{G}
Creature - Slith
1/1
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
MRD U
Slith Strider
{1}{U}{U}
Creature - Slith
1/1
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
MRD U
Slithering Shade
{B}
Creature - Shade
0/1
Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
DIS U
Slithermuse
{2}{U}{U}
Creature - Elemental
3/3
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR R
Slithery Stalker
{1}{B}{B}
Creature - Nightmare Horror
1/1
Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
TOR U
Sliver Legion
{W}{U}{B}{R}{G}
Legendary Creature - Sliver
7/7
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
FUT R
Sliver Overlord
{W}{U}{B}{R}{G}
Legendary Creature - Sliver Mutant
7/7
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
SCG R, H09 M
Sliver Queen
{W}{U}{B}{R}{G}
Legendary Creature - Sliver
7/7
{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
STH R
Sliver Queen Avatar
Vanguard
Hand +0, life +7
Whenever you cast a non-Sliver creature spell, exile that spell. If you do, put a token onto the battlefield that's a copy of a random non-Shapeshifter Sliver creature card with the same converted mana cost as that spell.
VG S
Sliver Queen, Brood Mother
Vanguard
Hand +0, life +8
{3}: Put a 1/1 colorless Sliver creature token onto the battlefield.
VG S
Sliversmith
{2}
Artifact Creature - Spellshaper
1/1
{1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.
FUT U
Slobad, Goblin Tinkerer
{1}{R}
Legendary Creature - Goblin Artificer
1/2
Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
DST R
Slow Motion
{2}{U}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
ULG C
Sludge Strider
{1}{W}{U}{B}
Artifact Creature - Insect
3/3
Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
CON U, HOP U
Sluggishness
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
ULG C
Slumbering Tora
{3}
Artifact
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
BOK R
Smallpox
{B}{B}
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
TSP U
Smash
{2}{R}
Instant
Destroy target artifact.
Draw a card.
APC C, RAV C, 10E C
Smash to Smithereens
{1}{R}
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
SHM C
Smite
{W}
Instant
Destroy target blocked creature.
STH C, ROE C
Smogsteed Rider
{2}{B}{B}
Creature - Human Wizard
2/2
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
GPT U
Smoke
{R}{R}
Enchantment
Players can't untap more than one creature during their untap steps.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R
Smokebraider
{1}{R}
Creature - Elemental Shaman
1/1
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
LRW C, HOP C
Smokespew Invoker
{2}{B}
Creature - Zombie Mutant
3/1
{7}{B}: Target creature gets -3/-3 until end of turn.
LGN C
Smokestack
{4}
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
USG R
Smolder Initiate
{B}
Creature - Elemental Shaman
1/1
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
SHM C
Smoldering Butcher
{3}{B}
Creature - Elemental Warrior
4/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
EVE C
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C, BTD C
Smoldering Spires
Land
Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.
WWK C
Smoldering Tar
{2}{B}{R}
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
INV U
Smother
{1}{B}
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
ONS U, WWK U
Snag
{3}{G}
Instant
You may discard a Forest card rather than pay Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
PCY U
Snake Basket
{4}
Artifact
{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.
VIS R, 6ED R
Snake Cult Initiation
{3}{B}
Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
FUT U
Snake Pit
{3}{G}
Enchantment
Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
MMQ U
Snake Umbra
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE C
Snakeform
{2}{G/U}
Instant
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
EVE C
Snap
{1}{U}
Instant
Return target creature to its owner's hand. Untap up to two lands.
ULG C
Snapback
{1}{U}
Instant
You may exile a blue card from your hand rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
TSP C
Snapping Creeper
{2}{G}
Creature - Plant
2/3
Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
WWK C
Snapping Drake
{3}{U}
Creature - Drake
3/2
Flying
POR C, S99 C, BTD C, RAV C, 10E C, M10 C
Snapping Thragg
{4}{R}
Creature - Beast
3/3
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Snapsail Glider
{3}
Artifact Creature - Construct
2/2
Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts.
SOM C
Snarling Undorak
{2}{G}{G}
Creature - Beast
3/3
{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Sneak Attack
{3}{R}
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
USG R
Sneaky Homunculus
{1}{U}
Creature - Homunculus Illusion
1/1
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
NEM C, 8ED C
Snorting Gahr
{2}{G}{G}
Creature - Rhino Beast
3/3
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
MMQ C
Snow Devil
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
ICE C
Snow Fortress
{5}
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
ICE R, ME2 U
Snow Hound
{2}{W}
Creature - Hound
1/1
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
ICE U
Snow-Covered Forest
Basic Snow Land - Forest
G
ICE L, CSP C, ME2 L
Snow-Covered Island
Basic Snow Land - Island
U
ICE L, CSP C, ME2 L
Snow-Covered Mountain
Basic Snow Land - Mountain
R
ICE L, CSP C, ME2 L
Snow-Covered Plains
Basic Snow Land - Plains
W
ICE L, CSP C, ME2 L
Snow-Covered Swamp
Basic Snow Land - Swamp
B
ICE L, CSP C, ME2 L
Snowblind
{3}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
ICE R
Snowfall
{2}{U}
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.
ICE C
Snuff Out
{3}{B}
Instant
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
MMQ C, GVL C
Soar
{1}{U}
Enchantment - Aura
You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
MIR C
Soaring Hope
{4}{W}
Enchantment - Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
LRW C
Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.
ZEN C
Soilshaper
{1}{G}
Creature - Spirit
1/1
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
CHK U
Sokenzan
Plane - Kamigawa
All creatures get +1/+1 and have haste.
Whenever you roll {C}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
HOP C
Sokenzan Bruiser
{4}{R}
Creature - Ogre Warrior
3/3
Mountainwalk
CHK C
Sokenzan Renegade
{2}{R}
Creature - Ogre Samurai Mercenary
3/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
SOK U
Sokenzan Spellblade
{4}{R}
Creature - Ogre Samurai Shaman
2/3
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
SOK C
Sol Grail
{3}
Artifact
As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
ALL U, ME3 C
Sol Ring
{1}
Artifact
{T}: Add {2} to your mana pool.
LEA U, LEB U, 2ED U, 3ED U, FVR M, ME4 R
Sol'kanar the Swamp King
{2}{U}{B}{R}
Legendary Creature - Demon
5/5
Swampwalk
Whenever a player casts a black spell, you gain 1 life.
LEG R, CHR R, TSB S
Solar Blast
{3}{R}
Instant
Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
ONS C
Solar Tide
{4}{W}{W}
Sorcery
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)
MRD R
Solarion
{7}
Artifact Creature - Construct
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{T}: Double the number of +1/+1 counters on Solarion.
5DN R
Soldevi Adnate
{1}{B}
Creature - Human Cleric
1/2
{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
ALL C (x2)
Soldevi Digger
{2}
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
ALL R, ME2 U
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
ALL R, ME2 R
Soldevi Golem
{4}
Artifact Creature - Golem
5/3
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
ICE R, ME4 U
Soldevi Heretic
{2}{U}
Creature - Human Cleric
2/2
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
ALL C (x2)
Soldevi Machinist
{1}{U}
Creature - Human Wizard Artificer
1/1
{T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.
ICE U, ME4 U
Soldevi Sage
{1}{U}
Creature - Human Wizard
1/1
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
ALL C (x2), 6ED U
Soldevi Sentry
{1}
Artifact Creature - Soldier
1/1
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
ALL C (x2)
Soldevi Simulacrum
{4}
Artifact Creature - Soldier
2/4
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
ICE U, ME2 U
Soldevi Steam Beast
{5}
Artifact Creature - Beast
4/2
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
ALL C (x2)
Soldier Replica
{3}
Artifact Creature - Soldier
1/3
{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
MRD C
Soldier of Fortune
{R}
Creature - Human Mercenary
1/1
{R}, {T}: Target player shuffles his or her library.
ALL U
Solemn Offering
{2}{W}
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
M10 C, M11 C
Solemn Simulacrum
{4}
Artifact Creature - Golem
2/2
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from the battlefield, you may draw a card.
MRD R
Solfatara
{2}{R}
Instant
Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
VIS C
Solidarity
{3}{W}
Instant
Creatures you control get +0/+5 until end of turn.
UDS C, 8ED C
Solitary Confinement
{2}{W}
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
JUD R
Soliton
{5}
Artifact Creature - Construct
3/4
{U}: Untap Soliton.
SOM C
Soltari Champion
{2}{W}
Creature - Soltari Soldier
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
STH R
Soltari Crusader
{2}{W}
Creature - Soltari Knight
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
TMP U
Soltari Emissary
{1}{W}
Creature - Soltari Soldier
2/1
{W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
TMP R
Soltari Foot Soldier
{W}
Creature - Soltari Soldier
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
TMP C, BRB C
Soltari Guerrillas
{2}{W}{R}
Creature - Soltari Soldier
3/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
TMP R
Soltari Lancer
{2}{W}
Creature - Soltari Knight
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
TMP C
Soltari Monk
{W}{W}
Creature - Soltari Monk Cleric
2/1
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
TMP U
Soltari Priest
{W}{W}
Creature - Soltari Cleric
2/1
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
TMP U, TSB S
Soltari Trooper
{1}{W}
Creature - Soltari Soldier
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
TMP C
Soltari Visionary
{1}{W}{W}
Creature - Soltari Cleric
2/2
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
EXO C
Somber Hoverguard
{5}{U}
Creature - Drone
3/2
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
MRD C
Somnomancer
{1}{W/U}
Creature - Kithkin Wizard
2/1
When Somnomancer enters the battlefield, you may tap target creature.
SHM C
Somnophore
{2}{U}{U}
Creature - Illusion
2/2
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
USG R
Song of Blood
{1}{R}
Sorcery
Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
VIS C
Song of Serenity
{1}{G}
Enchantment
Creatures that are enchanted can't attack or block.
EXO U
Songs of the Damned
{B}
Instant
Add {B} to your mana pool for each creature card in your graveyard.
ICE C, ME2 C
Songstitcher
{W}
Creature - Human Cleric
1/1
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
USG U, BRB U
Sonic Burst
{1}{R}
Instant
As an additional cost to cast Sonic Burst, discard a card at random.
Sonic Burst deals 4 damage to target creature or player.
EXO C, BTD C
Sonic Seizure
{R}
Instant
As an additional cost to cast Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.
TOR C
Soot Imp
{1}{B}{B}
Creature - Imp
1/2
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
EVE U, DVD U
Sootfeather Flock
{4}{B}
Creature - Bird
3/2
Flying
Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN C
Soothing Balm
{1}{W}
Instant
Target player gains 5 life.
MMQ C
Soothsaying
{U}
Enchantment
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
MMQ U
Sootstoke Kindler
{1}{B/R}
Creature - Elemental Shaman
1/1
Haste
{T}: Target black or red creature gains haste until end of turn.
SHM C
Sootwalkers
{2}{B/R}{B/R}
Creature - Elemental Rogue
3/3
Sootwalkers can't be blocked by white creatures.
SHM C
Sophic Centaur
{3}{G}
Creature - Centaur Spellshaper
1/1
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
PLC U
Soramaro, First to Dream
{4}{U}{U}
Legendary Creature - Spirit
*/*
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
SOK R
Soratami Cloud Chariot
{5}
Artifact
{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
SOK U
Soratami Cloudskater
{1}{U}
Creature - Moonfolk Rogue
1/1
Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
CHK C
Soratami Mindsweeper
{3}{U}
Creature - Moonfolk Wizard
1/4
Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
BOK U
Soratami Mirror-Guard
{3}{U}
Creature - Moonfolk Wizard
3/1
Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.
CHK C
Soratami Mirror-Mage
{3}{U}
Creature - Moonfolk Wizard
2/1
Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
CHK U
Soratami Rainshaper
{2}{U}
Creature - Moonfolk Wizard
2/1
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
CHK C
Soratami Savant
{2}{U}{U}
Creature - Moonfolk Wizard
2/2
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
CHK U
Soratami Seer
{4}{U}
Creature - Moonfolk Wizard
2/3
Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
CHK U
Soraya the Falconer
{1}{W}{W}
Legendary Creature - Human
2/2
Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
HML R
Sorcerer's Strongbox
{4}
Artifact
{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
ARC U, M11 U
Sorceress Queen
{1}{B}{B}
Creature - Human Wizard
1/1
{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
ARN U, 3ED R, 4ED R, 5ED R
Sorcerous Sight
{U}
Sorcery
Look at target opponent's hand.
Draw a card.
POR C
Sorin Markov
{3}{B}{B}{B}
Planeswalker - Sorin
4
[+2] Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
[-3] Target opponent's life total becomes 10.
[-7] You control target player during that player's next turn.
ZEN M
Sorrow's Path
Land
{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
DRK R, ME3 R
Sosuke's Summons
{2}{G}
Sorcery
Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
BOK U
Sosuke, Son of Seshiro
{2}{G}{G}
Legendary Creature - Snake Warrior
3/4
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
CHK U
Soul Barrier
{2}{U}
Enchantment
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
ICE U, 5ED C
Soul Bleed
{2}{B}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
M10 C
Soul Burn
{X}{2}{B}
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
ICE C, INV C
Soul Channeling
{2}{B}
Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
MMQ C
Soul Charmer
{2}{W}
Creature - Human Rebel
2/2
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
PCY C
Soul Collector
{3}{B}{B}
Creature - Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control.
Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
PRO R, SCG R, TSB S
Soul Conduit
{6}
Artifact
{6}, {T}: Two target players exchange life totals.
NPH R
Soul Echo
{X}{W}{W}
Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
MIR R
Soul Exchange
{B}{B}
Sorcery
As an additional cost to cast Soul Exchange, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
FEM U, ME2 U
Soul Feast
{3}{B}{B}
Sorcery
Target player loses 4 life and you gain 4 life.
UDS U, S99 U, 7ED U, 8ED U, 9ED U, 10E U
Soul Foundry
{4}
Artifact
Imprint - When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.
MRD R
Soul Kiss
{2}{B}
Enchantment - Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
ICE C, ME2 U
Soul Link
{1}{W}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
APC C
Soul Manipulation
{1}{U}{B}
Instant
Choose one or both - Counter target creature spell; and/or return target creature card from your graveyard to your hand.
ARB C
Soul Net
{1}
Artifact
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, S00 U, 7ED U
Soul Nova
{3}{W}{W}
Instant
Exile target attacking creature and all Equipment attached to it.
MRD U
Soul Parry
{1}{W}
Instant
Prevent all damage one or two target creatures would deal this turn.
SOM C
Soul Reap
{1}{B}
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
EVE C
Soul Rend
{1}{B}
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
MIR U
Soul Scourge
{4}{B}
Creature - Nightmare Horror
3/2
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
TOR C
Soul Sculptor
{2}{W}
Creature - Human
1/1
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
USG R
Soul Shepherd
{1}{W}
Creature - Human Cleric
2/1
{W}, Exile a creature card from your graveyard: You gain 1 life.
WTH C
Soul Shred
{3}{B}{B}
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
POR C, ME4 C
Soul Snuffers
{2}{B}{B}
Creature - Elemental Shaman
3/3
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
EVE U
Soul Spike
{5}{B}{B}
Instant
You may exile two black cards from your hand rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
CSP R
Soul Stair Expedition
{B}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
ZEN C
Soul Strings
{X}{B}
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
PCY C
Soul Warden
{W}
Creature - Human Cleric
1/1
Whenever another creature enters the battlefield, you gain 1 life.
EXO C, BRB C, 9ED U, 10E U, M10 C, HOP C
Soul of Magma
{3}{R}{R}
Creature - Spirit
2/2
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
CHK C
Soul's Attendant
{W}
Creature - Human Cleric
1/1
Whenever another creature enters the battlefield, you may gain 1 life.
ROE C
Soul's Fire
{2}{R}
Instant
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
ALA C
Soul's Grace
{1}{W}
Instant
You gain life equal to target creature's power.
ALA C
Soul's Majesty
{4}{G}
Sorcery
Draw cards equal to the power of target creature you control.
CON R
Soul's Might
{4}{G}
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
ALA C
Soulblast
{3}{R}{R}{R}
Instant
As an additional cost to cast Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
CHK R, 10E R
Soulbound Guardians
{4}{W}
Creature - Kor Spirit
4/5
Defender, flying
ROE U
Soulbright Flamekin
{1}{R}
Creature - Elemental Shaman
2/1
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
LRW C, JVC C
Soulcatcher
{1}{W}
Creature - Bird Soldier
1/1
Flying
Whenever a creature with flying is put into a graveyard from the battlefield, put a +1/+1 counter on Soulcatcher.
ODY U
Soulcatchers' Aerie
{1}{W}
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
JUD U
Souldrinker
{3}{B}
Creature - Spirit
2/2
Pay 3 life: Put a +1/+1 counter on Souldrinker.
TMP U, DVD U
Soulgorger Orgg
{3}{R}{R}
Creature - Nightmare Orgg
6/6
Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
JUD U
Soulless One
{3}{B}
Creature - Zombie Avatar
*/*
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
ONS U, HOP U
Soulless Revival
{1}{B}
Instant - Arcane
Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Soulquake
{3}{U}{U}{B}{B}
Sorcery
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
ARB R
Souls of the Faultless
{W}{B}{B}
Creature - Spirit
0/4
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
GPT U
Soulscour
{7}{W}{W}{W}
Sorcery
Destroy all nonartifact permanents.
DST R
Soulshriek
{B}
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
MIR C
Soulsurge Elemental
{3}{R}
Creature - Elemental
*/1
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
ROE U
Soulsworn Jury
{2}{W}
Creature - Spirit
1/4
Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
DIS C
Soultether Golem
{2}
Artifact Creature - Golem
3/3
Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
FUT U
Sound the Call
{2}{G}
Sorcery
Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
CSP C
Southern Elephant
{3}{G}
Creature - Elephant
3/4
PTK C, S99 C, ME4 C
Southern Paladin
{2}{W}{W}
Creature - Human Knight
3/3
{W}{W}, {T}: Destroy target red permanent.
WTH R, 7ED R
Sovereigns of Lost Alara
{4}{W}{U}
Creature - Spirit
4/5
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
ARB R
Sower of Temptation
{2}{U}{U}
Creature - Faerie Wizard
2/2
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
LRW R
Sowing Salt
{2}{R}{R}
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
UDS U, BOK U
Spark Elemental
{R}
Creature - Elemental
3/1
Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
5DN C, 10E U, H10 U
Spark Mage
{R}
Creature - Dwarf Wizard
1/1
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
ODY U
Spark Spray
{R}
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card: Draw a card.)
SCG C
Sparkcaster
{2}{R}{G}
Creature - Kavu
5/3
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player.
PLS U
Sparkmage Apprentice
{1}{R}
Creature - Human Wizard
1/1
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
RAV C, M10 C
Sparksmith
{1}{R}
Creature - Goblin
1/1
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
ONS C
Sparkspitter
{2}{R}
Creature - Elemental Spellshaper
1/3
{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
FUT U
Sparring Collar
{2}
Artifact - Equipment
Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
5DN C
Sparring Golem
{3}
Artifact Creature - Golem
2/2
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
INV U
Spatial Binding
{U}{B}
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
MIR U
Spawnbroker
{2}{U}
Creature - Human Wizard
1/1
When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
RAV R
Spawning Breath
{1}{R}
Instant
Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
ROE C
Spawning Pit
{2}
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
DST U
Spawning Pool
Land
Spawning Pool enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
ULG U, 10E U
Spawnsire of Ulamog
{10}
Creature - Eldrazi
7/11
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{2}0}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
ROE R
Spawnwrithe
{2}{G}
Creature - Elemental
2/2
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
SHM R
Spearbreaker Behemoth
{5}{G}{G}
Creature - Beast
5/5
Spearbreaker Behemoth is indestructible.
{1}: Target creature with power 5 or greater is indestructible this turn.
ALA R
Specter's Shroud
{2}
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST U
Specter's Wail
{1}{B}
Sorcery
Target player discards a card at random.
MMQ C
Spectral Bears
{1}{G}
Creature - Bear Spirit
3/3
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
HML U, MED U
Spectral Cloak
{U}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
LEG U
Spectral Force
{3}{G}{G}
Creature - Elemental Spirit
8/8
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
TSP R
Spectral Guardian
{2}{W}{W}
Creature - Spirit
2/3
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
MIR R
Spectral Lynx
{1}{W}
Creature - Cat Spirit
2/1
Protection from green
{B}: Regenerate Spectral Lynx.
APC R
Spectral Procession
{2/W}{2/W}{2/W}
Sorcery
({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
SHM U
Spectral Searchlight
{3}
Artifact
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
RAV U
Spectral Shield
{1}{W}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
ICE U, ME3 U
Spectral Shift
{1}{U}
Instant
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)
Entwine {2} (Choose both if you pay the entwine cost.)
5DN R
Spectral Sliver
{2}{B}
Creature - Sliver Spirit
2/2
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
LGN U, H09 U
Spell Blast
{X}{U}
Instant
Counter target spell with converted mana cost X.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C
Spell Burst
{X}{U}
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
TSP U
Spell Contortion
{2}{U}
Instant
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
WWK U
Spell Pierce
{U}
Instant
Counter target noncreature spell unless its controller pays {2}.
ZEN C
Spell Snare
{U}
Instant
Counter target spell with converted mana cost 2.
DIS U
Spell Snip
{2}{U}
Instant
Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C
Spell Syphon
{1}{U}
Instant
Counter target spell unless its controller pays {1} for each blue permanent you control.
SHM C
Spellbane Centaur
{2}{G}
Creature - Centaur
3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.
ODY R
Spellbinder
{3}
Artifact - Equipment
Imprint - When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
DST R
Spellbook
{0}
Artifact
You have no maximum hand size.
EXO U, 7ED U, 8ED U, 9ED U, 10E U, M10 U
Spellbound Dragon
{3}{U}{R}
Creature - Dragon
3/5
Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
ARB R
Spellbreaker Behemoth
{1}{R}{G}{G}
Creature - Beast
5/5
Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
ARB R
Spellgorger Barbarian
{3}{R}
Creature - Human Nightmare Barbarian
3/1
When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.
JUD C
Spelljack
{3}{U}{U}{U}
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
JUD R
Spellshift
{3}{U}
Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
PLC R
Spellshock
{2}{R}
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
EXO U
Spellskite
{2}
Artifact Creature - Horror
0/4
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
NPH R
Spellstutter Sprite
{1}{U}
Creature - Faerie Wizard
1/1
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
LRW C
Spelltithe Enforcer
{3}{W}{W}
Creature - Elephant Wizard
3/3
Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.
GPT R
Spellweaver Helix
{3}
Artifact
Imprint - When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
MRD R
Spellweaver Volute
{3}{U}{U}
Enchantment - Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
FUT R
Spellwild Ouphe
{1}{G}
Creature - Ouphe
1/3
Spells that target Spellwild Ouphe cost {2} less to cast.
FUT U
Sphere of Duty
{3}{W}
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
ODY U
Sphere of Grace
{3}{W}
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
ODY U
Sphere of Law
{3}{W}
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
ODY U
Sphere of Purity
{3}{W}
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
MRD C
Sphere of Reason
{3}{W}
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
ODY U
Sphere of Resistance
{2}
Artifact
Spells cost {1} more to cast.
EXO R
Sphere of Truth
{3}{W}
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
ODY U
Sphere of the Suns
{2}
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.
MBS U
Sphinx Ambassador
{5}{U}{U}
Creature - Sphinx
5/5
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
M10 M
Sphinx Sovereign
{4}{W}{U}{U}{B}
Artifact Creature - Sphinx
6/6
Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
ALA M
Sphinx Summoner
{3}{U}{B}
Artifact Creature - Sphinx
3/3
Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
CON R
Sphinx of Jwar Isle
{4}{U}{U}
Creature - Sphinx
5/5
Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
ZEN R
Sphinx of Lost Truths
{3}{U}{U}
Creature - Sphinx
3/5
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
ZEN R
Sphinx of Magosi
{3}{U}{U}{U}
Creature - Sphinx
6/6
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
ROE R
Sphinx of the Steel Wind
{5}{W}{U}{B}
Artifact Creature - Sphinx
6/6
Flying, first strike, vigilance, lifelink, protection from red and from green
ARB M
Sphinx's Herald
{U}
Artifact Creature - Vedalken Wizard
1/1
{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
ALA U
Sphinx-Bone Wand
{7}
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
ROE R
Spider Climb
{G}
Enchantment - Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
VIS C
Spider Umbra
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
ROE C, ARC C
Spidersilk Armor
{2}{G}
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
MMQ C, DDG C
Spidersilk Net
{0}
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
ZEN C
Spiderwig Boggart
{2}{B}
Creature - Goblin Shaman
2/2
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
LRW C
Spike Breeder
{3}{G}
Creature - Spike
0/0
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
STH R
Spike Cannibal
{1}{B}{B}
Creature - Spike
0/0
Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
EXO U
Spike Colony
{4}{G}
Creature - Spike
0/0
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
STH C, BRB C
Spike Drone
{G}
Creature - Spike Drone
0/0
Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
TMP C
Spike Feeder
{1}{G}{G}
Creature - Spike
0/0
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
STH U, BRB U, TSB S
Spike Hatcher
{6}{G}
Creature - Spike
0/0
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
EXO R
Spike Rogue
{1}{G}{G}
Creature - Spike
0/0
Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
EXO U
Spike Soldier
{2}{G}{G}
Creature - Spike Soldier
0/0
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
STH U
Spike Tiller
{3}{G}{G}
Creature - Spike
0/0
Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
TSP R
Spike Weaver
{2}{G}{G}
Creature - Spike
0/0
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
EXO R, BRB R
Spike Worker
{2}{G}
Creature - Spike
0/0
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
STH C, BRB C
Spikeshot Elder
{R}
Creature - Goblin Shaman
1/1
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.
SOM R
Spikeshot Goblin
{2}{R}
Creature - Goblin Shaman
1/2
{R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
MRD C
Spiketail Drake
{3}{U}{U}
Creature - Drake
3/3
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
PCY U
Spiketail Drakeling
{1}{U}{U}
Creature - Drake
2/2
Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
TSP C
Spiketail Hatchling
{1}{U}
Creature - Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
PCY C, 8ED U, 10E U
Spin Engine
{3}
Artifact Creature - Construct
3/1
{R}: Target creature can't block Spin Engine this turn.
MBS C
Spin into Myth
{4}{U}
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
FUT U, ARC U
Spinal Embrace
{3}{U}{U}{B}
Instant
Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
INV R
Spinal Graft
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
TMP C
Spinal Parasite
{5}
Artifact Creature - Insect
-1/-1
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
5DN U
Spinal Villain
{2}{R}
Creature - Beast
1/2
{T}: Destroy target blue creature.
LEG R, MED U
Spincrusher
{2}
Artifact Creature - Construct
0/2
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
DST U
Spindrift Drake
{U}
Creature - Drake
2/1
Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
STH C
Spine of Ish Sah
{7}
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
MBS R
Spinebiter
{4}{G}{G}
Creature - Beast
3/4
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
You may have Spinebiter assign its combat damage as though it weren't blocked.
NPH U
Spined Basher
{2}{B}
Creature - Zombie Beast
3/1
Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Spined Fluke
{2}{B}
Creature - Worm Horror
5/1
When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
USG U
Spined Sliver
{R}{G}
Creature - Sliver
2/2
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
STH U, TSB S, H09 U
Spined Thopter
{2}{U/P}
Artifact Creature - Thopter
2/1
({U/P} can be paid with either {U} or 2 life.)
Flying
NPH C
Spined Wurm
{4}{G}
Creature - Wurm
5/4
POR C, STH C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, M11 C
Spineless Thug
{1}{B}
Creature - Zombie Mercenary
2/2
Spineless Thug can't block.
NEM C, 7ED C, 8ED C, 9ED C, 10E C
Spinerock Knoll
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
LRW R
Spinneret Sliver
{1}{G}
Creature - Sliver
2/2
All Sliver creatures have reach. (They can block creatures with flying.)
TSP C
Spinning Darkness
{4}{B}{B}
Instant
You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
WTH C
Spiny Starfish
{2}{U}
Creature - Starfish
0/1
{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.
ALL U, ME3 U
Spiraling Duelist
{2}{R}{R}
Creature - Human Berserker
3/1
Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts.
MBS U
Spiraling Embers
{3}{R}
Sorcery - Arcane
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
SOK C
Spire Barrage
{4}{R}
Sorcery
Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
ZEN C
Spire Golem
{6}
Artifact Creature - Golem
2/4
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)
Flying
DST C, JVC C
Spire Monitor
{4}{U}
Creature - Drake
3/3
Flash (You may cast this spell any time you could cast an instant.)
Flying
NPH C
Spire Owl
{1}{U}
Creature - Bird
1/1
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
USG C
Spire Serpent
{4}{U}
Creature - Serpent
3/5
Defender
Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
MBS C
Spirit Cairn
{2}{W}
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
JUD U
Spirit Flare
{3}{W}
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TOR C
Spirit Link
{W}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
LEG U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 9ED U, 10E U
Spirit Loop
{1}{W}
Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
TSP U
Spirit Mirror
{2}{W}{W}
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.
{0}: Destroy target Reflection.
TMP R
Spirit Shackle
{B}{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
LEG C, 4ED U, ME3 C
Spirit Shield
{3}
Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
FEM R
Spirit Weaver
{1}{W}
Creature - Human Wizard
2/1
{2}: Target green or blue creature gets +0/+1 until end of turn.
INV U, 10E U
Spirit en-Dal
{2}{W}
Creature - Spirit
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
FUT U
Spirit en-Kor
{3}{W}
Creature - Kor Spirit
2/2
Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
STH C
Spirit of Resistance
{2}{W}
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
INV R
Spirit of the Hearth
{4}{W}{W}
Creature - Cat Spirit
4/5
Flying
You can't be the target of spells or abilities your opponents control.
EVE R
Spirit of the Night
{6}{B}{B}{B}
Legendary Creature - Demon Spirit
6/5
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
MIR R
Spiritmonger
{3}{B}{G}
Creature - Beast
6/6
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
APC R
Spiritual Asylum
{2}{W}{W}
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.
NEM R
Spiritual Focus
{1}{W}
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
MMQ R
Spiritual Guardian
{3}{W}{W}
Creature - Spirit
3/4
When Spiritual Guardian enters the battlefield, you gain 4 life.
POR R
Spiritual Sanctuary
{2}{W}{W}
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
LEG R
Spiritual Visit
{W}
Instant - Arcane
Put a 1/1 colorless Spirit creature token onto the battlefield.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
SOK C
Spiritualize
{2}{W}
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
ODY U
Spite
{3}{U}
Instant
Counter target noncreature spell.
----
Malice
{3}{B}
Instant
Destroy target nonblack creature. It can't be regenerated.
INV U (x2)
Spitebellows
{5}{R}
Creature - Elemental
6/1
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR U
Spiteflame Witch
{1}{B/R}
Creature - Elemental Shaman
2/1
{B}{R}: Each player loses 1 life.
SHM U
Spiteful Bully
{1}{B}
Creature - Zombie Mercenary
3/3
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
NEM C
Spiteful Visions
{2}{B/R}{B/R}
Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
SHM R
Spitemare
{2}{R/W}{R/W}
Creature - Elemental
3/3
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
EVE U
Spitfire Handler
{1}{R}
Creature - Goblin
1/1
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
ONS U
Spitting Drake
{3}{R}
Creature - Drake
2/2
Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
VIS U, 6ED U
Spitting Earth
{1}{R}
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
MIR C, POR C, P02 C, 6ED C, S99 U, 7ED C, 10E C, EVG C, DDG C
Spitting Gourna
{3}{G}{G}
Creature - Beast
3/4
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Spitting Hydra
{3}{R}{R}
Creature - Hydra
0/0
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
STH R
Spitting Image
{4}{G/U}{G/U}
Sorcery
Put a token that's a copy of target creature onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE R
Spitting Sliver
{4}{B}
Creature - Sliver
3/3
All Sliver creatures have first strike.
PLC C
Spitting Slug
{1}{G}{G}
Creature - Slug
2/4
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
DRK U, TSB S
Spitting Spider
{3}{G}{G}
Creature - Spider
3/5
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
PCY U, 8ED U
Splinter
{2}{G}{G}
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
UDS U, BOK U
Splinter Twin
{2}{R}{R}
Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."
ROE R
Splintering Wind
{2}{G}{G}
Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
ALL R
Split-Tail Miko
{1}{W}
Creature - Fox Cleric
1/1
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
BOK C
Splitting Headache
{3}{B}
Sorcery
Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
SHM C
Spoils of Evil
{2}{B}
Instant
For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
ICE R
Spoils of Victory
{2}{G}
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
PTK U, ME3 C
Spoils of War
{X}{B}
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.
ICE R
Spoils of the Vault
{B}
Instant
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
MRD R
Spontaneous Combustion
{1}{B}{R}
Instant
As an additional cost to cast Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
TMP U
Spontaneous Generation
{3}{G}
Sorcery
Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
MMQ R
Spore Burst
{3}{G}
Sorcery
Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
CON U
Spore Cloud
{1}{G}{G}
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
FEM C (x3), ME2 U
Spore Flower
{G}{G}
Creature - Fungus
0/1
At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
FEM U, ME2 U
Spore Frog
{G}
Creature - Frog
1/1
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
PCY C
Sporeback Troll
{3}{G}
Creature - Troll Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Regenerate target creature with a +1/+1 counter on it.
DIS C
Sporecap Spider
{2}{G}
Creature - Spider
1/5
Reach (This creature can block creatures with flying.)
ROE C
Sporesower Thallid
{2}{G}{G}
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
TSP U
Sporogenesis
{3}{G}
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.
When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
USG R
Sporoloth Ancient
{3}{G}{G}
Creature - Fungus
4/4
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
FUT C
Spotted Griffin
{3}{W}
Creature - Griffin
2/3
Flying
POR C, ME4 C
Spread the Sickness
{4}{B}
Sorcery
Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
MBS C
Spreading Algae
{G}
Enchantment - Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
USG U, 8ED U
Spreading Plague
{4}{B}
Enchantment
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
INV R
Spreading Seas
{1}{U}
Enchantment - Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
ZEN C
Spring Cleaning
{1}{G}
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Spring of Eternal Peace
{3}{G}{G}
Sorcery
You gain 8 life.
PTK C
Springing Tiger
{3}{G}
Creature - Cat
3/3
Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
ODY C
Springjack Knight
{2}{W}
Creature - Kithkin Knight
2/1
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Springjack Pasture
Land
{T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
EVE R
Springjack Shepherd
{3}{W}
Creature - Kithkin Wizard
1/2
Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.
EVE U
Springleaf Drum
{1}
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
LRW C
Sprite Noble
{1}{U}{U}
Creature - Faerie
2/2
Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
TSP R
Sprout
{G}
Instant
Put a 1/1 green Saproling creature token onto the battlefield.
TSP C
Sprout Swarm
{1}{G}
Instant
Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
FUT C
Sprouting Phytohydra
{4}{G}
Creature - Plant Hydra
0/2
Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.
DIS R
Sprouting Thrinax
{B}{R}{G}
Creature - Lizard
3/3
When Sprouting Thrinax is put into a graveyard from the battlefield, put three 1/1 green Saproling creature tokens onto the battlefield.
ALA U
Sprouting Vines
{2}{G}
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG C
Spur Grappler
{2}{R}
Creature - Beast
2/1
Spur Grappler gets +2/+1 as long as you control no untapped lands.
PCY C
Spurnmage Advocate
{W}
Creature - Human Nomad
1/1
{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.
JUD U
Spurred Wolverine
{4}{R}
Creature - Wolverine Beast
3/2
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
ONS C
Spy Network
{U}
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
ONS C
Squadron Hawk
{1}{W}
Creature - Bird
1/1
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
M11 C
Squall
{2}{G}
Sorcery
Squall deals 2 damage to each creature with flying.
S99 C, MMQ C, 7ED C, ME4 U
Squall Drifter
{1}{W}
Snow Creature - Elemental
1/1
Flying
{W}, {T}: Tap target creature.
CSP C
Squall Line
{X}{G}{G}
Instant
Squall Line deals X damage to each creature with flying and each player.
TSP R
Squallmonger
{3}{G}
Creature - Monger
3/3
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
MMQ U
Squandered Resources
{B}{G}
Enchantment
Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
VIS R
Squeaking Pie Grubfellows
{3}{B}
Creature - Goblin Shaman
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
MOR C
Squeaking Pie Sneak
{1}{B}
Creature - Goblin Rogue
2/2
As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
LRW U
Squealing Devil
{1}{R}
Creature - Devil
2/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.
DIS U
Squee
Vanguard
Hand +3, life -4
Your opponents play with their hands revealed.
VG S
Squee's Embrace
{R}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, return that card to its owner's hand.
APC C
Squee's Revenge
{1}{U}{R}
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
APC U
Squee's Toy
{1}
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
TMP C
Squee, Goblin Nabob
{2}{R}
Legendary Creature - Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
MMQ R, 10E R
Squee, Goblin Nabob Avatar
Vanguard
Hand +3, life -4
{1}: Prevent the next 1 damage that would be dealt to target creature you control this turn.
VG S
Squeeze
{3}{U}
Enchantment
Sorcery spells cost {3} more to cast.
MMQ R
Squelch
{1}{U}
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
CHK U
Squire
{1}{W}
Creature - Human Soldier
1/2
DRK C, TSB S
Squirming Mass
{1}{B}
Creature - Horror
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
UDS C
Squirrel Mob
{1}{G}{G}
Creature - Squirrel
2/2
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
ODY R
Squirrel Nest
{1}{G}{G}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
ODY U
Squirrel Wrangler
{2}{G}{G}
Creature - Human Druid
2/2
{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.
{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
PCY R
Stabbing Pain
{B}
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
M11 C
Stabilizer
{2}
Artifact
Players can't cycle cards.
SCG R
Staff of Domination
{3}
Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
5DN R
Staff of Zegon
{4}
Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
ATQ C, ME4 C
Staff of the Ages
{3}
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
ICE R
Stag Beetle
{3}{G}{G}
Creature - Insect
0/0
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
ONS R
Staggershock
{2}{R}
Instant
Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE C
Stalker Hag
{B/G}{B/G}{B/G}
Creature - Hag
3/2
Swampwalk, forestwalk
EVE U
Stalking Assassin
{1}{U}{B}
Creature - Human Assassin
1/1
{3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
INV R
Stalking Bloodsucker
{4}{B}{B}
Creature - Vampire
4/4
Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
ODY R
Stalking Stones
Land
{T}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
TMP U, MRD U, EVT U
Stalking Tiger
{3}{G}
Creature - Cat
3/3
Stalking Tiger can't be blocked by more than one creature.
MIR C, POR C, 6ED C, PTK C, 10E C
Stalking Tiger Avatar
Vanguard
Hand +0, life +2
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card.
VG S
Stalking Vengeance
{5}{R}{R}
Creature - Avatar
5/5
Haste
Whenever another creature you control is put into a graveyard from the battlefield, it deals damage equal to its power to target player.
DIS R
Stalking Yeti
{2}{R}{R}
Snow Creature - Yeti
3/3
When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S} can be paid with one mana from a snow permanent.)
CSP U
Stalwart Shield-Bearers
{1}{W}
Creature - Human Soldier
0/3
Defender
Other creatures you control with defender get +0/+2.
ROE C
Stamina
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
MMQ U
Stampede
{1}{G}{G}
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
ICE R, 5ED R, ME2 U
Stampede Driver
{G}
Creature - Human Spellshaper
1/1
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
NEM U
Stampeding Rhino
{4}{G}
Creature - Rhino
4/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
M10 C
Stampeding Serow
{2}{G}{G}
Creature - Antelope Beast
5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
SOK U
Stampeding Wildebeests
{2}{G}{G}
Creature - Antelope Beast
5/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
VIS U, 10E U, GVL U
Stand
{W}
Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
----
Deliver
{2}{U}
Instant
Return target permanent to its owner's hand.
INV U (x2)
Stand Firm
{W}
Instant
Target creature gets +1/+1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN C
Stand Together
{3}{G}{G}
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
DST U
Stand or Fall
{3}{R}
Enchantment
At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
INV R
Standard Bearer
{1}{W}
Creature - Human Flagbearer
1/1
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
APC C
Standardize
{U}{U}
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
ONS R
Standing Stones
{3}
Artifact
{1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
DRK U
Standing Troops
{2}{W}
Creature - Human Soldier
1/4
Vigilance
EXO C, 6ED C, 7ED C, 8ED C
Standstill
{1}{U}
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
ODY U
Stangg
{4}{R}{G}
Legendary Creature - Human Warrior
3/4
When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
LEG R, CHR R, ME3 U
Star Compass
{2}
Artifact
Star Compass enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color a basic land you control could produce.
PLS U, 8ED U
Starke
Vanguard
Hand +0, life -2
At the beginning of your draw step, you may draw an additional card. If you do, put a card from your hand on the bottom of your library.
VG S
Starke of Rath
{1}{R}{R}
Legendary Creature - Human Rogue
2/2
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
TMP R
Starlight
{1}{W}
Sorcery
You gain 3 life for each black creature target opponent controls.
POR U, 7ED U
Starlight Invoker
{1}{W}
Creature - Human Cleric Mutant
1/3
{7}{W}: You gain 5 life.
LGN C, 10E U
Starlit Angel
{3}{W}{W}
Creature - Angel
3/4
Flying
POR U
Starlit Sanctum
Land
{T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
ONS U
Starstorm
{X}{R}{R}
Instant
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
ONS R
Starved Rusalka
{G}
Creature - Spirit
1/1
{G}, Sacrifice a creature: You gain 1 life.
GPT U
Stasis
{1}{U}
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 R
Stasis Cell
{4}{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
RAV C
Stasis Cocoon
{1}{W}
Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.
5DN C
Statecraft
{3}{U}
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
MMQ R
Static Orb
{3}
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
TMP R, 7ED R
Staunch Defenders
{3}{W}{W}
Creature - Human Soldier
3/4
When Staunch Defenders enters the battlefield, you gain 4 life.
TMP U, 6ED U, 7ED U, 8ED U
Steadfast Guard
{W}{W}
Creature - Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
MMQ C, 10E C
Steadfastness
{1}{W}
Sorcery
Creatures you control get +0/+3 until end of turn.
POR C, S99 C
Steady Progress
{2}{U}
Instant
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
SOM C
Steal Artifact
{2}{U}{U}
Enchantment - Aura
Enchant artifact
You control enchanted artifact.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, 8ED U
Steal Enchantment
{U}{U}
Enchantment - Aura
Enchant enchantment
You control enchanted enchantment.
TMP U
Steal Strength
{1}{B}
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
PCY C
Steam Blast
{2}{R}
Sorcery
Steam Blast deals 2 damage to each creature and each player.
USG U, BRB U
Steam Catapult
{3}{W}{W}
Creature - Human Soldier
2/3
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
P02 R, ME4 R
Steam Frigate
{2}{U}
Creature - Human Pirate
3/3
Steam Frigate can't attack unless defending player controls an Island.
P02 C
Steam Spitter
{4}{G}
Creature - Spider
1/5
Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
CSP U
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R} to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
GPT R
Steam Vines
{1}{R}{R}
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
ODY U
Steamclaw
{2}
Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
ODY U
Steamcore Weird
{3}{U}
Creature - Weird
1/3
When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.
GPT C
Steamflogger Boss
{3}{R}
Creature - Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
FUT R
Steel Golem
{3}
Artifact Creature - Golem
3/4
You can't cast creature spells.
WTH U, 10E U
Steel Hellkite
{6}
Artifact Creature - Dragon
5/5
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
SOM R
Steel Leaf Paladin
{4}{G}{W}
Creature - Elf Knight
4/4
First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
PLS C
Steel Overseer
{2}
Artifact Creature - Construct
1/1
{T}: Put a +1/+1 counter on each artifact creature you control.
M11 R, EVT R
Steel Sabotage
{U}
Instant
Choose one - Counter target artifact spell; or return target artifact to its owner's hand.
MBS C
Steel Wall
{1}
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)
MRD C, EVT C
Steel of the Godhead
{2}{W/U}
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
SHM C
Steelclad Serpent
{5}{U}
Artifact Creature - Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.
ALA C
Steeling Stance
{1}{W}{W}
Instant
Creatures you control get +1/+1 until end of turn.
Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)
DIS C
Steelshaper Apprentice
{2}{W}{W}
Creature - Human Soldier
1/3
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
DST R
Steelshaper's Gift
{W}
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
5DN U
Steely Resolve
{1}{G}
Enchantment
As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
ONS R
Stench of Decay
{1}{B}{B}
Instant
Nonartifact creatures get -1/-1 until end of turn.
ALL C (x2)
Stench of Evil
{2}{B}{B}
Sorcery
Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.
ICE U
Stenchskipper
{3}{B}
Creature - Elemental
6/5
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
MOR R
Steppe Lynx
{W}
Creature - Cat
0/1
Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
ZEN C
Sterling Grove
{G}{W}
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
INV U
Stern Judge
{2}{W}
Creature - Human Cleric
2/2
{T}: Each player loses 1 life for each Swamp he or she controls.
TOR U
Stern Marshal
{2}{W}
Creature - Human Soldier
2/2
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
POR R
Stern Proctor
{U}{U}
Creature - Human Wizard
1/2
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
USG U
Steward of Valeron
{G}{W}
Creature - Human Druid Knight
2/2
Vigilance
{T}: Add {G} to your mana pool.
ALA C, DDG C
Stifle
{U}
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
SCG R
Stigma Lasher
{R}{R}
Creature - Elemental Shaman
2/2
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
EVE R
Still Life
{1}{G}{G}
Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
ODY U
Stillmoon Cavalier
{1}{W/B}{W/B}
Creature - Zombie Knight
2/1
Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
EVE R
Stinging Barrier
{2}{U}{U}
Creature - Wall
0/4
Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
MMQ C
Stinging Licid
{1}{U}
Creature - Licid
1/1
{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
TMP U
Stingmoggie
{3}{R}
Creature - Elemental
0/0
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
MOR C
Stingscourger
{1}{R}
Creature - Goblin Warrior
2/2
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
PLC C
Stinkdrinker Bandit
{3}{B}
Creature - Goblin Rogue
2/1
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
MOR U
Stinkdrinker Daredevil
{2}{R}
Creature - Goblin Rogue
1/3
Giant spells you cast cost {2} less to cast.
LRW C
Stinkweed Imp
{2}{B}
Creature - Imp
1/2
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
RAV C, DVD C
Stir the Grave
{X}{B}
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
BOK C
Stir the Pride
{4}{W}
Instant
Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W} (Choose both if you pay the entwine cost.)
DST U
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
WWK R
Stitch Together
{B}{B}
Sorcery
Return target creature card from your graveyard to your hand.
Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
JUD U
Stitch in Time
{1}{U}{R}
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
GPT R
Stoic Angel
{1}{G}{W}{U}
Creature - Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.
ALA R
Stoic Champion
{W}{W}
Creature - Human Soldier
2/2
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
LGN U
Stoic Ephemera
{2}{W}
Creature - Spirit
5/5
Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
DIS U
Stoic Rebuttal
{1}{U}{U}
Instant
Metalcraft - Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.
Counter target spell.
SOM C
Stolen Grain
{4}{B}{B}
Sorcery
Stolen Grain deals 5 damage to target opponent. You gain 5 life.
PTK U, ME3 U
Stomp and Howl
{2}{G}
Sorcery
Destroy target artifact and target enchantment.
DIS U
Stomper Cub
{3}{G}{G}
Creature - Beast
5/3
Trample
ROE C
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G} to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
GPT R
Stomping Slabs
{2}{R}
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
MOR U
Stone Calendar
{5}
Artifact
Spells you cast cost up to {1} less to cast.
DRK R, MED U
Stone Catapult
{4}{B}
Creature - Human Soldier
1/2
{T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
PTK R
Stone Giant
{2}{R}{R}
Creature - Giant
3/4
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED U, M10 U
Stone Golem
{5}
Artifact Creature - Golem
4/4
M11 U
Stone Idol Trap
{5}{R}
Instant - Trap
Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
WWK R
Stone Kavu
{4}{G}
Creature - Kavu
3/3
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
PLS C
Stone Rain
{2}{R}
Sorcery
Destroy target land.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, MIR C, 5ED C, POR C, TMP C, P02 C, 6ED C, PTK C, S99 C, MMQ C, S00 C, 7ED C, 8ED C, CHK C, 9ED C
Stone Spirit
{4}{R}
Creature - Elemental Spirit
4/3
Stone Spirit can't be blocked by creatures with flying.
ICE U, 5ED U, ME2 U
Stone-Seeder Hierophant
{2}{G}{G}
Creature - Human Druid
1/1
Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
RAV C
Stone-Throwing Devils
{B}
Creature - Devil
1/1
First strike
ARN C (x2)
Stone-Tongue Basilisk
{4}{G}{G}{G}
Creature - Basilisk
4/5
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
ODY R
Stonebrow, Krosan Hero
{3}{R}{G}
Legendary Creature - Centaur Warrior
4/4
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
TSP R
Stonecloaker
{2}{W}
Creature - Gargoyle
3/2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
PLC U
Stoneforge Mystic
{1}{W}
Creature - Kor Artificer
1/2
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
WWK R
Stonehands
{2}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
ICE C, ME2 C
Stonehewer Giant
{3}{W}{W}
Creature - Giant Warrior
4/4
Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
MOR R
Stonehewer Giant Avatar
Vanguard
Hand +1, life -5
Whenever a creature enters the battlefield under your control, put a token onto the battlefield that's a copy of a random Equipment card with converted mana cost less than or equal to that creature's converted mana cost. Attach that Equipment to that creature.
VG S
Stoneshaker Shaman
{2}{R}
Creature - Human Shaman
1/1
At the beginning of each player's end step, that player sacrifices an untapped land.
RAV U
Stonewood Invocation
{3}{G}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
TSP R
Stonewood Invoker
{1}{G}
Creature - Elf Mutant
2/2
{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
LGN C, EVG C
Stonework Puma
{3}
Artifact Creature - Cat Ally
2/2
ZEN C
Stonybrook Angler
{1}{U}
Creature - Merfolk Wizard
1/2
{1}{U}, {T}: You may tap or untap target creature.
LRW C
Stonybrook Banneret
{1}{U}
Creature - Merfolk Wizard
1/1
Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
MOR C
Stonybrook Schoolmaster
{2}{W}
Creature - Merfolk Wizard
1/2
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
MOR C
Storage Matrix
{3}
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
UDS R, 9ED R
Storm Cauldron
{5}
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
ALL R, 6ED R, 7ED R
Storm Crow
{1}{U}
Creature - Bird
1/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
ALL C (x2), POR C, 6ED C, S99 C, 7ED C, 8ED C, 9ED C
Storm Elemental
{5}{U}
Creature - Elemental
3/4
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
ALL U, ME2 U
Storm Entity
{1}{R}
Creature - Elemental
1/1
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
FUT U
Storm Front
{G}
Enchantment
{G}{G}: Tap target creature with flying.
TMP U
Storm Herd
{8}{W}{W}
Sorcery
Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.
GPT R
Storm Seeker
{3}{G}
Instant
Storm Seeker deals damage equal to the number of cards in target player's hand to that player.
LEG U, CHR U, MED U
Storm Shaman
{2}{R}
Creature - Human Cleric Shaman
0/4
{R}: Storm Shaman gets +1/+0 until end of turn.
ALL C (x2), 7ED U
Storm Spirit
{3}{G}{W}{U}
Creature - Elemental Spirit
3/3
Flying
{T}: Storm Spirit deals 2 damage to target creature.
ICE R, ME2 R
Storm World
{R}
World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
LEG R, ME3 R
Stormbind
{1}{R}{G}
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
ICE R, TSB S
Stormcaller's Boon
{2}{W}{U}
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ARB C
Stormcloud Djinn
{4}{U}
Creature - Djinn
3/3
Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
TSP U
Stormfront Pegasus
{1}{W}
Creature - Pegasus
2/1
Flying
M10 C, M11 C
Stormfront Riders
{4}{W}
Creature - Human Soldier
4/3
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
PLC U, EVT U
Stormscale Anarch
{2}{R}{R}
Creature - Viashino Shaman
2/2
{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
DIS R
Stormscape Apprentice
{U}
Creature - Human Wizard
1/1
{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
INV C
Stormscape Battlemage
{2}{U}
Creature - Metathran Wizard
2/2
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)
When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
PLS U
Stormscape Familiar
{1}{U}
Creature - Bird
1/1
Flying
White spells and black spells you cast cost {1} less to cast.
PLS C, TSB S
Stormscape Master
{2}{U}{U}
Creature - Human Wizard
2/2
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
INV R
Stormtide Leviathan
{5}{U}{U}{U}
Creature - Leviathan
8/8
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
M11 R
Stormwatch Eagle
{3}{U}
Creature - Bird
2/1
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
PCY C
Story Circle
{1}{W}{W}
Enchantment
As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
MMQ U, 8ED R, 9ED R, 10E R
Strafe
{R}
Sorcery
Strafe deals 3 damage to target nonred creature.
PLS U
Strands of Night
{2}{B}{B}
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
WTH U, 6ED U, 7ED U
Strands of Undeath
{3}{B}
Enchantment - Aura
Enchant creature
When Strands of Undeath enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature.
RAV C
Strandwalker
{5}
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+4 and has reach.
Equip {4}
MBS U
Strange Inversion
{2}{R}
Instant - Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK U
Strangling Soot
{2}{B}
Instant
Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Strata Scythe
{3}
Artifact - Equipment
Imprint - When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}
SOM R
Stratadon
{10}
Artifact Creature - Beast
5/5
Domain - Stratadon costs {1} less to cast for each basic land type among lands you control.
Trample
PLS U
Strategic Planning
{1}{U}
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
PTK U, ME3 C
Stratozeppelid
{4}{U}
Creature - Beast
4/4
Flying
Stratozeppelid can block only creatures with flying.
GPT U
Straw Golem
{1}
Artifact Creature - Golem
2/3
When an opponent casts a creature spell, sacrifice Straw Golem.
WTH U
Straw Soldiers
{1}{U}
Creature - Scarecrow Soldier
1/3
PTK C
Stream Hopper
{U/R}
Creature - Goblin
1/1
{U/R}: Stream Hopper gains flying until end of turn.
EVE C
Stream of Acid
{2}{B}{B}
Sorcery
Destroy target land or nonblack creature.
S99 U
Stream of Consciousness
{1}{U}
Instant - Arcane
Target player shuffles up to four target cards from his or her graveyard into his or her library.
BOK U
Stream of Life
{X}{G}
Sorcery
Target player gains X life.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED U, 9ED U
Stream of Unconsciousness
{U}
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
MOR C
Streambed Aquitects
{1}{U}{U}
Creature - Merfolk Scout
2/3
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
LRW C
Street Savvy
{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
DIS C
Street Wraith
{3}{B}{B}
Creature - Wraith
3/4
Swampwalk
Cycling-Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
FUT U
Streetbreaker Wurm
{3}{R}{G}
Creature - Wurm
6/4
GPT C
Strength in Numbers
{1}{G}
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
TSP C
Strength of Cedars
{4}{G}
Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
CHK U
Strength of Isolation
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR U
Strength of Lunacy
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR U
Strength of Night
{2}{G}
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
APC C
Strength of Unity
{3}{W}
Enchantment - Aura
Enchant creature
Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.
INV C
Strength of the Tajuru
{X}{G}{G}
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
WWK R
Strider Harness
{3}
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1}
SOM C
Strip Bare
{W}
Instant
Destroy all Auras and Equipment attached to target creature.
SHM C
Strip Mine
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Strip Mine: Destroy target land.
ATQ U, ATQ R (x3), 4ED U, FVE M, ME4 R
Striped Bears
{3}{G}
Creature - Bear
2/2
When Striped Bears enters the battlefield, draw a card.
WTH C
Stroke of Genius
{X}{2}{U}
Instant
Target player draws X cards.
USG R
Stromgald Cabal
{1}{B}{B}
Creature - Human Knight
2/2
{T}, Pay 1 life: Counter target white spell.
ICE R, 5ED R, 6ED R, ME2 R
Stromgald Crusader
{B}{B}
Creature - Zombie Knight
2/1
Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
CSP U
Stromgald Spy
{3}{B}
Creature - Human Rogue
2/4
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
ALL U
Strongarm Tactics
{1}{B}
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
ONS R
Strongarm Thug
{2}{B}
Creature - Human Mercenary
1/1
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
MMQ U
Stronghold Assassin
{1}{B}{B}
Creature - Zombie Assassin
2/1
{T}, Sacrifice a creature: Destroy target nonblack creature.
STH R, 7ED R
Stronghold Biologist
{2}{U}
Creature - Human Spellshaper
1/1
{U}{U}, {T}, Discard a card: Counter target creature spell.
NEM U
Stronghold Discipline
{2}{B}{B}
Sorcery
Each player loses 1 life for each creature he or she controls.
NEM C, 10E U
Stronghold Furnace
Plane - Rath
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Whenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or player.
HOP C
Stronghold Gambit
{1}{R}
Sorcery
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
NEM R
Stronghold Machinist
{2}{U}
Creature - Human Spellshaper
1/1
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
NEM U
Stronghold Overseer
{3}{B}{B}{B}
Creature - Demon
5/5
Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
TSP R
Stronghold Rats
{2}{B}
Creature - Rat
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
FUT U
Stronghold Taskmaster
{2}{B}{B}
Creature - Giant Minion
4/3
Other black creatures get -1/-1.
STH U
Stronghold Zeppelin
{2}{U}{U}
Creature - Human
3/3
Flying
Stronghold Zeppelin can block only creatures with flying.
NEM U
Struggle for Sanity
{2}{B}{B}
Sorcery
Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
CHK U
Student of Elements
{1}{U}
Creature - Human Wizard
1/1
When Student of Elements has flying, flip it.
----
Tobita, Master of Winds
Legendary Creature - Human Wizard
3/3
Creatures you control have flying.
CHK U
Student of Warfare
{W}
Creature - Human Knight
1/1
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
ROE R
Stuffy Doll
{5}
Artifact Creature - Construct
0/1
As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
TSP R
Stuffy Doll Avatar
Vanguard
Hand +0, life -6
{0}: If damage would be dealt to you this turn by a source of your choice, prevent that damage. Stuffy Doll Avatar deals damage to you and target opponent equal to half the damage prevented this way, rounded up. Activate this ability only once each turn.
VG S
Stun
{1}{R}
Instant
Target creature can't block this turn.
Draw a card.
TMP C, INV C, 10E C
Stun Sniper
{R}{W}
Creature - Human Archer
1/1
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
ARB U
Stunted Growth
{3}{G}{G}
Sorcery
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
ICE R, ME2 R
Stupefying Touch
{1}{U}
Enchantment - Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
TOR U
Stupor
{2}{B}
Sorcery
Target opponent discards a card at random, then discards a card.
MIR U, 6ED U, TSB S
Sturdy Hatchling
{3}{G/U}
Creature - Elemental
6/6
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{G/U}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
EVE U
Su-Chi
{4}
Artifact Creature - Construct
4/4
When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool.
ATQ U, MED R
Subdue
{G}
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
LEG C
Submerge
{4}{U}
Instant
If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.
Put target creature on top of its owner's library.
NEM U
Subterranean Hangar
Land
Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
MMQ U
Subterranean Shambler
{3}{R}
Creature - Elemental
2/3
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
TSP C
Subterranean Spirit
{3}{R}{R}
Creature - Elemental Spirit
3/3
Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
MIR R
Subversion
{3}{B}{B}
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
ULG R, BRB R
Sudden Death
{1}{B}{B}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
TSP U
Sudden Impact
{3}{R}
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
TMP U, 7ED U, 8ED U, 9ED U, 10E U, H10 U
Sudden Shock
{1}{R}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
TSP U
Sudden Spoiling
{1}{B}{B}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.
TSP R
Sudden Strength
{3}{G}
Instant
Target creature gets +3/+3 until end of turn.
Draw a card.
JUD C
Suffer the Past
{X}{B}
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
ROE U
Suffocating Blast
{1}{U}{U}{R}
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
APC R
Suffocation
{1}{U}
Instant
Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
ALL U
Suicidal Charge
{3}{B}{R}
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
CON C
Sulam Djinn
{5}{G}
Creature - Djinn
6/6
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
INV U
Suleiman's Legacy
{R}{W}
Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
VIS R
Sulfur Elemental
{2}{R}
Creature - Elemental
3/2
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
PLC U
Sulfur Vent
Land
Sulfur Vent enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
INV C
Sulfuric Vapors
{3}{R}
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
USG R
Sulfuric Vortex
{1}{R}{R}
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
SCG R
Sulfurous Blast
{2}{R}{R}
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
TSP U
Sulfurous Springs
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R
Summer Bloom
{1}{G}
Sorcery
You may play up to three additional lands this turn.
VIS U, POR R, 6ED U, S99 R, 9ED U
Summit Apes
{3}{G}
Creature - Ape
5/2
As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
WWK U
Summon the School
{3}{W}
Tribal Sorcery - Merfolk
Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
LRW U
Summoner's Bane
{2}{U}{U}
Instant
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
ZEN U
Summoner's Egg
{4}
Artifact Creature - Construct
0/4
Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
5DN R
Summoner's Pact
{0}
Instant
Summoner's Pact is green.
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
FUT R
Summoning Station
{7}
Artifact
{T}: Put a 2/2 colorless Pincher creature token onto the battlefield.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
5DN R
Summoning Trap
{4}{G}{G}
Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
ZEN R
Sun Ce, Young Conquerer
{3}{U}{U}
Legendary Creature - Human Soldier
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
PTK R, ME3 U
Sun Clasp
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
VIS C, BRB C
Sun Droplet
{2}
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
MRD U, ARC U
Sun Quan, Lord of Wu
{4}{U}{U}
Legendary Creature - Human Soldier
4/4
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
PTK R, ME3 R
Sun Titan
{4}{W}{W}
Creature - Giant
6/6
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
M11 M
Sun's Bounty
{1}{W}
Instant
You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
CSP C
Sunastian Falconer
{3}{R}{G}
Legendary Creature - Human Shaman
4/4
{T}: Add {2} to your mana pool.
LEG U, ME3 U
Sunbeam Spellbomb
{1}
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
MRD C
Sunblast Angel
{4}{W}{W}
Creature - Angel
4/5
Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
SOM R
Suncrusher
{9}
Artifact Creature - Construct
3/3
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
5DN R
Sunder
{3}{U}{U}
Instant
Return all lands to their owners' hands.
USG R
Sunder from Within
{2}{R}{R}
Sorcery - Arcane
Destroy target artifact or land.
SOK U
Sundering Titan
{8}
Artifact Creature - Golem
7/10
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
DST R, ARC R, FVR M
Sundering Vitae
{2}{G}
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy target artifact or enchantment.
RAV C
Sunfire Balm
{2}{W}
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
ONS U
Sunflare Shaman
{1}{R}
Creature - Elemental Shaman
2/1
{1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
MOR C
Sunforger
{3}
Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}
RAV R
Sunglasses of Urza
{3}
Artifact
You may spend white mana as though it were red mana.
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Sungrass Egg
{1}
Artifact
{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
ODY U
Sungrass Prairie
Land
{1}, {T}: Add {G}{W} to your mana pool.
ODY R
Sunhome Enforcer
{2}{R}{W}
Creature - Giant Soldier
2/4
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
RAV U
Sunhome, Fortress of the Legion
Land
{T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
RAV U, HOP U
Sunken City
{U}{U}
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
DRK C, 4ED C, MED U
Sunken Field
{1}{U}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
PCY U
Sunken Hope
{3}{U}{U}
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
PLS R, 10E R
Sunken Ruins
Land
{T}: Add {1} to your mana pool.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
SHM R
Sunlance
{W}
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
PLC C, EVT C
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
M10 R, M11 R
Sunrise Sovereign
{5}{R}
Creature - Giant Warrior
5/5
Other Giant creatures you control get +2/+2 and have trample.
LRW R
Sunscape Apprentice
{W}
Creature - Human Wizard
1/1
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
INV C
Sunscape Battlemage
{2}{W}
Creature - Human Wizard
2/2
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
PLS U, PVC U
Sunscape Familiar
{1}{W}
Creature - Wall
0/3
Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast.
PLS C
Sunscape Master
{2}{W}{W}
Creature - Human Wizard
2/2
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
INV R
Sunscour
{5}{W}{W}
Sorcery
You may exile two white cards from your hand rather than pay Sunscour's mana cost.
Destroy all creatures.
CSP R
Sunseed Nurturer
{2}{W}
Creature - Human Druid Wizard
1/1
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
ALA U
Sunspear Shikari
{1}{W}
Creature - Cat Soldier
2/2
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
SOM C
Sunspring Expedition
{W}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
ZEN C
Sunstone
{3}
Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
ICE U
Sunstrike Legionnaire
{1}{W}
Creature - Human Soldier
1/2
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{T}: Tap target creature with converted mana cost 3 or less.
LGN R
Suntail Hawk
{W}
Creature - Bird
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
JUD C, 8ED C, 9ED C, 10E C
Suntouched Myr
{3}
Artifact Creature - Myr
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
5DN C, HOP C
Sunweb
{3}{W}
Creature - Wall
5/6
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
MIR R, 6ED R, 7ED R, 8ED R
Superior Numbers
{G}{G}
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
MIR U
Supply
{X}{G}{W}
Sorcery
Put X 1/1 green Saproling creature tokens onto the battlefield.
----
Demand
{1}{W}{U}
Sorcery
Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
DIS U
Suppress
{2}{B}
Sorcery
Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
APC U
Suppression Field
{1}{W}
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
RAV U
Supreme Exemplar
{6}{U}
Creature - Elemental
10/10
Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
MOR R
Supreme Inquisitor
{3}{U}{U}
Creature - Human Wizard
1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.
ONS R
Suq'Ata Assassin
{1}{B}{B}
Creature - Human Assassin
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
VIS U
Suq'Ata Firewalker
{1}{U}{U}
Creature - Human Wizard
0/1
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
MIR U
Suq'Ata Lancer
{2}{R}
Creature - Human Knight
2/2
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
VIS C, TSB S
Surestrike Trident
{2}
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
DST U
Surge Node
{1}
Artifact
Surge Node enters the battlefield with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
NPH U
Surge of Strength
{R}{G}
Instant
As an additional cost to cast Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
ALL U
Surge of Thoughtweft
{1}{W}
Tribal Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
LRW C
Surge of Zeal
{R}
Instant
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
RAV C
Surgespanner
{2}{U}{U}
Creature - Merfolk Wizard
2/2
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
LRW R
Surgical Extraction
{B/P}
Instant
({B/P} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
NPH R
Surging AEther
{3}{U}
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
CSP C
Surging Dementia
{1}{B}
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
CSP C
Surging Flame
{1}{R}
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.
CSP C
Surging Might
{2}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP C
Surging Sentinels
{2}{W}
Creature - Human Soldier
2/1
First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP C
Surprise Deployment
{3}{W}
Instant
Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
PLS U
Surrakar Banisher
{4}{U}
Creature - Surrakar
3/3
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
WWK C
Surrakar Marauder
{1}{B}
Creature - Surrakar
2/1
Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
ZEN C
Surrakar Spellblade
{1}{U}{U}
Creature - Surrakar
2/1
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
ROE R
Surreal Memoir
{3}{R}
Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE U
Surrender Your Thoughts
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.
ARC C
Surveilling Sprite
{1}{U}
Creature - Faerie Rogue
1/1
Flying
When Surveilling Sprite is put into a graveyard from the battlefield, you may draw a card.
RAV C
Survival Cache
{2}{W}
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE U
Survival of the Fittest
{1}{G}
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
EXO R
Survivor of the Unseen
{2}{U}
Creature - Human Wizard
2/1
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.
CSP C
Sustainer of the Realm
{2}{W}{W}
Creature - Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
ULG U, 7ED U, DVD U
Sustaining Spirit
{1}{W}
Creature - Angel Spirit
0/3
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
ALL R, ME2 R
Sustenance
{1}{G}
Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
MMQ U
Suture Priest
{1}{W}
Creature - Cleric
1/1
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
NPH C
Suture Spirit
{1}{W}
Creature - Spirit
1/1
Flying
{W/B}{W/B}{W/B}: Regenerate target creature.
EVE U
Sutured Ghoul
{4}{B}{B}{B}
Creature - Zombie
*/*
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
JUD R
Svogthos, the Restless Tomb
Land
{T}: Add {1} to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
RAV U
Svyelunite Priest
{1}{U}
Creature - Merfolk Cleric
1/1
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)
FEM U
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
FEM U, 5ED U, 6ED U, BTD U, ME2 U
Swallowing Plague
{X}{B}{B}
Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
CHK U
Swamp
Basic Land - Swamp
B
LEA L (x2), LEB L (x3), 2ED L (x3), 3ED L (x3), 4ED L (x3), ICE L (x3), MIR L (x4), 5ED L (x4), POR L (x4), TMP L (x4), P02 L (x3), UGL C, USG L (x4), 6ED L (x4), PTK L (x3), S99 L (x4), MMQ L (x4), BRB L (x4), S00 L (x2), INV L (x4), BTD L (x3), 7ED L (x4), ODY L (x4), ONS L (x4), 8ED L (x4), MRD L (x4), CHK L (x4), UNH L, 9ED L (x4), RAV L (x4), TSP L (x4), 10E L (x4), MED L (x3), LRW L (x4), SHM L (x4), ALA L (x4), DVD L (x4), M10 L (x4), HOP L (x5), ME3 L (x3), ZEN L (x8), GVL L (x4), H09 L, PVC L (x4), ROE L (x4), ARC L (x3), M11 L (x4), SOM L (x4), MBS L (x2), NPH L (x2)
Swamp Mosquito
{1}{B}
Creature - Insect
0/1
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
ALL C (x2), TSB S
Swans of Bryn Argoll
{2}{W/U}{W/U}
Creature - Bird Spirit
4/3
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
SHM R
Swarm of Rats
{1}{B}
Creature - Rat
*/1
Swarm of Rats's power is equal to the number of Rats you control.
P02 C, 8ED U, 9ED U
Swarmyard
Land
{T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
TSP R
Swat
{1}{B}{B}
Instant
Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C, ONS C
Sway of Illusion
{1}{U}
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
INV U
Sway of the Stars
{8}{U}{U}
Sorcery
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
BOK R
Swell of Courage
{3}{W}{W}
Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
MOR U, EVT U
Swelter
{3}{R}
Sorcery
Swelter deals 2 damage to each of two target creatures.
JUD U
Swerve
{U}{R}
Instant
Change the target of target spell with a single target.
ALA U
Swift Maneuver
{1}{W}
Instant
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
CSP C
Swift Silence
{2}{W}{U}{U}
Instant
Counter all other spells. Draw a card for each spell countered this way.
DIS R
Swirl the Mists
{2}{U}{U}
Enchantment
As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
CHK R
Swirling Sandstorm
{3}{R}
Sorcery
Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
JUD C
Swirling Spriggan
{2}{G}{G}
Creature - Goblin Shaman
3/3
{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.
EVE U
Swooping Talon
{4}{W}{W}
Creature - Bird Soldier
2/6
Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
LGN U
Sword Dancer
{1}{W}
Creature - Human Rebel
1/2
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
PCY U, 8ED U
Sword of Body and Mind
{3}
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
Equip {2}
FVR M, SOM M
Sword of Feast and Famine
{3}
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
MBS M
Sword of Fire and Ice
{3}
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip {2}
DST R
Sword of Kaldra
{4}
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
PRO R, MRD R
Sword of Light and Shadow
{3}
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
DST R
Sword of Vengeance
{3}
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
M11 R
Sword of War and Peace
{3}
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip {2}
NPH M
Sword of the Ages
{6}
Artifact
Sword of the Ages enters the battlefield tapped.
{T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.
LEG R, ME3 R
Sword of the Chosen
{2}
Legendary Artifact
{T}: Target legendary creature gets +2/+2 until end of turn.
STH R
Sword of the Meek
{2}
Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
FUT U
Sword of the Paruns
{4}
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
GPT R
Swords to Plowshares
{W}
Instant
Exile target creature. Its controller gains life equal to its power.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, ICE U, BRB U, ME2 U, EVT U, ME4 U
Sworn Defender
{2}{W}{W}
Creature - Human Knight
1/3
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
ALL R
Sygg, River Cutthroat
{U/B}{U/B}
Legendary Creature - Merfolk Rogue
1/3
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
SHM R
Sygg, River Guide
{W}{U}
Legendary Creature - Merfolk Wizard
2/2
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
LRW R
Sylvan Basilisk
{3}{G}{G}
Creature - Basilisk
2/4
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
P02 R, S99 R, 10E U
Sylvan Bounty
{5}{G}
Instant
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON C
Sylvan Echoes
{G}
Enchantment
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
LRW U
Sylvan Hierophant
{1}{G}
Creature - Human Cleric
1/2
When Sylvan Hierophant is put into a graveyard from the battlefield, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
WTH U
Sylvan Library
{1}{G}
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
LEG U, 4ED R, 5ED R, MED R
Sylvan Messenger
{3}{G}
Creature - Elf
2/2
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
APC U, EVG U
Sylvan Might
{1}{G}
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Sylvan Paradise
{G}
Instant
Any number of target creatures become green until end of turn.
LEG U
Sylvan Ranger
{1}{G}
Creature - Elf Scout
1/1
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
M11 C
Sylvan Safekeeper
{G}
Creature - Human Wizard
1/1
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
JUD R
Sylvan Scrying
{1}{G}
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
MRD U, 10E U
Sylvan Tutor
{G}
Sorcery
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
POR R, ME4 U
Sylvan Yeti
{2}{G}{G}
Creature - Yeti
*/4
Sylvan Yeti's power is equal to the number of cards in your hand.
P02 R, S99 R
Sylvok Explorer
{1}{G}
Creature - Human Druid
1/1
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
5DN C
Sylvok Lifestaff
{1}
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature is put into a graveyard, you gain 3 life.
Equip {1}
SOM C
Sylvok Replica
{3}
Artifact Creature - Shaman
1/3
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
SOM C
Symbiosis
{1}{G}
Instant
Two target creatures each get +2/+2 until end of turn.
USG C, BRB C
Symbiotic Beast
{4}{G}{G}
Creature - Insect Beast
4/4
When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
ONS U
Symbiotic Deployment
{2}{G}
Enchantment
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card.
APC R
Symbiotic Elf
{3}{G}
Creature - Elf
2/2
When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield.
ONS C
Symbiotic Wurm
{5}{G}{G}{G}
Creature - Wurm
7/7
When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield.
ONS R
Symbol of Unsummoning
{2}{U}
Sorcery
Return target creature to its owner's hand.
Draw a card.
POR C, ME4 C
Synapse Sliver
{4}{U}
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
LGN R
Synchronous Sliver
{4}{U}
Creature - Sliver
3/3
All Sliver creatures have vigilance.
PLC C
Syncopate
{X}{U}
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
ODY C
Synod Artificer
{2}{U}
Creature - Vedalken Artificer
1/2
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
DST R
Synod Centurion
{4}
Artifact Creature - Construct
4/4
When you control no other artifacts, sacrifice Synod Centurion.
5DN U, ARC U, EVT U
Synod Sanctum
{1}
Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
MRD U, ARC U
Syphon Life
{1}{B}{B}
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE U
Syphon Mind
{3}{B}
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
ONS C, HOP C
Syphon Soul
{2}{B}
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
LEG C, 6ED C, BRB C, ONS C, HOP C
Szadek, Lord of Secrets
{3}{U}{U}{B}{B}
Legendary Creature - Vampire
5/5
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
RAV R
Tablet of Epityr
{1}
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
ATQ C, ME4 C
Tahngarth
Vanguard
Hand -1, life +7
Creatures you control have haste.
VG S
Tahngarth's Glare
{R}
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
APC C
Tahngarth's Rage
{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
TMP U
Tahngarth, Talruum Hero
{3}{R}{R}
Legendary Creature - Minotaur Warrior
4/4
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
PLS R (x2)
Taiga
Land - Mountain Forest
LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R
Tainted AEther
{2}{B}{B}
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
USG R, 7ED R
Tainted Field
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
TOR U
Tainted Isle
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
TOR U
Tainted Pact
{1}{B}
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
ODY R
Tainted Peak
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
TOR U
Tainted Sigil
{1}{W}{B}
Artifact
{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
ARB U
Tainted Specter
{3}{B}
Creature - Specter
2/2
Flying
{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.
MIR R
Tainted Strike
{B}
Instant
Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Tainted Well
{2}{B}
Enchantment - Aura
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
INV C
Tainted Wood
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
TOR U
Taj-Nar Swordsmith
{3}{W}
Creature - Cat Soldier
2/3
When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
MRD U
Tajuru Archer
{2}{G}
Creature - Elf Archer Ally
1/2
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
ZEN U
Tajuru Preserver
{1}{G}
Creature - Elf Shaman
2/1
Spells and abilities your opponents control can't cause you to sacrifice permanents.
ROE R
Takara
Vanguard
Hand +3, life -8
Sacrifice a creature: Takara deals 1 damage to target creature or player.
VG S
Take Possession
{5}{U}{U}
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
FUT R
Takeno's Cavalry
{3}{W}
Creature - Human Samurai Archer
1/1
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
BOK C
Takeno, Samurai General
{5}{W}
Legendary Creature - Human Samurai
3/3
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
CHK R
Takenuma Bleeder
{2}{B}
Creature - Ogre Shaman
3/3
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
BOK C
Takklemaggot
{2}{B}{B}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
LEG U, CHR U, ME3 U
Talara's Bane
{1}{B}
Sorcery
Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
EVE C
Talara's Battalion
{1}{G}
Creature - Elf Warrior
4/3
Trample
Cast Talara's Battalion only if you've cast another green spell this turn.
EVE R
Talas Air Ship
{3}{U}
Creature - Human Pirate
3/2
Flying
P02 C
Talas Explorer
{1}{U}
Creature - Human Pirate Scout
1/1
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
P02 C
Talas Merchant
{1}{U}
Creature - Human Pirate
1/3
P02 C
Talas Researcher
{4}{U}
Creature - Human Pirate Wizard
1/1
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
P02 R, ME4 U
Talas Scout
{1}{U}
Creature - Human Pirate Scout
1/2
Flying
P02 C
Talas Warrior
{1}{U}{U}
Creature - Human Pirate Warrior
2/2
Talas Warrior is unblockable.
P02 R
Talisman of Dominance
{2}
Artifact
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
MRD U
Talisman of Impulse
{2}
Artifact
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
MRD U
Talisman of Indulgence
{2}
Artifact
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
MRD U
Talisman of Progress
{2}
Artifact
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
MRD U
Talisman of Unity
{2}
Artifact
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
MRD U
Tallowisp
{1}{W}
Creature - Spirit
1/3
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
BOK U
Talon Sliver
{1}{W}
Creature - Sliver
1/1
All Sliver creatures have first strike.
TMP C
Talon Trooper
{1}{W}{U}
Creature - Bird Scout
2/3
Flying
ARB C
Talon of Pain
{4}
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
DST U
Talonrend
{4}{U}
Creature - Elemental
0/5
Flying
{U/R}: Talonrend gets +1/-1 until end of turn.
EVE U
Talruum Champion
{4}{R}
Creature - Minotaur
3/3
First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
VIS C
Talruum Minotaur
{2}{R}{R}
Creature - Minotaur Berserker
3/3
Haste
MIR C, 6ED C, BTD C
Talruum Piper
{4}{R}
Creature - Minotaur
3/3
All creatures with flying able to block Talruum Piper do so.
VIS U
Talus Paladin
{3}{W}
Creature - Human Knight Ally
2/3
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
WWK R
Tamanoa
{R}{G}{W}
Creature - Spirit
2/4
Whenever a noncreature source you control deals damage, you gain that much life.
CSP R
Tangle
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
INV U
Tangle Angler
{3}{G}
Creature - Horror
1/5
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{G}: Target creature blocks Tangle Angler this turn if able.
SOM U
Tangle Asp
{1}{G}
Creature - Snake
1/2
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
5DN C
Tangle Golem
{7}
Artifact Creature - Golem
5/4
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
DST C
Tangle Hulk
{5}
Artifact Creature - Beast
5/3
{2}{G}: Regenerate Tangle Hulk.
MBS C
Tangle Kelp
{U}
Enchantment - Aura
Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
DRK U
Tangle Mantis
{2}{G}{G}
Creature - Insect
3/4
Trample
MBS C
Tangle Spider
{4}{G}{G}
Creature - Spider
3/4
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
DST C, 10E U
Tangle Wire
{3}
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
NEM R
Tanglebloom
{1}
Artifact
{1}, {T}: You gain 1 life.
MRD C, 9ED U
Tangleroot
{3}
Artifact
Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.
MRD R
Tanglesap
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
ZEN C
Tanglewalker
{2}{G}
Creature - Dryad
2/2
Each creature you control is unblockable as long as defending player controls an artifact land.
DST U
Taniwha
{3}{U}{U}
Legendary Creature - Serpent
7/7
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
MIR R
Taoist Hermit
{2}{G}
Creature - Human Mystic
2/2
Taoist Hermit can't be the target of spells or abilities your opponents control.
PTK U
Taoist Mystic
{2}{G}
Creature - Human Mystic
2/2
Taoist Mystic can't be blocked by creatures with horsemanship.
PTK R
Tar Fiend
{5}{B}
Creature - Elemental
4/4
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
ALA R
Tar Pit Warrior
{2}{B}
Creature - Cyclops Warrior
3/4
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
VIS C, BTD C
Tar Pitcher
{3}{R}
Creature - Goblin Shaman
2/2
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
LRW U, EVG U
Tarfire
{R}
Tribal Instant - Goblin
Tarfire deals 2 damage to target creature or player.
LRW C, EVG C
Tariff
{1}{W}
Sorcery
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.
WTH R, 6ED R
Tarmogoyf
{1}{G}
Creature - Lhurgoyf
*/1+*
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
FUT R
Tarnished Citadel
Land
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
ODY R
Tarox Bladewing
{2}{R}{R}{R}
Legendary Creature - Dragon
4/3
Flying, haste
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
FUT R
Tarpan
{G}
Creature - Horse
1/1
When Tarpan is put into a graveyard from the battlefield, you gain 1 life.
ICE C, 5ED C
Task Force
{2}{W}
Creature - Human Rebel
1/3
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
MMQ C
Task Mage Assembly
{2}{R}
Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.
PCY R
Taste for Mayhem
{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
DIS C
Taste of Paradise
{3}{G}
Sorcery
As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
ALL C (x2)
Tatsumasa, the Dragon's Fang
{6}
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard.
Equip {3}
CHK R
Tattered Drake
{4}{U}
Creature - Zombie Drake
2/2
Flying
{B}: Regenerate Tattered Drake.
RAV C
Tatterkite
{3}
Artifact Creature - Scarecrow
2/1
Flying
Tatterkite can't have counters placed on it.
SHM U
Tattermunge Duo
{2}{R/G}
Creature - Goblin Warrior Shaman
2/3
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
SHM C
Tattermunge Maniac
{R/G}
Creature - Goblin Warrior
2/1
Tattermunge Maniac attacks each turn if able.
SHM U
Tattermunge Witch
{1}{R/G}
Creature - Goblin Shaman
2/1
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
SHM U
Tattoo Ward
{2}{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
ODY U
Taunt
{U}
Sorcery
During target player's next turn, creatures that player controls attack you if able.
POR R
Taunting Challenge
{1}{G}{G}
Sorcery
All creatures able to block target creature this turn do so.
PTK R
Taunting Elf
{G}
Creature - Elf
0/1
All creatures able to block Taunting Elf do so.
UDS C, ONS C
Taurean Mauler
{2}{R}
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
MOR R, HOP R, ARC R
Tawnos
Vanguard
Hand +3, life -4
You may cast artifact, creature, and enchantment spells as though they had flash.
VG S
Tawnos's Coffin
{4}
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
ATQ R, MED R
Tawnos's Wand
{4}
Artifact
{2}, {T}: Target creature with power 2 or less is unblockable this turn.
ATQ U, 4ED U, ME4 C
Tawnos's Weaponry
{2}
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
ATQ U, 4ED U, 5ED U, ME4 U
Tazeem
Plane - Zendikar
Creatures can't block.
Whenever you roll {C}, draw a card for each land you control.
HOP S
Teardrop Kami
{U}
Creature - Spirit
1/1
Sacrifice Teardrop Kami: You may tap or untap target creature.
BOK C
Tears of Rage
{2}{R}{R}
Instant
Cast Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
DST U
Tectonic Break
{X}{R}{R}
Sorcery
Each player sacrifices X lands.
MMQ R
Tectonic Edge
Land
{T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
WWK U
Tectonic Fiend
{4}{R}{R}
Creature - Elemental
7/7
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.
TSP U
Tectonic Instability
{2}{R}
Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
INV R
Teeka's Dragon
{9}
Artifact Creature - Dragon
5/5
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
MIR R
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
ZEN C, H10 C
Teferi's Care
{2}{W}
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
INV U
Teferi's Curse
{1}{U}
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
MIR C
Teferi's Drake
{2}{U}
Creature - Drake
3/2
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
MIR C
Teferi's Honor Guard
{2}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
VIS U
Teferi's Imp
{2}{U}
Creature - Imp
1/1
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
MIR R
Teferi's Isle
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U} to your mana pool.
MIR R
Teferi's Moat
{3}{W}{U}
Enchantment
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
INV R, TSB S
Teferi's Puzzle Box
{4}
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
VIS R, 6ED R, 7ED R, 8ED R, 9ED R
Teferi's Realm
{1}{U}{U}
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
VIS R
Teferi's Response
{1}{U}
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
INV R
Teferi's Veil
{1}{U}
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
WTH U
Teferi, Mage of Zhalfir
{2}{U}{U}{U}
Legendary Creature - Human Wizard
3/4
Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.
TSP R
Tek
{5}
Artifact Creature - Dragon
2/2
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
INV R
Tel-Jilad Archers
{4}{G}
Creature - Elf Archer
2/4
Protection from artifacts; reach (This creature can block creatures with flying.)
MRD C
Tel-Jilad Chosen
{1}{G}
Creature - Elf Warrior
2/1
Protection from artifacts
MRD C
Tel-Jilad Defiance
{1}{G}
Instant
Target creature gains protection from artifacts until end of turn.
Draw a card.
SOM C
Tel-Jilad Exile
{3}{G}
Creature - Troll Warrior
2/3
{1}{G}: Regenerate Tel-Jilad Exile.
MRD C
Tel-Jilad Fallen
{2}{G}{G}
Creature - Elf Warrior
3/1
Protection from artifacts
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Tel-Jilad Justice
{1}{G}
Instant
Destroy target artifact.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
5DN U
Tel-Jilad Lifebreather
{4}{G}
Creature - Troll Shaman
3/2
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
5DN C
Tel-Jilad Outrider
{3}{G}
Creature - Elf Warrior
3/1
Protection from artifacts
DST C
Tel-Jilad Stylus
{1}
Artifact
{T}: Put target permanent you own on the bottom of your library.
MRD U
Tel-Jilad Wolf
{2}{G}
Creature - Wolf
2/2
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
DST C
Telekinesis
{U}{U}
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
LEG R, MED C
Telekinetic Bonds
{2}{U}{U}{U}
Enchantment
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
JUD R
Telekinetic Sliver
{2}{U}{U}
Creature - Sliver
2/2
All Slivers have "{T}: Tap target permanent."
TSP U
Telemin Performance
{3}{U}{U}
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
CON R
Telepathic Spies
{2}{U}
Creature - Human Wizard
2/2
When Telepathic Spies enters the battlefield, look at target opponent's hand.
UDS C, 7ED C
Telepathy
{U}
Enchantment
Your opponents play with their hands revealed.
USG U, 7ED U, 8ED U, 9ED U, 10E U, M10 U
Teleport
{U}{U}{U}
Instant
Cast Teleport only after attackers are declared and before blockers are declared.
Target creature is unblockable this turn.
LEG R, CHR R
Telethopter
{4}
Artifact Creature - Thopter
3/1
Tap an untapped creature you control: Telethopter gains flying until end of turn.
TMP U
Telim'Tor
{4}{R}
Legendary Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
MIR R
Telim'Tor's Darts
{2}
Artifact
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
MIR U
Telim'Tor's Edict
{R}
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
MIR R
Teller of Tales
{3}{U}{U}
Creature - Spirit
3/3
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
CHK C
Telling Time
{1}{U}
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
RAV U, 10E U
Tember City
Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever you roll {C}, each other player sacrifices a nonland permanent.
HOP P
Temper
{X}{1}{W}
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
STH U
Tempered Steel
{1}{W}{W}
Enchantment
Artifact creatures you control get +2/+2.
SOM R
Tempest Drake
{1}{W}{U}
Creature - Drake
2/2
Flying, vigilance
VIS U
Tempest Efreet
{1}{R}{R}{R}
Creature - Efreet
3/3
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.
LEG R, 4ED R
Tempest Owl
{1}{U}
Creature - Bird
1/2
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
ZEN C
Tempest of Light
{2}{W}
Instant
Destroy all enchantments.
MRD U, 9ED U, 10E U, M10 U
Temple Acolyte
{1}{W}
Creature - Human Cleric
1/3
When Temple Acolyte enters the battlefield, you gain 3 life.
P02 C, EVT C, ME4 C
Temple Bell
{3}
Artifact
{T}: Each player draws a card.
M11 R
Temple Elder
{2}{W}
Creature - Human Cleric
1/2
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
P02 U
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W} to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
RAV R
Temple of the False God
Land
{T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
SCG U
Temporal Adept
{1}{U}{U}
Creature - Human Wizard
1/1
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
UDS R, 7ED R, 8ED R, 9ED R
Temporal Aperture
{2}
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
USG R
Temporal Cascade
{5}{U}{U}
Sorcery
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine {2} (Choose both if you pay the entwine cost.)
MRD R
Temporal Distortion
{3}{U}{U}
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with hourglass counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
INV R
Temporal Eddy
{2}{U}{U}
Sorcery
Put target creature or land on top of its owner's library.
TSP C
Temporal Extortion
{B}{B}{B}{B}
Sorcery
When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
PLC R
Temporal Fissure
{4}{U}
Sorcery
Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG C
Temporal Isolation
{1}{W}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
TSP C
Temporal Manipulation
{3}{U}{U}
Sorcery
Take an extra turn after this one.
P02 R, ME2 R
Temporal Spring
{1}{G}{U}
Sorcery
Put target permanent on top of its owner's library.
APC C
Temporary Insanity
{3}{R}
Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
TOR U, DDG U
Temporary Truce
{1}{W}
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
POR R
Tempting Licid
{2}{G}
Creature - Licid
2/2
{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
STH U
Tempting Wurm
{1}{G}
Creature - Wurm
5/5
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.
ONS R
Tendo Ice Bridge
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it.
{T}: Add {1} to your mana pool.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
BOK R
Tendrils of Agony
{2}{B}{B}
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
SCG U
Tendrils of Corruption
{3}{B}
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
TSP C, M10 C, GVL C, PVC C
Tendrils of Despair
{B}
Sorcery
As an additional cost to cast Tendrils of Despair, sacrifice a creature.
Target opponent discards two cards.
WTH C
Teneb, the Harvester
{3}{B}{G}{W}
Legendary Creature - Dragon
6/6
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
PLC R
Tenza, Godo's Maul
{3}
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
CHK U
Tephraderm
{4}{R}
Creature - Beast
4/5
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
ONS R
Terashi's Cry
{3}{W}
Sorcery - Arcane
Tap up to three target creatures.
CHK C
Terashi's Grasp
{2}{W}
Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
BOK C
Terashi's Verdict
{1}{W}
Instant - Arcane
Destroy target attacking creature with power 3 or less.
BOK U
Terastodon
{6}{G}{G}
Creature - Elephant
9/9
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
WWK R
Teremko Griffin
{3}{W}
Creature - Griffin
2/2
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
MIR C
Terminal Moraine
Land
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
PLS U
Terminate
{B}{R}
Instant
Destroy target creature. It can't be regenerated.
PLS C, ARB C, ARC C
Teroh's Faithful
{3}{W}
Creature - Human Cleric
1/4
When Teroh's Faithful enters the battlefield, you gain 4 life.
TOR C
Teroh's Vanguard
{3}{W}
Creature - Human Nomad
2/3
Flash
Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
TOR U
Terra Eternal
{2}{W}
Enchantment
All lands are indestructible.
WWK R
Terra Stomper
{3}{G}{G}{G}
Creature - Beast
8/8
Terra Stomper can't be countered.
Trample
ZEN R
Terraformer
{2}{U}
Creature - Human Wizard
2/2
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
RAV C
Terrain Generator
Land
{T}: Add {1} to your mana pool.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
NEM U, JVC U
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
TSP C, 10E C, M10 C, HOP C, H09 C, PVC C, ARC C, M11 C
Terrarion
{1}
Artifact
Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from the battlefield, draw a card.
RAV C
Terravore
{1}{G}{G}
Creature - Lhurgoyf
*/*
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
ODY R
Territorial Baloth
{4}{G}
Creature - Beast
4/4
Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
ZEN C
Territorial Dispute
{4}{R}{R}
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
MMQ R
Terror
{1}{B}
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, BRB C, S00 C, BTD C, MRD C, 10E C, ME4 C
Test of Endurance
{2}{W}{W}
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
JUD R
Test of Faith
{1}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
DST U, DDG U
Testament of Faith
{W}
Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
ODY U
Tethered Griffin
{W}
Creature - Griffin
2/3
Flying
When you control no enchantments, sacrifice Tethered Griffin.
UDS R
Tethered Skirge
{2}{B}
Creature - Imp
2/2
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
ULG U
Tetravus
{6}
Artifact Creature - Construct
1/1
Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
ATQ R, 4ED R, ME4 R
Tetsuo Umezawa
{U}{B}{R}
Legendary Creature - Human Archer
3/3
Tetsuo Umezawa can't be the target of Aura spells.
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
LEG R, ME3 R
Teysa, Orzhov Scion
{1}{W}{B}
Legendary Creature - Human Advisor
2/3
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
GPT R
Teysa, Orzhov Scion Avatar
Vanguard
Hand +0, life -2
Whenever a nontoken creature is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
VG S
Tezzeret the Seeker
{3}{U}{U}
Planeswalker - Tezzeret
4
[+1] Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
[-5] Artifacts you control become 5/5 artifact creatures until end of turn.
ALA M, EVT M
Tezzeret's Gambit
{3}{U/P}
Sorcery
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH U
Tezzeret, Agent of Bolas
{2}{U}{B}
Planeswalker - Tezzeret
3
[+1] Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[-1] Target artifact becomes a 5/5 artifact creature.
[-4] Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
MBS M
Thada Adel, Acquisitor
{1}{U}{U}
Legendary Creature - Merfolk Rogue
2/2
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
WWK R
Thalakos Deceiver
{3}{U}
Creature - Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
STH R
Thalakos Dreamsower
{2}{U}
Creature - Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
TMP U
Thalakos Drifters
{2}{U}{U}
Creature - Thalakos
3/3
Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
EXO R
Thalakos Lowlands
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
TMP U, BRB U
Thalakos Mistfolk
{2}{U}
Creature - Thalakos Illusion
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
{U}: Put Thalakos Mistfolk on top of its owner's library.
TMP C
Thalakos Scout
{2}{U}
Creature - Thalakos Soldier Scout
2/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.
EXO C
Thalakos Seer
{U}{U}
Creature - Thalakos Wizard
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
TMP C
Thalakos Sentry
{1}{U}
Creature - Thalakos Soldier
1/2
Shadow (This creature can block or be blocked by only creatures with shadow)
TMP C
Thallid
{G}
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
FEM C (x4), TSB S, ME2 C
Thallid Devourer
{1}{G}{G}
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
FEM U, ME2 C
Thallid Germinator
{2}{G}
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
TSP C
Thallid Shell-Dweller
{1}{G}
Creature - Fungus
0/5
Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.
TSP C
That Which Was Taken
{5}
Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.
BOK R
Thaumatog
{1}{G}{W}
Creature - Atog
1/2
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
ODY U
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
ALL R, MED R
The AEther Flues
Plane - Iquatana
When you planeswalk to The AEther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever you roll {C}, you may put a creature card from your hand onto the battlefield.
HOP C
The Abyss
{3}{B}
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
LEG R, ME3 R
The Brute
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
LEG C, 4ED C, 5ED C
The Dark Barony
Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever you roll {C}, each opponent discards a card.
HOP C
The Dead Shall Serve
Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
ARC C
The Eon Fog
Plane - Equilor
Players skip their untap steps.
Whenever you roll {C}, untap all permanents you control.
HOP C
The Fallen
{1}{B}{B}{B}
Creature - Zombie
2/3
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
DRK U, CHR U, MED U
The Fate of the Flammable
Scheme
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
ARC C
The Fourth Sphere
Plane - Phyrexia
At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever you roll {C}, put a 2/2 black Zombie creature token onto the battlefield.
HOP C
The Great Forest
Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever you roll {C}, creatures you control get +0/+2 and gain trample until end of turn.
HOP C
The Hippodrome
Plane - Segovia
All creatures get -5/-0.
Whenever you roll {C}, you may destroy target creature if its power is 0 or less.
HOP C
The Hive
{5}
Artifact
{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 10E R
The Iron Guardian Stirs
Scheme
When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.
ARC C
The Lady of the Mountain
{4}{R}{G}
Legendary Creature - Giant
5/5
LEG U, ME3 C
The Maelstrom
Plane - Alara
When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever you roll {C}, return target permanent card from your graveyard to the battlefield.
HOP C
The Pieces Are Coming Together
Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
ARC C
The Rack
{1}
Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
ATQ U, 3ED U, 4ED U, TSB S
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
LEG R, ME3 R
The Unspeakable
{6}{U}{U}{U}
Legendary Creature - Spirit
6/7
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
CHK R
The Very Soil Shall Shake
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Creatures you control get +2/+2 and have trample.
When a creature you control is put into a graveyard from the battlefield, abandon this scheme.
ARC C
The Wretched
{3}{B}{B}
Creature - Demon
2/5
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
LEG R, CHR R, 5ED R, ME3 U
Theft of Dreams
{2}{U}
Sorcery
Draw a card for each tapped creature target opponent controls.
POR U, P02 U, EXO C, ME4 U
Thelon of Havenwood
{G}{G}
Legendary Creature - Elf Druid
2/2
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
TSP R
Thelon's Chant
{1}{G}{G}
Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
FEM U
Thelon's Curse
{G}{G}
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.
FEM R
Thelonite Druid
{2}{G}
Creature - Human Cleric Druid
1/1
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
FEM U, ME2 R
Thelonite Hermit
{3}{G}
Creature - Elf Shaman
1/1
Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.
TSP R, ARC R
Thelonite Monk
{2}{G}{G}
Creature - Insect Monk Cleric
1/2
{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
FEM R
Thermal Blast
{4}{R}
Instant
Thermal Blast deals 3 damage to target creature.
Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
ODY C
Thermal Flux
{U}
Instant
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
CSP C
Thermal Glider
{2}{W}
Creature - Human Rebel
2/1
Flying, protection from red
MMQ C
Thermal Navigator
{3}
Artifact Creature - Construct
2/2
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
5DN C
Thermokarst
{1}{G}{G}
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
ICE U, ME2 C
Thermopod
{4}{R}
Snow Creature - Slug
4/3
{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R} to your mana pool.
CSP C
Thick-Skinned Goblin
{1}{R}
Creature - Goblin Shaman
2/1
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
TSP U
Thicket Basilisk
{3}{G}{G}
Creature - Basilisk
2/4
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, MED U
Thicket Elemental
{3}{G}{G}
Creature - Elemental
4/4
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
INV R
Thief of Hope
{2}{B}
Creature - Spirit
2/2
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
CHK U
Thieves' Auction
{4}{R}{R}{R}
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
MMQ R, 8ED R
Thieves' Fortune
{2}{U}
Tribal Instant - Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
MOR U
Thieving Magpie
{2}{U}{U}
Creature - Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
UDS U, 7ED U, 8ED U, 9ED U, 10E U
Thieving Sprite
{2}{B}
Creature - Faerie Rogue
1/1
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
LRW C
Thing from the Deep
{6}{U}{U}{U}
Creature - Leviathan
9/9
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
POR R, ME4 R
Think Tank
{2}{U}
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
ODY U
Think Twice
{1}{U}
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Thirst
{2}{U}
Enchantment - Aura
Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
MIR C
Thirst for Knowledge
{2}{U}
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
MRD U, HOP U, EVT U
Thistledown Duo
{2}{W/U}
Creature - Kithkin Soldier Wizard
2/2
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
SHM C
Thistledown Liege
{1}{W/U}{W/U}{W/U}
Creature - Kithkin Knight
1/3
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
SHM R
Thopter Assembly
{6}
Artifact Creature - Thopter
5/5
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
MBS R
Thopter Foundry
{W/B}{U}
Artifact
{1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
ARB U
Thopter Squadron
{5}
Artifact Creature - Thopter
0/0
Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
EXO R
Thorn Elemental
{5}{G}{G}
Creature - Elemental
7/7
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
UDS R, S99 R, 7ED R, 8ED R
Thorn Thallid
{1}{G}{G}
Creature - Fungus
2/2
At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
FEM C (x4), MED C
Thorn of Amethyst
{2}
Artifact
Noncreature spells cost {1} more to cast.
LRW R
Thorn-Thrash Viashino
{3}{R}
Creature - Viashino Warrior
2/2
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
ALA C
Thornbite Staff
{2}
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
MOR U
Thornling
{3}{G}{G}
Creature - Elemental Shapeshifter
4/4
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
CON M
Thornscape Apprentice
{G}
Creature - Human Wizard
1/1
{W}, {T}: Tap target creature.
{R}, {T}: Target creature gains first strike until end of turn.
INV C, PVC C
Thornscape Battlemage
{2}{G}
Creature - Elf Wizard
2/2
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
PLS U, TSB S, PVC U
Thornscape Familiar
{1}{G}
Creature - Insect
2/1
Red spells and white spells you cast cost {1} less to cast.
PLS C
Thornscape Master
{2}{G}{G}
Creature - Human Wizard
2/2
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
INV R
Thorntooth Witch
{5}{B}
Creature - Treefolk Shaman
3/4
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
LRW U
Thornwatch Scarecrow
{6}
Artifact Creature - Scarecrow
4/4
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
SHM C
Thornweald Archer
{1}{G}
Creature - Elf Archer
2/1
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
FUT C
Thornwind Faeries
{1}{U}{U}
Creature - Faerie
1/1
Flying
{T}: Thornwind Faeries deals 1 damage to target creature or player.
ULG C
Thought Courier
{1}{U}
Creature - Human Wizard
1/1
{T}: Draw a card, then discard a card.
5DN C, 9ED U
Thought Devourer
{2}{U}{U}
Creature - Beast
4/4
Flying
Your maximum hand size is reduced by four.
ODY R
Thought Dissector
{4}
Artifact
{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
DST R
Thought Eater
{1}{U}
Creature - Beast
2/2
Flying
Your maximum hand size is reduced by three.
ODY U
Thought Gorger
{2}{B}{B}
Creature - Horror
2/2
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
ROE R
Thought Hemorrhage
{2}{B}{R}
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
ARB R
Thought Lash
{2}{U}{U}
Enchantment
Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
ALL R, ME2 R
Thought Nibbler
{U}
Creature - Beast
1/1
Flying
Your maximum hand size is reduced by two.
ODY C
Thought Prison
{5}
Artifact
Imprint - When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
MRD U
Thought Reflection
{4}{U}{U}{U}
Enchantment
If you would draw a card, draw two cards instead.
SHM R
Thoughtbind
{2}{U}
Instant
Counter target spell with converted mana cost 4 or less.
CHK C
Thoughtbound Primoc
{2}{R}
Creature - Bird Beast
2/3
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
ONS U
Thoughtcast
{4}{U}
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
MRD C, EVT C
Thoughtcutter Agent
{U}{B}
Artifact Creature - Human Rogue
1/1
{U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
ALA U
Thoughtlace
{U}
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Thoughtleech
{G}{G}
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
ICE U, 7ED U
Thoughtpicker Witch
{B}
Creature - Human Wizard
1/1
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
RAV C
Thoughts of Ruin
{2}{R}{R}
Sorcery
Each player sacrifices a land for each card in your hand.
SOK R
Thoughtseize
{B}
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
LRW R
Thoughtweft Gambit
{4}{W/U}{W/U}
Instant
Tap all creatures your opponents control and untap all creatures you control.
SHM U
Thoughtweft Trio
{2}{W}{W}
Creature - Kithkin Soldier
5/5
First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
LRW R
Thousand-Year Elixir
{3}
Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
LRW R
Thousand-legged Kami
{6}{G}{G}
Creature - Spirit
6/6
Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
CHK U
Thran Dynamo
{4}
Artifact
{T}: Add {3} to your mana pool.
UDS U, ARC U
Thran Forge
{3}
Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
WTH U
Thran Foundry
{1}
Artifact
{1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library.
UDS U
Thran Golem
{5}
Artifact Creature - Golem
3/3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
UDS R, 9ED R
Thran Lens
{2}
Artifact
All permanents are colorless.
ULG R
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
USG R
Thran Tome
{4}
Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
WTH R
Thran Turbine
{1}
Artifact
At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells.
USG U
Thran War Machine
{4}
Artifact Creature - Construct
4/5
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each turn if able.
ULG U
Thran Weaponry
{4}
Artifact
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
ULG R
Thrashing Mudspawn
{3}{B}{B}
Creature - Beast
4/4
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Thrashing Wumpus
{3}{B}{B}
Creature - Beast
3/3
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
MMQ R
Thraximundar
{4}{U}{B}{R}
Legendary Creature - Zombie Assassin
6/6
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
ARB M
Threads of Disloyalty
{1}{U}{U}
Enchantment - Aura
Enchant creature with converted mana cost 2 or less
You control enchanted creature.
BOK R
Threaten
{2}{R}
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
ONS U, 9ED U, 10E U
Three Dreams
{4}{W}
Sorcery
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
RAV R
Three Tragedies
{3}{B}{B}
Sorcery - Arcane
Target player discards three cards.
BOK U
Three Visits
{1}{G}
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
PTK C, ME3 C
Three Wishes
{1}{U}{U}
Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
VIS R
Thresher Beast
{3}{G}{G}
Creature - Beast
4/4
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
PCY C
Thrill of the Hunt
{G}
Instant
Target creature gets +1/+2 until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Thriss, Nantuko Primus
{5}{G}{G}
Legendary Creature - Insect Druid
5/5
{G}, {T}: Target creature gets +5/+5 until end of turn.
JUD R
Thrive
{X}{G}
Sorcery
Put a +1/+1 counter on each of X target creatures.
PCY C, DIS C
Throat Slitter
{4}{B}
Creature - Rat Ninja
2/2
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
BOK U
Throne of Bone
{1}
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U
Throne of Geth
{2}
Artifact
{T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM U
Through the Breach
{4}{R}
Instant - Arcane
You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK R
Thrull Champion
{4}{B}
Creature - Thrull
2/2
Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
FEM R, MED R
Thrull Retainer
{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
FEM U, 5ED U, MED C
Thrull Surgeon
{1}{B}
Creature - Thrull
1/1
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
EXO C, 10E U
Thrull Wizard
{2}{B}
Creature - Thrull Wizard
1/1
{1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
FEM U
Thrumming Stone
{5}
Legendary Artifact
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
CSP R
Thrummingbird
{1}{U}
Creature - Bird Horror
1/1
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
SOM U
Thrun, the Last Troll
{2}{G}{G}
Legendary Creature - Troll Shaman
4/4
Thrun, the Last Troll can't be countered.
Thrun can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Thrun.
MBS M
Thumbscrews
{2}
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
TMP R
Thunder Dragon
{5}{R}{R}
Creature - Dragon
5/5
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
S99 R, FVD R, ME4 R, DDG R
Thunder Spirit
{1}{W}{W}
Creature - Elemental Spirit
2/2
Flying, first strike
LEG R, MED U
Thunder Strike
{1}{R}
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
M11 C
Thunder Totem
{3}
Artifact
{T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
TSP U
Thunder Wall
{1}{U}{U}
Creature - Wall
0/2
Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
ICE U, ME2 U
Thunder of Hooves
{3}{R}
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
ONS U
Thunder-Thrash Elder
{2}{R}
Creature - Viashino Warrior
1/1
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
ALA U
Thunderblade Charge
{1}{R}{R}
Sorcery
Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
FUT R
Thunderblust
{2}{R}{R}{R}
Creature - Elemental
7/2
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE R
Thunderbolt
{1}{R}
Instant
Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
WTH C, BTD C, H10 C
Thunderclap
{2}{R}
Instant
You may sacrifice a Mountain rather than pay Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature.
MMQ C
Thundercloud Elemental
{5}{U}{U}
Creature - Elemental
3/4
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
SCG U
Thundercloud Shaman
{3}{R}{R}
Creature - Giant Shaman
4/4
When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
LRW U
Thunderheads
{2}{U}
Instant
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.
GPT U
Thundering Giant
{3}{R}{R}
Creature - Giant
4/3
Haste (This creature can attack and {T} as soon as it comes under your control.)
USG U, BTD U, 10E U
Thundering Tanadon
{4}{G/P}{G/P}
Artifact Creature - Beast
5/4
({G/P} can be paid with either {G} or 2 life.)
Trample
NPH C
Thundering Wurm
{2}{G}
Creature - Wurm
4/4
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
POR R
Thundermare
{5}{R}
Creature - Elemental Horse
5/5
Haste (This creature can attack the turn it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
POR R, WTH R, 9ED R
Thunderscape Apprentice
{R}
Creature - Human Wizard
1/1
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
INV C
Thunderscape Battlemage
{2}{R}
Creature - Human Wizard
2/2
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
PLS U, PVC U
Thunderscape Familiar
{1}{R}
Creature - Kavu
1/1
First strike
Black spells and green spells you cast cost {1} less to cast.
PLS C
Thunderscape Master
{2}{R}{R}
Creature - Human Wizard
2/2
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
INV R
Thundersong Trumpeter
{R}{W}
Creature - Human Soldier
2/1
{T}: Target creature can't attack or block this turn.
RAV C
Thunderstaff
{3}
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
DST U, ARC U
Thwart
{2}{U}{U}
Instant
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
Counter target spell.
MMQ U
Tibor and Lumia
{2}{U}{R}
Legendary Creature - Human Wizard
3/3
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
GPT R
Ticking Gnomes
{3}
Artifact Creature - Gnome
3/3
Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
ULG U
Tidal Bore
{1}{U}
Instant
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.
MMQ C
Tidal Control
{1}{U}{U}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
ALL R
Tidal Courier
{3}{U}
Creature - Merfolk
1/2
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
APC U
Tidal Flats
{U}
Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
FEM C (x3)
Tidal Influence
{2}{U}
Enchantment
Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.
FEM U
Tidal Kraken
{5}{U}{U}{U}
Creature - Kraken
6/6
Tidal Kraken is unblockable.
MMQ R, 8ED R, 9ED R
Tidal Surge
{1}{U}
Sorcery
Tap up to three target creatures without flying.
POR C, STH C, P02 C, 6ED C
Tidal Visionary
{U}
Creature - Merfolk Wizard
1/1
{T}: Target creature becomes the color of your choice until end of turn.
INV C
Tidal Warrior
{U}
Creature - Merfolk Warrior
1/1
{T}: Target land becomes an Island until end of turn.
STH C
Tidal Wave
{2}{U}
Instant
Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.
MIR U
Tide of War
{4}{R}{R}
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
CHK R
Tideforce Elemental
{2}{U}
Creature - Elemental
2/1
{U}, {T}: You may tap or untap another target creature.
Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
WWK U
Tidehollow Sculler
{W}{B}
Artifact Creature - Zombie
2/2
When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
ALA U
Tidehollow Strix
{U}{B}
Artifact Creature - Bird
2/1
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ALA C
Tideshaper Mystic
{U}
Creature - Merfolk Wizard
1/1
{T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
LRW C
Tidespout Tyrant
{5}{U}{U}{U}
Creature - Djinn
5/5
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
DIS R
Tidewalker
{2}{U}
Creature - Elemental
*/*
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
PLC U
Tidewater Minion
{3}{U}{U}
Creature - Elemental Minion
4/4
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
RAV C
Tidings
{3}{U}{U}
Sorcery
Draw four cards.
S99 U, 9ED U, 10E U
Tiger Claws
{2}{G}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
MMQ C
Tigereye Cameo
{3}
Artifact
{T}: Add {G} or {W} to your mana pool.
INV U
Tilling Treefolk
{2}{G}
Creature - Treefolk Druid
1/3
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
EVE C
Timber Protector
{4}{G}
Creature - Treefolk Warrior
4/6
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
LRW R
Timber Wolves
{G}
Creature - Wolf
1/1
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Timberland Ruins
Land
Timberland Ruins enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
ODY C
Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
ICE R
Timbermare
{3}{G}
Creature - Elemental Horse
5/5
Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.
PLC R
Timbermaw Larva
{3}{G}
Creature - Beast
2/2
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
ZEN C
Timberwatch Elf
{2}{G}
Creature - Elf
1/2
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
LGN C, EVG C
Time Bomb
{4}
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
ICE R, 5ED R, ME2 R
Time Ebb
{2}{U}
Sorcery
Put target creature on top of its owner's library.
POR C, TMP C, P02 C, S99 C, S00 C, 9ED C
Time Elemental
{2}{U}
Creature - Elemental
0/2
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
LEG R, 4ED R, 5ED R, MED R
Time Reversal
{3}{U}{U}
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
M11 M
Time Sieve
{U}{B}
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
ARB R
Time Spiral
{4}{U}{U}
Sorcery
Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
USG R
Time Stop
{4}{U}{U}
Instant
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
CHK R, 10E R
Time Stretch
{8}{U}{U}
Sorcery
Target player takes two extra turns after this one.
ODY R, 10E R
Time Vault
{2}
Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
LEA R, LEB R, 2ED R, ME4 R
Time Walk
{1}{U}
Sorcery
Take an extra turn after this one.
LEA R, LEB R, 2ED R
Time Warp
{3}{U}{U}
Sorcery
Target player takes an extra turn after this one.
TMP R, S99 R, M10 M
Time and Tide
{U}{U}
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
VIS U
Time of Heroes
{1}{W}
Enchantment
Each creature you control with a level counter on it gets +2/+2.
ROE U
Time of Need
{1}{G}
Sorcery
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
CHK U
Timebender
{U}
Creature - Human Wizard
1/1
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
PLC U
Timecrafting
{X}{R}
Instant
Choose one - Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
PLC U
Timesifter
{5}
Artifact
At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
MRD R
Timetwister
{2}{U}
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
LEA R, LEB R, 2ED R
Timid Drake
{2}{U}
Creature - Drake
3/3
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
WTH U, MMQ U
Timmerian Fiends
{1}{B}{B}
Creature - Horror
1/1
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
HML R
Tin Street Hooligan
{1}{R}
Creature - Goblin Rogue
2/1
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
GPT C
Tin-Wing Chimera
{4}
Artifact Creature - Chimera
2/2
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
VIS U
Tinder Farm
Land
Tinder Farm enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
INV C
Tinder Wall
{G}
Creature - Plant Wall
0/3
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
ICE C, ME2 C
Tine Shrike
{3}{W}
Creature - Bird
2/1
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
MBS C
Tinker
{2}{U}
Sorcery
As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
ULG U, FVE M
Tireless Missionaries
{4}{W}
Creature - Human Cleric
2/3
When Tireless Missionaries enters the battlefield, you gain 3 life.
M11 C
Tireless Tribe
{W}
Creature - Human Nomad
1/1
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
ODY C
Titan Forge
{3}
Artifact
{3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.
MBS R
Titan's Revenge
{X}{R}{R}
Sorcery
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
MOR R
Titania
Vanguard
Hand +2, life -5
You may play an additional land on each of your turns.
VG S
Titania's Boon
{3}{G}
Sorcery
Put a +1/+1 counter on each creature you control.
USG U
Titania's Chosen
{2}{G}
Creature - Elf Archer
1/1
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
USG U
Titania's Song
{3}{G}
Enchantment
Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
ATQ U, 3ED R, 4ED R, 5ED R, ME4 R
Titanic Bulvox
{6}{G}{G}
Creature - Beast
7/4
Trample
Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG C
Titanic Ultimatum
{R}{R}{G}{G}{G}{W}{W}
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
ALA R
Titanium Golem
{5}
Artifact Creature - Golem
3/3
{1}{W}: Titanium Golem gains first strike until end of turn.
MRD C
Tithe
{W}
Instant
Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
VIS R
Tivadar of Thorn
{1}{W}{W}
Legendary Creature - Human Knight
2/2
First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
TSP R
Tivadar's Crusade
{1}{W}{W}
Sorcery
Destroy all Goblins.
DRK U, MED U
To Arms!
{1}{W}
Instant
Untap all creatures you control.
Draw a card.
GPT U
Tobias Andrion
{3}{W}{U}
Legendary Creature - Human Advisor
4/4
LEG U, CHR U, ME3 C
Toil to Renown
{1}{G}
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
SHM C
Toils of Night and Day
{2}{U}
Instant - Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
BOK C
Tolaria
Legendary Land
{T}: Add {U} to your mana pool.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.
LEG U
Tolaria West
Land
Tolaria West enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
FUT U
Tolarian Academy
Legendary Land
{T}: Add {U} to your mana pool for each artifact you control.
USG R
Tolarian Drake
{2}{U}
Creature - Drake
2/4
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
WTH C
Tolarian Emissary
{2}{U}
Creature - Human Wizard
1/2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
INV U
Tolarian Entrancer
{1}{U}
Creature - Human Wizard
1/1
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
WTH R
Tolarian Sentinel
{3}{U}
Creature - Human Spellshaper
1/3
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
TSP C
Tolarian Serpent
{5}{U}{U}
Creature - Serpent
7/7
At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
WTH R
Tolarian Winds
{1}{U}
Instant
Discard all the cards in your hand, then draw that many cards.
USG C, BTD C, 7ED C
Tolsimir Wolfblood
{4}{G}{W}
Legendary Creature - Elf Warrior
3/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
RAV R
Tomb Hex
{2}{B}
Instant
Target creature gets -2/-2 until end of turn.
Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
WWK C
Tomb of Urami
Legendary Land
{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.
SOK R
Tombfire
{B}
Sorcery
Target player exiles all cards with flashback from his or her graveyard.
ODY R
Tombstalker
{6}{B}{B}
Creature - Demon
5/5
Flying
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
FUT R
Tombstone Stairwell
{2}{B}{B}
World Enchantment
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
MIR R
Tome Scour
{U}
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
M10 C, M11 C
Tomorrow, Azami's Familiar
{5}{U}
Legendary Creature - Spirit
1/5
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
BOK R
Tonic Peddler
{1}{W}
Creature - Human Spellshaper
1/1
{W}, {T}, Discard a card: Target player gains 3 life.
MMQ U
Tooth and Claw
{3}{R}
Enchantment
Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.
TMP R
Tooth and Nail
{5}{G}{G}
Sorcery
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
MRD R
Tooth of Chiss-Goria
{3}
Artifact
Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +1/+0 until end of turn.
MRD C
Tooth of Ramos
{3}
Artifact
{T}: Add {W} to your mana pool.
Sacrifice Tooth of Ramos: Add {W} to your mana pool.
MMQ R
Tooth, Claw, and Tail
Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
ARC C
Topan Ascetic
{2}{G}
Creature - Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
ALA U
Topple
{2}{W}
Sorcery
Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
NEM C
Tor Giant
{3}{R}
Creature - Giant
3/3
ICE C
Tor Wauki
{2}{B}{B}{R}
Legendary Creature - Human Archer
3/3
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
LEG U, CHR U, ME3 U
Torch Drake
{3}{U}
Creature - Drake
2/2
Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.
GPT C
Torch Slinger
{2}{R}
Creature - Goblin Shaman
2/2
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
ZEN C
Torch Song
{2}{R}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.
{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
USG U
Torchling
{3}{R}{R}
Creature - Shapeshifter
3/3
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
PLC R
Torii Watchward
{4}{W}
Creature - Spirit
3/3
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
SOK C
Torment
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
STH C
Tormented Angel
{3}{W}
Creature - Angel
1/5
Flying
UDS C
Tormentor Exarch
{3}{R}
Creature - Cleric
2/2
When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.
NPH U
Tormod's Crypt
{0}
Artifact
{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
DRK U, CHR C, TSB S
Tornado
{4}{G}
Enchantment
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
ALL R, MED R
Tornado Elemental
{5}{G}{G}
Creature - Elemental
6/6
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
5DN R, HOP R
Tornellan Protector
{2}{W}
Creature - Human Cleric
1/2
T: Choose a number from 1 to 3 at random. Until end of turn, if a source would deal damage to target creature or player, it deals that much damage minus the chosen number to that creature or player instead.
SDC S
Torpid Moloch
{R}
Creature - Lizard
3/2
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
RAV C
Torpor Dust
{2}{U/B}
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
SHM C
Torpor Orb
{2}
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
NPH R
Torrent of Fire
{3}{R}{R}
Sorcery
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
SCG C
Torrent of Lava
{X}{R}{R}
Sorcery
Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
MIR R
Torrent of Souls
{4}{B/R}
Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
SHM U, ARC U
Torrent of Stone
{3}{R}
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK C
Torsten Von Ursus
{3}{G}{G}{W}
Legendary Creature - Human Soldier
5/5
LEG U, ME3 C
Tortoise Formation
{3}{U}
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
ALA C
Torture
{B}
Enchantment - Aura
Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
HML C (x2), 5ED C, SHM C
Torture Chamber
{3}
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.
TMP R
Tortured Existence
{B}
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
STH C
Toshiro Umezawa
{1}{B}{B}
Legendary Creature - Human Samurai
2/2
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
BOK R
Total War
{3}{R}
Enchantment
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
ICE R
Totem Speaker
{4}{G}
Creature - Elf Druid
3/3
Whenever a Beast enters the battlefield, you may gain 3 life.
LGN U
Totem-Guide Hartebeest
{4}{W}
Creature - Antelope
2/5
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ROE C
Touch of Brilliance
{3}{U}
Sorcery
Draw two cards.
POR C, P02 C, S99 C
Touch of Darkness
{B}
Instant
Any number of target creatures become black until end of turn.
LEG U
Touch of Death
{2}{B}
Sorcery
Touch of Death deals 1 damage to target player. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
ICE C, 5ED C
Touch of Invisibility
{3}{U}
Sorcery
Target creature is unblockable this turn.
Draw a card.
ODY C
Touch of Vitae
{2}{G}
Instant
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."
Draw a card at the beginning of the next turn's upkeep.
ICE U
Touchstone
{2}
Artifact
{T}: Tap target artifact you don't control.
WTH U
Tourach's Chant
{1}{B}{B}
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
FEM U
Tourach's Gate
{1}{B}{B}
Enchantment - Aura
Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn."
FEM R
Tower Above
{2/G}{2/G}{2/G}
Sorcery
({2/G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
SHM U
Tower Drake
{2}{U}
Creature - Drake
2/1
Flying
{W}: Tower Drake gets +0/+1 until end of turn.
INV C
Tower Gargoyle
{1}{W}{U}{B}
Artifact Creature - Gargoyle
4/4
Flying
ALA U
Tower of Calamities
{4}
Artifact
{8}, {T}: Tower of Calamities deals 12 damage to target creature.
SOM R
Tower of Champions
{4}
Artifact
{8}, {T}: Target creature gets +6/+6 until end of turn.
MRD R
Tower of Coireall
{2}
Artifact
{T}: Target creature can't be blocked by Walls this turn.
DRK U
Tower of Eons
{4}
Artifact
{8}, {T}: You gain 10 life.
MRD R
Tower of Fortunes
{4}
Artifact
{8}, {T}: Draw four cards.
MRD R
Tower of Murmurs
{4}
Artifact
{8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
MRD R
Tower of the Magistrate
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
MMQ R
Towering Baloth
{6}{G}{G}
Creature - Beast
7/6
Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Town Sentry
{2}{W}
Creature - Human Soldier
2/2
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
P02 C
Toxic Iguanar
{R}
Creature - Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
CON C
Toxic Nim
{4}{B}{B}
Creature - Zombie
4/1
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Regenerate Toxic Nim.
NPH C
Toxic Stench
{1}{B}
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
JUD C
Toxin Sliver
{3}{B}
Creature - Sliver
3/3
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
LGN R
Toymaker
{2}
Artifact Creature - Spellshaper
1/1
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
MMQ U
Trace of Abundance
{R/W}{G}
Enchantment - Aura
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
ARB C
Tracker
{2}{G}
Creature - Human
2/2
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
DRK R, ME3 U
Trade Caravan
{W}
Creature - Human Nomad
1/1
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
HML C (x2)
Trade Routes
{1}{U}
Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
MMQ R, 8ED R, 9ED R
Trade Secrets
{1}{U}{U}
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
ONS R
Tradewind Rider
{3}{U}
Creature - Spirit
1/4
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
TMP R
Tradewind Rider Avatar
Vanguard
Hand +1, life +4
{3}: Each player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
VG S (x2)
Tragic Poet
{W}
Creature - Human
1/1
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
ULG C
Trailblazer
{2}{G}{G}
Instant
Target creature is unblockable this turn.
ICE R
Trailblazer's Boots
{2}
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)
Equip {2}
ZEN U
Train of Thought
{1}{U}
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
GPT C
Trained Armodon
{1}{G}{G}
Creature - Elephant
3/3
TMP C, 6ED C, 7ED C, 8ED C, 9ED C
Trained Cheetah
{2}{G}
Creature - Cat
2/2
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
PTK U
Trained Jackal
{G}
Creature - Hound
1/2
PTK C
Trained Orgg
{6}{R}
Creature - Orgg
6/6
S99 R, S00 R, 7ED R
Trained Pronghorn
{1}{W}
Creature - Antelope
1/1
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
JUD C
Training Drone
{3}
Artifact Creature - Drone
4/4
Training Drone can't attack or block unless it's equipped.
MBS C
Training Grounds
{U}
Enchantment
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
ROE R
Traitor's Clutch
{4}{B}
Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
TSP C
Traitor's Roar
{4}{B/R}
Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
SHM C
Traitorous Instinct
{3}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
ROE U
Tranquil Domain
{1}{G}
Instant
Destroy all non-Aura enchantments.
MIR C
Tranquil Garden
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
CHK U
Tranquil Grove
{1}{G}
Enchantment
{1}{G}{G}: Destroy all other enchantments.
WTH R, 6ED R
Tranquil Path
{4}{G}
Sorcery
Destroy all enchantments.
Draw a card.
APC C
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)
ONS C, EVG C, ARC C
Tranquility
{2}{G}
Sorcery
Destroy all enchantments.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, TMP C, 6ED C, MMQ C, BRB C, INV C, 7ED C
Transcendence
{3}{W}{W}{W}
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
TOR R
Transcendent Master
{1}{W}{W}
Creature - Human Cleric Avatar
3/3
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink
Transcendent Master is indestructible.
ROE M
Transguild Courier
{4}
Artifact Creature - Golem
3/3
Transguild Courier is all colors (even if this card isn't on the battlefield).
DIS U
Transluminant
{1}{G}
Creature - Dryad Shaman
2/2
{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.
RAV C
Transmogrifying Licid
{3}
Artifact Creature - Licid
2/2
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
EXO U
Transmutation
{1}{B}
Instant
Switch target creature's power and toughness until end of turn.
LEG C, CHR C
Transmute Artifact
{U}{U}
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
ATQ U, ME4 R
Trap Digger
{3}{W}
Creature - Human Soldier
1/3
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
SCG R
Trap Runner
{2}{W}{W}
Creature - Human Soldier
2/3
{T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.)
MMQ U
Trapfinder's Trick
{1}{U}
Sorcery
Target player reveals his or her hand and discards all Trap cards.
ZEN C
Trapjaw Kelpie
{4}{G/U}{G/U}
Creature - Beast
3/3
Flash
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
EVE C
Trapmaker's Snare
{1}{U}
Instant
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
ZEN U
Traproot Kami
{G}
Creature - Spirit
0/*
Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
BOK C
Trash for Treasure
{2}{R}
Sorcery
As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
MRD R
Traumatic Visions
{3}{U}{U}
Instant
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
CON C
Traumatize
{3}{U}{U}
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
ODY R, 9ED R, 10E R, M10 R, M11 R
Traveler's Cloak
{2}{U}
Enchantment - Aura
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
INV C
Traveling Plague
{3}{B}{B}
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
ODY R
Treacherous Link
{1}{B}
Enchantment - Aura
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
ULG U
Treacherous Urge
{4}{B}
Instant
Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature has haste. Sacrifice it at the beginning of the next end step.
PLC U
Treacherous Vampire
{4}{B}
Creature - Vampire
4/4
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life."
JUD U
Treacherous Werewolf
{2}{B}
Creature - Human Wolf Minion
2/2
Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from the battlefield, you lose 4 life."
JUD C
Treachery
{3}{U}{U}
Enchantment - Aura
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
UDS R
Treasure Hunt
{1}{U}
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
WWK C
Treasure Hunter
{2}{W}
Creature - Human
2/2
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
EXO U, 10E U
Treasure Mage
{2}{U}
Creature - Human Wizard
2/2
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
MBS U
Treasure Trove
{2}{U}{U}
Enchantment
{2}{U}{U}: Draw a card.
EXO U, 7ED U, 8ED U, 9ED U
Tree Monkey
{G}
Creature - Ape
1/1
Reach (This creature can block creatures with flying.)
P02 C, 9ED C
Tree of Tales
Artifact Land
(Tree of Tales isn't a spell.)
{T}: Add {G} to your mana pool.
MRD C, HOP C
Treefolk Harbinger
{G}
Creature - Treefolk Druid
0/3
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
LRW U
Treefolk Healer
{4}{G}
Creature - Treefolk Cleric
2/3
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
INV U
Treefolk Mystic
{3}{G}
Creature - Treefolk
2/4
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
ULG C
Treefolk Seedlings
{2}{G}
Creature - Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of Forests you control.
USG U, 7ED U
Treespring Lorian
{5}{G}
Creature - Beast
5/4
Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS C
Treetop Bracers
{1}{G}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
NEM C, 9ED C, 10E C
Treetop Defense
{1}{G}
Instant
Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
POR R
Treetop Rangers
{2}{G}
Creature - Elf
2/2
Treetop Rangers can't be blocked except by creatures with flying.
USG C
Treetop Scout
{G}
Creature - Elf Scout
1/1
Treetop Scout can't be blocked except by creatures with flying.
SCG C
Treetop Sentinel
{2}{U}{U}
Creature - Bird Soldier
2/3
Flying, protection from green
ODY U
Treetop Village
Land
Treetop Village enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
ULG U, 10E U, GVL U, DDG U
Tremble
{1}{R}
Sorcery
Each player sacrifices a land.
ODY C
Tremor
{R}
Sorcery
Tremor deals 1 damage to each creature without flying.
VIS C, P02 C, 6ED C, S99 C, MMQ C, 7ED C, 8ED C
Trench Wurm
{3}{B}
Creature - Wurm
3/3
{2}{R}, {T}: Destroy target nonbasic land.
INV U
Trenching Steed
{3}{W}
Creature - Horse Rebel
2/3
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
PCY C
Trespasser il-Vec
{2}{B}
Creature - Human Rogue
3/1
Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
TSP C
Trespassing Souleater
{3}
Artifact Creature - Construct
2/2
{U/P}: Trespassing Souleater is unblockable this turn. ({U/P} can be paid with either {U} or 2 life.)
NPH C
Tresserhorn Sinks
Snow Land
Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
CSP U
Tresserhorn Skyknight
{5}{B}{B}
Creature - Zombie Knight
5/3
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
CSP U
Treva's Attendant
{5}
Artifact Creature - Golem
3/3
{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
INV U
Treva's Charm
{G}{W}{U}
Instant
Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.
PLS U, PVC U
Treva's Ruins
Land - Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.
PLS U
Treva, the Renewer
{3}{G}{W}{U}
Legendary Creature - Dragon
6/6
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
INV R, PVC R
Trial
{W}{U}
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
----
Error
{U}{B}
Instant
Counter target multicolored spell.
DIS U
Triangle of War
{1}
Artifact
{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other.
VIS R
Triassic Egg
{4}
Artifact
{3}, {T}: Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one - You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
LEG R, CHR R, ME4 R
Tribal Flames
{1}{R}
Sorcery
Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
INV C, TSB S, PVC C
Tribal Forcemage
{1}{G}
Creature - Elf Wizard
1/1
Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
LGN R
Tribal Golem
{6}
Artifact Creature - Golem
4/4
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
ONS R
Tribal Unity
{X}{2}{G}
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
ONS U, HOP U
Trickbind
{1}{U}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
TSP R
Trickery Charm
{U}
Instant
Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
ONS C
Trickster Mage
{U}
Creature - Human Spellshaper
1/1
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
NEM C
Triclopean Sight
{1}{W}
Enchantment - Aura
Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
LRW C
Trigon of Corruption
{4}
Artifact
Trigon of Corruption enters the battlefield with three charge counters on it.
{B}{B}, {T}: Put a charge counter on Trigon of Corruption.
{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
SOM U
Trigon of Infestation
{4}
Artifact
Trigon of Infestation enters the battlefield with three charge counters on it.
{G}{G}, {T}: Put a charge counter on Trigon of Infestation.
{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.
SOM U
Trigon of Mending
{2}
Artifact
Trigon of Mending enters the battlefield with three charge counters on it.
{W}{W}, {T}: Put a charge counter on Trigon of Mending.
{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.
SOM U
Trigon of Rage
{2}
Artifact
Trigon of Rage enters the battlefield with three charge counters on it.
{R}{R}, {T}: Put a charge counter on Trigon of Rage.
{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
SOM U
Trigon of Thought
{5}
Artifact
Trigon of Thought enters the battlefield with three charge counters on it.
{U}{U}, {T}: Put a charge counter on Trigon of Thought.
{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.
SOM U
Trinisphere
{3}
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
DST R, FVE M
Trinket Mage
{2}{U}
Creature - Human Wizard
2/2
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
5DN C, EVT C, SOM U
Trip Noose
{2}
Artifact
{2}, {T}: Tap target creature.
SHM U, EVT U
Trip Wire
{2}{G}
Sorcery
Destroy target creature with horsemanship.
PTK U, ME3 C
Triskelavus
{7}
Artifact Creature - Construct
1/1
Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
TSP R
Triskelion
{6}
Artifact Creature - Construct
1/1
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
ATQ R, 4ED R, MRD R, M11 R, EVT R
Triumph of the Hordes
{2}{G}{G}
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH U
Trokin High Guard
{3}{W}
Creature - Human Knight
3/3
P02 C
Troll Ascetic
{1}{G}{G}
Creature - Troll Shaman
3/2
Troll Ascetic can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
MRD R, 10E R
Troll-Horn Cameo
{3}
Artifact
{T}: Add {R} or {G} to your mana pool.
INV U
Trolls of Tel-Jilad
{5}{G}{G}
Creature - Troll Shaman
5/6
{1}{G}: Regenerate target green creature.
MRD U
Tromp the Domains
{5}{G}
Sorcery
Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
TSP U
Trophy Hunter
{2}{G}
Creature - Human Archer
2/3
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
RAV U
Tropical Island
Land - Forest Island
LEA R, LEB R, 2ED R, 3ED R, ME3 R, ME4 R
Tropical Storm
{X}{G}
Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
MIR U
Troubled Healer
{2}{W}
Creature - Human Cleric
1/2
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
PCY C
Troublesome Spirit
{2}{U}{U}
Creature - Spirit
3/4
Flying
At the beginning of your end step, tap all lands you control.
PCY R
Truce
{2}{W}
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
HML R, 5ED R
True Believer
{W}{W}
Creature - Human Cleric
2/2
You have shroud. (You can't be the target of spells or abilities.)
ONS R, 10E R
True Conviction
{3}{W}{W}{W}
Enchantment
Creatures you control have double strike and lifelink.
SOM R
Trumpet Blast
{2}{R}
Instant
Attacking creatures get +2/+0 until end of turn.
UDS C, M10 C
Trumpeting Armodon
{3}{G}
Creature - Elephant
3/3
{1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
TMP U, BRB U
Trusted Advisor
{U}
Creature - Human Advisor
1/2
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
SOK U
Trusty Machete
{1}
Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
ZEN U
Truth or Tale
{1}{U}
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
TSP U
Trygon Predator
{1}{G}{U}
Creature - Beast
2/3
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
DIS U
Tsabo Tavoc
{5}{B}{R}
Legendary Creature - Horror
7/4
First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
INV R
Tsabo's Assassin
{2}{B}{B}
Creature - Zombie Assassin
1/1
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
INV R
Tsabo's Decree
{5}{B}
Instant
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
INV R
Tsabo's Web
{2}
Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
INV R
Tsunami
{3}{G}
Sorcery
Destroy all Islands.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, ME4 R
Tukatongue Thallid
{G}
Creature - Fungus
1/1
When Tukatongue Thallid is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
CON C
Tuknir Deathlock
{R}{R}{G}{G}
Legendary Creature - Human Wizard
2/2
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
LEG R, ME3 U
Tuktuk Grunts
{4}{R}
Creature - Goblin Warrior Ally
2/2
Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
ZEN C
Tuktuk Scrapper
{3}{R}
Creature - Goblin Artificer Ally
2/2
Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
WWK U
Tuktuk the Explorer
{2}{R}
Legendary Creature - Goblin
1/1
Haste
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
ROE R
Tumble Magnet
{3}
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
SOM C
Tundra
Land - Plains Island
LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R
Tundra Kavu
{2}{R}
Creature - Kavu
2/2
{T}: Target land becomes a Plains or an Island until end of turn.
APC C
Tundra Wolves
{W}
Creature - Wolf
1/1
First strike (This creature deals combat damage before creatures without first strike.)
LEG C, 4ED C, 5ED C, 6ED C, 8ED C, 10E C
Tunnel
{R}
Instant
Destroy target Wall. It can't be regenerated.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Tunnel Ignus
{1}{R}
Creature - Elemental
2/1
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.
SOM R
Tunnel Vision
{5}{U}
Sorcery
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
RAV R
Tunneler Wurm
{6}{G}{G}
Creature - Wurm
6/6
Discard a card: Regenerate Tunneler Wurm.
JUD U
Turbulent Dreams
{U}{U}
Sorcery
As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.
TOR R
Turf Wound
{2}{R}
Instant
Target player can't play land cards this turn.
Draw a card.
INV C
Turn Aside
{U}
Instant
Counter target spell that targets a permanent you control.
SOM C
Turn the Tables
{3}{W}{W}
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
DST R
Turn the Tide
{1}{U}
Instant
Creatures your opponents control get -2/-0 until end of turn.
MBS C
Turn to Dust
{G}
Instant
Destroy target Equipment. Add {G} to your mana pool.
MRD C
Turn to Mist
{1}{W/U}
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
SHM C
Turn to Slag
{3}{R}{R}
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
SOM C
Turnabout
{2}{U}{U}
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
USG U
Turntimber Basilisk
{1}{G}{G}
Creature - Basilisk
2/1
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall - Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
ZEN U
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
ZEN C
Turntimber Ranger
{3}{G}{G}
Creature - Elf Scout Ally
2/2
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
ZEN R
Turri Island
Plane - Ir
Creature spells cost {2} less to cast.
Whenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
HOP C
Turtleshell Changeling
{3}{U}
Creature - Shapeshifter
1/4
Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
LRW U
Twiddle
{U}
Instant
You may tap or untap target artifact, creature, or land.
LEA C, LEB C, 2ED C, 4ED C, 5ED C, 7ED C, 8ED C
Twigwalker
{2}{G}
Creature - Insect
2/2
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
ODY U
Twilight Drover
{2}{W}
Creature - Spirit
1/1
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
RAV R
Twilight Mire
Land
{T}: Add {1} to your mana pool.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
EVE R
Twilight Shepherd
{3}{W}{W}{W}
Creature - Angel
5/5
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R, DVD R
Twilight's Call
{4}{B}{B}
Sorcery
You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.
Each player returns all creature cards from his or her graveyard to the battlefield.
INV R
Twinblade Slasher
{G}
Creature - Elf Warrior
1/1
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
EVE U
Twincast
{U}{U}
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
SOK R, 10E R, M10 R
Twinning Glass
{4}
Artifact
{1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
LRW R
Twinstrike
{3}{B}{R}
Instant
Twinstrike deals 2 damage to each of two target creatures.
Hellbent - Destroy those creatures instead if you have no cards in hand.
DIS U
Twist Allegiance
{6}{R}
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
BOK R
Twisted Abomination
{5}{B}
Creature - Zombie Mutant
5/3
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
SCG C, TSB S, GVL C, ARC C
Twisted Experiment
{1}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-1.
UDS C
Twisted Image
{U}
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
SOM U
Twisted Justice
{4}{U}{B}
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
RAV U
Twitch
{2}{U}
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
TMP C, 10E C, WWK C
Two-Headed Dragon
{4}{R}{R}
Creature - Dragon
4/4
Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
MMQ R, 8ED R, FVD R, ARC R
Two-Headed Giant of Foriys
{4}{R}
Creature - Giant
4/4
Trample
Two-Headed Giant of Foriys can block an additional creature.
LEA R, LEB R, 2ED R, ME4 U
Two-Headed Giant of Foriys Avatar
Vanguard
Hand +1, life -4
Each creature you control can block an additional creature each combat.
Each creature you control can't be blocked except by two or more creatures.
VG S
Two-Headed Sliver
{1}{R}
Creature - Sliver
1/1
All Sliver creatures have "This creature can't be blocked except by two or more creatures."
TSP C
Typhoon
{2}{G}
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
LEG R
Tyrannize
{3}{B/R}{B/R}
Sorcery
Target player discards his or her hand unless he or she pays 7 life.
SHM R
Tyrranax
{4}{G}{G}
Creature - Beast
5/4
{1}{G}: Tyrranax gets -1/+1 until end of turn.
5DN C
Uba Mask
{4}
Artifact
If a player would draw a card, that player exiles that card face up instead.
Each player may play cards he or she exiled with Uba Mask this turn.
CHK R
Uktabi Drake
{G}
Creature - Drake
2/1
Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
PLC C
Uktabi Efreet
{2}{G}{G}
Creature - Efreet
5/4
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WTH C
Uktabi Faerie
{1}{G}
Creature - Faerie
1/1
Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
MIR C
Uktabi Orangutan
{2}{G}
Creature - Ape
2/2
When Uktabi Orangutan enters the battlefield, destroy target artifact.
VIS U, 6ED U
Uktabi Wildcats
{4}{G}
Creature - Cat
*/*
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
MIR R, 6ED R, 7ED R
Ulamog's Crusher
{8}
Creature - Eldrazi
8/8
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able.
ROE C
Ulamog, the Infinite Gyre
{11}
Legendary Creature - Eldrazi
10/10
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
ROE M
Ulasht, the Hate Seed
{2}{R}{G}
Legendary Creature - Hellion Hydra
0/0
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
GPT R
Umara Raptor
{2}{U}
Creature - Bird Ally
1/1
Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
ZEN C
Umbilicus
{4}
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
USG R
Umbra Mystic
{2}{W}
Creature - Human Wizard
2/2
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
ROE R
Umbra Stalker
{4}{B}{B}{B}
Creature - Elemental
*/*
Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
EVE R
Umbral Mantle
{3}
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
SHM U
Umezawa's Jitte
{2}
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}
BOK R
Unbender Tine
{2}{W}{U}
Artifact
{T}: Untap another target permanent.
ARB U, ARC U
Unblinking Bleb
{3}{U}
Creature - Illusion
1/3
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
FUT C
Unburden
{1}{B}{B}
Sorcery
Target player discards two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
SCG C
Unchecked Growth
{2}{G}
Instant - Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
BOK U
Uncle Istvan
{1}{B}{B}{B}
Creature - Human
1/3
Prevent all damage that would be dealt to Uncle Istvan by creatures.
DRK U, 4ED U, TSB S
Uncontrollable Anger
{2}{R}{R}
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.
CHK C, 10E C
Uncontrolled Infestation
{1}{R}
Enchantment - Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
SCG C
Undead Gladiator
{1}{B}{B}
Creature - Zombie Barbarian
3/1
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
ONS R
Undead Leotau
{5}{B}
Creature - Zombie Cat
3/4
{R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA C
Undead Slayer
{2}{W}
Creature - Human Cleric
2/2
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
M10 U
Undead Warchief
{2}{B}{B}
Creature - Zombie
1/1
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
SCG U, TSB S, HOP U
Undercity Reaches
Plane - Ravnica
Whenever a creature deals combat damage to a player, its controller may draw a card.
Whenever you roll {C}, you have no maximum hand size for the rest of the game.
HOP C
Undercity Shade
{4}{B}
Creature - Shade
1/1
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{B}: Undercity Shade gets +1/+1 until end of turn.
RAV U
Underground River
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
ICE R, 5ED R, 6ED R, 7ED R, 9ED R, 10E R
Underground Sea
Land - Island Swamp
LEA R, LEB R, 2ED R, 3ED R, ME2 R, ME4 R
Undergrowth
{G}
Instant
As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
ALL C (x2)
Undermine
{U}{U}{B}
Instant
Counter target spell. Its controller loses 3 life.
INV R
Undertaker
{1}{B}
Creature - Human Spellshaper
1/1
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
MMQ C, TSB S
Undertow
{2}{U}
Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
LEG U
Underworld Dreams
{B}{B}{B}
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
LEG U, 8ED R, 9ED R, 10E R, M10 R
Undiscovered Paradise
Land
{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
VIS R
Undo
{1}{U}{U}
Sorcery
Return two target creatures to their owners' hands.
VIS C, P02 U, S99 U
Undying Beast
{3}{B}
Creature - Beast
3/2
When Undying Beast is put into a graveyard from the battlefield, put Undying Beast on top of its owner's library.
POR C
Undying Flames
{4}{R}{R}
Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
SOK R
Undying Rage
{2}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
TSP U
Unearth
{B}
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
ULG C
Unearthly Blizzard
{2}{R}
Sorcery - Arcane
Up to three target creatures can't block this turn.
CHK C
Unerring Sling
{3}
Artifact
{3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
MIR U
Unforge
{2}{R}
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
DST C
Unfulfilled Desires
{1}{U}{B}
Enchantment
{1}, Pay 1 life: Draw a card, then discard a card.
MIR R
Unhinge
{2}{B}
Sorcery
Target player discards a card.
Draw a card.
TOR C
Unholy Citadel
Land
Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
LEG U
Unholy Grotto
Land
{T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
ONS R
Unholy Strength
{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 7ED C, 8ED C, 9ED C, 10E C, DVD C, M10 C, M11 C
Unified Strike
{W}
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
ONS C
Unified Will
{1}{U}
Instant
Counter target spell if you control more creatures than that spell's controller.
ROE U
Unifying Theory
{1}{U}
Enchantment
Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.
ODY R
Unlikely Alliance
{1}{W}
Enchantment
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
ALL U
Unliving Psychopath
{2}{B}{B}
Creature - Zombie Assassin
0/4
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
DIS R
Unmake
{W/B}{W/B}{W/B}
Instant
Exile target creature.
EVE C, ARC C
Unmask
{3}{B}
Sorcery
You may exile a black card from your hand rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
MMQ R
Unnatural Hunger
{3}{B}{B}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
MMQ R
Unnatural Predation
{G}
Instant
Target creature gets +1/+1 and gains trample until end of turn.
MBS C
Unnatural Selection
{1}{U}
Enchantment
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
APC R
Unnatural Speed
{R}
Instant - Arcane
Target creature gains haste until end of turn.
CHK C
Unnerve
{3}{B}
Sorcery
Each opponent discards two cards.
USG C, BRB C
Unnerving Assault
{2}{U/R}
Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
EVE U
Unquestioned Authority
{2}{W}
Enchantment - Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
JUD U
Unscythe, Killer of Kings
{U}{B}{B}{R}
Legendary Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
ARB R
Unseen Walker
{1}{G}
Creature - Dryad
1/1
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.
MIR U, 6ED U
Unspeakable Symbol
{1}{B}{B}
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.
SCG U
Unstable Footing
{R}
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
ZEN U
Unstable Frontier
Land
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
CON U
Unstable Hulk
{1}{R}{R}
Creature - Goblin Mutant
2/2
Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
LGN R
Unstable Mutation
{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
ARN C, 3ED C, 4ED C, 5ED C, TSB S
Unstable Shapeshifter
{3}{U}
Creature - Shapeshifter
0/1
Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
TMP R
Unstoppable Ash
{3}{G}
Creature - Treefolk Warrior
5/5
Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
MOR R
Unsummon
{U}
Instant
Return target creature to its owner's hand.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, 6ED C, 7ED C, 8ED C, 10E C, CON C, M10 C, M11 C
Untaidake, the Cloud Keeper
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.
CHK R
Untamed Might
{X}{G}
Instant
Target creature gets +X/+X until end of turn.
SOM C
Untamed Wilds
{2}{G}
Sorcery
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
LEG U, 4ED U, 5ED U, POR U, P02 U, 6ED U, S99 U, 7ED U
Unwilling Recruit
{X}{R}{R}{R}
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
EVE U
Unwinding Clock
{4}
Artifact
Untap all artifacts you control during each other player's untap step.
NPH R
Unworthy Dead
{1}{B}
Creature - Skeleton
1/1
{B}: Regenerate Unworthy Dead.
USG C
Unyaro Bee Sting
{3}{G}
Sorcery
Unyaro Bee Sting deals 2 damage to target creature or player.
MIR U
Unyaro Bees
{G}{G}{G}
Creature - Insect
0/1
Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
TSP R
Unyaro Griffin
{3}{W}
Creature - Griffin
2/2
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
MIR U, 6ED U
Updraft
{1}{U}
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
ICE U, 5ED C
Upheaval
{4}{U}{U}
Sorcery
Return all permanents to their owners' hands.
ODY R
Uphill Battle
{2}{R}
Enchantment
Creatures played by your opponents enter the battlefield tapped.
MMQ U
Uproot
{3}{G}
Sorcery - Arcane
Put target land on top of its owner's library.
BOK C
Upwelling
{3}{G}
Enchantment
Mana pools don't empty as steps and phases end.
SCG R, 10E R
Ur-Drago
{3}{U}{U}{B}{B}
Legendary Creature - Elemental
4/4
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
LEG R
Ur-Golem's Eye
{4}
Artifact
{T}: Add {2} to your mana pool.
DST C, 9ED U
Urabrask the Hidden
{3}{R}{R}
Legendary Creature - Praetor
4/4
Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
NPH M
Urborg
Legendary Land
{T}: Add {B} to your mana pool.
{T}: Target creature loses first strike or swampwalk until end of turn.
LEG U, ME3 U
Urborg Drake
{1}{U}{B}
Creature - Drake
2/3
Flying
Urborg Drake attacks each turn if able.
INV U
Urborg Elf
{1}{G}
Creature - Elf Druid
1/1
{T}: Add {G}, {U}, or {B} to your mana pool.
APC C
Urborg Emissary
{2}{B}
Creature - Human Wizard
3/1
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
INV U
Urborg Justice
{B}{B}
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
WTH R
Urborg Mindsucker
{2}{B}
Creature - Horror
2/2
{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
VIS C
Urborg Panther
{2}{B}
Creature - Nightstalker Cat
2/2
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
MIR C
Urborg Phantom
{2}{B}
Creature - Spirit Minion
3/1
Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
INV C
Urborg Shambler
{2}{B}{B}
Creature - Horror
4/3
Other black creatures get -1/-1.
INV U
Urborg Skeleton
{B}
Creature - Skeleton
0/1
Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
INV C
Urborg Stalker
{3}{B}
Creature - Horror
2/4
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
WTH R
Urborg Syphon-Mage
{2}{B}
Creature - Human Spellshaper
2/2
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
TSP C, GVL C, ARC C
Urborg Uprising
{4}{B}
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
APC C
Urborg Volcano
Land
Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
INV U, 8ED U
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
PLC R
Urge to Feed
{B}{B}
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
WWK U
Uril, the Miststalker
{2}{R}{G}{W}
Legendary Creature - Beast
5/5
Uril, the Miststalker can't be the target of spells or abilities your opponents control.
Uril gets +2/+2 for each Aura attached to it.
ARB M
Ursapine
{3}{G}{G}
Creature - Beast
3/3
{G}: Target creature gets +1/+1 until end of turn.
RAV R
Ursine Fylgja
{4}{W}
Creature - Spirit Bear
3/3
Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.
CSP U
Urza
Vanguard
Hand -1, life +10
{3}: Urza deals 1 damage to target creature or player.
VG S
Urza's Armor
{6}
Artifact
If a source would deal damage to you, prevent 1 of that damage.
USG U, 8ED R
Urza's Avenger
{6}
Artifact Creature - Shapeshifter
4/4
{0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ATQ R, 4ED R, 5ED R
Urza's Bauble
{0}
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
ICE U, 5ED U, MED U
Urza's Blueprints
{6}
Artifact
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
ULG R
Urza's Chalice
{1}
Artifact
Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
ATQ C, MED C, ME4 C
Urza's Engine
{5}
Artifact Creature - Juggernaut
1/5
Trample
{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
ALL U
Urza's Factory
Land - Urza's
{T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
TSP U
Urza's Filter
{4}
Artifact
Multicolored spells cost up to {2} less to cast.
INV R
Urza's Guilt
{2}{U}{B}
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
PLS R
Urza's Incubator
{3}
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
UDS R
Urza's Mine
Land - Urza's Mine
{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
ATQ U (x2), ATQ C (x2), CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4)
Urza's Miter
{3}
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
ATQ R, ME4 R
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
ATQ U (x2), ATQ C (x2), CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4)
Urza's Rage
{2}{R}
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
INV R, PVC M
Urza's Tower
Land - Urza's Tower
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
ATQ U (x3), ATQ C, CHR U (x4), 5ED C, 8ED U, 9ED U, ME4 L (x4)
Uthden Troll
{2}{R}
Creature - Troll
2/2
{R}: Regenerate Uthden Troll.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, BRB U, TSB S
Utopia Mycon
{G}
Creature - Fungus
0/2
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
FUT U
Utopia Sprawl
{G}
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
DIS C
Utopia Tree
{1}{G}
Creature - Plant
0/2
{T}: Add one mana of any color to your mana pool.
INV R, 9ED R
Utopia Vow
{1}{G}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
PLC C
Utvara Scalper
{1}{R}
Creature - Goblin Scout
1/2
Flying
Utvara Scalper attacks each turn if able.
DIS C
Uyo, Silent Prophet
{4}{U}{U}
Legendary Creature - Moonfolk Wizard
4/4
Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
CHK R
Vacuumelt
{2}{U}
Sorcery
Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
GPT U
Vaevictis Asmadi
{2}{B}{B}{R}{R}{G}{G}
Legendary Creature - Elder Dragon
7/7
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
LEG R, CHR R, ME3 R
Vagrant Plowbeasts
{5}{G}{W}
Creature - Beast
6/6
{1}: Regenerate target creature with power 5 or greater.
CON U
Valakut Fireboar
{4}{R}
Creature - Elemental Boar
1/7
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
ROE U
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
ZEN R
Valeron Outlander
{G}{W}
Creature - Human Scout
2/2
Protection from black
CON C
Valiant Guard
{W}
Creature - Human Soldier
0/3
CON C
Valley Rannet
{4}{R}{G}
Creature - Beast
6/3
Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
ARB C
Valleymaker
{5}{R/G}
Creature - Giant Shaman
5/5
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
SHM R
Valor
{3}{W}
Creature - Incarnation
2/2
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
JUD U, TSB S
Valor Made Real
{W}
Instant
Target creature can block any number of creatures this turn.
DIS C
Valorous Charge
{1}{W}{W}
Sorcery
White creatures get +2/+0 until end of turn.
POR U
Vampire Aristocrat
{2}{B}
Creature - Vampire Rogue
2/2
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
M10 C
Vampire Bats
{B}
Creature - Bat
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
LEG C, 4ED C, 5ED C, 10E C, GVL C
Vampire Hexmage
{B}{B}
Creature - Vampire Shaman
2/1
First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
ZEN U
Vampire Hounds
{2}{B}
Creature - Vampire Hound
2/2
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
EXO C
Vampire Lacerator
{B}
Creature - Vampire Warrior
2/2
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
ZEN C
Vampire Nighthawk
{1}{B}{B}
Creature - Vampire Shaman
2/3
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
ZEN U
Vampire Nocturnus
{1}{B}{B}{B}
Creature - Vampire
3/3
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
M10 M
Vampire Nocturnus Avatar
Vanguard
Hand -1, life -2
Play with the top card of your library revealed.
As long as the top card of your library is black, black creatures you control get +2/+1.
VG S
Vampire's Bite
{B}
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
ZEN C
Vampiric Dragon
{6}{B}{R}
Creature - Vampire Dragon
5/5
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
ODY R, ARC R
Vampiric Embrace
{2}{B}{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.
USG U
Vampiric Feast
{5}{B}{B}
Sorcery
Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
POR U
Vampiric Link
{B}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
PLC C
Vampiric Sliver
{3}{B}
Creature - Sliver
3/3
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature."
TSP U
Vampiric Spirit
{2}{B}{B}
Creature - Spirit
4/3
Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
P02 R, 8ED R
Vampiric Touch
{2}{B}
Sorcery
Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
POR C
Vampiric Tutor
{B}
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
VIS R, 6ED R
Vampirism
{1}{B}
Enchantment - Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
VIS U
Vanish into Memory
{2}{W}{U}
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness.
CSP U
Vanishing
{U}
Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
VIS C
Vanquish
{2}{W}
Instant
Destroy target blocking creature.
5DN U
Vapor Snag
{U}
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
NPH C
Vapor Snare
{4}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
WWK U
Vaporous Djinn
{2}{U}{U}
Creature - Djinn
3/4
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
MIR U
Varchild's Crusader
{3}{R}
Creature - Human Knight
3/2
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
ALL C (x2), ME2 C
Varchild's War-Riders
{1}{R}
Creature - Human Warrior
3/4
Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
ALL R, MED R
Vassal's Duty
{3}{W}
Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
CHK R
Vastwood Animist
{2}{G}
Creature - Elf Shaman Ally
1/1
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
WWK U
Vastwood Gorger
{5}{G}
Creature - Wurm
5/6
ZEN C
Vastwood Zendikon
{4}{G}
Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK C
Vault Skirge
{1}{B/P}
Artifact Creature - Imp
1/1
({B/P} can be paid with either {B} or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
NPH C
Vault Skyward
{U}
Instant
Target creature gains flying until end of turn. Untap it.
SOM C
Vault of Whispers
Artifact Land
(Vault of Whispers isn't a spell.)
{T}: Add {B} to your mana pool.
MRD C, HOP C
Vebulid
{B}
Creature - Horror
0/0
Vebulid enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
USG R
Vec Townships
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.
TMP U, BRB U
Vectis Agents
{3}{U}{B}
Artifact Creature - Human Rogue
4/3
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
CON C
Vectis Dominator
{1}{W}{B}
Artifact Creature - Human Wizard
0/2
{T}: Tap target creature unless its controller pays 2 life.
ARB C
Vectis Silencers
{2}{U}
Artifact Creature - Human Rogue
1/2
{2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
ALA C
Vector Asp
{1}
Artifact Creature - Snake
1/1
{B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
SOM C
Vedalken AEthermage
{1}{U}
Creature - Vedalken Wizard
1/2
Flash (You may cast this spell any time you could cast an instant.)
When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
FUT C
Vedalken Anatomist
{2}{U}
Creature - Vedalken Wizard
1/2
{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.
MBS U
Vedalken Archmage
{2}{U}{U}
Creature - Vedalken Wizard
0/2
Whenever you cast an artifact spell, draw a card.
MRD R
Vedalken Certarch
{U}
Creature - Vedalken Wizard
1/1
Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.
SOM C
Vedalken Dismisser
{5}{U}
Creature - Vedalken Wizard
2/2
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
RAV C
Vedalken Engineer
{1}{U}
Creature - Vedalken Artificer
1/1
{T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
DST C, HOP C
Vedalken Entrancer
{3}{U}
Creature - Vedalken Wizard
1/4
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
RAV C
Vedalken Ghoul
{U}{B}
Creature - Vedalken Zombie
1/1
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
ARB C
Vedalken Heretic
{G}{U}
Creature - Vedalken Rogue
1/1
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
ARB R
Vedalken Infuser
{3}{U}
Creature - Vedalken Wizard
1/4
At the beginning of your upkeep, you may put a charge counter on target artifact.
MBS U
Vedalken Mastermind
{U}{U}
Creature - Vedalken Wizard
1/2
{U}, {T}: Return target permanent you control to its owner's hand.
5DN U, 10E U
Vedalken Orrery
{4}
Artifact
You may cast nonland cards as though they had flash.
5DN R
Vedalken Outlander
{W}{U}
Artifact Creature - Vedalken Scout
2/2
Protection from red
CON C
Vedalken Plotter
{2}{U}
Creature - Vedalken Wizard
1/1
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
GPT U
Vedalken Shackles
{3}
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
5DN R
Veil of Birds
{U}
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
USG C
Veil of Secrecy
{1}{U}
Instant - Arcane
Target creature gains shroud until end of turn and is unblockable this turn.
Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK C
Veiled Apparition
{1}{U}
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
USG U
Veiled Crocodile
{2}{U}
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
USG R
Veiled Sentry
{U}
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
USG U
Veiled Serpent
{2}{U}
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Veiling Oddity
{3}{U}
Creature - Illusion
2/3
Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn.
PLC C
Veilstone Amulet
{3}
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
FUT R
Vein Drinker
{4}{B}{B}
Creature - Vampire
4/4
Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
ALA R
Veinfire Borderpost
{1}{B}{R}
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
ARB C
Veldrane of Sengir
{5}{B}{B}
Legendary Creature - Human Rogue
5/5
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
HML R
Veldt
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
ICE R
Velican Dragon
{5}{R}{R}
Creature - Dragon
5/5
Flying
Whenever Velican Dragon becomes blocked, it gets +X/+0 until end of turn, where X is a number chosen at random from 0 to 5.
SDC S
Velis Vel
Plane - Lorwyn
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.)
Whenever you roll {C}, target creature gains all creature types until end of turn.
HOP C
Venarian Glimmer
{X}{U}
Instant
Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
PLC U
Venarian Gold
{X}{U}{U}
Enchantment - Aura
Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
LEG C
Vendetta
{B}
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
MMQ C, ROE C
Vendilion Clique
{1}{U}{U}
Legendary Creature - Faerie Wizard
3/1
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
MOR R
Venerable Kumo
{4}{G}
Creature - Spirit
2/3
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
CHK C
Venerable Monk
{2}{W}
Creature - Human Monk Cleric
2/2
When Venerable Monk enters the battlefield, you gain 2 life.
POR U, STH C, 6ED C, S99 C, S00 C, 7ED C, 8ED C, 9ED C, 10E C, DVD C
Venerated Teacher
{2}{U}
Creature - Human Wizard
2/2
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
ROE C
Vengeance
{3}{W}
Sorcery
Destroy target tapped creature.
POR U, P02 U, PTK U, S99 U, 7ED U, 8ED U, 9ED U
Vengeful Archon
{4}{W}{W}{W}
Creature - Archon
7/7
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
M11 R
Vengeful Dead
{3}{B}
Creature - Zombie
3/2
Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
SCG C
Vengeful Dreams
{W}{W}
Instant
As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.
TOR R
Vengeful Firebrand
{3}{R}
Creature - Elemental Warrior
5/2
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
MOR R
Vengeful Rebirth
{4}{R}{G}
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
ARB U
Vengevine
{2}{G}{G}
Creature - Elemental
4/3
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
ROE M
Venom
{1}{G}{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
DRK C, 4ED C, 5ED C
Venomous Breath
{3}{G}
Instant
Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn.
ICE U, MMQ U
Venomous Dragonfly
{3}{G}
Creature - Insect
1/1
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
MMQ C
Venomous Fangs
{2}{G}
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
USG C
Venomous Vines
{2}{G}{G}
Sorcery
Destroy target enchanted permanent.
JUD C
Venomspout Brackus
{6}{G}
Creature - Beast
5/5
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Venser's Diffusion
{2}{U}
Instant
Return target nonland permanent or suspended card to its owner's hand.
FUT C
Venser's Journal
{5}
Artifact
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
SOM R
Venser's Sliver
{5}
Artifact Creature - Sliver
3/3
TSP C
Venser, Shaper Savant
{2}{U}{U}
Legendary Creature - Human Wizard
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
FUT R
Venser, the Sojourner
{3}{W}{U}
Planeswalker - Venser
3
[+2] Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[-1] Creatures are unblockable this turn.
[-8] You get an emblem with "Whenever you cast a spell, exile target permanent."
SOM M
Vent Sentinel
{3}{R}
Creature - Elemental
2/4
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
ROE C
Ventifact Bottle
{3}
Artifact
{X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.
MIR R
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
ZEN R
Verdant Eidolon
{3}{G}
Creature - Spirit
2/2
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
DIS C
Verdant Embrace
{3}{G}{G}
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
TSP R
Verdant Field
{2}{G}
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
PCY U
Verdant Force
{5}{G}{G}{G}
Creature - Elemental
7/7
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
TMP R, 9ED R, 10E R, HOP R
Verdant Succession
{4}{G}
Enchantment
Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
ODY R
Verdant Touch
{1}{G}
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
STH R
Verdeloth the Ancient
{4}{G}{G}
Legendary Creature - Treefolk
4/7
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.
INV R, TSB S, ARC R
Verdigris
{2}{G}
Instant
Destroy target artifact.
TMP U
Verduran Emissary
{2}{G}
Creature - Human Wizard
2/3
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
INV U, PVC U
Verduran Enchantress
{1}{G}{G}
Creature - Human Druid
0/2
Whenever you cast an enchantment spell, you may draw a card.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, 7ED R, 8ED R, 9ED R
Vermiculos
{4}{B}
Creature - Horror
1/1
Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
MRD R
Vernal Bloom
{3}{G}
Enchantment
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
USG R, 7ED R, 8ED R
Vernal Equinox
{3}{G}
Enchantment
Any player may cast creature and enchantment cards as though they had flash.
MMQ R
Vertigo
{R}
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
ICE U, 6ED U
Vertigo Spawn
{1}{U}
Creature - Illusion
0/3
Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
GPT U
Vesper Ghoul
{2}{B}
Creature - Zombie Druid
1/1
{T}, Pay 1 life: Add one mana of any color to your mana pool.
DIS C
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
TSP R
Vesuvan Doppelganger
{3}{U}{U}
Creature - Shapeshifter
0/0
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
LEA R, LEB R, 2ED R, 3ED R, MED R
Vesuvan Shapeshifter
{3}{U}{U}
Creature - Shapeshifter
0/0
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP R
Veteran Armorer
{1}{W}
Creature - Human Soldier
2/2
Other creatures you control get +0/+1.
RAV C
Veteran Armorsmith
{W}{W}
Creature - Human Soldier
2/3
Other Soldier creatures you control get +0/+1.
M10 C
Veteran Bodyguard
{3}{W}{W}
Creature - Human
2/5
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Veteran Brawlers
{1}{R}
Creature - Human Soldier
4/4
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
PCY R
Veteran Cavalier
{W}{W}
Creature - Human Knight
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
S99 U, 9ED C
Veteran Explorer
{G}
Creature - Human Soldier Scout
1/1
When Veteran Explorer is put into a graveyard from the battlefield, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
WTH U
Veteran Swordsmith
{2}{W}
Creature - Human Soldier
3/2
Other Soldier creatures you control get +1/+0.
M10 C
Veteran of the Depths
{3}{W}
Creature - Merfolk Soldier
2/2
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
LRW U
Veteran's Armaments
{2}
Tribal Artifact - Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
MOR U
Veteran's Reflexes
{W}
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
WWK C
Veteran's Voice
{R}
Enchantment - Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.
ALL C (x2)
Vex
{2}{U}
Instant
Counter target spell. That spell's controller may draw a card.
DST C
Vexing Arcanix
{4}
Artifact
{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
ICE R, 8ED R
Vexing Beetle
{4}{G}
Creature - Insect
3/3
Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
LGN R
Vexing Shusher
{R/G}{R/G}
Creature - Goblin Shaman
2/2
Vexing Shusher can't be countered.
{R/G}: Target spell can't be countered by spells or abilities.
SHM R
Vexing Sphinx
{1}{U}{U}
Creature - Sphinx
4/4
Flying
Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from the battlefield, draw a card for each age counter on it.
CSP R
Vhati il-Dal
{2}{B}{G}
Legendary Creature - Human Warrior
3/3
{T}: Target creature's power or toughness becomes 1 until end of turn.
TMP R, TSB S
Viashino Bey
{2}{R}{R}
Creature - Viashino
4/3
If Viashino Bey attacks, all creatures you control attack if able.
ULG C
Viashino Bladescout
{1}{R}{R}
Creature - Viashino Scout
2/1
Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
TSP C
Viashino Cutthroat
{2}{R}{R}
Creature - Viashino
5/3
Haste
At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
ULG U
Viashino Fangtail
{2}{R}{R}
Creature - Viashino Warrior
3/3
{T}: Viashino Fangtail deals 1 damage to target creature or player.
RAV C
Viashino Grappler
{2}{R}
Creature - Viashino
3/1
{G}: Viashino Grappler gains trample until end of turn.
INV C
Viashino Heretic
{2}{R}
Creature - Viashino
1/3
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
ULG U
Viashino Outrider
{2}{R}
Creature - Viashino
4/3
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG C
Viashino Runner
{3}{R}
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.
USG C, 10E C
Viashino Sandscout
{1}{R}
Creature - Viashino Scout
2/1
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
ULG C, 10E C
Viashino Sandstalker
{1}{R}{R}
Creature - Viashino Warrior
4/2
Haste (This creature can attack the turn it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
VIS U, 8ED U, 9ED U
Viashino Sandswimmer
{2}{R}{R}
Creature - Viashino
3/2
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
USG R
Viashino Skeleton
{3}{R}
Creature - Viashino Skeleton
2/1
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
ALA C
Viashino Slasher
{1}{R}
Creature - Viashino Warrior
1/2
{R}: Viashino Slasher gets +1/-1 until end of turn.
RAV C
Viashino Slaughtermaster
{1}{R}
Creature - Viashino Warrior
1/1
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
CON U
Viashino Spearhunter
{2}{R}
Creature - Viashino Warrior
2/1
First strike (This creature deals combat damage before creatures without first strike.)
M10 C
Viashino Warrior
{3}{R}
Creature - Viashino Warrior
4/2
MIR C, 6ED C, BTD C
Viashino Weaponsmith
{3}{R}
Creature - Viashino
2/2
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
USG C
Viashivan Dragon
{2}{R}{R}{G}{G}
Creature - Dragon
4/4
Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
VIS R
Vibrating Sphere
{4}
Artifact
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
ICE R, ME4 R
Vicious Betrayal
{3}{B}{B}
Sorcery
As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
5DN C
Vicious Hunger
{B}{B}
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
NEM C, 8ED C, GVL C
Vicious Kavu
{1}{B}{R}
Creature - Kavu
2/2
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
INV U
Vicious Shadows
{6}{R}
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
ALA R
Victimize
{2}{B}
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
USG U
Victorious Destruction
{4}{R}
Sorcery
Destroy target artifact or land. Its controller loses 1 life.
NPH C
Victory's Herald
{3}{W}{W}{W}
Creature - Angel
4/4
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
MBS R
Victual Sliver
{G}{W}
Creature - Sliver
2/2
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
STH U, H09 U
View from Above
{1}{U}
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
CON U
Vigean Graftmage
{2}{U}
Creature - Vedalken Wizard Mutant
0/0
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.
DIS U
Vigean Hydropon
{1}{G}{U}
Creature - Plant Mutant
0/0
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
DIS C
Vigean Intuition
{3}{G}{U}
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
DIS U
Vigil for the Lost
{3}{W}
Enchantment
Whenever a creature you control is put into a graveyard from the battlefield, you may pay {X}. If you do, you gain X life.
SOM U
Vigilance
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
CHK C
Vigilant Drake
{4}{U}
Creature - Drake
3/3
Flying
{2}{U}: Untap Vigilant Drake.
ULG C, BTD C, 7ED C
Vigilant Martyr
{W}
Creature - Human Cleric
1/1
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
MIR U
Vigilant Sentry
{1}{W}{W}
Creature - Human Nomad
2/2
Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
JUD C
Vigor
{3}{G}{G}{G}
Creature - Elemental Incarnation
6/6
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
LRW R
Vigor Mortis
{2}{B}{B}
Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.
RAV U
Vigorous Charge
{G}
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.
INV C
Vile Consumption
{1}{U}{B}
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
INV R
Vile Deacon
{2}{B}{B}
Creature - Human Cleric
2/2
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
LGN C
Vile Requiem
{2}{B}{B}
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
USG U
Village Elder
{G}
Creature - Human Druid
1/1
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
MIR C, BRB C
Villainous Ogre
{2}{B}
Creature - Ogre Warrior
3/2
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
CHK C
Vindicate
{1}{W}{B}
Sorcery
Destroy target permanent.
APC R
Vindictive Mob
{4}{B}{B}
Creature - Human Berserker
5/5
When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
RAV U
Vine Dryad
{3}{G}
Creature - Dryad
1/3
Flash
Forestwalk
You may exile a green card from your hand rather than pay Vine Dryad's mana cost.
MMQ R
Vine Kami
{6}{G}
Creature - Spirit
4/4
Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
CHK C
Vine Trellis
{1}{G}
Creature - Plant Wall
0/4
Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
MMQ C, 8ED C, GVL C
Vinelasher Kudzu
{1}{G}
Creature - Plant
1/1
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
RAV R
Vines of Vastwood
{G}
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
ZEN C
Vintara Elephant
{4}{G}
Creature - Elephant
4/3
Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
PCY C
Vintara Snapper
{G}{G}
Creature - Turtle
2/2
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
PCY U
Violent Eruption
{1}{R}{R}{R}
Instant
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
TOR U
Violent Outburst
{1}{R}{G}
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
ARB C
Violent Ultimatum
{B}{B}{R}{R}{R}{G}{G}
Sorcery
Destroy three target permanents.
ALA R
Violet Pall
{4}{B}
Tribal Instant - Faerie
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
MOR C
Viral Drake
{3}{U}
Creature - Drake
1/4
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH U
Viridescent Wisps
{G}
Instant
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
SHM C
Viridian Acolyte
{G}
Creature - Elf Shaman
1/1
{1}, {T}: Add one mana of any color to your mana pool.
DST C
Viridian Betrayers
{1}{G}{G}
Creature - Elf Warrior
3/1
Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
NPH C
Viridian Claw
{2}
Artifact - Equipment
Equipped creature gets +1/+0 and has first strike.
Equip {1}
MBS U
Viridian Corrupter
{1}{G}{G}
Creature - Elf Shaman
2/2
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
MBS U
Viridian Emissary
{1}{G}
Creature - Elf Scout
2/1
When Viridian Emissary is put into a graveyard from the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
MBS C
Viridian Harvest
{G}
Enchantment - Aura
Enchant artifact
When enchanted artifact is put into a graveyard, you gain 6 life.
NPH C
Viridian Joiner
{2}{G}
Creature - Elf Druid
1/2
{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.
MRD C
Viridian Longbow
{1}
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target creature or player."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD C
Viridian Lorebearers
{3}{G}
Creature - Elf Shaman
3/3
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
5DN U
Viridian Revel
{1}{G}{G}
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
SOM U
Viridian Scout
{3}{G}
Creature - Elf Warrior Scout
1/2
{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
5DN C
Viridian Shaman
{2}{G}
Creature - Elf Shaman
2/2
When Viridian Shaman enters the battlefield, destroy target artifact.
MRD U, 9ED U, 10E U
Viridian Zealot
{G}{G}
Creature - Elf Warrior
2/1
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
DST R
Viridian Zealot Avatar
Vanguard
Hand +0, life +2
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, and put it into your hand. Then shuffle your library.
VG S
Virtue's Ruin
{2}{B}
Sorcery
Destroy all white creatures.
POR U
Virtuous Charge
{2}{W}
Sorcery
Creatures you control get +1/+1 until end of turn.
PTK C
Virulent Sliver
{G}
Creature - Sliver
1/1
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
FUT C, H09 C
Virulent Swipe
{B}
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE U
Virulent Wound
{B}
Instant
Put a -1/-1 counter on target creature. When that creature is put into a graveyard this turn, its controller gets a poison counter.
MBS C
Visara the Dreadful
{3}{B}{B}{B}
Legendary Creature - Gorgon
5/5
Flying
{T}: Destroy target creature. It can't be regenerated.
ONS R
Viscera Dragger
{3}{B}
Creature - Zombie Ogre Warrior
3/3
Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA C
Viscera Seer
{B}
Creature - Vampire Wizard
1/1
Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
M11 C
Viscerid Armor
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
ALL C (x2), ME2 C
Viscerid Deepwalker
{4}{U}
Creature - Homarid Warrior
2/3
{U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4-{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
TSP C
Viscerid Drone
{1}{U}
Creature - Homarid Drone
1/2
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
ALL U, ME2 U
Viscid Lemures
{4}{B}
Creature - Spirit
4/3
{0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
TSP C
Viseling
{4}
Artifact Creature - Construct
2/2
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
NEM U
Vision Charm
{U}
Instant
Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
VIS C
Vision Skeins
{1}{U}
Instant
Each player draws two cards.
DIS C
Visions
{W}
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
LEG U, 4ED U
Vital Splicer
{3}{G}
Creature - Human Artificer
1/1
When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
{1}: Regenerate target Golem you control.
NPH U
Vital Surge
{1}{G}
Instant - Arcane
You gain 3 life.
Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
BOK C
Vitality Charm
{G}
Instant
Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
ONS C
Vitalize
{G}
Instant
Untap all creatures you control.
WTH C, 6ED C
Vitalizing Cascade
{X}{G}{W}
Instant
You gain X plus 3 life.
MIR U
Vitalizing Wind
{8}{G}
Instant
Creatures you control get +7/+7 until end of turn.
PCY R
Vitaspore Thallid
{1}{G}
Creature - Fungus
1/1
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gains haste until end of turn.
PLC C
Vithian Renegades
{1}{R}{G}
Creature - Human Shaman
3/2
When Vithian Renegades enters the battlefield, destroy target artifact.
ARB U
Vithian Stinger
{2}{R}
Creature - Human Shaman
0/1
{T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
ALA C
Vitu-Ghazi, the City-Tree
Land
{T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
RAV U, ARC U
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
LRW U
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
LRW U, H09 U
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
LRW U, H09 U
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
LRW U
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
LRW U
Vivify
{2}{G}
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
ODY U
Vivisection
{3}{U}
Sorcery
As an additional cost to cast Vivisection, sacrifice a creature.
Draw three cards.
MBS C
Vizzerdrix
{6}{U}
Creature - Rabbit Beast
6/6
S99 R, S00 R, 7ED R, 8ED R, 9ED R
Vodalian Hypnotist
{1}{U}
Creature - Merfolk Wizard
1/1
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
INV U
Vodalian Illusionist
{2}{U}
Creature - Merfolk Wizard
2/2
{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
WTH U
Vodalian Knights
{1}{U}{U}
Creature - Merfolk Knight
2/2
First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
FEM R, MED U
Vodalian Mage
{2}{U}
Creature - Merfolk Wizard
1/1
{U}, {T}: Counter target spell unless its controller pays {1}.
FEM C (x3)
Vodalian Merchant
{1}{U}
Creature - Merfolk
1/2
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
INV C
Vodalian Mystic
{1}{U}
Creature - Merfolk Wizard
1/1
{T}: Target instant or sorcery spell becomes the color of your choice.
APC U
Vodalian Serpent
{3}{U}
Creature - Serpent
2/2
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
INV C
Vodalian Soldiers
{1}{U}
Creature - Merfolk Soldier
1/2
FEM C (x4), 5ED C, 6ED C
Vodalian War Machine
{1}{U}{U}
Creature - Wall
0/4
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine is put into a graveyard from the battlefield, destroy all Merfolk tapped this turn to pay for its abilities.
FEM R
Vodalian Zombie
{U}{B}
Creature - Merfolk Zombie
2/2
Protection from green
INV C
Voice of All
{2}{W}{W}
Creature - Angel
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
PLS U, 10E R
Voice of Duty
{3}{W}
Creature - Angel
2/2
Flying, protection from green
UDS U
Voice of Grace
{3}{W}
Creature - Angel
2/2
Flying, protection from black
USG U
Voice of Law
{3}{W}
Creature - Angel
2/2
Flying, protection from red
USG U
Voice of Reason
{3}{W}
Creature - Angel
2/2
Flying, protection from blue
UDS U
Voice of Truth
{3}{W}
Creature - Angel
2/2
Flying, protection from white
NEM U
Voice of the Woods
{3}{G}{G}
Creature - Elf
2/2
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.
ONS R, EVG R
Voices from the Void
{4}{B}
Sorcery
Domain - Target player discards a card for each basic land type among lands you control.
CON U
Void
{3}{B}{R}
Sorcery
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
INV R, TSB S
Void Maw
{4}{B}{B}
Creature - Horror
4/5
Trample
If another creature would be put into a graveyard from the battlefield, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
CSP R
Voidmage Apprentice
{1}{U}
Creature - Human Wizard
1/1
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
LGN C, JVC C
Voidmage Husher
{3}{U}
Creature - Human Wizard
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
TSP U
Voidmage Prodigy
{U}{U}
Creature - Human Wizard
2/1
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS R, TSB S
Voidslime
{G}{U}{U}
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
DIS R
Voidstone Gargoyle
{3}{W}{W}
Creature - Gargoyle
3/3
Flying
As Voidstone Gargoyle enters the battlefield, name a nonland card.
The named card can't be cast.
Activated abilities of sources with the chosen name can't be activated.
PLC R
Volcanic Awakening
{4}{R}{R}
Sorcery
Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
TSP U
Volcanic Dragon
{4}{R}{R}
Creature - Dragon
4/4
Flying, haste
MIR R, POR R, 6ED R, S99 R
Volcanic Eruption
{X}{U}{U}{U}
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.
LEA R, LEB R, 2ED R, 3ED R, 4ED R
Volcanic Fallout
{1}{R}{R}
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
CON U, ARC U
Volcanic Geyser
{X}{R}{R}
Instant
Volcanic Geyser deals X damage to target creature or player.
MIR U, 6ED U
Volcanic Hammer
{1}{R}
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.
POR C, P02 C, S99 C, 7ED C, 8ED C, 9ED C
Volcanic Island
Land - Island Mountain
LEB R, 2ED R, 3ED R, ME3 R, ME4 R
Volcanic Spray
{1}{R}
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY U
Volcanic Strength
{1}{R}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It's unblockable as long as defending player controls a Mountain.)
M11 C
Volcanic Submersion
{4}{R}
Sorcery
Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C
Volcanic Wind
{4}{R}{R}
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
MMQ U
Volcano Hellion
{2}{R}{R}
Creature - Hellion
6/5
Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
PLC R
Volcano Imp
{3}{B}
Creature - Imp
2/2
Flying
{1}{R}: Volcano Imp gains first strike until end of turn.
PLS C
Volition Reins
{3}{U}{U}{U}
Enchantment - Aura
Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
SOM U
Volley of Boulders
{8}{R}
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ODY R
Volrath
Vanguard
Hand +2, life -3
Whenever a creature you control is put into your graveyard from the battlefield, you may put it on top of your library.
VG S
Volrath the Fallen
{3}{B}{B}{B}
Legendary Creature - Shapeshifter
6/4
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
NEM R
Volrath's Curse
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
TMP C
Volrath's Dungeon
{2}{B}{B}
Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery.
EXO R
Volrath's Gardens
{1}{G}
Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
STH R
Volrath's Laboratory
{5}
Artifact
As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
{5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield.
STH R
Volrath's Shapeshifter
{1}{U}{U}
Creature - Shapeshifter
0/1
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
{2}: Discard a card.
STH R
Volrath's Stronghold
Legendary Land
{T}: Add {1} to your mana pool.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
STH R
Volt Charge
{2}{R}
Instant
Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
NPH C
Voltaic Construct
{4}
Artifact Creature - Golem Construct
2/2
{2}: Untap target artifact creature.
DST U
Voltaic Key
{1}
Artifact
{1}, {T}: Untap target artifact.
USG U, PVC U, M11 U
Volunteer Militia
{W}
Creature - Human Soldier
1/2
P02 C, PTK C
Volunteer Reserves
{1}{W}
Creature - Human Soldier
2/4
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
WTH U
Voodoo Doll
{6}
Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.
LEG R, CHR R, ME3 R
Voracious Cobra
{2}{R}{G}
Creature - Snake
2/2
First strike
Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
INV U
Voracious Dragon
{3}{R}{R}
Creature - Dragon
4/4
Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
CON R, DDG R
Voracious Hatchling
{3}{W/B}
Creature - Elemental
6/6
Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
EVE U
Vorinclex, Voice of Hunger
{6}{G}{G}
Legendary Creature - Praetor
7/6
Trample
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
NPH M
Vorosh, the Hunter
{3}{G}{U}{B}
Legendary Creature - Dragon
6/6
Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
PLC R
Vorrac Battlehorns
{2}
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD C
Votary of the Conclave
{W}
Creature - Human Soldier
1/1
{2}{G}: Regenerate Votary of the Conclave.
RAV C
Voyager Drake
{3}{U}
Creature - Drake
3/3
Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
WWK U
Voyager Staff
{1}
Artifact
{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
RAV U
Vug Lizard
{1}{R}{R}
Creature - Lizard
3/4
Mountainwalk
Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG U
Vulshok Battlegear
{3}
Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD U
Vulshok Battlemaster
{4}{R}
Creature - Human Warrior
2/2
Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
MRD R
Vulshok Berserker
{3}{R}
Creature - Human Berserker
3/2
Haste (This creature can attack and {T} as soon as it comes under your control.)
MRD C, M11 C
Vulshok Gauntlets
{2}
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD C
Vulshok Heartstoker
{2}{R}
Creature - Human Shaman
2/2
When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
SOM C
Vulshok Morningstar
{2}
Artifact - Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
DST C, 9ED U
Vulshok Refugee
{1}{R}{R}
Creature - Human Warrior
3/2
Protection from red
NPH U
Vulshok Replica
{3}
Artifact Creature - Berserker
3/1
{1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.
SOM C
Vulshok Sorcerer
{1}{R}{R}
Creature - Human Shaman
1/1
Haste
{T}: Vulshok Sorcerer deals 1 damage to target creature or player.
5DN C, H10 C
Vulshok War Boar
{2}{R}{R}
Creature - Boar Beast
5/5
When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
DST U
Vulturous Zombie
{3}{B}{G}
Creature - Plant Zombie
3/3
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
RAV R
Wail of the Nim
{2}{B}
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)
MRD C
Waiting in the Weeds
{1}{G}{G}
Sorcery
Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.
MIR R, 6ED R
Wake Thrasher
{2}{U}
Creature - Merfolk Soldier
1/1
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
EVE R
Wake of Destruction
{3}{R}{R}{R}
Sorcery
Destroy target land and all other lands with the same name as that land.
UDS R
Wake of Vultures
{3}{B}
Creature - Bird
3/1
Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
VIS C
Wakestone Gargoyle
{3}{W}
Creature - Gargoyle
3/4
Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
DIS R
Waking Nightmare
{2}{B}
Sorcery - Arcane
Target player discards two cards.
CHK C
Walk the Aeons
{4}{U}{U}
Sorcery
Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
TSP R
Walker of Secret Ways
{2}{U}
Creature - Human Ninja
1/2
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
BOK U
Walker of the Grove
{6}{G}{G}
Creature - Elemental
7/7
When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
MOR U
Walking Archive
{3}
Artifact Creature - Golem
1/1
Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
DIS R
Walking Atlas
{2}
Artifact Creature - Construct
1/1
{T}: You may put a land card from your hand onto the battlefield.
WWK C
Walking Dead
{1}{B}
Creature - Zombie
1/1
{B}: Regenerate Walking Dead.
LEG C
Walking Desecration
{2}{B}
Creature - Zombie
1/1
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
ONS U
Walking Dream
{3}{U}
Creature - Illusion
3/3
Walking Dream is unblockable.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
STH U
Walking Sponge
{1}{U}
Creature - Sponge
1/1
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
ULG U
Walking Wall
{4}
Artifact Creature - Wall
0/6
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
ICE U, MED U
Wall of Air
{1}{U}{U}
Creature - Wall
1/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U, 10E U
Wall of Blood
{2}{B}
Creature - Wall
0/2
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
MRD U
Wall of Blossoms
{1}{G}
Creature - Plant Wall
0/4
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
STH U
Wall of Bone
{2}{B}
Creature - Skeleton Wall
1/4
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 7ED U, M10 U, GVL U
Wall of Brambles
{2}{G}
Creature - Plant Wall
2/3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U
Wall of Caltrops
{1}{W}
Creature - Wall
2/1
Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
LEG C
Wall of Corpses
{1}{B}
Creature - Wall
0/2
Defender (This creature can't attack.)
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
MIR C
Wall of Deceit
{1}{U}
Creature - Wall
0/5
Defender (This creature can't attack.)
{3}: Turn Wall of Deceit face down.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
LGN U, JVC U
Wall of Denial
{1}{W}{U}
Creature - Wall
0/8
Defender, flying, shroud
ARB U
Wall of Diffusion
{1}{R}
Creature - Wall
0/5
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though they didn't have shadow.
TMP C
Wall of Distortion
{2}{B}{B}
Creature - Wall
1/3
Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
MMQ C
Wall of Dust
{2}{R}
Creature - Wall
1/4
Defender (This creature can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
LEG U, 4ED U
Wall of Earth
{1}{R}
Creature - Wall
0/6
Defender (This creature can't attack.)
LEG C
Wall of Essence
{1}{W}
Creature - Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
STH U
Wall of Faith
{3}{W}
Creature - Wall
0/5
Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.
M10 C
Wall of Fire
{1}{R}{R}
Creature - Wall
0/5
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 10E U, M10 U
Wall of Frost
{1}{U}{U}
Creature - Wall
0/7
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
M10 U, M11 U
Wall of Glare
{1}{W}
Creature - Wall
0/5
Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.
UDS C
Wall of Granite
{2}{R}
Creature - Wall
0/7
Defender (This creature can't attack.)
POR U
Wall of Heat
{2}{R}
Creature - Wall
2/6
Defender (This creature can't attack.)
LEG C, CHR C, BRB C
Wall of Hope
{W}
Creature - Wall
0/3
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
LGN C
Wall of Ice
{2}{G}
Creature - Wall
0/7
Defender (This creature can't attack.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Wall of Junk
{2}
Artifact Creature - Wall
0/7
Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
USG U
Wall of Kelp
{U}{U}
Creature - Plant Wall
0/3
Defender (This creature can't attack.)
{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
HML R, ME2 C
Wall of Lava
{1}{R}{R}
Creature - Wall
1/3
Defender (This creature can't attack.)
{R}: Wall of Lava gets +1/+1 until end of turn.
ICE U
Wall of Light
{2}{W}
Creature - Wall
1/5
Defender (This creature can't attack.)
Protection from black
LEG U, ME3 C
Wall of Mulch
{1}{G}
Creature - Wall
0/4
Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
ONS U
Wall of Nets
{1}{W}{W}
Creature - Wall
0/7
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
EXO R
Wall of Omens
{1}{W}
Creature - Wall
0/4
Defender
When Wall of Omens enters the battlefield, draw a card.
ROE U
Wall of Opposition
{3}{R}{R}
Creature - Wall
0/6
Defender (This creature can't attack.)
{1}: Wall of Opposition gets +1/+0 until end of turn.
LEG R, CHR U
Wall of Pine Needles
{3}{G}
Creature - Plant Wall
3/3
Defender (This creature can't attack.)
{G}: Regenerate Wall of Pine Needles.
ICE U
Wall of Putrid Flesh
{2}{B}
Creature - Wall
2/4
Defender (This creature can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
LEG U
Wall of Razors
{1}{R}
Creature - Wall
4/1
Defender (This creature can't attack.)
First strike
STH U
Wall of Resistance
{1}{W}
Creature - Wall
0/3
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
MIR C
Wall of Reverence
{3}{W}
Creature - Spirit Wall
1/6
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
CON R
Wall of Roots
{1}{G}
Creature - Plant Wall
0/5
Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
MIR C, TSB S, ARC C
Wall of Shadows
{1}{B}{B}
Creature - Wall
0/1
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
LEG C, CHR C
Wall of Shards
{1}{W}
Snow Creature - Wall
1/8
Defender, flying
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
CSP U
Wall of Shields
{3}
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
ICE U
Wall of Souls
{1}{B}
Creature - Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
STH U
Wall of Spears
{3}
Artifact Creature - Wall
2/3
Defender (This creature can't attack.)
First strike
ATQ U, 4ED C, 5ED C, 7ED U, 8ED U
Wall of Stone
{1}{R}{R}
Creature - Wall
0/8
Defender (This creature can't attack.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 8ED U
Wall of Swords
{3}{W}
Creature - Wall
3/5
Defender, flying (This creature can't attack, and it can block creatures with flying.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, POR U, 6ED U, 7ED U, 8ED U, 10E U
Wall of Tanglecord
{2}
Artifact Creature - Wall
0/6
Defender
{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
SOM C
Wall of Tears
{1}{U}
Creature - Wall
0/4
Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
STH U
Wall of Tombstones
{1}{B}
Creature - Wall
0/1
Defender (This creature can't attack.)
At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
LEG U
Wall of Vapor
{3}{U}
Creature - Wall
0/1
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
LEG C, CHR C
Wall of Vines
{G}
Creature - Plant Wall
0/3
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
M11 C
Wall of Vipers
{2}{B}
Creature - Snake Wall
2/4
Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
PCY U
Wall of Water
{1}{U}{U}
Creature - Wall
0/5
Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Wall of Wonder
{2}{U}{U}
Creature - Wall
1/5
Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
LEG U, CHR U, 7ED R
Wall of Wood
{G}
Creature - Wall
0/3
Defender (This creature can't attack.)
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 10E C
Wallop
{1}{G}
Sorcery
Destroy target blue or black creature with flying.
INV U
Wand of Denial
{2}
Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
VIS R, 6ED R
Wand of Ith
{4}
Artifact
{3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.
DRK U
Wand of the Elements
{4}
Artifact
{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.
{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.
DST R
Wanderbrine Rootcutters
{2}{U/B}{U/B}
Creature - Merfolk Rogue
3/3
Wanderbrine Rootcutters can't be blocked by green creatures.
SHM C
Wanderer's Twig
{1}
Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
LRW C
Wanderguard Sentry
{4}{U}
Creature - Drone
3/3
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
MRD C, 9ED C
Wandering Eye
{2}{U}
Creature - Illusion
1/3
Flying
All players play with their hands revealed.
NEM C
Wandering Goblins
{2}{R}
Creature - Goblin Warrior
0/3
Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
CON C
Wandering Graybeard
{3}{W}{W}
Creature - Giant Wizard
4/4
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
MOR U
Wandering Mage
{W}{U}{B}
Creature - Human Cleric Wizard
0/3
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
ALL R, ME3 R
Wandering Ones
{U}
Creature - Spirit
1/1
CHK C
Wandering Stream
{2}{G}
Sorcery
Domain - You gain 2 life for each basic land type among lands you control.
INV C
Wanderlust
{2}{G}
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, MED C
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
LRW R
Wanderwine Prophets
{4}{U}{U}
Creature - Merfolk Wizard
4/4
Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
LRW R
Waning Wurm
{3}{B}
Creature - Zombie Wurm
7/6
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
PLC U
War Barge
{4}
Artifact
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
DRK U, TSB S
War Cadence
{2}{R}
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
MMQ U
War Chariot
{3}
Artifact
{3}, {T}: Target creature gains trample until end of turn.
ICE U
War Dance
{G}
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
USG U
War Elemental
{R}{R}{R}
Creature - Elemental
1/1
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
MRD R
War Elephant
{3}{W}
Creature - Elephant
2/2
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
ARN C (x2), CHR C
War Mammoth
{3}{G}
Creature - Elephant
3/3
Trample
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, ME4 C
War Priest of Thune
{1}{W}
Creature - Human Cleric
2/2
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
M11 U
War Report
{3}{W}
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
NPH C
War Tax
{2}{U}
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.
MMQ U
War's Toll
{3}{R}
Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
DIS R
War-Spike Changeling
{3}{R}
Creature - Shapeshifter
3/3
Changeling (This card is every creature type at all times.)
{R}: War-Spike Changeling gains first strike until end of turn.
MOR C
War-Torch Goblin
{R}
Creature - Goblin Warrior
1/1
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
RAV C
Warbreak Trumpeter
{R}
Creature - Goblin
1/1
Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.
LGN U
Ward Sliver
{4}{W}
Creature - Sliver
2/2
As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
LGN U
Ward of Bones
{6}
Artifact
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
EVE R
Ward of Lights
{W}{W}
Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
MIR C
Ward of Piety
{1}{W}
Enchantment - Aura
Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
BOK U
Wargate
{X}{G}{W}{U}
Sorcery
Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
ARB R
Warlord's Axe
{3}
Artifact - Equipment
Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
M11 U
Warmonger
{3}{R}
Creature - Minotaur Monger
3/3
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
MMQ U
Warmonger's Chariot
{2}
Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
ROE U
Warmth
{1}{W}
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
TMP U, 6ED U
Warning
{W}
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
ICE C, ME2 C
Warp Artifact
{B}{B}
Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, ME4 C
Warp World
{5}{R}{R}{R}
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
RAV R, 10E R, M10 R
Warpath
{3}{R}
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
MMQ U
Warpath Ghoul
{2}{B}
Creature - Zombie
3/2
M10 C
Warped Devotion
{2}{B}
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
PLS U, 8ED R
Warped Researcher
{4}{U}
Creature - Human Wizard Mutant
3/4
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
LGN U
Warping Wurm
{2}{G}{U}
Creature - Wurm
1/1
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.
When Warping Wurm phases in, put a +1/+1 counter on it.
MIR R
Warren Instigator
{R}{R}
Creature - Goblin Berserker
1/1
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
ZEN M
Warren Pilferers
{4}{B}
Creature - Goblin Rogue
3/3
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
LRW C
Warren Weirding
{1}{B}
Tribal Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.
MOR U
Warren-Scourge Elf
{1}{G}
Creature - Elf Warrior
1/1
Protection from Goblins
LRW C
Warrior Angel
{4}{W}{W}
Creature - Angel Warrior
3/4
Flying
Whenever Warrior Angel deals damage, you gain that much life.
STH R
Warrior en-Kor
{W}{W}
Creature - Kor Warrior Knight
2/2
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
STH U
Warrior's Charge
{2}{W}
Sorcery
Creatures you control get +1/+1 until end of turn.
POR C (x2)
Warrior's Honor
{2}{W}
Instant
Creatures you control get +1/+1 until end of turn.
VIS C, 6ED C, 9ED C, 10E C
Warrior's Oath
{R}{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
PTK R
Warrior's Stand
{1}{W}
Instant
Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
P02 U, PTK U
Warthog
{1}{G}{G}
Creature - Boar
3/2
Swampwalk
VIS C, 6ED U
Wash Out
{3}{U}
Sorcery
Return all permanents of the color of your choice to their owners' hands.
INV U
Wasp Lancer
{U/B}{U/B}{U/B}
Creature - Faerie Soldier
3/2
Flying
SHM U
Waste Away
{4}{B}
Instant
As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.
TOR C
Wasteland
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
TMP U
Watchdog
{3}
Artifact Creature - Hound
1/2
Watchdog blocks each turn if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
TMP U
Watcher Sliver
{3}{W}
Creature - Sliver
2/2
All Sliver creatures get +0/+2.
TSP C
Watchwing Scarecrow
{4}
Artifact Creature - Scarecrow
2/4
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
SHM C
Watchwolf
{G}{W}
Creature - Wolf
3/3
RAV U, ARC U
Water Elemental
{3}{U}{U}
Creature - Elemental
5/4
LEA U, LEB U, 2ED U, 3ED U, 4ED U, S99 U, ME4 U
Water Servant
{2}{U}{U}
Creature - Elemental
3/4
{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
M11 U
Water Wurm
{U}
Creature - Wurm
1/1
Water Wurm gets +0/+1 as long as an opponent controls an Island.
DRK C
Waterfront Bouncer
{1}{U}
Creature - Merfolk Spellshaper
1/1
{U}, {T}, Discard a card: Return target creature to its owner's hand.
MMQ C
Waterspout Djinn
{2}{U}{U}
Creature - Djinn
4/4
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
VIS U, JVC U
Waterspout Elemental
{3}{U}{U}
Creature - Elemental
3/4
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
PLS R
Waterspout Weavers
{3}{U}{U}
Creature - Merfolk Wizard
3/3
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
MOR U
Waterveil Cavern
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
CHK U
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B} to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
RAV R
Wave Elemental
{2}{U}{U}
Creature - Elemental
2/3
{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
MIR U
Wave of Indifference
{X}{R}
Sorcery
X target creatures can't block this turn.
ONS C
Wave of Reckoning
{4}{W}
Sorcery
Each creature deals damage to itself equal to its power.
MMQ R
Wave of Terror
{2}{B}
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.
WTH R
Waves of Aggression
{3}{R/W}{R/W}
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE R
Waveskimmer Aven
{2}{G}{W}{U}
Creature - Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
ALA C
Wax
{G}
Instant
Target creature gets +2/+2 until end of turn.
----
Wane
{W}
Instant
Destroy target enchantment.
INV U (x2), ARC U
Waxmane Baku
{2}{W}
Creature - Spirit
2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
BOK C
Wayfarer's Bauble
{1}
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
5DN C
Wayfaring Giant
{5}{W}
Creature - Giant
1/3
Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
INV U
Waylay
{2}{W}
Instant
Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.
USG U
Wayward Angel
{4}{W}{W}
Creature - Angel Horror
4/4
Flying, vigilance
Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
ODY R
Wayward Soul
{2}{U}{U}
Creature - Spirit
3/2
Flying
{U}: Put Wayward Soul on top of its owner's library.
EXO C, BTD C
Weakness
{B}
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
LEA C, LEB C, 2ED C, 3ED C, 4ED C, 5ED C, BRB C, M10 C, ME4 C
Weakstone
{4}
Artifact
Attacking creatures get -1/-0.
ATQ U, ME4 U
Wear Away
{G}{G}
Instant - Arcane
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
CHK C
Weathered Bodyguards
{5}{W}
Creature - Human Soldier
2/5
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
TSP R
Weathered Wayfarer
{W}
Creature - Human Nomad Cleric
1/1
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
ONS R, 9ED R
Weatherseed Elf
{G}
Creature - Elf
1/1
{T}: Target creature gains forestwalk until end of turn.
ULG C
Weatherseed Faeries
{2}{U}
Creature - Faerie
2/1
Flying, protection from red
ULG C
Weatherseed Totem
{3}
Artifact
{T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
TSP U
Weatherseed Treefolk
{2}{G}{G}{G}
Creature - Treefolk
5/3
Trample
When Weatherseed Treefolk is put into a graveyard from the battlefield, return Weatherseed Treefolk to its owner's hand.
ULG R
Weaver of Lies
{5}{U}{U}
Creature - Beast
4/4
Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
LGN R
Web
{G}
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED U
Web of Inertia
{2}{U}
Enchantment
At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.
JUD U
Wee Dragonauts
{1}{U}{R}
Creature - Faerie Wizard
1/3
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
GPT C
Weed Strangle
{3}{B}{B}
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Weed-Pruner Poplar
{4}{B}
Creature - Treefolk Assassin
3/3
At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
MOR C
Wei Ambush Force
{1}{B}
Creature - Human Soldier
1/1
Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
PTK C
Wei Assassins
{3}{B}{B}
Creature - Human Soldier Assassin
3/2
When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it.
PTK U
Wei Elite Companions
{4}{B}
Creature - Human Soldier
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK U, ME3 C
Wei Infantry
{1}{B}
Creature - Human Soldier
2/1
PTK C, ME3 C
Wei Night Raiders
{2}{B}{B}
Creature - Human Soldier
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
PTK U, ME3 U
Wei Scout
{1}{B}
Creature - Human Soldier Scout
1/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK C
Wei Strike Force
{2}{B}
Creature - Human Soldier
2/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK C, ME3 C
Weight of Conscience
{1}{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
MOR C
Weight of Spires
{R}
Instant
Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
DIS U
Weird Harvest
{X}{G}{G}
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
ONS R, 9ED R
Weirding Shaman
{1}{B}
Creature - Goblin Shaman
2/1
{3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
MOR R
Welding Jar
{0}
Artifact
Sacrifice Welding Jar: Regenerate target artifact.
MRD C
Welkin Guide
{4}{W}
Creature - Bird Cleric
2/2
Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
ALA C
Welkin Hawk
{1}{W}
Creature - Bird
1/1
Flying
When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
EXO C
Welkin Tern
{1}{U}
Creature - Bird
2/1
Flying
Welkin Tern can block only creatures with flying.
ZEN C
Well of Discovery
{6}
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
PCY R
Well of Knowledge
{3}
Artifact
{2}: Draw a card. Any player may activate this ability but only during his or her draw step.
WTH R
Well of Life
{4}
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
PCY U
Well of Lost Dreams
{4}
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
DST R
Well-Laid Plans
{2}{U}
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
INV R
Wellgabber Apothecary
{4}{W}
Creature - Merfolk Cleric
2/3
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
LRW C
Wellspring
{1}{G}{W}
Enchantment - Aura
Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
MIR R
Wellwisher
{1}{G}
Creature - Elf
1/1
{T}: You gain 1 life for each Elf on the battlefield.
ONS C, EVG C
Werebear
{1}{G}
Creature - Human Bear Druid
1/1
{T}: Add {G} to your mana pool.
Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
ODY C
Western Paladin
{2}{B}{B}
Creature - Zombie Knight
3/3
{B}{B}, {T}: Destroy target white creature.
USG R, 7ED R, 8ED R
Whalebone Glider
{2}
Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
ICE U
Wheel and Deal
{3}{U}
Instant
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
ONS R
Wheel of Fate
Sorcery
Wheel of Fate is red.
Suspend 4-{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
TSP R
Wheel of Fortune
{2}{R}
Sorcery
Each player discards his or her hand and draws seven cards.
LEA R, LEB R, 2ED R, 3ED R, ME4 R
Wheel of Sun and Moon
{G/W}{G/W}
Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
SHM R
Wheel of Torture
{3}
Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
ULG R
Where Ancients Tread
{4}{R}
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
ALA R
Whetstone
{3}
Artifact
{3}: Each player puts the top two cards of his or her library into his or her graveyard.
USG R
Whetwheel
{4}
Artifact
{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT R
Which of You Burns Brightest?
Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
ARC C
Whim of Volrath
{U}
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
TMP R
Whimsy
{X}{U}{U}
Sorcery
Perform X random actions from the following list:
Return a permanent that isn't enchanted chosen at random to its owner's hand.
Untap a artifact, creature or land chosen at random.
Tap a artifact, creature or land chosen at random.
Whimsy deals 4 damage to a creature or player chosen at random.
A player chosen at random draws three cards.
Destroy an artifact chosen at random. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
Destroy an artifact or enchantment chosen at random.
A player chosen at random gains 3 life.
Prevent the next 3 damage that would be dealt to a creature or player chosen at random this turn.
Destroy a creature or land chosen at random. It can't be regenerated.
A player chosen at random puts the top two cards of his or her library into his or her graveyard.
Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Destroy all artifacts, creatures and enchantments.
Flip a coin. If you lose the flip, Whimsy deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.
Choose a creature card at random from all players' decklists. For each player, flip a coin. If the flip ends up heads, put a token that's a copy of that creature card onto the battlefield under that player's control.
A player chosen at random discards a card.
Prevent all combat damage that would be dealt this turn.
Draw a card and reveal it. If it isn't a land card, discard it.
ASTRAL S
Whimwader
{4}{U}
Creature - Elemental
6/4
Whimwader can't attack unless defending player controls a blue permanent.
SHM C
Whip Sergeant
{2}{R}
Creature - Human Soldier
2/1
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
PCY U, 9ED U
Whip Silk
{G}
Enchantment - Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{G}: Return Whip Silk to its owner's hand.
INV C
Whip Vine
{2}{G}
Creature - Plant Wall
1/4
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
ALL C (x2)
Whip-Spine Drake
{3}{U}{U}
Creature - Drake
3/3
Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT C
Whipcorder
{W}{W}
Creature - Human Soldier Rebel
2/2
{W}, {T}: Tap target creature.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
ONS U
Whipflare
{1}{R}
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
NPH U
Whipgrass Entangler
{2}{W}
Creature - Human Cleric
1/3
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
LGN C
Whipkeeper
{2}{R}{R}
Creature - Dwarf
1/1
{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
ODY U
Whiplash Trap
{3}{U}{U}
Instant - Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
HOP C, ZEN C
Whippoorwill
{G}
Creature - Bird
1/1
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, exile the creature.
DRK U
Whipstitched Zombie
{1}{B}
Creature - Zombie
2/2
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
PCY C
Whiptail Moloch
{4}{R}
Creature - Lizard
6/3
When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
DIS C
Whiptail Wurm
{6}{G}
Creature - Wurm
8/5
POR U, S99 U, ME4 U
Whiptongue Frog
{2}{U}
Creature - Frog
1/3
{U}: Whiptongue Frog gains flying until end of turn.
EXO C
Whirling Catapult
{4}
Artifact
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
ALL U, ME2 U
Whirling Dervish
{G}{G}
Creature - Human Monk
1/1
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
LEG U, 4ED U, 5ED U, TSB S
Whirlpool Drake
{3}{U}
Creature - Drake
2/2
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
APC U
Whirlpool Rider
{1}{U}
Creature - Merfolk
1/1
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
APC C
Whirlpool Warrior
{2}{U}
Creature - Merfolk Warrior
2/2
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
APC R
Whirlpool Whelm
{1}{U}
Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
LRW C
Whirlwind
{2}{G}{G}
Sorcery
Destroy all creatures with flying.
USG R, S99 R
Whispering Shade
{3}{B}
Creature - Shade
1/1
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
ODY C
Whispering Specter
{1}{B}{B}
Creature - Specter
1/1
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.
NPH U
Whispers of the Muse
{U}
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
TMP U, TSB S
Whispersilk Cloak
{3}
Artifact - Equipment
Equipped creature is unblockable.
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
DST C, 10E U, M10 U, PVC U, M11 U
White Knight
{W}{W}
Creature - Human Knight
2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, LGN U, M10 U, M11 U, ME4 U, DDG U
White Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
LEG U, 4ED R
White Scarab
{W}
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
ICE U
White Shield Crusader
{W}{W}
Creature - Human Knight
2/1
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
CSP U
White Sun's Zenith
{X}{W}{W}{W}
Instant
Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.
MBS R
White Ward
{W}
Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
LEA U, LEB U, 2ED U, 3ED U, 4ED U
Whitemane Lion
{1}{W}
Creature - Cat
2/2
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
PLC C
Whiteout
{1}{G}
Instant
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
ICE U, ME2 C
Whitesun's Passage
{1}{W}
Instant
You gain 5 life.
SOM C
Wicked Akuba
{B}{B}
Creature - Spirit
2/2
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
CHK C
Wicked Pact
{1}{B}{B}
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
POR R, S99 R, ME4 U
Wicked Reward
{1}{B}
Instant
As an additional cost to cast Wicked Reward, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
VIS C
Wicker Warcrawler
{5}
Artifact Creature - Scarecrow
6/6
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
SHM U
Wickerbough Elder
{3}{G}
Creature - Treefolk Shaman
4/4
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
EVE C, ARC C
Wielding the Green Dragon
{1}{G}
Sorcery
Target creature gets +4/+4 until end of turn.
PTK C
Wiitigo
{3}{G}{G}{G}
Creature - Yeti
0/0
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
ICE R, ME2 R
Wild Aesthir
{2}{W}
Creature - Bird
1/1
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
ALL C (x2), ME4 C
Wild Cantor
{R/G}
Creature - Human Druid
1/1
({R/G} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
GPT C
Wild Colos
{2}{R}
Creature - Goat Beast
2/2
Haste
UDS C
Wild Dogs
{G}
Creature - Hound
2/1
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2} ({2}, Discard this card: Draw a card.)
USG C
Wild Elephant
{3}{G}
Creature - Elephant
3/3
Trample
MIR C
Wild Evocation
{5}{R}
Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
M11 R
Wild Griffin
{2}{W}
Creature - Griffin
2/2
Flying
P02 C, S99 C, S00 C, 10E C, M11 C, ME4 C
Wild Growth
{G}
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
LEA C, LEB C, 2ED C, 3ED C, 4ED C, ICE C, 5ED C, 6ED C, BTD C, 7ED C
Wild Jhovall
{3}{R}
Creature - Cat
3/3
MMQ C
Wild Leotau
{2}{G}{G}
Creature - Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
CON C
Wild Mammoth
{2}{G}
Creature - Elephant
3/4
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
NEM U
Wild Might
{1}{G}
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
PCY C
Wild Mongrel
{1}{G}
Creature - Hound
2/2
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
ODY C, GVL C
Wild Nacatl
{G}
Creature - Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
ALA C
Wild Ox
{3}{G}
Creature - Ox
3/3
Swampwalk
P02 U, S99 U, ME4 U
Wild Pair
{4}{G}{G}
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
PLC R, H09 R
Wild Research
{2}{R}
Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
APC R
Wild Ricochet
{2}{R}{R}
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
LRW R
Wild Swing
{3}{R}
Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
SHM U
Wild Wurm
{3}{R}
Creature - Wurm
5/4
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
TMP U
Wilderness Elemental
{1}{R}{G}
Creature - Elemental
*/3
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
CSP U
Wilderness Hypnotist
{2}{U}{U}
Creature - Merfolk Wizard
1/3
{T}: Target red or green creature gets -2/-0 until end of turn.
EVE C
Wildfield Borderpost
{1}{G}{W}
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
ARB C
Wildfire
{4}{R}{R}
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
P02 R, USG R, 7ED R, 9ED R
Wildfire Emissary
{3}{R}
Creature - Efreet
2/4
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
MIR U, BRB U, TSB S
Wildheart Invoker
{2}{G}{G}
Creature - Elf Shaman
4/3
{8}: Target creature gets +5/+5 and gains trample until end of turn.
ROE C
Wildsize
{2}{G}
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
GPT C, EVG C
Wildslayer Elves
{3}{G}
Creature - Elf Warrior
3/3
Wither (This deals damage to creatures in the form of -1/-1 counters.)
SHM C
Will-o'-the-Wisp
{B}
Creature - Spirit
0/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 9ED R
Willbender
{1}{U}
Creature - Human Wizard
1/2
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
LGN U, TSB S, JVC U
Willow Dryad
{G}
Creature - Dryad
1/1
Forestwalk
POR C
Willow Elf
{G}
Creature - Elf
1/1
S99 C, S00 C
Willow Faerie
{1}{G}
Creature - Faerie
1/2
Flying
HML C (x2)
Willow Priestess
{2}{G}{G}
Creature - Faerie Druid
2/2
{T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
HML R, ME3 U
Willow Satyr
{2}{G}{G}
Creature - Satyr
1/1
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
LEG R, ME3 R
Wilt-Leaf Cavaliers
{G/W}{G/W}{G/W}
Creature - Elf Knight
3/4
Vigilance
SHM U, DDG U
Wilt-Leaf Liege
{1}{G/W}{G/W}{G/W}
Creature - Elf Knight
4/4
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
SHM R
Wind Dancer
{1}{U}
Creature - Faerie
1/1
Flying
{T}: Target creature gains flying until end of turn.
TMP U, 7ED U
Wind Drake
{2}{U}
Creature - Drake
2/2
Flying
POR C, TMP C, 6ED C, S99 C, BRB C, S00 C, 7ED C, 8ED C, 9ED C, M10 C
Wind Sail
{1}{U}
Sorcery
One or two target creatures gain flying until end of turn.
P02 C, S99 U
Wind Shear
{2}{G}
Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
VIS U
Wind Spirit
{4}{U}
Creature - Elemental Spirit
3/2
Flying
Wind Spirit can't be blocked except by two or more creatures.
ICE U, 5ED U, 6ED U, ME2 U
Wind Zendikon
{U}
Enchantment - Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land is put into a graveyard, return that card to its owner's hand.
WWK C
Windborn Muse
{3}{W}
Creature - Spirit
2/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
LGN R, 10E R
Windborne Charge
{2}{W}{W}
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
ZEN U
Windbrisk Heights
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
LRW R
Windbrisk Raptor
{5}{W}{W}
Creature - Bird
5/7
Flying
Attacking creatures you control have lifelink.
SHM R
Windfall
{2}{U}
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
USG U, BRB U
Winding Canyons
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Until end of turn, you may play creature cards as though they had flash.
WTH R
Winding Wurm
{4}{G}
Creature - Wurm
6/6
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
USG C
Windreaper Falcon
{1}{R}{G}
Creature - Bird
1/1
Flying, protection from blue
MIR U
Windreaver
{3}{W}{U}
Creature - Elemental
1/3
Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
DIS R
Windrider Eel
{3}{U}
Creature - Fish
2/2
Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
ZEN C
Winds of Change
{R}
Sorcery
Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
LEG U, 4ED R, 5ED R, POR R, MED U
Winds of Rath
{3}{W}{W}
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
TMP R
Windscouter
{3}{U}
Creature - Human Scout
3/3
Flying
Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
PCY U
Windseeker Centaur
{1}{R}{R}
Creature - Centaur
2/2
Vigilance
PRO S
Windstorm
{X}{G}
Instant
Windstorm deals X damage to each creature with flying.
M10 U, GVL U
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
ONS R
Windwright Mage
{W}{U}{B}
Artifact Creature - Human Wizard
2/2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
ALA C
Wine of Blood and Iron
{3}
Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
SOK R
Wing Puncture
{G}
Instant
Target creature you control deals damage equal to its power to target creature with flying.
SOM C
Wing Shards
{1}{W}{W}
Instant
Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
SCG U
Wing Snare
{2}{G}
Sorcery
Destroy target creature with flying.
ULG U, 7ED U, 8ED U
Wing Splicer
{3}{U}
Creature - Human Artificer
1/1
When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have flying.
NPH U
Wing Storm
{2}{G}
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
PCY U
Wingbeat Warrior
{2}{W}
Creature - Bird Soldier Warrior
2/1
Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
LGN C
Winged Coatl
{1}{G}{U}
Creature - Snake
1/1
Flash
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
ARB C
Winged Sliver
{1}{U}
Creature - Sliver
1/1
All Sliver creatures have flying.
TMP C, H09 C
Wingrattle Scarecrow
{3}
Artifact Creature - Scarecrow
2/2
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM C
Wings of Aesthir
{W}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
ICE U, ME2 U
Wings of Hope
{W}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
INV C
Wings of Velis Vel
{1}{U}
Tribal Instant - Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
LRW C
Winnow
{1}{W}
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
INV R
Winnower Patrol
{2}{G}
Creature - Elf Warrior
3/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
MOR C
Winter Blast
{X}{G}
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
LEG R, 4ED U, 5ED U, MED U
Winter Orb
{2}
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, MED R
Winter Sky
{R}
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
HML R
Winter's Chill
{X}{U}
Instant
Cast Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.
ICE R
Winter's Grasp
{1}{G}{G}
Sorcery
Destroy target land.
POR U, TMP U
Winter's Night
{R}{G}{W}
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
ALL R, ME2 R
Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
PCY R
Wipe Away
{1}{U}{U}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
TSP U
Wipe Clean
{1}{W}
Instant
Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
SCG C
Wirecat
{4}
Artifact Creature - Cat
4/3
Wirecat can't attack or block if an enchantment is on the battlefield.
USG U
Wirefly Hive
{3}
Artifact
{3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.
DST U
Wirewood Channeler
{3}{G}
Creature - Elf Druid
2/2
{T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.
LGN U
Wirewood Elf
{1}{G}
Creature - Elf Druid
1/2
{T}: Add {G} to your mana pool.
ONS C
Wirewood Guardian
{5}{G}{G}
Creature - Elf Mutant
6/6
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
SCG C
Wirewood Herald
{1}{G}
Creature - Elf
1/1
When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
ONS C, EVG C
Wirewood Hivemaster
{1}{G}
Creature - Elf
1/1
Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.
LGN U
Wirewood Lodge
Land
{T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.
ONS U, EVG U
Wirewood Pride
{G}
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
ONS C
Wirewood Savage
{2}{G}
Creature - Elf
2/2
Whenever a Beast enters the battlefield, you may draw a card.
ONS C, GVL C
Wirewood Symbiote
{G}
Creature - Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
SCG U, EVG U
Wishmonger
{3}{W}
Creature - Unicorn Monger
3/3
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
MMQ U
Wispmare
{2}{W}
Creature - Elemental
1/3
Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
LRW C
Wistful Selkie
{G/U}{G/U}{G/U}
Creature - Merfolk Wizard
2/2
When Wistful Selkie enters the battlefield, draw a card.
EVE U
Wistful Thinking
{2}{U}
Sorcery
Target player draws two cards, then discards four cards.
PLC C
Wit's End
{5}{B}{B}
Sorcery
Target player discards his or her hand.
DIS R
Witch Engine
{5}{B}
Creature - Horror
4/4
Swampwalk
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)
USG R
Witch Hunter
{2}{W}{W}
Creature - Human Cleric
1/1
{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
DRK R, CHR U, TSB S
Witch's Mist
{2}{B}
Enchantment
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
FUT U
Witch-Maw Nephilim
{G}{W}{U}{B}
Creature - Nephilim
1/1
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
GPT R
Withdraw
{U}{U}
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
PCY C
Withered Wretch
{B}{B}
Creature - Zombie Cleric
2/2
{1}: Exile target card from a graveyard.
LGN U, TSB S, HOP U
Withering Boon
{1}{B}
Instant
As an additional cost to cast Withering Boon, pay 3 life.
Counter target creature spell.
MIR U
Withering Gaze
{2}{U}
Sorcery
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
POR U, 9ED U
Withering Hex
{B}
Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
ONS U
Withering Wisps
{1}{B}{B}
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
ICE U, ME2 U
Witherscale Wurm
{4}{G}{G}
Creature - Wurm
9/9
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
SHM R
Withstand
{2}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
GPT C
Withstand Death
{G}
Instant
Target creature is indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
SOM C
Wizard Mentor
{2}{U}
Creature - Human Wizard
2/2
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
USG C
Wizard Replica
{3}
Artifact Creature - Wizard
1/3
Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
MRD C, HOP C
Wizards' School
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
{2}, {T}: Add {W} or {B} to your mana pool.
HML U
Wizened Cenn
{W}{W}
Creature - Kithkin Cleric
2/2
Other Kithkin creatures you control get +1/+1.
LRW U
Wizened Snitches
{3}{U}
Creature - Faerie Rogue
1/3
Flying
Players play with the top card of their libraries revealed.
RAV U
Woebearer
{4}{B}
Creature - Zombie
2/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
MRD U
Woebringer Demon
{3}{B}{B}
Creature - Demon
4/4
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
RAV R
Woeleecher
{5}{W}
Creature - Elemental
3/5
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
SHM C
Wojek Apothecary
{2}{W}{W}
Creature - Human Cleric
1/1
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
RAV U
Wojek Embermage
{3}{R}
Creature - Human Wizard
1/2
Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
RAV U
Wojek Siren
{W}
Instant
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
RAV C
Wolf Pack
{6}{G}{G}
Creature - Wolf
7/6
You may have Wolf Pack assign its combat damage as though it weren't blocked.
PTK R, ME2 R
Wolf-Skull Shaman
{1}{G}
Creature - Elf Shaman
2/2
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.
MOR U
Wolfbriar Elemental
{2}{G}{G}
Creature - Elemental
4/4
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
WWK R
Wolverine Pack
{2}{G}{G}
Creature - Wolverine
2/4
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
LEG C, 5ED U
Wonder
{3}{U}
Creature - Incarnation
2/2
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
JUD U
Wood Elemental
{3}{G}
Creature - Elemental
*/*
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
LEG R, ME4 R
Wood Elves
{2}{G}
Creature - Elf Scout
1/1
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
POR R, EXO C, S99 U, 7ED C, 8ED C, 9ED C, EVG C
Wood Sage
{G}{U}
Creature - Human Druid
1/1
{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
TMP R
Woodcloaker
{5}{G}
Creature - Elf
3/3
Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.
SCG C
Wooded Bastion
Land
{T}: Add {1} to your mana pool.
{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
SHM R
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
ONS R
Wooden Sphere
{1}
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
LEA U, LEB U, 2ED U, 3ED U, 4ED U, 5ED U, 6ED U, 7ED U, 8ED U
Woodfall Primus
{5}{G}{G}{G}
Creature - Treefolk Shaman
6/6
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
SHM R
Woodland Changeling
{1}{G}
Creature - Shapeshifter
2/2
Changeling (This card is every creature type at all times.)
LRW C
Woodland Druid
{G}
Creature - Human Druid
1/2
ODY C
Woodland Guidance
{3}{G}
Sorcery
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Exile Woodland Guidance.
LRW U
Woodlurker Mimic
{1}{B/G}
Creature - Shapeshifter
2/1
Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
EVE C
Woodripper
{3}{G}{G}
Creature - Beast
4/6
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
NEM U
Woodwraith Corrupter
{3}{B}{B}{G}
Creature - Elemental Horror
3/6
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
RAV R
Woodwraith Strangler
{2}{B}{G}
Creature - Plant Zombie
2/2
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
RAV C
Woolly Mammoths
{1}{G}{G}
Creature - Elephant
3/2
Woolly Mammoths has trample as long as you control a snow land.
ICE C, ME2 C
Woolly Razorback
{2}{W}{W}
Creature - Boar Beast
7/7
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
CSP R
Woolly Spider
{1}{G}{G}
Creature - Spider
2/3
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
ICE C, BTD C, ME2 U
Woolly Thoctar
{R}{G}{W}
Creature - Beast
5/4
ALA U
Word of Binding
{X}{B}{B}
Sorcery
Tap X target creatures.
DRK C, 4ED C
Word of Blasting
{1}{R}
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
ICE U, 5ED U, MMQ U
Word of Command
{B}{B}
Instant
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
LEA R, LEB R, 2ED R, ME4 R
Word of Seizing
{3}{R}{R}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
TSP R
Word of Undoing
{U}
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
ICE C, MED C
Words of War
{2}{R}
Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
ONS R
Words of Waste
{2}{B}
Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
ONS R
Words of Wilding
{2}{G}
Enchantment
{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.
ONS R
Words of Wind
{2}{U}
Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
ONS R
Words of Wisdom
{1}{U}
Instant
You draw two cards, then each other player draws a card.
ODY C
Words of Worship
{2}{W}
Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
ONS R
Workhorse
{6}
Artifact Creature - Horse
0/0
Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.
EXO R
World Queller
{3}{W}{W}
Creature - Avatar
4/4
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
ZEN R
World at War
{3}{R}{R}
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
ROE R
Worldgorger Dragon
{3}{R}{R}{R}
Creature - Nightmare Dragon
7/7
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
JUD R
Worldheart Phoenix
{3}{R}
Creature - Phoenix
2/2
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
CON R
Worldly Counsel
{1}{U}
Instant
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
INV C, CON C
Worldly Tutor
{G}
Instant
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
MIR U, 6ED U
Worldpurge
{4}{W/U}{W/U}{W/U}{W/U}
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
SHM R
Worldslayer
{5}
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
MRD R
Worm Harvest
{2}{B/G}{B/G}{B/G}
Sorcery
Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
EVE R
Wormfang Behemoth
{3}{U}{U}
Creature - Nightmare Fish Beast
5/5
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
JUD R
Wormfang Crab
{3}{U}
Creature - Nightmare Crab
3/6
Wormfang Crab is unblockable.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD U
Wormfang Drake
{2}{U}
Creature - Nightmare Drake
3/4
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD C
Wormfang Manta
{5}{U}{U}
Creature - Nightmare Fish Beast
6/1
Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
JUD R
Wormfang Newt
{1}{U}
Creature - Nightmare Salamander Beast
2/2
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD C
Wormfang Turtle
{2}{U}
Creature - Nightmare Turtle Beast
2/4
When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
JUD U
Worms of the Earth
{2}{B}{B}{B}
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.
DRK R
Wormwood Dryad
{2}{G}
Creature - Dryad
3/1
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
TSP C
Wormwood Treefolk
{3}{G}{G}
Creature - Treefolk
4/4
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
DRK R, ME3 U
Worn Powerstone
{3}
Artifact
Worn Powerstone enters the battlefield tapped.
{T}: Add {2} to your mana pool.
USG U, PVC U
Worry Beads
{3}
Artifact
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
MMQ R
Worship
{3}{W}
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
USG R, 7ED R, 8ED R, 9ED R
Wort, Boggart Auntie
{2}{B}{R}
Legendary Creature - Goblin Shaman
3/3
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
LRW R
Wort, the Raidmother
{4}{R/G}{R/G}
Legendary Creature - Goblin Shaman
3/3
When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
SHM R
Worthy Cause
{W}
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast Worthy Cause, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
TMP U
Wound Reflection
{5}{B}
Enchantment
At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
SHM R
Wrap in Flames
{3}{R}
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
ROE C
Wrap in Vigor
{1}{G}
Instant
Regenerate each creature you control.
FUT C
Wrath of God
{2}{W}{W}
Sorcery
Destroy all creatures. They can't be regenerated.
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, POR R, 6ED R, BRB R, 7ED R, 8ED R, 9ED R, 10E R
Wrath of Marit Lage
{3}{U}{U}
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
ICE R, 8ED U
Wreak Havoc
{2}{R}{G}
Sorcery
Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
GPT U
Wrecking Ball
{2}{B}{R}
Instant
Destroy target creature or land.
DIS C
Wren's Run Packmaster
{3}{G}
Creature - Elf Warrior
5/5
Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
LRW R
Wren's Run Vanquisher
{1}{G}
Creature - Elf Warrior
3/3
As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
LRW U, EVG U
Wrench Mind
{B}{B}
Sorcery
Target player discards two cards unless he or she discards an artifact card.
MRD C
Wretched Anurid
{1}{B}
Creature - Zombie Frog Beast
3/3
Whenever another creature enters the battlefield, you lose 1 life.
ONS C
Wretched Banquet
{B}
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
CON C
Wrexial, the Risen Deep
{3}{U}{U}{B}
Legendary Creature - Kraken
5/8
Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
WWK M
Writ of Passage
{U}
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.
Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)
DIS C
Wu Admiral
{4}{U}
Creature - Human Soldier
3/3
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
PTK U
Wu Elite Cavalry
{3}{U}
Creature - Human Soldier
2/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK C, ME3 C
Wu Infantry
{1}{U}
Creature - Human Soldier
2/1
PTK C
Wu Light Cavalry
{1}{U}
Creature - Human Soldier
1/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK C
Wu Longbowman
{2}{U}
Creature - Human Soldier Archer
1/1
{T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
PTK U, ME3 C
Wu Scout
{1}{U}
Creature - Human Soldier Scout
1/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
PTK C
Wu Spy
{1}{U}
Creature - Human Soldier Rogue
1/1
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard.
PTK U
Wu Warship
{2}{U}
Creature - Human Soldier
3/3
Wu Warship can't attack unless defending player controls an Island.
PTK C, ME3 C
Wurm's Tooth
{2}
Artifact
Whenever a player casts a green spell, you may gain 1 life.
DST U, 9ED U, 10E U, M10 U, M11 U
Wurmcalling
{X}{G}
Sorcery
Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token onto the battlefield.
TSP R
Wurmcoil Engine
{6}
Artifact Creature - Wurm
6/6
Deathtouch, lifelink
When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
SOM M
Wurmskin Forger
{5}{G}{G}
Creature - Elf Warrior
2/2
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
MRD C
Wurmweaver Coil
{4}{G}{G}
Enchantment - Aura
Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.
GPT R
Wydwen, the Biting Gale
{2}{U}{B}
Legendary Creature - Faerie Wizard
3/3
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
LRW R
Wyluli Wolf
{1}{G}
Creature - Wolf
1/1
{T}: Target creature gets +1/+1 until end of turn.
ARN C (x2), 5ED R, 6ED R, MED C
Xantcha
Vanguard
Hand +1, life +3
Sacrifice a permanent: Regenerate target creature.
VG S
Xanthic Statue
{8}
Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
WTH R
Xantid Swarm
{G}
Creature - Insect
0/1
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
SCG R
Xathrid Demon
{3}{B}{B}{B}
Creature - Demon
7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
M10 M
Xenic Poltergeist
{1}{B}{B}
Creature - Spirit
1/1
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
ATQ U, 4ED R, 5ED R, ME4 U
Xenograft
{4}{U}
Enchantment
As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
NPH R
Xiahou Dun, the One-Eyed
{2}{B}{B}
Legendary Creature - Human Soldier
3/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
PTK R, ME3 U
Xira Arien
{B}{R}{G}
Legendary Creature - Insect Wizard
1/2
Flying
{B}{R}{G}, {T}: Target player draws a card.
LEG R, CHR R, ME3 R
Xun Yu, Wei Advisor
{1}{B}{B}
Legendary Creature - Human Advisor
1/1
{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
PTK R
Yamabushi's Flame
{2}{R}
Instant
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
CHK C
Yamabushi's Storm
{1}{R}
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.
CHK C
Yare
{2}{W}
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
MIR R
Yavimaya Ancients
{3}{G}{G}
Creature - Treefolk
2/7
{G}: Yavimaya Ancients gets +1/-2 until end of turn.
ALL C (x2), ME2 U
Yavimaya Ants
{2}{G}{G}
Creature - Insect
5/1
Trample, haste
Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
ALL U, MED U
Yavimaya Barbarian
{R}{G}
Creature - Elf Barbarian
2/2
Protection from blue
INV C
Yavimaya Coast
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
APC R, 9ED R, 10E R
Yavimaya Dryad
{1}{G}{G}
Creature - Dryad
2/1
Forestwalk
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
TSP U, ARC U
Yavimaya Elder
{1}{G}{G}
Creature - Human Druid
2/1
When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
UDS C, PVC C
Yavimaya Enchantress
{2}{G}
Creature - Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
UDS U, 7ED U, 8ED U, 9ED U, 10E U
Yavimaya Gnats
{2}{G}
Creature - Insect
0/1
Flying
{G}: Regenerate Yavimaya Gnats.
ICE U
Yavimaya Granger
{2}{G}
Creature - Elf
2/2
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
ULG C
Yavimaya Hollow
Legendary Land
{T}: Add {1} to your mana pool.
{G}, {T}: Regenerate target creature.
UDS R
Yavimaya Kavu
{2}{R}{G}
Creature - Kavu
*/*
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
INV U
Yavimaya Scion
{4}{G}
Creature - Treefolk
4/4
Protection from artifacts
ULG C
Yavimaya Wurm
{4}{G}{G}
Creature - Wurm
6/4
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
ULG C, BTD C, M11 C
Yavimaya's Embrace
{5}{G}{U}{U}
Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
APC R
Yawgmoth Demon
{4}{B}{B}
Creature - Demon
6/6
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
ATQ R, CHR R, 9ED R
Yawgmoth's Agenda
{3}{B}{B}
Enchantment
You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
INV R
Yawgmoth's Bargain
{4}{B}{B}
Enchantment
Skip your draw step.
Pay 1 life: Draw a card.
UDS R
Yawgmoth's Edict
{1}{B}
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
USG U, 7ED U
Yawgmoth's Will
{2}{B}
Sorcery
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
USG R
Yawning Fissure
{4}{R}
Sorcery
Each opponent sacrifices a land.
M10 C
Ydwen Efreet
{R}{R}{R}
Creature - Efreet
3/6
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
ARN R, MED R
Yellow Scarves Cavalry
{1}{R}
Creature - Human Soldier
1/1
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves Cavalry can't block.
PTK C
Yellow Scarves General
{3}{R}
Creature - Human Soldier
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves General can't block.
PTK R
Yellow Scarves Troops
{1}{R}
Creature - Human Soldier
2/2
Yellow Scarves Troops can't block.
PTK C
Yixlid Jailer
{1}{B}
Creature - Zombie Wizard
2/1
Cards in graveyards lose all abilities.
FUT U
Yoke of the Damned
{1}{B}
Enchantment - Aura
Enchant creature
When a creature is put into a graveyard from the battlefield, destroy enchanted creature.
CON C
Yoked Plowbeast
{5}{W}{W}
Creature - Beast
5/5
Cycling {2} ({2}, Discard this card: Draw a card.)
ALA C
Yomiji, Who Bars the Way
{5}{W}{W}
Legendary Creature - Spirit
4/4
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
BOK R
Yore-Tiller Nephilim
{W}{U}{B}{R}
Creature - Nephilim
2/2
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
GPT R
Yosei, the Morning Star
{4}{W}{W}
Legendary Creature - Dragon Spirit
5/5
Flying
When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls.
CHK R
Yotian Soldier
{3}
Artifact Creature - Soldier
1/4
Vigilance
ATQ C, 4ED C, MRD C, ME4 C
Young Wei Recruits
{1}{B}
Creature - Human Soldier
2/2
Young Wei Recruits can't block.
PTK C, ME3 C
Your Fate Is Thrice Sealed
Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
ARC C
Your Inescapable Doom
Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
ARC P
Your Puny Minds Cannot Fathom
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
ARC C
Your Will Is Not Your Own
Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.
ARC C
Youthful Knight
{1}{W}
Creature - Human Knight
2/1
First strike (This creature deals combat damage before creatures without first strike.)
STH C, 10E C
Yuan Shao's Infantry
{3}{R}
Creature - Human Soldier
2/2
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat.
PTK U
Yuan Shao, the Indecisive
{4}{R}
Legendary Creature - Human Soldier
2/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Each creature you control can't be blocked by more than one creature.
PTK R
Yuki-Onna
{3}{R}
Creature - Spirit
3/1
When Yuki-Onna enters the battlefield, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
SOK U
Yukora, the Prisoner
{2}{B}{B}
Legendary Creature - Demon Spirit
5/5
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
BOK R
Zanam Djinn
{5}{U}
Creature - Djinn
5/6
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
INV U
Zap
{2}{R}
Instant
Zap deals 1 damage to target creature or player.
Draw a card.
INV C
Zealot il-Vec
{2}{W}
Creature - Human Rebel
1/1
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
TSP C
Zealots en-Dal
{3}{W}
Creature - Human Soldier
2/4
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
EXO U
Zealous Guardian
{W/U}
Creature - Kithkin Soldier
1/1
Flash
SHM C
Zealous Inquisitor
{2}{W}
Creature - Human Cleric
2/2
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
SCG C, 9ED U
Zealous Persecution
{W}{B}
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
ARB U
Zebra Unicorn
{2}{G}{W}
Creature - Unicorn
2/2
Whenever Zebra Unicorn deals damage, you gain that much life.
MIR U
Zektar Shrine Expedition
{1}{R}
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
ZEN C
Zelyon Sword
{3}
Artifact
You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
FEM R
Zendikar Farguide
{4}{G}
Creature - Elemental
3/3
Forestwalk
ZEN C
Zephid
{4}{U}{U}
Creature - Illusion
3/4
Flying; shroud (This permanent can't be the target of spells or abilities.)
USG R
Zephid's Embrace
{2}{U}{U}
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
USG U
Zephyr Falcon
{1}{U}
Creature - Bird
1/1
Flying, vigilance
LEG C, 4ED C, 5ED C
Zephyr Net
{1}{U}
Enchantment - Aura
Enchant creature
Enchanted creature has defender and flying.
LRW C
Zephyr Spirit
{5}{U}
Creature - Spirit
0/6
When Zephyr Spirit blocks, return it to its owner's hand.
RAV C
Zephyr Sprite
{U}
Creature - Faerie
1/1
Flying
M10 C
Zerapa Minotaur
{2}{R}{R}
Creature - Minotaur
3/3
First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
PCY C
Zhalfirin Commander
{2}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
MIR U, TSB S, DDG U
Zhalfirin Crusader
{1}{W}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
VIS R
Zhalfirin Knight
{2}{W}
Creature - Human Knight
2/2
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
MIR C
Zhang Fei, Fierce Warrior
{4}{W}{W}
Legendary Creature - Human Soldier Warrior
4/4
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
PTK R, ME3 U
Zhang He, Wei General
{3}{B}{B}
Legendary Creature - Human Soldier
4/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
PTK R
Zhang Liao, Hero of Hefei
{4}{B}{B}
Legendary Creature - Human Soldier
3/3
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
PTK R
Zhao Zilong, Tiger General
{3}{W}{W}
Legendary Creature - Human Soldier Warrior
3/3
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
PTK R
Zhou Yu, Chief Commander
{5}{U}{U}
Legendary Creature - Human Soldier
8/8
Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
PTK R
Zhuge Jin, Wu Strategist
{1}{U}{U}
Legendary Creature - Human Advisor
1/1
{T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared.
PTK R
Zirilan of the Claw
{3}{R}{R}
Legendary Creature - Viashino Shaman
3/4
{1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
MIR R
Zo-Zu the Punisher
{1}{R}{R}
Legendary Creature - Goblin Warrior
2/2
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
CHK R
Zodiac Dog
{2}{R}
Creature - Hound
2/2
Mountainwalk
PTK C
Zodiac Dragon
{7}{R}{R}
Creature - Dragon
8/8
When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
PTK R, ME3 R
Zodiac Goat
{R}
Creature - Goat
1/1
Mountainwalk
PTK C
Zodiac Horse
{3}{G}
Creature - Horse
3/3
Islandwalk
PTK U
Zodiac Monkey
{1}{G}
Creature - Ape
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
PTK C, 9ED C
Zodiac Ox
{3}{G}
Creature - Ox
3/3
Swampwalk
PTK U
Zodiac Pig
{3}{B}
Creature - Boar
3/3
Swampwalk
PTK U
Zodiac Rabbit
{G}
Creature - Rabbit
1/1
Forestwalk
PTK C
Zodiac Rat
{B}
Creature - Rat
1/1
Swampwalk
PTK C
Zodiac Rooster
{1}{G}
Creature - Bird
2/1
Plainswalk
PTK C
Zodiac Snake
{2}{B}
Creature - Snake
2/2
Swampwalk
PTK C
Zodiac Tiger
{2}{G}{G}
Creature - Cat
3/4
Forestwalk
PTK U
Zoetic Cavern
Land
{T}: Add {1} to your mana pool.
Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
FUT U
Zof Shade
{3}{B}
Creature - Shade
2/2
{2}{B}: Zof Shade gets +2/+2 until end of turn.
ROE C
Zombie Assassin
{4}{B}
Creature - Zombie Assassin
3/2
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
ODY C
Zombie Boa
{4}{B}
Creature - Zombie Snake
3/3
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
APC C
Zombie Brute
{6}{B}
Creature - Zombie
5/4
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
LGN U
Zombie Cannibal
{B}
Creature - Zombie
1/1
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
ODY C
Zombie Cutthroat
{3}{B}{B}
Creature - Zombie
3/4
Morph-Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
SCG C
Zombie Goliath
{4}{B}
Creature - Zombie Giant
4/3
M10 C
Zombie Infestation
{1}{B}
Enchantment
Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
ODY U, ARC U
Zombie Master
{1}{B}{B}
Creature - Zombie
2/3
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
LEA R, LEB R, 2ED R, 3ED R, 4ED R, 5ED R, 6ED R, ME4 U
Zombie Mob
{2}{B}{B}
Creature - Zombie
2/0
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
MIR U
Zombie Musher
{3}{B}
Snow Creature - Zombie
2/3
Snow landwalk
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)
CSP C
Zombie Outlander
{U}{B}
Creature - Zombie Scout
2/2
Protection from green
CON C
Zombie Scavengers
{2}{B}
Creature - Zombie
3/1
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
WTH C
Zombie Trailblazer
{B}{B}{B}
Creature - Zombie Scout
2/2
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
TOR U
Zombify
{3}{B}
Sorcery
Return target creature card from your graveyard to the battlefield.
ODY U, 8ED U, 9ED U, ARC U
Zoologist
{3}{G}
Creature - Human Druid
1/2
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
ODY R
Zuberi, Golden Feather
{4}{W}
Legendary Creature - Griffin
3/3
Flying
Other Griffin creatures get +1/+1.
MIR R
Zulaport Enforcer
{B}
Creature - Human Warrior
1/1
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
ROE C
Zuo Ci, the Mocking Sage
{1}{G}{G}
Legendary Creature - Human Advisor
1/2
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
Zuo Ci can't be the target of spells or abilities your opponents control.
PTK R
Zur the Enchanter
{1}{W}{U}{B}
Legendary Creature - Human Wizard
1/4
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
CSP R
Zur's Weirding
{3}{U}
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
ICE R, 5ED R, 6ED R, 8ED R, 9ED R
Zuran Enchanter
{1}{U}
Creature - Human Wizard
1/1
{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
ICE C
Zuran Orb
{0}
Artifact
Sacrifice a land: You gain 2 life.
ICE U, MED U, FVR M
Zuran Spellcaster
{2}{U}
Creature - Human Wizard
1/1
{T}: Zuran Spellcaster deals 1 damage to target creature or player.
ICE C, ME2 C