55 lines
1.8 KiB
Groovy
55 lines
1.8 KiB
Groovy
def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void modPowerToughness(
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final MagicPermanent source,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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final int charge=permanent.getCounters(MagicCounterType.Charge);
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pt.set(charge,charge);
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}
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};
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def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public void modSubTypeFlags(
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final MagicPermanent permanent,
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final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Construct);
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags|MagicType.Creature.getMask();
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}
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};
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[
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new MagicPermanentActivation(
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[MagicConditionFactory.ManaCost("{1}")],
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new MagicActivationHints(MagicTiming.Animate,false,1),
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"Animate"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source,"{1}"),
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new MagicPlayAbilityEvent(source)
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Until end of turn, SN becomes a Construct artifact creature with " +
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"\"This creature's power and toughness are each equal to the number of charge counters on it.\""
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,ST));
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}
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}
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]
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