40 lines
1.4 KiB
Groovy
40 lines
1.4 KiB
Groovy
def trigger = {
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final MagicTargetFilter filter ->
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return new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return (permanent.isController(upkeepPlayer) &&
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game.filterPermanents(
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upkeepPlayer,
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filter
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).size() > 0) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.ADD_PLUSONE_COUNTER,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ put a +1/+1 counter on SN."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeCountersAction(
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event.getPermanent(),
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MagicCounterType.PlusOne,
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1,
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true
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));
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}
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}
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};
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}
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[
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trigger(MagicTargetFilter.TARGET_BLACK_PERMANENT_YOU_CONTROL),
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trigger(MagicTargetFilter.TARGET_GREEN_PERMANENT_YOU_CONTROL)
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]
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