43 lines
1.5 KiB
Groovy
43 lines
1.5 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent permanent) {
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game.doAction(new MagicSacrificeAction(permanent));
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}
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});
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} as MagicEventAction;
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[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Token),
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"Token"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicPayManaCostTapEvent(source,"{1}{U}")];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"PN puts a 2/2 blue Homunculus creature token " +
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"onto the battlefield, then sacrifices a creature."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Homunculus2")));
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game.addEvent(new MagicEvent(
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event.getSource(),
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player,
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MagicTargetChoice.SACRIFICE_CREATURE,
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MagicSacrificeTargetPicker.create(),
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action,
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"Choose a creature to sacrifice\$."
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));
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}
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}
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]
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