51 lines
1.7 KiB
Groovy
51 lines
1.7 KiB
Groovy
[
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new MagicWhenOtherDiesTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent.isEnemy(permanent) &&
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otherPermanent.isCreature()) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.GAIN_LIFE,
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3,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ gain 3 life."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),3));
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}
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}
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},
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new MagicWhenDiscardedTrigger() {
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@Override
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public MagicEvent getEvent(final MagicPermanent permanent,final MagicCard card) {
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return permanent.isEnemy(card) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.GAIN_LIFE,
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3,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ gain 3 life."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),3));
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}
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}
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}
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]
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