58 lines
2.5 KiB
Plaintext
58 lines
2.5 KiB
Plaintext
*changeling
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This card is every creature type at all times.
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*deathtouch
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Creatures dealt damage by this creature are destroyed.
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You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.
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*defender
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This creature can’t attack.
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*double strike
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This creature deals both first-strike and regular combat damage.
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*exalted
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Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
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*fear
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This creature can’t be blocked except by artifact creatures and/or black creatures.
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*first strike
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This creature deals combat damage before creatures without first strike.
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*flash
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You may cast this spell any time you could cast an instant.
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*flying
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This creature can’t be blocked except by creatures with flying or reach.
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*haste
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This creature can attack and tap the turn it comes under your control.
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*forestwalk
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This creature is unblockable as long as defending player controls a Forest.
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*indestructible
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"Destroy" effects and lethal damage don't destroy this.
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*intimidate
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This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
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*islandwalk
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This creature is unblockable as long as defending player controls an Island.
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*lifelink
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Damage dealt by this creature also causes you to gain that much life.
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*mountainwalk
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This creature is unblockable as long as defending player controls a Mountain.
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*persist
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When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it,
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return it to the battlefield under its owner’s control with a -1/-1 counter on it.
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*plainswalk
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This creature is unblockable as long as defending player controls a Plains.
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*protection from ~
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This creature can't be blocked, targeted, dealt damage, equipped or enchanted by anything ~.
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*reach
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This creature can block creatures with flying.
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*regenerate
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The next time this creature would be destroyed this turn, it isn’t.
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Instead tap it, remove all damage from it, and remove it from combat.
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*shroud
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This can’t be the target of spells or abilities.
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*swampwalk
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This creature is unblockable as long as defending player controls a Swamp.
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*totem armor
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If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.
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*trample
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If this creature would deal enough damage to its blockers to destroy them,
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you may have it deal the rest of its damage to defending player.
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*vigilance
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Attacking doesn’t cause this creature to tap.
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*wither
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This deals damage to creatures in the form of -1/-1 counters. |