magarena/resources/magic/data/keywords.txt

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*changeling
This card is every creature type at all times.
*deathtouch
Creatures dealt damage by this creature are destroyed.
You can divide this creatures combat damage among any of the creatures blocking or blocked by it.
*defender
This creature cant attack.
*double strike
This creature deals both first-strike and regular combat damage.
*exalted
Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.
*fear
This creature cant be blocked except by artifact creatures and/or black creatures.
*first strike
This creature deals combat damage before creatures without first strike.
*flash
You may cast this spell any time you could cast an instant.
*flying
This creature cant be blocked except by creatures with flying or reach.
*haste
This creature can attack and tap the turn it comes under your control.
*forestwalk
This creature is unblockable as long as defending player controls a Forest.
*indestructible
"Destroy" effects and lethal damage don't destroy this.
*intimidate
This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.
*islandwalk
This creature is unblockable as long as defending player controls an Island.
*lifelink
Damage dealt by this creature also causes you to gain that much life.
*mountainwalk
This creature is unblockable as long as defending player controls a Mountain.
*persist
When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it,
return it to the battlefield under its owners control with a -1/-1 counter on it.
*plainswalk
This creature is unblockable as long as defending player controls a Plains.
*protection from ~
This creature can't be blocked, targeted, dealt damage, equipped or enchanted by anything ~.
*reach
This creature can block creatures with flying.
*regenerate
The next time this creature would be destroyed this turn, it isnt.
Instead tap it, remove all damage from it, and remove it from combat.
*shroud
This cant be the target of spells or abilities.
*swampwalk
This creature is unblockable as long as defending player controls a Swamp.
*totem armor
If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.
*trample
If this creature would deal enough damage to its blockers to destroy them,
you may have it deal the rest of its damage to defending player.
*vigilance
Attacking doesnt cause this creature to tap.
*wither
This deals damage to creatures in the form of -1/-1 counters.