27 lines
1.1 KiB
Groovy
27 lines
1.1 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.NEG_TARGET_PERMANENT,
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MagicExileTargetPicker.create(),
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this,
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"Gain control of target permanent\$ until end of turn. " +
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"Untap that permanent. It gains haste until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent perm) {
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game.doAction(new MagicGainControlAction(event.getPlayer(),perm,MagicStatic.UntilEOT));
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game.doAction(new MagicUntapAction(perm));
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game.doAction(new MagicSetAbilityAction(perm,MagicAbility.Haste));
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}
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});
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}
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}
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]
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