62 lines
2.2 KiB
Groovy
62 lines
2.2 KiB
Groovy
[
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new MagicLandfallTrigger() {
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@Override
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public MagicEvent getEvent(final MagicPermanent permanent) {
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return new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.UNTAP,
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1,
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MagicSimpleMayChoice.DEFAULT_YES
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),
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this,
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"PN may\$ untap SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicUntapAction(event.getPermanent()));
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}
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.MustAttack),
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"Attacks"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_PLAYER,
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this,
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"Exile the top card of target player's\$ library. " +
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"If it's a land card, PN gains 1 life."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPlayer(game,new MagicPlayerAction() {
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public void doAction(final MagicPlayer player) {
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final MagicCard card = player.getLibrary().getCardAtTop();
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if (card != MagicCard.NONE) {
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game.doAction(new MagicRemoveCardAction(card,MagicLocationType.OwnersLibrary));
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game.doAction(new MagicMoveCardAction(card,MagicLocationType.OwnersLibrary,MagicLocationType.Exile));
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if (card.getCardDefinition().isLand()) {
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game.doAction(new MagicChangeLifeAction(event.getPlayer(),1));
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}
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}
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}
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});
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}
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}
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]
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