39 lines
1.2 KiB
Groovy
39 lines
1.2 KiB
Groovy
def action = {
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final MagicGame game, final MagicEvent event ->
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event.processTargetCard(game,new MagicCardAction() {
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public void doAction(final MagicCard card) {
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game.doAction(new MagicReanimateAction(
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card,
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event.getPlayer()
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));
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}
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});
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} as MagicEventAction
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def event = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_PERMANENT_CARD_CMC_LEQ_3_FROM_GRAVEYARD,
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MagicGraveyardTargetPicker.PutOntoBattlefield,
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action,
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"Return target permanent card\$ with converted mana cost 3 or less " +
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"from your graveyard to the battlefield."
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);
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}
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) {
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return event(permanent);
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}
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},
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new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) {
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return (permanent==attacker) ? event(permanent) : MagicEvent.NONE;
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}
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}
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]
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