45 lines
1.5 KiB
Groovy
45 lines
1.5 KiB
Groovy
def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(4,2);
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}
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};
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def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Golem);
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags |
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MagicType.Artifact.getMask() |
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MagicType.Creature.getMask();
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}
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};
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[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Animate),
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"Animate"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [new MagicPayManaCostEvent(source,"{4}")];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Until end of turn, SN becomes a 4/2 Golem artifact creature. " +
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"It's still a land."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,ST));
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}
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}
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]
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