51 lines
2.2 KiB
Groovy
51 lines
2.2 KiB
Groovy
[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) {
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return new MagicEvent(
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permanent,
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this,
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"PN puts the top ten cards of his or her library into his or her graveyard."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicMillLibraryAction(event.getPlayer(),10));
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}
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},
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new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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this,
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"PN chooses a card at random in his or her graveyard. " +
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"If it's a creature card, put it onto the battlefield. " +
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"Otherwise, put it into PN's hand."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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final List<MagicCard> targets = game.filterCards(player,MagicTargetFilter.TARGET_CARD_FROM_GRAVEYARD);
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final MagicRandom rng = new MagicRandom(player.getGraveyard().getStateId());
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if (targets.isEmpty() == false) {
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final int index = rng.nextInt(targets.size());
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final MagicCard card = targets.get(index);
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if (card.hasType(MagicType.Creature)) {
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game.doAction(new MagicReanimateAction(
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card,
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player
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));
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} else {
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game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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}
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}
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}
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}
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]
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