42 lines
1.4 KiB
Groovy
42 lines
1.4 KiB
Groovy
[
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new MagicPermanentActivation(
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[
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//add ONE for the card itself
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MagicConditionFactory.ManaCost("{3}{W}{B}")
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],
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new MagicActivationHints(MagicTiming.Pump),
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"Pump"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicTapEvent(source),
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new MagicPayManaCostEvent(source,"{2}{W}{B}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"Creatures PN controls gain deathtouch and lifelink until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final Collection<MagicPermanent> targets = game.filterPermanents(
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event.getPlayer(),
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MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL);
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for (final MagicPermanent creature : targets) {
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game.doAction(new MagicGainAbilityAction(
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creature,
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[
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MagicAbility.Deathtouch,
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MagicAbility.Lifelink
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]
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));
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}
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}
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}
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]
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