81 lines
2.7 KiB
Groovy
81 lines
2.7 KiB
Groovy
def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(2,2);
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}
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};
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def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public void modSubTypeFlags(final MagicPermanent permanent,final Set<MagicSubType> flags) {
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flags.add(MagicSubType.Assembly_Worker);
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags |
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MagicType.Artifact.getMask() |
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MagicType.Creature.getMask();
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}
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};
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[
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new MagicPermanentActivation(
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[
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new MagicArtificialCondition(
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MagicConditionFactory.ManaCost("{2}")
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)
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],
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new MagicActivationHints(MagicTiming.Animate),
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"Animate"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [new MagicPayManaCostEvent(source,"{1}")];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"SN becomes a 2/2 Assembly-Worker artifact creature until end of turn. " +
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"It's still a land."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,ST));
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}
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}
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,
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Pump),
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"Pump"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [new MagicTapEvent(source)];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.POS_TARGET_ASSEMBLY_WORKER_CREATURE,
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MagicPumpTargetPicker.create(),
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this,
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"Target Assembly-Worker creature gets +1/+1 until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicChangeTurnPTAction(creature,1,1));
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}
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});
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}
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}
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]
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