magarena/src/magic/model/action/GoadAction.java

52 lines
1.7 KiB
Java

package magic.model.action;
import java.util.Set;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.event.MagicEvent;
import magic.model.mstatic.MagicLayer;
import magic.model.mstatic.MagicStatic;
import magic.model.trigger.AtUpkeepTrigger;
public class GoadAction extends MagicAction {
private final MagicPermanent targetPermanent;
private final MagicPlayer sourceController;
private static final MagicStatic Goad = new MagicStatic(MagicLayer.AbilityCond) {
@Override
public void modAbilityFlags(final MagicPermanent source, final MagicPermanent permanent, final Set<MagicAbility> flags) {
flags.add(MagicAbility.AttacksEachTurnIfAble);
}
};
private final AtUpkeepTrigger Cleanup = new AtUpkeepTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
if (upkeepPlayer.getId() == sourceController.getId()) {
game.addDelayedAction(new RemoveStaticAction(permanent, Goad));
game.addDelayedAction(new RemoveTriggerAction(permanent, this));
}
return MagicEvent.NONE;
}
};
public GoadAction(final MagicPlayer aSourceController, final MagicPermanent aTargetPermanent) {
sourceController = aSourceController;
targetPermanent = aTargetPermanent;
}
@Override
public void doAction(final MagicGame game) {
game.doAction(new AddStaticAction(targetPermanent, Goad));
game.doAction(new AddTriggerAction(targetPermanent, Cleanup));
}
@Override
public void undoAction(final MagicGame game) {
}
}