55 lines
1.9 KiB
Groovy
55 lines
1.9 KiB
Groovy
def act = {
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final MagicGame game, final MagicEvent event ->
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final int amount = event.getPlayer().getOpponent().getNrOfAttackers() + event.getPlayer().getNrOfAttackers();
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game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),amount,amount));
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} as MagicEventAction
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def evt = {
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final MagicPermanent permanent ->
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return new MagicEvent(
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permanent,
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act,
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"SN gets +1/+1 until end of turn for each attacking creature."
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);
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}
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[
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new MagicWhenBlocksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocker) {
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return (permanent.getEquippedCreature() == blocker) ? evt(blocker) : MagicEvent.NONE;
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}
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},
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new MagicWhenAttacksTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) {
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return (permanent.getEquippedCreature() == attacker) ? evt(attacker) : MagicEvent.NONE;
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}
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},
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new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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return (otherPermanent.isCreature() &&
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otherPermanent.hasSubType(MagicSubType.Soldier)) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(),
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otherPermanent,
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this,
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"You may\$ attach SN to RN."
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) :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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if (event.isYes()) {
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game.doAction(new MagicAttachAction(
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event.getPermanent(),
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event.getRefPermanent()
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));
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}
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}
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}
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]
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