94 lines
3.2 KiB
Groovy
94 lines
3.2 KiB
Groovy
[
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Damage"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source, "{1}{R}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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final MagicTargetChoice targetChoice = new MagicTargetChoice(
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new MagicOtherPermanentTargetFilter(
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MagicTargetFilter.TARGET_CREATURE,
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source
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),
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MagicTargetHint.Negative,
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"another target creature"
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);
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return new MagicEvent(
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source,
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targetChoice,
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new MagicDamageTargetPicker(1),
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this,
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"SN deals 1 damage to another target creature\$. " +
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"That creature becomes a Vampire in addition to its other types. " +
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"Put a +1/+1 counter on SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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final MagicDamage damage = new MagicDamage(
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event.getSource(),
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creature,
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1
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);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(new MagicAddStaticAction(creature, MagicStatic.Vampire));
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game.doAction(new MagicChangeCountersAction(
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event.getPermanent(),
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MagicCounterType.PlusOne,
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1,
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true
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));
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}
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});
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}
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},
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new MagicPermanentActivation(
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new MagicActivationHints(MagicTiming.Removal),
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"Control"
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) {
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@Override
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public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostEvent(source, "{3}{B}{B}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.NEG_TARGET_VAMPIRE,
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MagicExileTargetPicker.create(),
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this,
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"Gain control of target Vampire\$ for as long as PN controls SN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game, {
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final MagicPermanent perm ->
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game.doAction(new MagicAddStaticAction(
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event.getPermanent(),
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MagicStatic.ControlAsLongAsYouControlSource(
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event.getPlayer(),
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perm
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)
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));
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} as MagicPermanentAction);
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}
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}
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]
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